Slaanesh RR - Andre K. (Warhammer 40,000 9th Edition) [103 PL, 7CP, 2,000pts]

  • Battalion Detachment 0CP (Chaos - Daemons) [65 PL, 10CP, 1,250pts]

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Chaos Allegiance

        Selections: Slaanesh

        Categories: Configuration

        Abilities: Locus of Swiftness


        Abilities Description Ref
        Locus of Swiftness CHARACTERS in a SLAANESH Chaos Daemons detachment have the following ability: All SLAANESH DAEMON units within 6" of a friendly model with the Locus of Swiftness in the Charge phase can declare a charge even if they advanced in their Movement phase.
      • Detachment Command Cost

        Categories: Configuration

    • HQ [37 PL, -2CP, 710pts]

      • Keeper of Secrets [12 PL, -1CP, 240pts]

        Selections: Cacophonic Choir, Celerity of Slaanesh, Exalted Keeper of Secrets [-1CP], Phantasmagoria, Shining aegis [10pts], Silverstrike, Smite, Snapping claws, Warlord, Witstealer sword

        Categories: HQ, Character, Faction: Daemon, Monster, Psyker, Faction: Slaanesh, Faction: Chaos, Keeper of Secrets, Exalted, Warlord, Slaanesh Warlord

        Rules: Daemonic Ritual

        Abilities: Celerity of Slaanesh, Daemonic, Delicate Precision, Greater Daemon, Mesmerising Aura, Quicksilver Swiftness, Shining aegis, Psychic Power: Cacophonic Choir, Phantasmagoria, Smite, Psyker: Keeper of Secrets, Unit: Keeper of Secrets, Weapon: Silverstrike, Snapping claws, Wound Track: Keeper of Secrets, Keeper of Secrets1, Keeper of Secrets2, Keeper of Secrets3


        Abilities Description Ref
        Celerity of Slaanesh Add 3" to your Warlord's Movement characteristic.
        Daemonic Units with this ability have a 5+ invulnerable save.
        Delicate Precision When resolving an attack made by this model, re-roll a wound roll of 1.
        Greater Daemon When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s.
        Mesmerising Aura When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Shining aegis If this model has a shining aegis, then when it would lose a wound, roll one D6; on a 6 that wound is not lost. If that wound would be lost as a result of a mortal wound, that wound is not lost on a 5+ instead of 6.
        Psychic Power Warp ChargeRangeDetails Ref
        Cacophonic Choir 618"If manifested, roll 2D6 (adding 2 to the result if the Psychic test result was more than 10). The closest enemy unit that is within 18" of the psyker and visible to it suffers a mortal wound for each point that the total exceeds their highest Leadership characteristic.
        Phantasmagoria 612"If manifested, enemy units must subtract 1 from their Leadership characteristic until the start of your next Psychic phase whilst they are within 12" of the psyker.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Keeper of Secrets 21Smite and two powers from the Slaanesh discipline-
        Unit MWSBSSTWALdSave Ref
        Keeper of Secrets *2+2+6716*106+
        Weapon RangeTypeSAPDAbilities Ref
        Silverstrike MeleeMelee+2-33When the bearer fights, it can make 2 additional attacks with this weapon. In addition, subtract 1 from hit rolls for attacks made by a model that has lost any wounds from this weapon.
        Snapping claws MeleeMeleeUser-33When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
        Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
        Keeper of Secrets -MASnapping Claws
        Keeper of Secrets1 9-16+14"64
        Keeper of Secrets2 5-811"53
        Keeper of Secrets3 1-47"42
      • Keeper of Secrets [12 PL, -1CP, 230pts]

        Selections: Delightful Agonies, Exalted Keeper of Secrets [-1CP], Hysterical Frenzy, Sinistrous hand, Smite, Snapping claws, Witstealer sword

        Categories: HQ, Character, Faction: Daemon, Monster, Psyker, Faction: Slaanesh, Faction: Chaos, Keeper of Secrets, Exalted

        Rules: Daemonic Ritual

        Abilities: Daemonic, Delicate Precision, Greater Daemon, Mesmerising Aura, Quicksilver Swiftness, Sinistrous hand, Psychic Power: Delightful Agonies, Hysterical Frenzy, Smite, Psyker: Keeper of Secrets, Unit: Keeper of Secrets, Weapon: Snapping claws, Witstealer sword, Wound Track: Keeper of Secrets, Keeper of Secrets1, Keeper of Secrets2, Keeper of Secrets3


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Delicate Precision When resolving an attack made by this model, re-roll a wound roll of 1.
        Greater Daemon When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s.
        Mesmerising Aura When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Sinistrous hand If this model has a sinistrous hand, then at the end of the Fight phase, if any enemy models that are not VEHICLES were destroyed as a result of an attack made with a melee weapon by this model that phase, this model regains up to D3 lost wounds.
        Psychic Power Warp ChargeRangeDetails Ref
        Delightful Agonies 518"If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker. Until the start of your next Psychic phase, roll a D6 each time a model in that unit loses a wound - on a 6 that model does not lose a wound.
        Hysterical Frenzy 818"If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker that is within 1" of an enemy unit. That unit can fight as if it were the Fight phase.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Keeper of Secrets 21Smite and two powers from the Slaanesh discipline-
        Unit MWSBSSTWALdSave Ref
        Keeper of Secrets *2+2+6716*106+
        Weapon RangeTypeSAPDAbilities Ref
        Snapping claws MeleeMeleeUser-33When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
        Witstealer sword MeleeMelee+2-33When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll.
        Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
        Keeper of Secrets -MASnapping Claws
        Keeper of Secrets1 9-16+14"64
        Keeper of Secrets2 5-811"53
        Keeper of Secrets3 1-47"42
      • Shalaxi Helbane [13 PL, 240pts]

        Selections: Living whip, Pavane of Slaanesh, Snapping claws, Soulpiercer, Symphony of Pain

        Categories: Faction: Chaos, Faction: Slaanesh, Faction: Daemon, Character, Monster, Psyker, Keeper of Secrets, HQ

        Rules: Daemonic Ritual

        Abilities: Cloak of Constriction, Daemonic, Delicate Precision, Greater Daemon, Mesmerising Aura, Monarch of the Hunt, Quicksilver Swiftness, Psychic Power: Pavane of Slaanesh, Symphony of Pain, Psyker: Shalaxi Helbane, Unit: Shalaxi Helbane, Weapon: Living whip, Snapping claws, Soulpiercer, Wound Track: Shalaxi Helbane, Shalaxi Helbane1, Shalaxi Helbane2, Shalaxi Helbane3


        Abilities Description Ref
        Cloak of Constriction When resolving an attack made with a melee weapon against this model, subtract 1 from the wound roll.
        Daemonic Units with this ability have a 5+ invulnerable save.
        Delicate Precision When resolving an attack made by this model, re-roll a wound roll of 1.
        Greater Daemon When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s.
        Mesmerising Aura When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.
        Monarch of the Hunt This model can perform a Heroic Intervention if there are any enemy units within 6" of it instead of 3" if any of those enemy units is a CHARACTER, and when doing so can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model. In addition, when this model makes a pile-in move within 6" of any enemy CHARACTER units, it can move up to 6" instead of 3" so long as it ends that move closer to the closest enemy CHARACTER model.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Psychic Power Warp ChargeRangeDetails Ref
        Pavane of Slaanesh 618"If manifested, select an enemy unit that is within 18" of the psyker and visible to them. Roll a D6 for each model in the unit; the unit suffers a mortal wound for each roll of 6.
        Symphony of Pain 618"If manifested, the nearest enemy unit that is within 18" of the psyker and visible to it is struck by unbearable pain. Your opponent must subtract 1 from all hit rolls made by this unit until the start of your next Psychic Phase.
        Psyker CastDenyPowers KnownOther Ref
        Shalaxi Helbane 21Smite and two powers from the Slaanesh discipline-
        Unit MWSBSSTWALdSave Ref
        Shalaxi Helbane *2+2+6716*106+
        Weapon RangeTypeSAPDAbilities Ref
        Living whip 6"Assault 66-22-
        Snapping claws MeleeMeleeUser-33When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
        Soulpiercer MeleeMeleex2-4D6When resolving an attack made with this weapon against a CHARACTER unit, on a wound roll of 6+ this weapon has a Damage characteristic of 6 for that attack.
        Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
        Shalaxi Helbane -MSnapping ClawsA
        Shalaxi Helbane1 9-16+14"46
        Shalaxi Helbane2 5-811"35
        Shalaxi Helbane3 1-47"24
    • Troops [12 PL, 210pts]

      • Daemonettes [4 PL, 70pts]

        Categories: Troops, Infantry, Faction: Daemon, Daemonette, Faction: Slaanesh, Faction: Chaos

        Rules: Daemonic Ritual

        Abilities: Daemonic, Graceful Killers, Quicksilver Swiftness

        • Alluress [7pts]

          Selections: Piercing claws

          Unit: Alluress, Weapon: Piercing claws

        • 9x Daemonette [63pts]

          Selections: 9x Piercing claws

          Unit: Daemonette, Weapon: Piercing claws


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Graceful Killers Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 .
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Unit MWSBSSTWALdSave Ref
        Alluress 7"3+3+331376+
        Daemonette 7"3+3+331276+
        Weapon RangeTypeSAPDAbilities Ref
        Piercing claws MeleeMeleeUser-11When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
      • Daemonettes [4 PL, 70pts]

        Categories: Troops, Infantry, Faction: Daemon, Daemonette, Faction: Slaanesh, Faction: Chaos

        Rules: Daemonic Ritual

        Abilities: Daemonic, Graceful Killers, Quicksilver Swiftness

        • Alluress [7pts]

          Selections: Piercing claws

          Unit: Alluress, Weapon: Piercing claws

        • 9x Daemonette [63pts]

          Selections: 9x Piercing claws

          Unit: Daemonette, Weapon: Piercing claws


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Graceful Killers Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 .
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Unit MWSBSSTWALdSave Ref
        Alluress 7"3+3+331376+
        Daemonette 7"3+3+331276+
        Weapon RangeTypeSAPDAbilities Ref
        Piercing claws MeleeMeleeUser-11When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
      • Daemonettes [4 PL, 70pts]

        Categories: Troops, Infantry, Faction: Daemon, Daemonette, Faction: Slaanesh, Faction: Chaos

        Rules: Daemonic Ritual

        Abilities: Daemonic, Graceful Killers, Quicksilver Swiftness

        • Alluress [7pts]

          Selections: Piercing claws

          Unit: Alluress, Weapon: Piercing claws

        • 9x Daemonette [63pts]

          Selections: 9x Piercing claws

          Unit: Daemonette, Weapon: Piercing claws


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Graceful Killers Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 .
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Unit MWSBSSTWALdSave Ref
        Alluress 7"3+3+331376+
        Daemonette 7"3+3+331276+
        Weapon RangeTypeSAPDAbilities Ref
        Piercing claws MeleeMeleeUser-11When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
    • Elites [12 PL, 240pts]

      • Fiends [6 PL, 120pts]

        Categories: Beast, Faction: Daemon, Faction: Slaanesh, Elites, Faction: Chaos

        Rules: Daemonic Ritual

        Abilities: Daemonic, Disruptive Song, Quicksilver Swiftness, Soporific Musk

        • 3x Fiend [6 PL, 120pts]

          Selections: 3x Dissecting claws, 3x Vicious barbed tail

          Unit: Fiend, Weapon: Dissecting claws, Vicious barbed tail


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Disruptive Song When a Psychic test is taken for a model within 12" of any enemy models with this ability, subtract 1 from the total.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Soporific Musk Units within 1" of any enemy models with this ability cannot Fall Back unless they can FLY.
        Unit MWSBSSTWALdSave Ref
        Fiend 14"3+-444476+
        Weapon RangeTypeSAPDAbilities Ref
        Dissecting claws MeleeMeleeUser-12Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -1.
        Vicious barbed tail MeleeMeleeUser-3D3A model can only make a single attack with this weapon each time it fights.
      • Fiends [6 PL, 120pts]

        Categories: Beast, Faction: Daemon, Faction: Slaanesh, Elites, Faction: Chaos

        Rules: Daemonic Ritual

        Abilities: Daemonic, Disruptive Song, Quicksilver Swiftness, Soporific Musk

        • 3x Fiend [6 PL, 120pts]

          Selections: 3x Dissecting claws, 3x Vicious barbed tail

          Unit: Fiend, Weapon: Dissecting claws, Vicious barbed tail


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Disruptive Song When a Psychic test is taken for a model within 12" of any enemy models with this ability, subtract 1 from the total.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Soporific Musk Units within 1" of any enemy models with this ability cannot Fall Back unless they can FLY.
        Unit MWSBSSTWALdSave Ref
        Fiend 14"3+-444476+
        Weapon RangeTypeSAPDAbilities Ref
        Dissecting claws MeleeMeleeUser-12Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -1.
        Vicious barbed tail MeleeMeleeUser-3D3A model can only make a single attack with this weapon each time it fights.
    • Fast Attack [4 PL, 90pts]

      • Furies [2 PL, 45pts]

        Selections: Mark of Slaanesh

        Categories: Faction: Daemon, Fly, Fast Attack, Infantry, Faction: Chaos, Faction: Slaanesh

        Rules: Daemonic Ritual

        Abilities: Daemonic, Prey on the Weak, Quicksilver Swiftness

        • 5x Fury [45pts]

          Selections: 5x Daemonic claws

          Unit: Fury, Weapon: Daemonic claws


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Prey on the Weak Roll a D6 each time an enemy unit fails a Morale test within 12" of any enemy Furies. On a 4+ an additional model from the unit is slain.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Unit MWSBSSTWALdSave Ref
        Fury 12"4+-431266+
        Weapon RangeTypeSAPDAbilities Ref
        Daemonic claws MeleeMeleeUser01-
      • Furies [2 PL, 45pts]

        Selections: Mark of Slaanesh

        Categories: Faction: Daemon, Fly, Fast Attack, Infantry, Faction: Chaos, Faction: Slaanesh

        Rules: Daemonic Ritual

        Abilities: Daemonic, Prey on the Weak, Quicksilver Swiftness

        • 5x Fury [45pts]

          Selections: 5x Daemonic claws

          Unit: Fury, Weapon: Daemonic claws


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Prey on the Weak Roll a D6 each time an enemy unit fails a Morale test within 12" of any enemy Furies. On a 4+ an additional model from the unit is slain.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Unit MWSBSSTWALdSave Ref
        Fury 12"4+-431266+
        Weapon RangeTypeSAPDAbilities Ref
        Daemonic claws MeleeMeleeUser01-
  • Patrol Detachment -2CP (Chaos - Daemons) [38 PL, -3CP, 750pts]

    • Configuration [-2CP]

      • Chaos Allegiance

        Selections: Slaanesh

        Categories: Configuration

        Abilities: Locus of Swiftness


        Abilities Description Ref
        Locus of Swiftness CHARACTERS in a SLAANESH Chaos Daemons detachment have the following ability: All SLAANESH DAEMON units within 6" of a friendly model with the Locus of Swiftness in the Charge phase can declare a charge even if they advanced in their Movement phase.
      • Detachment Command Cost [-2CP]

        Categories: Configuration

    • HQ [30 PL, -1CP, 590pts]

      • Be'lakor [18 PL, 360pts]

        Selections: Pall of Despair, Penumbral Curse, Smite, The Blade of Shadows

        Categories: Character, Faction: Daemon, Fly, Monster, Psyker, HQ, Faction: Chaos, Faction: Khorne, Faction: Nurgle, Faction: Slaanesh, Faction: Tzeentch, Daemon Prince, Be'lakor

        Abilities: Immortal Vigour, Lord of Torment (Aura), Shadow Form, Spiteful Jealousy, The Dark Master (Aura), Psychic Power: Pall of Despair, Penumbral Curse, Smite, Psyker: Be'lakor, Unit: Be'lakor 1 (9+ wounds remaining), Be'lakor 2 (5-8 wounds remaining), Be'lakor 3 (1-4 wounds remaining), Weapon: The Blade of Shadows, The Blade of Shadows (piercing), The Blade of Shadows (sweep)


        Abilities Description Ref
        Immortal Vigour This model has a 4+ invulnerable save. Each time a ranged attack is made against the unit, subtract one from the wound roll.
        Lord of Torment (Aura) While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit, and each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test.
        Shadow Form Each time an attack is made against this unit, your opponent cannot re-roll the hit roll. Each time an attack is made against the unit, subtract one from that attack's hit roll.
        Spiteful Jealousy If your army is Battle-forged, you cannot include this model in a Detachment that includes any other DAEMON PRINCE models. Each time this model makes an attack that targets a DAEMON PRINCE model, you can re-roll the hit roll and you can re-roll the wound roll.
        The Dark Master (Aura) While a friendly DAEMON or DISCIPLES OF BE'LAKOR unit (excluding VEHICLE units) is within 6" of this model, each ime a model in that unit makes an attack, re-roll a hit roll of 1.
        Psychic Power Warp ChargeRangeDetails Ref
        Pall of Despair 718"Malediction. If manifested, select one enemy unit that is within 18" of and visible to this PSYKER. Roll 3D6; if the result is greater than the enemy unit's Leadership characteristic, select one of the following to apply to that unit until the start of your next Psychic phase.

        - If that unit has any Aura abilities, select one of those abilities. Until the start of your next Psychic phase, that unit loses that ability.
        - Until the start of your next Psychic phase, that unit cannot perform actions (if that unit is currently performing an action, it immediately fails).
        - Until the start of your next Psychic phase, in the Fight phase, that unit is not eligible to fight that phase until after all eligible units from your army have done so.
        Penumbral Curse 718"Malediction. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack's wound roll and reduce the Armour Penetration characteristic of that attack by 1.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Be'lakor 21Smite and 2 powers from the Noctis discipline-
        Unit MWSBSSTWALdSave Ref
        Be'lakor 1 (9+ wounds remaining) 12"2+2+8716696+
        Be'lakor 2 (5-8 wounds remaining) 8"2+2+77N/A596+
        Be'lakor 3 (1-4 wounds remaining) 6"2+2+67N/A496+
        Weapon RangeTypeSAPDAbilities Ref
        The Blade of Shadows -----Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
        The Blade of Shadows (piercing) MeleeMelee+4-4D3+3Each time an attack is made with this weapon with this weapon profile, invulnerable saving throws cannot be made against that attack.
        The Blade of Shadows (sweep) MeleeMeleeUser-31Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1.
      • Keeper of Secrets [12 PL, -1CP, 230pts]

        Selections: Delightful Agonies, Exalted Keeper of Secrets [-1CP], Pavane of Slaanesh, Sinistrous hand, Smite, Snapping claws, Witstealer sword

        Categories: HQ, Character, Faction: Daemon, Monster, Psyker, Faction: Slaanesh, Faction: Chaos, Keeper of Secrets, Exalted

        Rules: Daemonic Ritual

        Abilities: Daemonic, Delicate Precision, Greater Daemon, Mesmerising Aura, Quicksilver Swiftness, Sinistrous hand, Psychic Power: Delightful Agonies, Pavane of Slaanesh, Smite, Psyker: Keeper of Secrets, Unit: Keeper of Secrets, Weapon: Snapping claws, Witstealer sword, Wound Track: Keeper of Secrets, Keeper of Secrets1, Keeper of Secrets2, Keeper of Secrets3


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Delicate Precision When resolving an attack made by this model, re-roll a wound roll of 1.
        Greater Daemon When a Morale test is taken for a friendly SLAANESH DAEMON unit within 6" of this model, you can use this model’s Leadership characteristic instead of that unit’s.
        Mesmerising Aura When resolving an attack made with a melee weapon against this model, subtract 1 from the hit roll.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Sinistrous hand If this model has a sinistrous hand, then at the end of the Fight phase, if any enemy models that are not VEHICLES were destroyed as a result of an attack made with a melee weapon by this model that phase, this model regains up to D3 lost wounds.
        Psychic Power Warp ChargeRangeDetails Ref
        Delightful Agonies 518"If manifested, select a single friendly SLAANESH DAEMON unit within 18" of the psyker. Until the start of your next Psychic phase, roll a D6 each time a model in that unit loses a wound - on a 6 that model does not lose a wound.
        Pavane of Slaanesh 618"If manifested, select an enemy unit that is within 18" of the psyker and visible to them. Roll a D6 for each model in the unit; the unit suffers a mortal wound for each roll of 6.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Keeper of Secrets 21Smite and two powers from the Slaanesh discipline-
        Unit MWSBSSTWALdSave Ref
        Keeper of Secrets *2+2+6716*106+
        Weapon RangeTypeSAPDAbilities Ref
        Snapping claws MeleeMeleeUser-33When the bearer fights, it makes a number of additional attacks with this weapon equal to the number shown in its damage table. When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
        Witstealer sword MeleeMelee+2-33When resolving an attack made by a model that has lost one or more wounds from an attack made with this weapon, subtract 1 from the hit roll.
        Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3 Ref
        Keeper of Secrets -MASnapping Claws
        Keeper of Secrets1 9-16+14"64
        Keeper of Secrets2 5-811"53
        Keeper of Secrets3 1-47"42
    • Troops [4 PL, 70pts]

      • Daemonettes [4 PL, 70pts]

        Categories: Troops, Infantry, Faction: Daemon, Daemonette, Faction: Slaanesh, Faction: Chaos

        Rules: Daemonic Ritual

        Abilities: Daemonic, Graceful Killers, Quicksilver Swiftness

        • Alluress [7pts]

          Selections: Piercing claws

          Unit: Alluress, Weapon: Piercing claws

        • 9x Daemonette [63pts]

          Selections: 9x Piercing claws

          Unit: Daemonette, Weapon: Piercing claws


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Graceful Killers Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 .
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Unit MWSBSSTWALdSave Ref
        Alluress 7"3+3+331376+
        Daemonette 7"3+3+331276+
        Weapon RangeTypeSAPDAbilities Ref
        Piercing claws MeleeMeleeUser-11When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
    • Fast Attack [4 PL, 90pts]

      • Furies [2 PL, 45pts]

        Selections: Mark of Slaanesh

        Categories: Faction: Daemon, Fly, Fast Attack, Infantry, Faction: Chaos, Faction: Slaanesh

        Rules: Daemonic Ritual

        Abilities: Daemonic, Prey on the Weak, Quicksilver Swiftness

        • 5x Fury [45pts]

          Selections: 5x Daemonic claws

          Unit: Fury, Weapon: Daemonic claws


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Prey on the Weak Roll a D6 each time an enemy unit fails a Morale test within 12" of any enemy Furies. On a 4+ an additional model from the unit is slain.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Unit MWSBSSTWALdSave Ref
        Fury 12"4+-431266+
        Weapon RangeTypeSAPDAbilities Ref
        Daemonic claws MeleeMeleeUser01-
      • Furies [2 PL, 45pts]

        Selections: Mark of Slaanesh

        Categories: Faction: Daemon, Fly, Fast Attack, Infantry, Faction: Chaos, Faction: Slaanesh

        Rules: Daemonic Ritual

        Abilities: Daemonic, Prey on the Weak, Quicksilver Swiftness

        • 5x Fury [45pts]

          Selections: 5x Daemonic claws

          Unit: Fury, Weapon: Daemonic claws


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Prey on the Weak Roll a D6 each time an enemy unit fails a Morale test within 12" of any enemy Furies. On a 4+ an additional model from the unit is slain.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Unit MWSBSSTWALdSave Ref
        Fury 12"4+-431266+
        Weapon RangeTypeSAPDAbilities Ref
        Daemonic claws MeleeMeleeUser01-

Selection Rules

Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds. ()


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