Fabian Hayn Liga Rückrunde Imperial Knight (Warhammer 40,000 9th Edition) [101 PL, 8CP, 2,000pts]
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Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [101 PL, 8CP, 2,000pts]
Rules: Knight Lance
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Household Choice
Selections: House <Custom>, Household Tradition: Defiant Fury, Household Tradition: Glorified History, Household Traditions (Engine War), Questor Mechanicus
Categories: Configuration
Allegiance Oath: Sacristan Pledge, Household Tradition: Defiant Fury, Glorified History
Allegiance Oath Description Ref Sacristan Pledge At the start of your turn, a model with this Questor Allegiance Oath regains 1 lost wound. Psychic Awakening VII: Engine War p62 Household Tradition Description Ref Defiant Fury Whilst a model with this tradition has lost half or more of its wounds, increase its Attacks characteristic by 1. When resolving an attack made with a melee weapon by a model with this tradition that has lost half or more of its wounds, add 1 to the hit roll. Psychic Awakening VII: Engine War p60 Glorified History When a model with this tradition fires Overwatch or is chosen to shoot or fight with, you can re-roll a single hit roll made for that model. Psychic Awakening VII: Engine War p60
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Stratagems [-4CP]
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Exalted Court [-3CP]
Selections: Exalted Court: 2 Extra Warlord Traits [-3CP]
Categories: Stratagems
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Heirlooms of the Household [-1CP]
Selections: Heirlooms of the Household: 1 Extra Heirloom [-1CP]
Categories: Stratagems
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Lord of War [101 PL, 2,000pts]
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Armiger Warglaives [21 PL, 420pts]
Categories: Lord of War
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Armiger Warglaive [7 PL, 140pts]
Selections: Meltagun [5pts], Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Armiger Warglaive, Vehicle, Faction: Imperial Knights
Rules: Objective Secured
Abilities: Ion Shield, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Meltagun, Reaper Chain-Cleaver (Strike), Reaper Chain-Cleaver (Sweep), Thermal Spear
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Armiger Warglaive [7 PL, 140pts]
Selections: Meltagun [5pts], Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Armiger Warglaive, Vehicle, Faction: Imperial Knights
Rules: Objective Secured
Abilities: Ion Shield, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Meltagun, Reaper Chain-Cleaver (Strike), Reaper Chain-Cleaver (Sweep), Thermal Spear
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Armiger Warglaive [7 PL, 140pts]
Selections: Meltagun [5pts], Reaper Chain-Cleaver, Thermal Spear
Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Armiger Warglaive, Vehicle, Faction: Imperial Knights
Rules: Objective Secured
Abilities: Ion Shield, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Meltagun, Reaper Chain-Cleaver (Strike), Reaper Chain-Cleaver (Sweep), Thermal Spear
Abilities Description Ref Ion Shield This model has a 5+ invulnerable save against attacks made with ranged weapons. Codex: Imperial Knights p92 Towering Foe This model counts as 5 models when determining control of an objective marker (if this model is a TITANIC model, it instead counts as 10 models when determining control of an objective marker). Codex: Imperial Knights pFAQ Vehicle Squadron When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. Codex: Imperial Knights p91 Explosion Dice Roll Distance Mortal Wounds Ref Explodes (Armiger) 6+ 6" D3 Codex: Imperial Knights p91 Unit M WS BS S T W A Ld Save Ref Armiger Warglaive [1] (7+ Wounds Remaining) 14" 3+ 3+ 6 7 12 4 8 3+ Codex: Imperial Knights p91 Armiger Warglaive [2] (4-6 Wounds Remaining) 10" 4+ 4+ 6 7 12 4 8 3+ Codex: Imperial Knights p91 Armiger Warglaive [3] (1-3 Wounds Remaining) 7" 5+ 5+ 6 7 12 4 8 3+ Codex: Imperial Knights p91 Weapon Range Type S AP D Abilities Ref Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Reaper Chain-Cleaver (Strike) Melee Melee x2 -3 3 - Codex: Imperial Knights p103 Reaper Chain-Cleaver (Sweep) Melee Melee User -2 1 Make 2 hit rolls for each attack made with this weapon, instead of 1. Codex: Imperial Knights p103 Thermal Spear 30" Assault D3 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Blast. Codex: Imperial Knights p102 -
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Knight Castellan [32 PL, 635pts]
Selections: Character (Knight Lance), Heirloom: Cawl's Wrath, Plasma Decimator, Titanic Feet, 2x Twin Meltagun, Volcano Lance, Warlord, Warlord Trait (Mechanicus): Cold Eradication
Categories: Faction: <Household>, Faction: <Questor Allegiance>, Faction: Imperium, Dominus Class, Titanic, Vehicle, Knight Castellan, Faction: Imperial Knights, Lord of War, Warlord, Titanic Warlord, Character
Abilities: Ion Shield, Super-Heavy Walker, Towering Foe, Explosion (Details): Dual Plasma Core Explosion, Unit: Knight Castellan [1] (15+ Wounds Remaining), Knight Castellan [2] (8-14 Wounds Remaining), Knight Castellan [3] (1-7 Wounds Remaining), Warlord Trait: Cold Eradication, Weapon: Cawl's Wrath (Standard), Cawl's Wrath (Supercharge), Plasma Decimator (Standard), Plasma Decimator (Supercharge), Titanic Feet, Twin Meltagun, Volcano Lance
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Two Siegebreaker Cannons and Two Shieldbreaker Missiles [30pts]
Selections: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon [30pts]
Weapon: Shieldbreaker Missile, Twin Siegebreaker Cannon
Abilities Description Ref Ion Shield This model has a 5+ invulnerable save against attacks made with ranged weapons. Codex: Imperial Knights p92 Super-Heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. Codex: Imperial Knights p92 Towering Foe This model counts as 5 models when determining control of an objective marker (if this model is a TITANIC model, it instead counts as 10 models when determining control of an objective marker). Codex: Imperial Knights pFAQ Explosion (Details) Dice Roll Distance Mortal Wounds Description Ref Dual Plasma Core Explosion 6+ 2D6"/3D6" D6 If this model is reduced to 0 wounds, roll 2D6 before removing it from the battlefield. If you roll a 6 on either dice, it explodes and each unit within 2D6" suffers D6 mortal wounds; if you roll a 6 on both dice, each unit within 3D6" suffers D6 mortal wounds instead. Codex: Imperial Knights p99 Unit M WS BS S T W A Ld Save Ref Knight Castellan [1] (15+ Wounds Remaining) 10" 4+ 3+ 8 8 28 4 9 3+ Codex: Imperial Knights p99 Knight Castellan [2] (8-14 Wounds Remaining) 7" 5+ 4+ 8 8 28 4 9 3+ Codex: Imperial Knights p99 Knight Castellan [3] (1-7 Wounds Remaining) 4" 6+ 5+ 8 8 28 4 9 3+ Codex: Imperial Knights p99 Warlord Trait Description Ref Cold Eradication When determining the number of attacks this Warlord makes with a weapon that has a random number of attacks (e.g. Heavy D6), roll one additional dice and discard one of the dice. Psychic Awakening VII: Engine War p63 Weapon Range Type S AP D Abilities Ref Cawl's Wrath (Standard) 48" Heavy 2D6 8 -4 2 Blast. Replaces the bearer's Plasma Decimator. Codex: Imperial Knights p116 Cawl's Wrath (Supercharge) 48" Heavy 2D6 9 -4 3 Blast. When firing the supercharge profile, for each unmodified hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon’s shots have been resolved. Replaces the bearer's Plasma Decimator. Codex: Imperial Knights p116 Plasma Decimator (Standard) 48" Heavy 2D6 7 -3 1 Blast Codex: Imperial Knights p102 Plasma Decimator (Supercharge) 48" Heavy 2D6 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Codex: Imperial Knights p102 Shieldbreaker Missile 48" Heavy 1 10 -4 D6 Each shieldbreaker missile can only be fired once per battle, and a model can only fire one each turn. Invulnerable saving throws cannot be made against wounds caused by this weapon. Codex: Imperial Knights p102 Titanic Feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. Codex: Imperial Knights p103 Twin Meltagun 12" Assault 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Imperial Knights p102 Twin Siegebreaker Cannon 48" Heavy 2D3 7 -1 D3 Blast Codex: Imperial Knights p102 Volcano Lance 80" Heavy D6 14 -5 3D3 You can re-roll failed wound rolls when targeting TITANIC units with this weapon. Blast. Codex: Imperial Knights p102 -
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Knight Moiraxes [24 PL, 465pts]
Categories: Lord of War
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Knight Moirax [8 PL, 155pts]
Selections: Lightning Lock, Volkite Veuglaire
Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Vehicle, Faction: Imperial Knights, Knight Moirax
Rules: Objective Secured
Abilities: Ion Shield, Protection Protocols, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Knight Moirax [1] (7+ Wounds Remaining), Knight Moirax [2] (4-6 Wounds Remaining), Knight Moirax [3] (1-3 Wounds Remaining), Weapon: Lightning Lock, Volkite Veuglaire
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Knight Moirax [8 PL, 155pts]
Selections: Lightning Lock, Volkite Veuglaire
Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Vehicle, Faction: Imperial Knights, Knight Moirax
Rules: Objective Secured
Abilities: Ion Shield, Protection Protocols, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Knight Moirax [1] (7+ Wounds Remaining), Knight Moirax [2] (4-6 Wounds Remaining), Knight Moirax [3] (1-3 Wounds Remaining), Weapon: Lightning Lock, Volkite Veuglaire
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Knight Moirax [8 PL, 155pts]
Selections: Lightning Lock, Volkite Veuglaire
Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Vehicle, Faction: Imperial Knights, Knight Moirax
Rules: Objective Secured
Abilities: Ion Shield, Protection Protocols, Towering Foe, Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Knight Moirax [1] (7+ Wounds Remaining), Knight Moirax [2] (4-6 Wounds Remaining), Knight Moirax [3] (1-3 Wounds Remaining), Weapon: Lightning Lock, Volkite Veuglaire
Abilities Description Ref Ion Shield This model has a 5+ invulnerable save against attacks made with ranged weapons. Codex: Imperial Knights p92 Protection Protocols Whilst this model is within 6" of any friendly <HOUSEHOLD> TITANIC models, it can perform Heroic Interventions as if it were a CHARACTER. This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit. Each time this model makes a Heroic Intervention move, it can move up to 6" instead of 3". All other rules for Heroic Interventions still apply. Imperial Armour: Compendium p104 Towering Foe This model counts as 5 models when determining control of an objective marker (if this model is a TITANIC model, it instead counts as 10 models when determining control of an objective marker). Codex: Imperial Knights pFAQ Vehicle Squadron When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. Codex: Imperial Knights p91 Explosion Dice Roll Distance Mortal Wounds Ref Explodes (Armiger) 6+ 6" D3 Codex: Imperial Knights p91 Unit M WS BS S T W A Ld Save Ref Knight Moirax [1] (7+ Wounds Remaining) 12" 3+ 3+ 6 7 12 4 8 3+ Imperial Armour: Compendium p104 Knight Moirax [2] (4-6 Wounds Remaining) 10" 4+ 4+ 6 7 12 4 8 3+ Imperial Armour: Compendium p104 Knight Moirax [3] (1-3 Wounds Remaining) 8" 5+ 5+ 6 7 12 4 8 3+ Imperial Armour: Compendium p104 Weapon Range Type S AP D Abilities Ref Lightning Lock 36" Heavy 6 6 -2 1 Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. Imperial Armour: Compendium p104 Volkite Veuglaire 36" Heavy 5 6 -1 2 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Imperial Armour: Compendium p104 -
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Questoris Knight Magaera [24 PL, 480pts]
Selections: Character (Exalted Court), Character (Heirloom of the House), Heirloom: Armour of the Sainted Ion, Lightning Cannon, Phased Plasma-Fusil, Titanic Feet, Warlord Trait: Knight Seneschal
Categories: Faction: <Household>, Faction: Imperium, Titanic, Vehicle, Knight Magaera, Faction: <Questor Allegiance>, Questoris Class, Faction: Imperial Knights, Lord of War, Character
Abilities: Armour of the Sainted Ion, Empyreal Preysight, Ionic Flare Shield, Super-Heavy Walker, Towering Foe, Explosion: Explodes, Unit: Questoris Knight Magaera [1] (13+ Wounds Remaining), Questoris Knight Magaera [2] (7-12 Wounds Remaining), Questoris Knight Magaera [3] (1-6 Wounds Remaining), Warlord Trait: Knight Seneschal, Weapon: Lightning Cannon, Phased Plasma-Fusil, Titanic Feet
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Hekaton Siege Claw and Twin Rad-Cleanser
Selections: Hekaton Siege Claw, Twin Rad-Cleanser
Weapon: Hekaton Siege Claw (Crush), Hekaton Siege Claw (Smash), Twin Rad-Cleanser
Abilities Description Ref Armour of the Sainted Ion The wearer's Knight has a Save characteristic of 2+ Codex: Imperial Knights p114 Empyreal Preysight Each time this model makes a ranged attack, the target does not receive the benefits of cover against that attack. Imperial Armour: Compendium p102 Ionic Flare Shield This model has a 5+ invulnerable save. Imperial Armour: Compendium p102 Super-Heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them. Codex: Imperial Knights p92 Towering Foe This model counts as 5 models when determining control of an objective marker (if this model is a TITANIC model, it instead counts as 10 models when determining control of an objective marker). Codex: Imperial Knights pFAQ Explosion Dice Roll Distance Mortal Wounds Ref Explodes 6+ 2D6" D6 Codex: Imperial Knights p92 Unit M WS BS S T W A Ld Save Ref Questoris Knight Magaera [1] (13+ Wounds Remaining) 12" 3+ 3+ 8 8 24 4 9 3+ Imperial Armour: Compendium p102 Questoris Knight Magaera [2] (7-12 Wounds Remaining) 9" 4+ 4+ 8 8 24 4 9 3+ Imperial Armour: Compendium p102 Questoris Knight Magaera [3] (1-6 Wounds Remaining) 6" 5+ 5+ 8 8 24 4 9 3+ Imperial Armour: Compendium p102 Warlord Trait Description Ref Knight Seneschal Add 1 to your Warlord's Attacks characteristic. Codex: Imperial Knights p112 Weapon Range Type S AP D Abilities Ref Hekaton Siege Claw (Crush) Melee Melee x2 -4 6 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Each time an attack is made with this weapon, if that attack targets a VEHICLE or MONSTER unit, add 2 to the Damage characteristic. Imperial Armour: Compendium p105 Hekaton Siege Claw (Smash) Melee Melee User -2 3 Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. Imperial Armour: Compendium p105 Lightning Cannon 48" Heavy 8 7 -2 3 Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. Imperial Armour: Compendium p102 Phased Plasma-Fusil 24" Rapid Fire 2 7 -3 2 - Imperial Armour: Compendium p102 Titanic Feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. Codex: Imperial Knights p103 Twin Rad-Cleanser 12" Assault 2D6 2 0 3 Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, a wound roll of 2+ is always successful, unless the target is a VEHICLE or TITANIC unit. Imperial Armour: Compendium p105 -
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Force Rules
Knight Lance: If your army is Battle-forged, select one model in each IMPERIAL KNIGHTS Super-heavy Detachment in your army. Each model you selected gains the CHARACTER keyword. If your WARLORD has the IMPERIAL KNIGHTS keyword, IMPERIAL KNIGHTS Super-heavy Detachments in your army gain the following Command Benefits: ‘Select one of the following: +3 Command Points if your WARLORD is part of this Detachment; +6 Command Points if your WARLORD is part of this Detachment and has the TITANIC keyword. (Codex: Imperial Knights)
Selection Rules
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
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