Jan schafstall chaos ritter (Warhammer 40,000 9th Edition) [101 PL, -9CP, 1,995pts]
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Super-Heavy Detachment 0CP (Chaos - Chaos Knights) [101 PL, -9CP, 1,995pts]
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Configuration
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Detachment Command Cost
Categories: Configuration
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Dread Household
Selections: Custom Household, Warp Vision (counts as 2)
Categories: Configuration, Faction: Iconoclast Household
Household Bonds: Warp Vision
Household Bonds Ability Ref Warp Vision When resolving an attack made with a ranged weapon by a model with this bond, the target does not receive the benefit to its saving throw as a result of cover.
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Stratagems [-6CP]
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Corrupted Heirlooms [-3CP]
Selections: Two models [-3CP]
Categories: Stratagems
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Tyrannical Court [-3CP]
Selections: Two models [-3CP]
Categories: Stratagems
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Lord of War [101 PL, -3CP, 1,995pts]
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Chaos Cerastus Knight Castigator [23 PL, -2CP, 460pts]
Selections: 3. Knight Diabolus, Castigator bolt cannon, Character (Traitoris Lance), Tempest warblade, Titanic feet, Veil of Medrengard, Vow of Dominance [-2CP], Warlord
Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Cerastus Class, Knight-Castigator, Faction: Iconoclast Household, Faction: <Dread Household>, Character, Warlord, Titanic Warlord
Rules: Conquerors Without Mercy
Abilities: 3. Knight Diabolus, Explodes, Ion Shield, Super-heavy Walker, Veil of Medrengard, Vow of Dominance, Unit: Chaos Castigator 1 (14+ wounds remaining), Chaos Castigator 2 (7-13 wounds remaining), Chaos Castigator 3 (1-6 wounds remaining), Weapon: Castigator bolt cannon, Tempest warblade, Titanic feet
Abilities Description Ref 3. Knight Diabolus Add 1 to this Warlord's Attacks characteristic. Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Ion Shield The model has a 5+ invulnerable save against attacks made with ranged weapons. Super-heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding Monster and Vehicle models) as if they were not
there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.Veil of Medrengard A model with this Relic has a 4+ invulnerable save against attacks made with ranged weapons. Vow of Dominance Use this Stratagem before the battle. Select one ICONOCLAST HOUSEHOLD model from your army to declare a vow of dominance. Until the end of the battle, when resolving an attack made against that model, an unmodified wound roll of 1, 2 or 3 always fails, irrespective of any abilities that the weapon or the model making that attack may have. Unit M WS BS S T W A Ld Save Ref Chaos Castigator 1 (14+ wounds remaining) 12" 3+ 3+ 8 8 26 4 9 3+ Chaos Castigator 2 (7-13 wounds remaining) 10" 4+ 4+ 8 8 N/A 4 9 3+ Chaos Castigator 3 (1-6 wounds remaining) 8" 5+ 5+ 8 8 N/A 4 9 3+ Weapon Range Type S AP D Abilities Ref Castigator bolt cannon 36" Heavy 16 6 -2 2 - Tempest warblade Melee Melee +6 -3 3 Make 2 hit rolls for each attack made with this weapon, instead of 1. Titanic feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. -
Knight Despoiler [25 PL, 485pts]
Selections: 6. Aura of Terror, Avenger gatling cannon and heavy flamer [90pts], Character (Tyrannical Court), Corrupted Heirloom, Helm of Warpsight, Meltagun [10pts], Thermal cannon [75pts], Titanic feet
Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Knight Despoiler, Faction: Iconoclast Household, Faction: <Dread Household>, Character
Rules: Conquerors Without Mercy
Abilities: 6. Aura of Terror, Engine of Destruction, Explodes, Helm of Warpsight, Ion Shield, Super-heavy Walker, Unit: Knight Despoiler, Weapon: Avenger gatling cannon, Heavy flamer, Meltagun, Thermal cannon, Titanic feet, Wound Track: Knight Despoiler, Knight Despoiler1, Knight Despoiler2, Knight Despoiler3
Abilities Description Ref 6. Aura of Terror When a charge roll is made for an enemy unit within 12" of this Warlord, subtract 1 from the result. In addition, when a Morale test is made for an enemy unit within 12" of this Warlord, your opponent rolls 2D6, discarding the lowest result, or either result if they are the same. Engine of Destruction If this model has a reaper chainsword and a thunderstrike gauntlet, its Attacks characteristic is changed to 5 and its Weapon Skill is improved by 1 (e.g. WS 3+ becomes WS 2+). Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Helm of Warpsight When resolving an attack made with a ranged weapon by a model with this Relic, ignore hit roll modifiers. Ion Shield The model has a 5+ invulnerable save against attacks made with ranged weapons. Super-heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding Monster and Vehicle models) as if they were not
there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.Unit M WS BS S T W A Ld Save Ref Knight Despoiler * * * 8 8 24 4 9 3+ Weapon Range Type S AP D Abilities Ref Avenger gatling cannon 36" Heavy 12 6 -2 2 - Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target. Meltagun 12" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Thermal cannon 36" Heavy D6 9 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Blast. Titanic feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Knight Despoiler - M WS BS Knight Despoiler1 13-24+ 12" 3+ 3+ Knight Despoiler2 7-12 9" 4+ 4+ Knight Despoiler3 1-6 6" 5+ 5+ -
Knight Rampager [21 PL, -1CP, 415pts]
Selections: 5. Eager for the Kill, Character (Tyrannical Court), Corrupted Heirloom, Heavy stubber, Reaper chainsword, The Gauntlet of Ascension, The Gauntlet of Ascension, Titanic feet, Vow of Carnage [-1CP]
Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Abhorrent Class, Knight Rampager, Faction: Iconoclast Household, Faction: <Dread Household>, Character
Rules: Conquerors Without Mercy
Abilities: 5. Eager for the Kill, Explodes, Frenzied Rampage, Ion Shield, Super-heavy Walker, Vow of Carnage, Unit: Knight Rampager, Weapon: Heavy stubber, Reaper chainsword, The Gauntlet of Ascension, Titanic feet, Wound Track: Knight Rampager, Knight Rampager1, Knight Rampager2, Knight Rampager3
Abilities Description Ref 5. Eager for the Kill When an Advance roll or charge roll is made for this Warlord, add 1 to the result. In addition, add 1 to this Warlord's Attacks characteristic whilst they are wholly within your opponent's deployment zone. Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Frenzied Rampage When resolving an attack made with a reaper chainsword or thunderstrike gauntlet by this model, an unmodified hit roll of 6 scores 1 additional hit. Ion Shield The model has a 5+ invulnerable save against attacks made with ranged weapons. Super-heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding Monster and Vehicle models) as if they were not
there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.Vow of Carnage Use this Stratagem before the battle. Select one ICONOCLAST HOUSEHOLD model from your army to declare a vow of carnage. Until the end of the battle, keep a tally of enemy models destroyed as a result of attacks made by that model, adding 1 to that model’s Attacks characteristic for every 10 models destroyed. Unit M WS BS S T W A Ld Save Ref Knight Rampager * * * 8 8 24 5 9 3+ Weapon Range Type S AP D Abilities Ref Heavy stubber 36" Heavy 3 4 0 1 - Reaper chainsword Melee Melee +6 -3 6 - The Gauntlet of Ascension Melee Melee x2 -4 6 When resolving an attack made with this weapon, you can re-roll the hit roll and re-roll the wound roll. When a CHARACTER model is destroyed as a result of an attack made with this weapon, add 1 to the bearer's Strength and 1 to their Attacks characteristic. Titanic feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Knight Rampager - M WS BS Knight Rampager1 13-24+ 12" 2+ 3+ Knight Rampager2 7-12 9" 3+ 4+ Knight Rampager3 1-6 6" 4+ 5+ -
Knight Tyrant [32 PL, 635pts]
Selections: 2x Twin Meltagun, Plasma decimator and Volcano lance [10pts], Titanic feet, 2x Twin siegebreaker cannons [30pts], Two Shieldbreaker missiles
Categories: Lord of War, Faction: Chaos, Faction: Chaos Knights, Titanic, Vehicle, Knight Tyrant, Faction: Iconoclast Household, Faction: <Dread Household>
Rules: Conquerors Without Mercy
Abilities: Dual Plasma Core Explosion, Ion Shield, Super-heavy Walker, Unit: Knight Tyrant, Weapon: Plasma decimator - Standard, Plasma decimator - Supercharge, Shieldbreaker missile, Titanic feet, Twin Meltagun, Twin siegebreaker cannon, Volcano lance, Wound Track: Knight Tyrant, Knight Tyrant1, Knight Tyrant2, Knight Tyrant3
Abilities Description Ref Dual Plasma Core Explosion If this model is reduced to 0 wounds, roll 2D6 before removing it from the battlefield. If you roll a 6 on either dice, it explodes, and each unit within 2D6" suffers D6 mortal wounds; if you roll a 6 on both dice, each unit within 3D6" suffers D6 mortal wounds instead. Ion Shield The model has a 5+ invulnerable save against attacks made with ranged weapons. Super-heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding Monster and Vehicle models) as if they were not
there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.Unit M WS BS S T W A Ld Save Ref Knight Tyrant * * * 8 8 28 4 9 3+ Weapon Range Type S AP D Abilities Ref Plasma decimator - Standard 48" Heavy 2D6 7 -3 1 Blast. Plasma decimator - Supercharge 48" Heavy 2D6 8 -3 2 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Shieldbreaker missile 48" Heavy 1 10 -4 D6 Each shieldbreaker missile can only be fired once per battle, and a model can only fire one each turn. Invulnerable saving throws cannot be made against wounds caused by this weapon. Titanic feet Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon, instead of 1. Twin Meltagun 12" Assault 2 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Twin siegebreaker cannon 48" Heavy 2D3 7 -1 D3 - Volcano lance 80" Heavy D6 14 -5 3D3 You can re-roll failed wound rolls when targeting TITANIC units with this weapon. Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Knight Tyrant - M WS BS Knight Tyrant1 15-28+ 10" 4+ 3+ Knight Tyrant2 8-14 7" 5+ 4+ Knight Tyrant3 1-7 4" 6+ 5+
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Selection Rules
Conquerors Without Mercy: When a model with this ambition made a charge move, was charged, or performed a Heroic Intervention, add 1 to the model's Attacks characteristic until the end of the turn, and the Armour Penetration characteristic of melee weapons the model is equipped with is improved by 1 until the end of the turn (e.g. AP 0 becomes AP -1). In addition, when an enemy unit fails a Morale test whilst within 12" of any models with this ambition, one extra model flees the unit. ()
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