Marco necrons Rückrunde (Warhammer 40,000 9th Edition) [103 PL, 10CP, 1,998pts]

  • Patrol Detachment -2CP (Necrons) [46 PL, -2CP, 879pts]

    Rules: Dynastic Agents and Star Gods, The Royal Court

    • Configuration [-2CP]

      • Detachment Command Cost [-2CP]

        Categories: Configuration

      • Dynasty Choice

        Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

        Categories: Configuration

        Rules: Objective Secured

        Dynastic Code: Eternal Conquerors, Relentlessly Expansionist


        Dynastic Code Description Ref
        Eternal Conquerors Units with this code have the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. Codex: Necrons p54
        Relentlessly Expansionist At the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6". Codex: Necrons p55
    • No Force Org Slot [2 PL, 40pts]

      • Bound Creation [2 PL, 40pts]

        Categories: No Force Org Slot

        • Cryptothralls [2 PL, 40pts]

          Categories: Cryptothralls, Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Infantry

          Rules: Command Protocols, Living Metal, Reanimation Protocols

          Abilities: Bound Creation, Protectors (Aura), Systematic Vigour

          • 2x Cryptothrall

            Selections: 2x Scouring Eye, 2x Scythed Limbs

            Unit: Cryptothrall, Weapon: Scouring Eye, Scythed Limbs


        Abilities Description Ref
        Bound Creation If your army is Battle-forged, then for each CRYPTEK unit included in a Detachment, one CRYPTOTHRALLS unit can be included in that Detachment without taking up a Battlefield Role slot. Codex: Necrons p95
        Protectors (Aura) While a friendly CRYPTEK unit is within 3" of this unit, enemy units cannot target that CRYPTEK unit with ranged weapons. Codex: Necrons p95
        Systematic Vigour While this unit is within 6" of any friendly CRYPTEK units, models in this unit have a Weapon Skill and Ballistic Skill of 3+ and an Attacks characteristic of 6. Codex: Necrons p95
        Unit MWSBSSTWALdSave Ref
        Cryptothrall 5"4+4+5523103+ Codex: Necrons p95
        Weapon RangeTypeSAPDAbilities Ref
        Scouring Eye 12"Pistol 25-21- Codex: Necrons p112
        Scythed Limbs MeleeMeleeUser-11- Codex: Necrons p115
    • HQ [4 PL, 80pts]

      • Technomancer [4 PL, 80pts]

        Selections: Canoptek Cloak [5pts], Staff of Light

        Categories: Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, Technomancer, HQ, Fly

        Rules: Command Protocols, Living Metal

        Abilities: Canoptek Cloak, Dynastic Advisors, Rites of Reanimation, Unit: Technomancer, Weapon: Staff of Light (Melee), Staff of Light (Shooting)


        Abilities Description Ref
        Canoptek Cloak The bearer has a Move characteristic of 10" and the FLY keyword. In addition, at the end of your Movement phase, you can repair one friendly <DYNASTY> model within 3" of this model. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. Codex: Necrons p90
        Dynastic Advisors If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] Codex: Necrons p90
        Rites of Reanimation In your Command phase, you can select one friendly <DYNASTY> CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. Codex: Necrons p84
        Unit MWSBSSTWALdSave Ref
        Technomancer 5"3+3+4441104+ Codex: Necrons p90
        Weapon RangeTypeSAPDAbilities Ref
        Staff of Light (Melee) MeleeMeleeUser-21- Codex: Necrons p115
        Staff of Light (Shooting) 18"Assault 35-21- Codex: Necrons p113
    • Troops [12 PL, 234pts]

      • Necron Warriors [12 PL, 234pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops

        Rules: Command Protocols, Objective Secured, Reanimation Protocols

        Abilities: Their Number Is Legion

        • 18x Necron Warrior (Gauss Reaper) [234pts]

          Selections: 18x Gauss Reaper

          Unit: Necron Warrior, Weapon: Gauss Reaper


        Abilities Description Ref
        Their Number Is Legion Re-roll Reanimation Protocol rolls of 1 made for this unit. Codex: Necrons p92
        Unit MWSBSSTWALdSave Ref
        Necron Warrior 5"3+3+4411104+ Codex: Necrons p92
        Weapon RangeTypeSAPDAbilities Ref
        Gauss Reaper 12"Assault 25-21- Codex: Necrons p112
    • Elites [28 PL, 525pts]

      • C'tan Shard of the Void Dragon [18 PL, 350pts]

        Selections: Canoptek Tail Blades, Power of the C'tan: Transdimensional Thunderbolt, Power of the C'tan: Voltaic Storm, Spear of the Void Dragon

        Categories: C'tan Shard, Faction: Necrons, Character, Fly, Monster, C'tan Shard of the Void Dragon, Elites

        Rules: Living Metal, Powers of the C'tan (Instructions)

        Abilities: Enslaved Star God, Matter Absorption, Necrodermis, Powers of the C'tan (Void Dragon), Explosion: Reality Unravels, Power of the C'tan: Transdimensional Thunderbolt, Voltaic Storm, Unit: C'tan Shard of the Void Dragon, Weapon: Canoptek Tail Blades, Spear of the Void Dragon (Melee), Spear of the Void Dragon (Shooting)


        Abilities Description Ref
        Enslaved Star God This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. Codex: Necrons p98
        Matter Absorption At the end of each phase, roll one D6 for each enemy VEHICLE model destroyed as a result of an attack made by this model or a C'tan Power used by this model that phase; for each 2+, this model regains 1 lost wound (to a maximum of 3 regained wounds per phase). Codex: Necrons p99
        Necrodermis This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Codex: Necrons p98
        Powers of the C'tan (Void Dragon) This model knows the Voltaic Storm C'tan Power and one other C'tan Power from the Powers of the C'tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. Codex: Necrons p99
        Explosion Dice RollDistanceMortal Wounds Ref
        Reality Unravels 4+6"D3 Codex: Necrons p98
        Power of the C'tan Description Ref
        Transdimensional Thunderbolt Select one enemy unit within 24" of and visible to this C'TAN SHARD (an enemy CHARACTER unit with a Wounds characteristic of 9 or less cannot be selected for this power while it is within 3" of another enemy unit, unless that CHARACTER unit is the closest visible enemy unit). Roll one D6; on a 2+, that unit suffers D3 mortal wounds. Then, roll one D6 for each other enemy unit within 3" of the selected unit; on a 4+, that unit suffers 1 mortal wound. If this C'TAN SHARD is a TESSERACT VAULT, roll for each other enemy unit within 6" of the selected unit, instead of 3". Codex: Necrons p68
        Voltaic Storm Select one enemy unit within 18" of and visible to this C'TAN SHARD (an enemy CHARACTER unit with a Wounds characteristic of 9 or less cannot be selected for this power while it is within 3" of another enemy unit, unless that CHARACTER unit is the closest visible enemy unit). Roll one D6; on a 2+ that unit suffers D3 mortal wounds (it suffers D6 mortal wounds instead if it has the VEHICLE keyword) and, until the start of your next turn, if that unit is a VEHICLE whose characteristics change as it loses wounds, then it halves the number of wounds it has remaining when determining what characteristics to use. Codex: Necrons p68
        Unit MWSBSSTWALdSave Ref
        C'tan Shard of the Void Dragon 8"2+2+6795103+ Codex: Necrons p99
        Weapon RangeTypeSAPDAbilities Ref
        Canoptek Tail Blades MeleeMeleeUser-21Each time the bearer fights, it makes D6 additional attacks with this weapon. Codex: Necrons p114
        Spear of the Void Dragon (Melee) MeleeMelee+3-4D6Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+3. Codex: Necrons p115
        Spear of the Void Dragon (Shooting) 12"Heavy 19-4D6Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over. Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+3. Codex: Necrons p113
      • Skorpekh Destroyers [10 PL, 175pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Faction: Destroyer Cult, Infantry, Skorpekh Destroyers, Core, Elites

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Hardwired for Destruction

        • Skorpekh Destroyer (Reap-Blade) [35pts]

          Selections: Hyperphase Reap-Blade

          Unit: Skorpekh Destroyer, Weapon: Hyperphase Reap-Blade

        • 4x Skorpekh Destroyer (Thresher) [140pts]

          Selections: 4x Hyperphase Threshers

          Unit: Skorpekh Destroyer, Weapon: Hyperphase Threshers


        Abilities Description Ref
        Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86
        Unit MWSBSSTWALdSave Ref
        Skorpekh Destroyer 8"3+3+5533103+ Codex: Necrons p96
        Weapon RangeTypeSAPDAbilities Ref
        Hyperphase Reap-Blade MeleeMelee+2-43- Codex: Necrons p114
        Hyperphase Threshers MeleeMeleeUser-32Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Necrons p114
  • Patrol Detachment 0CP (Necrons) [57 PL, 12CP, 1,119pts]

    Rules: Dynastic Agents and Star Gods, The Royal Court

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Dynasty Choice

        Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>

        Categories: Configuration

        Rules: Objective Secured

        Dynastic Code: Eternal Conquerors, Relentlessly Expansionist


        Dynastic Code Description Ref
        Eternal Conquerors Units with this code have the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. Codex: Necrons p54
        Relentlessly Expansionist At the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6". Codex: Necrons p55
    • HQ [9 PL, 155pts]

      • Catacomb Command Barge [9 PL, 155pts]

        Selections: Relic: Nanoscarab Casket, Staff of Light, Tesla Cannon, Warlord, Warlord Trait (Codex 5): Implacable Conqueror (Aura)

        Categories: Faction: <Dynasty>, Faction: Necrons, Catacomb Command Barge, Fly, Overlord, Vehicle, Character, Quantum Shielding, Noble, HQ, Warlord

        Rules: Command Protocols, Living Metal

        Abilities: Hovering, My Will Be Done, Nanoscarab Casket, Quantum Shielding, Relentless March (Aura), Explosion: Explodes (6/3/1), Unit: Catacomb Command Barge, Warlord Trait: Implacable Conqueror (Aura), Weapon: Staff of Light (Melee), Staff of Light (Shooting), Tesla Cannon


        Abilities Description Ref
        Hovering Distances are measured to and from either this model's hull or its base, whichever is the closest. Codex: Necrons p88
        My Will Be Done In your Command phase, you can select one friendly <DYNASTY> CORE unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Codex: Necrons p88
        Nanoscarab Casket Each time the bearer uses its Living Metal ability, it regains 1 additional lost wound. Codex: Necrons p66
        Quantum Shielding This model has a 5+ invulnerable save. In addition, each time an attack is made against this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. Codex: Necrons p88
        Relentless March (Aura) While a friendly <DYNASTY> CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Codex: Necrons p86
        Explosion Dice RollDistanceMortal Wounds Ref
        Explodes (6/3/1) 63"1 Codex: Necrons p88
        Unit MWSBSSTWALdSave Ref
        Catacomb Command Barge 12"2+2+5694103+ Codex: Necrons p88
        Warlord Trait Description Ref
        Implacable Conqueror (Aura) While a friendly <DYNASTY> CORE unit is within 6" of this WARLORD, you can re-roll charge rolls made for that unit. Codex: Necrons p64
        Weapon RangeTypeSAPDAbilities Ref
        Staff of Light (Melee) MeleeMeleeUser-21- Codex: Necrons p115
        Staff of Light (Shooting) 18"Assault 35-21- Codex: Necrons p113
        Tesla Cannon 30"Heavy 3601Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. Codex: Necrons p113
    • Troops [16 PL, 319pts]

      • Immortals [4 PL, 85pts]

        Selections: 5x Immortal [85pts], Tesla Carbine

        Categories: Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Core, Troops

        Rules: Command Protocols, Objective Secured, Reanimation Protocols

        Unit: Immortal, Weapon: Tesla Carbine


        Unit MWSBSSTWALdSave Ref
        Immortal 5"3+3+4512103+ Codex: Necrons p92
        Weapon RangeTypeSAPDAbilities Ref
        Tesla Carbine 24"Assault 2501Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. Codex: Necrons p113
      • Necron Warriors [12 PL, 234pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops

        Rules: Command Protocols, Objective Secured, Reanimation Protocols

        Abilities: Their Number Is Legion

        • 18x Necron Warrior (Gauss Flayer) [234pts]

          Selections: 18x Gauss Flayer

          Unit: Necron Warrior, Weapon: Gauss Flayer


        Abilities Description Ref
        Their Number Is Legion Re-roll Reanimation Protocol rolls of 1 made for this unit. Codex: Necrons p92
        Unit MWSBSSTWALdSave Ref
        Necron Warrior 5"3+3+4411104+ Codex: Necrons p92
        Weapon RangeTypeSAPDAbilities Ref
        Gauss Flayer 24"Rapid Fire 14-11- Codex: Necrons p112
    • Elites [22 PL, 435pts]

      • C'tan Shard of the Nightbringer [19 PL, 370pts]

        Selections: Power of the C'tan: Gaze of Death, Power of the C'tan: Sky of Falling Stars, Scythe of the Nightbringer

        Categories: C'tan Shard, Faction: Necrons, Character, Fly, Monster, C'tan Shard of the Nightbringer, Elites

        Rules: Living Metal, Powers of the C'tan (Instructions)

        Abilities: Drain Life, Enslaved Star God, Necrodermis, Powers of the C'tan (Nightbringer), Explosion: Reality Unravels, Power of the C'tan: Gaze of Death, Sky of Falling Stars, Unit: C'tan Shard of the Nightbringer, Weapon: Scythe of the Nightbringer (Entropic Blow), Scythe of the Nightbringer (Reaping Sweep)


        Abilities Description Ref
        Drain Life Each time this model makes a melee attack that is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses. Codex: Necrons p98
        Enslaved Star God This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. Codex: Necrons p98
        Necrodermis This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Codex: Necrons p98
        Powers of the C'tan (Nightbringer) This model knows the Gaze of Death C'tan Power and one other C'tan Power from the Powers of the C'tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. Codex: Necrons p98
        Explosion Dice RollDistanceMortal Wounds Ref
        Reality Unravels 4+6"D3 Codex: Necrons p98
        Power of the C'tan Description Ref
        Gaze of Death Select one enemy unit within 9" of and visible to this C'TAN SHARD. Roll three D6s; for each 4+, that unit suffers D3 mortal wounds. Codex: Necrons p68
        Sky of Falling Stars Select up to three enemy units within 24" of this C'TAN SHARD. For each of those units, roll one D6; on a 1-5, if the dice result is less than the number of models in that unit, that unit suffers D3 mortal wounds. If this C'TAN SHARD is a TESSERACT VAULT, that unit suffers 3 mortal wounds from this power instead of D3. Codex: Necrons p68
        Unit MWSBSSTWALdSave Ref
        C'tan Shard of the Nightbringer 8"2+2+7796104+ Codex: Necrons p98
        Weapon RangeTypeSAPDAbilities Ref
        Scythe of the Nightbringer (Entropic Blow) MeleeMeleex2-4D6Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack. Codex: Necrons p115
        Scythe of the Nightbringer (Reaping Sweep) MeleeMeleeUser-31Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Codex: Necrons p115
      • Flayed Ones [3 PL, 65pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Flayed Ones, Infantry, Core, Elites

        Rules: Command Protocols, Dimensional Translocation, Reanimation Protocols

        Abilities: Flesh Hunger, Terrifying Foes (Aura)

        • 5x Flayed One [65pts]

          Selections: 5x Flayer Claws

          Unit: Flayed One, Weapon: Flayer Claws


        Abilities Description Ref
        Flesh Hunger Each time a model in this unit makes a melee attack against an enemy non-VEHICLE unit, an unmodified hit roll of 6 scores 1 additional hit. Codex: Necrons p95
        Terrifying Foes (Aura) While an enemy unit is within 3" of this unit, subtract 2 from the Leadership characteristic of models in that unit. Codex: Necrons p95
        Unit MWSBSSTWALdSave Ref
        Flayed One 5"3+6+4413104+ Codex: Necrons p95
        Weapon RangeTypeSAPDAbilities Ref
        Flayer Claws MeleeMeleeUser-11- Codex: Necrons p114
    • Fast Attack [10 PL, 210pts]

      • Canoptek Wraiths [10 PL, 210pts]

        Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Core, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        Abilities: Slinking Strike, Wraith Form

        • 6x Canoptek Wraith (Claws) [210pts]

          Selections: 6x Vicious Claws

          Unit: Canoptek Wraith, Weapon: Vicious Claws


        Abilities Description Ref
        Slinking Strike This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back Codex: Necrons p103
        Wraith Form Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). Codex: Necrons p103
        Unit MWSBSSTWALdSave Ref
        Canoptek Wraith 12"4+4+4534103+ Codex: Necrons p103
        Weapon RangeTypeSAPDAbilities Ref
        Vicious Claws MeleeMelee+2-22- Codex: Necrons p115

Force Rules

Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)

The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if your army contains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex: Necrons p51)

Selection Rules

Command Protocols: If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NOBLE model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.

After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.

At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is within 6" of a friendly NECRONS CHARACTER model (excluding C'TAN SHARD models), that unit benefits from the selected directive.

If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol was active in the fifth battle round remains active. (Codex: Necrons p81)

Dimensional Translocation: During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. (Codex: Necrons p80)

Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)

Powers of the C'tan (Instructions): Before the battle, generate the Powers of the C'tan for C'TAN SHARD units from your army using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers each unit knows. If selecting powers, a power cannot be selected for a second time until all other powers have been selected at least once by units in your army, and no unit can know the same power more than once. Write down any Powers of the C'tan your units know on your army roster.

1) Antimatter Meteor
2) Time's Arrow
3) Sky of Falling Stars
4) Cosmic Fire
5) Seismic Assault
6) Transdimensional Thunderbolt (Codex: Necrons p68)

Reanimation Protocols: Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.

Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.

If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.

You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded. (Codex: Necrons p80)


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