Marco necrons Rückrunde (Warhammer 40,000 9th Edition) [103 PL, 10CP, 1,998pts]
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Patrol Detachment -2CP (Necrons) [46 PL, -2CP, 879pts]
Rules: Dynastic Agents and Star Gods, The Royal Court
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Configuration [-2CP]
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Detachment Command Cost [-2CP]
Categories: Configuration
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Dynasty Choice
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>
Categories: Configuration
Rules: Objective Secured
Dynastic Code: Eternal Conquerors, Relentlessly Expansionist
Dynastic Code Description Ref Eternal Conquerors Units with this code have the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. Codex: Necrons p54 Relentlessly Expansionist At the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6". Codex: Necrons p55
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No Force Org Slot [2 PL, 40pts]
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Bound Creation [2 PL, 40pts]
Categories: No Force Org Slot
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Cryptothralls [2 PL, 40pts]
Categories: Cryptothralls, Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Infantry
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Bound Creation, Protectors (Aura), Systematic Vigour
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2x Cryptothrall
Selections: 2x Scouring Eye, 2x Scythed Limbs
Unit: Cryptothrall, Weapon: Scouring Eye, Scythed Limbs
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Abilities Description Ref Bound Creation If your army is Battle-forged, then for each CRYPTEK unit included in a Detachment, one CRYPTOTHRALLS unit can be included in that Detachment without taking up a Battlefield Role slot. Codex: Necrons p95 Protectors (Aura) While a friendly CRYPTEK unit is within 3" of this unit, enemy units cannot target that CRYPTEK unit with ranged weapons. Codex: Necrons p95 Systematic Vigour While this unit is within 6" of any friendly CRYPTEK units, models in this unit have a Weapon Skill and Ballistic Skill of 3+ and an Attacks characteristic of 6. Codex: Necrons p95 Unit M WS BS S T W A Ld Save Ref Cryptothrall 5" 4+ 4+ 5 5 2 3 10 3+ Codex: Necrons p95 Weapon Range Type S AP D Abilities Ref Scouring Eye 12" Pistol 2 5 -2 1 - Codex: Necrons p112 Scythed Limbs Melee Melee User -1 1 - Codex: Necrons p115 -
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HQ [4 PL, 80pts]
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Technomancer [4 PL, 80pts]
Selections: Canoptek Cloak [5pts], Staff of Light
Categories: Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, Technomancer, HQ, Fly
Rules: Command Protocols, Living Metal
Abilities: Canoptek Cloak, Dynastic Advisors, Rites of Reanimation, Unit: Technomancer, Weapon: Staff of Light (Melee), Staff of Light (Shooting)
Abilities Description Ref Canoptek Cloak The bearer has a Move characteristic of 10" and the FLY keyword. In addition, at the end of your Movement phase, you can repair one friendly <DYNASTY> model within 3" of this model. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. Codex: Necrons p90 Dynastic Advisors If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] Codex: Necrons p90 Rites of Reanimation In your Command phase, you can select one friendly <DYNASTY> CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. Codex: Necrons p84 Unit M WS BS S T W A Ld Save Ref Technomancer 5" 3+ 3+ 4 4 4 1 10 4+ Codex: Necrons p90 Weapon Range Type S AP D Abilities Ref Staff of Light (Melee) Melee Melee User -2 1 - Codex: Necrons p115 Staff of Light (Shooting) 18" Assault 3 5 -2 1 - Codex: Necrons p113
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Troops [12 PL, 234pts]
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Necron Warriors [12 PL, 234pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion
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18x Necron Warrior (Gauss Reaper) [234pts]
Selections: 18x Gauss Reaper
Unit: Necron Warrior, Weapon: Gauss Reaper
Abilities Description Ref Their Number Is Legion Re-roll Reanimation Protocol rolls of 1 made for this unit. Codex: Necrons p92 Unit M WS BS S T W A Ld Save Ref Necron Warrior 5" 3+ 3+ 4 4 1 1 10 4+ Codex: Necrons p92 Weapon Range Type S AP D Abilities Ref Gauss Reaper 12" Assault 2 5 -2 1 - Codex: Necrons p112 -
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Elites [28 PL, 525pts]
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C'tan Shard of the Void Dragon [18 PL, 350pts]
Selections: Canoptek Tail Blades, Power of the C'tan: Transdimensional Thunderbolt, Power of the C'tan: Voltaic Storm, Spear of the Void Dragon
Categories: C'tan Shard, Faction: Necrons, Character, Fly, Monster, C'tan Shard of the Void Dragon, Elites
Rules: Living Metal, Powers of the C'tan (Instructions)
Abilities: Enslaved Star God, Matter Absorption, Necrodermis, Powers of the C'tan (Void Dragon), Explosion: Reality Unravels, Power of the C'tan: Transdimensional Thunderbolt, Voltaic Storm, Unit: C'tan Shard of the Void Dragon, Weapon: Canoptek Tail Blades, Spear of the Void Dragon (Melee), Spear of the Void Dragon (Shooting)
Abilities Description Ref Enslaved Star God This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. Codex: Necrons p98 Matter Absorption At the end of each phase, roll one D6 for each enemy VEHICLE model destroyed as a result of an attack made by this model or a C'tan Power used by this model that phase; for each 2+, this model regains 1 lost wound (to a maximum of 3 regained wounds per phase). Codex: Necrons p99 Necrodermis This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Codex: Necrons p98 Powers of the C'tan (Void Dragon) This model knows the Voltaic Storm C'tan Power and one other C'tan Power from the Powers of the C'tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. Codex: Necrons p99 Explosion Dice Roll Distance Mortal Wounds Ref Reality Unravels 4+ 6" D3 Codex: Necrons p98 Power of the C'tan Description Ref Transdimensional Thunderbolt Select one enemy unit within 24" of and visible to this C'TAN SHARD (an enemy CHARACTER unit with a Wounds characteristic of 9 or less cannot be selected for this power while it is within 3" of another enemy unit, unless that CHARACTER unit is the closest visible enemy unit). Roll one D6; on a 2+, that unit suffers D3 mortal wounds. Then, roll one D6 for each other enemy unit within 3" of the selected unit; on a 4+, that unit suffers 1 mortal wound. If this C'TAN SHARD is a TESSERACT VAULT, roll for each other enemy unit within 6" of the selected unit, instead of 3". Codex: Necrons p68 Voltaic Storm Select one enemy unit within 18" of and visible to this C'TAN SHARD (an enemy CHARACTER unit with a Wounds characteristic of 9 or less cannot be selected for this power while it is within 3" of another enemy unit, unless that CHARACTER unit is the closest visible enemy unit). Roll one D6; on a 2+ that unit suffers D3 mortal wounds (it suffers D6 mortal wounds instead if it has the VEHICLE keyword) and, until the start of your next turn, if that unit is a VEHICLE whose characteristics change as it loses wounds, then it halves the number of wounds it has remaining when determining what characteristics to use. Codex: Necrons p68 Unit M WS BS S T W A Ld Save Ref C'tan Shard of the Void Dragon 8" 2+ 2+ 6 7 9 5 10 3+ Codex: Necrons p99 Weapon Range Type S AP D Abilities Ref Canoptek Tail Blades Melee Melee User -2 1 Each time the bearer fights, it makes D6 additional attacks with this weapon. Codex: Necrons p114 Spear of the Void Dragon (Melee) Melee Melee +3 -4 D6 Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+3. Codex: Necrons p115 Spear of the Void Dragon (Shooting) 12" Heavy 1 9 -4 D6 Each time an attack is made with this weapon, if a hit is scored, draw a straight line between the closest point of this model's base (or hull) and that of the closest model in the target unit. Make one wound roll against the target unit, and each other unit this line passes over. Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+3. Codex: Necrons p113 -
Skorpekh Destroyers [10 PL, 175pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Faction: Destroyer Cult, Infantry, Skorpekh Destroyers, Core, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction
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Skorpekh Destroyer (Reap-Blade) [35pts]
Selections: Hyperphase Reap-Blade
Unit: Skorpekh Destroyer, Weapon: Hyperphase Reap-Blade
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4x Skorpekh Destroyer (Thresher) [140pts]
Selections: 4x Hyperphase Threshers
Unit: Skorpekh Destroyer, Weapon: Hyperphase Threshers
Abilities Description Ref Hardwired for Destruction Each time this model makes an attack, re-roll a hit roll of 1. Codex: Necrons p86 Unit M WS BS S T W A Ld Save Ref Skorpekh Destroyer 8" 3+ 3+ 5 5 3 3 10 3+ Codex: Necrons p96 Weapon Range Type S AP D Abilities Ref Hyperphase Reap-Blade Melee Melee +2 -4 3 - Codex: Necrons p114 Hyperphase Threshers Melee Melee User -3 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Necrons p114 -
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Patrol Detachment 0CP (Necrons) [57 PL, 12CP, 1,119pts]
Rules: Dynastic Agents and Star Gods, The Royal Court
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Dynasty Choice
Selections: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>
Categories: Configuration
Rules: Objective Secured
Dynastic Code: Eternal Conquerors, Relentlessly Expansionist
Dynastic Code Description Ref Eternal Conquerors Units with this code have the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. Codex: Necrons p54 Relentlessly Expansionist At the start of the first battle round, before the first turn begins, units with this code can make a Normal Move of up to 6". Codex: Necrons p55
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HQ [9 PL, 155pts]
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Catacomb Command Barge [9 PL, 155pts]
Selections: Relic: Nanoscarab Casket, Staff of Light, Tesla Cannon, Warlord, Warlord Trait (Codex 5): Implacable Conqueror (Aura)
Categories: Faction: <Dynasty>, Faction: Necrons, Catacomb Command Barge, Fly, Overlord, Vehicle, Character, Quantum Shielding, Noble, HQ, Warlord
Rules: Command Protocols, Living Metal
Abilities: Hovering, My Will Be Done, Nanoscarab Casket, Quantum Shielding, Relentless March (Aura), Explosion: Explodes (6/3/1), Unit: Catacomb Command Barge, Warlord Trait: Implacable Conqueror (Aura), Weapon: Staff of Light (Melee), Staff of Light (Shooting), Tesla Cannon
Abilities Description Ref Hovering Distances are measured to and from either this model's hull or its base, whichever is the closest. Codex: Necrons p88 My Will Be Done In your Command phase, you can select one friendly <DYNASTY> CORE unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Codex: Necrons p88 Nanoscarab Casket Each time the bearer uses its Living Metal ability, it regains 1 additional lost wound. Codex: Necrons p66 Quantum Shielding This model has a 5+ invulnerable save. In addition, each time an attack is made against this model, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have. Codex: Necrons p88 Relentless March (Aura) While a friendly <DYNASTY> CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Codex: Necrons p86 Explosion Dice Roll Distance Mortal Wounds Ref Explodes (6/3/1) 6 3" 1 Codex: Necrons p88 Unit M WS BS S T W A Ld Save Ref Catacomb Command Barge 12" 2+ 2+ 5 6 9 4 10 3+ Codex: Necrons p88 Warlord Trait Description Ref Implacable Conqueror (Aura) While a friendly <DYNASTY> CORE unit is within 6" of this WARLORD, you can re-roll charge rolls made for that unit. Codex: Necrons p64 Weapon Range Type S AP D Abilities Ref Staff of Light (Melee) Melee Melee User -2 1 - Codex: Necrons p115 Staff of Light (Shooting) 18" Assault 3 5 -2 1 - Codex: Necrons p113 Tesla Cannon 30" Heavy 3 6 0 1 Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. Codex: Necrons p113
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Troops [16 PL, 319pts]
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Immortals [4 PL, 85pts]
Selections: 5x Immortal [85pts], Tesla Carbine
Categories: Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Core, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Unit: Immortal, Weapon: Tesla Carbine
Unit M WS BS S T W A Ld Save Ref Immortal 5" 3+ 3+ 4 5 1 2 10 3+ Codex: Necrons p92 Weapon Range Type S AP D Abilities Ref Tesla Carbine 24" Assault 2 5 0 1 Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. Codex: Necrons p113 -
Necron Warriors [12 PL, 234pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion
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18x Necron Warrior (Gauss Flayer) [234pts]
Selections: 18x Gauss Flayer
Unit: Necron Warrior, Weapon: Gauss Flayer
Abilities Description Ref Their Number Is Legion Re-roll Reanimation Protocol rolls of 1 made for this unit. Codex: Necrons p92 Unit M WS BS S T W A Ld Save Ref Necron Warrior 5" 3+ 3+ 4 4 1 1 10 4+ Codex: Necrons p92 Weapon Range Type S AP D Abilities Ref Gauss Flayer 24" Rapid Fire 1 4 -1 1 - Codex: Necrons p112 -
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Elites [22 PL, 435pts]
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C'tan Shard of the Nightbringer [19 PL, 370pts]
Selections: Power of the C'tan: Gaze of Death, Power of the C'tan: Sky of Falling Stars, Scythe of the Nightbringer
Categories: C'tan Shard, Faction: Necrons, Character, Fly, Monster, C'tan Shard of the Nightbringer, Elites
Rules: Living Metal, Powers of the C'tan (Instructions)
Abilities: Drain Life, Enslaved Star God, Necrodermis, Powers of the C'tan (Nightbringer), Explosion: Reality Unravels, Power of the C'tan: Gaze of Death, Sky of Falling Stars, Unit: C'tan Shard of the Nightbringer, Weapon: Scythe of the Nightbringer (Entropic Blow), Scythe of the Nightbringer (Reaping Sweep)
Abilities Description Ref Drain Life Each time this model makes a melee attack that is allocated to an enemy model, that enemy model cannot use any rules to ignore the wounds it loses. Codex: Necrons p98 Enslaved Star God This model can never have a Relic or a Warlord Trait. In addition, enemy models can ignore the Look Out, Sir rule when selecting this model as the target of a ranged attack. Codex: Necrons p98 Necrodermis This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Codex: Necrons p98 Powers of the C'tan (Nightbringer) This model knows the Gaze of Death C'tan Power and one other C'tan Power from the Powers of the C'tan. At the end of your Movement phase, if this model did not Advance or Fall Back that phase, it can use two of the C'tan Powers it knows. It cannot use the same C'tan Power more than once per turn. Codex: Necrons p98 Explosion Dice Roll Distance Mortal Wounds Ref Reality Unravels 4+ 6" D3 Codex: Necrons p98 Power of the C'tan Description Ref Gaze of Death Select one enemy unit within 9" of and visible to this C'TAN SHARD. Roll three D6s; for each 4+, that unit suffers D3 mortal wounds. Codex: Necrons p68 Sky of Falling Stars Select up to three enemy units within 24" of this C'TAN SHARD. For each of those units, roll one D6; on a 1-5, if the dice result is less than the number of models in that unit, that unit suffers D3 mortal wounds. If this C'TAN SHARD is a TESSERACT VAULT, that unit suffers 3 mortal wounds from this power instead of D3. Codex: Necrons p68 Unit M WS BS S T W A Ld Save Ref C'tan Shard of the Nightbringer 8" 2+ 2+ 7 7 9 6 10 4+ Codex: Necrons p98 Weapon Range Type S AP D Abilities Ref Scythe of the Nightbringer (Entropic Blow) Melee Melee x2 -4 D6 Each time an attack is made with this weapon profile, invulnerable saving throws cannot be made against that attack. Codex: Necrons p115 Scythe of the Nightbringer (Reaping Sweep) Melee Melee User -3 1 Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Codex: Necrons p115 -
Flayed Ones [3 PL, 65pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Flayed Ones, Infantry, Core, Elites
Rules: Command Protocols, Dimensional Translocation, Reanimation Protocols
Abilities: Flesh Hunger, Terrifying Foes (Aura)
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5x Flayed One [65pts]
Selections: 5x Flayer Claws
Unit: Flayed One, Weapon: Flayer Claws
Abilities Description Ref Flesh Hunger Each time a model in this unit makes a melee attack against an enemy non-VEHICLE unit, an unmodified hit roll of 6 scores 1 additional hit. Codex: Necrons p95 Terrifying Foes (Aura) While an enemy unit is within 3" of this unit, subtract 2 from the Leadership characteristic of models in that unit. Codex: Necrons p95 Unit M WS BS S T W A Ld Save Ref Flayed One 5" 3+ 6+ 4 4 1 3 10 4+ Codex: Necrons p95 Weapon Range Type S AP D Abilities Ref Flayer Claws Melee Melee User -1 1 - Codex: Necrons p114 -
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Fast Attack [10 PL, 210pts]
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Canoptek Wraiths [10 PL, 210pts]
Categories: Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Core, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Slinking Strike, Wraith Form
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6x Canoptek Wraith (Claws) [210pts]
Selections: 6x Vicious Claws
Unit: Canoptek Wraith, Weapon: Vicious Claws
Abilities Description Ref Slinking Strike This unit is eligible to shoot and declare a charge with in a turn in which it Fell Back Codex: Necrons p103 Wraith Form Models in this unit have a 4+ invulnerable save. In addition, each time this unit makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, models in this unit can move horizontally through models and terrain features (they cannot finish a move on top of another model, or its base). Codex: Necrons p103 Unit M WS BS S T W A Ld Save Ref Canoptek Wraith 12" 4+ 4+ 4 5 3 4 10 3+ Codex: Necrons p103 Weapon Range Type S AP D Abilities Ref Vicious Claws Melee Melee +2 -2 2 - Codex: Necrons p115 -
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Force Rules
Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)
The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if your army contains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex: Necrons p51)
Selection Rules
Command Protocols:
If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NOBLE model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.
After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.
At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is within 6" of a friendly NECRONS CHARACTER model (excluding C'TAN SHARD models), that unit benefits from the selected directive.
If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol was active in the fifth battle round remains active.
(Codex: Necrons p81)
Dimensional Translocation: During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. (Codex: Necrons p80)
Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Powers of the C'tan (Instructions):
Before the battle, generate the Powers of the C'tan for C'TAN SHARD units from your army using the table below. You can either roll one D6 to generate each power randomly (re-rolling duplicate results), or you can select which powers each unit knows. If selecting powers, a power cannot be selected for a second time until all other powers have been selected at least once by units in your army, and no unit can know the same power more than once. Write down any Powers of the C'tan your units know on your army roster.
1) Antimatter Meteor
2) Time's Arrow
3) Sky of Falling Stars
4) Cosmic Fire
5) Seismic Assault
6) Transdimensional Thunderbolt
(Codex: Necrons p68)
Reanimation Protocols:
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.
Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.
If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.
You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.
(Codex: Necrons p80)
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