Matze 2000 Dark Angels (Warhammer 40,000 9th Edition) [102 PL, 8CP, 1,997pts]
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Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Dark Angels) [95 PL, 11CP, 1,857pts]
Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine
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Configuration [12CP]
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**Chapter Selector**
Selections: Dark Angels
Categories: PC: DA, Configuration
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Deathwing Vanguard Detachment [3CP]
Categories: Configuration
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Detachment Command Cost [-3CP]
Categories: Configuration
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Gametype
Selections: Matched
Categories: Configuration
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No Force Org Slot [4 PL, 75pts]
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Deathwing Command Squad [4 PL, 75pts]
Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing Command Squad, Deathwing, Core, No Force Org Slot
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Bodyguard, Crux Terminatus
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Deathwing Sergeant [35pts]
Unit: Deathwing Sergeant
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Storm Bolter & Power Sword
Selections: Power sword, Storm bolter
Weapon: Power sword, Storm bolter
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Deathwing Terminator [40pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Abilities Description Ref Bodyguard While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks. Crux Terminatus This model has a 5+ invulnerable save. Unit M WS BS S T W A Ld Save Ref Deathwing Sergeant 5" 3+ 3+ 4 4 3 3 9 2+ Deathwing Terminator 5" 3+ 3+ 4 4 3 2 8 2+ Weapon Range Type S AP D Abilities Ref Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Power sword Melee Melee +1 -3 1 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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HQ [14 PL, 265pts]
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Belial [7 PL, 140pts]
Categories: Faction: Adeptus Astartes, Belial, Character, Faction: Dark Angels, HQ, Infantry, Grand Master, Terminator, Faction: Imperium, Captain, Deathwing
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Grandmaster of the Deathwing, Iron Halo, Parrying blade, Rites of Battle (Aura), Unit: Belial
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Sword of Silence & Storm Bolter
Selections: Master-crafted storm bolter, Sword of Silence
Weapon: Master-crafted storm bolter, Sword of Silence
Abilities Description Ref Grandmaster of the Deathwing In your Command phase, select one friendly DEATHWING CORE or DEATHWING CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Iron Halo This model has a 4+ invulnerable save. Parrying blade Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. Rites of Battle (Aura) While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Unit M WS BS S T W A Ld Save Ref Belial 5" 2+ 2+ 4 4 6 4 9 2+ Weapon Range Type S AP D Abilities Ref Master-crafted storm bolter 24" Rapid Fire 2 4 -1 2 - Sword of Silence Melee Melee +2 -4 3 Each time an attack is made with this weapon against a unit that is not a VEHICLE, an unmodified wound roll of 2+ is always successful. -
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Ezekiel [7 PL, 125pts]
Selections: 1) Mind Worm, 3) Righteous Repugnance, 5) Engulfing Fear, Frag & Krak grenades, The Deliverer, Traitor's Bane
Categories: HQ, Ezekiel, Faction: Adeptus Astartes, Faction: Dark Angels, Faction: Deathwing, Faction: Imperium, Librarian, Psyker, Inner Circle, Chief Librarian, Infantry
Rules: Angels of Death, Inner Circle
Abilities: Book of Salvation (Aura), Keeper of the Keys, Master Interromancer, Psychic Hood, Psychic Power: 1) Mind Worm, 3) Righteous Repugnance, 5) Engulfing Fear, Psyker: Ezekiel, Unit: Ezekiel, Weapon: Frag grenades, Krak grenades, The Deliverer, Traitor's Bane
Abilities Description Ref Book of Salvation (Aura) While a friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit is within 6" of this model, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability (see Codex: Space Marines). Keeper of the Keys This model has a 4+ invulnerable save. Master Interromancer Each time this model attempts to manifest a psychic power from the Interromancy discipline, add 1 to the Psychic test. Psychic Hood Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test Psychic Power Warp Charge Range Details Ref 1) Mind Worm 6 18" Malediction: Mind Worm has a warp charge value of 6. If manifested, select one enemy unit within 18" of this PSYKER.
• That unit suffers 1 mortal wound.
• Until the start of your next Psychic phase, in the Fight phase, that unit is not eligible to fight until all other eligible units from your army have done so.3) Righteous Repugnance 7 12" Blessing: Righteous Repugnance has a warp charge value of 7. If manifested, select one friendly DARK ANGELS unit within 12" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll. 5) Engulfing Fear 7 24" Malediction: Engulfing Fear has a warp charge value of 7. If manifested, select one enemy unit within 24" of this PSYKER. Until the start of your next psychic phase:
• Subtract 1 from Leadership characteristic of models in that unit.
• That unit cannot use the Objective Secured ability or any similar abilities that allow them to control an objective marker regardless of the number of enemy models within range of an objective marker.
• If the result of the Psychic test was equal to or greater than that unit's Leadership characteristic, that unit cannot perform actions (if that unit is currently performing an action, it immediately fails).Psyker Cast Deny Powers Known Other Ref Ezekiel 2 2 Smite, 3 from Interromancy Unit M WS BS S T W A Ld Save Ref Ezekiel 6" 2+ 2+ 4 4 5 3 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - The Deliverer 12" Pistol 1 4 -1 2 - Traitor's Bane Melee Melee +2 -3 D3 Each time an attack made with this weapon is allocated to a FALLEN or HERETIC ASTARTES unit, that attack has a Damage characteristic of 3.
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Elites [77 PL, -1CP, 1,517pts]
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Deathwing Command Squad [4 PL, 75pts]
Categories: Faction: Adeptus Astartes, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing Command Squad, Deathwing, Core, Elites
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Bodyguard, Crux Terminatus
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Deathwing Sergeant [35pts]
Unit: Deathwing Sergeant
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Storm Bolter & Power Sword
Selections: Power sword, Storm bolter
Weapon: Power sword, Storm bolter
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Deathwing Terminator [40pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Abilities Description Ref Bodyguard While a friendly <CHAPTER> CHARACTER unit that has a wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks. Crux Terminatus This model has a 5+ invulnerable save. Unit M WS BS S T W A Ld Save Ref Deathwing Sergeant 5" 3+ 3+ 4 4 3 3 9 2+ Deathwing Terminator 5" 3+ 3+ 4 4 3 2 8 2+ Weapon Range Type S AP D Abilities Ref Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Power sword Melee Melee +1 -3 1 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Deathwing Knights [22 PL, 287pts]
Selections: Watcher in the Dark [5pts]
Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Deathwing Knights, Faction: Imperium, Terminator, Inner Circle, Deathwing, Core
Rules: Angels of Death, Combat Squads, Inner Circle, Teleport Strike
Abilities: Watcher in the Dark
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5x Deathwing Knight [235pts]
Selections: 5x Mace of Absolution, 5x Storm shield
Abilities: Storm shield, Unit: Deathwing Knight, Weapon: Mace of Absolution
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Knight Master [47pts]
Selections: Flail of the Unforgiven, Storm shield
Abilities: Storm shield, Unit: Knight Master, Weapon: Flail of the Unforgiven
Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Watcher in the Dark Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Unit M WS BS S T W A Ld Save Ref Deathwing Knight 5" 2+ 2+ 4 4 3 2 8 2+ Knight Master 5" 2+ 2+ 4 4 3 3 9 2+ Weapon Range Type S AP D Abilities Ref Flail of the Unforgiven Melee Melee +2 -3 2 Excess damage from this weapon is not lost; instead keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed. Mace of Absolution Melee Melee x2 -2 3 - -
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Deathwing Terminator Squad [18 PL, 405pts]
Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core
Rules: Angels of Death, Combat Squads, Inner Circle, Teleport Strike
Abilities: Crux Terminatus
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Deathwing Sergeant [43pts]
Unit: Deathwing Sergeant
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Thunder Hammer & Storm Shield [10pts]
Selections: Storm shield, Thunder hammer [10pts]
Abilities: Storm shield, Weapon: Thunder hammer
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [43pts]
Unit: Deathwing Terminator
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Thunder Hammer & Storm Shield [10pts]
Selections: Storm shield, Thunder hammer [10pts]
Abilities: Storm shield, Weapon: Thunder hammer
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Deathwing Terminator [43pts]
Unit: Deathwing Terminator
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Thunder Hammer & Storm Shield [10pts]
Selections: Storm shield, Thunder hammer [10pts]
Abilities: Storm shield, Weapon: Thunder hammer
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Deathwing Terminator [43pts]
Unit: Deathwing Terminator
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Thunder Hammer & Storm Shield [10pts]
Selections: Storm shield, Thunder hammer [10pts]
Abilities: Storm shield, Weapon: Thunder hammer
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Deathwing Terminator [43pts]
Unit: Deathwing Terminator
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Thunder Hammer & Storm Shield [10pts]
Selections: Storm shield, Thunder hammer [10pts]
Abilities: Storm shield, Weapon: Thunder hammer
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Abilities Description Ref Crux Terminatus This model has a 5+ invulnerable save. Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Deathwing Sergeant 5" 3+ 3+ 4 4 3 3 9 2+ Deathwing Terminator 5" 3+ 3+ 4 4 3 2 8 2+ Weapon Range Type S AP D Abilities Ref Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Storm bolter 24" Rapid Fire 2 4 0 1 - Thunder hammer Melee Melee x2 -2 3 Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll -
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Deathwing Terminator Squad [18 PL, 425pts]
Categories: Faction: Adeptus Astartes, Elites, Faction: Dark Angels, Infantry, Terminator, Faction: Imperium, Inner Circle, Deathwing, Core
Rules: Angels of Death, Combat Squads, Inner Circle, Teleport Strike
Abilities: Crux Terminatus
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Deathwing Sergeant [33pts]
Unit: Deathwing Sergeant
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Storm Bolter & Power Sword
Selections: Power sword, Storm bolter
Weapon: Power sword, Storm bolter
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [38pts]
Unit: Deathwing Terminator
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Storm Bolter & Power Fist [5pts]
Selections: Power fist [5pts], Storm bolter
Weapon: Power fist, Storm bolter
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Deathwing Terminator [63pts]
Unit: Deathwing Terminator
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Cyclone Missile Launcher, Storm Bolter, Power Fist [30pts]
Selections: Cyclone missile launcher [25pts], Power fist [5pts], Storm bolter
Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Power fist, Storm bolter
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Deathwing Terminator [63pts]
Unit: Deathwing Terminator
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Cyclone Missile Launcher, Storm Bolter, Power Fist [30pts]
Selections: Cyclone missile launcher [25pts], Power fist [5pts], Storm bolter
Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Power fist, Storm bolter
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Abilities Description Ref Crux Terminatus This model has a 5+ invulnerable save. Unit M WS BS S T W A Ld Save Ref Deathwing Sergeant 5" 3+ 3+ 4 4 3 3 9 2+ Deathwing Terminator 5" 3+ 3+ 4 4 3 2 8 2+ Weapon Range Type S AP D Abilities Ref Cyclone missile launcher, Frag missile 36" Heavy 2D6 4 0 1 Blast. Cyclone missile launcher, Krak missile 36" Heavy 2 8 -2 D6 - Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. Power sword Melee Melee +1 -3 1 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Ravenwing Apothecary [6 PL, 135pts]
Selections: Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 35pts], Frag & Krak grenades, Selfless Healer, Warlord
Categories: Character, Faction: Dark Angels, Faction: Adeptus Astartes, Biker, Faction: Imperium, Apothecary, Inner Circle, Ravenwing, Elites, Warlord, Chief Apothecary
Rules: Angels of Death, Inner Circle, Jink
Abilities: Chief Apothecary, Combat Restoratives, Narthecium [Aura], Selfless Healer, Turbo-boost, Unit: Ravenwing Apothecary, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Black Knight Bike
Selections: Plasma Talon
Abilities: Turbo-boost, Weapon: Plasma Talon (standard), Plasma Talon (supercharge)
Abilities Description Ref Chief Apothecary At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once. Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. Selfless Healer Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3
Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command pointsTurbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Ravenwing Apothecary 14" 3+ 3+ 4 5 5 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Plasma Talon (standard) 18" Assault 2 7 -3 1 - Plasma Talon (supercharge) 18" Assault 2 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. -
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Relic Contemptor Dreadnought [9 PL, -1CP, 190pts]
Selections: Cyclone missile launcher [25pts], Rites of Initiation [1 PL, 15pts], 2x Twin volkite culverin [10pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Elites, Faction: Imperium, Relic, Vehicle, Contemptor Dreadnought, Faction: <Chapter>, Core, Deathwing
Rules: Angels of Death, Explodes (3"/1), Inner Circle, Martial Legacy
Abilities: Atomantic Shielding, Duty Eternal, Unit: Relic Contemptor Dreadnought, Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Twin volkite culverin
Abilities Description Ref Atomantic Shielding This model has a 5+ invulnerable save. Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Relic Contemptor Dreadnought 8" 3+ 3+ 7 7 9 4 8 3+ Weapon Range Type S AP D Abilities Ref Cyclone missile launcher, Frag missile 36" Heavy 2D6 4 0 1 Blast. Cyclone missile launcher, Krak missile 36" Heavy 2 8 -2 D6 - Twin volkite culverin 45" Heavy 8 6 0 2 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage
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Auxiliary Support Detachment -2CP (Imperium - Adeptus Astartes - Dark Angels) [7 PL, -3CP, 140pts]
Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Assault Doctrine, Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable, Shock Assault, Speed of the Raven, Tactical Doctrine, Understrength Units
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Configuration [-2CP]
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**Chapter Selector**
Selections: Dark Angels
Categories: PC: DA, Configuration
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Detachment Command Cost [-2CP]
Categories: Configuration
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HQ [7 PL, -1CP, 140pts]
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Primaris Chaplain on Bike [7 PL, -1CP, 140pts]
Selections: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Mace of Redemption, Stratagem: Hero of the Chapter [-1CP], Twin Bolt rifle, Wise Orator
Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ, Faction: Dark Angels, Ravenwing, Master of Sanctity
Rules: Angels of Death, Jink
Abilities: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders, Turbo-boost, Wise Orator, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Crozius arcanum, Frag grenades, Krak grenades, Mace of Redemption, Twin Bolt rifle
Abilities Description Ref 4. Mantra of Strength If this litany is inspiring:
- Add 1 to this PRIEST'S Attacks and Strength characteristics.
- Add 1 to the Damage characteristic of melee weapons this PRIEST is equipped with.6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
- Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
- Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.Litany of Hate If this litany is inspiring, then while a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this PRIEST, each time a model in that unit makes a melee attack, you can re-roll the hit roll. Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn. Rosarius This model has a 4+ invulnerable save. Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Wise Orator Each time this WARLORD recites a Litany, add 1 to the roll to see if it is inspiring.
Each time this WARLORD is selected to use the Commanding Oratory stratagem, that stratagem costs 1 command point.Unit M WS BS S T W A Ld Save Ref Primaris Chaplain on Bike 14" 2+ 3+ 4 5 7 4 9 3+ Weapon Range Type S AP D Abilities Ref Absolver Bolt Pistol 18" Pistol 1 5 -1 2 - Crozius arcanum Melee Melee +2 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Mace of Redemption Melee Melee x2 -3 2 Each time an attack is made with this weapon against a FALLEN or HERETIC ASTARTES unit, an unmodified wound roll of 4+ inflicts 2 mortal wounds on the target and the attack sequence ends. Twin Bolt rifle 30" Rapid Fire 2 4 -1 1
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Force Rules
1st Company:
If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then DARK ANGELS Vanguard Detachments that only contain models with the DEATHWING and/or INNER CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'.
()
2nd Company:
If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword, then DARK ANGELS Outrider Detachments that only contain models with the RAVENWING keyword gain the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3 Command points'.
()
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army (excluding DEATHWING models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast weapons) while withing Engagement Range of enemy units, but must target an enemy unit that is within Engagement Range of its own unit when they do so. ()
Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition test is taken for this unit, it is automatically passed. ()
Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or DEATHWING DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the wound roll. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Speed of the Raven:
While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty incurred to the hit roll as if firing an assault weapon.
()
Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the Damned p35)
Understrength Units: If you are playing a matched play game, you are allowed to have an understrength unit in an Auxiliary Support Detachment. Due to constraints within Battlescribe, we are not able to reflect this in the error checking. To properly calculate your PL and Points, add the unit you want to take as an understrength unit and then open the context menu on each model in the unit you do not want to use via right click or tap and hold. Then delete the model from that context menu. This will permanently display an error in your list, but it will calculate your points correctly. (Warhammer 40,000 Core Book)
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()
Inner Circle:
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE keyword, this unit cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have.
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Jink:
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:
• Models in this unit have a 5+ invulnerable save against ranged attacks. In your Movement phase, if this unit Remains Stationary, it loses this invulnerable save until the start of your next Movement phase.
• Each time this unit Advances, until the start of your next turn, models in this unit have a 4+ invulnerable save against ranged attacks.
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Martial Legacy: If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
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