Liga Rückrunde (Warhammer 40,000 9th Edition) [97 PL, 9CP, 2,000pts]
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Battalion Detachment 0CP (Imperium - Adeptus Astartes - Iron Hands) [97 PL, 9CP, 2,000pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault
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Configuration [12CP]
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**Chapter Selector**
Selections: Iron Hands
Categories: PC: IH, Configuration
Rules: The Flesh Is Weak
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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HQ [20 PL, 400pts]
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Chapter Master [8 PL, 165pts]
Selections: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Jump Pack [1 PL, 25pts], Lightning Claw [5pts], Storm shield [10pts], The Imperium's Sword, The Shield Eternal, Warlord
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Fly, Jump Pack, Chapter Master, Warlord
Rules: Angels of Death, Death from Above
Abilities: Chapter Master, Iron Halo, Rites of Battle, Storm shield, The Imperium's Sword, The Shield Eternal, Unit: Captain (Jump Pack), Weapon: Bolt pistol, Frag grenades, Krak grenades, Lightning claw
Abilities Description Ref Chapter Master In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Iron Halo This model has a 4+ invulnerable save. Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. The Imperium's Sword You can re-roll charge rolls made for this WARLORD
Each time this WARLORD fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight phase is resolved, add 1 to its Strength and Attacks characteristicsThe Shield Eternal Model with a storm shield, relic shield, or combat shield only. This Relic replaces a storm shield, relic shield, or combat shield.
- The bearer has a 4+ invulnerable save
- Add 1 to armour saving throws made for the bearer
- Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost.Unit M WS BS S T W A Ld Save Ref Captain (Jump Pack) 12" 2+ 2+ 4 4 5 4 9 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. -
Iron Father Feirros [8 PL, 160pts]
Selections: Bolt pistol, Gorgon's Wrath, Harrowhand, 2x Servo-arm
Categories: Faction: Adeptus Astartes, Faction: Imperium, HQ, Iron Hands, Mk X Gravis, Primaris, Techmarine, Master of the Forge
Rules: Angels of Death
Abilities: Artificer Bionics, Blessing of the Omnissiah, Rites of Tempering, Signum Array, Unit: Iron Father Feirros, Weapon: Bolt pistol, Gorgon's Wrath, Harrowhand, Servo-arm
Abilities Description Ref Artificer Bionics When this model would lose a wound, roll one D6; on a 5+ that wound is not lost. Blessing of the Omnissiah At the end of your Movement phase, this model can repair one friendly IRON HANDS VEHICLE model within 3" of it. That VEHICLE model regains up to 3 lost wounds. Each model can only be repaired once per turn. Rites of Tempering INFANTRY Models in friendly IRON HANDS units have a 5+ invulnerable save whilst their unit is within 6" of this model. Signum Array In your Command phase, select one friendly IRON HANDS unit within 3" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll. Unit M WS BS S T W A Ld Save Ref Iron Father Feirros 5" 3+ 2+ 4 5 7 5 9 2+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Gorgon's Wrath 36" Heavy 3 5 -2 2 Harrowhand Melee Melee +3 -2 2 Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm. -
Lieutenants [4 PL, 75pts]
Categories: HQ
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Primaris Lieutenant [4 PL, 75pts]
Selections: Bolt pistol, Frag & Krak grenades, Master-crafted auto bolt rifle
Categories: Character, Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Lieutenant
Rules: Angels of Death
Abilities: Company Heroes, Tactical Precision, Unit: Primaris Lieutenant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Master-crafted auto bolt rifle
Abilities Description Ref Company Heroes If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. Tactical Precision While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1 Unit M WS BS S T W A Ld Save Ref Primaris Lieutenant 6" 2+ 2+ 4 4 5 4 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted auto bolt rifle 24" Assault 3 4 0 2 - -
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Troops [20 PL, 410pts]
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Intercessor Squad [10 PL, 210pts]
Selections: 2x Astartes Grenade Launcher [10pts], Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Astartes Grenade Launcher, Combat Squads
Weapon: Astartes Grenade Launcher (Frag), Astartes Grenade Launcher (Krak), Bolt rifle
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9x Intercessor [180pts]
Selections: 9x Bolt pistol, 9x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Grenade Launcher (Frag) 30" Assault D6 3 0 1 Blast Astartes Grenade Launcher (Krak) 30" Assault 1 6 -1 D3 - Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Elites [40 PL, -3CP, 835pts]
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Redemptor Dreadnought [9 PL, 180pts]
Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Redemptor Fist
Abilities Description Ref Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Redemptor Dreadnought [1] (7+ wounds remaining) 8" 3+ 3+ 7 7 13 4 8 3+ Redemptor Dreadnought [2] (4-6 wounds remaining) 6" 4+ 4+ 7 7 N/A 4 8 3+ Redemptor Dreadnought [3] (1-3 wounds remaining) 4" 5+ 5+ 7 7 N/A 4 8 3+ Weapon Range Type S AP D Abilities Ref Fragstorm Grenade Launcher 18" Assault D6 4 0 1 Blast Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target. Icarus Rocket Pod 24" Heavy D3 7 -1 2 Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. Macro Plasma Incinerator, Standard 36" Heavy D6 8 -4 2 Blast Macro Plasma Incinerator, Supercharged 36" Heavy D6 9 -4 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. Redemptor Fist Melee Melee x2 -3 D3+3 - -
Redemptor Dreadnought [9 PL, 180pts]
Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Redemptor Fist
Abilities Description Ref Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Redemptor Dreadnought [1] (7+ wounds remaining) 8" 3+ 3+ 7 7 13 4 8 3+ Redemptor Dreadnought [2] (4-6 wounds remaining) 6" 4+ 4+ 7 7 N/A 4 8 3+ Redemptor Dreadnought [3] (1-3 wounds remaining) 4" 5+ 5+ 7 7 N/A 4 8 3+ Weapon Range Type S AP D Abilities Ref Fragstorm Grenade Launcher 18" Assault D6 4 0 1 Blast Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target. Icarus Rocket Pod 24" Heavy D3 7 -1 2 Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. Macro Plasma Incinerator, Standard 36" Heavy D6 8 -4 2 Blast Macro Plasma Incinerator, Supercharged 36" Heavy D6 9 -4 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. Redemptor Fist Melee Melee x2 -3 D3+3 - -
Relic Contemptor Dreadnought [8 PL, -3CP, 175pts]
Selections: Cyclone missile launcher [25pts], Merciless Logic, Stratagem: Hero of the Chapter [-1CP], Stratagem: March of the Ancients [-1CP], 2x Twin volkite culverin [10pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Elites, Faction: Imperium, Relic, Vehicle, Contemptor Dreadnought, Faction: <Chapter>, Core, Character
Rules: Angels of Death, Explodes (3"/1), Martial Legacy
Abilities: Atomantic Shielding, Duty Eternal, Merciless Logic, Unit: Relic Contemptor Dreadnought (Stratagem: March of the Ancients), Weapon: Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Twin volkite culverin
Abilities Description Ref Atomantic Shielding This model has a 5+ invulnerable save. Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Merciless Logic When resolving an attack made by this Warlord, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack. Unit M WS BS S T W A Ld Save Ref Relic Contemptor Dreadnought (Stratagem: March of the Ancients) 8" 3+ 3+ 7 7 9 * +1 9 3+ Weapon Range Type S AP D Abilities Ref Cyclone missile launcher, Frag missile 36" Heavy 2D6 4 0 1 Blast. Cyclone missile launcher, Krak missile 36" Heavy 2 8 -2 D6 - Twin volkite culverin 45" Heavy 8 6 0 2 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage -
Vanguard Veteran Squad [7 PL, 150pts]
Selections: Jump Pack [1 PL, 15pts]
Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack
Rules: Angels of Death, Combat Squads, Death from Above
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran Sergeant [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Vanguard Veteran (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Vanguard Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. -
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Vanguard Veteran Squad [7 PL, 150pts]
Selections: Jump Pack [1 PL, 15pts]
Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack
Rules: Angels of Death, Combat Squads, Death from Above
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran Sergeant [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw
Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Vanguard Veteran (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Vanguard Veteran Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. -
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Fast Attack [7 PL, 180pts]
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Inceptor Squad [7 PL, 180pts]
Selections: 2x Inceptor [80pts], Inceptor Sergeant [40pts], Plasma Exterminator x2 [60pts]
Categories: Faction: Adeptus Astartes, Fly, Faction: Imperium, Inceptor Squad, Infantry, Jump Pack, Mk X Gravis, Primaris, Core, Fast Attack
Rules: Angels of Death, Combat Squads, Death from Above
Unit: Inceptor, Inceptor Sergeant, Weapon: Plasma Exterminator, Standard, Plasma Exterminator, Supercharged
Unit M WS BS S T W A Ld Save Ref Inceptor 10" 3+ 3+ 4 5 3 2 7 3+ Inceptor Sergeant 10" 3+ 3+ 4 5 3 3 8 3+ Weapon Range Type S AP D Abilities Ref Plasma Exterminator, Standard 18" Assault D3 7 -3 1 Blast Plasma Exterminator, Supercharged 18" Assault D3 8 -3 2 Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
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Heavy Support [10 PL, 175pts]
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Vindicator Laser Destroyer [10 PL, 175pts]
Selections: Laser volley cannon, Storm bolter
Categories: Faction: Adeptus Astartes, Deimos Vindicator Laser Destroyer, Faction: Imperium, Vehicle, Vindicator, Heavy Support, Faction: <Chapter>, Smokescreen
Rules: Angels of Death, Explodes (6"/D3)
Unit: Vindicator Laser Destroyer [1] (6+ wounds remaining), Vindicator Laser Destroyer [2] (3-5 wounds remaining), Vindicator Laser Destroyer [3] (1-2 wounds remaining), Weapon: Laser volley cannon, Overcharge fire, Laser volley cannon, Volley fire, Storm bolter
Unit M WS BS S T W A Ld Save Ref Vindicator Laser Destroyer [1] (6+ wounds remaining) 10" 6+ 3+ 6 8 11 3 8 3+ Vindicator Laser Destroyer [2] (3-5 wounds remaining) 5" 6+ 4+ 6 8 N/A D3 8 3+ Vindicator Laser Destroyer [3] (1-2 wounds remaining) 3" 6+ 5+ 6 8 N/A 1 8 3+ Weapon Range Type S AP D Abilities Ref Laser volley cannon, Overcharge fire 36" Heavy 3 10 -4 6 Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous movement phase, it suffers 1 mortal wound after shooting with this weapon. Laser volley cannon, Volley fire 36" Heavy 3 9 -3 D3+3 - Storm bolter 24" Rapid Fire 2 4 0 1 -
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Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
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Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Astartes Grenade Launcher: Before selecting targets, select one of the following profiles to make attacks with. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
Martial Legacy: If your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1 CP ()
The Flesh Is Weak:
- Each time a model with this tactic would lose a wound, roll one D6: on a 6, that wound is not lost.
- Models with this tactic whose characteristics can change as they suffer damage are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
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