Pierre; Space Wolves; RR (Warhammer 40,000 9th Edition) [103 PL, 7CP, 2,000pts]

  • Battalion Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [103 PL, 7CP, 2,000pts]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [12CP]

      • **Chapter Selector**

        Selections: Born Heroes , Custom Chapter, Space Wolves Successor, Whirlwind of Rage

        Categories: Configuration, PC: SW

        Abilities: Born Heroes , Whirlwind of Rage


        Abilities Description Ref
        Born Heroes Each time a model with this tactic makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's hit roll.
        Whirlwind of Rage Each time a model with this tactic makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, an unmodified hit roll of 6 scores an additional hit.

        You cannot select this tactic if you have already selected the Duellists tactic.
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

    • Stratagems [-3CP]

      • A Trophy Bestowed [-1CP]

        Categories: Stratagems

      • Strategem: Relics of the Chapter [-2CP]

        Selections: 2x Number of Extra Relics [-2CP]

        Categories: Stratagems

    • Agents of the Imperium [5 PL, 100pts]

      • Culexus Assassin [5 PL, 100pts]

        Selections: Animus Speculum, Psyk-out Grenades

        Categories: Character, Infantry, Faction: Officio Assassinorum, Faction: Imperium, Agent of the Imperium, Culexus Assassin

        Rules: Agent of the Imperium, Execution Force, Independent Operative, Lightning Reflexes

        Abilities: Abomination, Etherium, Life Drain, Psychic Assassin, Unit: Culexus Assassin, Weapon: Animus Speculum, Psyk-out Grenades


        Abilities Description Ref
        Abomination This model can never be targeted or affected by psychic powers in any way. PSYKER units that are within 18" of any CULEXUS ASSASSINS must subtract 2 from Psychic tests and Deny the Witch tests they take.
        Etherium When resolving an attack that targets this model, the attacking model is treated as having a Weapon Skill and Ballistic Skill characteristic of 6+. Codex: Officio Assassinorum
        Life Drain When resolving an attack made with a melee weapon by this model, a saving throw cannot be made unless it is an invulnerable saving throw.
        Psychic Assassin Attacks made by this model can target a PSYKER CHARACTER even if it is not the closest enemy unit. In addition, this model can shoot with its psyk-out grenades in the same phase that it shoots with its animus speculum.
        Unit MWSBSSTWALdSave Ref
        Culexus Assassin 7"2+2+445496+ Codex: Officio Assassinorum
        Weapon RangeTypeSAPDAbilities Ref
        Animus Speculum 18"Assault D35-41Whilst there are any enemy PSYKER units within 18" of the bearer, change this weapon’s Type characteristic to Assault D6.
        Psyk-out Grenades 6"Grenade D3201When resolving an attack made with this weapon against a PSYKER or DAEMON unit, a hit roll of 6+ inflicts 1 mortal wound on the target and the attack sequence ends. Blast.
    • HQ [19 PL, -2CP, 400pts]

      • Chapter Master [8 PL, -1CP, 180pts]

        Selections: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Hunter, Jump Pack [1 PL, 25pts], Rites of War, Storm shield [10pts], Stratagem: Warrior of Legend [-1CP], The Armour of Russ, Thunder hammer [20pts], Warlord

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Chapter Master, Fly, Jump Pack, Warlord

        Rules: Angels of Death, Death from Above

        Abilities: Chapter Master, Hunter, Iron Halo, Rites of Battle, Rites of War, Savage Fury, Storm shield, The Armour of Russ, Unit: Captain (Jump Pack), Weapon: Bolt pistol, Frag grenades, Krak grenades, Thunder hammer


        Abilities Description Ref
        Chapter Master In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Hunter - Add 1 to Advance and charge rolls made for this WARLORD.
        - This WARLORD is eligible to charge in a turn in which it Advanced or Fell Back.
        Iron Halo This model has a 4+ invulnerable save.
        Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        Rites of War While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        The Armour of Russ - The bearer has a Save characteristic of 2+ and a 4+ invulnerable save.
        - At the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer. That unit is not eligible to fight this phase until after all eligible units from your army have done so.
        Unit MWSBSSTWALdSave Ref
        Captain (Jump Pack) 12"2+2+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Thunder hammer MeleeMeleex2-23Each time an attack roll is made with this weapon, subtract 1 from the attack's hit roll
      • Primaris Chaplain on Bike [7 PL, -1CP, 140pts]

        Selections: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Hero of the Chapter [-1CP], Twin Bolt rifle, Wise Orator

        Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ, Wolf Priest, Master of Sanctity

        Rules: Angels of Death

        Abilities: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Litany of Hate, Master of Sanctity, Rosarius, Savage Fury, Spiritual Leaders, Turbo-boost, Wise Orator, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle


        Abilities Description Ref
        4. Mantra of Strength If this litany is inspiring:
        - Add 1 to this PRIEST'S Attacks and Strength characteristics.
        - Add 1 to the Damage characteristic of melee weapons this PRIEST is equipped with.
        6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
        - Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
        - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.
        Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll
        Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
        Rosarius This model has a 4+ invulnerable save.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Wise Orator Each time this WARLORD recites a Litany, add 1 to the roll to see if it is inspiring.
        Each time this WARLORD is selected to use the Commanding Oratory stratagem, that stratagem costs 1 command point.
        Unit MWSBSSTWALdSave Ref
        Primaris Chaplain on Bike 14"2+3+457493+
        Weapon RangeTypeSAPDAbilities Ref
        Absolver Bolt Pistol 18"Pistol 15-12-
        Benediction of Fury MeleeMelee+2-23Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Twin Bolt rifle 30"Rapid Fire 24-11
      • Primaris Techmarine [4 PL, 80pts]

        Selections: Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Reliquary of Gathalamor, Servo-arm

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character, HQ

        Rules: Angels of Death

        Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Reliquary of Gathalamor, Savage Fury, Unit: Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian power axe, Servo-arm


        Abilities Description Ref
        Awaken the Machine Spirits In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn.
        Blessing of the Omnissiah At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.
        Reliquary of Gathalamor Primaris model Only. The bearer has the following ability: `Reliquary of Gathalamor (Aura): When an enemy Psyker unit is within 18" of the bearer, subtract 1 from Psychic tests taken for that unit, and each time a Psychic test is failed for that unit, roll one D6: on a 4+, that unit suffers D3 mortal wounds.`
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Primaris Techmarine 6"3+2+445482+
        Weapon RangeTypeSAPDAbilities Ref
        Forge bolter 24"Assault 35-12Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades
        Frag grenades 6"Grenade D6301Blast.
        Grav-pistol 12"Pistol 15-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-
        Mechadendrite MeleeMelee+101Each time the bearer fights, it makes 2 additional attacks with this weapon
        Omnissian power axe MeleeMelee+2-22-
        Servo-arm MeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
    • Troops [18 PL, 330pts]

      • Blood Claws [6 PL, 90pts]

        Categories: Troops, Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Blood Claws, Core

        Rules: Angels of Death, Objective Secured

        Abilities: Berserk Charge, Headstrong, Savage Fury, Unit: Blood Claw

        • 4x Blood Claw [72pts]

          Selections: 4x Astartes Chainsword, 4x Bolt pistol, 4x Frag & Krak grenades

          Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

        • Blood Claw Pack Leader [18pts]

          Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

          Unit: Blood Claw Pack Leader, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        Abilities Description Ref
        Berserk Charge If this unit has either the Hunters Unleashed Chapter Tactic, or it has the Inheritors of the Primarch successor tactic and it is using the Chapter Tactic of the Space Wolves, then each time it fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models (excluding WOLF GUARD models) in this unit.
        Headstrong If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge, you must select the closest eligible enemy unit as one of the targets of that charge.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Blood Claw 6"3+3+442173+
        Blood Claw Pack Leader 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Infiltrator Squad [6 PL, 120pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions, Objective Secured

        Abilities: Omni-scramblers, Savage Fury

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
      • Infiltrator Squad [6 PL, 120pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions, Objective Secured

        Abilities: Omni-scramblers, Savage Fury

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
    • Elites [51 PL, 975pts]

      • Bladeguard Veteran Squad [10 PL, 140pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites, Wolf Guard

        Rules: Angels of Death, Combat Squads

        Abilities: Savage Fury

        • 3x Bladeguard Veteran [105pts]

          Selections: 3x Frag & Krak grenades, 3x Heavy Bolt Pistol, 3x Master-crafted power sword, 3x Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword

        • Bladeguard Veteran Sergeant [35pts]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword


        Abilities Description Ref
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Bladeguard Veteran 6"3+3+443383+
        Bladeguard Veteran Sergeant 6"3+3+443493+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Master-crafted power sword MeleeMelee+1-32-
      • Redemptor Dreadnought [9 PL, 185pts]

        Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Savage Fury, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
      • Redemptor Dreadnought [9 PL, 185pts]

        Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Savage Fury, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
      • Redemptor Dreadnought [9 PL, 185pts]

        Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Savage Fury, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
      • Wolf Guard [7 PL, 140pts]

        Selections: Jump Pack [1 PL, 10pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Wolf Guard, Elites, Core, Fly, Jump Pack

        Rules: Angels of Death

        Abilities: Jump Pack Assault, Savage Fury

        • Wolf Guard [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard Pack Leader [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Categories: Infantry, Core, Wolf Guard

          Rules: Angels of Death

          Abilities: Savage Fury, Storm shield, Unit: Wolf Guard Pack Leader (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw


        Abilities Description Ref
        Jump Pack Assault If this model has a jump pack, when you set it up during deployment, it can be set up high in the skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden assault to arrive on the battlefield at the end of any of your Movement phases; when it does so set it up anywhere that is more than 9" from any enemy models.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Wolf Guard (Jump Pack) 12"3+3+442283+
        Wolf Guard Pack Leader (Jump Pack) 12"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
      • Wolf Guard [7 PL, 140pts]

        Selections: Jump Pack [1 PL, 10pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Wolf Guard, Elites, Core, Fly, Jump Pack

        Rules: Angels of Death

        Abilities: Jump Pack Assault, Savage Fury

        • Wolf Guard [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard Pack Leader [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Categories: Infantry, Core, Wolf Guard

          Rules: Angels of Death

          Abilities: Savage Fury, Storm shield, Unit: Wolf Guard Pack Leader (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw


        Abilities Description Ref
        Jump Pack Assault If this model has a jump pack, when you set it up during deployment, it can be set up high in the skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden assault to arrive on the battlefield at the end of any of your Movement phases; when it does so set it up anywhere that is more than 9" from any enemy models.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Wolf Guard (Jump Pack) 12"3+3+442283+
        Wolf Guard Pack Leader (Jump Pack) 12"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
    • Fast Attack [3 PL, 45pts]

      • Cyberwolves [1 PL, 15pts]

        Categories: Fast Attack, Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Beast, Cyberwolves

        • Cyberwolf [15pts]

          Selections: Teeth and claws

          Abilities: Swift Hunters, Unit: Cyberwolf, Weapon: Teeth and claws


        Abilities Description Ref
        Swift Hunters This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".
        Unit MWSBSSTWALdSave Ref
        Cyberwolf 10"3+-442364+
        Weapon RangeTypeSAPDAbilities Ref
        Teeth and claws MeleeMeleeUser-11-
      • Cyberwolves [1 PL, 15pts]

        Categories: Fast Attack, Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Beast, Cyberwolves

        • Cyberwolf [15pts]

          Selections: Teeth and claws

          Abilities: Swift Hunters, Unit: Cyberwolf, Weapon: Teeth and claws


        Abilities Description Ref
        Swift Hunters This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".
        Unit MWSBSSTWALdSave Ref
        Cyberwolf 10"3+-442364+
        Weapon RangeTypeSAPDAbilities Ref
        Teeth and claws MeleeMeleeUser-11-
      • Cyberwolves [1 PL, 15pts]

        Categories: Fast Attack, Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Beast, Cyberwolves

        • Cyberwolf [15pts]

          Selections: Teeth and claws

          Abilities: Swift Hunters, Unit: Cyberwolf, Weapon: Teeth and claws


        Abilities Description Ref
        Swift Hunters This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".
        Unit MWSBSSTWALdSave Ref
        Cyberwolf 10"3+-442364+
        Weapon RangeTypeSAPDAbilities Ref
        Teeth and claws MeleeMeleeUser-11-
    • Heavy Support [7 PL, 150pts]

      • Eradicator Squad [7 PL, 150pts]

        Selections: Heavy melta rifle [15pts]

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Savage Fury, Total Obliteration, Weapon: Heavy melta rifle

        • 2x Eradicator [90pts]

          Selections: 2x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        Abilities Description Ref
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave Ref
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Heavy melta rifle 24"Heavy 18-4D6+2Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

Agent of the Imperium: If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction. ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()

Execution Force: If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’ ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()

Independent Operative: This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of placing it on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield that is more than 9" from any enemy model. (Codex: Officio Assassinorum)

Lightning Reflexes: A model with this special rule has a 4+ invulnerable save. (Codex: Officio Assassinorum)

Objective Secured: Troops units in ADEPTUS ASTARTES Detachments gain the Objective Secured ability.

A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), thne the obhjective marker is controlled by the player who has the mosty models within range of that objective marker as usual. ()


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