Chris K; Tau; Hinrunde (Warhammer 40,000 9th Edition) [105 PL, 8CP, 2,000pts]

  • Patrol Detachment -2CP (T'au Empire) [58 PL, 8CP, 1,111pts]

    Rules: Philosophies of War

    • Configuration [10CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost [-2CP]

        Categories: Configuration

      • Sept Choice

        Selections: T'au Sept

        Categories: Configuration

        Abilities: T'au Sept Tenet: Coordinated Fire Arcs


        Abilities Description Ref
        T'au Sept Tenet: Coordinated Fire Arcs - Each time a unit with this tenet is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit's attacks.
        - Add 3" to the range of aura abilities of models with this tenet (to a maximum of 12").
        - Each time a model with this tenet intones an invocation that is not an aura, or uses an ability in your Command phase that specifies a range, add 3" to the range of that invocation or ability (to a maximum of 12").
        Codex: Tau Empire p56
    • Stratagems [-1CP]

      • Stratagem: Emergency Dispensation [-1CP]

        Selections: Additional Relics [-1CP]

        Categories: Stratagems, No Force Org Slot

        Abilities: Stratagem: Emergency Dispensation


        Abilities Description Ref
        Stratagem: Emergency Dispensation Use this Stratagem before the battle, when you are mustering your army. If your WARLORD has the T'AU EMPIRE keyword, select one T'AU EMPIRE CHARACTER model in your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). Codex: Tau Empire p67
    • No Force Org Slot [1 PL, 24pts]

      • Kroot Hounds [1 PL, 24pts]

        Categories: Faction: T'au Empire, Kroot Hounds, Beasts, T'au Auxiliary, Faction: Kroot, No Force Org Slot

        Rules: Ambushing Predators

        Abilities: Stealthy Hunter, Voracious Predators, Unit: Kroot Hound

        • 4x Kroot Hound [24pts]

          Selections: 4x Ripping Fangs

          Weapon: Ripping Fangs


        Abilities Description Ref
        Stealthy Hunter Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throws made against that attack. Codex: Tau Empire p103,118
        Voracious Predators You can re-roll Advance rolls and charge rolls made for this unit. Codex: Tau Empire p118
        Unit MWSBSSTWALdSave Ref
        Kroot Hound 12"3+-331356+ Codex: Tau Empire p118
        Weapon RangeTypeSAPDAbilities Ref
        Ripping Fangs MeleeMeleeUser-11- Codex: Tau Empire p130
    • HQ [18 PL, -1CP, 364pts]

      • Commander in Coldstar Battlesuit [9 PL, -1CP, 184pts]

        Selections: 1. Precision of the Hunter, Airbursting Fragmentation Projector [10pts], High-output Burst Cannon [15pts], Onager Gauntlet, Plasma Rifle [10pts], Stratagem: Promising Pupil [-1CP], T'au Flamer [5pts], Target Lock, Thermoneutronic Projector [1 PL, 20pts]

        Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Coldstar, Commander, Infantry

        Rules: Battlesuits, Manta Strike

        Abilities: 1. Precision of the Hunter, Aggressive Tactics, High-altitude Manoeuvres, Master of War (Aura) (Coldstar), Stratagem: Promising Pupil, Target Lock, Thermoneutronic Projector, Unit: Commander in Coldstar Battlesuit, Weapon: Airbursting Fragmentation Projector, High-output Burst Cannon, Onager Gauntlet, Plasma Rifle, T'au Flamer, Thermoneutronic Projector (Melee), Thermoneutronic Projector (Shooting)

        • 2x Shield Drone [24pts]

          Selections: 2x Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description Ref
        1. Precision of the Hunter Each time this WARLORD makes an attack, you can re-roll the hit roll and you can re-roll the wound roll. Codex: Tau Empire p72
        Aggressive Tactics In your Command phase, you can select one friendly <SEPT> CRISIS CORE unit within 9" of this unit's COLDSTAR BATTLESUIT COMMANDER model. Until the end of the turn, each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit. Codex: Tau Empire p102
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
        High-altitude Manoeuvres Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield. If you do, then in the Reinforcements step of that phase, you can do one of the following:

        - Set this unit back up on the battlefield, anywhere that is more than 9" away from any enemy models.
        - If the mission you are playing is using the Strategic Reserves rule, place this unit into Strategic Reserves.
        Codex: Tau Empire p102
        Master of War (Aura) (Coldstar) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's COLDSTAR BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. Codex: Tau Empire p102
        Stratagem: Promising Pupil Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait.

        Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
        Codex: Tau Empire p67
        Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100
        Thermoneutronic Projector COMMANDER or CRISIS model with one or more T'au flamers only. This Prototype System replaces one T'au flamer. Codex: Tau Empire p71
        Unit MWSBSSTWALdSave Ref
        Commander in Coldstar Battlesuit 14"3+2+5574103+ Codex: Tau Empire p102
        Shield Drone 10"55342164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Airbursting Fragmentation Projector 24"Assault D64-11Blast. This weapon can target units that are not visible to the bearer. Codex: Tau Empire p131
        High-output Burst Cannon 18"Assault 105-11- Codex: Tau Empire p131
        Onager Gauntlet MeleeMelee12-43- Codex: Tau Empire p74
        Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
        T'au Flamer 12"Assault D6+2401Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132
        Thermoneutronic Projector (Melee) MeleeMelee4-22Each time the bearer fights, it makes D6+2 additional attacks with this weapon. Codex: Tau Empire p71
        Thermoneutronic Projector (Shooting) 12"Assault D6+24-22- Codex: Tau Empire p71
      • Longstrike [9 PL, 180pts]

        Selections: 2x Accelerator Burst Cannon [10pts], Railgun, 2x Seeker Missile [10pts]

        Categories: HQ, Vehicle, Fly, Character, Faction: T'au Empire, Faction: T'au Sept, Longstrike, Hammerhead

        Abilities: Drone Dock (Hammerhead), Explodes (Hammerhead), Gunship Ace, Hover Tank (Hammerhead), Targeting Array (Hammerhead), XV02 Pilot Battlesuit, Unit: Longstrike [1] (8-14+ Wounds Remaining), Longstrike [2] (4-7 Wounds Remaining), Longstrike [3] (1-3 Wounds Remaining), Weapon: Accelerator Burst Cannon, Railgun, Seeker Missile


        Abilities Description Ref
        Drone Dock (Hammerhead) If this unit contains any DRONE models, those DRONE models begin the game docked with this unit's HAMMERHEAD model. Codex: Tau Empire p107
        Explodes (Hammerhead) When this unit's HAMMERHEAD model is destroyed, roll one D6 before removing it from the play. On a 6, it explodes and each unit within 6" suffers D6 mortal wounds. Codex: Tau Empire p107,121
        Gunship Ace Each time this unit's HAMMERHEAD model makes a ranged attack against MONSTER or VEHICLE unit, add 1 to that atack's wound roll. Codex: Tau Empire p107
        Hover Tank (Hammerhead) Distances are always measured to and from the hull of this unit's HAMMERHEAD model. Codex: Tau Empire p107
        Targeting Array (Hammerhead) Each time this unit's HAMMERHEAD model is selected to shoot, you can re-roll one hit roll when resolving the attacks. Codex: Tau Empire p107
        XV02 Pilot Battlesuit In your Command phase, you can select one other friendly T'AU SEPT CORE or T'AU SEPT HAMMERHEAD unit within 6" of this unit's HAMMERHEAD model. Until the start of your next Command phase, each time a model in that unit makes an attack, that target is treated as having a Markerlight token (pg 93). Codex: Tau Empire p107
        Unit MWSBSSTWALdSave Ref
        Longstrike [1] (8-14+ Wounds Remaining) 12"6+3+6714393+ Codex: Tau Empire p107
        Longstrike [2] (4-7 Wounds Remaining) 6"6+4+67N/AD393+ Codex: Tau Empire p107
        Longstrike [3] (1-3 Wounds Remaining) 4"6+5+67N/A193+ Codex: Tau Empire p107
        Weapon RangeTypeSAPDAbilities Ref
        Accelerator Burst Cannon 18"Assault 86-11- Codex: Tau Empire p131
        Railgun 72"Heavy 114-6D3+6Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. Codex: Tau Empire p132
        Seeker Missile 72"Heavy 19-32D3The bearer can only shoot with each seeker missile it is equipped with once per battle.
    • Troops [6 PL, 120pts]

      • Kroot Carnivores [3 PL, 60pts]

        Categories: Troops, Infantry, Faction: T'au Empire, Kroot Carnivores, T'au Auxiliary, Faction: Kroot

        Rules: Ambushing Predators

        Abilities: Kroot Pack, Stealthy Hunters

        • 10x Kroot [60pts]

          Selections: 10x Kroot Rifle, 10x Quill Grenades

          Unit: Kroot, Weapon: Kroot Rifle (Melee), Kroot Rifle (Shooting), Quill Grenades


        Abilities Description Ref
        Kroot Pack If you army is Battle-forged, then for each KROOT CARNIVORES unit includes in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots. Codex: Tau Empire p110
        Stealthy Hunters Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p110
        Unit MWSBSSTWALdSave Ref
        Kroot 7"3+4+431266+ Codex: Tau Empire p110
        Weapon RangeTypeSAPDAbilities Ref
        Kroot Rifle (Melee) MeleeMeleeUser-11- Codex: Tau Empire p110
        Kroot Rifle (Shooting) 24"Rapid Fire 1401- Codex: Tau Empire p110
        Quill Grenades 6"Grenade D6401Blast Codex: Tau Empire p132
      • Kroot Carnivores [3 PL, 60pts]

        Categories: Troops, Infantry, Faction: T'au Empire, Kroot Carnivores, T'au Auxiliary, Faction: Kroot

        Rules: Ambushing Predators

        Abilities: Kroot Pack, Stealthy Hunters

        • 10x Kroot [60pts]

          Selections: 10x Kroot Rifle, 10x Quill Grenades

          Unit: Kroot, Weapon: Kroot Rifle (Melee), Kroot Rifle (Shooting), Quill Grenades


        Abilities Description Ref
        Kroot Pack If you army is Battle-forged, then for each KROOT CARNIVORES unit includes in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots. Codex: Tau Empire p110
        Stealthy Hunters Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p110
        Unit MWSBSSTWALdSave Ref
        Kroot 7"3+4+431266+ Codex: Tau Empire p110
        Weapon RangeTypeSAPDAbilities Ref
        Kroot Rifle (Melee) MeleeMeleeUser-11- Codex: Tau Empire p110
        Kroot Rifle (Shooting) 24"Rapid Fire 1401- Codex: Tau Empire p110
        Quill Grenades 6"Grenade D6401Blast Codex: Tau Empire p132
    • Elites [25 PL, 453pts]

      • Crisis Bodyguards [16 PL, 333pts]

        Categories: Faction: <Sept>, Battlesuit, Fly, Jet Pack, Faction: T'au Empire, Crisis Bodyguards, Core, Crisis, Infantry, Elites

        Rules: Battlesuits, Manta Strike

        Abilities: Bodyguard Contingent, Sworn Protectors

        • Crisis Bodyguard Shas'ui [55pts]

          Selections: Airbursting Fragmentation Projector [5pts], Airbursting Fragmentation Projector [10pts], T'au Flamer [5pts]

          Unit: Crisis Bodyguard Shas'ui, Weapon: Airbursting Fragmentation Projector, T'au Flamer

        • Crisis Bodyguard Shas'ui [55pts]

          Selections: Airbursting Fragmentation Projector [5pts], Airbursting Fragmentation Projector [10pts], T'au Flamer [5pts]

          Unit: Crisis Bodyguard Shas'ui, Weapon: Airbursting Fragmentation Projector, T'au Flamer

        • Crisis Bodyguard Shas'ui [55pts]

          Selections: Airbursting Fragmentation Projector [5pts], Airbursting Fragmentation Projector [10pts], T'au Flamer [5pts]

          Unit: Crisis Bodyguard Shas'ui, Weapon: Airbursting Fragmentation Projector, T'au Flamer

        • Crisis Bodyguard Shas'ui [45pts]

          Selections: Airbursting Fragmentation Projector [5pts], Early Warning Override, T'au Flamer [5pts]

          Abilities: Early Warning Override, Unit: Crisis Bodyguard Shas'ui, Weapon: Airbursting Fragmentation Projector, T'au Flamer

        • Crisis Bodyguard Shas'vre [1 PL, 65pts]

          Selections: Airbursting Fragmentation Projector [5pts], Iridium battlesuit [5pts], Shield Generator [5pts], Stimm Injectors [1 PL, 10pts], T'au Flamer [5pts]

          Abilities: Iridium battlesuit, Shield Generator, Stimm Injectors, Unit: Crisis Bodyguard Shas'vre, Weapon: Airbursting Fragmentation Projector, T'au Flamer

        • Marker Drone [10pts]

          Selections: Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone

        • 4x Shield Drone [48pts]

          Selections: 4x Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description Ref
        Bodyguard Contingent If your army is Battle-forged, then for each <SEPT> COMMANDER unit included in a Detachment, you can include one <SEPT> CRISIS BODYGUARDS unit in that Detachment without it taking up a Battlefield Role slot. Codex: Tau Empire p112
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
        Early Warning Override - Each time the bearer fires Overwatch, it scores hits on modified hit rolls of 5+, instead of 6.
        - Each time you use the Fire Overwatch Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.
        Codex: Tau Empire p100
        Iridium battlesuit The bearer has a Save characteristic of 2+. Codex: Tau Empire p100
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100
        Stimm Injectors COMMANDER or CRISIS model only. Once per battle, when a saving throw is failed for the bearer, the bearer can use this Prototype System. if it does, until the end of the turn, each time the bearer would lose a wound, roll one D6: on a 4+ that wound is not lost. Codex: Tau Empire p71
        Sworn Protectors While a friendly <SEPT> CHARACTER unit is within 3" of any CRISIS models in this unit, enemy models cannot target that CHARACTER unit with ranged attacks. Codex: Tau Empire p112
        Unit MWSBSSTWALdSave Ref
        Crisis Bodyguard Shas'ui 10"5+4+554383+ Codex: Tau Empire p112
        Crisis Bodyguard Shas'vre 10"5+4+554493+ Codex: Tau Empire p112
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Shield Drone 10"55342164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Airbursting Fragmentation Projector 24"Assault D64-11Blast. This weapon can target units that are not visible to the bearer. Codex: Tau Empire p131
        T'au Flamer 12"Assault D6+2401Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132
      • Stealth Battlesuits [9 PL, 120pts]

        Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, Stealth Battlesuits, Core

        Rules: Battlesuits

        Abilities: Camouflage Fields, Infiltrator

        • 2x Marker Drone [20pts]

          Selections: 2x Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone

        • 3x Stealth Shas'ui w/ Burst Cannon [75pts]

          Selections: 3x Burst Cannon

          Unit: Stealth Shas'ui, Weapon: Burst Cannon

        • Stealth Shas'vre [25pts]

          Selections: Burst Cannon

          Unit: Stealth Shas'vre, Weapon: Burst Cannon


        Abilities Description Ref
        Camouflage Fields Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p113
        Infiltrator During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Tau Empire p98,113
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Unit MWSBSSTWALdSave Ref
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Stealth Shas'ui 8"5+4+442283+ Codex: Tau Empire p113
        Stealth Shas'vre 8"5+4+442393+ Codex: Tau Empire p113
        Weapon RangeTypeSAPDAbilities Ref
        Burst Cannon 18"Assault 6501- Codex: Tau Empire p131
    • Fast Attack [8 PL, 150pts]

      • Pathfinder Team [5 PL, 90pts]

        Categories: Fast Attack, Infantry, Faction: <Sept>, Faction: T'au Empire, Pathfinder Team, Core, Fire Warrior Team, Photon Grenades

        Abilities: Target Uploaded, Vanguard

        • 9x Pathfinder

          Selections: 9x Markerlight, 9x Pulse Carbine, 9x Pulse Pistol

          Categories: Markerlight

          Rules: Markerlights

          Abilities: Markerlight, Unit: Pathfinder, Weapon: Pulse Carbine, Pulse Pistol

        • Pathfinder Shas'ui

          Selections: Markerlight, Pulse Carbine, Pulse Pistol

          Categories: Markerlight

          Rules: Markerlights

          Abilities: Markerlight, Unit: Pathfinder Shas'ui, Weapon: Pulse Carbine, Pulse Pistol


        Abilities Description Ref
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Target Uploaded This unit can start the Fire Markerlights action at the end of your Movement phase, instead of the start. Codex: Tau Empire p106
        Vanguard At the start of the first battle round, this model can make a Normal Move of up to 7". They cannot end this move within 9" of any enemy models. Codex: Tau Empire p106,116
        Unit MWSBSSTWALdSave Ref
        Pathfinder 7"5+4+331175+ Codex: Tau Empire p116
        Pathfinder Shas'ui 7"5+4+331285+ Codex: Tau Empire p116
        Weapon RangeTypeSAPDAbilities Ref
        Pulse Carbine 24"Assault 2501- Codex: Tau Empire p130
        Pulse Pistol 12"Pistol 1501- Codex: Tau Empire p132
      • Vespid Stingwings [3 PL, 60pts]

        Categories: Fast Attack, Fly, Infantry, Faction: Vespid, Faction: T'au Empire, Vespid Stingwings, T'au Auxiliary

        Abilities: Plunge from the Sky

        • 4x Vespid Stingwing [48pts]

          Selections: 4x Neutron Blaster, 4x Stingwing Claws

          Unit: Vespid Stingwing, Weapon: Neutron Blaster, Stingwing Claws

        • Vespid Strain Leader [12pts]

          Selections: Neutron Blaster, Stingwing Claws

          Unit: Vespid Strain Leader, Weapon: Neutron Blaster, Stingwing Claws


        Abilities Description Ref
        Plunge from the Sky During deployment, you can set up this unit high in the sky instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Tau Empire p118
        Unit MWSBSSTWALdSave Ref
        Vespid Stingwing 14"4+4+441154+ Codex: Tau Empire p118
        Vespid Strain Leader 14"4+4+441284+ Codex: Tau Empire p118
        Weapon RangeTypeSAPDAbilities Ref
        Neutron Blaster 18"Assault 25-32- Codex: Tau Empire p131
        Stingwing Claws MeleeMeleeUser-11- Codex: Tau Empire p130
  • Patrol Detachment 0CP (T'au Empire) [47 PL, 889pts]

    Rules: Philosophies of War

    • Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Sept Choice

        Selections: T'au Sept

        Categories: Configuration

        Abilities: T'au Sept Tenet: Coordinated Fire Arcs


        Abilities Description Ref
        T'au Sept Tenet: Coordinated Fire Arcs - Each time a unit with this tenet is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit's attacks.
        - Add 3" to the range of aura abilities of models with this tenet (to a maximum of 12").
        - Each time a model with this tenet intones an invocation that is not an aura, or uses an ability in your Command phase that specifies a range, add 3" to the range of that invocation or ability (to a maximum of 12").
        Codex: Tau Empire p56
    • HQ [12 PL, 245pts]

      • Aun'Va [4 PL, 80pts]

        Selections: 2. Sense of Stone, 3. Zephyr's Grace, 6. Wisdom of the Guides, Aun'Va

        Categories: HQ, Faction: T'au Empire, Faction: T'au Sept, Infantry, Character, Ethereal, Aun'Va

        Rules: Inspired to Greatness

        Abilities: Leadership Caste (Aun'va), Paradox of Duality, Serene Unifier (Aun'va), Supreme Loyalty (Aura), Invocations: 2. Sense of Stone, 3. Zephyr's Grace, 6. Wisdom of the Guides, Unit: Aun'va

        • 2x Ethereal Guard

          Selections: 2x Honour Blade

          Categories: Infantry, Ethereal Guard

          Unit: Ethereal Guard, Weapon: Honour Blade


        Abilities Description Ref
        Leadership Caste (Aun'va) This unit can be included in any T'AU EMPIRE Detachment (excluding FARSIGHT ENCLAVES Detachments) without preventing that Detachment from being a Sept Detachment and without preventing other units in your army from benefiting from a Sept Tenet (pg 55), but this unit can only benefit from a Sept Tenet is every <SEPT> unit (excluding SUPREME COMMANDER units) in your army is from T'AU SEPT. Codex: Tau Empire p105
        Paradox of Duality Models in this unit have a 5+ invulnerable save. Each time an attack is made against this unit, subtract 1 from that atatck's wound roll. Codex: Tau Empire p105
        Serene Unifier (Aun'va) This unit's Aun'va model knows three invocations from the Invocations of the Ethereals (pg 76). In your Command phase, if this unit's Aun'va model is on the battlefield, it can intone up to two invocations it knows that have not already been intoned by a friendly model this turn. Roll one D6: on a 2+, the intoned invocation is inspiring and takes effect until the start of your next Command phase. Codex: Tau Empire p105
        Supreme Loyalty (Aura) While a friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES or T'AU AUXILIARY units) is within 9" of this unit's ETHEREAL model, models in that unit can use this unit's Leadership characteristic instead of their own. Codex: Tau Empire p105
        Invocations - Ref
        2. Sense of Stone If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a CORE model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Tau Empire p76
        3. Zephyr's Grace If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a ranged attack is made against that unit, if it did not Remain Stationary in your previous Movement phase, subtract 1 from that attack's hit roll. Codex: Tau Empire p76
        6. Wisdom of the Guides If this invocation is inspiring, you gain 1 Command point. Codex: Tau Empire p76
        Unit MWSBSSTWALdSave Ref
        Aun'va 6"6+4+2361105+ Codex: Tau Empire p105
        Ethereal Guard 6"3+3+3323105+ Codex: Tau Empire p105
        Weapon RangeTypeSAPDAbilities Ref
        Honour Blade MeleeMelee+2-12Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Tau Empire p104
      • Commander in Crisis Battlesuit [8 PL, 165pts]

        Selections: 6. Exemplar of the Mont'ka, Cyclic Ion Blaster [10pts], Fusion Blaster [15pts], Iridium battlesuit [10pts], Missile Pod [10pts], Plasma Rifle [10pts], Solid-image Projection Unit, Warlord

        Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, Crisis, Infantry, Warlord, Warlord - T'au

        Rules: Battlesuits, Manta Strike

        Abilities: 6. Exemplar of the Mont'ka, Iridium battlesuit, Master of War (Aura) (Crisis), Solid-image Projection Unit, Tactical Acumen (Crisis), Unit: Commander in Crisis Battlesuit, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Fusion Blaster, Missile Pod, Plasma Rifle

        • 2x Marker Drone [20pts]

          Selections: 2x Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone


        Abilities Description Ref
        6. Exemplar of the Mont'ka In your Command phase, select one friendly <SEPT> CORE unit within 9" of this WARLORD. Until the start of your next Command phase, each time a CORE model in that unit makes a ranged attack that targets an enemy unit within 9", or 12" if you selected the Mont'ka Tactical Philosophy this battle (pg 92), you can re-roll the wound roll. Codex: Tau Empire p72
        Iridium battlesuit The bearer has a Save characteristic of 2+. Codex: Tau Empire p100
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Master of War (Aura) (Crisis) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's CRISIS BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. Codex: Tau Empire p100
        Solid-image Projection Unit - Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0.
        - The bearer has a 4+ invulnerable save.
        Codex: Tau Empire p74
        Tactical Acumen (Crisis) In your Command Phase, you can select one firendly <SEPT> CRISIS CORE unit within 9" of this unit's CRISIS BATTLESUIT COMMANDER model. Until the end of the turn:

        - That unit is eligible to shoot and declare a charge with in a turn in which it Fell Back.
        - Each time a CORE model in that unit makes a ranged attack, you can ignore any or all hit modifiers.
        Codex: Tau Empire p100
        Unit MWSBSSTWALdSave Ref
        Commander in Crisis Battlesuit 10"3+2+5564103+ Codex: Tau Empire p100
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131
        Cyclic Ion Blaster (Standard) 18"Assault 37-21- Codex: Tau Empire p131
        Fusion Blaster 18"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131
        Missile Pod 30"Assault 27-22- Codex: Tau Empire p131
        Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
    • Troops [3 PL, 60pts]

      • Kroot Carnivores [3 PL, 60pts]

        Categories: Troops, Infantry, Faction: T'au Empire, Kroot Carnivores, T'au Auxiliary, Faction: Kroot

        Rules: Ambushing Predators

        Abilities: Kroot Pack, Stealthy Hunters

        • 10x Kroot [60pts]

          Selections: 10x Kroot Rifle, 10x Quill Grenades

          Unit: Kroot, Weapon: Kroot Rifle (Melee), Kroot Rifle (Shooting), Quill Grenades


        Abilities Description Ref
        Kroot Pack If you army is Battle-forged, then for each KROOT CARNIVORES unit includes in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots. Codex: Tau Empire p110
        Stealthy Hunters Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p110
        Unit MWSBSSTWALdSave Ref
        Kroot 7"3+4+431266+ Codex: Tau Empire p110
        Weapon RangeTypeSAPDAbilities Ref
        Kroot Rifle (Melee) MeleeMeleeUser-11- Codex: Tau Empire p110
        Kroot Rifle (Shooting) 24"Rapid Fire 1401- Codex: Tau Empire p110
        Quill Grenades 6"Grenade D6401Blast Codex: Tau Empire p132
    • Heavy Support [32 PL, 584pts]

      • Broadside Battlesuits [16 PL, 292pts]

        Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, Broadside Battlesuits, Infantry, Core

        Rules: Battlesuits

        • Broadside Shas'ui [5 PL, 90pts]

          Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]

          Abilities: Advanced Targeting System, Unit: Broadside Shas'ui, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System

        • Broadside Shas'ui [5 PL, 90pts]

          Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]

          Abilities: Advanced Targeting System, Unit: Broadside Shas'ui, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System

        • Broadside Shas'vre [5 PL, 90pts]

          Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]

          Abilities: Advanced Targeting System, Unit: Broadside Shas'vre, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System

        • Marker Drone [10pts]

          Selections: Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone

        • Shield Drone [12pts]

          Selections: Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description Ref
        Advanced Targeting System Each time the bearer makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. Codex: Tau Empire p119
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Unit MWSBSSTWALdSave Ref
        Broadside Shas'ui 5"5+4+558382+ Codex: Tau Empire p119
        Broadside Shas'vre 5"5+4+558492+ Codex: Tau Empire p119
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Shield Drone 10"55342164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Crushing Bulk MeleeMelee+1-11- Codex: Tau Empire p130
        Heavy Rail Rifle 60"Heavy 29-4D3+3Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. Codex: Tau Empire p131
        Twin Smart Missile System 30"Heavy 85-11This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target unit does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p132
      • Broadside Battlesuits [16 PL, 292pts]

        Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, Broadside Battlesuits, Infantry, Core

        Rules: Battlesuits

        • Broadside Shas'ui [5 PL, 90pts]

          Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]

          Abilities: Advanced Targeting System, Unit: Broadside Shas'ui, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System

        • Broadside Shas'ui [5 PL, 90pts]

          Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]

          Abilities: Advanced Targeting System, Unit: Broadside Shas'ui, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System

        • Broadside Shas'vre [5 PL, 90pts]

          Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]

          Abilities: Advanced Targeting System, Unit: Broadside Shas'vre, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System

        • Marker Drone [10pts]

          Selections: Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone

        • Shield Drone [12pts]

          Selections: Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description Ref
        Advanced Targeting System Each time the bearer makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. Codex: Tau Empire p119
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Unit MWSBSSTWALdSave Ref
        Broadside Shas'ui 5"5+4+558382+ Codex: Tau Empire p119
        Broadside Shas'vre 5"5+4+558492+ Codex: Tau Empire p119
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Shield Drone 10"55342164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Crushing Bulk MeleeMelee+1-11- Codex: Tau Empire p130
        Heavy Rail Rifle 60"Heavy 29-4D3+3Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. Codex: Tau Empire p131
        Twin Smart Missile System 30"Heavy 85-11This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target unit does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p132

Force Rules

Philosophies of War: Read here -> (Codex: Tau Empire p92)

Selection Rules

Ambushing Predators: At the start of the first battle round, models in this unit can make a Normal move of up to 7". They cannot end this move within 9" of any enemy models. (Codex: Tau Empire p93)

Artificial Helpers: DRONE models are ignored for the purposes of:

- The Look Out, Sir rule.
- Determining this unit's Starting Strength, and whether this unit is below Half strength.
- Determining this unit's toughness characteristic, if it also contains models without the DRONE keyword. (Codex: Tau Empire p94)

Battlesuits: BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, these models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

Note that if a BATTLESUIT model has more than one ranged weapon, you can still choose to target units that are not within Engagement Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit have been destroyed when you come to resolve these attacks. In addition, when a BATTLESUIT model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon's attacks while any enemy units are within Engagement Range of that model's unit. (Codex: Tau Empire p93)

Docked Drones: If this model is docked with another:

- Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.
- Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.
- If the model it is docked with is destroyed, this DRONE model is destroyed as well. (Codex: Tau Empire p94)

Inspired to Greatness: In your Command phase, select one friendly T'AU EMPIRE CORE or T'AU AUXILIARY unit within 6" of this unit's ETHEREAL model (excluding FARSIGHT ENCLAVES units). Until the start of your next Command phase, while that unit is performing an action, it can make ranged attacks without that action failing. (Codex: Tau Empire p93)

Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action, page 93) and loses the Objective Secured ability if it has it, and cannot gain it through any means. (Codex: Tau Empire p94)

Manta Strike: During deployment, you can set up this unit as a Manta hold instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. (Codex: Tau Empire p93)

Markerlights: Units in your army can perform the following action:

'Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.'

While a VEHICLE or DRONE unit is performing the Fire Markerlights action, that unit can move without the action failing. If it does, until the end of the turn, models in that unit without the VEHICLE or DRONE keyword that are equipped with any markerlights are treated as not having been equipped with markerlights for the purpose of the Fire Markerlights action.

Each time a T'AU EMPIRE unit (excluding T'AU AUXILIARY units) is selected to shoot:

- Each time a model in that unit makes a ranged attack against a unit with one or more Markerlight tokens, add 1 to that attack's hit roll.
- After that unit has finished making attacks, for each enemy unit targeted by these attacks, remove one Markerlight token from that enemy unit.

At the end of your Shooting phase, remove all Markerlight tokens from enemy units. (Codex: Tau Empire p93)

Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purposes of Morale tests if this unit contains models without the DRONE keyword. (Codex: Tau Empire p94)


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