Kevwing Tyraniden HR (Warhammer 40,000 9th Edition) [106 PL, 9CP, 1,998pts]

  • Battalion Detachment 0CP (Tyranids) [106 PL, 9CP, 1,998pts]

    • Configuration [12CP]

      • Army of Renown - Crusher Stampede

        Categories: Configuration

        Abilities: Benefits, Hulking Behemoths, Restrictions, Shielded by the Hive Mind


        Abilities Description Ref
        Benefits • All units from your army gain the CRUSHER STAMPEDE keyword.
        • Units from your army without the MONSTER keyword gain the Shielded by the Hive Mind ability.
        • MONSTER units from your army gain the Hulking Behemoths ability.
        • You have access to the Crusher Stampede Warlord Traits (pg 99) and Stratagems (pg 100).
        • CRUSHER STAMPEDE PSYKERS can generate their powers from the Mass Convergence discipline (pg 101).
        White Dwarf 471 p99
        Hulking Behemoths • This unit can never gain a Hive Fleet Adaptation.
        • Models in this unit have a 5+ invulnerable save.
        • Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        • Models in this unit count as a number of models equal to their remaining Wounds for the purpose of determining the control of objective markers.
        White Dwarf 471 p99
        Restrictions • Your army cannot include any SWARM units and cannot contain any models with a Wounds charactersitic of 2 or less.
        • For each unit from your army that does not have the MONSTER keyword, your army must include at least one MONSTER unit.
        • All units from your army must have the TYRANIDS keyword and be drawn from the same <HIVE FLEET>.
        White Dwarf 471 p99
        Shielded by the Hive Mind • This unit can never gain a Hive Fleet Adaptation.
        • Models in this unit have a 5+ invulnerable save.
        White Dwarf 471 p99
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Hive Fleet

        Selections: Leviathan

        Categories: Configuration, Leviathan

        Abilities: Hive Fleet Adaptations


        Abilities Description Ref
        Hive Fleet Adaptations If your army is Battle-forged, all units in Tyranids Detachments gain a Hive Fleet Adaptation, so long as every unit in that Detachment is from the same hive fleet. The Hive Fleet Adaptation gained depends upon the hive fleet they are from, as shown in the table. Codex: Tyranids p116
    • Stratagems [-2CP]

      • Bounty of the Hive Fleet [-1CP]

        Selections: 1 Extra Bio-artefact [-1CP]

        Categories: Stratagems

        Abilities: Bounty of the Hive Fleet


        Abilities Description Ref
        Bounty of the Hive Fleet Use this Stratagem before the battle. Your army can have one extra Bio-artefact for 1 CP, or two extra Bio-artefacts for 3 CPs. All of the Bio-artefacts that you include must be different and be given to different TYRANIDS CHARACTERS. You can only use this Stratagem once per battle. Codex: Tyranids p118
      • Progeny of the Hive [-1CP]

        Categories: Stratagems

        Abilities: Stratagem: Progeny of the Hive


        Abilities Description Ref
        Stratagem: Progeny of the Hive Use this Stratagem before the battle. Select one TYRANIDS INFANTRY unit or one TYRANIDS MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle. War Zone Octarius, Book 1: Rising Tide p102
    • HQ [33 PL, -1CP, 615pts]

      • Hive Tyrant [11 PL, -1CP, 225pts]

        Selections: Monstrous Boneswords [20pts], Power: Catalyst, Power: Paroxysm, Power: Smite, Prehensile Pincer Tail, Relic: Synaptic Hive Blades, Stratagem: Alpha Leader-Beast [-1CP], Two Devourers with Brainleech Worms [20pts], Warlord, Warlord Trait: Rampaging Beast, Warlord Trait: Swarm Leader, Wings [2 PL, 30pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Monster, Psyker, Hive Tyrant, Synapse, Fly, Leviathan, Warlord

        Abilities: Alpha Leader-Beast, Death Throes, Psychic Barrier, Rampaging Beast, Shadow in the Warp, Swarm Leader, Swooping Assault, Synapse, Synaptic Hive Blades, The Will of the Hive Mind, Psychic Power: Catalyst, Paroxysm, Smite, Psyker: Hive Tyrant, Stat Damage - M, WS & BS: Hive Tyrant with Wings (1), Hive Tyrant with Wings (2), Hive Tyrant with Wings (3), Unit: Hive Tyrant, Weapon: Devourer with Brainleech Worms, Monstrous Boneswords, Prehensile Pincer Tail

        • Adaptive Physiology

          Selections: Murderous Size

          Abilities: Murderous Size


        Abilities Description Ref
        Alpha Leader-Beast Use this Stratagem before the battle, when mustering your army, after nominating a LEVIATHAN CHARACTER that is not a named character to be your WARLORD. You can generate one additional Warlord Trait for them from the Leviathan Warlord Traits table (pg 88). Each Warlord Trait in your army must be unique (if randomly generated, re-roll any duplicates). You can only use this Stratagem once. War Zone Octarius, Book 1: Rising Tide p90
        Death Throes If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. Codex: Tyranids
        Murderous Size Before the battle, select one melee weapon that this model is equipped with. Until the end of the battle, add 1 to the Strength and Damage characteristics of that weapon, and improve the Armour Penetration characteristic of that weapon by 1. War Zone Octarius, Book 1: Rising Tide p103
        Psychic Barrier A model with this ability has a 4+ invulnerable save. Codex: Tyranids p85
        Rampaging Beast One per turn, when this WARLORD is selected to Fight, it can use this Warlord Trait. If it does so, until the end of the phase, add D3 to this WARLORD'S Attacks characteristic. White Dwarf 471 p99
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Swarm Leader In your Command phase, select one friendly LEVIATHAN INFANTRY, LEVIATHAN BEAST or LEVIATHAN SWARM unit within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. War Zone Octarius, Book 1: Rising Tide p88
        Swooping Assault During deployment, you can set up a Hive Tyrant with wings circling high above instead of placing it on the battlefield. At the end of any of your Movement phases it can swoop down - set it up anywhere that is more than 9" away from any enemy models. Codex: Tyranids p85
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        Synaptic Hive Blades Model with boneswords or monstrous boneswords only. Each time the bearer makes a melee attack with their boneswords or monstrous boneswords, invulnerable saving throws cannot be made against that attack. War Zone Octarius, Book 1: Rising Tide p89
        The Will of the Hive Mind The range of this model's Synapse ability is 18" rather than 12". Codex: Tyranids p85
        Psychic Power Warp ChargeRangeDetails Ref
        Catalyst 618"Select a friendly TYRANIDS unit within 18" of the psyker. Until the start of your next Psychic phase, each time that unit loses a wound, roll a D6; on a 5+, the damage is ignored and the unit does not lose that wound. Codex: Tyranids p121
        Paroxysm 518"Choose an enemy unit within 18" of the psyker. Until your next Psychic phase, that unit cannot fight in the Fight phase until all other units that are able to have done so. If the target has an ability that allows it to fight first in the Fight phase, it instead fights as if it didn't have this ability. If both players have units that cannot fight until all other units have done so, then alternate choosing which of those units to fight with, starting with the player whose turn is taking place. Codex: Tyranids p121
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178
        Psyker CastDenyPowers KnownOther Ref
        Hive Tyrant 21Smite + 2 Hive Mind-
        Stat Damage - M, WS & BS Remaining WMovementWSBS Ref
        Hive Tyrant with Wings (1) 7-12+16"2+3+
        Hive Tyrant with Wings (2) 4-612"3+3+
        Hive Tyrant with Wings (3) 1-38"4+4+
        Unit MWSBSSTWALdSave Ref
        Hive Tyrant ***67124103+ Codex: Tyranids p85
        Weapon RangeTypeSAPDAbilities Ref
        Devourer with Brainleech Worms 18"Assault 6601- Codex: Tyranids p112
        Monstrous Boneswords MeleeMeleeUser-23A model armed with monstrous boneswords can make 1 additional attack with them in the Fight phase. Codex: Tyranids p111
        Prehensile Pincer Tail MeleeMeleeUser0D3Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. Codex: Tyranids p111
      • Malanthrope [8 PL, 150pts]

        Selections: Grasping Tail, Relic: Adaptive Neural Lobe

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Monster, Character, Fly, Synapse, Leviathan

        Abilities: Adaptive Neural Lobe, Enhanced Toxic Miasma, Prey Adaption, Shadow in the Warp, Shrouding Spores (Aura), Synapse, Unit: Malanthrope, Weapon: Grasping Tail


        Abilities Description Ref
        Adaptive Neural Lobe While the bearer is on the battlefield, each time your opponent spends a Command Point to use a Stratagem, you can roll one D6; on a 5+, you gain 1 Command Point. War Zone Octarius, Book 1: Rising Tide p89
        Enhanced Toxic Miasma At the end of the Fight phase, roll one D6 for each enemy unit within Engagemnet Range of this model; on a 4+, that unit suffers D3 mortal wounds. Imperial Armour: Compendium p217
        Prey Adaption If an enemy model is destroyed within 3" of this model, then at the end of that phase, this model gains the following ability until the end of the battle: 'Prey Adaption (Aura): While a friendly <HIVE FLEET> unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.' Imperial Armour: Compendium p217
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Shrouding Spores (Aura) While a friendly <HIVE FLEET> unit that is not TITANIC is within 6" of this model, each time a ranged attack is made against that unit, subtract 1 from that attack's hit roll. Imperial Armour: Compendium p217
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Malanthrope 5"4+4+459495+ Imperial Armour: Compendium p217
        Weapon RangeTypeSAPDAbilities Ref
        Grasping Tail MeleeMelee+1-12Each time an attack is made with this weapon, you can re-roll the wound roll. Imperial Armour: Compendium p217
      • The Swarmlord [14 PL, 240pts]

        Selections: Bone Sabres, Power: Aggressive Surge, Power: Synaptic Barrier, Prehensile Pincer Tail

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Monster, Psyker, Hive Tyrant, Synapse

        Abilities: Blade Parry, Death Throes, Hive Commander, Psychic Barrier, Shadow in the Warp, Synapse, The Will of the Hive Mind, Psychic Power: Aggressive Surge, Synaptic Barrier, Psyker: The Swarmlord, Stat Damage - M, S & A: The Swarmlord (1), The Swarmlord (2), The Swarmlord (3), Unit: The Swarmlord, Weapon: Bone Sabres, Prehensile Pincer Tail


        Abilities Description Ref
        Blade Parry Add 1 to the Swarmlord's invulnerable saves against wounds caused by Melee weapons. Codex: Tyranids p86
        Death Throes If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. Codex: Tyranids
        Hive Commander In each of your Shooting phases, you can pick one friendly <HIVE FLEET> unit within 6" of the Swarmlord. That unit can move (and Advance, if you wish) as if it were the Movement phase instead of shooting. Codex: Tyranids p86
        Psychic Barrier A model with this ability has a 4+ invulnerable save. Codex: Tyranids p86
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        The Will of the Hive Mind The range of this model's Synapse ability is 18" rather than 12". Codex: Tyranids p86
        Psychic Power Warp ChargeRangeDetails Ref
        Aggressive Surge 618"Blessing: Select one friendly CRUSHER STAMPEDE model within 18" of this PSYKER. Until the start of your next Psychic phase, add D3 to the Attacks characteristic of that model. White Dwarf 471 p101
        Synaptic Barrier 618"Blessing: Select one friendly CRUSHER STAMPEDE model within 18" of this PSYKER. Until the start of your next Psychic phase, that model has a 4+ invulnerable save. White Dwarf 471 p101
        Psyker CastDenyPowers KnownOther Ref
        The Swarmlord 22Smite + 2 Hive Mind-
        Stat Damage - M, S & A Remaining WMovementStrengthAttacks Ref
        The Swarmlord (1) 7-12+9"86
        The Swarmlord (2) 4-67"75
        The Swarmlord (3) 1-35"64
        Unit MWSBSSTWALdSave Ref
        The Swarmlord *2+3+*712*103+ Codex: Tyranids p86
        Weapon RangeTypeSAPDAbilities Ref
        Bone Sabres MeleeMeleeUser-33Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Codex: Tyranids p111
        Prehensile Pincer Tail MeleeMeleeUser0D3Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. Codex: Tyranids p111
    • Troops [15 PL, 198pts]

      • Tyranid Warriors [5 PL, 66pts]

        Selections: Synaptic Link: Bioweapon Bond [1 PL, 15pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Synapse, Infantry

        Abilities: Bioweapon Bond (Synaptic Link), Shadow in the Warp, Synapse

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons


        Abilities Description Ref
        Bioweapon Bond (Synaptic Link) Each time an attack is made by a model in this unit, add 1 to that attack's hit roll. War Zone Octarius, Book 1: Rising Tide p94
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Tyranid Warrior 6"3+4+443394+ Codex: Tyranids p89
        Weapon RangeTypeSAPDAbilities Ref
        Scything Talons MeleeMeleeUser01You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. Codex: Tyranids p111
      • Tyranid Warriors [5 PL, 66pts]

        Selections: Synaptic Link: Bioweapon Bond [1 PL, 15pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Synapse, Infantry

        Abilities: Bioweapon Bond (Synaptic Link), Shadow in the Warp, Synapse

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons


        Abilities Description Ref
        Bioweapon Bond (Synaptic Link) Each time an attack is made by a model in this unit, add 1 to that attack's hit roll. War Zone Octarius, Book 1: Rising Tide p94
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Tyranid Warrior 6"3+4+443394+ Codex: Tyranids p89
        Weapon RangeTypeSAPDAbilities Ref
        Scything Talons MeleeMeleeUser01You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. Codex: Tyranids p111
      • Tyranid Warriors [5 PL, 66pts]

        Selections: Synaptic Link: Bioweapon Bond [1 PL, 15pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Synapse, Infantry

        Abilities: Bioweapon Bond (Synaptic Link), Shadow in the Warp, Synapse

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons


        Abilities Description Ref
        Bioweapon Bond (Synaptic Link) Each time an attack is made by a model in this unit, add 1 to that attack's hit roll. War Zone Octarius, Book 1: Rising Tide p94
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Tyranid Warrior 6"3+4+443394+ Codex: Tyranids p89
        Weapon RangeTypeSAPDAbilities Ref
        Scything Talons MeleeMeleeUser01You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. Codex: Tyranids p111
    • Elites [21 PL, 405pts]

      • Haruspex [9 PL, 155pts]

        Selections: Grasping Tongue, Ravenous Maw, Shovelling Claws

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Elites, Monster

        Abilities: Acid Blood, Frenzied Death Throes, Instinctive Behaviour, Rapacious Hunger, Stat Damage - WS, BS & S: Haruspex (1), Haruspex (2), Haruspex (3), Unit: Haruspex, Weapon: Grasping Tongue, Ravenous Maw, Shovelling Claws


        Abilities Description Ref
        Acid Blood Each time this model loses a wound in the Fight phase, roll a D6; on a 6, the unit that inflicted the damage suffers a mortal wound after all of their attacks have been resolved. Codex: Tyranids p96
        Frenzied Death Throes If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers 3 mortal wounds. Codex: Tyranids p96
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Rapacious Hunger Each time a Haruspex slays an enemy model with its ravenous maw, it can immediately make one extra attack with its shovelling claws. In addition, at the end of the Fight phase in which a Haruspex slew any enemy models with it s ravenous maw, it regains 1 wound lost earlier in the battle. Codex: Tyranids p96
        Stat Damage - WS, BS & S Remaining WWSBSStrength Ref
        Haruspex (1) 7-13+4+4+7
        Haruspex (2) 4-64+5+6
        Haruspex (3) 1-35+5+5
        Unit MWSBSSTWALdSave Ref
        Haruspex 7"***813463+ Codex: Tyranids p96
        Weapon RangeTypeSAPDAbilities Ref
        Grasping Tongue 12"Assault 16-3D3This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. In addition, when a model is slain by this weapon, its bearer regains 1 lost wound. Codex: Tyranids p112
        Ravenous Maw MeleeMeleeUser-1D3Make D3 hit rolls for each attack made with this weapon, instead of 1. Codex: Tyranids p111
        Shovelling Claws MeleeMeleex2-3D6- Codex: Tyranids p111
      • Hive Guard [12 PL, 250pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Elites, Infantry

        Abilities: Instinctive Behaviour

        • 5x Hive Guard (Impaler) [250pts]

          Selections: 5x Impaler Cannon [50pts]

          Unit: Hive Guard, Weapon: Impaler Cannon


        Abilities Description Ref
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Hive Guard 5"4+3+453274+ Codex: Tyranids p92
        Weapon RangeTypeSAPDAbilities Ref
        Impaler Cannon 36"Heavy 28-2D3This weapon can target units that are not visible to the bearer. In addition, units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Tyranids p112
    • Fast Attack [15 PL, 340pts]

      • Dimachaeron [12 PL, 280pts]

        Selections: Massive Scything Sickle-talons, Scything Tail

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Fast Attack, Monster

        Abilities: Death Throes (Dimachaeron), Digestion Spine, Instinctive Behaviour, Leaper-killer, Thorax Spine-maw, Unit: Dimachaeron (a) (10+ wounds), Dimachaeron (b) (5-9 wounds), Dimachaeron (c) (1-4 wounds), Weapon: Massive Scything Sickle-talons, Scything Tail


        Abilities Description Ref
        Death Throes (Dimachaeron) When this model is destroyed, roll one D6 before removing it from play. On a 6 it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. Imperial Armour: Compendium p219
        Digestion Spine If any enemy models are destroyed as a result of this model's Thorax Spine-maw ability, at the end of the turn this model gains the following ability until the end of the battle: 'Regenerative Physiology: Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost.' Imperial Armour: Compendium p219
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Leaper-killer This model has a 5+ invulnerable save. In addition, each time this model makes a Normal Move, Advances, Falls Back or it makes a charge move, until that move is finished, it can move vertically and horizontally through models and terrain features (it cannot finish a move on top of another model, or its base). Imperial Armour: Compendium p219
        Thorax Spine-maw After this model has made close combat attacks, before it consolidates, select one enemy model within Engagement Range (excluding AIRCRAFT). That model's player rolls one D6 and adds their model's Strength characteristic. If the result is equal to or less than this model's Strength characteristic, that model's unit suffers D6 mortal wounds. Imperial Armour: Compendium p219
        Unit MWSBSSTWALdSave Ref
        Dimachaeron (a) (10+ wounds) 12"3+3+7718683+ Imperial Armour: Compendium p219
        Dimachaeron (b) (5-9 wounds) 9"4+4+77N/A683+ Imperial Armour: Compendium p219
        Dimachaeron (c) (1-4 wounds) 6"5+5+77N/A683+ Imperial Armour: Compendium p219
        Weapon RangeTypeSAPDAbilities Ref
        Massive Scything Sickle-talons MeleeMelee+1-3D3+3Each time an attack is made with this weapon, you can re-roll the hit roll. Imperial Armour: Compendium p219
        Scything Tail MeleeMeleeUser-32Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. Imperial Armour: Compendium p219
      • Raveners [3 PL, 60pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Fast Attack, Infantry, Ravener

        Abilities: Death from Below, Instinctive Behaviour

        • Ravener [20pts]

          Selections: Deathspitter, Rending Claws, Scything Talons

          Unit: Ravener, Weapon: Deathspitter, Rending Claws, Scything Talons

        • Ravener [20pts]

          Selections: Deathspitter, Rending Claws, Scything Talons

          Unit: Ravener, Weapon: Deathspitter, Rending Claws, Scything Talons

        • Ravener [20pts]

          Selections: Deathspitter, Rending Claws, Scything Talons

          Unit: Ravener, Weapon: Deathspitter, Rending Claws, Scything Talons


        Abilities Description Ref
        Death from Below During deployment, you can set up this unit underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Tyranids p98
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Ravener 12"3+4+443455+ Codex: Tyranids p98
        Weapon RangeTypeSAPDAbilities Ref
        Deathspitter 24"Assault 35-11- Codex: Tyranids p112
        Rending Claws MeleeMeleeUser-11Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. Codex: Tyranids p111
        Scything Talons MeleeMeleeUser01You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. Codex: Tyranids p111
    • Heavy Support [14 PL, 275pts]

      • Barbed Hierodule [14 PL, 275pts]

        Selections: 2x Bio-cannon, Hierodule Scything Talons

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Monster, Heavy Support

        Abilities: Death Throes (Hierodule), Instinctive Behaviour, Unit: Barbed Hierodule (a) (10+ wounds), Barbed Hierodule (b) (5-9 wounds), Barbed Hierodule (c) (1-4 wounds), Weapon: Bio-cannon, Hierodule Scything Talons


        Abilities Description Ref
        Death Throes (Hierodule) When this model is destroyed, roll one D6 before removing it from play. On a 6 it lashes out in its death throes, and each unit within 3" suffers 3 mortal wounds. Imperial Armour: Compendium p221
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Barbed Hierodule (a) (10+ wounds) 8"3+3+8818482+ Imperial Armour: Compendium p221
        Barbed Hierodule (b) (5-9 wounds) 6"4+4+88N/A482+ Imperial Armour: Compendium p221
        Barbed Hierodule (c) (1-4 wounds) 4"5+5+88N/A482+ Imperial Armour: Compendium p221
        Weapon RangeTypeSAPDAbilities Ref
        Bio-cannon 48"Heavy 68-22- Imperial Armour: Compendium p221
        Hierodule Scything Talons MeleeMelee+2-3D3+3Each time an attack is made with this wepaon, re-roll a hit roll of 1. Imperial Armour: Compendium p221
    • Flyer [8 PL, 165pts]

      • Harpy [8 PL, 165pts]

        Selections: 2x Heavy Venom Cannon [10pts], Scything Wings, Show Spore Mine Rules, Stinger Salvo

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Fly, Monster, Flyer

        Abilities: Death Throes, Floating Death (Spore Mine), Instinctive Behaviour, Living Bombs (Spore Mine), Sonic Screech, Spore Mine Cysts, Stat Damage - M, WS & BS: Harpy (1), Harpy (2), Harpy (3), Unit: Harpy, Spore Mine, Weapon: Heavy Venom Cannon, Scything Wings, Stinger Salvo


        Abilities Description Ref
        Death Throes If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. Codex: Tyranids
        Floating Death (Spore Mine) A Spore Mine explodes if it is within 3" of any enemy units at the end of any Charge phase. Each time a Spore Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Spore Mine is then destroyed. Codex: Tyranids p99
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Living Bombs (Spore Mine) This unit automatically passes Morale tests. Furthermore, this unit is discounted for the purposes of any victory conditions - their destruction never awards any victory points, they do not count towards the number of models controlling an objective, and they do not count when determining if a player has any models left on the battlefield. If you are playing a matched game, the creation of these units by another unit (eg. from a Sporocyst's Spore Node ability) is free, and the unit's points cost does not come out of your pool of reinforcement points. This unit cannot perform actions. In addition, if this unit is
        included as part of a Crusade force, it can never gain experience points, it can never have any Battle Honours, and any Out of Action tests taken for it are automatically passed.
        Codex: Tyranids p99
        Sonic Screech When a Harpy successfully charges, until the end of the turn enemy units within 1" cannot be chosen to Fight until all other eligible units have done so. Codex: Tyranids p109
        Spore Mine Cysts A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to a maximum of 3 dice. Each time you roll a 4+ a Spore Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Spore Mine fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time a Spore Mine misses its target, set up a single <HIVE FLEET> Spore Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Spore Mine cannot be placed it is destroyed). This then follows the rules for a Spore Mine (pg 99) that is part of your army, but it cannot move or charge during the turn it was set up. Codex: Tyranids p109
        Stat Damage - M, WS & BS Remaining WMovementWSBS Ref
        Harpy (1) 7-12+30"4+4+
        Harpy (2) 4-620"4+5+
        Harpy (3) 1-310"5+5+
        Unit MWSBSSTWALdSave Ref
        Harpy ***6612394+ Codex: Tyranids p109
        Spore Mine 3"--1111107+ Codex: Tyranids p99
        Weapon RangeTypeSAPDAbilities Ref
        Heavy Venom Cannon 36"Assault D39-23Blast Codex: Tyranids p112
        Scything Wings MeleeMeleeUser-2D3You can re-roll hit rolls of 1 when attacking with this weapon. Codex: Tyranids p111
        Stinger Salvo 24"Assault 45-11- Codex: Tyranids p113

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