Kevwing Tyras RR (Warhammer 40,000 9th Edition) [104 PL, 6CP, 2,000pts]
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Patrol Detachment 0CP (Tyranids) [55 PL, 12CP, 1,085pts]
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Hive Fleet
Selections: Leviathan
Categories: Configuration, Leviathan
Abilities: Adaptive (Leviathan), Hive Fleet Adaptations, Hyper-adaptation (Leviathan), Hyper-adaptations, Synaptic Control
Abilities Description Ref Adaptive (Leviathan) Each time a unit with this adaptation is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks. Codex: Tyranids p55 Hive Fleet Adaptations If every unit from your army (excluding HIVE TENDRIL LIVING ARTILLEY and UNALIGNED units) is from the same hive fleet, all HIVE TENDRIL units with this ability, and all models within them, gain a Hive Fleet Adaptation. The Hive Fleet Adaptation gained is dependant upon which hive fleet they are from.
If your hive fleet does not have an associated Hive Fleet Adaptation, you must instead create a new Hive Fleet Adaptation for them, as described on pages 60-61. This allows you to customise the rules for your hive fleet to best represent their fighting style. In either case, write down all of your Detachments' Hive Fleet Adaptations on your army roster.Codex: Tyranids p51 Hyper-adaptation (Leviathan) You can swap this hive fleet's Adaptive rule for one of the Feed Biomorphologies or Hunt Biomorphologies on page 61. Codex: Tyranids p55 Hyper-adaptations Each Hive Fleet Adaptation also has an Adaptive element to it, which can be swapped out for another rule at the start of the battle, after determining who has the first turn. There are multiple alternative rules that this Adaptive element can be swapped out for, and each hive fleet's Hyper-adaptations rule will specify which ones are available to you. Codex: Tyranids p51 Synaptic Control • Each time an attack is made against a SYNAPSE unit with this adaptation, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have.
• Each time an attack is made against a unit with this adaptation (excluding SYNAPSE units), if that unit is within Synaptic Link range of any friendly LEVIATHAN SYNAPSE units, an unmodified wound roll of 1-2 always fails, irrespective of any abilities that the weapon or the attacker may have.Codex: Tyranids p55
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No Force Org Slot [7 PL, 150pts]
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Zoanthropes [7 PL, 150pts]
Selections: Power: Hive Nexus, Power: Neuroparasite, Power: Smite, 3x Zoanthrope [150pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Fly, Infantry, Psyker, Zoanthrope, Synapse, Core, No Force Org Slot, Leviathan
Abilities: Psybrood Coterie, Shadow in the Warp (Aura), Synapse (Aura), Warp Blast, Warp Field (Zoanthropes), Psychic Power: Hive Nexus, Neuroparasite, Smite, Psyker: Zoanthropes, Unit: Zoanthrope
Abilities Description Ref Psybrood Coterie If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> NEUROTHROPE units, one <HIVE FLEET> ZOANTHROPE unit can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p105 Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Warp Blast Each time this unit attempts to manifest Smite or a Witchfire psychic power, add 1 to the Psychic test for each model in this unit. Each time this unit manifests the Smite psychic power, add 1 to the number of mortal wounds suffered by the enemy unit for each model in this unit (to a maximum of +3 mortal wounds). Codex: Tyranids p105 Warp Field (Zoanthropes) Models in this unit have a 4+ invulnerable save. Codex: Tyranids p105 Psychic Power Warp Charge Range Details Ref Hive Nexus 7 Synaptic Link Blessing: Select one friendly CORE LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55 Neuroparasite 7 Synaptic Link or 18" Witchfire: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSTKER. Roll one D6 for each model in that unit: for each roll that exceeds that model's Toughness characteristic, that model's unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Codex: Tyranids p69 Smite 5 18" The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178 Psyker Cast Deny Powers Known Other Ref Zoanthropes 1 1 Smite + 1 Hive Mind - Unit M WS BS S T W A Ld Save Ref Zoanthrope 6" 5+ 3+ 5 5 4 2 9 5+ Codex: Tyranids p105
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HQ [16 PL, 305pts]
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Neurothrope [5 PL, 100pts]
Selections: Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Warlord, Warlord Trait: Synaptic Tendrils
Categories: Faction: Tyranids, Faction: <Hive Fleet>, Fly, Psyker, Infantry, Character, Synapse, Horned Chitin, HQ, Warlord, Leviathan
Abilities: Neurothrope, Shadow in the Warp (Aura), Spirit Leech, Synapse (Aura), Synaptic Tendrils, Warp Field (Neurothrope), Warp Siphon, Psychic Power: Catalyst, Hive Nexus, Onslaught, Psyker: Neurothrope, Unit: Neurothrope
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Relic: Resonance Barb
Selections: Power: Neuroparasite
Abilities: Resonance Barb, Psychic Power: Neuroparasite
Abilities Description Ref Neurothrope Add 1 to Psychic tests taken for this model. Codex: Tyranids p92 Resonance Barb PSYKER model only.
• Add 1 to Psychic tests taken for the bearer.
• The bearer knows one additional psychic power from the Hive Mind discipline (pg 69).Codex: Tyranids p70 Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Spirit Leech In your Psychic phase, each time an enemy unit within 18" of this model suffers a mortal wound, select one friendly <HIVE FLEET> NEUROTHROPE or <HIVE FLEET> ZOANTHROPE model within 12" of this model. That model regains 1 lost wound (to a maximum of 3 regained wounds per phase). Codex: Tyranids p92 Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Synaptic Tendrils In your Command phase, if this WARLORD has one of the following abilities, it can use that ability one additional time that phase: Alpha Warrior, Bio-impulses, Brood Progenitor, Vicious Insight, Warp Siphon, Will of the Hive Mind. Codex: Tyranids p68 Warp Field (Neurothrope) This model has a 3+ invulneravle save. Codex: Tyranids p92 Warp Siphon In your Command phase, select one friendly <HIVE FLEET> PSYKER unit within Synaptic Link range (pg 87) of this model that has not already been selected for this ability this turn. Until the start of your next Command phase, each time a Psychic test is taken for that unit, roll one additional D6 and discard one of the dice. Codex: Tyranids p92 Psychic Power Warp Charge Range Details Ref Catalyst 6 Synaptic Link Blessing: Select one friendly <HIVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
• Each time a model in that unit (excluding TITANIC models) would lose a wound, roll one D6: on a 5+, that wound is not lost.
• Each time a TITANIC model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.Codex: Tyranids p69 Hive Nexus 7 Synaptic Link Blessing: Select one friendly CORE LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55 Neuroparasite 7 Synaptic Link or 18" Witchfire: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSTKER. Roll one D6 for each model in that unit: for each roll that exceeds that model's Toughness characteristic, that model's unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Codex: Tyranids p69 Onslaught 6 Synaptic Link Blessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
• Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
• Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
• That unit is eligible to declare a charge in a turn in which it Advanced.Codex: Tyranids p69 Psyker Cast Deny Powers Known Other Ref Neurothrope 2 1 Smite + 2 Hive Mind - Unit M WS BS S T W A Ld Save Ref Neurothrope 6" 5+ 3+ 5 5 6 2 10 5+ Codex: Tyranids p92 -
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Winged Hive Tyrant [11 PL, 205pts]
Selections: Heavy Venom Cannon [15pts], Power: Hive Nexus, Power: Neuroparasite, Power: Paroxysm, Prehensile Pincer Tail, Relic: Shardgullet, Tyrant Talons, Warlord Trait: Perfectly Adapted
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Character, Monster, Psyker, Hive Tyrant, Synapse, Horned Chitin, Fly, HQ, Leviathan
Abilities: Death from Above, Death Throes (6"/D3), Perfectly Adapted, Prehensile Pincer Tail, Psychic Barrier, Shadow in the Warp (Aura), Shardgullet, Synapse (Aura), Will of the Hive Mind, Psychic Power: Hive Nexus, Neuroparasite, Paroxysm, Psyker: Winged Hive Tyrant, Unit: Winged Hive Tyrant [1] (7+), Winged Hive Tyrant [2] (4-6), Winged Hive Tyrant [3] (1-3), Weapon: Heavy Venom Cannon, Shardgullet, Tyrant Talons
Abilities Description Ref Death from Above During deployment, you can set up this model high in the skies instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models, and, until the end of the turn, you can re-roll charge rolls made for this model. Codex: Tyranids p89 Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. Codex: Tyranids p89 Perfectly Adapted Once per battle round, you can re-roll one of the following rolls made for this WARLORD: hit roll; wound roll; damage roll; Advance roll; charge roll; Psychic test; saving throw. Codex: Tyranids p55 Prehensile Pincer Tail Each time the bearer is selected to fight, when resolving its attacks you can re-roll one hit roll or one wound roll. Codex: Tyranids pOthArm Psychic Barrier This model has a 4+ invulnerable save. Codex: Tyranids p89 Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Shardgullet Model equipped with heavy venom cannon only. This Relic replaces a heavy venom cannon. Codex: Tyranids p71 Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Will of the Hive Mind In your Command phase, select one friendly <HIVE FLEET> CORE unit within Synaptic Link range (pg 87) of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Codex: Tyranids p89 Psychic Power Warp Charge Range Details Ref Hive Nexus 7 Synaptic Link Blessing: Select one friendly CORE LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55 Neuroparasite 7 Synaptic Link or 18" Witchfire: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSTKER. Roll one D6 for each model in that unit: for each roll that exceeds that model's Toughness characteristic, that model's unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Codex: Tyranids p69 Paroxysm 7 Synaptic Link or 18" Malediction: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
• That unit cannot fire Overwatch or Set to Defend.
• Each time a model in that unit makes a melee attack, subtract 1 from that attack's wound roll.Codex: Tyranids p69 Psyker Cast Deny Powers Known Other Ref Winged Hive Tyrant 2 1 Smite + 2 Hive Mind - Unit M WS BS S T W A Ld Save Ref Winged Hive Tyrant [1] (7+) 16" 2+ 2+ 7 7 12 5 10 3+ Codex: Tyranids p89 Winged Hive Tyrant [2] (4-6) 12" 3+ 3+ 7 7 N/A 5 10 3+ Codex: Tyranids p89 Winged Hive Tyrant [3] (1-3) 8" 4+ 4+ 7 7 N/A 5 10 3+ Codex: Tyranids p89 Weapon Range Type S AP D Abilities Ref Heavy Venom Cannon 36" Heavy 3 9 -3 4 - Codex: Tyranids pRanArm Shardgullet 36" Assault 3 12 -5 5 - Codex: Tyranids p71 Tyrant Talons Melee Melee User -3 1 Each time the bearer fights, it makes 2 additional attacks with this weapon. Codex: Tyranids p89
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Troops [4 PL, 85pts]
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Tyranid Warriors [4 PL, 85pts]
Selections: Flesh Hooks [5pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops, Flesh Hooks
Abilities: Flesh Hooks, Shadow in the Warp (Aura), Synapse (Aura), Warrior Spawning
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Tyranid Warrior [30pts]
Selections: Barbed Strangler [5pts], Dual Boneswords
Unit: Tyranid Warrior, Weapon: Barbed Strangler, Dual Boneswords
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Abilities Description Ref Flesh Hooks The bearer gains the FLESH HOOKS keyword. When the bearer's unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. Codex: Tyranids pOthArm Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p97 Unit M WS BS S T W A Ld Save Ref Tyranid Warrior 6" 3+ 3+ 5 5 3 3 9 4+ Codex: Tyranids p97 Weapon Range Type S AP D Abilities Ref Barbed Strangler 36" Assault D6 6 -1 1 Blast Codex: Tyranids pRanArm Deathspitter 24" Assault 3 5 -2 1 - Codex: Tyranids pRanArm Dual Boneswords Melee Melee +2 -2 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm -
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Elites [14 PL, 275pts]
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Maleceptor [9 PL, 170pts]
Selections: Massive Scything Talons, Power: Hive Nexus, Power: Neuroparasite, Power: Psychic Scream
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Monster, Psyker, Synapse, Horned Chitin, Elites, Leviathan
Abilities: Death Throes (6"/D3), Encephalic Diffusion, Psychic Barrier, Psychic Overload, Shadow in the Warp (Aura), Synapse (Aura), Psychic Overload: (1) 8+ Wounds, (2) 5-7 Wounds, (3) 1-4 Wounds, Psychic Power: Hive Nexus, Neuroparasite, Psychic Scream, Psyker: Maleceptor, Unit: Maleceptor [1] (8+), Maleceptor [2] (5-7), Maleceptor [3] (1-4), Weapon: Massive Scything Talons (Strike), Massive Scything Talons (Sweep)
Abilities Description Ref Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. Codex: Tyranids p103 Encephalic Diffusion This unit can attempt to perform the following psychic action:
Encephalic Diffusion (Psychic Action - Warp Charge 6): In your Psychic phase, this PSYKER can attempt to perform this psychic action. If completed, until the start of your next Psychic phase, this PSYKER gains the following ability:
Diffusion Field (Aura): While a friendly <HIVE FLEET> unit is within 6" of this PSYKER, each time a ranged attack is made against that unit, subtract 1 from the Strength characteristic of that attack.Codex: Tyranids p103 Psychic Barrier This model has a 4+ invulnerable save. Codex: Tyranids p103 Psychic Overload Each time this model successfully manifests a psychic power or completes a psychic action, if the result of the Psychic test was 7 or more, after resolving that psychic power, the closest enemy unit within 12" suffers the number of mortal wounds shown in the table below. Codex: Tyranids p103 Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Psychic Overload MWs Ref (1) 8+ Wounds 3 (2) 5-7 Wounds 2 (3) 1-4 Wounds 1 Psychic Power Warp Charge Range Details Ref Hive Nexus 7 Synaptic Link Blessing: Select one friendly CORE LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55 Neuroparasite 7 Synaptic Link or 18" Witchfire: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSTKER. Roll one D6 for each model in that unit: for each roll that exceeds that model's Toughness characteristic, that model's unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). Codex: Tyranids p69 Psychic Scream 5 18" Witchfire: Select the closest enemy unit within 18" of this PSYKER. That unit suffers D3 mortal wounds. If that unit has the PSYKER keyword and the result of the Psychic test is higher than the Leadership characteristic of that unit, randomly select one psychic power that unit knows. Until the end of the battle, that unit no longer knows that psychic power. Codex: Tyranids p69 Psyker Cast Deny Powers Known Other Ref Maleceptor 2 2 Smite + 2 Hive Mind - Unit M WS BS S T W A Ld Save Ref Maleceptor [1] (8+) 8" 3+ 3+ 7 8 15 3 10 3+ Codex: Tyranids p103 Maleceptor [2] (5-7) 7" 4+ 4+ 7 8 N/A 3 10 3+ Codex: Tyranids p103 Maleceptor [3] (1-4) 5" 5+ 5+ 7 8 N/A 3 10 3+ Codex: Tyranids p103 Weapon Range Type S AP D Abilities Ref Massive Scything Talons (Strike) Melee Melee +3 -4 2D3 - Codex: Tyranids pMelArm Massive Scything Talons (Sweep) Melee Melee User -3 2 Each time an attack is made with this profile, make 2 hit rolls instead of 1. Codex: Tyranids pMelArm -
Venomthropes [5 PL, 105pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Fly, Infantry, Core, Sporecaster, Toxic Lashes, Feeder Tendrils, Elites
Abilities: Foul Spores (Aura), Grasping Tendrils, Toxic Miasma
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3x Venomthrope [105pts]
Selections: 3x Toxic Lashes
Unit: Venomthrope, Weapon: Toxic Lashes (Melee)
Abilities Description Ref Foul Spores (Aura) While a friendly <HIVE FLEET> unit (excluding TITANIC units) is within 6" of this unit, each time a ranged attack is made against that friendly unit, subtract 1 from that attack's hit roll. Codex: Tyranids p105 Grasping Tendrils Once per turn, when an enemy unit (excluding MONSTER and VEHICLE units) within Engagement Range of this unit is selected to Fall Back, this unit can use this ability. If it does so, roll one D6: on a 4+, that unit cannot Fall Back and must Remain Stationary instead. Codex: Tyranids p105 Toxic Miasma At the start of the Fight phase, you can select one enemy unit within 3" of this unit. Roll one D6: on a 3+, that unit suffers 1 mortal wound and is not eligible to fight this phase until after all eligible units from your army have done so. Codex: Tyranids p105 Unit M WS BS S T W A Ld Save Ref Venomthrope 8" 3+ 3+ 5 5 4 5 5 4+ Codex: Tyranids p105 Weapon Range Type S AP D Abilities Ref Toxic Lashes (Melee) Melee Melee User -1 1 Each time an attack is made with this weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of 2+ is always successful. Codex: Tyranids pMelArm -
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Fast Attack [4 PL, 90pts]
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Raveners [4 PL, 90pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Infantry, Ravener, Burrower, Core, Fast Attack
Abilities: Death from Below, Serpentine Bodies, Vicious Devourers
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Ravener [30pts]
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
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Ravener [30pts]
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
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Ravener [30pts]
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
Abilities Description Ref Death from Below During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Tyranids p86 Serpentine Bodies Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Codex: Tyranids p107 Vicious Devourers Each time a model in this unit makes a melee attack, if that model is not equipped with any ranged weapons, re-roll a hit roll of 1. Codex: Tyranids p107 Unit M WS BS S T W A Ld Save Ref Ravener 12" 3+ 3+ 5 5 4 5 5 4+ Codex: Tyranids p107 Weapon Range Type S AP D Abilities Ref Deathspitter 24" Assault 3 5 -2 1 - Codex: Tyranids pRanArm Ravener Claws Melee Melee User -2 1 - Codex: Tyranids pMelArm Rending Claw Melee Melee +1 -4 1 - Codex: Tyranids pMelArm -
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Flyer [10 PL, 180pts]
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Harpy [10 PL, 180pts]
Selections: 2x Heavy Venom Cannon [10pts], Adaptive Physiology: Synaptic Enhancement [1 PL, 10pts], Scything Wings, Stinger Salvoes
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Fly, Monster, Aircraft, Flyer, Synapse
Abilities: Airborne Predator, Death Throes (6"/D3), Hard to Hit, Hover, Manoeuvrable, Shadow in the Warp (Aura), Spore Mine Cysts, Synapse (Aura), Synaptic Enhancement, Unit: Harpy [1] (7+), Harpy [2] (4-6), Harpy [3] (1-3), Weapon: Heavy Venom Cannon, Scything Wings, Stinger Salvoes
Abilities Description Ref Airborne Predator Each time you declare a charge with this model, you can only select AIRCRAFT units as the target(s) of that charge. This model can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Codex: Tyranids p120 Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. Codex: Tyranids p120 Hard to Hit Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. Codex: Tyranids p120 Hover In your Command phase, this model can hover. If it does so, then until the start of your next Command phase, its Move characteristic becomes 15" and it loses the Airborne Predator, Hard to Hit and Manoeuvrable abilities. Codex: Tyranids p120 Manoeuvrable Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It can pivot up to 90° one more time, at any point, during the move. Codex: Tyranids p120 Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Spore Mine Cysts Once per turn, after this model has moved in your Movement phase, you can select one unit it moved across or one point on the battlefield it moved across.
• If you select a unit, roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of ten D6s): for each 4+, that unit suffers 1 mortal wound.
• If you select a point on the battlefield, set up a new friendly SPORE MINES unit of 3 models on the battlefield not within 6" of any enemy units and within 1" of the selected point. If you are playing a game that uses a points limit, this unit does not cost any Reinforcement points.Codex: Tyranids p120 Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Synaptic Enhancement This model gains the Shadow in the Warp and Synapse abilities (pg 86), and the SYNAPSE keyword. Codex: Tyranids p67 Unit M WS BS S T W A Ld Save Ref Harpy [1] (7+) 15-40" 3+ 3+ 6 7 13 4 8 3+ Codex: Tyranids p120 Harpy [2] (4-6) 15-30" 4+ 4+ 6 7 N/A 4 8 3+ Codex: Tyranids p120 Harpy [3] (1-3) 15-20" 5+ 5+ 6 7 N/A 4 8 3+ Codex: Tyranids p120 Weapon Range Type S AP D Abilities Ref Heavy Venom Cannon 36" Heavy 3 9 -3 4 - Codex: Tyranids pRanArm Scything Wings Melee Melee User -2 2 - Codex: Tyranids pMelArm Stinger Salvoes 24" Assault 8 5 -1 1 - Codex: Tyranids pRanArm
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Patrol Detachment -2CP (Tyranids) [49 PL, -6CP, 915pts]
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Configuration [-2CP]
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Detachment Command Cost [-2CP]
Categories: Configuration
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Hive Fleet
Selections: Leviathan
Categories: Configuration, Leviathan
Abilities: Adaptive (Leviathan), Hive Fleet Adaptations, Hyper-adaptation (Leviathan), Hyper-adaptations, Synaptic Control
Abilities Description Ref Adaptive (Leviathan) Each time a unit with this adaptation is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks. Codex: Tyranids p55 Hive Fleet Adaptations If every unit from your army (excluding HIVE TENDRIL LIVING ARTILLEY and UNALIGNED units) is from the same hive fleet, all HIVE TENDRIL units with this ability, and all models within them, gain a Hive Fleet Adaptation. The Hive Fleet Adaptation gained is dependant upon which hive fleet they are from.
If your hive fleet does not have an associated Hive Fleet Adaptation, you must instead create a new Hive Fleet Adaptation for them, as described on pages 60-61. This allows you to customise the rules for your hive fleet to best represent their fighting style. In either case, write down all of your Detachments' Hive Fleet Adaptations on your army roster.Codex: Tyranids p51 Hyper-adaptation (Leviathan) You can swap this hive fleet's Adaptive rule for one of the Feed Biomorphologies or Hunt Biomorphologies on page 61. Codex: Tyranids p55 Hyper-adaptations Each Hive Fleet Adaptation also has an Adaptive element to it, which can be swapped out for another rule at the start of the battle, after determining who has the first turn. There are multiple alternative rules that this Adaptive element can be swapped out for, and each hive fleet's Hyper-adaptations rule will specify which ones are available to you. Codex: Tyranids p51 Synaptic Control • Each time an attack is made against a SYNAPSE unit with this adaptation, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the attacker may have.
• Each time an attack is made against a unit with this adaptation (excluding SYNAPSE units), if that unit is within Synaptic Link range of any friendly LEVIATHAN SYNAPSE units, an unmodified wound roll of 1-2 always fails, irrespective of any abilities that the weapon or the attacker may have.Codex: Tyranids p55
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Stratagems [-4CP]
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Hive Predator [-2CP]
Selections: 2x Extra Warlord Trait [-2CP]
Categories: Stratagems
Abilities: Hive Predator
Abilities Description Ref Hive Predator Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the HIVE TENDRIL keyword. Select one HIVE TENDRIL CHARACTER model from your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); that model is only regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). Codex: Tyranids p63 -
Rarefied Enhancements [-2CP]
Selections: 2x Extra Bio-artefact [-2CP]
Categories: Stratagems
Abilities: Rarefied Enhancements
Abilities Description Ref Rarefied Enhancements Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the HIVE TENDRIL keyword. Select one HIVE TENDRIL CHARACTER model from your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). Codex: Tyranids p63
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No Force Org Slot [8 PL, 120pts]
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Tyrant Guard [8 PL, 120pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Infantry, Core, No Force Org Slot
Abilities: Ablative Brood, Guardian Organism, Tyrant Goading
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3x Tyrant Guard (Lash/Sword) [120pts]
Selections: 3x Lash Whip and Bonecleaver, 3x Two Rending Claws
Categories: Lash Whip
Abilities: Lash Whip, Unit: Tyrant Guard, Weapon: Bonecleaver, Rending Claw
Abilities Description Ref Ablative Brood If your army is Battle-forged, then for each <HIVE FLEET> HIVE TYRANT model included in a Detachment, you can include one <HIVE FLEET> TYRANT GUARD unit in that Detachment without it taking up a Battlefield Role slot. Codex: Tyranids p101 Guardian Organism While a friendly <HIVE FLEET> HIVE TYRANT model is within 3" of this unit, that HIVE TYRANT can use the Look Out, Sir rule even if this unit contains fewer than 3 models. Hive Tyrants within range of this ability gain the benefits of Look Out, Sir even though they are Character units with a Wounds characteristic greater than 9. The Balance Dataslate p1 Lash Whip The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1. Codex: Tyranids pOthArm Tyrant Goading While this unit is within 3" of any friendly <HIVE FLEET> HIVE TYRANT models, add 1 to the Attacks characteristic of models in this unit. Codex: Tyranids p101 Unit M WS BS S T W A Ld Save Ref Tyrant Guard 6" 3+ 4+ 5 6 4 3 5 2+ Codex: Tyranids p101 Weapon Range Type S AP D Abilities Ref Bonecleaver Melee Melee User -1 2 - Codex: Tyranids pMelArm Rending Claw Melee Melee +1 -4 1 - Codex: Tyranids pMelArm -
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HQ [11 PL, 190pts]
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Winged Hive Tyrant [11 PL, 190pts]
Selections: Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Onslaught, Power: Paroxysm, Prehensile Pincer Tail, Relic: The Reaper of Obilterax, Tyrant Talons, Warlord Trait: Adaptive Biology
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Character, Monster, Psyker, Hive Tyrant, Synapse, Horned Chitin, Fly, HQ, Lash Whip, Leviathan
Abilities: Adaptive Biology, Death from Above, Death Throes (6"/D3), Lash Whip, Prehensile Pincer Tail, Psychic Barrier, Shadow in the Warp (Aura), Synapse (Aura), The Reaper of Obilterax, Will of the Hive Mind, Psychic Power: Hive Nexus, Onslaught, Paroxysm, Psyker: Winged Hive Tyrant, Unit: Winged Hive Tyrant [1] (7+), Winged Hive Tyrant [2] (4-6), Winged Hive Tyrant [3] (1-3), Weapon: Monstrous Bonesword, Tyrant Talons
Abilities Description Ref Adaptive Biology Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Tyranids p68 Death from Above During deployment, you can set up this model high in the skies instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models, and, until the end of the turn, you can re-roll charge rolls made for this model. Codex: Tyranids p89 Death Throes (6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. Codex: Tyranids p89 Lash Whip The bearer gains the LASH WHIP keyword. Each time the bearer makes a melee attack, re-roll a hit roll of 1. Codex: Tyranids pOthArm Prehensile Pincer Tail Each time the bearer is selected to fight, when resolving its attacks you can re-roll one hit roll or one wound roll. Codex: Tyranids pOthArm Psychic Barrier This model has a 4+ invulnerable save. Codex: Tyranids p89 Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 The Reaper of Obilterax Model equipped with bonesword or monstrous bonesword only. That model's bonesword or monstrous bonesword gains the following abilities:
• Each time an attack is made with this weapon, if that attack successfully wounds the target, the target suffers 1 mortal wound in addition to any other damage.
• Each time an attack made with this weapon is allocated to an enemy model, that model cannot use any rules to ignore the wounds it loses.Codex: Tyranids p70 Will of the Hive Mind In your Command phase, select one friendly <HIVE FLEET> CORE unit within Synaptic Link range (pg 87) of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Codex: Tyranids p89 Psychic Power Warp Charge Range Details Ref Hive Nexus 7 Synaptic Link Blessing: Select one friendly CORE LEVIATHAN unit within Synaptic Link range of this PSYKER and select one Synaptic Imperative ability of a friendly LEVIATHAN SYNAPSE model that is also within Synaptic Link range of this PSYKER. Until the start of your next turn, that unit benefits from that SYNAPSE model's Synaptic Imperative ability as if it was active for your army (in addition to the one that is currently active for your army) and as if they were within 6" of one another. Codex: Tyranids p55 Onslaught 6 Synaptic Link Blessing: Select one friendly <HiVE FLEET> unit within Synaptic Link range of this PSYKER. Until the start of your next Psychic phase:
• Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.
• Models in that unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
• That unit is eligible to declare a charge in a turn in which it Advanced.Codex: Tyranids p69 Paroxysm 7 Synaptic Link or 18" Malediction: Select one enemy unit within Synaptic Link range of this PSYKER or one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase:
• That unit cannot fire Overwatch or Set to Defend.
• Each time a model in that unit makes a melee attack, subtract 1 from that attack's wound roll.Codex: Tyranids p69 Psyker Cast Deny Powers Known Other Ref Winged Hive Tyrant 2 1 Smite + 2 Hive Mind - Unit M WS BS S T W A Ld Save Ref Winged Hive Tyrant [1] (7+) 16" 2+ 2+ 7 7 12 5 10 3+ Codex: Tyranids p89 Winged Hive Tyrant [2] (4-6) 12" 3+ 3+ 7 7 N/A 5 10 3+ Codex: Tyranids p89 Winged Hive Tyrant [3] (1-3) 8" 4+ 4+ 7 7 N/A 5 10 3+ Codex: Tyranids p89 Weapon Range Type S AP D Abilities Ref Monstrous Bonesword Melee Melee +3 -4 3 - Codex: Tyranids pMelArm Tyrant Talons Melee Melee User -3 1 Each time the bearer fights, it makes 2 additional attacks with this weapon. Codex: Tyranids p89
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Troops [12 PL, 275pts]
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Tyranid Warriors [12 PL, 275pts]
Selections: Adrenal Glands [15pts], Flesh Hooks [5pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Synapse, Infantry, Core, Troops, Adrenal Glands, Flesh Hooks
Abilities: Adrenal Glands, Flesh Hooks, Shadow in the Warp (Aura), Synapse (Aura), Warrior Spawning
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Tyranid Warrior [30pts]
Selections: Barbed Strangler [5pts], Dual Boneswords
Unit: Tyranid Warrior, Weapon: Barbed Strangler, Dual Boneswords
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Tyranid Warrior [30pts]
Selections: Barbed Strangler [5pts], Dual Boneswords
Unit: Tyranid Warrior, Weapon: Barbed Strangler, Dual Boneswords
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Tyranid Warrior [30pts]
Selections: Barbed Strangler [5pts], Dual Boneswords
Unit: Tyranid Warrior, Weapon: Barbed Strangler, Dual Boneswords
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Tyranid Warrior [30pts]
Selections: Dual Boneswords, Venom Cannon [5pts]
Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon
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Tyranid Warrior [30pts]
Selections: Dual Boneswords, Venom Cannon [5pts]
Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon
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Tyranid Warrior [30pts]
Selections: Dual Boneswords, Venom Cannon [5pts]
Unit: Tyranid Warrior, Weapon: Dual Boneswords, Venom Cannon
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
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Tyranid Warrior [25pts]
Selections: Deathspitter, Dual Boneswords
Unit: Tyranid Warrior, Weapon: Deathspitter, Dual Boneswords
Abilities Description Ref Adrenal Glands The bearer gains the ADRENAL GLANDS keyword. Add 1" to the Move characteristic and add 1 to the Strength characteristic of the bearer. Codex: Tyranids pOthArm Flesh Hooks The bearer gains the FLESH HOOKS keyword. When the bearer's unit makes a Normal Move, Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. Codex: Tyranids pOthArm Shadow in the Warp (Aura) While an enemy PSYKER unit is within 18" of this unit:
• Subtract 1 from Psychic tests taken for that enemy unit.
• Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.Codex: Tyranids p86 Synapse (Aura) While a friendly <HIVE FLEET> unit is within 6" of this unit, that unit automatically passes Morale tests. Codex: Tyranids p86 Warrior Spawning If your army is Battle-forged, then for each Detachment that includes any <HIVE FLEET> TYRANID WARRIORS units, one <HIVE FLEET> TYRANID PRIME model can be included in that Detachment without taking up a Battlefield Role slot. Codex: Tyranids p97 Unit M WS BS S T W A Ld Save Ref Tyranid Warrior 6" 3+ 3+ 5 5 3 3 9 4+ Codex: Tyranids p97 Weapon Range Type S AP D Abilities Ref Barbed Strangler 36" Assault D6 6 -1 1 Blast Codex: Tyranids pRanArm Deathspitter 24" Assault 3 5 -2 1 - Codex: Tyranids pRanArm Dual Boneswords Melee Melee +2 -2 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm Venom Cannon 36" Assault D3 8 -3 2 Blast Codex: Tyranids pRanArm -
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Fast Attack [4 PL, 90pts]
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Raveners [4 PL, 90pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Infantry, Ravener, Burrower, Core, Fast Attack
Abilities: Death from Below, Serpentine Bodies, Vicious Devourers
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Ravener [30pts]
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
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Ravener [30pts]
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
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Ravener [30pts]
Selections: Deathspitter, Ravener Claws, Two Rending Claws
Unit: Ravener, Weapon: Deathspitter, Ravener Claws, Rending Claw
Abilities Description Ref Death from Below During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Tyranids p86 Serpentine Bodies Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Codex: Tyranids p107 Vicious Devourers Each time a model in this unit makes a melee attack, if that model is not equipped with any ranged weapons, re-roll a hit roll of 1. Codex: Tyranids p107 Unit M WS BS S T W A Ld Save Ref Ravener 12" 3+ 3+ 5 5 4 5 5 4+ Codex: Tyranids p107 Weapon Range Type S AP D Abilities Ref Deathspitter 24" Assault 3 5 -2 1 - Codex: Tyranids pRanArm Ravener Claws Melee Melee User -2 1 - Codex: Tyranids pMelArm Rending Claw Melee Melee +1 -4 1 - Codex: Tyranids pMelArm -
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Heavy Support [14 PL, 240pts]
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Carnifexes [7 PL, 120pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Carnifex, Monster, Core, Heavy Support
Abilities: Armoured Exoskeleton, Blistering Assault, Death Throes (3"/1), Monstrous Brood
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Carnifex [7 PL, 120pts]
Selections: Enhanced Senses [10pts], Heavy Venom Cannon [10pts], Two Carnifex Scything Talons
Abilities: Enhanced Senses, Unit: Carnifex (Enhanced Senses), Weapon: Carnifex Scything Talon, Heavy Venom Cannon
Abilities Description Ref Armoured Exoskeleton Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other abilities that reduce the Damage of characteristic of an attack. Codex: Tyranids p113 Blistering Assault Each time this model fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model. Codex: Tyranids p113 Death Throes (3"/1) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 1 mortal wound. Codex: Tyranids p113 Enhanced Senses The bearer has a Balistic Skill of 3+. Codex: Tyranids pOthArm Monstrous Brood When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. Codex: Tyranids p113 Unit M WS BS S T W A Ld Save Ref Carnifex (Enhanced Senses) 8" 3+ 3+ 6 7 9 4 6 2+ Codex: Tyranids p113 Weapon Range Type S AP D Abilities Ref Carnifex Scything Talon Melee Melee User -3 3 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm Heavy Venom Cannon 36" Heavy 3 9 -3 4 - Codex: Tyranids pRanArm -
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Carnifexes [7 PL, 120pts]
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: <Hive Fleet>, Carnifex, Monster, Core, Heavy Support
Abilities: Armoured Exoskeleton, Blistering Assault, Death Throes (3"/1), Monstrous Brood
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Carnifex [7 PL, 120pts]
Selections: Enhanced Senses [10pts], Heavy Venom Cannon [10pts], Two Carnifex Scything Talons
Abilities: Enhanced Senses, Unit: Carnifex (Enhanced Senses), Weapon: Carnifex Scything Talon, Heavy Venom Cannon
Abilities Description Ref Armoured Exoskeleton Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other abilities that reduce the Damage of characteristic of an attack. Codex: Tyranids p113 Blistering Assault Each time this model fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model. Codex: Tyranids p113 Death Throes (3"/1) When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 3" suffers 1 mortal wound. Codex: Tyranids p113 Enhanced Senses The bearer has a Balistic Skill of 3+. Codex: Tyranids pOthArm Monstrous Brood When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up within 6" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. Codex: Tyranids p113 Unit M WS BS S T W A Ld Save Ref Carnifex (Enhanced Senses) 8" 3+ 3+ 6 7 9 4 6 2+ Codex: Tyranids p113 Weapon Range Type S AP D Abilities Ref Carnifex Scything Talon Melee Melee User -3 3 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Tyranids pMelArm Heavy Venom Cannon 36" Heavy 3 9 -3 4 - Codex: Tyranids pRanArm -
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