GT#3 Rückrunde Pierre (Warhammer 40,000 9th Edition) [96 PL, 7CP, 2,000pts]

  • Patrol Detachment -2CP (Imperium - Adeptus Astartes - Space Wolves) [33 PL, 7CP, 695pts]

    Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [10CP]

      • **Chapter Selector**

        Selections: Born Heroes , Custom Chapter, Space Wolves Successor, Warded

        Categories: Configuration, PC: SW

        Abilities: Born Heroes , Warded


        Abilities Description Ref
        Born Heroes Each time a model with this tactic makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's hit roll.
        Warded Each time a model with this tactic would lose a wound as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost [-2CP]

        Categories: Configuration

    • Stratagems [-3CP]

      • A Trophy Bestowed [-1CP]

        Categories: Stratagems

      • Stratagem: Relic of the Chapter [-2CP]

        Selections: 2x Number of Extra Relics [-2CP]

        Categories: Stratagems

    • HQ [13 PL, 245pts]

      • Chaplain [7 PL, 130pts]

        Selections: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Boltgun, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Jump Pack [1 PL, 25pts], Litany of Hate, The Wulfen Stone

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Chaplain, Priest, HQ, Wolf Priest, Master of Sanctity, Fly, Jump Pack

        Rules: Angels of Death, Death from Above

        Abilities: 5. Recitation of Focus, 6. Canticle of Hate (Aura), Litany of Hate, Master of Sanctity, Rosarius, Savage Fury, Spiritual Leaders, The Wulfen Stone, Unit: Chaplain (Jump Pack), Weapon: Boltgun, Crozius arcanum, Frag grenades, Krak grenades


        Abilities Description Ref
        5. Recitation of Focus If this litany is inspiring, select one friendly CORE or CHARACTER unit within 6" of this PRIEST.. Each time a model in that unit makes a ranged attack, add 1 to that attack's hit roll.
        6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
        - Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
        - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.
        Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll
        Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
        Rosarius This model has a 4+ invulnerable save.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        The Wulfen Stone - The bearer has the following ability: "Bestial Charge (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of the bearer you can re-roll charge rolls made for that unit.
        - Once per battle, at the start of the Fight phase, the bearer can evoke the spirits of the Wulfen. If it does, select one friendly SPACE WOLVES unit within 6" of the bearer that has the Savage Fury ability; until the end of the phase, each time a model in that unit makes an attack, the additional hit scored as a result of the Savage Fury ability is activated on an unmodified roll of 5+ for that attack.
        Unit MWSBSSTWALdSave Ref
        Chaplain (Jump Pack) 12"2+3+444393+
        Weapon RangeTypeSAPDAbilities Ref
        Boltgun 24"Rapid Fire 1401-
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Librarian [6 PL, 115pts]

        Selections: 2. Murderous Hurricane, 5. Storm Caller, Boltgun, Force axe, Frag & Krak grenades, Jump Pack [1 PL, 25pts], Smite, The Armour of Russ

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Psyker, Librarian, HQ, Fly, Jump Pack

        Rules: Angels of Death, Death from Above

        Abilities: Psychic Hood, Savage Fury, The Armour of Russ, Psychic Power: Murderous Hurricane, Smite, Storm Caller, Psyker: Psyker, Unit: Librarian (Jump Pack), Weapon: Boltgun, Force axe, Frag grenades, Krak grenades


        Abilities Description Ref
        Psychic Hood Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        The Armour of Russ - The bearer has a Save characteristic of 2+ and a 4+ invulnerable save.
        - At the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer. That unit is not eligible to fight this phase until after all eligible units from your army have done so.
        Psychic Power Warp ChargeRangeDetails Ref
        Murderous Hurricane 618"Malediction: Murderous Hurricane has a warp charge value of 6. If manifested, select a one enemy unit within 18" of this psyker. Until the start of your next Psychic phase:
        - If the unit is not wholly on or within a terrain feature, that unit cannot fire Overwatch.
        - In the Fight phase, that unit is not eligible to fight until after all eligible SPACE WOLVES units from your army have done so.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Storm Caller 66"Blessing (Aura): Storm Caller has a warp charge value of 6. If manifested, until the start of your next Psychic phase, while their unit is within 6" of this PSYKER, friendly SPACE WOLVES models receive the benefit of light cover.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 21Smite & 2 Librarius-
        Unit MWSBSSTWALdSave Ref
        Librarian (Jump Pack) 12"3+3+444393+
        Weapon RangeTypeSAPDAbilities Ref
        Boltgun 24"Rapid Fire 1401-
        Force axe MeleeMelee+2-2D3-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Troops [6 PL, 130pts]

      • Infiltrator Squad [6 PL, 130pts]

        Selections: Helix gauntlet [10pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions, Objective Secured

        Abilities: Helix gauntlet, Omni-scramblers, Savage Fury

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Helix gauntlet Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage charactertistic of that attack is changed to 0.
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
    • Elites [12 PL, 290pts]

      • Wulfen [6 PL, 145pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Wulfen, Elites, Infantry

        Rules: Angels of Death

        Abilities: Bestial Rage, Death Frenzy, Savage Fury, Savage Killers, Wulfen Howl (Aura), Unit: Wulfen

        • Wulfen Pack Leader [25pts]

          Selections: Wulfen Frost claws [5pts]

          Unit: Wulfen Pack Leader, Weapon: Wulfen Frost claws

        • 4x Wulfen w/ thunder hammer & storm shield [120pts]

          Selections: 4x Storm Shield, 4x Thunder Hammer [40pts]

          Abilities: Storm shield, Weapon: Thunder hammer


        Abilities Description Ref
        Bestial Rage This unit cannot perform any actions, as described in the Warhammer 40,000 Core book.
        Death Frenzy Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Savage Killers Each time you make an attack for a model in this unit, if your army benefits from Combat Doctrines, the Assault Doctrine is treated as being active for your army for that attack. In addition, this unit is always treated as having made a charge move for the purposes of the Shock Assault ability.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Wulfen Howl (Aura) While a friendly SPACE WOLVES INFANTRY, SPACE WOLVES BIKER or SPACE WOLVES CAVALRY unit is within 6" of this unit, you can re-roll charge rolls made for that unit. While a friendly SPACE WOLVES BLOOD CLAWS unit is within 12" of this unit, you can re-roll charge rolls made for that unit.
        Unit MWSBSSTWALdSave Ref
        Wulfen 8"3+5+552374+
        Wulfen Pack Leader 8"3+5+552474+
        Weapon RangeTypeSAPDAbilities Ref
        Thunder hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
        Wulfen Frost claws MeleeMelee+1-21Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed wound rolls for this weapon.
      • Wulfen [6 PL, 145pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Wulfen, Elites, Infantry

        Rules: Angels of Death

        Abilities: Bestial Rage, Death Frenzy, Savage Fury, Savage Killers, Wulfen Howl (Aura), Unit: Wulfen

        • Wulfen Pack Leader [25pts]

          Selections: Wulfen Frost claws [5pts]

          Unit: Wulfen Pack Leader, Weapon: Wulfen Frost claws

        • 4x Wulfen w/ thunder hammer & storm shield [120pts]

          Selections: 4x Storm Shield, 4x Thunder Hammer [40pts]

          Abilities: Storm shield, Weapon: Thunder hammer


        Abilities Description Ref
        Bestial Rage This unit cannot perform any actions, as described in the Warhammer 40,000 Core book.
        Death Frenzy Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Savage Killers Each time you make an attack for a model in this unit, if your army benefits from Combat Doctrines, the Assault Doctrine is treated as being active for your army for that attack. In addition, this unit is always treated as having made a charge move for the purposes of the Shock Assault ability.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Wulfen Howl (Aura) While a friendly SPACE WOLVES INFANTRY, SPACE WOLVES BIKER or SPACE WOLVES CAVALRY unit is within 6" of this unit, you can re-roll charge rolls made for that unit. While a friendly SPACE WOLVES BLOOD CLAWS unit is within 12" of this unit, you can re-roll charge rolls made for that unit.
        Unit MWSBSSTWALdSave Ref
        Wulfen 8"3+5+552374+
        Wulfen Pack Leader 8"3+5+552474+
        Weapon RangeTypeSAPDAbilities Ref
        Thunder hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
        Wulfen Frost claws MeleeMelee+1-21Each time the bearer fights, it can make 1 additional attack with this weapon. You can re-roll failed wound rolls for this weapon.
    • Fast Attack [2 PL, 30pts]

      • Cyberwolves [1 PL, 15pts]

        Categories: Fast Attack, Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Beast, Cyberwolves

        • Cyberwolf [15pts]

          Selections: Teeth and claws

          Abilities: Swift Hunters, Unit: Cyberwolf, Weapon: Teeth and claws


        Abilities Description Ref
        Swift Hunters This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".
        Unit MWSBSSTWALdSave Ref
        Cyberwolf 10"3+-442364+
        Weapon RangeTypeSAPDAbilities Ref
        Teeth and claws MeleeMeleeUser-11-
      • Cyberwolves [1 PL, 15pts]

        Categories: Fast Attack, Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Beast, Cyberwolves

        • Cyberwolf [15pts]

          Selections: Teeth and claws

          Abilities: Swift Hunters, Unit: Cyberwolf, Weapon: Teeth and claws


        Abilities Description Ref
        Swift Hunters This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".
        Unit MWSBSSTWALdSave Ref
        Cyberwolf 10"3+-442364+
        Weapon RangeTypeSAPDAbilities Ref
        Teeth and claws MeleeMeleeUser-11-
  • Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [63 PL, 1,305pts]

    Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration

      • **Chapter Selector**

        Selections: Born Heroes , Custom Chapter, Space Wolves Successor, Warded

        Categories: Configuration, PC: SW

        Abilities: Born Heroes , Warded


        Abilities Description Ref
        Born Heroes Each time a model with this tactic makes a melee attack, if that model's unit made a charge move this turn, add 1 to that attack's hit roll.
        Warded Each time a model with this tactic would lose a wound as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
      • Detachment Command Cost

        Categories: Configuration

    • HQ [8 PL, 155pts]

      • Chapter Master [8 PL, 155pts]

        Selections: Bolt pistol, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Frost Weapon, Jump Pack [1 PL, 25pts], Lightning Claw (Pair) [5pts], The Imperium's Sword, Warlord

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, HQ, Warlord, Fly, Jump Pack, Chapter Master

        Rules: Angels of Death, Death from Above

        Abilities: Chapter Master, Frost Weapon, Iron Halo, Rites of Battle, Savage Fury, The Imperium's Sword, Unit: Captain (Jump Pack), Weapon: Bolt pistol, Frag grenades, Krak grenades, Lightning claw


        Abilities Description Ref
        Chapter Master In your Command phase select one friendly <CHAPTER> CORE or <CHAPTER> CHARACTER within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Frost Weapon When you give a model this Relic, select one of the following weapons that the model is equipped with: lightning claw, master-crafted power axe, master-crafted power sword, power axe, power sword. Add 1 to the Strength and Damage characteristics of that weapon (if the model is equipped with two lightning claws, improve the characteristics of both weapons). That weapon (or weapons, if the model is equipped with two lightning claws) is considered to be a Chapter Relic.
        Iron Halo This model has a 4+ invulnerable save.
        Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        The Imperium's Sword You can re-roll charge rolls made for this WARLORD
        Each time this WARLORD fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight phase is resolved, add 1 to its Strength and Attacks characteristics
        Unit MWSBSSTWALdSave Ref
        Captain (Jump Pack) 12"2+2+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
    • Troops [6 PL, 130pts]

      • Infiltrator Squad [6 PL, 130pts]

        Selections: Helix gauntlet [10pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions, Objective Secured

        Abilities: Helix gauntlet, Omni-scramblers, Savage Fury

        • 4x Infiltrator [96pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Helix gauntlet Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage charactertistic of that attack is changed to 0.
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
    • Elites [32 PL, 679pts]

      • Wolf Guard [14 PL, 244pts]

        Selections: Jump Pack [2 PL, 32pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Wolf Guard, Elites, Core, Fly, Jump Pack

        Rules: Angels of Death

        Abilities: Jump Pack Assault, Savage Fury

        • Wolf Guard [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [26pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [4pts]

          Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [25pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

          Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [25pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

          Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [25pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

          Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [25pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

          Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard [25pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Lightning Claw [3pts]

          Unit: Wolf Guard (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw

        • Wolf Guard Pack Leader [35pts]

          Selections: Frag & Krak grenades, Storm shield [4pts], Thunder hammer [12pts]

          Categories: Infantry, Core, Wolf Guard

          Rules: Angels of Death

          Abilities: Savage Fury, Storm shield, Unit: Wolf Guard Pack Leader (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer


        Abilities Description Ref
        Jump Pack Assault If this model has a jump pack, when you set it up during deployment, it can be set up high in the skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden assault to arrive on the battlefield at the end of any of your Movement phases; when it does so set it up anywhere that is more than 9" from any enemy models.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Wolf Guard (Jump Pack) 12"3+3+442283+
        Wolf Guard Pack Leader (Jump Pack) 12"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
        Thunder hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
      • Wolf Guard Terminators [18 PL, 435pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Terminator, Wolf Guard, Elites, Core

        Rules: Angels of Death, Teleport Strike

        Abilities: Crux Terminatus, Savage Fury, Unit: Wolf Guard in Terminator Armour

        • Wolf Guard in Terminator Armour [38pts]

          Selections: Combi-plasma [5pts], Lightning Claw

          Rules: Combi Weapon

          Weapon: Boltgun, Lightning claw, Plasma gun, Standard, Plasma gun, Supercharge

        • Wolf Guard in Terminator Armour [38pts]

          Selections: Combi-plasma [5pts], Lightning Claw

          Rules: Combi Weapon

          Weapon: Boltgun, Lightning claw, Plasma gun, Standard, Plasma gun, Supercharge

        • Wolf Guard in Terminator Armour [38pts]

          Selections: Combi-plasma [5pts], Lightning Claw

          Rules: Combi Weapon

          Weapon: Boltgun, Lightning claw, Plasma gun, Standard, Plasma gun, Supercharge

        • Wolf Guard in Terminator Armour [38pts]

          Selections: Combi-plasma [5pts], Lightning Claw

          Rules: Combi Weapon

          Weapon: Boltgun, Lightning claw, Plasma gun, Standard, Plasma gun, Supercharge

        • Wolf Guard in Terminator Armour [38pts]

          Selections: Combi-plasma [5pts], Lightning Claw

          Rules: Combi Weapon

          Weapon: Boltgun, Lightning claw, Plasma gun, Standard, Plasma gun, Supercharge

        • Wolf Guard in Terminator Armour [38pts]

          Selections: Combi-plasma [5pts], Lightning Claw

          Rules: Combi Weapon

          Weapon: Boltgun, Lightning claw, Plasma gun, Standard, Plasma gun, Supercharge

        • Wolf Guard in Terminator Armour [33pts]

          Selections: Lightning Claw, Storm shield

          Abilities: Storm shield, Weapon: Lightning claw

        • Wolf Guard in Terminator Armour [63pts]

          Selections: Combi-plasma [5pts], Cyclone missile launcher [25pts], Lightning Claw

          Rules: Combi Weapon

          Weapon: Boltgun, Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Lightning claw, Plasma gun, Standard, Plasma gun, Supercharge

        • Wolf Guard in Terminator Armour [63pts]

          Selections: Combi-plasma [5pts], Cyclone missile launcher [25pts], Lightning Claw

          Rules: Combi Weapon

          Weapon: Boltgun, Cyclone missile launcher, Frag missile, Cyclone missile launcher, Krak missile, Lightning claw, Plasma gun, Standard, Plasma gun, Supercharge

        • Wolf Guard Terminator Pack Leader [48pts]

          Selections: Combi-plasma [5pts], Thunder hammer [10pts]

          Categories: Infantry, Core, Terminator, Wolf Guard

          Rules: Angels of Death, Combi Weapon

          Abilities: Crux Terminatus, Savage Fury, Unit: Wolf Guard Terminator Pack Leader (Wolf Guard), Weapon: Boltgun, Plasma gun, Standard, Plasma gun, Supercharge, Thunder hammer


        Abilities Description Ref
        Crux Terminatus This model has a 5+ invulnerable save.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Wolf Guard in Terminator Armour 5"3+3+443282+
        Wolf Guard Terminator Pack Leader (Wolf Guard) 5"3+3+443382+
        Weapon RangeTypeSAPDAbilities Ref
        Boltgun 24"Rapid Fire 1401-
        Cyclone missile launcher, Frag missile 36"Heavy 2D6401Blast.
        Cyclone missile launcher, Krak missile 36"Heavy 28-2D6-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
        Plasma gun, Standard 24"Rapid Fire 17-31-
        Plasma gun, Supercharge 24"Rapid Fire 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Thunder hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
    • Fast Attack [1 PL, 15pts]

      • Cyberwolves [1 PL, 15pts]

        Categories: Fast Attack, Faction: Imperium, Faction: Adeptus Astartes, Faction: Space Wolves, Beast, Cyberwolves

        • Cyberwolf [15pts]

          Selections: Teeth and claws

          Abilities: Swift Hunters, Unit: Cyberwolf, Weapon: Teeth and claws


        Abilities Description Ref
        Swift Hunters This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".
        Unit MWSBSSTWALdSave Ref
        Cyberwolf 10"3+-442364+
        Weapon RangeTypeSAPDAbilities Ref
        Teeth and claws MeleeMeleeUser-11-
    • Heavy Support [16 PL, 326pts]

      • Long Fangs [8 PL, 163pts]

        Selections: Armorium Cherub [5pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Long Fangs, Heavy Support, Core

        Rules: Angels of Death

        Abilities: Armorium Cherub, Savage Fury, Signum

        • Long Fang [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Unit: Long Fang, Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Long Fang [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Unit: Long Fang, Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Long Fang [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Unit: Long Fang, Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Long Fang [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Unit: Long Fang, Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Long Fang [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Unit: Long Fang, Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Long Fang Pack Leader [18pts]

          Selections: Astartes Chainsword, Frag & Krak grenades

          Unit: Long Fang Pack Leader, Weapon: Astartes Chainsword, Frag grenades, Krak grenades

          • Boltgun and Bolt Pistol

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Abilities Description Ref
        Armorium Cherub Once per battle, in your shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of it's ranged weapons again.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Signum In your Shooting phase, each time this unit shoots, if it contains a Devastator Marine Sergeant, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+.
        Unit MWSBSSTWALdSave Ref
        Long Fang 6"3+3+442183+
        Long Fang Pack Leader 6"3+3+442283+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Grav-cannon 30"Heavy 45-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-
      • Long Fangs [8 PL, 163pts]

        Selections: Armorium Cherub [5pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Long Fangs, Heavy Support, Core

        Rules: Angels of Death

        Abilities: Armorium Cherub, Savage Fury, Signum

        • Long Fang [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Unit: Long Fang, Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Long Fang [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Unit: Long Fang, Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Long Fang [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Unit: Long Fang, Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Long Fang [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Unit: Long Fang, Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Long Fang [28pts]

          Selections: Bolt pistol, Frag & Krak grenades, Grav-cannon [10pts]

          Unit: Long Fang, Weapon: Bolt pistol, Frag grenades, Grav-cannon, Krak grenades

        • Long Fang Pack Leader [18pts]

          Selections: Astartes Chainsword, Frag & Krak grenades

          Unit: Long Fang Pack Leader, Weapon: Astartes Chainsword, Frag grenades, Krak grenades

          • Boltgun and Bolt Pistol

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Abilities Description Ref
        Armorium Cherub Once per battle, in your shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of it's ranged weapons again.
        Savage Fury Whilst the Assault Doctrine is active, if an unmodified hit roll of 6 is made for an attack made with a melee weapon by a unit with this ability, that attack scores 1 additional hit on the target.
        Signum In your Shooting phase, each time this unit shoots, if it contains a Devastator Marine Sergeant, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+.
        Unit MWSBSSTWALdSave Ref
        Long Fang 6"3+3+442183+
        Long Fang Pack Leader 6"3+3+442283+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Grav-cannon 30"Heavy 45-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Armour of Contempt: Each time an attack is allocated to an ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls for this weapon. ()

Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()

Objective Secured: Troops units in ADEPTUS ASTARTES Detachments gain the Objective Secured ability.

A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), thne the obhjective marker is controlled by the player who has the mosty models within range of that objective marker as usual. ()

Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()


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