Ultras 2000 p (Warhammer 40,000 9th Edition) [103 PL, 9CP, 2,000pts]

  • Battalion Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [103 PL, 9CP, 2,000pts]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [12CP]

      • **Chapter Selector**

        Selections: Ultramarines

        Categories: PC: UM, Configuration

        Rules: Codex Discipline

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

    • Stratagems [-2CP]

      • Strategem: Relics of the Chapter [-2CP]

        Selections: 2x Number of Extra Relics [-2CP]

        Categories: Stratagems

    • HQ [16 PL, -1CP, 315pts]

      • Captain in Gravis Armour [6 PL, -1CP, 120pts]

        Selections: Boltstorm gauntlet, Power sword, Rites of War, Stratagem: Hero of the Chapter [-1CP], The Sanctic Halo

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, Mk X Gravis, Primaris, HQ

        Rules: Angels of Death

        Abilities: Gravis Fighting Style, Iron Halo, Rites of Battle, Rites of War, The Sanctic Halo, Unit: Captain in Gravis Armour, Weapon: Boltstorm gauntlet (Melee), Boltstorm gauntlet (Shooting), Power sword


        Abilities Description Ref
        Gravis Fighting Style - If this model is equipped with an Astartes Chainsword, each time the bearer fights, it can make 2 additional attacks with that weapon. (To a maximum of 3)
        - If this model is equipped with a Power Sword, each time the bearer fights, it can make 2 additional attacks with that weapon.
        - If this model is equipped with a Power Fist, each time the bearer fights, it can make 1 additional attack with that weapon

        This ability cannot be used with a Relic which replaces any of these weapons.
        Iron Halo This model has a 4+ invulnerable save.
        Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        Rites of War While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability.
        The Sanctic Halo The bearer of the Santic Halo has a 3+ invulnerable save and can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a Psyker.
        Unit MWSBSSTWALdSave Ref
        Captain in Gravis Armour 5"2+2+457593+
        Weapon RangeTypeSAPDAbilities Ref
        Boltstorm gauntlet (Melee) MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
        Boltstorm gauntlet (Shooting) 18"Pistol 3411
        Power sword MeleeMelee+1-31-
      • Primaris Librarian [5 PL, 95pts]

        Selections: 2) Might of Heroes, 6) Psychic Fortress (Aura), Bolt pistol, Force sword, Frag & Krak grenades

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Librarian, Primaris, Psyker, HQ

        Rules: Angels of Death

        Abilities: Psychic Hood, Psychic Power: 2) Might of Heroes, 6) Psychic Fortress (Aura), Psyker: Primaris Librarian, Unit: Primaris Librarian, Weapon: Bolt pistol, Force sword, Frag grenades, Krak grenades


        Abilities Description Ref
        Psychic Hood Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test
        Psychic Power Warp ChargeRangeDetails Ref
        2) Might of Heroes 612"Details: Blessing: Might of Heroes has a warp charge value of 6. If manifested, select one friendly <Chapter> Core or <Chapter> Character model within 12" of this Psyker. Until the start of your next Psychic phase, add 1 to that model's Strength, Toughness, and Attacks characteristics (if a unit has more than one Toughness characteristic, use the lowest Toughness characteristic when resolving any rules).
        6) Psychic Fortress (Aura) 618"Details: Blessing (Aura): Psychic Fortress has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, while a friendly <Chapter> unit is within 6" of this Psyker, models in that nit have a 5+ invulnerable save.
        Psyker CastDenyPowers KnownOther Ref
        Primaris Librarian 21Smite, 2 Librarius-
        Unit MWSBSSTWALdSave Ref
        Primaris Librarian 6"3+3+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Force sword MeleeMelee+1-3D3-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Primaris Techmarine [5 PL, 100pts]

        Selections: Chapter Command: Master of the Forge [1 PL, 20pts], Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Seal of Oath, Servo-arm, Storm of Fire, Warlord

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character, HQ, Master of the Forge, Warlord

        Rules: Angels of Death

        Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Master of the Forge, Seal of Oath, Storm of Fire, Unit: Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian power axe, Servo-arm


        Abilities Description Ref
        Awaken the Machine Spirits In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn.
        Blessing of the Omnissiah At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.
        Master of the Forge Each time this model repairs a model using its Blessing of the Omnissiah ability, that model regains up to 3 lost wounds instead of D3
        Seal of Oath At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, the bearer has the following ability: ‘Seal of Oath (Aura): While a friendly Ultramarines Core or Ultramarines Character unit is within 6" of the bearer, each
        time a model in that unit makes an attack against the enemy unit you selected at the start of the first battle round, you can re-roll that attack’s hit roll and you can re-roll that attack’s wound roll.
        Storm of Fire While a friendly <CHAPTER> CORE is within 6" of this WARLORD, each time a model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the armour penetration characteristic of that attack by 1
        Unit MWSBSSTWALdSave Ref
        Primaris Techmarine 6"3+2+445482+
        Weapon RangeTypeSAPDAbilities Ref
        Forge bolter 24"Assault 35-12Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades
        Frag grenades 6"Grenade D6301Blast.
        Grav-pistol 12"Pistol 15-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-
        Mechadendrite MeleeMelee+101Each time the bearer fights, it makes 2 additional attacks with this weapon
        Omnissian power axe MeleeMelee+2-22-
        Servo-arm MeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
    • Troops [24 PL, 500pts]

      • Heavy Intercessor Squad [7 PL, 150pts]

        Selections: Heavy bolt rifle, Heavy bolter [10pts]

        Categories: Infantry, Core, Primaris, Intercessors, Mk X Gravis, Heavy Intercessor Squad, Faction: Imperium, Faction: Adeptus Astartes, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Heavy bolt rifle, Heavy bolter

        • 4x Heavy Intercessor [112pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Heavy Intercessor Sergeant [28pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Heavy Intercessor 5"3+3+453273+
        Heavy Intercessor Sergeant 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Heavy bolt rifle 36"Rapid Fire 15-11-
        Heavy bolter 36"Heavy 35-12-
        Krak grenades 6"Grenade 16-1D3-
      • Infiltrator Squad [12 PL, 250pts]

        Selections: Helix gauntlet [10pts]

        Categories: Smokescreen, Faction: Adeptus Astartes, Primaris, Infantry, Infiltrator Squad, Phobos, Faction: Imperium, Core, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions

        Abilities: Helix gauntlet, Omni-scramblers

        • 9x Infiltrator [216pts]

          Selections: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Marksman bolt carbine

          Unit: Infiltrator, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine

        • Infiltrator Sergeant [24pts]

          Selections: Bolt pistol, Frag & Krak grenades, Marksman bolt carbine

          Unit: Infiltrator Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Marksman bolt carbine


        Abilities Description Ref
        Helix gauntlet Once per turn, the first time a saving throw is failed for the bearer's unit, the Damage charactertistic of that attack is changed to 0.
        Omni-scramblers Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
        Unit MWSBSSTWALdSave Ref
        Infiltrator 6"3+3+442273+
        Infiltrator Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Marksman bolt carbine 24"Rapid Fire 1401Each unmodified hit roll of 6 made for this weapon's attacks automatically hits and results in a wound (do not make a wound roll for that attack).
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Elites [42 PL, 795pts]

      • Bladeguard Veteran Squad [10 PL, 140pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites

        Rules: Angels of Death, Combat Squads

        • 3x Bladeguard Veteran [105pts]

          Selections: 3x Frag & Krak grenades, 3x Heavy Bolt Pistol, 3x Master-crafted power sword, 3x Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword

        • Bladeguard Veteran Sergeant [35pts]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword


        Abilities Description Ref
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Bladeguard Veteran 6"3+3+443383+
        Bladeguard Veteran Sergeant 6"3+3+443493+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Master-crafted power sword MeleeMelee+1-32-
      • Dreadnought [7 PL, 125pts]

        Selections: Multi-melta [5pts]

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Vehicle, Core, Smokescreen, Elites

        Rules: Angels of Death, Explodes (3"/1)

        Abilities: Duty Eternal, Unit: Dreadnought, Weapon: Multi-melta

        • Dreadnought combat weapon w/Storm Bolter

          Selections: Storm bolter

          Weapon: Dreadnought combat weapon, Storm bolter


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave Ref
        Dreadnought 6"3+3+678483+
        Weapon RangeTypeSAPDAbilities Ref
        Dreadnought combat weapon MeleeMeleex2-33-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Storm bolter 24"Rapid Fire 2401-
      • Primaris Apothecary [4 PL, 80pts]

        Selections: Absolver Bolt pistol, Frag & Krak grenades, Reductor Pistol, Reliquary of Vengeance

        Categories: Faction: Adeptus Astartes, Character, Apothecary, Faction: Imperium, Infantry, Primaris, Elites

        Rules: Angels of Death

        Abilities: Combat Restoratives, Narthecium [Aura], Reliquary of Vengeance, Unit: Primaris Apothecary, Weapon: Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol


        Abilities Description Ref
        Combat Restoratives At the end of your Movement phase, this model can heal one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
        Narthecium [Aura] While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost.
        Reliquary of Vengeance Once per battle, at the start of the Fight phase, a model with this Relic can reveal the reliquary.‘When it does, until the end of the phase, the bearer has the following ability: ‘Reliquary of Vengeance (Aura): While a friendly Ultramarines Core or Ultramarines Character unit is within 6" of the bearer, add 1 to the Attacks characteristic of models in that unit.'
        Unit MWSBSSTWALdSave Ref
        Primaris Apothecary 6"3+3+445483+
        Weapon RangeTypeSAPDAbilities Ref
        Absolver Bolt Pistol 18"Pistol 15-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Reductor Pistol 3"Pistol 14-42-
      • Redemptor Dreadnought [9 PL, 190pts]

        Selections: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
      • Redemptor Dreadnought [9 PL, 190pts]

        Selections: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
      • Victrix Honour Guard [3 PL, 70pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Primaris, Faction: Ultramarines, Victrix Honour Guard, Elites, Core

        Rules: And They Shall Know No Fear, Angels of Death

        Abilities: Calgar's Honour Guard, Heroes of Ultramar, Honour Guard of Macragge

        • Victrix Honour Guard [35pts]

          Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield

          Abilities: Ultima Storm Shield, Unit: Victrix Honour Guard, Weapon: Frag grenades, Krak grenades, Power sword

        • Victrix Honour Guard [35pts]

          Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield

          Abilities: Ultima Storm Shield, Unit: Victrix Honour Guard, Weapon: Frag grenades, Krak grenades, Power sword


        Abilities Description Ref
        Calgar's Honour Guard If your army is Battle-forged, this unit does not take up slots in a Detachment that includes MARNEUS CALGAR.
        Heroes of Ultramar This unit can perform Heroic Intervention as if they were a CHARACTER.
        Honour Guard of Macragge While a friendly ULTRAMARINES CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
        Ultima Storm Shield This model has a 3+ invulnerable save
        Unit MWSBSSTWALdSave Ref
        Victrix Honour Guard 6"2+3+443492+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
    • Heavy Support [21 PL, 390pts]

      • Eliminator Squad [5 PL, 75pts]

        Selections: Bolt sniper rifle

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Primaris, Eliminator Squad, Core, Heavy Support

        Rules: Angels of Death, Concealed Positions

        Abilities: Covering Fire, Weapon: Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round

        • Eliminator Sergeant [25pts]

          Selections: Bolt pistol, Camo cloak, Frag & Krak grenades, Instigator Bolt Carbine

          Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Frag grenades, Instigator Bolt Carbine, Krak grenades

        • 2x Eliminators [50pts]

          Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

          Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Abilities Description Ref
        Camo cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack
        Covering Fire In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a Normal Move as if it were your Movement phase.
        Unit MWSBSSTWALdSave Ref
        Eliminator 6"3+2+442273+
        Eliminator Sergeant 6"3+2+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt sniper rifle -----This weapon can target a CHARACTER even if it is not the closest enemy unit. In addition, when attacking with this weapon, choose one of the profiles below.
        Bolt sniper rifle - Executioner round 36"Heavy 15-11Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, add 1 to the hit roll, and the target does not receive the benefit of cover to its saving throw.
        Bolt sniper rifle - Hyperfrag round 36"Heavy D3501Blast.
        Bolt sniper rifle - Mortis round 36"Heavy 15-22Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
        Frag grenades 6"Grenade D6301Blast.
        Instigator Bolt Carbine 24"Assault 14-12Each time you select a target for this weapon, you can ignore the Look Out, Sir rule
        Krak grenades 6"Grenade 16-1D3-
      • Repulsor [16 PL, 315pts]

        Selections: 2x Storm Bolters, Auto Launchers, Hunter-slayer missile, Icarus Rocket Pod, Ironhail Heavy Stubber, 2x Krakstorm Grenade Launcher, Las-talon [5pts], Onslaught Gatling Cannon [15pts], Twin heavy bolter

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Repulsor, Transport, Vehicle, Repulsor Field, Machine Spirit, Heavy Support, Smokescreen

        Rules: Angels of Death, Explodes (6"/D6)

        Abilities: Hover Tank, Transport: Transport, Unit: Repulsor [1] (9+ wounds remaining), Repulsor [2] (5-8 wounds remaining), Repulsor [3] (1-4 wounds remaining), Weapon: Hunter-slayer missile, Icarus Rocket Pod, Ironhail Heavy Stubber, Krakstorm Grenade Launcher, Las-talon, Onslaught Gatling Cannon, Storm bolter, Twin heavy bolter


        Abilities Description Ref
        Hover Tank Distances and ranges are always measured to and from this model's hull even though it has a base.
        Transport Capacity Ref
        Transport This model can transport 10 CHAPTER PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up the space of 2 other models. It cannot transport JUMP PACK models.
        Unit MWSBSSTWALdSave Ref
        Repulsor [1] (9+ wounds remaining) 10"6+3+8816693+
        Repulsor [2] (5-8 wounds remaining) 5"6+4+88N/AD693+
        Repulsor [3] (1-4 wounds remaining) 3"6+5+88N/AD393+
        Weapon RangeTypeSAPDAbilities Ref
        Hunter-slayer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-slayer missile it is equipped with once per battle. This weapon can target units that are not visible to the bearer
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Ironhail Heavy Stubber 36"Heavy 44-11-
        Krakstorm Grenade Launcher 18"Assault 16-1D3-
        Las-talon 24"Heavy 29-3D6-
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Storm bolter 24"Rapid Fire 2401-
        Twin heavy bolter 36"Heavy 65-12-

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Codex Discipline: - Add 1 to the Leadership characteristic of models with this tactic.
- Units with this tactic are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end of the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()

Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()

Explodes (6"/D6): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D6 mortal wounds. ()


Created with BattleScribe