3. Saison 2. Liga - Matze Hinrunden (Warhammer 40,000 9th Edition) [98 PL, 9CP, 18 Cabal Points, 2,000pts]

  • Battalion Detachment -3CP (Chaos - Thousand Sons) [75 PL, 6CP, 14 Cabal Points, 1,550pts]

    Rules: Brotherhood of Sorcerers

    • Configuration [9CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Cults of the Legion

        Selections: Cult of Duplicity

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Gametype

        Selections: Matched

        Categories: Configuration

    • Stratagems [-1CP]

      • Sorcerous Arcana [-1CP]

        Selections: Additional Relics [-1CP]

        Categories: Stratagems

    • HQ [13 PL, -1CP, 5 Cabal Points, 240pts]

      • Exalted Sorcerer [8 PL, 3 Cabal Points, 150pts]

        Selections: 12. Glamour of Tzeentch, 21. Presage, Athenaean Scrolls, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Rehati [1 PL, 25pts], Smite

        Categories: HQ, Character, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Exalted Sorcerer, Psyker, Faction: Chaos, Faction: Arcana Astartes, Fly, Cavalry, Cult of Duplicity

        Rules: Cabbalistic Rituals

        Abilities: Athenaean Scrolls, Lord of the Thousand Sons (Aura), Rehati, Sigil of Corruption, Psychic Power: Glamour of Tzeentch, Presage, Smite, Sorcerous Facade, Psyker: Exalted Sorcerer (Rehati), Unit: Exalted Sorcerer (Disc of Tzeentch), Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades

        • Disc of Tzeentch [1 PL, 25pts]

          Selections: Disc blades

          Abilities: Disc of Tzeentch, Weapon: Disc blades


        Abilities Description Ref
        Athenaean Scrolls Once per battle, in your Psychic phase, when the bearer is selected to manifest psychic powers, it can read from the Athenaean Scrolls. If it does, select one psychic power the bearer knows from the Discipline of Change or the Discipline of Vengeance. For the rest of the battle, each time the bearer attempts to manifest that power, roll one additional D6 and discard one D6 for that power's Psychic test.
        Disc of Tzeentch The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword.
        Lord of the Thousand Sons (Aura) While a friendly <GREAT CULT> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Rehati This model can attempt to manifest one additional psychic power in your Psychic phase.
        Sigil of Corruption This model has a 4+ invulnerable save.
        Psychic Power Warp ChargeRangeDetails Ref
        Glamour of Tzeentch 618"Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll.
        Presage 718"Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther Ref
        Exalted Sorcerer (Rehati) 31Smite and two powers from the Discipline of Change and/or Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Exalted Sorcerer (Disc of Tzeentch) 12"2+2+445593+
        Weapon RangeTypeSAPDAbilities Ref
        Disc blades MeleeMelee401Each time the bearer fights, it makes 1 additional attack with this weapon.
        Force stave MeleeMelee+3-1D3-
        Frag grenades 6"Grenade D6301Blast.
        Inferno Bolt Pistol 12"Pistol 14-21-
        Krak grenades 6"Grenade 16-1D3-
      • Infernal Master [5 PL, -1CP, 2 Cabal Points, 90pts]

        Selections: 21. Presage, 5. Glimpse of Eternity, 6. Malefic Maelstrom, Egleighen's Orrery, Force stave, Frag & Krak grenades, High Acolytes [-1CP], Inferno Bolt Pistol, Master Misinformator, Smite

        Categories: HQ, Faction: Chaos, Faction: Tzeentch, Faction: Heretic Astartes, Faction: Arcana Astartes, Faction: Thousand Sons, Character, Infantry, Psyker, Infernal Master, Cult of Duplicity

        Rules: Cabbalistic Rituals

        Abilities: Egleighen's Orrery, Infernal Master, Master Misinformator, Infernal Pacts: Glimpse of Eternity, Malefic Maelstrom, Psychic Power: Presage, Smite, Sorcerous Facade, Psyker: Infernal Master, Unit: Infernal Master, Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades


        Abilities Description Ref
        Egleighen's Orrery At the start of each of your Command phases, you can select one enemy unit that is visible to the bearer. if you do, then until the end of the turn the bearer has the following ability: 'Fated Doom (Aura): While a friendly THOUSAND SONS CORE unit is within 6" of the bearer, each time a model in that unit makes an attack against the enemy unit you just selected, you can ignore any or all Weapon Skill modifiers, Ballistic Skill modifiers, hit roll modifiers, wound roll modifiers and abilities that reduce the Damage characteristic of that attack'
        Infernal Master This model knows two pacts from Infernal Pacts. In your Command phase, if this model is on the battlefield, it can attempt to make one pact it knows that has not already been attempted by a friendly model that battle round. Roll one D6, on a 3+, the pact is successful.
        Master Misinformator At the start of the first battle round, before the first turn begins, select up to D3 CULT OF DUPLICITY units (excluding VEHICLES) from your army. Remove those units and this WARLORD from the battlefield then set them up again following the normal deployment rules for the mission being played.
        Infernal Pacts Ability Ref
        Glimpse of Eternity If this pact is successful, until the start of your next Command phase you can re-roll one dice you have rolled. You cannot re-roll any rolls related to the mission.
        Malefic Maelstrom If this pact is successful, select one friendly THOUSAND SONS unit within 24" of and visible to this INFERNAL MASTER. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
        Psychic Power Warp ChargeRangeDetails Ref
        Presage 718"Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther Ref
        Infernal Master 11Smite and one from the Discipline of Change or the Discipline of Vengeance.
        Unit MWSBSSTWALdSave Ref
        Infernal Master 6"3+3+444493+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Frag grenades 6"Grenade D6301Blast.
        Inferno Bolt Pistol 12"Pistol 14-21-
        Krak grenades 6"Grenade 16-1D3-
    • Troops [24 PL, 8 Cabal Points, 504pts]

      • Rubric Marines [6 PL, 2 Cabal Points, 139pts]

        Selections: Icon of Flame [1 Cabal Points, 10pts]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 32. Pyric Flux, Force stave, Inferno Bolt Pistol, Smite

          Psychic Power: Pyric Flux, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

        • 4x Rubric Marine w/ warpflamer [108pts]

          Selections: 4x Warpflamer [24pts]

          Weapon: Warpflamer


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails Ref
        Pyric Flux 512"Blessing: If manifested, select one friendly ARCANA ASTARTES unit within 12" of this PSYKER. Until the end of the turn, add 1 to the Strength characteristic of all warpflamers, warpflame pistols and heavy warpflamers (and any relics that replace one of these weapons) that models in that unit are equipped with.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther Ref
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Inferno Bolt Pistol 12"Pistol 14-21-
        Warpflamer 12"Assault D64-21Each time an attack is made with this weapon, that attack automatically hits the target.
      • Rubric Marines [6 PL, 2 Cabal Points, 125pts]

        Selections: Icon of Flame [1 Cabal Points, 10pts]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 12. Twist of Fate, Force stave, Inferno Bolt Pistol, Smite

          Psychic Power: Smite, Twist of Fate, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

        • 3x Rubric Marine w/ inferno boltgun [63pts]

          Selections: 3x Inferno boltgun

          Weapon: Inferno boltgun

        • Rubric Marine w/ soulreaper cannon [31pts]

          Selections: Soulreaper cannon [10pts]

          Weapon: Soulreaper cannon


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails Ref
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Twist of Fate 812"Malediction: If manifested, select one enemy unit within 12" of this PSYKER. Until the start of your next Psychic phase, models in that unit cannot use any invulnerable saves.
        Psyker CastDenyPowers KnownOther Ref
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Inferno Bolt Pistol 12"Pistol 14-21-
        Inferno boltgun 24"Rapid Fire 14-21-
        Soulreaper cannon 24"Heavy 56-31-
      • Rubric Marines [6 PL, 2 Cabal Points, 125pts]

        Selections: Icon of Flame [1 Cabal Points, 10pts]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 23. Temporal Surge, Force stave, Inferno Bolt Pistol, Smite

          Psychic Power: Smite, Temporal Surge, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

        • 3x Rubric Marine w/ inferno boltgun [63pts]

          Selections: 3x Inferno boltgun

          Weapon: Inferno boltgun

        • Rubric Marine w/ soulreaper cannon [31pts]

          Selections: Soulreaper cannon [10pts]

          Weapon: Soulreaper cannon


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails Ref
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Temporal Surge 76"Blessing: If manifested, select one THOUSAND SONS INFANTRY, THOUSAND SONS CAVALRY or THOUSAND SONS BEASTS unit within 6" of this PSYKER. That unit can make a Normal Move.
        Psyker CastDenyPowers KnownOther Ref
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Inferno Bolt Pistol 12"Pistol 14-21-
        Inferno boltgun 24"Rapid Fire 14-21-
        Soulreaper cannon 24"Heavy 56-31-
      • Rubric Marines [6 PL, 2 Cabal Points, 115pts]

        Selections: Icon of Flame [1 Cabal Points, 10pts]

        Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Rules: Cabbalistic Rituals, Sorcerous Master

        Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Sorcerous Facade, Unit: Rubric Marine

        • Aspiring Sorcerer [1 Cabal Points, 21pts]

          Selections: 12. Glamour of Tzeentch, Force stave, Inferno Bolt Pistol, Smite

          Psychic Power: Glamour of Tzeentch, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol

        • 4x Rubric Marine w/ inferno boltgun [84pts]

          Selections: 4x Inferno boltgun

          Weapon: Inferno boltgun


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
        Psychic Power Warp ChargeRangeDetails Ref
        Glamour of Tzeentch 618"Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Psyker CastDenyPowers KnownOther Ref
        Aspiring Sorcerer 11Smite and one power from the Discipline of Change or the Discipline of Vengeance-
        Unit MWSBSSTWALdSave Ref
        Aspiring Sorcerer 6"3+3+442383+
        Rubric Marine 6"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Inferno Bolt Pistol 12"Pistol 14-21-
        Inferno boltgun 24"Rapid Fire 14-21-
    • Elites [36 PL, -1CP, 1 Cabal Points, 760pts]

      • Chaos Contemptor Dreadnought [8 PL, -1CP, 195pts]

        Selections: Hellforged cyclone missile launcher [25pts], 2x Twin volkite culverin [30pts]

        Categories: Faction: Chaos, Vehicle, Elites, Dreadnought, Core, Relic, Contemptor Dreadnought, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes, Cult of Duplicity

        Rules: Martial Legacy

        Abilities: Atomantic Shielding, Explodes, Relentless Hatred, Unit: Chaos Contemptor Dreadnought, Weapon: Hellforged cyclone missile launcher, Hellforged cyclone missile launcher - frag missile, Hellforged cyclone missile launcher - krak missile, Twin volkite culverin


        Abilities Description Ref
        Atomantic Shielding This model has a 5+ invulnerable save.
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
        Relentless Hatred Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minmum of 1)
        Unit MWSBSSTWALdSave Ref
        Chaos Contemptor Dreadnought 8"3+3+779483+
        Weapon RangeTypeSAPDAbilities Ref
        Hellforged cyclone missile launcher -----Before selecting targets, select one of the profiles below to make attacks with.
        Hellforged cyclone missile launcher - frag missile 36"Heavy 2D6401Blast
        Hellforged cyclone missile launcher - krak missile 36"Heavy 28-2D6-
        Twin volkite culverin 45"Heavy 8602Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
      • Helbrute [7 PL, 120pts]

        Selections: Helbrute fist, Multi-melta [5pts]

        Categories: Faction: Heretic Astartes, Elites, Vehicle, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Helbrute, Faction: Arcana Astartes, Core, Cult of Duplicity

        Abilities: Explodes, Frenzy, Monstrous Resilience, Unit: Helbrute, Weapon: Helbrute fist, Multi-melta


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
        Frenzy Each time this model makes an attack, if it has 7 or fewer wounds remaining, re-roll a wound roll of 1.
        Monstrous Resilience Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Unit MWSBSSTWALdSave Ref
        Helbrute 6"3+3+678583+
        Weapon RangeTypeSAPDAbilities Ref
        Helbrute fist MeleeMeleex2-33Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with this weapon.
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
      • Scarab Occult Terminators [21 PL, 1 Cabal Points, 445pts]

        Selections: 2x Hellfyre missile rack [20pts]

        Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Duplicity

        Abilities: All is Dust, Arcane Automata, Teleport Strike, Terminator Armour, Psychic Power: Sorcerous Facade, Unit: Scarab Occult Terminator, Weapon: Hellfyre missile rack

        • Scarab Occult Sorcerer [1 PL, 1 Cabal Points, 55pts]

          Selections: 22. Weaver of Fates, Force stave, Inferno combi-bolter, Rites of Coalescence [1 PL, 15pts], Smite

          Abilities: Rites of Coalescence, Psychic Power: Smite, Weaver of Fates, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Inferno combi-bolter

        • 7x Terminator [280pts]

          Selections: 7x Inferno combi-bolter, 7x Prosperine khopesh

          Weapon: Inferno combi-bolter, Prosperine khopesh

        • Terminator w/ Heavy Weapon [45pts]

          Selections: Prosperine khopesh, Soulreaper cannon [5pts]

          Weapon: Prosperine khopesh, Soulreaper cannon

        • Terminator w/ Heavy Weapon [45pts]

          Selections: Prosperine khopesh, Soulreaper cannon [5pts]

          Weapon: Prosperine khopesh, Soulreaper cannon


        Abilities Description Ref
        All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
        Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
        Rites of Coalescence In your Command phase, another model in this model's unit regains all lost wounds.
        Teleport Strike During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Terminator Armour This model has a 5+ invulnerable save.
        Psychic Power Warp ChargeRangeDetails Ref
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Sorcerous Facade 86"Blessing: If manifested, select one friendly CULT OF DUPLICITY INFANTRY or CULT OF DUPLICITY MONSTER unit within 6" of this PSYKER. Remove that unit from the battlefield, then set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Weaver of Fates 718"Blessing: If manifested, select one THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save.
        Psyker CastDenyPowers KnownOther Ref
        Scarab Occult Sorcerer 11Smite and one power from the Discipline of Change or Discipline of Vengeance.-
        Unit MWSBSSTWALdSave Ref
        Scarab Occult Sorcerer 5"3+3+443392+
        Scarab Occult Terminator 5"3+3+443382+
        Weapon RangeTypeSAPDAbilities Ref
        Force stave MeleeMelee+3-1D3-
        Hellfyre missile rack 36"Heavy 28-2D3-
        Inferno combi-bolter 24"Rapid Fire 24-21-
        Prosperine khopesh MeleeMelee+1-32-
        Soulreaper cannon 24"Heavy 56-31-
    • Fast Attack [2 PL, 46pts]

      • Chaos Spawn [1 PL, 23pts]

        Categories: Fast Attack, Beast, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Chaos Spawn

        Abilities: Fearsome (Aura), Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage

        • Chaos Spawn [1 PL, 23pts]

          Selections: Hideous mutations

          Unit: Chaos Spawn, Weapon: Hideous mutations


        Abilities Description Ref
        Fearsome (Aura) While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit.
        Mutated Beyond Reason The first time this unit is selected to fight in each Fight phase, roll one D3 and consult the table below.
        Mutated Beyond Reason Effect Ref
        1 - Razor Claws Until the end of the phase, the Armour Penetration characteristic of hideous mutations models in this unit are equipped with is changed to -4.
        2 - Grasping Pseudopods Until the end of the phase, models in this unit have an Attacks characteristic of 3D3.
        3 - Toxic Haemorrhage Until the end of the phase, each time a model in this unit makes an attack, you can re-roll the wound roll.
        Unit MWSBSSTWALdSave Ref
        Chaos Spawn 7"4+-5542D395+
        Weapon RangeTypeSAPDAbilities Ref
        Hideous mutations MeleeMeleeUser-22-
      • Chaos Spawn [1 PL, 23pts]

        Categories: Fast Attack, Beast, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Chaos Spawn

        Abilities: Fearsome (Aura), Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage

        • Chaos Spawn [1 PL, 23pts]

          Selections: Hideous mutations

          Unit: Chaos Spawn, Weapon: Hideous mutations


        Abilities Description Ref
        Fearsome (Aura) While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit.
        Mutated Beyond Reason The first time this unit is selected to fight in each Fight phase, roll one D3 and consult the table below.
        Mutated Beyond Reason Effect Ref
        1 - Razor Claws Until the end of the phase, the Armour Penetration characteristic of hideous mutations models in this unit are equipped with is changed to -4.
        2 - Grasping Pseudopods Until the end of the phase, models in this unit have an Attacks characteristic of 3D3.
        3 - Toxic Haemorrhage Until the end of the phase, each time a model in this unit makes an attack, you can re-roll the wound roll.
        Unit MWSBSSTWALdSave Ref
        Chaos Spawn 7"4+-5542D395+
        Weapon RangeTypeSAPDAbilities Ref
        Hideous mutations MeleeMeleeUser-22-
  • Supreme Command Detachment +3CP (Chaos - Thousand Sons) [23 PL, 3CP, 4 Cabal Points, 450pts]

    Rules: Brotherhood of Sorcerers

    • Configuration [3CP]

      • Cults of the Legion

        Selections: *No Cult*

        Categories: Configuration

      • Detachment Command Cost [3CP]

        Categories: Configuration

    • Primarch | Daemon Primarch | Supreme Commander [23 PL, 4 Cabal Points, 450pts]

      • Magnus the Red [23 PL, 4 Cabal Points, 450pts]

        Selections: 1. Arrogance of Aeons, 3. Undying Form, 4. Lord of Forbidden Lore, Smite, The Blade of Magnus, Warlord

        Categories: Daemon, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Character, Monster, Primarch, Psyker, Fly, Faction: Chaos, Faction: Arcana Astartes, Supreme Commander, Primarch | Daemon Primarch | Supreme Commander, Warlord, Magnus Warlord

        Rules: Cabbalistic Rituals

        Abilities: Arrogance of Aeons, Crown of the Crimson King, Daemon Primarch, Gaze of Magnus, Lord of Forbidden Lore, Lord of the Planet of the Sorcerers, Primarch of the Thousand Sons (Aura), Undying Form, Unearthly Power, Psychic Power: Smite, Psyker: Magnus the Red, Unit: Magnus the Red 1 (10+ wounds remaining), Magnus the Red 2 (6-9 wounds remaining), Magnus the Red 3 (1-5 wounds remaining), Weapon: The Blade of Magnus


        Abilities Description Ref
        Arrogance of Aeons - You can re-roll Deny the Witch tests taken for this WARLORD.
        - If your army is a Cabal of Sorcerers, this WARLORD can benefit from one additional Cabbalistic Ritual in each of your Psychic phases.
        Crown of the Crimson King This model has a 4+ invulnerable save. In addition, thism odel never suffers Perils of the Warp.
        Daemon Primarch If your army is Battle-forged, this model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD.
        Gaze of Magnus Each time this model manifests the Smite psychic power, inflict D6 mortal wounds instead of D3, or 3D3 mortal wounds instead of D6 if the result of the Psychic test was 11 or more.
        Lord of Forbidden Lore Your Warlord knows one additional psychic power. If your WARLORD is MAGNUS THE RED, it knows all powers from the disciplines it has access to.
        Lord of the Planet of the Sorcerers In your Command phase, select one friendly THOUSAND SONS CORE or THOUSAND SONS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Primarch of the Thousand Sons (Aura) While a friendly THOUSAND SONS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Undying Form Each time an attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a mimimum of 1).
        Unearthly Power You can re-roll Psychic tests taken for this model. Each time a Psychic test or deny the Witch test is taken for this model, add 1 to the result (if this model has 10 or more wounds remaining, dd 2 to the result instead).
        Psychic Power Warp ChargeRangeDetails Ref
        Smite 518"If manifested, the closest visible enemy unit within 18" of the psyker suffers D6 mortal wounds. If the result of the Psychic test was more than 11 the target suffers 2D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Magnus the Red 33Smite and three powers from the Discipline of Change and/or Discipline of Vengeance.
        Unit MWSBSSTWALdSave Ref
        Magnus the Red 1 (10+ wounds remaining) 16"2+2+87188103+
        Magnus the Red 2 (6-9 wounds remaining) 14"2+2+87N/A7103+
        Magnus the Red 3 (1-5 wounds remaining) 12"2+2+87N/A6103+
        Weapon RangeTypeSAPDAbilities Ref
        The Blade of Magnus MeleeMeleex2-43Each time after the bearer has fought, select one enemy model that lost any wounds as a result of attacksc made with this weapon but was not destroyed. That model's unit suffers D3 mortal wounds.

Force Rules

Brotherhood of Sorcerers: If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save. ()

Selection Rules

Cabbalistic Rituals: If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.

In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.

In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability. ()

Martial Legacy: if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP. ()

Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. ()


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