Makropolenbuben (Torben) (Warhammer 40,000 9th Edition) [110 PL, 9CP, 2,000pts]

  • Battalion Detachment 0CP (Imperium - Astra Militarum) [95 PL, 11CP, 1,725pts]

    Rules: Defenders of Humanity

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Regimental Doctrine

        Selections: Gunnery Experts, Spotter Details

        Categories: Configuration

        Abilities: Gunnery Experts, Spotter Details


        Abilities Description Ref
        Gunnery Experts When you roll to determine the Type characteristic of any weapon a VEHICLEmodel with this doctrine is equipped with, you can re-roll one of the dice.
        Spotter Details “Add 6" to the Range characteristic of Heavy weapons with a range of at least 24" that models with this doctrine are equipped with.
    • Stratagems [-1CP]

      • Tank Ace [-1CP]

        Categories: Stratagems

    • Agents of the Imperium [5 PL, 100pts]

      • Callidus Assassin [5 PL, 100pts]

        Selections: Neural Shredder, Phase Sword, Poison Blades

        Categories: Character, Infantry, Faction: Officio Assassinorum, Callidus Assassin, Faction: Imperium, Agent of the Imperium

        Rules: Agent of the Imperium, Execution Force, Independent Operative, Lightning Reflexes

        Abilities: Hit and Run, Polymorphine, Reign of Confusion, Unit: Callidus Assassin, Weapon: Neural Shredder, Phase Sword, Poison Blades


        Abilities Description Ref
        Hit and Run This model can shoot and charge in a turn in which it Fell Back.
        Polymorphine During deployment, you can set up this model in disguise instead of placing it on the battlefield. At the end of any of your Movement phases this model can revert to its true form - set it up anywhere on the battlefield that is more than D6+3" away from any enemy models. For example if you roll a 4, the model can be set up anywhere that is more than 7" from any enemy model.
        Reign of Confusion If you have any models with this ability in your army, then in the first battle round, roll
        one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. On a 4+ your opponent must spend one additional CP to use that Stratagem, or else it has no effect (any CPs spent so far are lost). This ability cannot affect Stratagems used before the battle.
        Unit MWSBSSTWALdSave Ref
        Callidus Assassin 7"2+2+445596+ Codex: Officio Assassinorum
        Weapon RangeTypeSAPDAbilities Ref
        Neural Shredder 9"Assault 1***When resolving an attack with this weapon, if a hit is scored, do not make a wound roll: instead roll 3D6; if the result is equal to or greater than the target unit’s highest Leadership characteristic, it suffers D3 mortal wounds. Codex: Officio Assassinorum
        Phase Sword MeleeMeleeUser-32When resolving an attack made with this weapon, an invulnerable saving throw cannot be made. Codex: Officio Assassinorum
        Poison Blades MeleeMelee*-11When the bearer fights, it makes 1 additional attack with this weapon. Attacks made with this weapon wound on a 3+ unless the target is a VEHICLE unit. Codex: Officio Assassinorum
    • HQ [36 PL, 650pts]

      • Tank Commander [12 PL, 240pts]

        Selections: Display Tank Orders, Heavy Bolter [15pts], Relic: Kurov's Aquila, Stat Damage (Leman Russ Commander), Turret-mounted Punisher Gatling Cannon [20pts], Warlord

        Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, HQ, Warlord

        Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Kurov's Aquila, Smoke Launchers, Tank Orders, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Tank Orders: Full Throttle!, Gunners, Kill on Sight!, Strike and Shroud!, Unit: Tank Commander, Weapon: Heavy bolter, Punisher Gatling Cannon

        • 2 Heavy Bolters [30pts]

          Selections: 2x Heavy bolter

          Weapon: Heavy bolter


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Kurov's Aquila OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Tank Orders This model can issue one order each turn to a friendly <REGIMENT> VEHICLE at the start of your Shooting phase. To issue a Tank Order, pick a target <REGIMENT> VEHICLE within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each <REGIMENT> VEHICLE can only be given a single order each turn.
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        TC Russ 1 7-12+10"3+3
        TC Russ 2 4-67"4+D3
        TC Russ 3 1-34"5+1
        Tank Orders Effect Ref
        Full Throttle! Instead of shooting this phase the ordered model immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn.
        Gunners, Kill on Sight! Re-roll hit rolls of 1 for the ordered model until the end of the phase.
        Strike and Shroud! This order can only be issued to a model that has not yet used its smoke launchers during the battle. The ordered model can shoot its weapons and launch its smoke launchers during this phase.
        Unit MWSBSSTWALdSave Ref
        Tank Commander *6+*7812*72+
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Punisher Gatling Cannon 24"Heavy 20501- Warhammer 40,000 Core Book
      • Tank Commander [12 PL, 205pts]

        Selections: Hunter-Killer Missile [5pts], Lascannon [20pts], Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon [5pts]

        Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, HQ

        Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Tank Orders, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Demolisher cannon, Hunter-killer missile, Lascannon


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Tank Orders This model can issue one order each turn to a friendly <REGIMENT> VEHICLE at the start of your Shooting phase. To issue a Tank Order, pick a target <REGIMENT> VEHICLE within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each <REGIMENT> VEHICLE can only be given a single order each turn.
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        TC Russ 1 7-12+10"3+3
        TC Russ 2 4-67"4+D3
        TC Russ 3 1-34"5+1
        Unit MWSBSSTWALdSave Ref
        Tank Commander *6+*7812*72+
        Weapon RangeTypeSAPDAbilities Ref
        Demolisher cannon 24"Heavy D610-3D6Blast
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
        Lascannon 48"Heavy 19-3D6-
      • Tank Commander [12 PL, 205pts]

        Selections: Hunter-Killer Missile [5pts], Lascannon [20pts], Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon [5pts]

        Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, HQ

        Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Tank Orders, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Demolisher cannon, Hunter-killer missile, Lascannon


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Tank Orders This model can issue one order each turn to a friendly <REGIMENT> VEHICLE at the start of your Shooting phase. To issue a Tank Order, pick a target <REGIMENT> VEHICLE within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each <REGIMENT> VEHICLE can only be given a single order each turn.
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        TC Russ 1 7-12+10"3+3
        TC Russ 2 4-67"4+D3
        TC Russ 3 1-34"5+1
        Unit MWSBSSTWALdSave Ref
        Tank Commander *6+*7812*72+
        Weapon RangeTypeSAPDAbilities Ref
        Demolisher cannon 24"Heavy D610-3D6Blast
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
        Lascannon 48"Heavy 19-3D6-
    • Troops [12 PL, 220pts]

      • Infantry Squad [3 PL, 55pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Chainsword, Laspistol

          Unit: Sergeant, Weapon: Chainsword, Laspistol


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
      • Infantry Squad [3 PL, 55pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Chainsword, Laspistol

          Unit: Sergeant, Weapon: Chainsword, Laspistol


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
      • Infantry Squad [3 PL, 55pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Chainsword, Laspistol

          Unit: Sergeant, Weapon: Chainsword, Laspistol


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
      • Infantry Squad [3 PL, 55pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Chainsword, Laspistol

          Unit: Sergeant, Weapon: Chainsword, Laspistol


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
    • Elites [9 PL, 145pts]

      • Platoon Commander [2 PL, 25pts]

        Selections: Chainsword, Display Astra Militarum Orders, Frag grenades, Laspistol

        Categories: Character, Faction: <REGIMENT>, Faction: Imperium, Infantry, Officer, Platoon Commander, Elites

        Abilities: Refractor Field, Voice of Command, Astra Militarum Orders: Bring it Down!, First Rank, Fire! Second Rank, Fire!, Fix Bayonets!, Forwards, for the Emperor!, Get back in the Fight!, Move! Move! Move!, Take Aim!, Unit: Platoon Commander, Weapon: Chainsword, Frag grenades, Laspistol


        Abilities Description Ref
        Refractor Field This model has a 5+ invulnerable save.
        Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

        Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!
        Astra Militarum Orders Effect Ref
        Bring it Down! Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. Index: Imperium 2 p10
        First Rank, Fire! Second Rank, Fire! All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. Index: Imperium 2 p10
        Fix Bayonets! This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. Index: Imperium 2 p10
        Forwards, for the Emperor! The ordered unit can shoot this phase even if it Advanced in its Movement phase. Index: Imperium 2 p10
        Get back in the Fight! The ordered unit can shoot this phase even if it Fell Back in its Movement phase. Index: Imperium 2 p10
        Move! Move! Move! Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. Index: Imperium 2 p10
        Take Aim! Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. Index: Imperium 2 p10
        Unit MWSBSSTWALdSave Ref
        Platoon Commander 6"3+3+333375+ Index: Imperium 2 p14
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Laspistol 12"Pistol 1301-
      • Platoon Commander [2 PL, 25pts]

        Selections: Chainsword, Display Astra Militarum Orders, Frag grenades, Laspistol

        Categories: Character, Faction: <REGIMENT>, Faction: Imperium, Infantry, Officer, Platoon Commander, Elites

        Abilities: Refractor Field, Voice of Command, Astra Militarum Orders: Bring it Down!, First Rank, Fire! Second Rank, Fire!, Fix Bayonets!, Forwards, for the Emperor!, Get back in the Fight!, Move! Move! Move!, Take Aim!, Unit: Platoon Commander, Weapon: Chainsword, Frag grenades, Laspistol


        Abilities Description Ref
        Refractor Field This model has a 5+ invulnerable save.
        Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

        Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!
        Astra Militarum Orders Effect Ref
        Bring it Down! Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. Index: Imperium 2 p10
        First Rank, Fire! Second Rank, Fire! All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. Index: Imperium 2 p10
        Fix Bayonets! This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. Index: Imperium 2 p10
        Forwards, for the Emperor! The ordered unit can shoot this phase even if it Advanced in its Movement phase. Index: Imperium 2 p10
        Get back in the Fight! The ordered unit can shoot this phase even if it Fell Back in its Movement phase. Index: Imperium 2 p10
        Move! Move! Move! Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. Index: Imperium 2 p10
        Take Aim! Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. Index: Imperium 2 p10
        Unit MWSBSSTWALdSave Ref
        Platoon Commander 6"3+3+333375+ Index: Imperium 2 p14
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Laspistol 12"Pistol 1301-
      • Veterans [5 PL, 95pts]

        Selections: Frag Grenades

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry, Veterans, Elites

        Weapon: Frag grenades

        • Veteran Sergeant

          Selections: Chainsword, Laspistol

          Unit: Veteran Sergeant, Weapon: Chainsword, Laspistol

        • 6x Veteran w/ Lasgun

          Selections: 6x Lasgun

          Unit: Veteran, Weapon: Lasgun

        • Veteran w/ Special Weapon [10pts]

          Selections: Plasma gun [10pts]

          Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

        • Veteran w/ Special Weapon [10pts]

          Selections: Plasma gun [10pts]

          Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge

        • Veteran w/ Special Weapon [10pts]

          Selections: Plasma gun [10pts]

          Unit: Veteran, Weapon: Plasma gun, Standard, Plasma gun, Supercharge


        Unit MWSBSSTWALdSave Ref
        Veteran 6"4+3+331165+ Codex: Astra Militarum p30
        Veteran Sergeant 6"4+3+331275+ Codex: Astra Militarum p38
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
        Plasma gun, Standard 24"Rapid Fire 17-31-
        Plasma gun, Supercharge 24"Rapid Fire 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
    • Fast Attack [9 PL, 165pts]

      • Scout Sentinels [9 PL, 165pts]

        Categories: Scout Sentinels, Vehicle, Fast Attack, Faction: <REGIMENT>, Faction: Imperium

        • Scout Sentinel [3 PL, 55pts]

          Selections: Hunter-killer missile [5pts], Lascannon [15pts]

          Abilities: Explodes, Scout Vehicle, Smoke Launchers, Unit: Scout Sentinel, Weapon: Hunter-killer missile, Lascannon

        • Scout Sentinel [3 PL, 55pts]

          Selections: Hunter-killer missile [5pts], Lascannon [15pts]

          Abilities: Explodes, Scout Vehicle, Smoke Launchers, Unit: Scout Sentinel, Weapon: Hunter-killer missile, Lascannon

        • Scout Sentinel [3 PL, 55pts]

          Selections: Hunter-killer missile [5pts], Lascannon [15pts]

          Abilities: Explodes, Scout Vehicle, Smoke Launchers, Unit: Scout Sentinel, Weapon: Hunter-killer missile, Lascannon


        Abilities Description Ref
        Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound.
        Scout Vehicle At the start of the first battle round but before the first turn begins, you can move this unit up to 9". It cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Unit MWSBSSTWALdSave Ref
        Scout Sentinel 9"4+4+556174+ Codex: Astra Militarum p45
        Weapon RangeTypeSAPDAbilities Ref
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
        Lascannon 48"Heavy 19-3D6-
    • Heavy Support [19 PL, 360pts]

      • Heavy Weapons Squad [3 PL, 50pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Heavy Weapons Squad, Infantry, Heavy Support

        Weapon: Frag grenades

        • Heavy Weapon Team

          Selections: Lasgun, Mortar

          Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar

        • Heavy Weapon Team

          Selections: Lasgun, Mortar

          Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar

        • Heavy Weapon Team

          Selections: Lasgun, Mortar

          Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar


        Unit MWSBSSTWALdSave Ref
        Heavy Weapons Team 6"4+4+332265+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Mortar 48"Heavy D6401Blast. This weapon can target units that are not visible to the firer.
      • Manticore [8 PL, 155pts]

        Selections: Full Payload, Heavy Bolter, Stat Damage (HS), 4x Storm Eagle Rockets

        Categories: Faction: <REGIMENT>, Faction: Imperium, Manticore, Vehicle, Faction: Astra Militarum, Heavy Support

        Abilities: Full Payload, Smoke Launchers, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Manticore, Weapon: Heavy bolter, Storm Eagle Rockets


        Abilities Description Ref
        Full Payload “Do not roll to determine the Damage characteristic of weapons this model is equipped with; they have their maximum values (e.g. a weapon with a Damage characteristic of D3 inflicts 3 damage).”
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Stat Damage (HS) 1 6-11+12"4+3
        Stat Damage (HS) 2 3-58"5+D3
        Stat Damage (HS) 3 1-24"6+1
        Unit MWSBSSTWALdSave Ref
        Manticore *6+*6711*73+ Codex: Astra Militarum p52
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Storm Eagle Rockets 120"Heavy 2D610-2D3Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle.
      • Manticore [8 PL, 155pts]

        Selections: Full Payload, Heavy Bolter, Stat Damage (HS), 4x Storm Eagle Rockets

        Categories: Faction: <REGIMENT>, Faction: Imperium, Manticore, Vehicle, Faction: Astra Militarum, Heavy Support

        Abilities: Full Payload, Smoke Launchers, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Manticore, Weapon: Heavy bolter, Storm Eagle Rockets


        Abilities Description Ref
        Full Payload “Do not roll to determine the Damage characteristic of weapons this model is equipped with; they have their maximum values (e.g. a weapon with a Damage characteristic of D3 inflicts 3 damage).”
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Stat Damage (HS) 1 6-11+12"4+3
        Stat Damage (HS) 2 3-58"5+D3
        Stat Damage (HS) 3 1-24"6+1
        Unit MWSBSSTWALdSave Ref
        Manticore *6+*6711*73+ Codex: Astra Militarum p52
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Storm Eagle Rockets 120"Heavy 2D610-2D3Blast. This weapon can target units that are not visible to the bearer. A model can only fire a single storm eagle rocket per turn. Each storm eagle rocket can only be fired once per battle.
    • Dedicated Transport [5 PL, 85pts]

      • Chimera [5 PL, 85pts]

        Selections: Heavy Flamer [10pts], Heavy Flamer [10pts], 2x Lasgun Arrays, Stat Damage (Chimera)

        Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium

        Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy flamer, Lasgun Array


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Chimera 1 6-10+12"4+3
        Chimera 2 3-58"5+D3
        Chimera 3 1-24"6+1
        Transport Capacity Ref
        Transport: Chimera This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.
        Unit MWSBSSTWALdSave Ref
        Chimera *6+*6710*73+ Codex: Astra Militarum p40
        Weapon RangeTypeSAPDAbilities Ref
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Lasgun Array 24"Rapid Fire 3301This weapon can only be fired if a unit is embarked upon the vehicle equipped with it.
  • Patrol Detachment -2CP (Imperium - Astra Militarum) [15 PL, -2CP, 275pts]

    Rules: Defenders of Humanity

    • Configuration [-2CP]

      • Detachment Command Cost [-2CP]

        Categories: Configuration

      • Regimental Doctrine

        Selections: 9th Iotan Gorgonnes

        Categories: Configuration

        Abilities: 9th Iotan Gorgonnes


        Abilities Description Ref
        9th Iotan Gorgonnes “When resolving an attack made with a ranged weapon by an INFANTRYmodel with this doctrine against the closest enemy unit, an unmodified hit roll of 6 scores 1 additional hit.
    • HQ [3 PL, 40pts]

      • Tempestor Prime [3 PL, 40pts]

        Selections: Chainsword, Display Astra Militarum Orders, Frag & Krak grenades, Hot-shot Laspistol

        Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Character, Faction: Imperium, Faction: Militarum Tempestus, Infantry, Officer, Tempestor Prime, HQ

        Abilities: Aerial Drop, Voice of Command, Astra Militarum Orders: Bring it Down!, Elimination Protocol Sanctioned!, First Rank, Fire! Second Rank, Fire!, Fix Bayonets!, Forwards, for the Emperor!, Get back in the Fight!, Move! Move! Move!, Take Aim!, Unit: Tempestor Prime, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades


        Abilities Description Ref
        Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

        Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!
        Astra Militarum Orders Effect Ref
        Bring it Down! Re-roll wound rolls of 1 for all the models in the ordered unit until the end of the phase. Index: Imperium 2 p10
        Elimination Protocol Sanctioned! You can re-roll failed wound rolls for models from the ordered unit when attacking any enemy VEHICLES or MONSTERS this phase.
        First Rank, Fire! Second Rank, Fire! All lasguns and all hot-shot lasguns in the ordered unit change their Type to Rapid Fire 2 until the end of the phase. Index: Imperium 2 p10
        Fix Bayonets! This order can only be issued to units that are within 1" of an enemy unit. The ordered unit immediately fights as if it were the Fight phase. Index: Imperium 2 p10
        Forwards, for the Emperor! The ordered unit can shoot this phase even if it Advanced in its Movement phase. Index: Imperium 2 p10
        Get back in the Fight! The ordered unit can shoot this phase even if it Fell Back in its Movement phase. Index: Imperium 2 p10
        Move! Move! Move! Instead of shooting this phase the ordered unit immediately moves as if it were the Movement phase. It must Advance as part of this move, and cannot declare a charge during this turn. Index: Imperium 2 p10
        Take Aim! Re-roll hit rolls of 1 for all the models in the ordered unit until the end of the phase. Index: Imperium 2 p10
        Unit MWSBSSTWALdSave Ref
        Tempestor Prime 6"3+3+334384+ Codex: Astra Militarum p39
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Hot-shot Laspistol 6"Pistol 13-21- Warhammer 40,000 Core Book
        Krak grenades 6"Grenade 16-1D3-
    • Troops [9 PL, 155pts]

      • Militarum Tempestus Scions [3 PL, 45pts]

        Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Imperium, Infantry, Troops

        Abilities: Aerial Drop

        • 4x Scion [36pts]

          Selections: 4x Frag & Krak grenades, 4x Hot-shot Lasgun

          Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades

        • Tempestor [9pts]

          Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol

          Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades


        Abilities Description Ref
        Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Unit MWSBSSTWALdSave Ref
        Tempestor 6"3+3+331274+ Codex: Astra Militarum p39
        Tempestus Scion 6"4+3+331164+ Codex: Astra Militarum p39
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Hot-shot Lasgun 18"Rapid Fire 13-21- Warhammer 40,000 Core Book
        Hot-shot Laspistol 6"Pistol 13-21- Warhammer 40,000 Core Book
        Krak grenades 6"Grenade 16-1D3-
      • Militarum Tempestus Scions [3 PL, 45pts]

        Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Imperium, Infantry, Troops

        Abilities: Aerial Drop

        • 4x Scion [36pts]

          Selections: 4x Frag & Krak grenades, 4x Hot-shot Lasgun

          Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades

        • Tempestor [9pts]

          Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol

          Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades


        Abilities Description Ref
        Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Unit MWSBSSTWALdSave Ref
        Tempestor 6"3+3+331274+ Codex: Astra Militarum p39
        Tempestus Scion 6"4+3+331164+ Codex: Astra Militarum p39
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Hot-shot Lasgun 18"Rapid Fire 13-21- Warhammer 40,000 Core Book
        Hot-shot Laspistol 6"Pistol 13-21- Warhammer 40,000 Core Book
        Krak grenades 6"Grenade 16-1D3-
      • Militarum Tempestus Scions [3 PL, 65pts]

        Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Imperium, Infantry, Troops

        Abilities: Aerial Drop

        • 2x Scion [18pts]

          Selections: 2x Frag & Krak grenades, 2x Hot-shot Lasgun

          Unit: Tempestus Scion, Weapon: Frag grenades, Hot-shot Lasgun, Krak grenades

        • Scion w/ Special Weapon [19pts]

          Selections: Frag & Krak grenades, Meltagun [10pts]

          Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun

        • Scion w/ Special Weapon [19pts]

          Selections: Frag & Krak grenades, Meltagun [10pts]

          Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Meltagun

        • Tempestor [9pts]

          Selections: Chainsword, Frag & Krak grenades, Hot-shot Laspistol

          Unit: Tempestor, Weapon: Chainsword, Frag grenades, Hot-shot Laspistol, Krak grenades


        Abilities Description Ref
        Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Unit MWSBSSTWALdSave Ref
        Tempestor 6"3+3+331274+ Codex: Astra Militarum p39
        Tempestus Scion 6"4+3+331164+ Codex: Astra Militarum p39
        Weapon RangeTypeSAPDAbilities Ref
        Chainsword MeleeMeleeUser01Each time the bearer fights, it can make 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Hot-shot Lasgun 18"Rapid Fire 13-21- Warhammer 40,000 Core Book
        Hot-shot Laspistol 6"Pistol 13-21- Warhammer 40,000 Core Book
        Krak grenades 6"Grenade 16-1D3-
        Meltagun 12"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
    • Elites [3 PL, 80pts]

      • Militarum Tempestus Command Squad [3 PL, 80pts]

        Categories: Faction: Tempestus Scions, Faction: Astra Militarum, Faction: Militarum Tempestus, Infantry, Tempestus Command Squad, Elites

        Abilities: Aerial Drop

        • Tempestus Scion [10pts]

          Selections: Frag & Krak grenades, Plasma gun [10pts]

          Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge

        • Tempestus Scion [10pts]

          Selections: Frag & Krak grenades, Plasma gun [10pts]

          Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge

        • Tempestus Scion [10pts]

          Selections: Frag & Krak grenades, Plasma gun [10pts]

          Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge

        • Tempestus Scion [10pts]

          Selections: Frag & Krak grenades, Plasma gun [10pts]

          Unit: Tempestus Scion, Weapon: Frag grenades, Krak grenades, Plasma gun, Standard, Plasma gun, Supercharge


        Abilities Description Ref
        Aerial Drop During deployment, you can set up this model in a high altitude transport, ready to deploy via grav-chute, instead of placing it on the battlefield. At the end of any of your movement phases the model can make an aerial drop - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
        Unit MWSBSSTWALdSave Ref
        Tempestus Scion 6"4+3+331164+ Codex: Astra Militarum p39
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Plasma gun, Standard 24"Rapid Fire 17-31-
        Plasma gun, Supercharge 24"Rapid Fire 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.

Force Rules

Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()

Selection Rules

Agent of the Imperium: If your army is Battle-forged, you can include 1 AGENT OF THE IMPERIUM unit in each IMPERIUM (excluding FALLEN) Patrol, Battalion and Brigade Detachment in your army without those units taking up slots in those Detachments. The inclusion of an AGENT OF THE IMPERIUM unit does not prevent other units from their Detachment from benefiting from Detachment abilities (e.g. Chapter Tactics, Defenders of Humanity etc.), and it does not prevent other units from your army benefiting from abilities that require every model in your army to have that ability (e.g. Combat Doctrines). An AGENT OF THE IMPERIUM unit included in a Patrol, Battalion or Brigade Detachment in this manner is ignored for any rules that state all units from that Detachment must have at least one Faction keyword in common (e.g. in a matched play game) and when determining your Army Faction. ()

Execution Force: If your Warlord has the IMPERIUM keyword (excluding FALLEN), you can include this unit in your army as part of a Vanguard Detachment even if that Detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to ‘None’ and its Restrictions are changed to ‘This Detachment cannot include the same datasheet more than once.’ ()

Independent Operative: This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of placing it on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield that is more than 9" from any enemy model. (Codex: Officio Assassinorum)

Lightning Reflexes: A model with this special rule has a 4+ invulnerable save. (Codex: Officio Assassinorum)


Created with BattleScribe