Jan schafstall death korps (Warhammer 40,000 9th Edition) [123 PL, 8CP, 2,000pts]

  • Battalion Detachment 0CP (Imperium - Death Korps of Krieg) [123 PL, 8CP, 2,000pts]

    Rules: Defenders of Humanity

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Regimental Doctrine

        Selections: Death Korps of Krieg

        Categories: Configuration

        Abilities: Krieg: Cult of Sacrifice


        Abilities Description Ref
        Krieg: Cult of Sacrifice - Each time a Combat Attrition test is taken for a unit with this doctrine, ignore any or all modifiers.
        - If a CHARACTER or VEHICLE unit with this doctrine is destroyed by an attack made by an enemy model, and that model did not explode, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model's unit has finished making attacks, either shoot one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (when resolving these attacks your model is considered to have 1 wound remaining). After resolving these attacks, the destroyed model is then removed.
        Imperial Armour: Compendium p53
    • Stratagems [-4CP]

      • Imperial Commander's Armoury [-3CP]

        Selections: 2 additional Heirloom of Conquest [-3CP]

        Categories: Stratagems, No Force Org Slot

      • Tank Ace [-1CP]

        Categories: Stratagems

    • HQ [16 PL, 265pts]

      • Death Korps Marshal [2 PL, 35pts]

        Selections: Frag & Krak grenades, Laspistol, Power sword, Relic: The Laurels of Command

        Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ

        Abilities: Refractor Field, Senior Officer, The Laurels of Command, Voice of Command, Unit: Death Korps Marshal, Weapon: Frag grenades, Krak grenades, Laspistol, Power sword


        Abilities Description Ref
        Refractor Field This model has a 5+ invulnerable save.
        Senior Officer This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
        The Laurels of Command OFFICER with Voice of Command ability only. Roll a dice each time the bearer issues an order to a friendly <REGIMENT>unit within 6" of them. On a 4+ the bearer can immediately issue another order to the same unit. This does not count towards the maximum number of orders this model may issue each turn.
        Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

        Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!
        Unit MWSBSSTWALdSave Ref
        Death Korps Marshal 6"3+3+334394+ Imperial Armour: Compendium p54
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Laspistol 12"Pistol 1301-
        Power sword MeleeMelee+1-31-
      • Death Korps Marshal [2 PL, 35pts]

        Selections: Frag & Krak grenades, Laspistol, Power sword, Relic: Kurov's Aquila

        Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ

        Abilities: Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Unit: Death Korps Marshal, Weapon: Frag grenades, Krak grenades, Laspistol, Power sword


        Abilities Description Ref
        Kurov's Aquila OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point.
        Refractor Field This model has a 5+ invulnerable save.
        Senior Officer This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order.
        Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.

        Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!
        Unit MWSBSSTWALdSave Ref
        Death Korps Marshal 6"3+3+334394+ Imperial Armour: Compendium p54
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Laspistol 12"Pistol 1301-
        Power sword MeleeMelee+1-31-
      • Tank Commander [12 PL, 195pts]

        Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon [5pts], Warlord, Weapon Expert, WT: Old Grudges

        Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, HQ, Warlord

        Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Old Grudges, Smoke Launchers, Tank Orders, Weapon Expert, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Demolisher cannon, Heavy bolter


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Old Grudges After deployment, but before the first battle round begins, choose a unit in your opponent’s army. You can re-roll failed wound rolls for ASTRA MILITARUM units from your army that target the unit you chose whilst they are within 6" of your Warlord.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Tank Orders This model can issue one order each turn to a friendly <REGIMENT> VEHICLE at the start of your Shooting phase. To issue a Tank Order, pick a target <REGIMENT> VEHICLE within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each <REGIMENT> VEHICLE can only be given a single order each turn.
        Weapon Expert “Improve the Armour Penetration characteristic of turret weapons (see Codex: Astra Militarum) this model is equipped with by 1 (e.g. AP 0 becomes AP -1).
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        TC Russ 1 7-12+10"3+3
        TC Russ 2 4-67"4+D3
        TC Russ 3 1-34"5+1
        Unit MWSBSSTWALdSave Ref
        Tank Commander *6+*7812*72+
        Weapon RangeTypeSAPDAbilities Ref
        Demolisher cannon 24"Heavy D610-3D6Blast
        Heavy bolter 36"Heavy 35-12-
    • Troops [12 PL, 220pts]

      • Infantry Squad [3 PL, 55pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Laspistol

          Unit: Sergeant, Weapon: Laspistol


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
      • Infantry Squad [3 PL, 55pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Laspistol

          Unit: Sergeant, Weapon: Laspistol


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
      • Infantry Squad [3 PL, 55pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Laspistol

          Unit: Sergeant, Weapon: Laspistol


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
      • Infantry Squad [3 PL, 55pts]

        Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops

        Weapon: Frag grenades

        • 9x Guardsman

          Selections: 9x Lasgun

          Unit: Guardsman, Weapon: Lasgun

        • Sergeant

          Selections: Laspistol

          Unit: Sergeant, Weapon: Laspistol


        Unit MWSBSSTWALdSave Ref
        Guardsman 6"4+4+331165+ Codex: Astra Militarum p36
        Sergeant 6"4+4+331275+ Codex: Astra Militarum p36
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Lasgun 24Rapid Fire 1301-
        Laspistol 12"Pistol 1301-
    • Elites [4 PL, 50pts]

      • Commissar [2 PL, 25pts]

        Selections: Bolt pistol

        Categories: Character, Commissar, Faction: Imperium, Faction: Officio Prefectus, Infantry, Faction: Astra Militarum, Elites

        Abilities: Aura of Discipline, Summary Execution, Unit: Commissar, Weapon: Bolt pistol


        Abilities Description Ref
        Aura of Discipline Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own.
        Summary Execution The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
        Unit MWSBSSTWALdSave Ref
        Commissar 6"3+3+333385+ Codex: Astra Militarum p33
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
      • Commissar [2 PL, 25pts]

        Selections: Bolt pistol

        Categories: Character, Commissar, Faction: Imperium, Faction: Officio Prefectus, Infantry, Faction: Astra Militarum, Elites

        Abilities: Aura of Discipline, Summary Execution, Unit: Commissar, Weapon: Bolt pistol


        Abilities Description Ref
        Aura of Discipline Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own.
        Summary Execution The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test).
        Unit MWSBSSTWALdSave Ref
        Commissar 6"3+3+333385+ Codex: Astra Militarum p33
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
    • Fast Attack [6 PL, 80pts]

      • Armoured Sentinels [6 PL, 80pts]

        Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium

        • Armoured Sentinel [3 PL, 40pts]

          Selections: Hunter-killer missile [5pts], Multi-laser

          Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Hunter-killer missile, Multi-laser

        • Armoured Sentinel [3 PL, 40pts]

          Selections: Hunter-killer missile [5pts], Multi-laser

          Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Hunter-killer missile, Multi-laser


        Abilities Description Ref
        Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Unit MWSBSSTWALdSave Ref
        Armoured Sentinel 8"4+4+566173+ Codex: Astra Militarum p45
        Weapon RangeTypeSAPDAbilities Ref
        Hunter-killer missile 48"Heavy 110-2D6The bearer can only shoot with each hunter-killer missile it is equipped with once per battle.
        Multi-laser 36"Heavy 3601-
    • Heavy Support [65 PL, 1,085pts]

      • Basilisks [21 PL, 375pts]

        Categories: Basilisk, Vehicle, Heavy Support, Faction: <REGIMENT>, Faction: Imperium

        • Basilisk [7 PL, 125pts]

          Selections: Earthshaker Cannon, Heavy Flamer, Stat Damage (HS)

          Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy flamer

        • Basilisk [7 PL, 125pts]

          Selections: Earthshaker Cannon, Heavy Flamer, Stat Damage (HS)

          Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy flamer

        • Basilisk [7 PL, 125pts]

          Selections: Earthshaker Cannon, Heavy Flamer, Stat Damage (HS)

          Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy flamer


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Stat Damage (HS) 1 6-11+12"4+3
        Stat Damage (HS) 2 3-58"5+D3
        Stat Damage (HS) 3 1-24"6+1
        Unit MWSBSSTWALdSave Ref
        Basilisk *6+*6611*73+ Codex: Astra Militarum p50
        Weapon RangeTypeSAPDAbilities Ref
        Earthshaker Cannon 240"Heavy D69-3D3Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. Codex: Astra Militarum
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
      • Leman Russ Battle Tanks [30 PL, 450pts]

        Categories: Leman Russ, Leman Russ Battle Tank, Vehicle, Faction: Astra Militarum, Heavy Support, Faction: <REGIMENT>, Faction: Imperium

        • Leman Russ Demolisher [10 PL, 150pts]

          Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon [5pts]

          Categories: Leman Russ

          Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Demolisher cannon, Heavy bolter

        • Leman Russ Demolisher [10 PL, 150pts]

          Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon [5pts]

          Categories: Leman Russ

          Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Demolisher cannon, Heavy bolter

        • Leman Russ Demolisher [10 PL, 150pts]

          Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon [5pts]

          Categories: Leman Russ

          Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Demolisher cannon, Heavy bolter


        Abilities Description Ref
        Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
        can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes.
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Leman Russ 1 7-12+10"4+3
        Leman Russ 2 4-67"5+D3
        Leman Russ 3 1-34"6+1
        Unit MWSBSSTWALdSave Ref
        Leman Russ *6+*7812*72+ Codex: Astra Militarum p46
        Weapon RangeTypeSAPDAbilities Ref
        Demolisher cannon 24"Heavy D610-3D6Blast
        Heavy bolter 36"Heavy 35-12-
      • Malcador Infernus [14 PL, 260pts]

        Selections: 2 Heavy Stubbers [10pts], Inferno Gun

        Categories: Faction: <REGIMENT>, Faction: Imperium, Malcador, Malcador Infernus, Vehicle, Faction: Astra Militarum, Heavy Support

        Abilities: Explodes, Smoke Launchers, Unit: Malcador Infernus [1] (10-18+ wounds remaining), Malcador Infernus [2] (5-9 wounds remaining), Malcador Infernus [3] (1-4 wounds remaining), Weapon: Heavy stubber, Inferno Gun


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D6 mortal wounds.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Unit MWSBSSTWALdSave Ref
        Malcador Infernus [1] (10-18+ wounds remaining) 10"6+4+7818373+ Imperial Armour: Compendium p64
        Malcador Infernus [2] (5-9 wounds remaining) 7"6+5+78N/AD373+ Imperial Armour: Compendium p64
        Malcador Infernus [3] (1-4 wounds remaining) 4"6+6+78N/A173+ Imperial Armour: Compendium p64
        Weapon RangeTypeSAPDAbilities Ref
        Heavy stubber 36"Heavy 3401-
        Inferno Gun 18"Heavy 3D67-22Each time an attack is made with this weapon, that attack automatically hits the target. Imperial Armour: Compendium p64
    • Dedicated Transport [20 PL, 300pts]

      • Chimera [5 PL, 75pts]

        Selections: Heavy Bolter [10pts], 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)

        Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium

        Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy bolter, Lasgun Array, Multi-laser


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Chimera 1 6-10+12"4+3
        Chimera 2 3-58"5+D3
        Chimera 3 1-24"6+1
        Transport Capacity Ref
        Transport: Chimera This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.
        Unit MWSBSSTWALdSave Ref
        Chimera *6+*6710*73+ Codex: Astra Militarum p40
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Lasgun Array 24"Rapid Fire 3301This weapon can only be fired if a unit is embarked upon the vehicle equipped with it.
        Multi-laser 36"Heavy 3601-
      • Chimera [5 PL, 75pts]

        Selections: Heavy Bolter [10pts], 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)

        Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium

        Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy bolter, Lasgun Array, Multi-laser


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Chimera 1 6-10+12"4+3
        Chimera 2 3-58"5+D3
        Chimera 3 1-24"6+1
        Transport Capacity Ref
        Transport: Chimera This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.
        Unit MWSBSSTWALdSave Ref
        Chimera *6+*6710*73+ Codex: Astra Militarum p40
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Lasgun Array 24"Rapid Fire 3301This weapon can only be fired if a unit is embarked upon the vehicle equipped with it.
        Multi-laser 36"Heavy 3601-
      • Chimera [5 PL, 75pts]

        Selections: Heavy Bolter [10pts], 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)

        Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium

        Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy bolter, Lasgun Array, Multi-laser


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Chimera 1 6-10+12"4+3
        Chimera 2 3-58"5+D3
        Chimera 3 1-24"6+1
        Transport Capacity Ref
        Transport: Chimera This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.
        Unit MWSBSSTWALdSave Ref
        Chimera *6+*6710*73+ Codex: Astra Militarum p40
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Lasgun Array 24"Rapid Fire 3301This weapon can only be fired if a unit is embarked upon the vehicle equipped with it.
        Multi-laser 36"Heavy 3601-
      • Chimera [5 PL, 75pts]

        Selections: Heavy Bolter [10pts], 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)

        Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium

        Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy bolter, Lasgun Array, Multi-laser


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds.
        Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book
        Stat Damage - M/BS/A Remaining WMovementBSAttacks Ref
        Chimera 1 6-10+12"4+3
        Chimera 2 3-58"5+D3
        Chimera 3 1-24"6+1
        Transport Capacity Ref
        Transport: Chimera This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models.
        Unit MWSBSSTWALdSave Ref
        Chimera *6+*6710*73+ Codex: Astra Militarum p40
        Weapon RangeTypeSAPDAbilities Ref
        Heavy bolter 36"Heavy 35-12-
        Lasgun Array 24"Rapid Fire 3301This weapon can only be fired if a unit is embarked upon the vehicle equipped with it.
        Multi-laser 36"Heavy 3601-

Force Rules

Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()


Created with BattleScribe