Jan schafstall death korps (Warhammer 40,000 9th Edition) [123 PL, 8CP, 2,000pts]
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Battalion Detachment 0CP (Imperium - Death Korps of Krieg) [123 PL, 8CP, 2,000pts]
Rules: Defenders of Humanity
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Regimental Doctrine
Selections: Death Korps of Krieg
Categories: Configuration
Abilities: Krieg: Cult of Sacrifice
Abilities Description Ref Krieg: Cult of Sacrifice - Each time a Combat Attrition test is taken for a unit with this doctrine, ignore any or all modifiers.
- If a CHARACTER or VEHICLE unit with this doctrine is destroyed by an attack made by an enemy model, and that model did not explode, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model's unit has finished making attacks, either shoot one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (when resolving these attacks your model is considered to have 1 wound remaining). After resolving these attacks, the destroyed model is then removed.Imperial Armour: Compendium p53
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Stratagems [-4CP]
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Imperial Commander's Armoury [-3CP]
Selections: 2 additional Heirloom of Conquest [-3CP]
Categories: Stratagems, No Force Org Slot
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Tank Ace [-1CP]
Categories: Stratagems
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HQ [16 PL, 265pts]
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Death Korps Marshal [2 PL, 35pts]
Selections: Frag & Krak grenades, Laspistol, Power sword, Relic: The Laurels of Command
Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ
Abilities: Refractor Field, Senior Officer, The Laurels of Command, Voice of Command, Unit: Death Korps Marshal, Weapon: Frag grenades, Krak grenades, Laspistol, Power sword
Abilities Description Ref Refractor Field This model has a 5+ invulnerable save. Senior Officer This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. The Laurels of Command OFFICER with Voice of Command ability only. Roll a dice each time the bearer issues an order to a friendly <REGIMENT>unit within 6" of them. On a 4+ the bearer can immediately issue another order to the same unit. This does not count towards the maximum number of orders this model may issue each turn. Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.
Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!Unit M WS BS S T W A Ld Save Ref Death Korps Marshal 6" 3+ 3+ 3 3 4 3 9 4+ Imperial Armour: Compendium p54 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Laspistol 12" Pistol 1 3 0 1 - Power sword Melee Melee +1 -3 1 - -
Death Korps Marshal [2 PL, 35pts]
Selections: Frag & Krak grenades, Laspistol, Power sword, Relic: Kurov's Aquila
Categories: Character, Faction: Imperium, Infantry, Faction: Astra Militarum, Faction: Krieg, Officer, Death Korps Marshal, HQ
Abilities: Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Unit: Death Korps Marshal, Weapon: Frag grenades, Krak grenades, Laspistol, Power sword
Abilities Description Ref Kurov's Aquila OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. Refractor Field This model has a 5+ invulnerable save. Senior Officer This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. Voice of Command This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn.
Each time a <Regiment> unit with the Voice of Command ability issues one of the following orders to a <REGIMENT> INFANTRY unit, that same order can be issued to one or more other friendly <REGIMENT> INFANTRY units (excluding OFFICER units) that are within 6" of the unit that order was originally issued to: Take Aim!; First Rank, Fire! Second Rank, Fire!; Bring it Down!; Forwards, for the Emperor!; Get Back in the Fight!; Fix Bayonets!Unit M WS BS S T W A Ld Save Ref Death Korps Marshal 6" 3+ 3+ 3 3 4 3 9 4+ Imperial Armour: Compendium p54 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Laspistol 12" Pistol 1 3 0 1 - Power sword Melee Melee +1 -3 1 - -
Tank Commander [12 PL, 195pts]
Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon [5pts], Warlord, Weapon Expert, WT: Old Grudges
Categories: Leman Russ, Character, Faction: <REGIMENT>, Faction: Imperium, Officer, Tank Commander, Vehicle, HQ, Warlord
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Old Grudges, Smoke Launchers, Tank Orders, Weapon Expert, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Demolisher cannon, Heavy bolter
Abilities Description Ref Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114 Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.Old Grudges After deployment, but before the first battle round begins, choose a unit in your opponent’s army. You can re-roll failed wound rolls for ASTRA MILITARUM units from your army that target the unit you chose whilst they are within 6" of your Warlord. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Tank Orders This model can issue one order each turn to a friendly <REGIMENT> VEHICLE at the start of your Shooting phase. To issue a Tank Order, pick a target <REGIMENT> VEHICLE within 6" of this model and choose which order you wish to issue from the Tank Orders table. Each <REGIMENT> VEHICLE can only be given a single order each turn. Weapon Expert “Improve the Armour Penetration characteristic of turret weapons (see Codex: Astra Militarum) this model is equipped with by 1 (e.g. AP 0 becomes AP -1). Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref TC Russ 1 7-12+ 10" 3+ 3 TC Russ 2 4-6 7" 4+ D3 TC Russ 3 1-3 4" 5+ 1 Unit M WS BS S T W A Ld Save Ref Tank Commander * 6+ * 7 8 12 * 7 2+ Weapon Range Type S AP D Abilities Ref Demolisher cannon 24" Heavy D6 10 -3 D6 Blast Heavy bolter 36" Heavy 3 5 -1 2 -
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Troops [12 PL, 220pts]
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Infantry Squad [3 PL, 55pts]
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
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9x Guardsman
Selections: 9x Lasgun
Unit: Guardsman, Weapon: Lasgun
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Sergeant
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit M WS BS S T W A Ld Save Ref Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36 Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Lasgun 24 Rapid Fire 1 3 0 1 - Laspistol 12" Pistol 1 3 0 1 - -
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Infantry Squad [3 PL, 55pts]
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
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9x Guardsman
Selections: 9x Lasgun
Unit: Guardsman, Weapon: Lasgun
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Sergeant
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit M WS BS S T W A Ld Save Ref Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36 Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Lasgun 24 Rapid Fire 1 3 0 1 - Laspistol 12" Pistol 1 3 0 1 - -
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Infantry Squad [3 PL, 55pts]
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
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9x Guardsman
Selections: 9x Lasgun
Unit: Guardsman, Weapon: Lasgun
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Sergeant
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit M WS BS S T W A Ld Save Ref Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36 Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Lasgun 24 Rapid Fire 1 3 0 1 - Laspistol 12" Pistol 1 3 0 1 - -
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Infantry Squad [3 PL, 55pts]
Categories: Faction: <REGIMENT>, Faction: Imperium, Infantry Squad, Infantry, Troops
Weapon: Frag grenades
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9x Guardsman
Selections: 9x Lasgun
Unit: Guardsman, Weapon: Lasgun
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Sergeant
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit M WS BS S T W A Ld Save Ref Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ Codex: Astra Militarum p36 Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ Codex: Astra Militarum p36 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Lasgun 24 Rapid Fire 1 3 0 1 - Laspistol 12" Pistol 1 3 0 1 - -
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Elites [4 PL, 50pts]
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Commissar [2 PL, 25pts]
Selections: Bolt pistol
Categories: Character, Commissar, Faction: Imperium, Faction: Officio Prefectus, Infantry, Faction: Astra Militarum, Elites
Abilities: Aura of Discipline, Summary Execution, Unit: Commissar, Weapon: Bolt pistol
Abilities Description Ref Aura of Discipline Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own. Summary Execution The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). Unit M WS BS S T W A Ld Save Ref Commissar 6" 3+ 3+ 3 3 3 3 8 5+ Codex: Astra Militarum p33 Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - -
Commissar [2 PL, 25pts]
Selections: Bolt pistol
Categories: Character, Commissar, Faction: Imperium, Faction: Officio Prefectus, Infantry, Faction: Astra Militarum, Elites
Abilities: Aura of Discipline, Summary Execution, Unit: Commissar, Weapon: Bolt pistol
Abilities Description Ref Aura of Discipline Any friendly ASTRA MILITARUM units within 6" of a COMMISSAR can use his Leadership instead of their own. Summary Execution The first time an Astra Militarum unit fails a Morale test during the Morale phase whilst it is within 6" of any friendly Commissars, you can execute a model. If you do, one model of your choice in that unit is slain and the Morale test is re-rolled (do not include this slain model when re-rolling the Morale test). Unit M WS BS S T W A Ld Save Ref Commissar 6" 3+ 3+ 3 3 3 3 8 5+ Codex: Astra Militarum p33 Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 -
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Fast Attack [6 PL, 80pts]
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Armoured Sentinels [6 PL, 80pts]
Categories: Armoured Sentinel, Vehicle, Faction: Astra Militarum, Fast Attack, Faction: <REGIMENT>, Faction: Imperium
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Armoured Sentinel [3 PL, 40pts]
Selections: Hunter-killer missile [5pts], Multi-laser
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Hunter-killer missile, Multi-laser
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Armoured Sentinel [3 PL, 40pts]
Selections: Hunter-killer missile [5pts], Multi-laser
Abilities: Explodes, Smoke Launchers, Unit: Armoured Sentinel, Weapon: Hunter-killer missile, Multi-laser
Abilities Description Ref Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6+ it explodes, and each unit within 3" suffers 1 mortal wound. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Unit M WS BS S T W A Ld Save Ref Armoured Sentinel 8" 4+ 4+ 5 6 6 1 7 3+ Codex: Astra Militarum p45 Weapon Range Type S AP D Abilities Ref Hunter-killer missile 48" Heavy 1 10 -2 D6 The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. Multi-laser 36" Heavy 3 6 0 1 - -
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Heavy Support [65 PL, 1,085pts]
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Basilisks [21 PL, 375pts]
Categories: Basilisk, Vehicle, Heavy Support, Faction: <REGIMENT>, Faction: Imperium
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Basilisk [7 PL, 125pts]
Selections: Earthshaker Cannon, Heavy Flamer, Stat Damage (HS)
Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy flamer
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Basilisk [7 PL, 125pts]
Selections: Earthshaker Cannon, Heavy Flamer, Stat Damage (HS)
Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy flamer
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Basilisk [7 PL, 125pts]
Selections: Earthshaker Cannon, Heavy Flamer, Stat Damage (HS)
Abilities: Explodes, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Basilisk, Weapon: Earthshaker Cannon, Heavy flamer
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref Stat Damage (HS) 1 6-11+ 12" 4+ 3 Stat Damage (HS) 2 3-5 8" 5+ D3 Stat Damage (HS) 3 1-2 4" 6+ 1 Unit M WS BS S T W A Ld Save Ref Basilisk * 6+ * 6 6 11 * 7 3+ Codex: Astra Militarum p50 Weapon Range Type S AP D Abilities Ref Earthshaker Cannon 240" Heavy D6 9 -3 D3 Blast. Roll two dice for the number of attacks when firing this weapon and discard the lowest result. This weapon can target units that are not visible to the bearer. Codex: Astra Militarum Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target. -
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Leman Russ Battle Tanks [30 PL, 450pts]
Categories: Leman Russ, Leman Russ Battle Tank, Vehicle, Faction: Astra Militarum, Heavy Support, Faction: <REGIMENT>, Faction: Imperium
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Leman Russ Demolisher [10 PL, 150pts]
Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon [5pts]
Categories: Leman Russ
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Demolisher cannon, Heavy bolter
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Leman Russ Demolisher [10 PL, 150pts]
Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon [5pts]
Categories: Leman Russ
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Demolisher cannon, Heavy bolter
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Leman Russ Demolisher [10 PL, 150pts]
Selections: Heavy Bolter [15pts], Stat Damage (Leman Russ), Turret-mounted Demolisher Siege Cannon [5pts]
Categories: Leman Russ
Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Vehicle Squadron, Stat Damage - M/BS/A: Leman Russ 1, Leman Russ 2, Leman Russ 3, Unit: Leman Russ, Weapon: Demolisher cannon, Heavy bolter
Abilities Description Ref Emergency Plasma Vents If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. Codex: Astra Militarum p114 Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. Grinding Advance If this model Remains Stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it
can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon; Conqueror battle cannon; demolisher cannon; Eradicator nova cannon; Executioner plasma cannon; Exterminator autocannon; Punisher gatling cannon; Stygies Vanquisher battle cannon; twin lascannon and Vanquisher battle cannon.Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Vehicle Squadron The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref Leman Russ 1 7-12+ 10" 4+ 3 Leman Russ 2 4-6 7" 5+ D3 Leman Russ 3 1-3 4" 6+ 1 Unit M WS BS S T W A Ld Save Ref Leman Russ * 6+ * 7 8 12 * 7 2+ Codex: Astra Militarum p46 Weapon Range Type S AP D Abilities Ref Demolisher cannon 24" Heavy D6 10 -3 D6 Blast Heavy bolter 36" Heavy 3 5 -1 2 - -
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Malcador Infernus [14 PL, 260pts]
Selections: 2 Heavy Stubbers [10pts], Inferno Gun
Categories: Faction: <REGIMENT>, Faction: Imperium, Malcador, Malcador Infernus, Vehicle, Faction: Astra Militarum, Heavy Support
Abilities: Explodes, Smoke Launchers, Unit: Malcador Infernus [1] (10-18+ wounds remaining), Malcador Infernus [2] (5-9 wounds remaining), Malcador Infernus [3] (1-4 wounds remaining), Weapon: Heavy stubber, Inferno Gun
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D6 mortal wounds. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Unit M WS BS S T W A Ld Save Ref Malcador Infernus [1] (10-18+ wounds remaining) 10" 6+ 4+ 7 8 18 3 7 3+ Imperial Armour: Compendium p64 Malcador Infernus [2] (5-9 wounds remaining) 7" 6+ 5+ 7 8 N/A D3 7 3+ Imperial Armour: Compendium p64 Malcador Infernus [3] (1-4 wounds remaining) 4" 6+ 6+ 7 8 N/A 1 7 3+ Imperial Armour: Compendium p64 Weapon Range Type S AP D Abilities Ref Heavy stubber 36" Heavy 3 4 0 1 - Inferno Gun 18" Heavy 3D6 7 -2 2 Each time an attack is made with this weapon, that attack automatically hits the target. Imperial Armour: Compendium p64
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Dedicated Transport [20 PL, 300pts]
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Chimera [5 PL, 75pts]
Selections: Heavy Bolter [10pts], 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)
Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy bolter, Lasgun Array, Multi-laser
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref Chimera 1 6-10+ 12" 4+ 3 Chimera 2 3-5 8" 5+ D3 Chimera 3 1-2 4" 6+ 1 Transport Capacity Ref Transport: Chimera This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models. Unit M WS BS S T W A Ld Save Ref Chimera * 6+ * 6 7 10 * 7 3+ Codex: Astra Militarum p40 Weapon Range Type S AP D Abilities Ref Heavy bolter 36" Heavy 3 5 -1 2 - Lasgun Array 24" Rapid Fire 3 3 0 1 This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. Multi-laser 36" Heavy 3 6 0 1 - -
Chimera [5 PL, 75pts]
Selections: Heavy Bolter [10pts], 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)
Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy bolter, Lasgun Array, Multi-laser
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref Chimera 1 6-10+ 12" 4+ 3 Chimera 2 3-5 8" 5+ D3 Chimera 3 1-2 4" 6+ 1 Transport Capacity Ref Transport: Chimera This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models. Unit M WS BS S T W A Ld Save Ref Chimera * 6+ * 6 7 10 * 7 3+ Codex: Astra Militarum p40 Weapon Range Type S AP D Abilities Ref Heavy bolter 36" Heavy 3 5 -1 2 - Lasgun Array 24" Rapid Fire 3 3 0 1 This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. Multi-laser 36" Heavy 3 6 0 1 - -
Chimera [5 PL, 75pts]
Selections: Heavy Bolter [10pts], 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)
Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy bolter, Lasgun Array, Multi-laser
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref Chimera 1 6-10+ 12" 4+ 3 Chimera 2 3-5 8" 5+ D3 Chimera 3 1-2 4" 6+ 1 Transport Capacity Ref Transport: Chimera This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models. Unit M WS BS S T W A Ld Save Ref Chimera * 6+ * 6 7 10 * 7 3+ Codex: Astra Militarum p40 Weapon Range Type S AP D Abilities Ref Heavy bolter 36" Heavy 3 5 -1 2 - Lasgun Array 24" Rapid Fire 3 3 0 1 This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. Multi-laser 36" Heavy 3 6 0 1 - -
Chimera [5 PL, 75pts]
Selections: Heavy Bolter [10pts], 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)
Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Dedicated Transport, Faction: <REGIMENT>, Faction: Imperium
Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy bolter, Lasgun Array, Multi-laser
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. Smoke Launchers Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. Warhammer 40,000 Core Book Stat Damage - M/BS/A Remaining W Movement BS Attacks Ref Chimera 1 6-10+ 12" 4+ 3 Chimera 2 3-5 8" 5+ D3 Chimera 3 1-2 4" 6+ 1 Transport Capacity Ref Transport: Chimera This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team or Veteran Heavy Weapons Team takes the place of two other models and each OGRYN takes the space of three other models. Unit M WS BS S T W A Ld Save Ref Chimera * 6+ * 6 7 10 * 7 3+ Codex: Astra Militarum p40 Weapon Range Type S AP D Abilities Ref Heavy bolter 36" Heavy 3 5 -1 2 - Lasgun Array 24" Rapid Fire 3 3 0 1 This weapon can only be fired if a unit is embarked upon the vehicle equipped with it. Multi-laser 36" Heavy 3 6 0 1 -
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Force Rules
Defenders of Humanity: If your army is Battle-forged, all Troops units in ASTRA MILITARUM Detachments and all LEMAN RUSS units in Spearhead Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models in range as normal. ()
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