Sororitas - Jonas Liga Liste - Rückrunde (Warhammer 40,000 9th Edition) [97 PL, 8CP, 2,000pts]

  • Battalion Detachment 0CP (Imperium - Adepta Sororitas) [97 PL, 2,000pts, 8CP]

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Order Convictions

        Selections: Order: Bloody Rose

        Categories: Configuration

        Abilities: Quick to Anger


        Abilities Description
        Quick to Anger - Each time a unit with this conviction fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
        - Each time a model with this conviction makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, improve the Armour Penetration characteristic of that attack by 1.
    • Stratagems [-1CP]

      • Stratagem: Open the Reliquaries [-1CP]

        Selections: Additional Relics of the Ecclesiarchy [-1CP], Free Relic of the Ecclesiarchy (Aestred)

        Categories: Stratagems, No Force Org Slot

        Abilities: Stratagem: Open the Reliquaries


        Abilities Description
        Stratagem: Open the Reliquaries Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MINISTORUM keyword. Select one ADEPTUS MINISTORUM CHARACTER model from your army and give them one Relic of the Ecclessiarchy (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
    • HQ [19 PL, 380pts, -1CP]

      • Canoness [5 PL, 100pts, -1CP]

        Selections: Blessed Blade [10pts], Bolt pistol, Frag & Krak grenades, Relic: Blade of Saint Ellynor, Stratagem: Saint in the Making [-1CP], Warlord Trait: Blazing Ire

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, HQ, Faction: Imperium, Infantry, Canoness, Stratagems

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Blade of Saint Ellynor, Lead the Righteous (Aura), Rosarius, Stratagem: Saint in the Making, Warlord Trait: Blazing Ire, Unit: Canoness, Weapon: Blade of Saint Ellynor, Blessed Blade, Bolt pistol, Frag grenades, Krak grenades

        • Word of the Emperor [2 PL, 40pts]

          Selections: Blessing, Miraculous ability

          Abilities: Word of the Emperor: Blessing, Word of the Emperor: Miraculous ability


        Abilities Description
        Blade of Saint Ellynor Model equipped with a blessed blade only. This Relic replaces a blessed blade and has the following profile:
        Lead the Righteous (Aura) While a friendly <ORDER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Rosarius This model has a 4+ invulnerable save.
        Stratagem: Saint in the Making Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MINISTORUM keyword. Select one ADEPTUS MINISTORM CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait that it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
        Warlord Trait: Blazing Ire Add 1 to the Attacks characteristic of this WARLORD. This WARLORD is eligible to charge in a turn in which it Advanced.
        Word of the Emperor: Blessing At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so.
        Word of the Emperor: Miraculous ability While an enemy unit is within Miracle range of this model, each time a model in a friendly <ORDER> CORE or <ORDER> CHARACTER units makes a melee attack against that enemy unit, invulnerable saving throws cannot be made against that attack.
        Unit MWSBSSTWALdSave
        Canoness 6"2+2+335493+
        Weapon RangeTypeSAPDAbilities
        Blade of Saint Ellynor MeleeMelee+2-33-
        Blessed Blade MeleeMelee+2-32-
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Morvenn Vahl [14 PL, 280pts]

        Selections: Fidelis, Lance of Illumination, Paragon Missile Launcher

        Categories: Abbess, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Morvenn Vahl, Paragon Warsuits, Vehicle, Sanctified, Character, Supreme Commander, HQ

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Abess Sanctorum (Aura), Commander of the Adepta Sororitas, Explodes (Vahl), High Lord of the Imperium, Holy Aegis, Lance of Illumination, Paragon Missile Launcher, Purgator Mirabilis Warsuit, Righteous Repugnance, Unit: Morvenn Vahl, Weapon: Fidelis, Lance of Illumination - Lunging Strike, Lance of Illumination - Sweeping Blow, Paragon Missile Launcher - Prioris Missile, Paragon Missile Launcher - Sanctorum Missile

        • Warlord

          Selections: Warlord Trait: 2. Righteous Rage

          Categories: Warlord, Warlord - Sanctified, Warlord - Charadon OOOML, Warlord - Vigilus OOBR

          Abilities: Righteous Rage


        Abilities Description
        Abess Sanctorum (Aura) While a friendly ADEPTA SORORITAS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1.
        Commander of the Adepta Sororitas In your Command phase, select one friendly ADEPTA SORORITAS CORE or ADEPTA SORORITAS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll and you can re-roll the wound roll.
        Explodes (Vahl) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
        High Lord of the Imperium If your army is Battle-forged, this model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD.
        Holy Aegis Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up).
        Lance of Illumination Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
        Paragon Missile Launcher Before selecting targets, select one of the profiles below to make attacks with.
        Purgator Mirabilis Warsuit This model has a 4+ invulnerable save. Each time this model would lose a would as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.
        Righteous Rage Each time this WARLORD makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll.
        Righteous Repugnance Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again.
        Unit MWSBSSTWALdSave
        Morvenn Vahl 8"2+2+558592+
        Weapon RangeTypeSAPDAbilities
        Fidelis 36"Heavy 36-12
        Lance of Illumination - Lunging Strike MeleeMelee+3-33Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to the normal damage.
        Lance of Illumination - Sweeping Blow MeleeMeleeUser-21Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
        Paragon Missile Launcher - Prioris Missile 36"Heavy 28-2D6
        Paragon Missile Launcher - Sanctorum Missile 36"Heavy 2D6401Blast
    • Troops [10 PL, 185pts]

      • Battle Sister Squad [3 PL, 55pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        • 4x Battle Sister [44pts]

          Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

          Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Sister Superior [11pts]

          Selections: Frag & Krak grenades

          Unit: Sister Superior, Weapon: Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Unit MWSBSSTWALdSave
        Battle Sister 6"4+3+331173+
        Sister Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Battle Sister Squad [3 PL, 55pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        • 4x Battle Sister [44pts]

          Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

          Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Sister Superior [11pts]

          Selections: Frag & Krak grenades

          Unit: Sister Superior, Weapon: Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Unit MWSBSSTWALdSave
        Battle Sister 6"4+3+331173+
        Sister Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Sisters Novitiate Squad [4 PL, 75pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Core, Troops, Sisters Novitiate

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Impetuous Fervour, Sisters Novitiate

        • Novitiate Superior

          Selections: Frag & Krak grenades

          Unit: Novitiate Superior, Weapon: Frag grenades, Krak grenades

          • Bolt Pistol and Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun

        • 9x Sister Novitiate (Melee Weapon)

          Selections: 9x Auto Pistol, 9x Frag & Krak grenades, 9x Novitiate Melee Weapons

          Unit: Sister Novitiate, Weapon: Auto Pistol, Frag grenades, Krak grenades, Novitiate Melee Weapons


        Abilities Description
        Impetuous Fervour Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the Attacks characteristic of all models in this unit.
        Sisters Novitiate If your army is Battle-forged, you cannot include more SISTERS NOVITIATE units than BATTLE SISTERS SQUAD units in each ADEPTA SORORITAS Detachment in your army.
        Unit MWSBSSTWALdSave
        Novitiate Superior 6"4+3+331283+
        Sister Novitiate 6"4+3+331174+
        Weapon RangeTypeSAPDAbilities
        Auto Pistol 12"Pistol 1301
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Novitiate Melee Weapons MeleeMelee+101Each time the bearer fights, it makes 1 additional attack with this weapon.
    • Elites [37 PL, 785pts, -2CP]

      • Dogmata [4 PL, 65pts, -1CP]

        Selections: 3. Psalm of Righteous Smiting, Bolt pistol, Frag & Krak grenades, Mace of the Righteous, Relic: Chaplet of Sacrifice, Stratagem: Saint in the Making [-1CP], War Hymn, Warlord Trait: 1. Fiery Example

        Categories: Elites, Faction: Adepta Sororitas, Faction: <ORDER>, Faction: Adeptus Ministorum, Faction: Imperium, Character, Infantry, Priest, Dogmata, Stratagems

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: 3. Psalm of Righteous Smiting, Fiery Example, Priest, Relic: Chaplet of Sacrifice, Sacred Task (Aura), Stratagem: Saint in the Making, Unflinching Determination, War Hymn, Unit: Dogmata, Weapon: Bolt pistol, Frag grenades, Krak grenades, Mace of the Righteous


        Abilities Description
        3. Psalm of Righteous Smiting If this hymn is inspiring:
        - Add 1 to this PRIEST model's Strength and Attacks characteristics
        - Improve the Armour penetration characteristic of melee weapons this PRIEST model is equipped with by 1 (excluding Relics).
        - At the end of the Fight phase, if this PRIEST model is in Engagement Range of any enemy units, it can fight one additional time.
        Fiery Example - Each time this WARLORD makes a melee attack against a CHARACTER unit, add 1 to that attack's wound roll.
        Priest This model knows War Hymn and one other hymn from the Hymns of Battle. In your Command phase, if this model is on the battlefield, it can intone one hymn it knows that has not already been intended by a friendly model this turn. Roll one D6: on a 3+, the intoned hymn is inspiring and takes effect until the start of your next Command phase.
        Relic: Chaplet of Sacrifice ADEPTA SORORITAS model only.

        - Once per battle, if this bearer is selected to use an Epic Deed Stratagem (excluding Divine Intervention, page 66), that Stratagem costs 0CP.
        - Each time the bearer makes an attack, you can re-roll the hit roll.
        - When the bearer is destroyed, do not remove that model from play. At the end of the phase, it can either shoot as if it were your Shooting phase, or fight as if it were the Fight phase. After resolving the destroyed model's attacks, it is then removed.
        Sacred Task (Aura) While a friendly <ORDER> CORE unit that is performing an action is within 6" of this model, that unit can shoot without that action failing.
        Stratagem: Saint in the Making Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MINISTORUM keyword. Select one ADEPTUS MINISTORM CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait that it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
        Unflinching Determination In your Command phase, you can select one friendly <ORDER> CORE unit within 6" of this model. Until the start of your next Command phase, that unit has the Objective Secured ability. If a model in that unit already has this ability, that model counts as one additional model when determining control of an objective marker.
        War Hymn If this hymn is inspiring, select one friendly ADEPTUS MINISTORUM CORE, ADEPTUS MINISTORUM CHARACTER or ENGINE OF REDEMPTION unit within 6" of this PRIEST model. Until the start of your next Command phase, add 1 to the attacks characteristic of models in that unit.
        Unit MWSBSSTWALdSave
        Dogmata 6"3+3+334383+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Mace of the Righteous MeleeMelee+2-22
      • Paragon Warsuits [11 PL, 240pts]

        Categories: Elites, Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Vehicle, Celestian, Paragon Warsuits, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Paragon Warsuit

        • Paragon [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace

        • Paragon [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace

        • Paragon Superior [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace

          Unit: Paragon Superior, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace


        Abilities Description
        Paragon Warsuit Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Unit MWSBSSTWALdSave
        Paragon 8"3+3+554382+
        Paragon Superior 8"3+3+554492+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Paragon Grenade Launchers 24"Assault 26-1D3
        Paragon War Mace MeleeMelee+4-23Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
      • Paragon Warsuits [11 PL, 240pts, -1CP]

        Categories: Elites, Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Vehicle, Celestian, Paragon Warsuits, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Paragon Warsuit

        • Paragon [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace

        • Paragon [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace

        • Paragon Superior [80pts, -1CP]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace, Relic: Litanies of Faith, Stratagem: A Sacred Burden [-1CP]

          Abilities: Relic: Litanies of Faith, Stratagem: A Sacred Burden, Unit: Paragon Superior, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace


        Abilities Description
        Paragon Warsuit Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Relic: Litanies of Faith ADEPTA SORORITAS model only. Once per battle round, if the bearer is on the battlefield when you gain a Miracle dice (pg 91), you can re-roll that dice before adding it to your pool.
        Stratagem: A Sacred Burden Use this Stratagem before the battle. Select one ADEPTA SORORITAS model (excluding CHARACTER models) in your army that has the word 'Superior' in their profile. That model can have one of the following Relics of the Ecclesiarchy (pg 74-75), even though they are not a CHARACTER model. Blessings of Sebastian Thor; The Ecclesiarch's Fury; Litanies of Faith; Redemption. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
        Unit MWSBSSTWALdSave
        Paragon 8"3+3+554382+
        Paragon Superior 8"3+3+554492+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Paragon Grenade Launchers 24"Assault 26-1D3
        Paragon War Mace MeleeMelee+4-23Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
      • Paragon Warsuits [11 PL, 240pts]

        Categories: Elites, Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Vehicle, Celestian, Paragon Warsuits, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Paragon Warsuit

        • Paragon [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace

        • Paragon [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace

        • Paragon Superior [80pts]

          Selections: Bolt pistol, Multi-melta [10pts], Paragon Grenade Launchers, Paragon War Mace

          Unit: Paragon Superior, Weapon: Bolt pistol, Multi-melta, Paragon Grenade Launchers, Paragon War Mace


        Abilities Description
        Paragon Warsuit Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Unit MWSBSSTWALdSave
        Paragon 8"3+3+554382+
        Paragon Superior 8"3+3+554492+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Paragon Grenade Launchers 24"Assault 26-1D3
        Paragon War Mace MeleeMelee+4-23Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
    • Fast Attack [9 PL, 180pts]

      • Dominion Squad [5 PL, 90pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Dominion Squad, Fast Attack, Faction: Imperium, Infantry, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Holy Vanguard

        • Dominion Superior [14pts]

          Selections: Frag & Krak grenades

          Unit: Dominion Superior, Weapon: Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun

        • Dominion w/ Special Weapon [19pts]

          Selections: Artificer-crafted storm bolter [5pts], Bolt pistol, Frag & Krak grenades

          Unit: Dominion, Weapon: Artificier-crafted storm bolter, Bolt pistol, Frag grenades, Krak grenades

        • Dominion w/ Special Weapon [19pts]

          Selections: Artificer-crafted storm bolter [5pts], Bolt pistol, Frag & Krak grenades

          Unit: Dominion, Weapon: Artificier-crafted storm bolter, Bolt pistol, Frag grenades, Krak grenades

        • Dominion w/ Special Weapon [19pts]

          Selections: Artificer-crafted storm bolter [5pts], Bolt pistol, Frag & Krak grenades

          Unit: Dominion, Weapon: Artificier-crafted storm bolter, Bolt pistol, Frag grenades, Krak grenades

        • Dominion w/ Special Weapon [19pts]

          Selections: Artificer-crafted storm bolter [5pts], Bolt pistol, Frag & Krak grenades

          Unit: Dominion, Weapon: Artificier-crafted storm bolter, Bolt pistol, Frag grenades, Krak grenades


        Abilities Description
        Holy Vanguard At the start of the first battle round, before the first turn begins, this unit, or the ADEPTA SORORITAS TRANSPORT it is embarked within, can make a Normal Move of up to 6" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
        Unit MWSBSSTWALdSave
        Dominion 6"4+3+331173+
        Dominion Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Artificier-crafted storm bolter 24"Rapid fire 2402
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Zephyrim Squad [4 PL, 90pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Fly, Faction: Imperium, Infantry, Seraphim Squad, Fast Attack, Jump Pack, Core, Zephyrim Squad

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Angelic Visage, Sky Strike

        • 4x Zephyrim [68pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword

          Unit: Zephyrim, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword

        • Zephyrim Superior [22pts]

          Selections: Bolt pistol, Frag & Krak grenades, Power sword, Zephyrim Pennant [5pts]

          Abilities: Zephyrim Pennant, Unit: Zephyrim Superior, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword


        Abilities Description
        Angelic Visage The invulnerable save models in this unit receive from the Shield of Faith ability (pg 90) is improved by 1 (to a maximum of 4+).
        Sky Strike During deployment, you can set up this unit in the skies instead of setting it up on the battlefield, if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
        Zephyrim Pennant The bearer has the following ability: 'The Righteous Path (Aura): While a friendly <ORDER> CORE unit is within 6" of this model, you can re-roll charge rolls made for that unit.'
        Unit MWSBSSTWALdSave
        Zephyrim 12"3+3+331383+
        Zephyrim Superior 12"3+3+331493+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
    • Heavy Support [18 PL, 390pts]

      • Mortifiers [12 PL, 245pts]

        Categories: Faction: Adeptus Ministorum, Vehicle, Faction: Imperium, Heavy Support, Faction: Adepta Sororitas, Mortifiers, Outcasts, Engine of Repemption

        Rules: Armour of Contempt

        Abilities: Anguish of the Unredeemed, Berserk Killing Machines, Instrument of Pain and Penance, Wrath of the Penitent, Zealot

        • Mortifiers [3 PL, 65pts]

          Selections: Anchorite Sarcophagus [5pts], 2x Heavy bolter, 2x Penitent buzz-blades

          Abilities: Anchorite Sarcophagus, Unit: Mortifier, Weapon: Heavy bolter, Penitent buzz-blades

        • Mortifiers [3 PL, 60pts]

          Selections: 2x Heavy bolter, 2x Penitent buzz-blades

          Unit: Mortifier, Weapon: Heavy bolter, Penitent buzz-blades

        • Mortifiers [3 PL, 60pts]

          Selections: 2x Heavy bolter, 2x Penitent buzz-blades

          Unit: Mortifier, Weapon: Heavy bolter, Penitent buzz-blades

        • Mortifiers [3 PL, 60pts]

          Selections: 2x Heavy bolter, 2x Penitent buzz-blades

          Unit: Mortifier, Weapon: Heavy bolter, Penitent buzz-blades


        Abilities Description
        Anchorite Sarcophagus The bearer has a Save characteristic of 3+.
        Anguish of the Unredeemed Each time a model in this unit is destroyed by a melee attack, if this unit has not yet been selected to fight this phase, roll one D6 before removing that model from play. On a 4+, do not remove it from play. The destroyed model can fight after the attacking model's unit has finished making attacks. After doing so, any other rules that affect this model 'when it is destroyed' are triggered (if any) and then the model is removed from play.
        Berserk Killing Machines Each time a model in this unit would lose a wound, roll one D6; on a 5+, that wound is not lost.
        Instrument of Pain and Penance This unit cannot perform any actions, as described in the Warhammer 40,000 Core Book.
        Wrath of the Penitent If a model is equipped with 2 penitent buzz-blades, it has an Attacks characteristic of 5. If a model is equipped with 2 penitent flails, it has an Attacks characteristic of 5.
        Zealot When resolving an attack made with a melee weapon by a model in this unit, you can re-roll the hit roll if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn.
        Unit MWSBSSTWALdSave
        Mortifier 8"3+3+555484+
        Weapon RangeTypeSAPDAbilities
        Heavy bolter 36"Heavy 35-12-
        Penitent buzz-blades MeleeMelee+3-42-
      • Retributor Squad [6 PL, 145pts]

        Selections: 2x Armourium Cherub [20pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Retributor Squad, Heavy Support, Infantry, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Armourium Cherub, Storm of Retribution

        • Retributor Superior [17pts]

          Selections: Frag & Krak grenades, Ministorum Hand Flamer [5pts]

          Unit: Retributor Superior, Weapon: Frag grenades, Krak grenades, Ministorum Hand Flamer

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Simulacrum [12pts]

          Selections: Bolt pistol, Boltgun, Frag & Krak grenades, Simulacrum Imperialis

          Abilities: Simulacrum Imperialis, Unit: Retributor, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades


        Abilities Description
        Armourium Cherub Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. If this unit has two armorium cherubs, it can use this ability twice per battle, but only once per turn.
        Simulacrum Imperialis Once per phase, the bearer's unit can perform one Act of Faith (pg 91) even if another unit from your army has already performed an Act of Faith during this phase.
        Storm of Retribution Each time a model in this unit makes an attack with a Heavy weapon, the target does not gain the benefits of cover against that attack.
        Unit MWSBSSTWALdSave
        Retributor 6"4+3+331173+
        Retributor Superior 6"4+3+331283+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Ministorum Hand Flamer 12"Pistol D6401Each time an attack is made with this weapon, that attack automatically hits the target.
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
    • Dedicated Transport [4 PL, 80pts]

      • Sororitas Rhino [4 PL, 80pts]

        Selections: Storm bolter

        Categories: Faction: Adepta Sororitas, Faction: <ORDER>, Faction: Adeptus Ministorum, Dedicated Transport, Faction: Imperium, Sororitas Rhino, Vehicle, Hallowed, Smokescreen, Transport

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Explodes (6/6"/D3 Transport), Transport: Sororitas Rhino, Unit: Sororitas Rhino [1] (6+ wounds remaining), Sororitas Rhino [2] (3-5 wounds remaining), Sororitas Rhino [3] (1-2 wounds remaining), Weapon: Storm bolter


        Abilities Description
        Explodes (6/6"/D3 Transport) When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Transport Capacity
        Sororitas Rhino This model has a transport capacity of 10 <ORDER> INFANTRY, CULT IMPERIALIS INFANTRY or SANCTIFIED INFANTRY models. It cannot transport JUMP PACK models.
        Unit MWSBSSTWALdSave
        Sororitas Rhino [1] (6+ wounds remaining) 12"6+3+6710383+
        Sororitas Rhino [2] (3-5 wounds remaining) 6"6+4+67N/AD383+
        Sororitas Rhino [3] (1-2 wounds remaining) 3"6+5+67N/A183+
        Weapon RangeTypeSAPDAbilities
        Storm bolter 24"Rapid Fire 2401-

Selection Rules

Acts of Faith: One Miracle Die is generated at the start of each Player Turn.

Once per phase, one unit from your army with this ability can perform one Act of Faith using Miracle dice on the following dice rolls:
Advance, Charge, Hit, Wound, Saving throw, Damage; Morale test

There's an ENTIRE PAGE of rules for Acts of Faith/Miracle dice in the Codex on page 91. I'm not typing that in, and you should have them memorized by now, anyway.

Armour of Contempt: Each time an attack is allocated to an ADEPTA SORORITAS model (except CELESTIAN SACRESANT), worsen the Armour Penetration characteristic of that attack by 1. This rule does not apply to models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.

Sacred Rites: This unit gains a bonus depending on which sacred rites are active for your army. After players have determined their mission, you must select one sacred rite from the following table to be active for your army. Alternatively, you can randomly determine two sacred rites from the table to be active for your army by rolling two D6 and looking up the results (if a double is rolled, roll both dice again until two different results are rolled). In either case, these sacred rites are active for your army until the end of the battle. Some rules can make additional sacred rites become active for a unit during the battle. Duplicated active sacred rites on that unit have no additional effect.

1. Hand of the Emperor:
While this sacred rite is active, add 1 to Advance rolls and charge rolls made for this unit.

2. Spirit of the Martyr:
While this sacred rite is active, each time a model in this unit is destroyed by a melee attack and does not explode, roll one D6, on a 6, after the attacking model's unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as the result of this ability).

3. Aegis of the Emperor:
While this sacred rite is active, each time this units uses its Shield of Faith ability to take a Deny the Witch test, if the result of that test was an unmodified result of 5+, or it it was greater than the result of the Psychic test, that Deny the Witch test is passed.

4. Divine Guidance:
While this sacred rite is active, each time a model in this units makes a ranged attack, on an unmodified wound roll of 6, the Armour Penetration characteristic of that attack is improved by 1.

5. The Passion:
While this sacred rite is active, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.

6. Light of the Emperor:
While this sacred rite is active, you can ignore any or all modifiers to this unit's Leadership characteristic, and each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.

Shield of Faith: Models in this unit have a 6+ invulnerable save.

In your opponent's Psychic phase, this unit can attempt to deny one psychic power as if it were a PSYKER. Each time a Deny the Witch test is take for this unit, roll one D6 instead of 2D6: if the result of that test was an unmodified result of 6, or if it was greater than the result of the Psychic test, that Deny the Witch test is passed.


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