Marco gsc hinrunde (Warhammer 40,000 9th Edition) [114 PL, 11CP, 1,998pts]

  • Battalion Detachment 0CP (Tyranids - Genestealer Cults) [114 PL, 11CP, 1,998pts]

    Rules: Brood Brothers

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Cult Creed

        Selections: The Twisted Helix

        Categories: Configuration

        Abilities: Cult Creed, Experimental Subjects


        Abilities Description Ref
        Cult Creed All GENESTEALER CULTS units with this ability, and all models in them, gain a Cult Creed provided every unit in their Detachment that belongs to a cult belongs to the same cult. The Cult Creed gain depends on which cult they belong to, as shown on the following pages.

        If your cult does not have an associated Cult Creed, it is known as a Myriad Cult and you must instead create your own Cult Creed for them, as described on pages 62-63; this allows you to customise the rules for your Myriad Cult. In either case, write down all your Detachments' Cult Creeds on your army roster.
        Codex: Genestealer Cults p54
        Experimental Subjects • Add 1 to the Strength characteristic of models with this creed.
        • Add 1" to the Move characteristic of models with this creed.
        • Each time an attack is made against a unit with this creed, an unmodified wound roll of 1-2 automatically fails, irrespective of any abilities that the weapon or attacker may have.
        Codex: Genestealer Cults p61
      • Detachment Command Cost

        Categories: Configuration

    • Stratagems [-1CP]

      • Gene-sire's Gifts [-1CP]

        Selections: Extra Relic [-1CP]

        Categories: Stratagems

        Abilities: Gene-sire's Gifts


        Abilities Description Ref
        Gene-sire's Gifts Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the GENESTEALER CULTS keyword. Select one GENESTEALER CULTS CHARCTER model from your army and give them one Sacred Relic of the Cult (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Codex: Genestealer Cults p66
    • No Force Org Slot [5 PL, 110pts]

      • Biophagus [2 PL, 40pts]

        Selections: Autopistol, Chemical Vials, Injector Goad

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Faction: <Cult>, Infantry, Character, Biophagus, No Force Org Slot

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Genomic Enhancement, Injector Goad, Genomic Enhancement: 1. Enhanced Musculature, 2. Enhanced Aggression, 3. Enhanced Resilience, Unit: Biophagus, Weapon: Autopistol, Chemical Vials, Injector Goad


        Abilities Description Ref
        Genomic Enhancement This model can perform the following action:
        Twisted Experiment (Action): At the end of your Movement phase, one BIOPHAGUS model from your army can start to perform this action. When this action is started, select one friendly <CULT> CORE or <CULT> ABERRANTS unit that is within 3" of the model performing this action and does not have a genomic enhancement (see below). This action is completed at the end of your Shooting phase, provided the unit you selected is still within 3" of the BIOPHAGUS model performing this action. If this action is successfully completed, the unit you selected gains one genomic enhancement from the list below for the rest of the battle. If that unit is an ABERRANTS unit, you can select which genomic enhancement it gains, otherwise, roll one D3 to randomly generate one.
        Codex: Genestealer Cults p102
        Injector Goad Each time this model fights, after it makes its attacks, select one enemy model (excluding a VEHICLE or TITANIC model) that lost any wounds but was not destroyed as a result of an attack made by this model's injector goad. Roll one D6: if the result is greater than that model's Wounds characteristic, that model is destroyed. Codex: Genestealer Cults p102
        Genomic Enhancement Effect Ref
        1. Enhanced Musculature Each time a model in this unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. Codex: Genestealer Cults p102
        2. Enhanced Aggression Each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit. Codex: Genestealer Cults p102
        3. Enhanced Resilience Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Genestealer Cults p102
        Unit MWSBSSTWALdSave Ref
        Biophagus 6"3+3+334385+ Codex: Genestealer Cults p102
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Chemical Vials 6"Grenade 11-22Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. Codex: Genestealer Cults p107
        Injector Goad MeleeMelee10D3Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. Codex: Genestealer Cults p109
      • Sanctus [3 PL, 70pts]

        Selections: Cult Sniper Rifle, Familiar's Claws, Relic: The Gift From Beyond

        Categories: Character, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Sanctus, No Force Org Slot, Crossfire

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        Abilities: Cloaked Assassin, Creeping Shadow, Sniper, Soulsight, The Gift From Beyond, Unit: Sanctus, Weapon: Cult Sniper Rifle, Familiar's Claws, The Gift From Beyond


        Abilities Description Ref
        Cloaked Assassin Enemy models cannot target this model with ranged attacks unless they are within 12" of it. Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Genestealer Cults p100
        Creeping Shadow This model has a 5+ invulnerable save. Each time an attack is made against this model, subtract 1 from that attack's hit roll. Codex: Genestealer Cults p100
        Sniper If this model is equipped with a cult sniper rifle (or a weapon that replaces a cult sniper rifle), it gains the Crossfire ability and the CROSSFIRE keyword. Any time this model makes an attack with that weapon, the target is treated as being Exposed for that attack. Codex: Genestealer Cults p100
        Soulsight Each time the model makes an attack:
        • That attack automatically hits the target.
        • The target does not receive the benefits of cover against that attack.
        Codex: Genestealer Cults p100
        The Gift From Beyond This relic replaces the bearer's cult sniper rifle. Codex: Genestealer Cults p73
        Unit MWSBSSTWALdSave Ref
        Sanctus 6"2+2+334485+ Codex: Genestealer Cults p100
        Weapon RangeTypeSAPDAbilities Ref
        Cult Sniper Rifle 36"Heavy 15-32Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 1 mortal wound on the target in addition to any normal damage. Codex: Genestealer Cults p107
        Familiar's Claws MeleeMelee401Each time the bearer fights, it makes 2 additional attacks with this weapon. Codex: Genestealer Cults p109
        The Gift From Beyond 48"Heavy 15-33Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 1 mortal wound on the target in addition to any normal damage. Codex: Genestealer Cults p73
    • HQ [11 PL, 220pts]

      • Magus [4 PL, 80pts]

        Selections: Autopistol, Force stave, Magus Bio-dagger, Power: Might From Beyond, Power: Psionic Blast

        Categories: Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Faction: <Cult>, Magus, HQ

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Spiritual Leader (Aura), Psychic Power: Might From Beyond, Psionic Blast, Psyker: Magus, Unit: Magus, Weapon: Autopistol, Force stave, Magus Bio-dagger


        Abilities Description Ref
        Spiritual Leader (Aura) In the Psychic phase, while a friendly <CULT> INFANTRY or <CULT> BIKER unit is within 6" of this model, each time a model in that unit would lose a wound as a result of a mortal wound, roll one D6: on a 5+ , that would is not lost. Codex: Genestealer Cults p91
        Psychic Power Warp ChargeRangeDetails Ref
        Might From Beyond 618"Blessing: Select a friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit. Codex: Genestealer Cults p71
        Psionic Blast 518"Witchfire: Select one enemy unit within 18" of and visible to this PSYKER. For the purposes of selecting that enemy unit, unless that enemy unit is within Engagement Range of this PSYKER, the Look Out, Sir rule applies as if this psychic power was a ranged weapon with a range characteristic of 18".
        • That unit suffers D3 mortal wounds.
        • If the result of the Psychic test was equal to or greater than that unit's Leadership characteristic, that unit suffers 3 mortal wounds instead of D3.
        Codex: Genestealer Cults p71
        Psyker CastDenyPowers KnownOther Ref
        Magus 21Smite + 2 Broodmind-
        Unit MWSBSSTWALdSave Ref
        Magus 6"3+3+334395+ Codex: Genestealer Cults p91
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Force stave MeleeMelee+3-1D3-
        Magus Bio-dagger MeleeMelee101Each time the bearer fights, no more than 1 attack can be made with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 3+ inflicts 1 mortal wound on the target and the attack sequence ends. Codex: Genestealer Cults p109
      • Patriarch [7 PL, 140pts]

        Selections: Patriarch's Claws, Power: Might From Beyond, Power: Psychic Stimulus, Relic: Elixir of the Prime Specimen, Warlord, Warlord Trait: Bio-alchemist

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, Psyker, Infantry, Genestealer, Faction: <Cult>, Patriarch, HQ, Warlord, Twisted Helix

        Rules: Conceal

        Abilities: Bio-alchemist, Elixir of the Prime Specimen, Living Idol (Aura), Preternatural Reflexes, Swift and Deadly, Psychic Power: Might From Beyond, Psychic Stimulus, Psyker: Patriarch, Unit: Patriarch, Weapon: Patriarch's Claws


        Abilities Description Ref
        Bio-alchemist Add 1 to the Damage characteristic of melee weapons this WARLORD is equipped with (excluding Relics). Codex: Genestealer Cults p61
        Elixir of the Prime Specimen Select one genomic enhancement for the bearer to gain (see the Genomic Enhancement ability, page 102), even though it is not a CORE or ABERRANT unit. If your army includes any BIOPHAGUS units, you can instead select two genomic enhancements for the bearer to gain. Codex: Genestealer Cults p61
        Living Idol (Aura) While a friendly <CULT> unit is within 6" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers. Codex: Genestealer Cults p90
        Preternatural Reflexes This model has a 4+ invulnerable save. Codex: Genestealer Cults p90
        Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p90
        Psychic Power Warp ChargeRangeDetails Ref
        Might From Beyond 618"Blessing: Select a friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit. Codex: Genestealer Cults p71
        Psychic Stimulus 618"Blessing: Select one friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
        • That unit is eligible to shoot and/or declar a charge with in a turn in which it Advanced or Fell Back.
        • Models in that unit do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn in which their unit Advanced.
        Codex: Genestealer Cults p71
        Psyker CastDenyPowers KnownOther Ref
        Patriarch 21Smite + 2 Broodmind-
        Unit MWSBSSTWALdSave Ref
        Patriarch 8"2+4+5576104+ Codex: Genestealer Cults p90
        Weapon RangeTypeSAPDAbilities Ref
        Patriarch's Claws MeleeMeleeUser-32Each time an attack is made with this weapon, you can re-roll the wound roll, and on an unmodified wound roll of a 6, that attack has an AP characteristic of -6 and a Damage characteristic of 3. Codex: Genestealer Cults p109
    • Troops [46 PL, 697pts]

      • Acolyte Hybrids [11 PL, 139pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Crossfire, Core, Acolyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 6x Acolyte Hybrid [54pts]

          Selections: 6x Autopistol, 6x Blasting Charges, 6x Cult Claws and Knife, 6x Frag Grenades

          Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Leader [9pts]

          Selections: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

          Unit: Acolyte Leader, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades


        Unit MWSBSSTWALdSave Ref
        Acolyte Hybrid 6"3+4+441275+ Codex: Genestealer Cults p93
        Acolyte Leader 6"3+4+441385+ Codex: Genestealer Cults p93
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Cult Claws and Knife MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
        Heavy Rock Drill MeleeMeleex2-41Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified hit roll of 6, the target suffers 2 mortal wounds in addition to any normal damage. Codex: Genestealer Cults p109
      • Acolyte Hybrids [11 PL, 139pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Crossfire, Core, Acolyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 6x Acolyte Hybrid [54pts]

          Selections: 6x Autopistol, 6x Blasting Charges, 6x Cult Claws and Knife, 6x Frag Grenades

          Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Leader [9pts]

          Selections: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

          Unit: Acolyte Leader, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades


        Unit MWSBSSTWALdSave Ref
        Acolyte Hybrid 6"3+4+441275+ Codex: Genestealer Cults p93
        Acolyte Leader 6"3+4+441385+ Codex: Genestealer Cults p93
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Cult Claws and Knife MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
        Heavy Rock Drill MeleeMeleex2-41Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified hit roll of 6, the target suffers 2 mortal wounds in addition to any normal damage. Codex: Genestealer Cults p109
      • Acolyte Hybrids [11 PL, 139pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Crossfire, Core, Acolyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 6x Acolyte Hybrid [54pts]

          Selections: 6x Autopistol, 6x Blasting Charges, 6x Cult Claws and Knife, 6x Frag Grenades

          Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Hybrid (Heavy Weapon) [19pts]

          Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]

          Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill

        • Acolyte Leader [9pts]

          Selections: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

          Unit: Acolyte Leader, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades


        Unit MWSBSSTWALdSave Ref
        Acolyte Hybrid 6"3+4+441275+ Codex: Genestealer Cults p93
        Acolyte Leader 6"3+4+441385+ Codex: Genestealer Cults p93
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Cult Claws and Knife MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
        Heavy Rock Drill MeleeMeleex2-41Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified hit roll of 6, the target suffers 2 mortal wounds in addition to any normal damage. Codex: Genestealer Cults p109
      • Neophyte Hybrids [9 PL, 220pts]

        Selections: Proficient Planning: Excavate [1 PL, 20pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Core, Crossfire, Neophyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        Abilities: Excavate

        • 14x Neophyte Hybrid [84pts]

          Selections: 14x Autogun, 14x Autopistol, 14x Blasting Charges, 14x Frag Grenades

          Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades

        • Neophyte Hybrid (Icon) [26pts]

          Selections: Autogun, Autopistol, Blasting Charges, Cult Icon [20pts], Frag Grenades

          Abilities: Cult Icon, Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades

        • 4x Neophyte Hybrid (Mining) [84pts]

          Selections: 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Mining Laser [60pts]

          Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charges, Frag Grenades, Mining Laser

        • Neophyte Leader [6pts]

          Selections: Autogun, Autopistol, Blasting Charges, Frag Grenades

          Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades


        Abilities Description Ref
        Cult Icon In your Command phase, if this unit contains a model equipped with a cult icon, it can summon the cult. Codex: Genestealer Cults p93
        Excavate Before the battle, if this unit is set up underground (pg 88), it can excavate. If it does so, in the Resolve Pre-battle Abilities step of the mission sequence, select one terrain feature on the battlefield (you cannot select a Fortification). That terrain loses the Defensible, Heavy Cover, Light Cover and Inspiring traits and gains the Difficult Ground trait. Codex: Genestealer Cults p69
        Unit MWSBSSTWALdSave Ref
        Neophyte Hybrid 6"4+4+331175+ Codex: Genestealer Cults p94
        Neophyte Leader 6"4+4+331285+ Codex: Genestealer Cults p94
        Weapon RangeTypeSAPDAbilities Ref
        Autogun 24"Rapid Fire 1301-
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
        Mining Laser 24"Heavy 19-3D6- Codex: Genestealer Cults p108
      • Neophyte Hybrids [4 PL, 60pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Core, Crossfire, Neophyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 9x Neophyte Hybrid [54pts]

          Selections: 9x Autogun, 9x Autopistol, 9x Blasting Charges, 9x Frag Grenades

          Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades

        • Neophyte Leader [6pts]

          Selections: Autogun, Autopistol, Blasting Charges, Frag Grenades

          Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades


        Unit MWSBSSTWALdSave Ref
        Neophyte Hybrid 6"4+4+331175+ Codex: Genestealer Cults p94
        Neophyte Leader 6"4+4+331285+ Codex: Genestealer Cults p94
        Weapon RangeTypeSAPDAbilities Ref
        Autogun 24"Rapid Fire 1301-
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
    • Elites [40 PL, 765pts]

      • Aberrants [16 PL, 310pts]

        Selections: Proficient Planning: From Every Angle [1 PL, 10pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Aberrants, Elites

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Bestial Vigour, From Every Angle

        • 9x Aberrant [270pts]

          Selections: 9x Heavy Power Weapon

          Unit: Aberrant, Weapon: Heavy Power Weapon

        • Aberrant Hypermorph [30pts]

          Selections: Heavy Power Weapon, Hypermorph Tail

          Unit: Aberrant Hypermorph, Weapon: Heavy Power Weapon, Hypermorph Tail


        Abilities Description Ref
        Bestial Vigour Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Genestealer Cults p97
        From Every Angle • At the start of the first battle round, if the mission uses the Strategic Reserves rules, this unit can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves.
        • When setting up this unit from Strategic Reserves, treat the current battle round number as being one higher. Note this means this unit can arrive from Strategic Reserves in the first battle round.
        Codex: Genestealer Cults p69
        Unit MWSBSSTWALdSave Ref
        Aberrant 6"3+6+553275+ Codex: Genestealer Cults p97
        Aberrant Hypermorph 6"3+6+553375+ Codex: Genestealer Cults p97
        Weapon RangeTypeSAPDAbilities Ref
        Heavy Power Weapon MeleeMelee+3-23- Codex: Genestealer Cults p109
        Hypermorph Tail MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
      • Purestrain Genestealers [8 PL, 150pts]

        Selections: Proficient Planning: Our Time is Nigh [1 PL, 10pts]

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry, Faction: <Cult>, Purestrain Genestealers, Elites

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Our Time is Nigh, Purestrain Reflexes, Swift and Deadly

        • 10x Purestrain Genestealer [140pts]

          Selections: 10x Cult Claws and Talons

          Unit: Purestrain Genestealer, Weapon: Cult Claws and Talons


        Abilities Description Ref
        Our Time is Nigh The first time this unit is selected to fight in this battle, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. This is not cumulative with the additional attack granted by the Might From Beyond psychic power (pg 71). Codex: Genestealer Cults p69
        Purestrain Reflexes Models in this unit have a 4+ invulnerable save. Codex: Genestealer Cults p95
        Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p95
        Unit MWSBSSTWALdSave Ref
        Purestrain Genestealer 8"2+6+441495+ Codex: Genestealer Cults p95
        Weapon RangeTypeSAPDAbilities Ref
        Cult Claws and Talons MeleeMeleeUser-31- Codex: Genestealer Cults p109
      • Purestrain Genestealers [8 PL, 150pts]

        Selections: Proficient Planning: They Came From Below [1 PL, 10pts]

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry, Faction: <Cult>, Purestrain Genestealers, Elites

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Purestrain Reflexes, Swift and Deadly, They Came From Below

        • 10x Purestrain Genestealer [140pts]

          Selections: 10x Cult Claws and Talons

          Unit: Purestrain Genestealer, Weapon: Cult Claws and Talons


        Abilities Description Ref
        Purestrain Reflexes Models in this unit have a 4+ invulnerable save. Codex: Genestealer Cults p95
        Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p95
        They Came From Below If this unit is set up in ambush (pg 88), when revealing ambush markers, you can do one of the following:
        • Remove one ambush marker from the battlefield and set up this unit underground instead.
        • After setting up this unit from an ambush marker, this unit can make a Normal Move as if it were your Movment phase, but must end that move more than 9" away from any enemy models.
        Codex: Genestealer Cults p69
        Unit MWSBSSTWALdSave Ref
        Purestrain Genestealer 8"2+6+441495+ Codex: Genestealer Cults p95
        Weapon RangeTypeSAPDAbilities Ref
        Cult Claws and Talons MeleeMeleeUser-31- Codex: Genestealer Cults p109
      • Purestrain Genestealers [8 PL, 155pts]

        Selections: Proficient Planning: A Trap Sprung [1 PL, 15pts]

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry, Faction: <Cult>, Purestrain Genestealers, Elites

        Rules: Conceal, Unquestioning Loyalty

        Abilities: A Trap Sprung, Purestrain Reflexes, Swift and Deadly

        • 10x Purestrain Genestealer [140pts]

          Selections: 10x Cult Claws and Talons

          Unit: Purestrain Genestealer, Weapon: Cult Claws and Talons


        Abilities Description Ref
        A Trap Sprung When this unit is set up on the battlefield as Reinforcements as a result of being set up underground (pg 88), until the end of the turn, each time a charge roll is made for this unit, roll one additional dice and discard one of the dice. Codex: Genestealer Cults p69
        Purestrain Reflexes Models in this unit have a 4+ invulnerable save. Codex: Genestealer Cults p95
        Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p95
        Unit MWSBSSTWALdSave Ref
        Purestrain Genestealer 8"2+6+441495+ Codex: Genestealer Cults p95
        Weapon RangeTypeSAPDAbilities Ref
        Cult Claws and Talons MeleeMeleeUser-31- Codex: Genestealer Cults p109
    • Fast Attack [6 PL, 96pts]

      • Atalan Jackals [3 PL, 48pts]

        Categories: Biker, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Core, Crossfire, Atalan, Jackals, Fast Attack

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        Abilities: Jackals, Raiders, Scout, Skilled Outriders

        • 3x Atalan Jackal (Small Arms) [36pts]

          Selections: 3x Atalan Small Arms, 3x Blasting Charges

          Unit: Atalan Jackal, Weapon: Atalan Small Arms, Blasting Charges

        • Atalan Leader [12pts]

          Selections: Atalan Small Arms, Blasting Charges

          Unit: Atalan Leader, Weapon: Atalan Small Arms, Blasting Charges


        Abilities Description Ref
        Jackals This unit is eligible to shoot and decalre a charge in a turn in which it Fell Back. Codex: Genestealer Cults p103
        Raiders Each time a model in this unit makes a ranged attack that targets an enemy unit within 6" of it, the target is treated as being Exposed for that attack. Codex: Genestealer Cults p103
        Scout At the start of the first battle round, before the first turn begins, if this unit is not set up in ambush, it can make a Normal Move of up to 9" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. Codex: Genestealer Cults p103
        Skilled Outriders Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Codex: Genestealer Cults p103
        Unit MWSBSSTWALdSave Ref
        Atalan Jackal 14"4+4+342274+ Codex: Genestealer Cults p103
        Atalan Leader 14"4+4+342384+ Codex: Genestealer Cults p95
        Weapon RangeTypeSAPDAbilities Ref
        Atalan Small Arms 12"Pistol 2401- Codex: Genestealer Cults p107
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
      • Atalan Jackals [3 PL, 48pts]

        Categories: Biker, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Core, Crossfire, Atalan, Jackals, Fast Attack

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        Abilities: Jackals, Raiders, Scout, Skilled Outriders

        • 3x Atalan Jackal (Small Arms) [36pts]

          Selections: 3x Atalan Small Arms, 3x Blasting Charges

          Unit: Atalan Jackal, Weapon: Atalan Small Arms, Blasting Charges

        • Atalan Leader [12pts]

          Selections: Atalan Small Arms, Blasting Charges

          Unit: Atalan Leader, Weapon: Atalan Small Arms, Blasting Charges


        Abilities Description Ref
        Jackals This unit is eligible to shoot and decalre a charge in a turn in which it Fell Back. Codex: Genestealer Cults p103
        Raiders Each time a model in this unit makes a ranged attack that targets an enemy unit within 6" of it, the target is treated as being Exposed for that attack. Codex: Genestealer Cults p103
        Scout At the start of the first battle round, before the first turn begins, if this unit is not set up in ambush, it can make a Normal Move of up to 9" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. Codex: Genestealer Cults p103
        Skilled Outriders Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Codex: Genestealer Cults p103
        Unit MWSBSSTWALdSave Ref
        Atalan Jackal 14"4+4+342274+ Codex: Genestealer Cults p103
        Atalan Leader 14"4+4+342384+ Codex: Genestealer Cults p95
        Weapon RangeTypeSAPDAbilities Ref
        Atalan Small Arms 12"Pistol 2401- Codex: Genestealer Cults p107
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
    • Heavy Support [6 PL, 110pts]

      • Goliath Rockgrinder [6 PL, 110pts]

        Selections: Drilldozer Blade, Heavy Mining Laser, Heavy Stubber

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Vehicle, Transport, Faction: <Cult>, Crossfire, Goliath Rockgrinder, Heavy Support

        Rules: Conceal, Crossfire

        Abilities: Explodes (6+/6"/D3), Rugged Construction, Transport: Goliath Rockgrinder, Unit: Goliath Rockgrinder 1 (6+), Goliath Rockgrinder 2 (3-5), Goliath Rockgrinder 3 (1-2), Weapon: Drilldozer Blade, Heavy Mining Laser, Heavy stubber


        Abilities Description Ref
        Explodes (6+/6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wound. Codex: Genestealer Cults p105
        Rugged Construction Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Genestealer Cults p105
        Transport Capacity Ref
        Goliath Rockgrinder 6 <CULT> INFANTRY models. Each PATRIARCH model takes up the space of 5 models. Codex: Genestealer Cults p105
        Unit MWSBSSTWALdSave Ref
        Goliath Rockgrinder 1 (6+) 12"3+4+6710683+ Codex: Genestealer Cults p105
        Goliath Rockgrinder 2 (3-5) 9"3+5+67N/AD683+ Codex: Genestealer Cults p105
        Goliath Rockgrinder 3 (1-2) 6"3+6+67N/AD383+ Codex: Genestealer Cults p105
        Weapon RangeTypeSAPDAbilities Ref
        Drilldozer Blade MeleeMelee+2-22Each time the bearer fights, if it made a charge move this turn, it makes 2 additional attacks with this weapon. Codex: Genestealer Cults p104
        Heavy Mining Laser 36"Heavy D39-3D6Blast Codex: Genestealer Cults p107
        Heavy stubber 36"Heavy 3401-

Force Rules

Brood Brothers: (Codex: Genestealer Cults p108)

Selection Rules

Conceal: During deployment, you can setup this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush. (Codex: Genestealer Cults p88)

Crossfire: Every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage of BROOD BROTHERS units specified on page 54), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. (Codex: Genestealer Cults p89)

Unquestioning Loyalty: Each time a saving throw made for a <CULT> CHARACTER model from your army is failed, you can select one other friendly <CULT> or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends. (Codex: Genestealer Cults p88)


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