Marco gsc hinrunde (Warhammer 40,000 9th Edition) [114 PL, 11CP, 1,998pts]
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Battalion Detachment 0CP (Tyranids - Genestealer Cults) [114 PL, 11CP, 1,998pts]
Rules: Brood Brothers
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Cult Creed
Selections: The Twisted Helix
Categories: Configuration
Abilities: Cult Creed, Experimental Subjects
Abilities Description Ref Cult Creed All GENESTEALER CULTS units with this ability, and all models in them, gain a Cult Creed provided every unit in their Detachment that belongs to a cult belongs to the same cult. The Cult Creed gain depends on which cult they belong to, as shown on the following pages.
If your cult does not have an associated Cult Creed, it is known as a Myriad Cult and you must instead create your own Cult Creed for them, as described on pages 62-63; this allows you to customise the rules for your Myriad Cult. In either case, write down all your Detachments' Cult Creeds on your army roster.Codex: Genestealer Cults p54 Experimental Subjects • Add 1 to the Strength characteristic of models with this creed.
• Add 1" to the Move characteristic of models with this creed.
• Each time an attack is made against a unit with this creed, an unmodified wound roll of 1-2 automatically fails, irrespective of any abilities that the weapon or attacker may have.Codex: Genestealer Cults p61 -
Detachment Command Cost
Categories: Configuration
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Stratagems [-1CP]
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Gene-sire's Gifts [-1CP]
Selections: Extra Relic [-1CP]
Categories: Stratagems
Abilities: Gene-sire's Gifts
Abilities Description Ref Gene-sire's Gifts Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the GENESTEALER CULTS keyword. Select one GENESTEALER CULTS CHARCTER model from your army and give them one Sacred Relic of the Cult (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Codex: Genestealer Cults p66
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No Force Org Slot [5 PL, 110pts]
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Biophagus [2 PL, 40pts]
Selections: Autopistol, Chemical Vials, Injector Goad
Categories: Faction: Tyranids, Faction: Genestealer Cults, Faction: <Cult>, Infantry, Character, Biophagus, No Force Org Slot
Rules: Conceal, Unquestioning Loyalty
Abilities: Genomic Enhancement, Injector Goad, Genomic Enhancement: 1. Enhanced Musculature, 2. Enhanced Aggression, 3. Enhanced Resilience, Unit: Biophagus, Weapon: Autopistol, Chemical Vials, Injector Goad
Abilities Description Ref Genomic Enhancement This model can perform the following action:
Twisted Experiment (Action): At the end of your Movement phase, one BIOPHAGUS model from your army can start to perform this action. When this action is started, select one friendly <CULT> CORE or <CULT> ABERRANTS unit that is within 3" of the model performing this action and does not have a genomic enhancement (see below). This action is completed at the end of your Shooting phase, provided the unit you selected is still within 3" of the BIOPHAGUS model performing this action. If this action is successfully completed, the unit you selected gains one genomic enhancement from the list below for the rest of the battle. If that unit is an ABERRANTS unit, you can select which genomic enhancement it gains, otherwise, roll one D3 to randomly generate one.Codex: Genestealer Cults p102 Injector Goad Each time this model fights, after it makes its attacks, select one enemy model (excluding a VEHICLE or TITANIC model) that lost any wounds but was not destroyed as a result of an attack made by this model's injector goad. Roll one D6: if the result is greater than that model's Wounds characteristic, that model is destroyed. Codex: Genestealer Cults p102 Genomic Enhancement Effect Ref 1. Enhanced Musculature Each time a model in this unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. Codex: Genestealer Cults p102 2. Enhanced Aggression Each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit. Codex: Genestealer Cults p102 3. Enhanced Resilience Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Genestealer Cults p102 Unit M WS BS S T W A Ld Save Ref Biophagus 6" 3+ 3+ 3 3 4 3 8 5+ Codex: Genestealer Cults p102 Weapon Range Type S AP D Abilities Ref Autopistol 12" Pistol 1 3 0 1 - Chemical Vials 6" Grenade 1 1 -2 2 Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. Codex: Genestealer Cults p107 Injector Goad Melee Melee 1 0 D3 Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. Codex: Genestealer Cults p109 -
Sanctus [3 PL, 70pts]
Selections: Cult Sniper Rifle, Familiar's Claws, Relic: The Gift From Beyond
Categories: Character, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Sanctus, No Force Org Slot, Crossfire
Rules: Conceal, Crossfire, Unquestioning Loyalty
Abilities: Cloaked Assassin, Creeping Shadow, Sniper, Soulsight, The Gift From Beyond, Unit: Sanctus, Weapon: Cult Sniper Rifle, Familiar's Claws, The Gift From Beyond
Abilities Description Ref Cloaked Assassin Enemy models cannot target this model with ranged attacks unless they are within 12" of it. Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Genestealer Cults p100 Creeping Shadow This model has a 5+ invulnerable save. Each time an attack is made against this model, subtract 1 from that attack's hit roll. Codex: Genestealer Cults p100 Sniper If this model is equipped with a cult sniper rifle (or a weapon that replaces a cult sniper rifle), it gains the Crossfire ability and the CROSSFIRE keyword. Any time this model makes an attack with that weapon, the target is treated as being Exposed for that attack. Codex: Genestealer Cults p100 Soulsight Each time the model makes an attack:
• That attack automatically hits the target.
• The target does not receive the benefits of cover against that attack.Codex: Genestealer Cults p100 The Gift From Beyond This relic replaces the bearer's cult sniper rifle. Codex: Genestealer Cults p73 Unit M WS BS S T W A Ld Save Ref Sanctus 6" 2+ 2+ 3 3 4 4 8 5+ Codex: Genestealer Cults p100 Weapon Range Type S AP D Abilities Ref Cult Sniper Rifle 36" Heavy 1 5 -3 2 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 1 mortal wound on the target in addition to any normal damage. Codex: Genestealer Cults p107 Familiar's Claws Melee Melee 4 0 1 Each time the bearer fights, it makes 2 additional attacks with this weapon. Codex: Genestealer Cults p109 The Gift From Beyond 48" Heavy 1 5 -3 3 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 4+ inflicts 1 mortal wound on the target in addition to any normal damage. Codex: Genestealer Cults p73
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HQ [11 PL, 220pts]
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Magus [4 PL, 80pts]
Selections: Autopistol, Force stave, Magus Bio-dagger, Power: Might From Beyond, Power: Psionic Blast
Categories: Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Faction: <Cult>, Magus, HQ
Rules: Conceal, Unquestioning Loyalty
Abilities: Spiritual Leader (Aura), Psychic Power: Might From Beyond, Psionic Blast, Psyker: Magus, Unit: Magus, Weapon: Autopistol, Force stave, Magus Bio-dagger
Abilities Description Ref Spiritual Leader (Aura) In the Psychic phase, while a friendly <CULT> INFANTRY or <CULT> BIKER unit is within 6" of this model, each time a model in that unit would lose a wound as a result of a mortal wound, roll one D6: on a 5+ , that would is not lost. Codex: Genestealer Cults p91 Psychic Power Warp Charge Range Details Ref Might From Beyond 6 18" Blessing: Select a friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit. Codex: Genestealer Cults p71 Psionic Blast 5 18" Witchfire: Select one enemy unit within 18" of and visible to this PSYKER. For the purposes of selecting that enemy unit, unless that enemy unit is within Engagement Range of this PSYKER, the Look Out, Sir rule applies as if this psychic power was a ranged weapon with a range characteristic of 18".
• That unit suffers D3 mortal wounds.
• If the result of the Psychic test was equal to or greater than that unit's Leadership characteristic, that unit suffers 3 mortal wounds instead of D3.Codex: Genestealer Cults p71 Psyker Cast Deny Powers Known Other Ref Magus 2 1 Smite + 2 Broodmind - Unit M WS BS S T W A Ld Save Ref Magus 6" 3+ 3+ 3 3 4 3 9 5+ Codex: Genestealer Cults p91 Weapon Range Type S AP D Abilities Ref Autopistol 12" Pistol 1 3 0 1 - Force stave Melee Melee +3 -1 D3 - Magus Bio-dagger Melee Melee 1 0 1 Each time the bearer fights, no more than 1 attack can be made with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 3+ inflicts 1 mortal wound on the target and the attack sequence ends. Codex: Genestealer Cults p109 -
Patriarch [7 PL, 140pts]
Selections: Patriarch's Claws, Power: Might From Beyond, Power: Psychic Stimulus, Relic: Elixir of the Prime Specimen, Warlord, Warlord Trait: Bio-alchemist
Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, Psyker, Infantry, Genestealer, Faction: <Cult>, Patriarch, HQ, Warlord, Twisted Helix
Rules: Conceal
Abilities: Bio-alchemist, Elixir of the Prime Specimen, Living Idol (Aura), Preternatural Reflexes, Swift and Deadly, Psychic Power: Might From Beyond, Psychic Stimulus, Psyker: Patriarch, Unit: Patriarch, Weapon: Patriarch's Claws
Abilities Description Ref Bio-alchemist Add 1 to the Damage characteristic of melee weapons this WARLORD is equipped with (excluding Relics). Codex: Genestealer Cults p61 Elixir of the Prime Specimen Select one genomic enhancement for the bearer to gain (see the Genomic Enhancement ability, page 102), even though it is not a CORE or ABERRANT unit. If your army includes any BIOPHAGUS units, you can instead select two genomic enhancements for the bearer to gain. Codex: Genestealer Cults p61 Living Idol (Aura) While a friendly <CULT> unit is within 6" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers. Codex: Genestealer Cults p90 Preternatural Reflexes This model has a 4+ invulnerable save. Codex: Genestealer Cults p90 Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p90 Psychic Power Warp Charge Range Details Ref Might From Beyond 6 18" Blessing: Select a friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit. Codex: Genestealer Cults p71 Psychic Stimulus 6 18" Blessing: Select one friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
• That unit is eligible to shoot and/or declar a charge with in a turn in which it Advanced or Fell Back.
• Models in that unit do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn in which their unit Advanced.Codex: Genestealer Cults p71 Psyker Cast Deny Powers Known Other Ref Patriarch 2 1 Smite + 2 Broodmind - Unit M WS BS S T W A Ld Save Ref Patriarch 8" 2+ 4+ 5 5 7 6 10 4+ Codex: Genestealer Cults p90 Weapon Range Type S AP D Abilities Ref Patriarch's Claws Melee Melee User -3 2 Each time an attack is made with this weapon, you can re-roll the wound roll, and on an unmodified wound roll of a 6, that attack has an AP characteristic of -6 and a Damage characteristic of 3. Codex: Genestealer Cults p109
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Troops [46 PL, 697pts]
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Acolyte Hybrids [11 PL, 139pts]
Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Crossfire, Core, Acolyte Hybrids, Troops
Rules: Conceal, Crossfire, Unquestioning Loyalty
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6x Acolyte Hybrid [54pts]
Selections: 6x Autopistol, 6x Blasting Charges, 6x Cult Claws and Knife, 6x Frag Grenades
Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Leader [9pts]
Selections: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades
Unit: Acolyte Leader, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades
Unit M WS BS S T W A Ld Save Ref Acolyte Hybrid 6" 3+ 4+ 4 4 1 2 7 5+ Codex: Genestealer Cults p93 Acolyte Leader 6" 3+ 4+ 4 4 1 3 8 5+ Codex: Genestealer Cults p93 Weapon Range Type S AP D Abilities Ref Autopistol 12" Pistol 1 3 0 1 - Blasting Charges 6" Grenade D3 5 -1 1 Blast Codex: Genestealer Cults p107 Cult Claws and Knife Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109 Frag Grenades 6" Grenade D6 3 0 1 Blast Codex: Genestealer Cults p107 Heavy Rock Drill Melee Melee x2 -4 1 Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified hit roll of 6, the target suffers 2 mortal wounds in addition to any normal damage. Codex: Genestealer Cults p109 -
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Acolyte Hybrids [11 PL, 139pts]
Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Crossfire, Core, Acolyte Hybrids, Troops
Rules: Conceal, Crossfire, Unquestioning Loyalty
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6x Acolyte Hybrid [54pts]
Selections: 6x Autopistol, 6x Blasting Charges, 6x Cult Claws and Knife, 6x Frag Grenades
Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Leader [9pts]
Selections: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades
Unit: Acolyte Leader, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades
Unit M WS BS S T W A Ld Save Ref Acolyte Hybrid 6" 3+ 4+ 4 4 1 2 7 5+ Codex: Genestealer Cults p93 Acolyte Leader 6" 3+ 4+ 4 4 1 3 8 5+ Codex: Genestealer Cults p93 Weapon Range Type S AP D Abilities Ref Autopistol 12" Pistol 1 3 0 1 - Blasting Charges 6" Grenade D3 5 -1 1 Blast Codex: Genestealer Cults p107 Cult Claws and Knife Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109 Frag Grenades 6" Grenade D6 3 0 1 Blast Codex: Genestealer Cults p107 Heavy Rock Drill Melee Melee x2 -4 1 Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified hit roll of 6, the target suffers 2 mortal wounds in addition to any normal damage. Codex: Genestealer Cults p109 -
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Acolyte Hybrids [11 PL, 139pts]
Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Crossfire, Core, Acolyte Hybrids, Troops
Rules: Conceal, Crossfire, Unquestioning Loyalty
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6x Acolyte Hybrid [54pts]
Selections: 6x Autopistol, 6x Blasting Charges, 6x Cult Claws and Knife, 6x Frag Grenades
Unit: Acolyte Hybrid, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Hybrid (Heavy Weapon) [19pts]
Selections: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
Unit: Acolyte Hybrid, Weapon: Blasting Charges, Frag Grenades, Heavy Rock Drill
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Acolyte Leader [9pts]
Selections: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades
Unit: Acolyte Leader, Weapon: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades
Unit M WS BS S T W A Ld Save Ref Acolyte Hybrid 6" 3+ 4+ 4 4 1 2 7 5+ Codex: Genestealer Cults p93 Acolyte Leader 6" 3+ 4+ 4 4 1 3 8 5+ Codex: Genestealer Cults p93 Weapon Range Type S AP D Abilities Ref Autopistol 12" Pistol 1 3 0 1 - Blasting Charges 6" Grenade D3 5 -1 1 Blast Codex: Genestealer Cults p107 Cult Claws and Knife Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109 Frag Grenades 6" Grenade D6 3 0 1 Blast Codex: Genestealer Cults p107 Heavy Rock Drill Melee Melee x2 -4 1 Each time an attack is made with this weapon, if a hit is scored, that attack automatically wounds the target, and on an unmodified hit roll of 6, the target suffers 2 mortal wounds in addition to any normal damage. Codex: Genestealer Cults p109 -
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Neophyte Hybrids [9 PL, 220pts]
Selections: Proficient Planning: Excavate [1 PL, 20pts]
Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Core, Crossfire, Neophyte Hybrids, Troops
Rules: Conceal, Crossfire, Unquestioning Loyalty
Abilities: Excavate
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14x Neophyte Hybrid [84pts]
Selections: 14x Autogun, 14x Autopistol, 14x Blasting Charges, 14x Frag Grenades
Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades
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Neophyte Hybrid (Icon) [26pts]
Selections: Autogun, Autopistol, Blasting Charges, Cult Icon [20pts], Frag Grenades
Abilities: Cult Icon, Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades
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4x Neophyte Hybrid (Mining) [84pts]
Selections: 4x Autopistol, 4x Blasting Charges, 4x Frag Grenades, 4x Mining Laser [60pts]
Unit: Neophyte Hybrid, Weapon: Autopistol, Blasting Charges, Frag Grenades, Mining Laser
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Neophyte Leader [6pts]
Selections: Autogun, Autopistol, Blasting Charges, Frag Grenades
Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades
Abilities Description Ref Cult Icon In your Command phase, if this unit contains a model equipped with a cult icon, it can summon the cult. Codex: Genestealer Cults p93 Excavate Before the battle, if this unit is set up underground (pg 88), it can excavate. If it does so, in the Resolve Pre-battle Abilities step of the mission sequence, select one terrain feature on the battlefield (you cannot select a Fortification). That terrain loses the Defensible, Heavy Cover, Light Cover and Inspiring traits and gains the Difficult Ground trait. Codex: Genestealer Cults p69 Unit M WS BS S T W A Ld Save Ref Neophyte Hybrid 6" 4+ 4+ 3 3 1 1 7 5+ Codex: Genestealer Cults p94 Neophyte Leader 6" 4+ 4+ 3 3 1 2 8 5+ Codex: Genestealer Cults p94 Weapon Range Type S AP D Abilities Ref Autogun 24" Rapid Fire 1 3 0 1 - Autopistol 12" Pistol 1 3 0 1 - Blasting Charges 6" Grenade D3 5 -1 1 Blast Codex: Genestealer Cults p107 Frag Grenades 6" Grenade D6 3 0 1 Blast Codex: Genestealer Cults p107 Mining Laser 24" Heavy 1 9 -3 D6 - Codex: Genestealer Cults p108 -
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Neophyte Hybrids [4 PL, 60pts]
Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Core, Crossfire, Neophyte Hybrids, Troops
Rules: Conceal, Crossfire, Unquestioning Loyalty
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9x Neophyte Hybrid [54pts]
Selections: 9x Autogun, 9x Autopistol, 9x Blasting Charges, 9x Frag Grenades
Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades
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Neophyte Leader [6pts]
Selections: Autogun, Autopistol, Blasting Charges, Frag Grenades
Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades
Unit M WS BS S T W A Ld Save Ref Neophyte Hybrid 6" 4+ 4+ 3 3 1 1 7 5+ Codex: Genestealer Cults p94 Neophyte Leader 6" 4+ 4+ 3 3 1 2 8 5+ Codex: Genestealer Cults p94 Weapon Range Type S AP D Abilities Ref Autogun 24" Rapid Fire 1 3 0 1 - Autopistol 12" Pistol 1 3 0 1 - Blasting Charges 6" Grenade D3 5 -1 1 Blast Codex: Genestealer Cults p107 Frag Grenades 6" Grenade D6 3 0 1 Blast Codex: Genestealer Cults p107 -
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Elites [40 PL, 765pts]
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Aberrants [16 PL, 310pts]
Selections: Proficient Planning: From Every Angle [1 PL, 10pts]
Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Aberrants, Elites
Rules: Conceal, Unquestioning Loyalty
Abilities: Bestial Vigour, From Every Angle
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9x Aberrant [270pts]
Selections: 9x Heavy Power Weapon
Unit: Aberrant, Weapon: Heavy Power Weapon
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Aberrant Hypermorph [30pts]
Selections: Heavy Power Weapon, Hypermorph Tail
Unit: Aberrant Hypermorph, Weapon: Heavy Power Weapon, Hypermorph Tail
Abilities Description Ref Bestial Vigour Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Genestealer Cults p97 From Every Angle • At the start of the first battle round, if the mission uses the Strategic Reserves rules, this unit can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves.
• When setting up this unit from Strategic Reserves, treat the current battle round number as being one higher. Note this means this unit can arrive from Strategic Reserves in the first battle round.Codex: Genestealer Cults p69 Unit M WS BS S T W A Ld Save Ref Aberrant 6" 3+ 6+ 5 5 3 2 7 5+ Codex: Genestealer Cults p97 Aberrant Hypermorph 6" 3+ 6+ 5 5 3 3 7 5+ Codex: Genestealer Cults p97 Weapon Range Type S AP D Abilities Ref Heavy Power Weapon Melee Melee +3 -2 3 - Codex: Genestealer Cults p109 Hypermorph Tail Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109 -
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Purestrain Genestealers [8 PL, 150pts]
Selections: Proficient Planning: Our Time is Nigh [1 PL, 10pts]
Categories: Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry, Faction: <Cult>, Purestrain Genestealers, Elites
Rules: Conceal, Unquestioning Loyalty
Abilities: Our Time is Nigh, Purestrain Reflexes, Swift and Deadly
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10x Purestrain Genestealer [140pts]
Selections: 10x Cult Claws and Talons
Unit: Purestrain Genestealer, Weapon: Cult Claws and Talons
Abilities Description Ref Our Time is Nigh The first time this unit is selected to fight in this battle, until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. This is not cumulative with the additional attack granted by the Might From Beyond psychic power (pg 71). Codex: Genestealer Cults p69 Purestrain Reflexes Models in this unit have a 4+ invulnerable save. Codex: Genestealer Cults p95 Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p95 Unit M WS BS S T W A Ld Save Ref Purestrain Genestealer 8" 2+ 6+ 4 4 1 4 9 5+ Codex: Genestealer Cults p95 Weapon Range Type S AP D Abilities Ref Cult Claws and Talons Melee Melee User -3 1 - Codex: Genestealer Cults p109 -
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Purestrain Genestealers [8 PL, 150pts]
Selections: Proficient Planning: They Came From Below [1 PL, 10pts]
Categories: Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry, Faction: <Cult>, Purestrain Genestealers, Elites
Rules: Conceal, Unquestioning Loyalty
Abilities: Purestrain Reflexes, Swift and Deadly, They Came From Below
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10x Purestrain Genestealer [140pts]
Selections: 10x Cult Claws and Talons
Unit: Purestrain Genestealer, Weapon: Cult Claws and Talons
Abilities Description Ref Purestrain Reflexes Models in this unit have a 4+ invulnerable save. Codex: Genestealer Cults p95 Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p95 They Came From Below If this unit is set up in ambush (pg 88), when revealing ambush markers, you can do one of the following:
• Remove one ambush marker from the battlefield and set up this unit underground instead.
• After setting up this unit from an ambush marker, this unit can make a Normal Move as if it were your Movment phase, but must end that move more than 9" away from any enemy models.Codex: Genestealer Cults p69 Unit M WS BS S T W A Ld Save Ref Purestrain Genestealer 8" 2+ 6+ 4 4 1 4 9 5+ Codex: Genestealer Cults p95 Weapon Range Type S AP D Abilities Ref Cult Claws and Talons Melee Melee User -3 1 - Codex: Genestealer Cults p109 -
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Purestrain Genestealers [8 PL, 155pts]
Selections: Proficient Planning: A Trap Sprung [1 PL, 15pts]
Categories: Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry, Faction: <Cult>, Purestrain Genestealers, Elites
Rules: Conceal, Unquestioning Loyalty
Abilities: A Trap Sprung, Purestrain Reflexes, Swift and Deadly
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10x Purestrain Genestealer [140pts]
Selections: 10x Cult Claws and Talons
Unit: Purestrain Genestealer, Weapon: Cult Claws and Talons
Abilities Description Ref A Trap Sprung When this unit is set up on the battlefield as Reinforcements as a result of being set up underground (pg 88), until the end of the turn, each time a charge roll is made for this unit, roll one additional dice and discard one of the dice. Codex: Genestealer Cults p69 Purestrain Reflexes Models in this unit have a 4+ invulnerable save. Codex: Genestealer Cults p95 Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p95 Unit M WS BS S T W A Ld Save Ref Purestrain Genestealer 8" 2+ 6+ 4 4 1 4 9 5+ Codex: Genestealer Cults p95 Weapon Range Type S AP D Abilities Ref Cult Claws and Talons Melee Melee User -3 1 - Codex: Genestealer Cults p109 -
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Fast Attack [6 PL, 96pts]
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Atalan Jackals [3 PL, 48pts]
Categories: Biker, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Core, Crossfire, Atalan, Jackals, Fast Attack
Rules: Conceal, Crossfire, Unquestioning Loyalty
Abilities: Jackals, Raiders, Scout, Skilled Outriders
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3x Atalan Jackal (Small Arms) [36pts]
Selections: 3x Atalan Small Arms, 3x Blasting Charges
Unit: Atalan Jackal, Weapon: Atalan Small Arms, Blasting Charges
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Atalan Leader [12pts]
Selections: Atalan Small Arms, Blasting Charges
Unit: Atalan Leader, Weapon: Atalan Small Arms, Blasting Charges
Abilities Description Ref Jackals This unit is eligible to shoot and decalre a charge in a turn in which it Fell Back. Codex: Genestealer Cults p103 Raiders Each time a model in this unit makes a ranged attack that targets an enemy unit within 6" of it, the target is treated as being Exposed for that attack. Codex: Genestealer Cults p103 Scout At the start of the first battle round, before the first turn begins, if this unit is not set up in ambush, it can make a Normal Move of up to 9" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. Codex: Genestealer Cults p103 Skilled Outriders Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Codex: Genestealer Cults p103 Unit M WS BS S T W A Ld Save Ref Atalan Jackal 14" 4+ 4+ 3 4 2 2 7 4+ Codex: Genestealer Cults p103 Atalan Leader 14" 4+ 4+ 3 4 2 3 8 4+ Codex: Genestealer Cults p95 Weapon Range Type S AP D Abilities Ref Atalan Small Arms 12" Pistol 2 4 0 1 - Codex: Genestealer Cults p107 Blasting Charges 6" Grenade D3 5 -1 1 Blast Codex: Genestealer Cults p107 -
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Atalan Jackals [3 PL, 48pts]
Categories: Biker, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Core, Crossfire, Atalan, Jackals, Fast Attack
Rules: Conceal, Crossfire, Unquestioning Loyalty
Abilities: Jackals, Raiders, Scout, Skilled Outriders
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3x Atalan Jackal (Small Arms) [36pts]
Selections: 3x Atalan Small Arms, 3x Blasting Charges
Unit: Atalan Jackal, Weapon: Atalan Small Arms, Blasting Charges
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Atalan Leader [12pts]
Selections: Atalan Small Arms, Blasting Charges
Unit: Atalan Leader, Weapon: Atalan Small Arms, Blasting Charges
Abilities Description Ref Jackals This unit is eligible to shoot and decalre a charge in a turn in which it Fell Back. Codex: Genestealer Cults p103 Raiders Each time a model in this unit makes a ranged attack that targets an enemy unit within 6" of it, the target is treated as being Exposed for that attack. Codex: Genestealer Cults p103 Scout At the start of the first battle round, before the first turn begins, if this unit is not set up in ambush, it can make a Normal Move of up to 9" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. Codex: Genestealer Cults p103 Skilled Outriders Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Codex: Genestealer Cults p103 Unit M WS BS S T W A Ld Save Ref Atalan Jackal 14" 4+ 4+ 3 4 2 2 7 4+ Codex: Genestealer Cults p103 Atalan Leader 14" 4+ 4+ 3 4 2 3 8 4+ Codex: Genestealer Cults p95 Weapon Range Type S AP D Abilities Ref Atalan Small Arms 12" Pistol 2 4 0 1 - Codex: Genestealer Cults p107 Blasting Charges 6" Grenade D3 5 -1 1 Blast Codex: Genestealer Cults p107 -
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Heavy Support [6 PL, 110pts]
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Goliath Rockgrinder [6 PL, 110pts]
Selections: Drilldozer Blade, Heavy Mining Laser, Heavy Stubber
Categories: Faction: Genestealer Cults, Faction: Tyranids, Vehicle, Transport, Faction: <Cult>, Crossfire, Goliath Rockgrinder, Heavy Support
Rules: Conceal, Crossfire
Abilities: Explodes (6+/6"/D3), Rugged Construction, Transport: Goliath Rockgrinder, Unit: Goliath Rockgrinder 1 (6+), Goliath Rockgrinder 2 (3-5), Goliath Rockgrinder 3 (1-2), Weapon: Drilldozer Blade, Heavy Mining Laser, Heavy stubber
Abilities Description Ref Explodes (6+/6"/D3) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wound. Codex: Genestealer Cults p105 Rugged Construction Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Genestealer Cults p105 Transport Capacity Ref Goliath Rockgrinder 6 <CULT> INFANTRY models. Each PATRIARCH model takes up the space of 5 models. Codex: Genestealer Cults p105 Unit M WS BS S T W A Ld Save Ref Goliath Rockgrinder 1 (6+) 12" 3+ 4+ 6 7 10 6 8 3+ Codex: Genestealer Cults p105 Goliath Rockgrinder 2 (3-5) 9" 3+ 5+ 6 7 N/A D6 8 3+ Codex: Genestealer Cults p105 Goliath Rockgrinder 3 (1-2) 6" 3+ 6+ 6 7 N/A D3 8 3+ Codex: Genestealer Cults p105 Weapon Range Type S AP D Abilities Ref Drilldozer Blade Melee Melee +2 -2 2 Each time the bearer fights, if it made a charge move this turn, it makes 2 additional attacks with this weapon. Codex: Genestealer Cults p104 Heavy Mining Laser 36" Heavy D3 9 -3 D6 Blast Codex: Genestealer Cults p107 Heavy stubber 36" Heavy 3 4 0 1 -
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Force Rules
Brood Brothers: (Codex: Genestealer Cults p108)
Selection Rules
Conceal: During deployment, you can setup this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush. (Codex: Genestealer Cults p88)
Crossfire: Every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage of BROOD BROTHERS units specified on page 54), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. (Codex: Genestealer Cults p89)
Unquestioning Loyalty: Each time a saving throw made for a <CULT> CHARACTER model from your army is failed, you can select one other friendly <CULT> or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends. (Codex: Genestealer Cults p88)
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