Liste runde 3 markus ( DoB Chaos demons ) (Warhammer 40,000 9th Edition) [107 PL, 9CP, 1,999pts]

  • Patrol Detachment 0CP (Chaos - Daemons) [74 PL, 12CP, 1,324pts]

    • Configuration [12CP]

      • Army of Renown - Disciples of Be'lakor

        Categories: Configuration

        Abilities: Locus of Shadows (Aura)


        Abilities Description Ref
        Locus of Shadows (Aura) DAEMONIC DISCIPLES CHARACTERS in a DISCIPLES OF BE'LAKOR Army have the following ability:
        Locus of Shadows (Aura) - While a friendly DAEMONIC DISCIPLES unit is within 6" of this model, each time a ranged attack is made against that unit:
        - Your opponent cannot re-roll the hit roll.
        - If the attacker is more than 12" away, subtract 1 from the that attack's hit roll.
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Chaos Allegiance

        Selections: Chaos Undivided

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

    • HQ [30 PL, 590pts]

      • Be'lakor [19 PL, 380pts]

        Selections: Pall of Despair, Penumbral Curse, Smite, The Blade of Shadows, Warlord

        Categories: Character, Faction: Daemon, Fly, Monster, Psyker, HQ, Faction: Chaos, Faction: Khorne, Faction: Nurgle, Faction: Slaanesh, Faction: Tzeentch, Daemon Prince, Be'lakor, Warlord

        Abilities: Immortal Vigour, Lord of Torment (Aura), Shadow Form, Shadow Lord, Spiteful Jealousy, The Dark Master (Aura), Psychic Power: Pall of Despair, Penumbral Curse, Smite, Psyker: Be'lakor, Unit: Be'lakor 1 (9+ wounds remaining), Be'lakor 2 (5-8 wounds remaining), Be'lakor 3 (1-4 wounds remaining), Weapon: The Blade of Shadows, The Blade of Shadows (piercing), The Blade of Shadows (sweep)


        Abilities Description Ref
        Immortal Vigour This model has a 4+ invulnerable save. Each time a ranged attack is made against the unit, subtract one from the wound roll.
        Lord of Torment (Aura) While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit, and each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test.
        Shadow Form Each time an attack is made against this unit, your opponent cannot re-roll the hit roll. Each time an attack is made against the unit, subtract one from that attack's hit roll.
        Shadow Lord In your Command phase, select one friendly DISCIPLES OF BE'LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Spiteful Jealousy If your army is Battle-forged, you cannot include this model in a Detachment that includes any other DAEMON PRINCE models. Each time this model makes an attack that targets a DAEMON PRINCE model, you can re-roll the hit roll and you can re-roll the wound roll.
        The Dark Master (Aura) While a friendly DAEMON or DISCIPLES OF BE'LAKOR unit (excluding VEHICLE units) is within 6" of this model, each ime a model in that unit makes an attack, re-roll a hit roll of 1.
        Psychic Power Warp ChargeRangeDetails Ref
        Pall of Despair 718"Malediction. If manifested, select one enemy unit that is within 18" of and visible to this PSYKER. Roll 3D6; if the result is greater than the enemy unit's Leadership characteristic, select one of the following to apply to that unit until the start of your next Psychic phase.

        - If that unit has any Aura abilities, select one of those abilities. Until the start of your next Psychic phase, that unit loses that ability.
        - Until the start of your next Psychic phase, that unit cannot perform actions (if that unit is currently performing an action, it immediately fails).
        - Until the start of your next Psychic phase, in the Fight phase, that unit is not eligible to fight that phase until after all eligible units from your army have done so.
        Penumbral Curse 718"Malediction. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes a melee attack, subtract 1 from that attack's wound roll and reduce the Armour Penetration characteristic of that attack by 1.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Be'lakor 21Smite and 2 powers from the Noctis discipline-
        Unit MWSBSSTWALdSave Ref
        Be'lakor 1 (9+ wounds remaining) 12"2+2+8716696+
        Be'lakor 2 (5-8 wounds remaining) 8"2+2+77N/A596+
        Be'lakor 3 (1-4 wounds remaining) 6"2+2+67N/A496+
        Weapon RangeTypeSAPDAbilities Ref
        The Blade of Shadows -----Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
        The Blade of Shadows (piercing) MeleeMelee+4-4D3+3Each time an attack is made with this weapon with this weapon profile, invulnerable saving throws cannot be made against that attack.
        The Blade of Shadows (sweep) MeleeMeleeUser-31Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1.
      • Contorted Epitome [11 PL, 210pts]

        Selections: Coiled tentacles, Ravaging claws, Shrouded Step, The Slothful Claws, Wreathed in Shades

        Categories: Faction: Chaos, Faction: Slaanesh, Faction: Daemon, Character, Cavalry, Psyker, Daemonette, Herald of Slaanesh, HQ

        Rules: Daemonic Ritual

        Abilities: Daemonic, Gift of Power, Horrible Fascination, Locus of Slaanesh, Quicksilver Swiftness, Swallow Energy, The Slothful Claws, Psychic Power: Shrouded Step, Wreathed in Shades, Psyker: Contorted Epitome, Unit: Contorted Epitome, Weapon: Coiled tentacles, Ravaging claws, The Slothful Claws


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Gift of Power When a Psychic test or Deny the Witch test is taken for this model, add 1 to the total.
        Horrible Fascination When a unit within 6" of any enemy models with this ability is chosen to Fall Back, roll 3D6; if the total is greater than or equal to that unit’s Leadership characteristic, that unit cannot Fall Back this turn.
        Locus of Slaanesh Add 1 to the Strength characteristic of models in SLAANESH DAEMON units whilst their unit is within 6" of any friendly models with this ability.
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Swallow Energy When this model would lose a wound as a result of a mortal wound, roll one D6; on a 2+ that wound is not lost.
        The Slothful Claws SLAANESH HERALD only. The Slothful Claws replace the bearer's ravaging claws.
        Psychic Power Warp ChargeRangeDetails Ref
        Shrouded Step 618"Blessing. If manifested, select one friendly DISCIPLES OF BE'LAKOR unit within 18" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield that is more than 9" from any enemy models. If that unit Remained Stationary this turn, it is instead treated as having made a Normal Move this turn.
        Wreathed in Shades 712"Blessing. If manifested, select one friendly DISCIPLES OF BE'LAKOR unit (excluding MONSTER and VEHICLE units) within 12" of this PSYKER. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model.
        Psyker CastDenyPowers KnownOther Ref
        Contorted Epitome 22Smite and 2 powers from the Slaanesh Discipline-
        Unit MWSBSSTWALdSave Ref
        Contorted Epitome 12"2+2+458886+
        Weapon RangeTypeSAPDAbilities Ref
        Coiled tentacles MeleeMelee+1-23When the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon.
        Ravaging claws MeleeMeleeUser-12When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
        The Slothful Claws MeleeMelee+1-22Each time you make a wound roll of 4+ for this weapon, that hit is resolved with an AP of -4 instead of -2.
    • Troops [4 PL, 70pts]

      • Daemonettes [4 PL, 70pts]

        Categories: Troops, Infantry, Faction: Daemon, Daemonette, Faction: Slaanesh, Faction: Chaos

        Rules: Daemonic Ritual

        Abilities: Daemonic, Graceful Killers, Quicksilver Swiftness

        • Alluress [7pts]

          Selections: Piercing claws

          Unit: Alluress, Weapon: Piercing claws

        • 9x Daemonette [63pts]

          Selections: 9x Piercing claws

          Unit: Daemonette, Weapon: Piercing claws


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Graceful Killers Whilst this unit contains 20 or more models, increase their Attacks characteristic by 1 .
        Quicksilver Swiftness This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
        Unit MWSBSSTWALdSave Ref
        Alluress 7"3+3+331376+
        Daemonette 7"3+3+331276+
        Weapon RangeTypeSAPDAbilities Ref
        Piercing claws MeleeMeleeUser-11When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -4 for that attack.
    • Elites [32 PL, 560pts]

      • Beasts of Nurgle [16 PL, 280pts]

        Categories: Elites, Faction: Chaos, Faction: Nurgle, Faction: Daemon, Beast, Beasts of Nurgle

        Rules: Daemonic Ritual

        Abilities: Attention Seeker, Daemonic, Deadly Slime Trail, Disgustingly Resilient

        • 8x Beast of Nurgle [16 PL, 280pts]

          Selections: 8x Putrid appendages

          Unit: Beast of Nurgle, Weapon: Putrid appendages


        Abilities Description Ref
        Attention Seeker Beasts of Nurgle sometimes feel left out of the fun, and so bound forth to join in whenever they can. This unit can perform Heroic Interventions as if they were CHARACTERS.
        Daemonic Units with this ability have a 5+ invulnerable save.
        Deadly Slime Trail Roll a D6 for each enemy unit that Falls Back within 1" of this unit; on a 4+ that unit suffers a mortal wound.
        Disgustingly Resilient Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.
        Unit MWSBSSTWALdSave Ref
        Beast of Nurgle 6"4+-455D676+
        Weapon RangeTypeSAPDAbilities Ref
        Putrid appendages MeleeMeleeUser02You can re-roll failed wound rolls for this weapon.
      • Beasts of Nurgle [16 PL, 280pts]

        Categories: Elites, Faction: Chaos, Faction: Nurgle, Faction: Daemon, Beast, Beasts of Nurgle

        Rules: Daemonic Ritual

        Abilities: Attention Seeker, Daemonic, Deadly Slime Trail, Disgustingly Resilient

        • 8x Beast of Nurgle [16 PL, 280pts]

          Selections: 8x Putrid appendages

          Unit: Beast of Nurgle, Weapon: Putrid appendages


        Abilities Description Ref
        Attention Seeker Beasts of Nurgle sometimes feel left out of the fun, and so bound forth to join in whenever they can. This unit can perform Heroic Interventions as if they were CHARACTERS.
        Daemonic Units with this ability have a 5+ invulnerable save.
        Deadly Slime Trail Roll a D6 for each enemy unit that Falls Back within 1" of this unit; on a 4+ that unit suffers a mortal wound.
        Disgustingly Resilient Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.
        Unit MWSBSSTWALdSave Ref
        Beast of Nurgle 6"4+-455D676+
        Weapon RangeTypeSAPDAbilities Ref
        Putrid appendages MeleeMeleeUser02You can re-roll failed wound rolls for this weapon.
    • Fast Attack [8 PL, 104pts]

      • Screamers [8 PL, 104pts]

        Categories: Fast Attack, Cavalry, Faction: Daemon, Fly, Faction: Tzeentch, Faction: Chaos

        Rules: Daemonic Ritual

        Abilities: Daemonic, Ephemeral Form, Slashing Attack

        • 4x Screamer [104pts]

          Selections: 4x Lamprey bite

          Unit: Screamer, Weapon: Lamprey bite


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Ephemeral Form Add 1 to any invulnerable saving throws made for this unit.
        Slashing Attack If this unit moves over any enemy units in its Movement phase (and it did not Fall Back), you can choose one of those enemy units and roll a D6 for each Screamer in this unit. Each roll of 6 inflicts a mortal wound on the enemy unit.
        Unit MWSBSSTWALdSave Ref
        Screamer 16"4+-442376+
        Weapon RangeTypeSAPDAbilities Ref
        Lamprey bite MeleeMelee+2-32-
  • Patrol Detachment -2CP (Chaos - Daemons) [33 PL, -3CP, 675pts]

    • Configuration [-2CP]

      • Army of Renown - Disciples of Be'lakor

        Categories: Configuration

        Abilities: Locus of Shadows (Aura)


        Abilities Description Ref
        Locus of Shadows (Aura) DAEMONIC DISCIPLES CHARACTERS in a DISCIPLES OF BE'LAKOR Army have the following ability:
        Locus of Shadows (Aura) - While a friendly DAEMONIC DISCIPLES unit is within 6" of this model, each time a ranged attack is made against that unit:
        - Your opponent cannot re-roll the hit roll.
        - If the attacker is more than 12" away, subtract 1 from the that attack's hit roll.
      • Chaos Allegiance

        Selections: Chaos Undivided

        Categories: Configuration

      • Detachment Command Cost [-2CP]

        Categories: Configuration

    • HQ [9 PL, 160pts]

      • Changecaster [5 PL, 85pts]

        Selections: Gaze of Fate, Infernal Gateway, Ritual dagger, Smite

        Categories: HQ, Character, Faction: Daemon, Infantry, Faction: Tzeentch, Psyker, Faction: Chaos, Herald of Tzeentch, Horror

        Rules: Daemonic Ritual

        Abilities: Daemonic, Ephemeral Form, Locus of Tzeentch, Psychic Power: Gaze of Fate, Infernal Gateway, Smite, Psyker: Changecaster, Unit: Changecaster, Weapon: Ritual dagger


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Ephemeral Form Add 1 to any invulnerable saving throws made for this unit.
        Locus of Tzeentch Add 1 to the Strength characteristic of TZEENTCH DAEMON units within 6" of one or more friendly models with this ability.
        Psychic Power Warp ChargeRangeDetails Ref
        Gaze of Fate 6N/AIf manifested, you can re-roll a single dice roll later in your turn.
        Infernal Gateway 812"If manifested, identify the nearest enemy model that is within 12" of the psyker and visible to it; that model's unit, and every other unit (friend or foe) within 3" of that model, suffers D3 mortal wounds. The number of mortal wounds inflicted is D6 instead if the power is manifested with a Psychic test of 12+.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Changecaster 11Smite and 2 powers from the Tzeentch discipline-
        Unit MWSBSSTWALdSave Ref
        Changecaster 6"4+3+334286+
        Weapon RangeTypeSAPDAbilities Ref
        Ritual dagger MeleeMeleeUser-11Each time this weapon slays an enemy model, the bearer recovers 1 lost wound.
      • Poxbringer [4 PL, 75pts]

        Selections: Balesword, Fleshy Abundance, Smite

        Categories: HQ, Character, Faction: Daemon, Infantry, Psyker, Faction: Nurgle, Plaguebearer, Faction: Chaos, Herald of Nurgle

        Rules: Daemonic Ritual

        Abilities: Daemonic, Disgustingly Resilient, Locus of Nurgle, Psychic Power: Fleshy Abundance, Smite, Psyker: Poxbringer, Unit: Poxbringer, Weapon: Balesword


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Disgustingly Resilient Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.
        Locus of Nurgle Add 1 to the Strength characteristic of NURGLE DAEMON units within 6" of one or more friendly models with this ability.
        Psychic Power Warp ChargeRangeDetails Ref
        Fleshy Abundance 518"If manifested, select a friendly NURGLE DAEMON unit within 18" of the psyker. One model in that unit regains D3 wounds lost wounds.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Poxbringer 11Smite and one power from the Nurgle discipline-
        Unit MWSBSSTWALdSave Ref
        Poxbringer 5"2+2+554386+
        Weapon RangeTypeSAPDAbilities Ref
        Balesword MeleeMeleeUser-31You can re-roll failed wound rolls for this weapon.
    • Troops [4 PL, 90pts]

      • Bloodletters [4 PL, 90pts]

        Selections: Instrument of Chaos [10pts]

        Categories: Troops, Faction: Khorne, Infantry, Faction: Daemon, Bloodletter, Faction: Chaos

        Rules: Daemonic Ritual

        Abilities: Daemonic, Instrument of Chaos, Murderous Tide, Unstoppable Ferocity

        • 9x Bloodletter [72pts]

          Selections: 9x Hellblade

          Unit: Bloodletter, Weapon: Hellblade

        • Bloodreaper [8pts]

          Selections: Hellblade

          Unit: Bloodreaper, Weapon: Hellblade


        Abilities Description Ref
        Daemonic Units with this ability have a 5+ invulnerable save.
        Instrument of Chaos If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
        Murderous Tide You can add 1 to hit rolls made for this unit whilst it contains 20 or more models.
        Unstoppable Ferocity If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with.
        Unit MWSBSSTWALdSave Ref
        Bloodletter 6"3+3+431176+
        Bloodreaper 6"3+3+431276+
        Weapon RangeTypeSAPDAbilities Ref
        Hellblade MeleeMeleeUser-31When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.
    • Elites [20 PL, -1CP, 425pts]

      • Bloodcrushers [20 PL, -1CP, 425pts]

        Selections: Banner of Blood [-1CP], Daemonic Icon [15pts], Instrument of Chaos [10pts]

        Categories: Elites, Bloodletter, Faction: Daemon, Cavalry, Faction: Khorne, Faction: Chaos

        Rules: Daemonic Ritual

        Abilities: Banner of Blood, Daemonic, Daemonic Icon, Instrument of Chaos, Unstoppable Ferocity

        • 9x Bloodcrusher [18 PL, 360pts]

          Selections: 9x Hellblade, 9x Juggernaut's Bladed horn

          Unit: Bloodcrusher, Weapon: Bladed horn, Hellblade

        • Bloodhunter [2 PL, 40pts]

          Selections: Hellblade, Juggernaut's Bladed horn

          Unit: Bloodhunter, Weapon: Bladed horn, Hellblade


        Abilities Description Ref
        Banner of Blood The power of the banner can be used once per battle, just before the bearer's unit declares a charge. When used, the bearer's unit can charge 3D6" instead of 2D6".
        Daemonic Units with this ability have a 5+ invulnerable save.
        Daemonic Icon If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and 1 slain Bloodcrusher is instead added to the unit.
        Instrument of Chaos If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
        Unstoppable Ferocity If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with.
        Unit MWSBSSTWALdSave Ref
        Bloodcrusher 8"3+3+544374+
        Bloodhunter 8"3+3+544474+
        Weapon RangeTypeSAPDAbilities Ref
        Bladed horn MeleeMelee5-11When the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. When resolving an attack made with this weapon in a turn in which the bearer made a charge move, this weapon has a Strength characteristic of +2 for that attack.
        Hellblade MeleeMeleeUser-31When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.

Selection Rules

Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds. ()


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