Masse statt Klasse (Warhammer 40,000 9th Edition) [99 PL, 11CP, 2,000pts]

  • Battalion Detachment 0CP (Necrons) [99 PL, 11CP, 2,000pts]

    Rules: Dynastic Agents and Star Gods, The Royal Court

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Dynasty Choice

        Selections: Dynasty: Sautekh

        Categories: Configuration

        Dynastic Code: Relentless Advance


        Dynastic Code Description Ref
        Relentless Advance Each time a Morale test is taken for a unit with this code, you can re-roll that test. Instead of following the normal rules for Rapid Fire weapons, models with this code shooting Rapid Fire weapons make double the number of attacks if the shooting model's target is within 18". When the Protocol of the Conquering Tyrant becomes active for your army, if every unit in your army (excluding DYNASTIC AGENT and C'TAN SHARD units) has this code, you can select both of that command protocol's directives instead of just one. Codex: Necrons p53
    • HQ [19 PL, -1CP, 320pts]

      • Chronomancer [6 PL, -2CP, 100pts]

        Selections: Aeonstave, Arkana: Photonic Transubjector [1 PL, 20pts], Chronotendrils, Dynastic Heirlooms [-1CP], Rarefied Nobility [-1CP], Relic: Veil of Darkness, Warlord Trait (Codex 1): Enduring Will

        Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Fly, Character, Cryptek, Chronomancer, HQ

        Rules: Command Protocols, Living Metal

        Abilities: Chronometron, Dynastic Advisors, Photonic Transubjector, Timesplinter Mantle, Veil of Darkness, Unit: Chronomancer, Warlord Trait: Enduring Will, Weapon: Aeonstave (Melee), Aeonstave (Shooting), Chronotendrils


        Abilities Description Ref
        Chronometron In your Command phase, you can select one friendly <DYNASTY> unit within 9" of this model. Until the start of your next Command phase, you can re-roll charge rolls made for that unit and models in that unit have a 5+ invulnerable save. Codex: Necrons p91
        Dynastic Advisors If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] Codex: Necrons p90
        Photonic Transubjector Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0. Codex: Necrons p62
        Timesplinter Mantle This model has a 4+ invulnerable save. Codex: Necrons p91
        Veil of Darkness Once per battle, in your Movement phase, the bearer can use this Relic. If it does, the bearer's unit and up to one friendly <DYNASTY> CORE unit within 3" of the bearer can be removed from the battlefield and set back up anywhere on the battlefield that is more than 9" away from any enemy models. If two units are set back up on the battlefield using this Relic, both units must be placed wholly within 6" of each other. Codex: Necrons p66
        Unit MWSBSSTWALdSave Ref
        Chronomancer 8"3+3+4441104+ Codex: Necrons p91
        Warlord Trait Description Ref
        Enduring Will Each time an attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Necrons p64
        Weapon RangeTypeSAPDAbilities Ref
        Aeonstave (Melee) MeleeMeleeUser-21Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against this attack. Codex: Necrons p114
        Aeonstave (Shooting) 18"Assault D35-21Blast. Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against this attack. Codex: Necrons p112
        Chronotendrils MeleeMeleeUser01Each time the bearer fights, it makes 3 additional attacks with this weapon. Codex: Necrons p113
      • Imotekh the Stormlord [8 PL, 2CP, 145pts]

        Selections: Gauntlet of Fire, Staff of the Destroyer

        Categories: Faction: Necrons, Character, Infantry, Faction: Sautekh, Overlord, Imotekh the Stormlord, Noble, Phaeron, HQ

        Rules: Command Protocols, Living Metal

        Abilities: Grand Strategist, Lord of the Storm, My Will Be Done (Sautekh), Phaeron, Phase Shifter, Relentless March (Sautekh) (Aura), Unit: Imotekh the Stormlord, Weapon: Gauntlet of Fire, Staff of the Destroyer (Melee), Staff of the Destroyer (Shooting)

        • Warlord

          Selections: Warlord Trait (Sautekh): Hyperlogical Strategist

          Categories: Warlord

          Warlord Trait: Hyperlogical Strategist


        Abilities Description Ref
        Grand Strategist If your army is Battle-forged, you receive 2 additional Command Points if you select this model as your WARLORD. Codex: Necrons p82
        Lord of the Storm Once per battle, in your Shooting phase, this model can call the storm. If it does, select one enemy model within 48" of and visible to it (you can only select a CHARACTER model with a Wounds characteristic of 9 or less if it is the closest enemy model to Imotekh). Roll one D6 for each other enemy unit within 6" of that model; on a 4+, that unit suffers D3 mortal wounds. Then roll one D6; on a 4+, that model suffers 3 mortal wounds. Codex: Necrons p82
        My Will Be Done (Sautekh) In your Command phase, you can select one friendly SAUTEKH CORE unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. Codex: Necrons p82
        Phaeron This model can use its My Will Be Done one additional time per turn. Codex: Necrons p82
        Phase Shifter This model has a 4+ invulnerable Save. Codex: Necrons p82
        Relentless March (Sautekh) (Aura) While a friendly SAUTEKH CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. Codex: Necrons p82
        Unit MWSBSSTWALdSave Ref
        Imotekh the Stormlord 6"2+2+5564102+ Codex: Necrons p82
        Warlord Trait Description Ref
        Hyperlogical Strategist While this WARLORD is on the battlefield, each time you spend a Command point to use a Strategem you can roll one D6; on a 5+, that Command point is refunded. Codex: Necrons p65
        Weapon RangeTypeSAPDAbilities Ref
        Gauntlet of Fire 12"Assault D65-11Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Necrons p112
        Staff of the Destroyer (Melee) MeleeMelee+1-32- Codex: Necrons p115
        Staff of the Destroyer (Shooting) 18"Assault 36-32- Codex: Necrons p113
      • Technomancer [5 PL, -1CP, 75pts]

        Selections: Rarefied Nobility [-1CP], Relic: Voltaic Staff, Staff of Light, Warlord Trait (Codex 3): Immortal Pride

        Categories: Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, Technomancer, HQ

        Rules: Command Protocols, Living Metal

        Abilities: Dynastic Advisors, Rites of Reanimation, Unit: Technomancer, Warlord Trait: Immortal Pride, Immortal Pride (Aura), Weapon: Staff of Light (Melee), Staff of Light (Shooting), Voltaic Staff (Melee), Voltaic Staff (Shooting)


        Abilities Description Ref
        Dynastic Advisors If your army is Battle-forged, then for each CRYPTEK unit (excluding DYNASTIC AGENTS units) included in a Detachment that also contains at least one NOBLE unit, a second CRYPTEK unit (excluding DYNASTIC AGENTS units) can be included in that Detachment without taking up an additional Battlefield Role slot. [These are located in the Cryptek Selection under Dynastic Advisor] Codex: Necrons p90
        Rites of Reanimation In your Command phase, you can select one friendly <DYNASTY> CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. Codex: Necrons p84
        Unit MWSBSSTWALdSave Ref
        Technomancer 5"3+3+4441104+ Codex: Necrons p90
        Warlord Trait Description Ref
        Immortal Pride Each time this WARLORD would lose a wound as a result of a mortal wound, roll one D6; on a 5+, that wound is not lost. This WARLORD has the following ability: "Immortal Pride (Aura)." Codex: Necrons p64
        Immortal Pride (Aura) While a friendly <DYNASTY> CORE unit is within 6" of this model, each time a Combat Attrition test is taken for that unit, ignore any or all modifiers. Codex: Necrons p64
        Weapon RangeTypeSAPDAbilities Ref
        Staff of Light (Melee) MeleeMeleeUser-21- Codex: Necrons p115
        Staff of Light (Shooting) 18"Assault 35-21- Codex: Necrons p113
        Voltaic Staff (Melee) MeleeMelee+1-22This Relic replaces a staff of light. Codex: Necrons p66
        Voltaic Staff (Shooting) 18"Assault 46-22Each time an attack is made with this weapon, an unmodified hit roll of 6 scores 2 additional hits. This Relic replaces a staff of light. Codex: Necrons p66
    • Troops [64 PL, 1,380pts]

      • Immortals [8 PL, 170pts]

        Selections: Gauss Blaster, 10x Immortal [170pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Core, Troops

        Rules: Command Protocols, Objective Secured, Reanimation Protocols

        Unit: Immortal, Weapon: Gauss Blaster


        Unit MWSBSSTWALdSave Ref
        Immortal 5"3+3+4512103+ Codex: Necrons p92
        Weapon RangeTypeSAPDAbilities Ref
        Gauss Blaster 30"Rapid Fire 15-21- Codex: Necrons p112
      • Immortals [8 PL, 170pts]

        Selections: Gauss Blaster, 10x Immortal [170pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Core, Troops

        Rules: Command Protocols, Objective Secured, Reanimation Protocols

        Unit: Immortal, Weapon: Gauss Blaster


        Unit MWSBSSTWALdSave Ref
        Immortal 5"3+3+4512103+ Codex: Necrons p92
        Weapon RangeTypeSAPDAbilities Ref
        Gauss Blaster 30"Rapid Fire 15-21- Codex: Necrons p112
      • Necron Warriors [12 PL, 260pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops

        Rules: Command Protocols, Objective Secured, Reanimation Protocols

        Abilities: Their Number Is Legion

        • 20x Necron Warrior (Gauss Reaper) [260pts]

          Selections: 20x Gauss Reaper

          Unit: Necron Warrior, Weapon: Gauss Reaper


        Abilities Description Ref
        Their Number Is Legion Re-roll Reanimation Protocol rolls of 1 made for this unit. Codex: Necrons p92
        Unit MWSBSSTWALdSave Ref
        Necron Warrior 5"3+3+4411104+ Codex: Necrons p92
        Weapon RangeTypeSAPDAbilities Ref
        Gauss Reaper 12"Assault 25-21- Codex: Necrons p112
      • Necron Warriors [12 PL, 260pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops

        Rules: Command Protocols, Objective Secured, Reanimation Protocols

        Abilities: Their Number Is Legion

        • 20x Necron Warrior (Gauss Reaper) [260pts]

          Selections: 20x Gauss Reaper

          Unit: Necron Warrior, Weapon: Gauss Reaper


        Abilities Description Ref
        Their Number Is Legion Re-roll Reanimation Protocol rolls of 1 made for this unit. Codex: Necrons p92
        Unit MWSBSSTWALdSave Ref
        Necron Warrior 5"3+3+4411104+ Codex: Necrons p92
        Weapon RangeTypeSAPDAbilities Ref
        Gauss Reaper 12"Assault 25-21- Codex: Necrons p112
      • Necron Warriors [12 PL, 260pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops

        Rules: Command Protocols, Objective Secured, Reanimation Protocols

        Abilities: Their Number Is Legion

        • 20x Necron Warrior (Gauss Reaper) [260pts]

          Selections: 20x Gauss Reaper

          Unit: Necron Warrior, Weapon: Gauss Reaper


        Abilities Description Ref
        Their Number Is Legion Re-roll Reanimation Protocol rolls of 1 made for this unit. Codex: Necrons p92
        Unit MWSBSSTWALdSave Ref
        Necron Warrior 5"3+3+4411104+ Codex: Necrons p92
        Weapon RangeTypeSAPDAbilities Ref
        Gauss Reaper 12"Assault 25-21- Codex: Necrons p112
      • Necron Warriors [12 PL, 260pts]

        Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops

        Rules: Command Protocols, Objective Secured, Reanimation Protocols

        Abilities: Their Number Is Legion

        • 20x Necron Warrior (Gauss Reaper) [260pts]

          Selections: 20x Gauss Reaper

          Unit: Necron Warrior, Weapon: Gauss Reaper


        Abilities Description Ref
        Their Number Is Legion Re-roll Reanimation Protocol rolls of 1 made for this unit. Codex: Necrons p92
        Unit MWSBSSTWALdSave Ref
        Necron Warrior 5"3+3+4411104+ Codex: Necrons p92
        Weapon RangeTypeSAPDAbilities Ref
        Gauss Reaper 12"Assault 25-21- Codex: Necrons p112
    • Elites [8 PL, 180pts]

      • Deathmarks [8 PL, 180pts]

        Categories: Deathmarks, Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Hyperspace Hunter, Elites

        Rules: Command Protocols, Dimensional Translocation, Reanimation Protocols

        • 10x Deathmark [180pts]

          Selections: 10x Synaptic Disintegrator

          Unit: Deathmark, Weapon: Synaptic Disintegrator


        Unit MWSBSSTWALdSave Ref
        Deathmark 5"3+2+4511103+ Codex: Necrons p94
        Weapon RangeTypeSAPDAbilities Ref
        Synaptic Disintegrator 36"Heavy 15-21Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Codex: Necrons p113
    • Fast Attack [8 PL, 120pts]

      • Canoptek Scarab Swarms [4 PL, 60pts]

        Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        • 4x Canoptek Scarab Swarm [60pts]

          Selections: 4x Feeder Mandibles

          Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles


        Unit MWSBSSTWALdSave Ref
        Canoptek Scarab Swarm 10"4+-3344106+ Codex: Necrons p101
        Weapon RangeTypeSAPDAbilities Ref
        Feeder Mandibles MeleeMeleeUser01Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. Codex: Necrons p114
      • Canoptek Scarab Swarms [4 PL, 60pts]

        Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack

        Rules: Command Protocols, Living Metal, Reanimation Protocols

        • 4x Canoptek Scarab Swarm [60pts]

          Selections: 4x Feeder Mandibles

          Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles


        Unit MWSBSSTWALdSave Ref
        Canoptek Scarab Swarm 10"4+-3344106+ Codex: Necrons p101
        Weapon RangeTypeSAPDAbilities Ref
        Feeder Mandibles MeleeMeleeUser01Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. Codex: Necrons p114

Force Rules

Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)

The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if your army contains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex: Necrons p51)

Selection Rules

Command Protocols: If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NOBLE model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.

After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.

At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is within 6" of a friendly NECRONS CHARACTER model (excluding C'TAN SHARD models), that unit benefits from the selected directive.

If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol was active in the fifth battle round remains active. (Codex: Necrons p81)

Dimensional Translocation: During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. (Codex: Necrons p80)

Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)

Reanimation Protocols: Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.

Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.

If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.

You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded. (Codex: Necrons p80)


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