Tau Liga Final (Warhammer 40,000 9th Edition) [110 PL, 9CP, 1,999pts]

  • Battalion Detachment 0CP (T'au Empire) [93 PL, 10CP, 1,664pts]

    Rules: Philosophies of War

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Sept Choice

        Selections: Vior'la Sept

        Categories: Configuration

        Abilities: Vior'la Sept Tenet: Strike Fast


        Abilities Description Ref
        Vior'la Sept Tenet: Strike Fast - At the start of your first turn, for each unit from your army that is wholly within your deployment zone, until the end of the turn, add 3" to the Move characteristic of models in that unit.
        - You can re-roll Advance rolls and charge rolls made for units with this tenet.
        Codex: Tau Empire p57
    • HQ [17 PL, -2CP, 285pts]

      • Aun'Shi [5 PL, -1CP, 85pts]

        Selections: 2. Sense of Stone, 3. Zephyr's Grace, 6. Wisdom of the Guides, Fidelity, Honour Blade

        Categories: Character, HQ, Infantry, Faction: T'au Empire, Faction: Vior'la Sept, Ethereal, Aun'Shi

        Rules: Inspired to Greatness

        Abilities: Failure Is Not An Option (Aura), Inspirational Defiance (Aura), Leadership Caste (Aun'Shi), Serene Unifier (Aun'Shi), Shield Generator, Invocations: 2. Sense of Stone, 3. Zephyr's Grace, 6. Wisdom of the Guides, Unit: Aun'Shi, Weapon: Fidelity, Honour Blade

        • Stratagem: Promising Pupil [-1CP]

          Selections: (Vior'la): Academy Luminary

          Abilities: Academy Luminary, Stratagem: Promising Pupil


        Abilities Description Ref
        Academy Luminary While this WARLORD is on the battlefield, each time you spend a Command point to use a T'au Empire Strategic Ploy or T'au Empire Wargear Stratagem, roll one D6: on a 3+ that Command point is refunded. Codex: Tau Empire p57
        Failure Is Not An Option (Aura) While a friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES and T'AU AUXILIARY units) is within 6" of this unit's ETHEREAL model, models in that unit can use this model's Leadership characteristic instead of their own. Codex: Tau Empire p104,105
        Inspirational Defiance (Aura) While a friendly VIOR'LA CORE unit is within 6" of this model, each time an enemy unit declares a charge against that friendly unit, if that friendly unit is not within Engagement Range of any enemy units, it can Hold Steady or Set to Defend. Codex: Tau Empire p105
        Leadership Caste (Aun'Shi) This unit can be included in any T'AU EMPIRE Detachment (excluding FARSIGHT ENCLAVES Detachments) without preventing that Detachment from being a Sept Detachment and without preventing other units in your army from benefiting from a Sept Tenet (pg 55), but this unit can only benefit from a Sept Tenet is every <SEPT> unit (excluding SUPREME COMMANDER units) in your army is from VIOR'LA SEPT. Codex: Tau Empire p105
        Serene Unifier (Aun'Shi) This model knows three invocations from the Invocations of the Ethereals (pg 76). In your Command phase, if this unit's Aun'Shi model is on the battlefield, it can intone up to two invocations it knows that have not already been intoned by a friendly model this turn. Roll one D6: on a 2+, the intoned invocation is inspiring and takes effect until the start of your next Command phase. Codex: Tau Empire p105
        Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100
        Stratagem: Promising Pupil Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait.

        Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
        Codex: Tau Empire p67
        Invocations - Ref
        2. Sense of Stone If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a CORE model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Tau Empire p76
        3. Zephyr's Grace If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a ranged attack is made against that unit, if it did not Remain Stationary in your previous Movement phase, subtract 1 from that attack's hit roll. Codex: Tau Empire p76
        6. Wisdom of the Guides If this invocation is inspiring, you gain 1 Command point. Codex: Tau Empire p76
        Unit MWSBSSTWALdSave Ref
        Aun'Shi 6"2+4+3355107+ Codex: Tau Empire p105
        Weapon RangeTypeSAPDAbilities Ref
        Fidelity MeleeMelee+2-22Each time an attack is made with this weapon, an unmodified hit roll of 6 scores one additional hit. Codex: Tau Empire p105
        Honour Blade MeleeMelee+2-12Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Tau Empire p104
      • Commander in Enforcer Battlesuit [10 PL, 175pts]

        Selections: (Vior'la): Automated Armour Defences, 4. Through Boldness, Victory, Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Shield Generator [10pts], T'au Flamer [5pts], Thermoneutronic Projector [1 PL, 20pts], Warlord

        Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, Enforcer, Infantry, Warlord, Warlord - Vior'la

        Rules: Battlesuits, Manta Strike

        Abilities: 4. Through Boldness, Victory, Automated Armour Defences, Hardened Armour, Master of War (Aura) (Enforcer), Resolute Firebase, Shield Generator, Thermoneutronic Projector, Unit: Commander in Enforcer Battlesuit, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle, T'au Flamer, Thermoneutronic Projector (Melee), Thermoneutronic Projector (Shooting)

        • Marker Drone [10pts]

          Selections: Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone


        Abilities Description Ref
        4. Through Boldness, Victory In your Command phase, select one friendly <SEPT> CORE unit within 9" of this WARLORD. Until the start of your next Command phase, each time a CORE model in that unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. Codex: Tau Empire p72
        Automated Armour Defences COMMANDER model only. At the start of your Shooting phase, roll one D6: on a 2-4, the closest enemy unit within 18" of and visible to the bearer suffers 1 mortal wound; on a 5+, the closest enemy unit within 12" of and visible to the bearer suffers D3 mortal wounds. Codex: Tau Empire p57
        Hardened Armour Each time an attack is allocated to this unit's ENFORCER BATTLESUIT COMMANDER model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Tau Empire p101
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Master of War (Aura) (Enforcer) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's ENFORCER BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. Codex: Tau Empire p101
        Resolute Firebase In your Command phase, you can select one friendly <SEPT> CRISIS CORE unit within 9" of this unit's ENFORCER BATTLESUIT COMMANDER model. Until the start of your next Command phase, that unit gains the Objective Secured ability. Codex: Tau Empire p101
        Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100
        Thermoneutronic Projector COMMANDER or CRISIS model with one or more T'au flamers only. This Prototype System replaces one T'au flamer. Codex: Tau Empire p71
        Unit MWSBSSTWALdSave Ref
        Commander in Enforcer Battlesuit 8"3+2+5574102+ Codex: Tau Empire p101
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Cyclic Ion Blaster (Overcharge) 18"Assault 38-22Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131
        Cyclic Ion Blaster (Standard) 18"Assault 37-21- Codex: Tau Empire p131
        Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
        T'au Flamer 12"Assault D6+2401Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132
        Thermoneutronic Projector (Melee) MeleeMelee4-22Each time the bearer fights, it makes D6+2 additional attacks with this weapon. Codex: Tau Empire p71
        Thermoneutronic Projector (Shooting) 12"Assault D6+24-22- Codex: Tau Empire p71
      • Kroot Shaper [2 PL, -1CP, 25pts]

        Selections: 2. Pack Leader (Aura), Ritual Blade, Shaper Kroot Rifle, Stratagem: Promising Pupil [-1CP]

        Categories: Character, Infantry, Kroot Shaper, Faction: Kroot, T'au Auxiliary, HQ

        Rules: Ambushing Predators

        Abilities: 2. Pack Leader (Aura), Stealthy Hunter, Stratagem: Promising Pupil, The Shaper Commands (Aura), Wisest of Their Kind (Aura), Unit: Kroot Shaper, Weapon: Ritual Blade, Shaper Kroot Rifle


        Abilities Description Ref
        2. Pack Leader (Aura) While a friendly KROOT unit is within 6" of this WARLORD, each time you make a charge roll for that unit, roll one additional D6 and discard one of the dice. Codex: Tau Empire p73
        Stealthy Hunter Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throws made against that attack. Codex: Tau Empire p103,118
        Stratagem: Promising Pupil Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait.

        Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).
        Codex: Tau Empire p67
        The Shaper Commands (Aura) While a friendly KROOT unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Codex: Tau Empire p103
        Wisest of Their Kind (Aura) While a friendly KROOT unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own. Codex: Tau Empire p103
        Unit MWSBSSTWALdSave Ref
        Kroot Shaper 7"2+4+434386+ Codex: Tau Empire p103
        Weapon RangeTypeSAPDAbilities Ref
        Ritual Blade MeleeMelee+1-11- Codex: Tau Empire p130
        Shaper Kroot Rifle 24"Rapid Fire 24-11- Codex: Tau Empire p103
    • Troops [11 PL, 225pts]

      • Kroot Carnivores [3 PL, 60pts]

        Categories: Troops, Infantry, Faction: T'au Empire, Kroot Carnivores, T'au Auxiliary, Faction: Kroot

        Rules: Ambushing Predators

        Abilities: Kroot Pack, Stealthy Hunters

        • 10x Kroot [60pts]

          Selections: 10x Kroot Rifle, 10x Quill Grenades

          Unit: Kroot, Weapon: Kroot Rifle (Melee), Kroot Rifle (Shooting), Quill Grenades


        Abilities Description Ref
        Kroot Pack If you army is Battle-forged, then for each KROOT CARNIVORES unit includes in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots. Codex: Tau Empire p110
        Stealthy Hunters Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p110
        Unit MWSBSSTWALdSave Ref
        Kroot 7"3+4+431266+ Codex: Tau Empire p110
        Weapon RangeTypeSAPDAbilities Ref
        Kroot Rifle (Melee) MeleeMeleeUser-11- Codex: Tau Empire p110
        Kroot Rifle (Shooting) 24"Rapid Fire 1401- Codex: Tau Empire p110
        Quill Grenades 6"Grenade D6401Blast Codex: Tau Empire p132
      • Strike Team [4 PL, 85pts]

        Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core

        Abilities: Set up Turret

        • Fire Warrior Shas'ui [5pts]

          Selections: Markerlight [5pts], Pulse Pistol, Pulse Rifle

          Categories: Markerlight

          Rules: Markerlights

          Abilities: Markerlight, Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle

        • 9x Fire Warrior w/ Pulse Rifle

          Selections: 9x Pulse Pistol, 9x Pulse Rifle

          Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle


        Abilities Description Ref
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Set up Turret If this unit contains a Support Turret, that model is not set up until the unit performs the following action:

        'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.'
        Codex: Tau Empire p108
        Unit MWSBSSTWALdSave Ref
        Fire Warrior 6"5+4+331174+ Codex: Tau Empire p108
        Fire Warrior Shas'ui 6"5+4+331284+ Codex: Tau Empire p108
        Weapon RangeTypeSAPDAbilities Ref
        Pulse Pistol 12"Pistol 1501- Codex: Tau Empire p132
        Pulse Rifle 36"Rapid Fire 15-11- Codex: Tau Empire p132
      • Strike Team [4 PL, 80pts]

        Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core

        Abilities: Set up Turret

        • Fire Warrior Shas'ui

          Selections: Pulse Carbine, Pulse Pistol

          Unit: Fire Warrior Shas'ui, Weapon: Pulse Carbine, Pulse Pistol

        • 9x Fire Warrior w/ Pulse Carbine

          Selections: 9x Pulse Carbine, 9x Pulse Pistol

          Unit: Fire Warrior, Weapon: Pulse Carbine, Pulse Pistol


        Abilities Description Ref
        Set up Turret If this unit contains a Support Turret, that model is not set up until the unit performs the following action:

        'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.'
        Codex: Tau Empire p108
        Unit MWSBSSTWALdSave Ref
        Fire Warrior 6"5+4+331174+ Codex: Tau Empire p108
        Fire Warrior Shas'ui 6"5+4+331284+ Codex: Tau Empire p108
        Weapon RangeTypeSAPDAbilities Ref
        Pulse Carbine 24"Assault 2501- Codex: Tau Empire p130
        Pulse Pistol 12"Pistol 1501- Codex: Tau Empire p132
    • Elites [21 PL, 319pts]

      • Crisis Battlesuits [21 PL, 319pts]

        Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis

        Rules: Battlesuits, Manta Strike

        • Crisis Shas'ui [55pts]

          Selections: Missile Pod [10pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Missile Pod, Plasma Rifle, T'au Flamer

        • Crisis Shas'ui [60pts]

          Selections: Iridium battlesuit [5pts], Missile Pod [10pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]

          Abilities: Iridium battlesuit, Shield Generator, Unit: Crisis Shas'ui (Iridium battlesuit), Weapon: Missile Pod, Plasma Rifle, T'au Flamer

        • Crisis Shas'ui [50pts]

          Selections: Airbursting Fragmentation Projector [5pts], Missile Pod [10pts], Plasma Rifle [5pts], Target Lock

          Abilities: Target Lock, Unit: Crisis Shas'ui, Weapon: Airbursting Fragmentation Projector, Missile Pod, Plasma Rifle

        • Crisis Shas'ui [50pts]

          Selections: Missile Pod [10pts], Plasma Rifle [5pts], T'au Flamer [5pts], Velocity Tracker

          Abilities: Velocity Tracker, Unit: Crisis Shas'ui, Weapon: Missile Pod, Plasma Rifle, T'au Flamer

        • Crisis Shas'vre [50pts]

          Selections: Burst Cannon [5pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]

          Abilities: Shield Generator, Unit: Crisis Shas'vre, Weapon: Burst Cannon, Plasma Rifle, T'au Flamer

        • 4x Gun Drone [32pts]

          Selections: 8x Pulse Carbine

          Categories: Drone, Fly, Faction: <Sept>, Faction: T'au Empire, Gun Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Threat Identification Protocol, Unit: Gun Drone, Weapon: Pulse Carbine

        • Marker Drone [10pts]

          Selections: Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone

        • Shield Drone [12pts]

          Selections: Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description Ref
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
        Iridium battlesuit The bearer has a Save characteristic of 2+. Codex: Tau Empire p100
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100
        Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100
        Threat Identification Protocol Each time this model makes a ranged attack, it can only target the closest eligible unit. Codex: Tau Empire p95
        Velocity Tracker Each time a ranged attack is made by the bearer against a unit that can FLY, add 1 to that attack's hit roll. Maximum 1 per model. Codex: Tau Empire p100
        Unit MWSBSSTWALdSave Ref
        Crisis Shas'ui 10"5+4+554383+ Codex: Tau Empire p111
        Crisis Shas'ui (Iridium battlesuit) 10"5+4+554382+ Codex: Tau Empire p111
        Crisis Shas'vre 10"5+4+554493+ Codex: Tau Empire p111
        Gun Drone 10"5+5+341164+ Codex: Tau Empire p94
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Shield Drone 10"55342164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Airbursting Fragmentation Projector 24"Assault D64-11Blast. This weapon can target units that are not visible to the bearer. Codex: Tau Empire p131
        Burst Cannon 18"Assault 6501- Codex: Tau Empire p131
        Missile Pod 30"Assault 27-22- Codex: Tau Empire p131
        Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
        Pulse Carbine 24"Assault 2501- Codex: Tau Empire p130
        T'au Flamer 12"Assault D6+2401Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132
    • Fast Attack [9 PL, 174pts]

      • Pathfinder Team [5 PL, 90pts]

        Categories: Fast Attack, Infantry, Faction: <Sept>, Faction: T'au Empire, Pathfinder Team, Core, Fire Warrior Team, Photon Grenades

        Abilities: Target Uploaded, Vanguard

        • 9x Pathfinder

          Selections: 9x Markerlight, 9x Pulse Carbine, 9x Pulse Pistol

          Categories: Markerlight

          Rules: Markerlights

          Abilities: Markerlight, Unit: Pathfinder, Weapon: Pulse Carbine, Pulse Pistol

        • Pathfinder Shas'ui

          Selections: Markerlight, Pulse Carbine, Pulse Pistol

          Categories: Markerlight

          Rules: Markerlights

          Abilities: Markerlight, Unit: Pathfinder Shas'ui, Weapon: Pulse Carbine, Pulse Pistol


        Abilities Description Ref
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Target Uploaded This unit can start the Fire Markerlights action at the end of your Movement phase, instead of the start. Codex: Tau Empire p106
        Vanguard At the start of the first battle round, this model can make a Normal Move of up to 7". They cannot end this move within 9" of any enemy models. Codex: Tau Empire p106,116
        Unit MWSBSSTWALdSave Ref
        Pathfinder 7"5+4+331175+ Codex: Tau Empire p116
        Pathfinder Shas'ui 7"5+4+331285+ Codex: Tau Empire p116
        Weapon RangeTypeSAPDAbilities Ref
        Pulse Carbine 24"Assault 2501- Codex: Tau Empire p130
        Pulse Pistol 12"Pistol 1501- Codex: Tau Empire p132
      • Tactical Drones [4 PL, 84pts]

        Categories: Fast Attack, Fly, Faction: <Sept>, Drone, Tactical Drones, Faction: T'au Empire

        Rules: Manta Strike

        • 8x Gun Drone [64pts]

          Selections: 16x Pulse Carbine

          Categories: Drone, Fly, Faction: <Sept>, Faction: T'au Empire, Gun Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Threat Identification Protocol, Unit: Gun Drone, Weapon: Pulse Carbine

        • 2x Marker Drone [20pts]

          Selections: 2x Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone


        Abilities Description Ref
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Threat Identification Protocol Each time this model makes a ranged attack, it can only target the closest eligible unit. Codex: Tau Empire p95
        Unit MWSBSSTWALdSave Ref
        Gun Drone 10"5+5+341164+ Codex: Tau Empire p94
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Pulse Carbine 24"Assault 2501- Codex: Tau Empire p130
    • Heavy Support [35 PL, 661pts]

      • Broadside Battlesuits [12 PL, 226pts]

        Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, Broadside Battlesuits, Infantry, Core

        Rules: Battlesuits

        • Broadside Shas'ui [5 PL, 90pts]

          Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]

          Abilities: Advanced Targeting System, Unit: Broadside Shas'ui, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System

        • Broadside Shas'vre [5 PL, 90pts]

          Selections: Advanced Targeting System, Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System [15pts]

          Abilities: Advanced Targeting System, Unit: Broadside Shas'vre, Weapon: Crushing Bulk, Heavy Rail Rifle, Twin Smart Missile System

        • Marker Drone [10pts]

          Selections: Markerlight

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice

          Abilities: Markerlight, Unit: Marker Drone

        • 3x Shield Drone [36pts]

          Selections: 3x Shield Generator

          Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shield Drone


        Abilities Description Ref
        Advanced Targeting System Each time the bearer makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target. Codex: Tau Empire p119
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
        Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96
        Unit MWSBSSTWALdSave Ref
        Broadside Shas'ui 5"5+4+558382+ Codex: Tau Empire p119
        Broadside Shas'vre 5"5+4+558492+ Codex: Tau Empire p119
        Marker Drone 10"5+5+341164+ Codex: Tau Empire p94
        Shield Drone 10"55342164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Crushing Bulk MeleeMelee+1-11- Codex: Tau Empire p130
        Heavy Rail Rifle 60"Heavy 29-4D3+3Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. Codex: Tau Empire p131
        Twin Smart Missile System 30"Heavy 85-11This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target unit does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p132
      • Hammerhead Gunship [8 PL, 155pts]

        Selections: 2x Smart Missile System [10pts], Railgun

        Categories: Vehicle, Fly, Heavy Support, Faction: <Sept>, Faction: T'au Empire, Hammerhead Gunship, Hammerhead

        Abilities: Drone Dock (Hammerhead), Explodes (Hammerhead), Hover Tank (Hammerhead), Targeting Array (Hammerhead), Unit: Hammerhead Gunship [1] (8-14+ Wounds Remaining), Hammerhead Gunship [2] (4-7 Wounds Remaining), Hammerhead Gunship [3] (1-3 Wounds Remaining), Weapon: Railgun, Smart Missile Systems


        Abilities Description Ref
        Drone Dock (Hammerhead) If this unit contains any DRONE models, those DRONE models begin the game docked with this unit's HAMMERHEAD model. Codex: Tau Empire p107
        Explodes (Hammerhead) When this unit's HAMMERHEAD model is destroyed, roll one D6 before removing it from the play. On a 6, it explodes and each unit within 6" suffers D6 mortal wounds. Codex: Tau Empire p107,121
        Hover Tank (Hammerhead) Distances are always measured to and from the hull of this unit's HAMMERHEAD model. Codex: Tau Empire p107
        Targeting Array (Hammerhead) Each time this unit's HAMMERHEAD model is selected to shoot, you can re-roll one hit roll when resolving the attacks. Codex: Tau Empire p107
        Unit MWSBSSTWALdSave Ref
        Hammerhead Gunship [1] (8-14+ Wounds Remaining) 12"6+4+6714383+ Codex: Tau Empire p121
        Hammerhead Gunship [2] (4-7 Wounds Remaining) 8"6+5+67N/AD383+ Codex: Tau Empire p121
        Hammerhead Gunship [3] (1-3 Wounds Remaining) 4"6+6+67N/A183+ Codex: Tau Empire p121
        Weapon RangeTypeSAPDAbilities Ref
        Railgun 72"Heavy 114-6D3+6Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. Each time a successful wound roll is made for an attack with this weapon, the target suffers 3 mortal wounds in addition to any other damage. Codex: Tau Empire p132
        Smart Missile Systems 30"Heavy 45-11This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p107
      • Riptide Battlesuit [15 PL, 280pts]

        Selections: 2x Plasma Rifle, Counterfire Defence System, Ion Accelerator [10pts], Multi-tracker, Riptide Fists

        Categories: Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Riptide Battlesuit, Vehicle, Heavy Support, Counterfire Defence System

        Rules: Battlesuits

        Abilities: Counterfire Defence System, Explodes (Riptide), Multi-tracker, Nova Reactor (Riptide), Riptide Shield Generator, Unit: Riptide Battlesuit [1] (7-14+ Wounds Remaining), Riptide Battlesuit [2] (4-6 Wounds Remaining), Riptide Battlesuit [3] (1-3 Wounds Remaining), Weapon: Ion Accelerator (Overcharge), Ion Accelerator (Standard), Plasma Rifle, Riptide Fists

        • 2x Shielded Missile Drone [2 PL, 30pts]

          Selections: 2x Missile Pod, 2x Shield Generator

          Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Shielded Missile Drone

          Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice

          Abilities: Drone Shield Generator, Unit: Shielded Missile Drone, Weapon: Missile Pod


        Abilities Description Ref
        Counterfire Defence System The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. Codex: Tau Empire p100
        Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97
        Explodes (Riptide) When this unit's RIPTIDE model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Codex: Tau Empire p120
        Multi-tracker Each time a ranged attack made by the bearer targets a unit containing 6 or more models, an unmodified hit roll of 6 scores 1 additional hit. Maximum 1 per model. Codex: Tau Empire p100
        Nova Reactor (Riptide) In your Command phase, this unit's RIPTIDE model can use its Nova Reactor. If it does, roll 2D6, if the result is greater than the remaining wounds of this RIPTIDE model, its Nova Reactor is burned out and this ability cannot be used again this battle, otherwise, you can select one of the following reactor abilities:

        - Nova Shield: Until the start of your next Command phase, each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost.
        - Boost: In your next Charge phase, this unit can make a Normal Move of up to 2D6". If it does, until the end of the phase, you cannot declare a charge with this unit.
        - Nova Charge: Until the start of your next COmmand phase, if this model is equipped with a heavy burst cannon, that weapon has a Type characteristic of Heavy 16, otherwise, both profiles of that model's ion accelerator have a type characteristic of Heavy 8.
        Codex: Tau Empire p120
        Riptide Shield Generator This unit's RIPTIDE model has a 4+ invulnerable save. Codex: Tau Empire p120
        Unit MWSBSSTWALdSave Ref
        Riptide Battlesuit [1] (7-14+ Wounds Remaining) 12"5+4+6714692+ Codex: Tau Empire p120
        Riptide Battlesuit [2] (4-6 Wounds Remaining) 8"5+5+67N/A592+ Codex: Tau Empire p120
        Riptide Battlesuit [3] (1-3 Wounds Remaining) 4"5+6+67N/A492+ Codex: Tau Empire p120
        Shielded Missile Drone 10"5+5+342164+ Codex: Tau Empire p94
        Weapon RangeTypeSAPDAbilities Ref
        Ion Accelerator (Overcharge) 72"Heavy 68-34Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131
        Ion Accelerator (Standard) 72"Heavy 67-33- Codex: Tau Empire p131
        Missile Pod 30"Assault 27-22- Codex: Tau Empire p131
        Plasma Rifle 30"Assault 18-43- Codex: Tau Empire p132
        Riptide Fists MeleeMelee+1-22- Codex: Tau Empire p130
  • Super-Heavy Auxiliary Detachment -3CP (T'au Empire) [17 PL, -1CP, 335pts]

    Rules: Philosophies of War

    • Configuration [-1CP]

      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Sept Choice

        Selections: Show Sept Tenets rule, Vior'la Sept

        Categories: Configuration

        Rules: Sept Tenets

        Abilities: Vior'la Sept Tenet: Strike Fast


        Abilities Description Ref
        Vior'la Sept Tenet: Strike Fast - At the start of your first turn, for each unit from your army that is wholly within your deployment zone, until the end of the turn, add 3" to the Move characteristic of models in that unit.
        - You can re-roll Advance rolls and charge rolls made for units with this tenet.
        Codex: Tau Empire p57
      • Shared Faction Bonus [2CP]

        Categories: Configuration

        Rules: Shared Faction Bonus

    • Lord of War [17 PL, 335pts]

      • Stormsurge [17 PL, 335pts]

        Selections: Cluster Rocket System, Counterfire Defence System, 4x Destroyer Missile, Drone Controller, Early Warning Override, Pulse Driver Cannon, 2x Smart Missile System, Target Lock, Thunderous Footfalls, Twin Airbursting Fragmentation Projector [5pts]

        Categories: Lord of War, Vehicle, Faction: <Sept>, Faction: T'au Empire, Titanic, Stormsurge, Counterfire Defence System

        Abilities: Counterfire Defence System, Drone Controller, Early Warning Override, Explodes (Stormsurge), Stabilising Anchors, Stormsurge Shield Generator, Target Lock, Walking Battleship, Unit: Stormsurge [1] (12-22+ Wounds Remaining), Stormsurge [2] (6-11 Wounds Remaining), Stormsurge [3] (1-5 Wounds Remaining), Weapon: Cluster Rocket System, Destroyer Missile, Pulse Driver Cannon, Smart Missile Systems, Thunderous Footfalls, Twin Airbursting Fragmentation Projector


        Abilities Description Ref
        Counterfire Defence System The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. Codex: Tau Empire p100
        Drone Controller In your Command phase, you can select one DRONE unit within 6" of the bearer, until the start of your next Command phase:
        - DRONE models in that unit have a Ballistic Skill characteristic of 4+.
        - GUN DRONE models in that unit lose the Drone Identification Protocol ability.
        Codex: Tau Empire p113
        Early Warning Override - Each time the bearer fires Overwatch, it scores hits on unmodified hit rolls of 5+, instead of 6.
        - Each time you use the Fire Overwatch Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.
        Codex: Tau Empire p100
        Explodes (Stormsurge) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Codex: Tau Empire p129
        Stabilising Anchors This model can perform the following action:

        'Deploy Anchors (Action): At the start of your Movement phase, any number of STORMSURGE models from your army can start to perform this action. The action is completed at the start of your next Shooting phase, if this action is successfully completed, until the end of the phase, each time this model makes a ranged attack, you can re-roll the hit roll.'
        Codex: Tau Empire p129
        Stormsurge Shield Generator This model has a 4+ invulnerable save. Codex: Tau Empire p129
        Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100
        Walking Battleship This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Fells Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there. Codex: Tau Empire p129
        Unit MWSBSSTWALdSave Ref
        Stormsurge [1] (12-22+ Wounds Remaining) 8"5+4+8822382+ Codex: Tau Empire p129
        Stormsurge [2] (6-11 Wounds Remaining) 8"5+5+78N/AD382+ Codex: Tau Empire p129
        Stormsurge [3] (1-5 Wounds Remaining) 8"5+6+68N/A182+ Codex: Tau Empire p129
        Weapon RangeTypeSAPDAbilities Ref
        Cluster Rocket System 48"Heavy 4D65-11Blast Codex: Tau Empire p131
        Destroyer Missile 72"Heavy 112-52D3The bearer can only shoot with each destroyer missile it is equipped with once per battle. Each time the bearer is selected to shoot, it cannot shoot with more than two of the destroyer missiles it is equipped with. Codex: Tau Empire p131
        Pulse Driver Cannon 72"Heavy 3D310-43Blast Codex: Tau Empire p132
        Smart Missile Systems 30"Heavy 45-11This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p107
        Thunderous Footfalls MeleeMeleeUser-22- Codex: Tau Empire p129
        Twin Airbursting Fragmentation Projector 24"Assault 2D64-11Blast. This weapon can target units that are not visible to the bearer. Codex: Tau Empire p132

Force Rules

Philosophies of War: Read here -> (Codex: Tau Empire p92)

Selection Rules

Ambushing Predators: At the start of the first battle round, models in this unit can make a Normal move of up to 7". They cannot end this move within 9" of any enemy models. (Codex: Tau Empire p93)

Artificial Helpers: DRONE models are ignored for the purposes of:

- The Look Out, Sir rule.
- Determining this unit's Starting Strength, and whether this unit is below Half strength.
- Determining this unit's toughness characteristic, if it also contains models without the DRONE keyword. (Codex: Tau Empire p94)

Battlesuits: BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, these models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.

Note that if a BATTLESUIT model has more than one ranged weapon, you can still choose to target units that are not within Engagement Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit have been destroyed when you come to resolve these attacks. In addition, when a BATTLESUIT model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon's attacks while any enemy units are within Engagement Range of that model's unit. (Codex: Tau Empire p93)

Docked Drones: If this model is docked with another:

- Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.
- Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.
- If the model it is docked with is destroyed, this DRONE model is destroyed as well. (Codex: Tau Empire p94)

Inspired to Greatness: In your Command phase, select one friendly T'AU EMPIRE CORE or T'AU AUXILIARY unit within 6" of this unit's ETHEREAL model (excluding FARSIGHT ENCLAVES units). Until the start of your next Command phase, while that unit is performing an action, it can make ranged attacks without that action failing. (Codex: Tau Empire p93)

Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action, page 93) and loses the Objective Secured ability if it has it, and cannot gain it through any means. (Codex: Tau Empire p94)

Manta Strike: During deployment, you can set up this unit as a Manta hold instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. (Codex: Tau Empire p93)

Markerlights: Units in your army can perform the following action:

'Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.'

While a VEHICLE or DRONE unit is performing the Fire Markerlights action, that unit can move without the action failing. If it does, until the end of the turn, models in that unit without the VEHICLE or DRONE keyword that are equipped with any markerlights are treated as not having been equipped with markerlights for the purpose of the Fire Markerlights action.

Each time a T'AU EMPIRE unit (excluding T'AU AUXILIARY units) is selected to shoot:

- Each time a model in that unit makes a ranged attack against a unit with one or more Markerlight tokens, add 1 to that attack's hit roll.
- After that unit has finished making attacks, for each enemy unit targeted by these attacks, remove one Markerlight token from that enemy unit.

At the end of your Shooting phase, remove all Markerlight tokens from enemy units. (Codex: Tau Empire p93)

Sept Tenets: If every unit from your army (excluding T'AU AUXILIARY, SUPREME COMMANDER and UNALIGNED units) is from the same sept, all T'AU EMPIRE units with this ability, and all models in them, gain a Sept Tenet. The Sept Tenet gained depends on which sept they are from, as shown on the following pages.

If your sept does not have an associated Sept Tenet, you must instead create a new Sept Tenet for them, as described on pages 62-63. This allows you to customize the rules for your sept to best represent their fighting style.

In either case, write down all of your Detachments' Sept Tenets on your army roster. (Codex: Tau Empire p55)

Shared Faction Bonus: If your army includes one or more Super-Heavy Auxiliary Detachments, y ou can change the Command Benefits of one of them to: '+2 Command points if the unit in this Detachment is not your Warlod, but it is from the same Faction as your Warlord's Detachment, and that faction is not CHAOS, IMPERIUM, AELDARI , YNNARI or TYRANIDS.' (Chapter Approved 2021 p4)

Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purposes of Morale tests if this unit contains models without the DRONE keyword. (Codex: Tau Empire p94)


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