Tau Rückrunde Final (Warhammer 40,000 9th Edition) [117 PL, 8CP, 2,000pts]
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Battalion Detachment 0CP (T'au Empire) [100 PL, 9CP, 1,655pts]
Rules: Philosophies of War
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Sept Choice
Selections: Vior'la Sept
Categories: Configuration
Abilities: Vior'la Sept Tenet: Strike Fast
Abilities Description Ref Vior'la Sept Tenet: Strike Fast - At the start of your first turn, for each unit from your army that is wholly within your deployment zone, until the end of the turn, add 2" to the Move characteristic of models in that unit.
- You can re-roll Advance rolls and charge rolls made for units with this tenet.Codex: Tau Empire p57
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Stratagems [-1CP]
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Stratagem: Emergency Dispensation [-1CP]
Selections: Additional Relics [-1CP]
Categories: Stratagems, No Force Org Slot
Abilities: Stratagem: Emergency Dispensation
Abilities Description Ref Stratagem: Emergency Dispensation Use this Stratagem before the battle, when you are mustering your army. If your WARLORD has the T'AU EMPIRE keyword, select one T'AU EMPIRE CHARACTER model in your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). Codex: Tau Empire p67
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HQ [18 PL, -2CP, 324pts]
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Aun'Shi [5 PL, -1CP, 85pts]
Selections: 2. Sense of Stone, 3. Zephyr's Grace, 6. Wisdom of the Guides, Fidelity
Categories: Character, HQ, Infantry, Faction: T'au Empire, Faction: Vior'la Sept, Ethereal, Aun'Shi
Rules: Inspired to Greatness
Abilities: Failure Is Not An Option (Aura), Inspirational Defiance (Aura), Leadership Caste (Aun'Shi), Serene Unifier (Aun'Shi), Shield Generator, Invocations: 2. Sense of Stone, 3. Zephyr's Grace, 6. Wisdom of the Guides, Unit: Aun'Shi, Weapon: Fidelity
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Stratagem: Promising Pupil [-1CP]
Selections: (Vior'la): Academy Luminary
Abilities: Academy Luminary, Stratagem: Promising Pupil
Abilities Description Ref Academy Luminary While this WARLORD is on the battlefield, each time you spend a Command point to use a T'au Empire Strategic Ploy or T'au Empire Wargear Stratagem, roll one D6: on a 3+ that Command point is refunded. Codex: Tau Empire p57 Failure Is Not An Option (Aura) While a friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES and T'AU AUXILIARY units) is within 6" of this unit's ETHEREAL model, models in that unit can use this model's Leadership characteristic instead of their own. Codex: Tau Empire p104,105 Inspirational Defiance (Aura) While a friendly VIOR'LA CORE unit is within 6" of this model, each time an enemy unit declares a charge against that friendly unit, if that friendly unit is not within Engagement Range of any enemy units, it can Hold Steady or Set to Defend. Codex: Tau Empire p105 Leadership Caste (Aun'Shi) This unit can be included in any T'AU EMPIRE Detachment (excluding FARSIGHT ENCLAVES Detachments) without preventing that Detachment from being a Sept Detachment and without preventing other units in your army from benefiting from a Sept Tenet (pg 55), but this unit can only benefit from a Sept Tenet is every <SEPT> unit (excluding SUPREME COMMANDER units) in your army is from VIOR'LA SEPT. Codex: Tau Empire p105 Serene Unifier (Aun'Shi) This model knows three invocations from the Invocations of the Ethereals (pg 76). In your Command phase, if this unit's Aun'Shi model is on the battlefield, it can intone up to two invocations it knows that have not already been intoned by a friendly model this turn. Roll one D6: on a 2+, the intoned invocation is inspiring and takes effect until the start of your next Command phase. Codex: Tau Empire p105 Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100 Stratagem: Promising Pupil Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait.
Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).Codex: Tau Empire p67 Invocations - Ref 2. Sense of Stone If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a CORE model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Tau Empire p76 3. Zephyr's Grace If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a ranged attack is made against that unit, if it did not Remain Stationary in your previous Movement phase, subtract 1 from that attack's hit roll. Codex: Tau Empire p76 6. Wisdom of the Guides If this invocation is inspiring, you gain 1 Command point. Codex: Tau Empire p76 Unit M WS BS S T W A Ld Save Ref Aun'Shi 6" 2+ 4+ 3 3 5 5 10 7+ Codex: Tau Empire p105 Weapon Range Type S AP D Abilities Ref Fidelity Melee Melee +2 -2 2 Each time an attack is made with this weapon, an unmodified hit roll of 6 scores one additional hit. Codex: Tau Empire p105 -
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Cadre Fireblade [3 PL, -1CP, 50pts]
Selections: 2. Through Unity, Devastation (Aura), Fireblade Pulse Rifle, Markerlight, Ohr'tu's Lantern, Stratagem: Promising Pupil [-1CP]
Categories: Faction: <Sept>, Character, Infantry, HQ, Faction: T'au Empire, Cadre Fireblade, Photon Grenades, Markerlight
Rules: Markerlights
Abilities: 2. Through Unity, Devastation (Aura), Markerlight, Ohr'tu's Lantern, Stratagem: Promising Pupil, Target Sighted, Volley Fire (Aura), Unit: Cadre Fireblade, Weapon: Fireblade Pulse Rifle
Abilities Description Ref 2. Through Unity, Devastation (Aura) While a friendly <SEPT> CORE unit is within 6" of this WARLORD, each time a CORE model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. Codex: Tau Empire p72 Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96 Ohr'tu's Lantern Model equipped with a markerlight only. Each time this model performs the Fire Markerlights action (pg 93), roll five additional D6s (each of which causes the enemy unit to gain one Markerlight token on a roll of 3+). Codex: Tau Empire p75 Stratagem: Promising Pupil Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the T'AU EMPIRE keyword. Select one T'AU EMPIRE CHARACTER model in your army and determine one Warlord Trait for that model (this must be a Warlord Trait they can have); this model is regarded as your Warlord for the purposes of that Warlord Trait.
Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times).Codex: Tau Empire p67 Target Sighted In your Command phase, select one friendly <SEPT> FIRE WARRIOR TEAM unit within 9" of this unit's CADRE FIREBLADE model, until the start of your next Command phase, each time a CORE model in that unit makes a ranged attack, re-roll a hit roll of 1. Codex: Tau Empire p103 Volley Fire (Aura) While a friendly <SEPT> CORE unit is within 6" of this unit's CADRE FIREBLADE model, each time a CORE model in that unit makes an attack with a pulse weapon (pg 130), an unmodified hit roll of 6 scores one additional hit. Codex: Tau Empire p103 Unit M WS BS S T W A Ld Save Ref Cadre Fireblade 6" 4+ 3+ 3 3 4 3 8 4+ Codex: Tau Empire p103 Weapon Range Type S AP D Abilities Ref Fireblade Pulse Rifle 36" Rapid Fire 1 5 -2 2 - Codex: Tau Empire p103 -
Commander in Enforcer Battlesuit [10 PL, 189pts]
Selections: 1. Precision of the Hunter, Cyclic Ion Blaster [10pts], Onager Gauntlet, Plasma Rifle [10pts], Shield Generator [10pts], T'au Flamer [5pts], Thermoneutronic Projector [1 PL, 20pts], Warlord
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, Enforcer, Infantry, Warlord, Warlord - Vior'la
Rules: Battlesuits, Manta Strike
Abilities: 1. Precision of the Hunter, Hardened Armour, Master of War (Aura) (Enforcer), Resolute Firebase, Shield Generator, Thermoneutronic Projector, Unit: Commander in Enforcer Battlesuit, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Onager Gauntlet, Plasma Rifle, T'au Flamer, Thermoneutronic Projector (Melee), Thermoneutronic Projector (Shooting)
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2x Shield Drone [24pts]
Selections: 2x Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
Abilities Description Ref 1. Precision of the Hunter Each time this WARLORD makes an attack, you can re-roll the hit roll and you can re-roll the wound roll. Codex: Tau Empire p72 Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97 Hardened Armour Each time an attack is allocated to this unit's ENFORCER BATTLESUIT COMMANDER model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Tau Empire p101 Master of War (Aura) (Enforcer) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's ENFORCER BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. Codex: Tau Empire p101 Resolute Firebase In your Command phase, you can select one friendly <SEPT> CRISIS CORE unit within 9" of this unit's ENFORCER BATTLESUIT COMMANDER model. Until the start of your next Command phase, that unit gains the Objective Secured ability. Codex: Tau Empire p101 Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100 Thermoneutronic Projector COMMANDER or CRISIS model with one or more T'au flamers only. This Prototype System replaces one T'au flamer. Codex: Tau Empire p71 Unit M WS BS S T W A Ld Save Ref Commander in Enforcer Battlesuit 8" 3+ 2+ 5 5 7 4 10 2+ Codex: Tau Empire p101 Shield Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94 Weapon Range Type S AP D Abilities Ref Cyclic Ion Blaster (Overcharge) 18" Assault 3 8 -2 2 Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131 Cyclic Ion Blaster (Standard) 18" Assault 3 7 -2 1 - Codex: Tau Empire p131 Onager Gauntlet Melee Melee 12 -4 3 - Codex: Tau Empire p74 Plasma Rifle 30" Assault 1 8 -4 3 - Codex: Tau Empire p132 T'au Flamer 12" Assault D6+2 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132 Thermoneutronic Projector (Melee) Melee Melee 4 -2 2 Each time the bearer fights, it makes D6+2 additional attacks with this weapon. Codex: Tau Empire p71 Thermoneutronic Projector (Shooting) 12" Assault D6+2 4 -2 2 - Codex: Tau Empire p71 -
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Troops [12 PL, 240pts]
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Strike Team [4 PL, 80pts]
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core
Abilities: Set up Turret
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Fire Warrior Shas'ui
Selections: Pulse Pistol, Pulse Rifle
Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle
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9x Fire Warrior w/ Pulse Rifle
Selections: 9x Pulse Pistol, 9x Pulse Rifle
Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle
Abilities Description Ref Set up Turret If this unit contains a Support Turret, that model is not set up until the unit performs the following action:
'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.'Codex: Tau Empire p108 Unit M WS BS S T W A Ld Save Ref Fire Warrior 6" 5+ 4+ 3 3 1 1 7 4+ Codex: Tau Empire p108 Fire Warrior Shas'ui 6" 5+ 4+ 3 3 1 2 8 4+ Codex: Tau Empire p108 Weapon Range Type S AP D Abilities Ref Pulse Pistol 12" Pistol 1 5 0 1 - Codex: Tau Empire p132 Pulse Rifle 36" Rapid Fire 1 5 -1 1 - Codex: Tau Empire p132 -
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Strike Team [4 PL, 80pts]
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core
Abilities: Set up Turret
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Fire Warrior Shas'ui
Selections: Pulse Pistol, Pulse Rifle
Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle
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9x Fire Warrior w/ Pulse Carbine
Selections: 9x Pulse Carbine, 9x Pulse Pistol
Unit: Fire Warrior, Weapon: Pulse Carbine, Pulse Pistol
Abilities Description Ref Set up Turret If this unit contains a Support Turret, that model is not set up until the unit performs the following action:
'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.'Codex: Tau Empire p108 Unit M WS BS S T W A Ld Save Ref Fire Warrior 6" 5+ 4+ 3 3 1 1 7 4+ Codex: Tau Empire p108 Fire Warrior Shas'ui 6" 5+ 4+ 3 3 1 2 8 4+ Codex: Tau Empire p108 Weapon Range Type S AP D Abilities Ref Pulse Carbine 24" Assault 2 5 0 1 - Codex: Tau Empire p130 Pulse Pistol 12" Pistol 1 5 0 1 - Codex: Tau Empire p132 Pulse Rifle 36" Rapid Fire 1 5 -1 1 - Codex: Tau Empire p132 -
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Strike Team [4 PL, 80pts]
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core
Abilities: Set up Turret
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Fire Warrior Shas'ui
Selections: Pulse Pistol, Pulse Rifle
Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle
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9x Fire Warrior w/ Pulse Rifle
Selections: 9x Pulse Pistol, 9x Pulse Rifle
Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle
Abilities Description Ref Set up Turret If this unit contains a Support Turret, that model is not set up until the unit performs the following action:
'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.'Codex: Tau Empire p108 Unit M WS BS S T W A Ld Save Ref Fire Warrior 6" 5+ 4+ 3 3 1 1 7 4+ Codex: Tau Empire p108 Fire Warrior Shas'ui 6" 5+ 4+ 3 3 1 2 8 4+ Codex: Tau Empire p108 Weapon Range Type S AP D Abilities Ref Pulse Pistol 12" Pistol 1 5 0 1 - Codex: Tau Empire p132 Pulse Rifle 36" Rapid Fire 1 5 -1 1 - Codex: Tau Empire p132 -
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Elites [46 PL, 643pts]
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Crisis Battlesuits [19 PL, 239pts]
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis
Rules: Battlesuits, Manta Strike
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Crisis Shas'ui [55pts]
Selections: Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts], T'au Flamer [10pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Plasma Rifle, T'au Flamer
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Crisis Shas'ui [55pts]
Selections: Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts], T'au Flamer [10pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Plasma Rifle, T'au Flamer
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Crisis Shas'ui [50pts]
Selections: Burst Cannon [5pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Burst Cannon, Plasma Rifle, T'au Flamer
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Crisis Shas'vre [55pts]
Selections: Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [10pts], T'au Flamer [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'vre, Weapon: Plasma Rifle, T'au Flamer
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2x Shield Drone [24pts]
Selections: 2x Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
Abilities Description Ref Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97 Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100 Unit M WS BS S T W A Ld Save Ref Crisis Shas'ui 10" 5+ 4+ 5 5 4 3 8 3+ Codex: Tau Empire p111 Crisis Shas'vre 10" 5+ 4+ 5 5 4 4 9 3+ Codex: Tau Empire p111 Shield Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94 Weapon Range Type S AP D Abilities Ref Burst Cannon 18" Assault 6 5 0 1 - Codex: Tau Empire p131 Plasma Rifle 30" Assault 1 8 -4 3 - Codex: Tau Empire p132 T'au Flamer 12" Assault D6+2 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132 -
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Crisis Battlesuits [19 PL, 249pts]
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis
Rules: Battlesuits, Manta Strike
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Crisis Shas'ui [55pts]
Selections: Missile Pod [10pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Missile Pod, Plasma Rifle, T'au Flamer
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Crisis Shas'ui [55pts]
Selections: Missile Pod [10pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Missile Pod, Plasma Rifle, T'au Flamer
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Crisis Shas'ui [60pts]
Selections: Fusion Blaster [10pts], Missile Pod [10pts], Plasma Rifle [5pts], Shield Generator [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'ui, Weapon: Fusion Blaster, Missile Pod, Plasma Rifle
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Crisis Shas'vre [55pts]
Selections: Missile Pod [10pts], Plasma Rifle [5pts], Shield Generator [5pts], T'au Flamer [5pts]
Abilities: Shield Generator, Unit: Crisis Shas'vre, Weapon: Missile Pod, Plasma Rifle, T'au Flamer
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2x Shield Drone [24pts]
Selections: 2x Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
Abilities Description Ref Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97 Shield Generator The bearer has a 4+ invulnerable save. Codex: Tau Empire p99,100 Unit M WS BS S T W A Ld Save Ref Crisis Shas'ui 10" 5+ 4+ 5 5 4 3 8 3+ Codex: Tau Empire p111 Crisis Shas'vre 10" 5+ 4+ 5 5 4 4 9 3+ Codex: Tau Empire p111 Shield Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94 Weapon Range Type S AP D Abilities Ref Fusion Blaster 18" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131 Missile Pod 30" Assault 2 7 -2 2 - Codex: Tau Empire p131 Plasma Rifle 30" Assault 1 8 -4 3 - Codex: Tau Empire p132 T'au Flamer 12" Assault D6+2 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132 -
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Stealth Battlesuits [4 PL, 75pts]
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, Stealth Battlesuits, Core
Rules: Battlesuits
Abilities: Camouflage Fields, Infiltrator
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2x Stealth Shas'ui w/ Burst Cannon [50pts]
Selections: 2x Burst Cannon
Unit: Stealth Shas'ui, Weapon: Burst Cannon
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Stealth Shas'vre [25pts]
Selections: Burst Cannon
Unit: Stealth Shas'vre, Weapon: Burst Cannon
Abilities Description Ref Camouflage Fields Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p113 Infiltrator During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Tau Empire p98,113 Unit M WS BS S T W A Ld Save Ref Stealth Shas'ui 8" 5+ 4+ 4 4 2 2 8 3+ Codex: Tau Empire p113 Stealth Shas'vre 8" 5+ 4+ 4 4 2 3 9 3+ Codex: Tau Empire p113 Weapon Range Type S AP D Abilities Ref Burst Cannon 18" Assault 6 5 0 1 - Codex: Tau Empire p131 -
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Stealth Battlesuits [4 PL, 80pts]
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, Stealth Battlesuits, Core
Rules: Battlesuits
Abilities: Camouflage Fields, Infiltrator
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Stealth Shas'ui w/ Burst Cannon [25pts]
Selections: Burst Cannon
Unit: Stealth Shas'ui, Weapon: Burst Cannon
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Stealth Shas'ui w/ Fusion Blaster [30pts]
Selections: Fusion Blaster [5pts]
Unit: Stealth Shas'ui, Weapon: Fusion Blaster
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Stealth Shas'vre [25pts]
Selections: Burst Cannon
Unit: Stealth Shas'vre, Weapon: Burst Cannon
Abilities Description Ref Camouflage Fields Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p113 Infiltrator During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Tau Empire p98,113 Unit M WS BS S T W A Ld Save Ref Stealth Shas'ui 8" 5+ 4+ 4 4 2 2 8 3+ Codex: Tau Empire p113 Stealth Shas'vre 8" 5+ 4+ 4 4 2 3 9 3+ Codex: Tau Empire p113 Weapon Range Type S AP D Abilities Ref Burst Cannon 18" Assault 6 5 0 1 - Codex: Tau Empire p131 Fusion Blaster 18" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131 -
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Fast Attack [9 PL, 168pts]
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Pathfinder Team [5 PL, 100pts]
Categories: Fast Attack, Infantry, Faction: <Sept>, Faction: T'au Empire, Pathfinder Team, Core, Fire Warrior Team, Photon Grenades
Abilities: Target Uploaded, Vanguard
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7x Pathfinder
Selections: 7x Markerlight, 7x Pulse Carbine, 7x Pulse Pistol
Categories: Markerlight
Rules: Markerlights
Abilities: Markerlight, Unit: Pathfinder, Weapon: Pulse Carbine, Pulse Pistol
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Pathfinder Shas'ui
Selections: Markerlight, Pulse Carbine, Pulse Pistol
Categories: Markerlight
Rules: Markerlights
Abilities: Markerlight, Unit: Pathfinder Shas'ui, Weapon: Pulse Carbine, Pulse Pistol
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2x Pathfinder w/ Rail Rifle [10pts]
Selections: 2x Pulse Pistol, 2x Rail Rifle [10pts]
Unit: Pathfinder, Weapon: Pulse Pistol, Rail Rifle
Abilities Description Ref Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96 Target Uploaded This unit can start the Fire Markerlights action at the end of your Movement phase, instead of the start. Codex: Tau Empire p106 Vanguard At the start of the first battle round, this model can make a Normal Move of up to 7". They cannot end this move within 9" of any enemy models. Codex: Tau Empire p106,116 Unit M WS BS S T W A Ld Save Ref Pathfinder 7" 5+ 4+ 3 3 1 1 7 5+ Codex: Tau Empire p116 Pathfinder Shas'ui 7" 5+ 4+ 3 3 1 2 8 5+ Codex: Tau Empire p116 Weapon Range Type S AP D Abilities Ref Pulse Carbine 24" Assault 2 5 0 1 - Codex: Tau Empire p130 Pulse Pistol 12" Pistol 1 5 0 1 - Codex: Tau Empire p132 Rail Rifle 30" Heavy 1 8 -4 3 Each time a successful wound roll is made for an attack made with this weapon, the target suffers 1 mortal wound in addition to any other damage. Codex: Tau Empire p132 -
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Tactical Drones [4 PL, 68pts]
Categories: Fast Attack, Fly, Faction: <Sept>, Drone, Tactical Drones, Faction: T'au Empire
Rules: Manta Strike
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6x Gun Drone [48pts]
Selections: 12x Pulse Carbine
Categories: Drone, Fly, Faction: <Sept>, Faction: T'au Empire, Gun Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Threat Identification Protocol, Unit: Gun Drone, Weapon: Pulse Carbine
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2x Marker Drone [20pts]
Selections: 2x Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice
Abilities: Markerlight, Unit: Marker Drone
Abilities Description Ref Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96 Threat Identification Protocol Each time this model makes a ranged attack, it can only target the closest eligible unit. Codex: Tau Empire p95 Unit M WS BS S T W A Ld Save Ref Gun Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94 Marker Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94 Weapon Range Type S AP D Abilities Ref Pulse Carbine 24" Assault 2 5 0 1 - Codex: Tau Empire p130 -
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Heavy Support [15 PL, 280pts]
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Riptide Battlesuit [15 PL, 280pts]
Selections: 2x Plasma Rifle, Counterfire Defence System, Early Warning Override, Ion Accelerator [10pts], Riptide Fists
Categories: Fly, Faction: <Sept>, Battlesuit, Jet Pack, Faction: T'au Empire, Riptide Battlesuit, Vehicle, Heavy Support, Counterfire Defence System
Rules: Battlesuits
Abilities: Counterfire Defence System, Early Warning Override, Explodes (Riptide), Nova Reactor (Riptide), Riptide Shield Generator, Unit: Riptide Battlesuit [1] (8-14+ Wounds Remaining), Riptide Battlesuit [2] (5-7 Wounds Remaining), Riptide Battlesuit [3] (1-4 Wounds Remaining), Weapon: Ion Accelerator (Overcharge), Ion Accelerator (Standard), Plasma Rifle, Riptide Fists
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2x Shielded Missile Drone [2 PL, 30pts]
Selections: 2x Missile Pod, 2x Shield Generator
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Shielded Missile Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shielded Missile Drone, Weapon: Missile Pod
Abilities Description Ref Counterfire Defence System The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. Codex: Tau Empire p100 Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97 Early Warning Override - Each time the bearer fires Overwatch, it scores hits on unmodified hit rolls of 5+, instead of 6.
- Each time you use the Fire Overwatch Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.Codex: Tau Empire p100 Explodes (Riptide) When this unit's RIPTIDE model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Codex: Tau Empire p120 Nova Reactor (Riptide) In your Command phase, this unit's RIPTIDE model can use its Nova Reactor. If it does, roll 2D6, if the result is greater than the remaining wounds of this RIPTIDE model, its Nova Reactor is burned out and this ability cannot be used again this battle, otherwise, you can select one of the following reactor abilities:
- Nova Shield: Until the start of your next Command phase, each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost.
- Boost: In your next Charge phase, this unit can make a Normal Move of up to 2D6". If it does, until the end of the phase, you cannot declare a charge with this unit.
- Nova Charge: Until the start of your next COmmand phase, if this model is equipped with a heavy burst cannon, that weapon has a Type characteristic of Heavy 16, otherwise, both profiles of that model's ion accelerator have a type characteristic of Heavy 8.Codex: Tau Empire p120 Riptide Shield Generator This unit's RIPTIDE model has a 4+ invulnerable save. Codex: Tau Empire p120 Unit M WS BS S T W A Ld Save Ref Riptide Battlesuit [1] (8-14+ Wounds Remaining) 12" 5+ 4+ 6 7 14 6 9 2+ Codex: Tau Empire p120 Riptide Battlesuit [2] (5-7 Wounds Remaining) 8" 5+ 5+ 6 7 N/A 5 9 2+ Codex: Tau Empire p120 Riptide Battlesuit [3] (1-4 Wounds Remaining) 4" 5+ 6+ 6 7 N/A 4 9 2+ Codex: Tau Empire p120 Shielded Missile Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94 Weapon Range Type S AP D Abilities Ref Ion Accelerator (Overcharge) 72" Heavy 6 8 -3 4 Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131 Ion Accelerator (Standard) 72" Heavy 6 7 -3 3 - Codex: Tau Empire p131 Missile Pod 30" Assault 2 7 -2 2 - Codex: Tau Empire p131 Plasma Rifle 30" Assault 1 8 -4 3 - Codex: Tau Empire p132 Riptide Fists Melee Melee +1 -2 2 - Codex: Tau Empire p130 -
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Super-Heavy Auxiliary Detachment -3CP (T'au Empire) [17 PL, -1CP, 345pts]
Rules: Philosophies of War
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Configuration [-1CP]
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Detachment Command Cost [-3CP]
Categories: Configuration
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Sept Choice
Selections: Vior'la Sept
Categories: Configuration
Abilities: Vior'la Sept Tenet: Strike Fast
Abilities Description Ref Vior'la Sept Tenet: Strike Fast - At the start of your first turn, for each unit from your army that is wholly within your deployment zone, until the end of the turn, add 2" to the Move characteristic of models in that unit.
- You can re-roll Advance rolls and charge rolls made for units with this tenet.Codex: Tau Empire p57 -
Shared Faction Bonus [2CP]
Categories: Configuration
Rules: Shared Faction Bonus
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Lord of War [17 PL, 345pts]
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Stormsurge [17 PL, 345pts]
Selections: Cluster Rocket System, Counterfire Defence System, 4x Destroyer Missile, Drone Controller, Early Warning Override, Pulse Blastcannon [10pts], 2x Smart Missile System, Target Lock, Thunderous Footfalls, Twin Airbursting Fragmentation Projector [5pts]
Categories: Lord of War, Vehicle, Faction: <Sept>, Faction: T'au Empire, Titanic, Stormsurge, Counterfire Defence System
Abilities: Counterfire Defence System, Drone Controller, Early Warning Override, Explodes (Stormsurge), Stabilising Anchors, Stormsurge Shield Generator, Target Lock, Walking Battleship, Unit: Stormsurge [1] (12-22+ Wounds Remaining), Stormsurge [2] (6-11 Wounds Remaining), Stormsurge [3] (1-5 Wounds Remaining), Weapon: Cluster Rocket System, Destroyer Missile, Pulse Blastcannon (Dispersed Shot), Pulse Blastcannon (Focused Shot), Smart Missile Systems, Thunderous Footfalls, Twin Airbursting Fragmentation Projector
Abilities Description Ref Counterfire Defence System The bearer gains the COUNTERFIRE DEFENCE SYSTEM keyword. Codex: Tau Empire p100 Drone Controller In your Command phase, you can select one DRONE unit within 6" of the bearer, until the start of your next Command phase:
- DRONE models in that unit have a Ballistic Skill characteristic of 4+.
- GUN DRONE models in that unit lose the Drone Identification Protocol ability.Codex: Tau Empire p113 Early Warning Override - Each time the bearer fires Overwatch, it scores hits on unmodified hit rolls of 5+, instead of 6.
- Each time you use the Fire Overwatch Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.Codex: Tau Empire p100 Explodes (Stormsurge) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. Codex: Tau Empire p129 Stabilising Anchors This model can perform the following action:
'Deploy Anchors (Action): At the start of your Movement phase, any number of STORMSURGE models from your army can start to perform this action. The action is completed at the start of your next Shooting phase, if this action is successfully completed, until the end of the phase, each time this model makes a ranged attack, you can re-roll the hit roll.'Codex: Tau Empire p129 Stormsurge Shield Generator This model has a 4+ invulnerable save. Codex: Tau Empire p129 Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100 Walking Battleship This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Fells Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there. Codex: Tau Empire p129 Unit M WS BS S T W A Ld Save Ref Stormsurge [1] (12-22+ Wounds Remaining) 8" 5+ 4+ 8 8 22 3 8 2+ Codex: Tau Empire p129 Stormsurge [2] (6-11 Wounds Remaining) 8" 5+ 5+ 7 8 N/A D3 8 2+ Codex: Tau Empire p129 Stormsurge [3] (1-5 Wounds Remaining) 8" 5+ 6+ 6 8 N/A 1 8 2+ Codex: Tau Empire p129 Weapon Range Type S AP D Abilities Ref Cluster Rocket System 48" Heavy 4D6 5 -1 1 Blast Codex: Tau Empire p131 Destroyer Missile 72" Heavy 1 12 -5 2D3 The bearer can only shoot with each destroyer missile it is equipped with once per battle. Each time the bearer is selected to shoot, it cannot shoot with more than two of the destroyer missiles it is equipped with. Codex: Tau Empire p131 Pulse Blastcannon (Dispersed Shot) 48" Heavy 6 12 -2 4 - Codex: Tau Empire p132 Pulse Blastcannon (Focused Shot) 24" Heavy 2 16 -4 12 - Codex: Tau Empire p132 Smart Missile Systems 30" Heavy 4 5 -1 1 This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p107 Thunderous Footfalls Melee Melee User -2 2 - Codex: Tau Empire p129 Twin Airbursting Fragmentation Projector 24" Assault 2D6 4 -1 1 Blast. This weapon can target units that are not visible to the bearer. Codex: Tau Empire p132
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Force Rules
Philosophies of War: Read here -> (Codex: Tau Empire p92)
Selection Rules
Artificial Helpers:
DRONE models are ignored for the purposes of:
- The Look Out, Sir rule.
- Determining this unit's Starting Strength, and whether this unit is below Half strength.
- Determining this unit's toughness characteristic, if it also contains models without the DRONE keyword.
(Codex: Tau Empire p94)
Battlesuits:
BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, these models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
Note that if a BATTLESUIT model has more than one ranged weapon, you can still choose to target units that are not within Engagement Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit have been destroyed when you come to resolve these attacks. In addition, when a BATTLESUIT model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon's attacks while any enemy units are within Engagement Range of that model's unit.
(Codex: Tau Empire p93)
Docked Drones:
If this model is docked with another:
- Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.
- Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.
- If the model it is docked with is destroyed, this DRONE model is destroyed as well.
(Codex: Tau Empire p94)
Inspired to Greatness: In your Command phase, select one friendly T'AU EMPIRE CORE or T'AU AUXILIARY unit within 6" of this unit's ETHEREAL model (excluding FARSIGHT ENCLAVES units). Until the start of your next Command phase, while that unit is performing an action, it can make ranged attacks without that action failing. (Codex: Tau Empire p93)
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action, page 93) and loses the Objective Secured ability if it has it, and cannot gain it through any means. (Codex: Tau Empire p94)
Manta Strike:
During deployment, if every model in this unit has this ability, you can set up this unit in a Manta hold instead of setting it up
on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
(Codex: Tau Empire p93)
Markerlights:
Units in your army can perform the following action:
'Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.'
While a VEHICLE or DRONE unit is performing the Fire Markerlights action, that unit can move without the action failing. If it does, until the end of the turn, models in that unit without the VEHICLE or DRONE keyword that are equipped with any markerlights are treated as not having been equipped with markerlights for the purpose of the Fire Markerlights action.
Each time a T'AU EMPIRE unit (excluding T'AU AUXILIARY units) is selected to shoot:
- Each time a model in that unit makes a ranged attack against a unit with one or more Markerlight tokens, add 1 to that attack's hit roll.
- After that unit has finished making attacks, for each enemy unit targeted by these attacks, remove one Markerlight token from that enemy unit.
At the end of your Shooting phase, remove all Markerlight tokens from enemy units.
(Codex: Tau Empire p93)
Shared Faction Bonus: If your army includes one or more Super-Heavy Auxiliary Detachments, y ou can change the Command Benefits of one of them to: '+2 Command points if the unit in this Detachment is not your Warlod, but it is from the same Faction as your Warlord's Detachment, and that faction is not CHAOS, IMPERIUM, AELDARI , YNNARI or TYRANIDS.' (Chapter Approved 2021 p4)
Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purposes of Morale tests if this unit contains models without the DRONE keyword. (Codex: Tau Empire p94)
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