Daniel Heghmanns Hinrunde (Warhammer 40,000 9th Edition) [107 PL, 14CP, 2,000pts]
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Battalion Detachment -3CP (Imperium - Adeptus Astartes - Ultramarines) [88 PL, 8CP, 1,620pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault
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Configuration [9CP]
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**Chapter Selector**
Selections: Ultramarines
Categories: PC: UM, Configuration
Rules: Codex Discipline
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost [-3CP]
Categories: Configuration
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Stratagems [-1CP]
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Strategem: Relics of the Chapter [-1CP]
Selections: Number of Extra Relics [-1CP]
Categories: Stratagems
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HQ [12 PL, 235pts]
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Chief Librarian Tigurius [7 PL, 135pts]
Selections: 1) Veil of Time, 2) Might of Heroes, 6) Psychic Fortress (Aura), Bolt pistol, Frag & Krak grenades, Rod of Tigurius
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Librarian, Psyker, Tigurius, Faction: Ultramarines, Chief Librarian, Primaris, HQ
Rules: Angels of Death
Abilities: Hood of Hellfire, Master of Prescience, Psychic Power: 1) Veil of Time, 2) Might of Heroes, 6) Psychic Fortress (Aura), Psyker: Psyker, Unit: Chief Librarian Tigurius, Weapon: Bolt pistol, Frag grenades, Krak grenades, Rod of Tigurius
Abilities Description Ref Hood of Hellfire When a Psychic test is taken for this model, you can re-roll the result. When a Psychic test or a Deny the Witch test is taken for this model, add 1 to the total. Master of Prescience At the start of the battle round, you can select one friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit within 6" of this model. Until the end of that battle round, when resolving an attack against that unit, subtract 1 from that attack’s hit roll. Psychic Power Warp Charge Range Details Ref 1) Veil of Time 6 18" Details: Blessing: Veil of Time has a warp charge vale of 6. If manifested, select one friendly <Chapter> unit within 18" of this Psyker.
- Until the start of your next Psychic phase, you can re-roll Advances rolls and charge rolls made for that unit.
- Until the start of your next Psychic phase, if that unit starts the Fight phase within Engagement Range of an enemy unit, it fights first that phase.2) Might of Heroes 6 12" Details: Blessing: Might of Heroes has a warp charge value of 6. If manifested, select one friendly <Chapter> Core or <Chapter> Character model within 12" of this Psyker. Until the start of your next Psychic phase, add 1 to that model's Strength, Toughness, and Attacks characteristics (if a unit has more than one Toughness characteristic, use the lowest Toughness characteristic when resolving any rules). 6) Psychic Fortress (Aura) 6 18" Details: Blessing (Aura): Psychic Fortress has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, while a friendly <Chapter> unit is within 6" of this Psyker, models in that nit have a 5+ invulnerable save. Psyker Cast Deny Powers Known Other Ref Psyker 2 2 Smite & 3 Librarius or Indomitus - Unit M WS BS S T W A Ld Save Ref Chief Librarian Tigurius 6" 3+ 3+ 4 4 5 4 9 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Rod of Tigurius Melee Melee +3 -3 D3 - -
Primaris Techmarine [5 PL, 100pts]
Selections: Chapter Command: Master of the Forge [1 PL, 20pts], Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Seal of Oath, Servo-arm
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character, HQ, Master of the Forge
Rules: Angels of Death
Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Master of the Forge, Seal of Oath, Unit: Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian power axe, Servo-arm
Abilities Description Ref Awaken the Machine Spirits In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn. Blessing of the Omnissiah At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn. Master of the Forge Each time this model repairs a model using its Blessing of the Omnissiah ability, that model regains up to 3 lost wounds instead of D3 Seal of Oath At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, the bearer has the following ability: ‘Seal of Oath (Aura): While a friendly Ultramarines Core or Ultramarines Character unit is within 6" of the bearer, each
time a model in that unit makes an attack against the enemy unit you selected at the start of the first battle round, you can re-roll that attack’s hit roll and you can re-roll that attack’s wound roll.Unit M WS BS S T W A Ld Save Ref Primaris Techmarine 6" 3+ 2+ 4 4 5 4 8 2+ Weapon Range Type S AP D Abilities Ref Forge bolter 24" Assault 3 5 -1 2 Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades Frag grenades 6" Grenade D6 3 0 1 Blast. Grav-pistol 12" Pistol 1 5 -3 1 Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. Krak grenades 6" Grenade 1 6 -1 D3 - Mechadendrite Melee Melee +1 0 1 Each time the bearer fights, it makes 2 additional attacks with this weapon Omnissian power axe Melee Melee +2 -2 2 - Servo-arm Melee Melee x2 -2 3 Each time the bearer fights, no more than one attack can be made with each servo-arm.
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Troops [20 PL, 400pts]
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Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Intercessor Squad [5 PL, 100pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [20pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Elites [28 PL, 585pts]
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Dreadnought [7 PL, 125pts]
Selections: Multi-melta [5pts]
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Vehicle, Core, Smokescreen, Elites
Rules: Angels of Death, Explodes (3"/1)
Abilities: Duty Eternal, Unit: Dreadnought, Weapon: Multi-melta
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Dreadnought combat weapon w/Storm Bolter
Selections: Storm bolter
Weapon: Dreadnought combat weapon, Storm bolter
Abilities Description Ref Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Dreadnought 6" 3+ 3+ 6 7 8 4 8 3+ Weapon Range Type S AP D Abilities Ref Dreadnought combat weapon Melee Melee x2 -3 3 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Redemptor Dreadnought [9 PL, 195pts]
Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter
Abilities Description Ref Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Redemptor Dreadnought [1] (7+ wounds remaining) 8" 3+ 3+ 7 7 13 4 8 3+ Redemptor Dreadnought [2] (4-6 wounds remaining) 6" 4+ 4+ 7 7 N/A 4 8 3+ Redemptor Dreadnought [3] (1-3 wounds remaining) 4" 5+ 5+ 7 7 N/A 4 8 3+ Weapon Range Type S AP D Abilities Ref Icarus Rocket Pod 24" Heavy D3 7 -1 2 Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. Macro Plasma Incinerator, Standard 36" Heavy D6 8 -4 2 Blast Macro Plasma Incinerator, Supercharged 36" Heavy D6 9 -4 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. Onslaught Gatling Cannon 24" Heavy 8 5 -1 1 - Redemptor Fist Melee Melee x2 -3 D3+3 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
Redemptor Dreadnought [9 PL, 195pts]
Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter
Abilities Description Ref Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) Unit M WS BS S T W A Ld Save Ref Redemptor Dreadnought [1] (7+ wounds remaining) 8" 3+ 3+ 7 7 13 4 8 3+ Redemptor Dreadnought [2] (4-6 wounds remaining) 6" 4+ 4+ 7 7 N/A 4 8 3+ Redemptor Dreadnought [3] (1-3 wounds remaining) 4" 5+ 5+ 7 7 N/A 4 8 3+ Weapon Range Type S AP D Abilities Ref Icarus Rocket Pod 24" Heavy D3 7 -1 2 Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll. Macro Plasma Incinerator, Standard 36" Heavy D6 8 -4 2 Blast Macro Plasma Incinerator, Supercharged 36" Heavy D6 9 -4 3 Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon. Onslaught Gatling Cannon 24" Heavy 8 5 -1 1 - Redemptor Fist Melee Melee x2 -3 D3+3 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
Victrix Honour Guard [3 PL, 70pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Primaris, Faction: Ultramarines, Victrix Honour Guard, Elites, Core
Rules: And They Shall Know No Fear, Angels of Death
Abilities: Calgar's Honour Guard, Heroes of Ultramar, Honour Guard of Macragge
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Victrix Honour Guard [35pts]
Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield
Abilities: Ultima Storm Shield, Unit: Victrix Honour Guard, Weapon: Frag grenades, Krak grenades, Power sword
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Victrix Honour Guard [35pts]
Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield
Abilities: Ultima Storm Shield, Unit: Victrix Honour Guard, Weapon: Frag grenades, Krak grenades, Power sword
Abilities Description Ref Calgar's Honour Guard If your army is Battle-forged, this unit does not take up slots in a Detachment that includes MARNEUS CALGAR. Heroes of Ultramar This unit can perform Heroic Intervention as if they were a CHARACTER. Honour Guard of Macragge While a friendly ULTRAMARINES CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks. Ultima Storm Shield This model has a 3+ invulnerable save Unit M WS BS S T W A Ld Save Ref Victrix Honour Guard 6" 2+ 3+ 4 4 3 4 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Power sword Melee Melee +1 -3 1 - -
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Heavy Support [28 PL, 400pts]
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Eradicator Squad [14 PL, 200pts]
Selections: Heavy melta rifle [20pts]
Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Abilities: Total Obliteration, Weapon: Heavy melta rifle
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3x Eradicator [135pts]
Selections: 3x Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
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Eradicator Sgt [45pts]
Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol
Abilities Description Ref Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks) Unit M WS BS S T W A Ld Save Ref Eradicator 5" 3+ 3+ 4 5 3 2 7 3+ Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Heavy melta rifle 24" Heavy 1 8 -4 D6+2 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4 -
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Eradicator Squad [14 PL, 200pts]
Selections: Heavy melta rifle [20pts]
Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Abilities: Total Obliteration, Weapon: Heavy melta rifle
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3x Eradicator [135pts]
Selections: 3x Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
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Eradicator Sgt [45pts]
Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol
Abilities Description Ref Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks) Unit M WS BS S T W A Ld Save Ref Eradicator 5" 3+ 3+ 4 5 3 2 7 3+ Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Heavy melta rifle 24" Heavy 1 8 -4 D6+2 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4 -
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Supreme Command Detachment +3CP (Imperium - Adeptus Astartes - Ultramarines) [19 PL, 6CP, 380pts]
Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault
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Configuration [3CP]
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**Chapter Selector**
Selections: Ultramarines
Categories: PC: UM, Configuration
Rules: Codex Discipline
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Detachment Command Cost [3CP]
Categories: Configuration
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Primarch | Daemon Primarch | Supreme Commander [19 PL, 3CP, 380pts]
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Roboute Guilliman [19 PL, 3CP, 380pts]
Selections: Hand of Dominion, Nobility Made Manifest, The Emperor's Sword, Warlord
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Monster, Roboute Guilliman, Faction: Ultramarines, Primarch, Primarch | Daemon Primarch | Supreme Commander, Warlord
Rules: Angels of Death
Abilities: Armour of Fate, Author of the Codex, Master of Battle (Aura), Nobility Made Manifest (Aura), The Avenging Son, XIII Primarch (Aura), Unit: Roboute Guilliman, Weapon: Hand of Dominion (Melee), Hand of Dominion (Shooting), The Emperor's Sword
Abilities Description Ref Armour of Fate This model has a 3+ invulnerable save. The first time this model is destroyed, roll one D6 at the end of the phase. On a 4+, set this model back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models, with D6 wounds remaining. Author of the Codex If your army is Battle-forged, you receive an additional 3 Command Points if Roboute Guilliman is your Warlord. Master of Battle (Aura) Add 1 to Advance and charge rolls made for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIUM units whilst their unit is within 12" of this model. You can re-roll Morale tests taken for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. Nobility Made Manifest (Aura) Friendly ULTRAMARINES INFANTRY units and ULTRAMARINES BIKER units can perform a Heroic Intervention as if they were CHARACTERS whilst they are within 6" of this Warlord. The Avenging Son If your army is Battle-forged, this model must be your army’s Warlord, even if another model in your army has a rule to this effect. XIII Primarch (Aura) You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES CORE and ULTRAMARINES CHARACTER units whilst their unit is within 6" of this model. Re-roll wound rolls of 1 for attacks made by models in friendly ULTRAMARINES CORE units whilst their unit is within 6" of this model. Unit M WS BS S T W A Ld Save Ref Roboute Guilliman 8" 2+ 2+ 6 6 9 6 10 2+ Weapon Range Type S AP D Abilities Ref Hand of Dominion (Melee) Melee Melee x2 -3 4 - Hand of Dominion (Shooting) 24" Rapid Fire 3 6 -1 2 - The Emperor's Sword Melee Melee +2 -4 3 If you roll a wound roll of 6+ for this weapon, it inflicts D3 mortal wounds in addition to its normal damage.
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Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
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Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Codex Discipline:
- Add 1 to the Leadership characteristic of models with this tactic.
- Units with this tactic are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end of the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll.
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Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
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