Daniel Heghmanns Hinrunde (Warhammer 40,000 9th Edition) [107 PL, 14CP, 2,000pts]

  • Battalion Detachment -3CP (Imperium - Adeptus Astartes - Ultramarines) [88 PL, 8CP, 1,620pts]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [9CP]

      • **Chapter Selector**

        Selections: Ultramarines

        Categories: PC: UM, Configuration

        Rules: Codex Discipline

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost [-3CP]

        Categories: Configuration

    • Stratagems [-1CP]

      • Strategem: Relics of the Chapter [-1CP]

        Selections: Number of Extra Relics [-1CP]

        Categories: Stratagems

    • HQ [12 PL, 235pts]

      • Chief Librarian Tigurius [7 PL, 135pts]

        Selections: 1) Veil of Time, 2) Might of Heroes, 6) Psychic Fortress (Aura), Bolt pistol, Frag & Krak grenades, Rod of Tigurius

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Librarian, Psyker, Tigurius, Faction: Ultramarines, Chief Librarian, Primaris, HQ

        Rules: Angels of Death

        Abilities: Hood of Hellfire, Master of Prescience, Psychic Power: 1) Veil of Time, 2) Might of Heroes, 6) Psychic Fortress (Aura), Psyker: Psyker, Unit: Chief Librarian Tigurius, Weapon: Bolt pistol, Frag grenades, Krak grenades, Rod of Tigurius


        Abilities Description Ref
        Hood of Hellfire When a Psychic test is taken for this model, you can re-roll the result. When a Psychic test or a Deny the Witch test is taken for this model, add 1 to the total.
        Master of Prescience At the start of the battle round, you can select one friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit within 6" of this model. Until the end of that battle round, when resolving an attack against that unit, subtract 1 from that attack’s hit roll.
        Psychic Power Warp ChargeRangeDetails Ref
        1) Veil of Time 618"Details: Blessing: Veil of Time has a warp charge vale of 6. If manifested, select one friendly <Chapter> unit within 18" of this Psyker.
        - Until the start of your next Psychic phase, you can re-roll Advances rolls and charge rolls made for that unit.
        - Until the start of your next Psychic phase, if that unit starts the Fight phase within Engagement Range of an enemy unit, it fights first that phase.
        2) Might of Heroes 612"Details: Blessing: Might of Heroes has a warp charge value of 6. If manifested, select one friendly <Chapter> Core or <Chapter> Character model within 12" of this Psyker. Until the start of your next Psychic phase, add 1 to that model's Strength, Toughness, and Attacks characteristics (if a unit has more than one Toughness characteristic, use the lowest Toughness characteristic when resolving any rules).
        6) Psychic Fortress (Aura) 618"Details: Blessing (Aura): Psychic Fortress has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, while a friendly <Chapter> unit is within 6" of this Psyker, models in that nit have a 5+ invulnerable save.
        Psyker CastDenyPowers KnownOther Ref
        Psyker 22Smite & 3 Librarius or Indomitus-
        Unit MWSBSSTWALdSave Ref
        Chief Librarian Tigurius 6"3+3+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Rod of Tigurius MeleeMelee+3-3D3-
      • Primaris Techmarine [5 PL, 100pts]

        Selections: Chapter Command: Master of the Forge [1 PL, 20pts], Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Seal of Oath, Servo-arm

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character, HQ, Master of the Forge

        Rules: Angels of Death

        Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Master of the Forge, Seal of Oath, Unit: Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian power axe, Servo-arm


        Abilities Description Ref
        Awaken the Machine Spirits In your command phase, this model can awaken one friendly <CHAPTER> VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn.
        Blessing of the Omnissiah At the end of your Movement phase this model can repair a one <CHAPTER> VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.
        Master of the Forge Each time this model repairs a model using its Blessing of the Omnissiah ability, that model regains up to 3 lost wounds instead of D3
        Seal of Oath At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, the bearer has the following ability: ‘Seal of Oath (Aura): While a friendly Ultramarines Core or Ultramarines Character unit is within 6" of the bearer, each
        time a model in that unit makes an attack against the enemy unit you selected at the start of the first battle round, you can re-roll that attack’s hit roll and you can re-roll that attack’s wound roll.
        Unit MWSBSSTWALdSave Ref
        Primaris Techmarine 6"3+2+445482+
        Weapon RangeTypeSAPDAbilities Ref
        Forge bolter 24"Assault 35-12Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades
        Frag grenades 6"Grenade D6301Blast.
        Grav-pistol 12"Pistol 15-31Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.
        Krak grenades 6"Grenade 16-1D3-
        Mechadendrite MeleeMelee+101Each time the bearer fights, it makes 2 additional attacks with this weapon
        Omnissian power axe MeleeMelee+2-22-
        Servo-arm MeleeMeleex2-23Each time the bearer fights, no more than one attack can be made with each servo-arm.
    • Troops [20 PL, 400pts]

      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Elites [28 PL, 585pts]

      • Dreadnought [7 PL, 125pts]

        Selections: Multi-melta [5pts]

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Vehicle, Core, Smokescreen, Elites

        Rules: Angels of Death, Explodes (3"/1)

        Abilities: Duty Eternal, Unit: Dreadnought, Weapon: Multi-melta

        • Dreadnought combat weapon w/Storm Bolter

          Selections: Storm bolter

          Weapon: Dreadnought combat weapon, Storm bolter


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave Ref
        Dreadnought 6"3+3+678483+
        Weapon RangeTypeSAPDAbilities Ref
        Dreadnought combat weapon MeleeMeleex2-33-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Storm bolter 24"Rapid Fire 2401-
      • Redemptor Dreadnought [9 PL, 195pts]

        Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
      • Redemptor Dreadnought [9 PL, 195pts]

        Selections: 2x Storm Bolters, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

        Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

        Rules: Angels of Death, Explodes (6"/D3)

        Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist, Storm bolter


        Abilities Description Ref
        Duty Eternal Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)
        Unit MWSBSSTWALdSave Ref
        Redemptor Dreadnought [1] (7+ wounds remaining) 8"3+3+7713483+
        Redemptor Dreadnought [2] (4-6 wounds remaining) 6"4+4+77N/A483+
        Redemptor Dreadnought [3] (1-3 wounds remaining) 4"5+5+77N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Icarus Rocket Pod 24"Heavy D37-12Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.
        Macro Plasma Incinerator, Standard 36"Heavy D68-42Blast
        Macro Plasma Incinerator, Supercharged 36"Heavy D69-43Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting wiht this weapon.
        Onslaught Gatling Cannon 24"Heavy 85-11-
        Redemptor Fist MeleeMeleex2-3D3+3-
        Storm bolter 24"Rapid Fire 2401-
      • Victrix Honour Guard [3 PL, 70pts]

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Primaris, Faction: Ultramarines, Victrix Honour Guard, Elites, Core

        Rules: And They Shall Know No Fear, Angels of Death

        Abilities: Calgar's Honour Guard, Heroes of Ultramar, Honour Guard of Macragge

        • Victrix Honour Guard [35pts]

          Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield

          Abilities: Ultima Storm Shield, Unit: Victrix Honour Guard, Weapon: Frag grenades, Krak grenades, Power sword

        • Victrix Honour Guard [35pts]

          Selections: Frag & Krak grenades, Power sword, Ultima Storm Shield

          Abilities: Ultima Storm Shield, Unit: Victrix Honour Guard, Weapon: Frag grenades, Krak grenades, Power sword


        Abilities Description Ref
        Calgar's Honour Guard If your army is Battle-forged, this unit does not take up slots in a Detachment that includes MARNEUS CALGAR.
        Heroes of Ultramar This unit can perform Heroic Intervention as if they were a CHARACTER.
        Honour Guard of Macragge While a friendly ULTRAMARINES CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
        Ultima Storm Shield This model has a 3+ invulnerable save
        Unit MWSBSSTWALdSave Ref
        Victrix Honour Guard 6"2+3+443492+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
    • Heavy Support [28 PL, 400pts]

      • Eradicator Squad [14 PL, 200pts]

        Selections: Heavy melta rifle [20pts]

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Total Obliteration, Weapon: Heavy melta rifle

        • 3x Eradicator [135pts]

          Selections: 3x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        Abilities Description Ref
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave Ref
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Heavy melta rifle 24"Heavy 18-4D6+2Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4
      • Eradicator Squad [14 PL, 200pts]

        Selections: Heavy melta rifle [20pts]

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Total Obliteration, Weapon: Heavy melta rifle

        • 3x Eradicator [135pts]

          Selections: 3x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        Abilities Description Ref
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave Ref
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Heavy melta rifle 24"Heavy 18-4D6+2Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4
  • Supreme Command Detachment +3CP (Imperium - Adeptus Astartes - Ultramarines) [19 PL, 6CP, 380pts]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [3CP]

      • **Chapter Selector**

        Selections: Ultramarines

        Categories: PC: UM, Configuration

        Rules: Codex Discipline

      • Detachment Command Cost [3CP]

        Categories: Configuration

    • Primarch | Daemon Primarch | Supreme Commander [19 PL, 3CP, 380pts]

      • Roboute Guilliman [19 PL, 3CP, 380pts]

        Selections: Hand of Dominion, Nobility Made Manifest, The Emperor's Sword, Warlord

        Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Monster, Roboute Guilliman, Faction: Ultramarines, Primarch, Primarch | Daemon Primarch | Supreme Commander, Warlord

        Rules: Angels of Death

        Abilities: Armour of Fate, Author of the Codex, Master of Battle (Aura), Nobility Made Manifest (Aura), The Avenging Son, XIII Primarch (Aura), Unit: Roboute Guilliman, Weapon: Hand of Dominion (Melee), Hand of Dominion (Shooting), The Emperor's Sword


        Abilities Description Ref
        Armour of Fate This model has a 3+ invulnerable save. The first time this model is destroyed, roll one D6 at the end of the phase. On a 4+, set this model back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models, with D6 wounds remaining.
        Author of the Codex If your army is Battle-forged, you receive an additional 3 Command Points if Roboute Guilliman is your Warlord.
        Master of Battle (Aura) Add 1 to Advance and charge rolls made for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIUM units whilst their unit is within 12" of this model. You can re-roll Morale tests taken for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman.
        Nobility Made Manifest (Aura) Friendly ULTRAMARINES INFANTRY units and ULTRAMARINES BIKER units can perform a Heroic Intervention as if they were CHARACTERS whilst they are within 6" of this Warlord.
        The Avenging Son If your army is Battle-forged, this model must be your army’s Warlord, even if another model in your army has a rule to this effect.
        XIII Primarch (Aura) You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES CORE and ULTRAMARINES CHARACTER units whilst their unit is within 6" of this model. Re-roll wound rolls of 1 for attacks made by models in friendly ULTRAMARINES CORE units whilst their unit is within 6" of this model.
        Unit MWSBSSTWALdSave Ref
        Roboute Guilliman 8"2+2+6696102+
        Weapon RangeTypeSAPDAbilities Ref
        Hand of Dominion (Melee) MeleeMeleex2-34-
        Hand of Dominion (Shooting) 24"Rapid Fire 36-12-
        The Emperor's Sword MeleeMelee+2-43If you roll a wound roll of 6+ for this weapon, it inflicts D3 mortal wounds in addition to its normal damage.

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Codex Discipline: - Add 1 to the Leadership characteristic of models with this tactic.
- Units with this tactic are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end of the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()


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