Tyras Jens (Warhammer 40,000 9th Edition) [107 PL, 9CP, 2,000pts]

  • Battalion Detachment 0CP (Tyranids) [107 PL, 9CP, 2,000pts]

    • Configuration [12CP]

      • Army of Renown - Crusher Stampede

        Categories: Configuration

        Abilities: Benefits, Hulking Behemoths, Restrictions, Shielded by the Hive Mind


        Abilities Description Ref
        Benefits • All units from your army gain the CRUSHER STAMPEDE keyword.
        • Units from your army without the MONSTER keyword gain the Shielded by the Hive Mind ability.
        • MONSTER units from your army gain the Hulking Behemoths ability.
        • You have access to the Crusher Stampede Warlord Traits (pg 99) and Stratagems (pg 100).
        • CRUSHER STAMPEDE PSYKERS can generate their powers from the Mass Convergence discipline (pg 101).
        White Dwarf 471 p99
        Hulking Behemoths • This unit can never gain a Hive Fleet Adaptation.
        • Models in this unit have a 5+ invulnerable save.
        • Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        • Models in this unit count as a number of models equal to their remaining Wounds for the purpose of determining the control of objective markers.
        White Dwarf 471 p99
        Restrictions • Your army cannot include any SWARM units and cannot contain any models with a Wounds charactersitic of 2 or less.
        • For each unit from your army that does not have the MONSTER keyword, your army must include at least one MONSTER unit.
        • All units from your army must have the TYRANIDS keyword and be drawn from the same <HIVE FLEET>.
        White Dwarf 471 p99
        Shielded by the Hive Mind • This unit can never gain a Hive Fleet Adaptation.
        • Models in this unit have a 5+ invulnerable save.
        White Dwarf 471 p99
      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Hive Fleet

        Selections: Leviathan

        Categories: Configuration, Leviathan

        Abilities: Hive Fleet Adaptations


        Abilities Description Ref
        Hive Fleet Adaptations If your army is Battle-forged, all units in Tyranids Detachments gain a Hive Fleet Adaptation, so long as every unit in that Detachment is from the same hive fleet. The Hive Fleet Adaptation gained depends upon the hive fleet they are from, as shown in the table. Codex: Tyranids p116
    • Stratagems [-2CP]

      • Bounty of the Hive Fleet [-1CP]

        Selections: 1 Extra Bio-artefact [-1CP]

        Categories: Stratagems

        Abilities: Bounty of the Hive Fleet


        Abilities Description Ref
        Bounty of the Hive Fleet Use this Stratagem before the battle. Your army can have one extra Bio-artefact for 1 CP, or two extra Bio-artefacts for 3 CPs. All of the Bio-artefacts that you include must be different and be given to different TYRANIDS CHARACTERS. You can only use this Stratagem once per battle. Codex: Tyranids p118
      • Progeny of the Hive [-1CP]

        Categories: Stratagems

        Abilities: Stratagem: Progeny of the Hive


        Abilities Description Ref
        Stratagem: Progeny of the Hive Use this Stratagem before the battle. Select one TYRANIDS INFANTRY unit or one TYRANIDS MONSTER model from your army that does not have an Adaptive Physiology, and then select one Adaptive Physiology to apply to that unit or model until the end of the battle. You can only use this Stratagem once per battle. War Zone Octarius, Book 1: Rising Tide p102
    • HQ [28 PL, -1CP, 550pts]

      • Hive Tyrant [11 PL, -1CP, 215pts]

        Selections: 2x Monstrous Scything Talons [20pts], Adrenal Glands [5pts], Power: Aggressive Surge, Power: Smite, Power: Synaptic Barrier, Prehensile Pincer Tail, Relic: Biomorphic Carapace, Stratagem: Alpha Leader-Beast [-1CP], Toxin Sacs [5pts], Warlord, Warlord Trait: Strategic Adaptation, Warlord Trait: Swarm Leader, Wings [2 PL, 30pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Monster, Psyker, Hive Tyrant, Synapse, Warlord, Fly, Leviathan

        Abilities: Adrenal Glands, Alpha Leader-Beast, Biomorphic Carapace, Death Throes, Psychic Barrier, Shadow in the Warp, Strategic Adaptation, Swarm Leader, Swooping Assault, Synapse, The Will of the Hive Mind, Toxin Sacs, Psychic Power: Aggressive Surge, Smite, Synaptic Barrier, Psyker: Hive Tyrant, Stat Damage - M, WS & BS: Hive Tyrant with Wings (1), Hive Tyrant with Wings (2), Hive Tyrant with Wings (3), Unit: Hive Tyrant, Weapon: Monstrous Scything Talons, Prehensile Pincer Tail


        Abilities Description Ref
        Adrenal Glands If a unit has adrenal glands, add 1" to the distance it can move when it Advances or charges. Codex: Tyranids p113
        Alpha Leader-Beast Use this Stratagem before the battle, when mustering your army, after nominating a LEVIATHAN CHARACTER that is not a named character to be your WARLORD. You can generate one additional Warlord Trait for them from the Leviathan Warlord Traits table (pg 88). Each Warlord Trait in your army must be unique (if randomly generated, re-roll any duplicates). You can only use this Stratagem once. War Zone Octarius, Book 1: Rising Tide p90
        Biomorphic Carapace Each time an attack is made against the bearer, subtract 1 from that attack's wound roll. War Zone Octarius, Book 1: Rising Tide p89
        Death Throes If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. Codex: Tyranids
        Psychic Barrier A model with this ability has a 4+ invulnerable save. Codex: Tyranids p85
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Strategic Adaptation After both players have deployed their armies, but before the first battle round begins, select up to two LEVIATHAN units from your army that are in your deployment zone and redeploy them (you cannot select this WARLORD). If the mission uses the Strategic Reserves rules (see the Warhammer 40,000 Core Book), any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first. War Zone Octarius, Book 1: Rising Tide p88
        Swarm Leader In your Command phase, select one friendly LEVIATHAN INFANTRY, LEVIATHAN BEAST or LEVIATHAN SWARM unit within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. War Zone Octarius, Book 1: Rising Tide p88
        Swooping Assault During deployment, you can set up a Hive Tyrant with wings circling high above instead of placing it on the battlefield. At the end of any of your Movement phases it can swoop down - set it up anywhere that is more than 9" away from any enemy models. Codex: Tyranids p85
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        The Will of the Hive Mind The range of this model's Synapse ability is 18" rather than 12". Codex: Tyranids p85
        Toxin Sacs Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage. Codex: Tyranids p113
        Psychic Power Warp ChargeRangeDetails Ref
        Aggressive Surge 618"Blessing: Select one friendly CRUSHER STAMPEDE model within 18" of this PSYKER. Until the start of your next Psychic phase, add D3 to the Attacks characteristic of that model. White Dwarf 471 p101
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178
        Synaptic Barrier 618"Blessing: Select one friendly CRUSHER STAMPEDE model within 18" of this PSYKER. Until the start of your next Psychic phase, that model has a 4+ invulnerable save. White Dwarf 471 p101
        Psyker CastDenyPowers KnownOther Ref
        Hive Tyrant 21Smite + 2 Hive Mind-
        Stat Damage - M, WS & BS Remaining WMovementWSBS Ref
        Hive Tyrant with Wings (1) 7-12+16"2+3+
        Hive Tyrant with Wings (2) 4-612"3+3+
        Hive Tyrant with Wings (3) 1-38"4+4+
        Unit MWSBSSTWALdSave Ref
        Hive Tyrant ***67124103+ Codex: Tyranids p85
        Weapon RangeTypeSAPDAbilities Ref
        Monstrous Scything Talons MeleeMeleeUser-33You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of monstrous scything talons, it can make 1 additional attack with this weapon each time it fights. Codex: Tyranids p111
        Prehensile Pincer Tail MeleeMeleeUser0D3Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. Codex: Tyranids p111
      • Neurothrope [5 PL, 95pts]

        Selections: Claws and Teeth, Power: Onslaught, Power: Smite, Relic: Adaptive Neural Lobe

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Fly, HQ, Psyker, Infantry, Character, Synapse, Zoanthrope, Leviathan

        Abilities: Adaptive Neural Lobe, Shadow in the Warp, Spirit Leech, Synapse, Warp Field, Warp Siphon, Psychic Power: Onslaught, Smite, Psyker: Neurothrope, Unit: Neurothrope, Weapon: Claws and Teeth


        Abilities Description Ref
        Adaptive Neural Lobe While the bearer is on the battlefield, each time your opponent spends a Command Point to use a Stratagem, you can roll one D6; on a 5+, you gain 1 Command Point. War Zone Octarius, Book 1: Rising Tide p89
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Spirit Leech Each time a Neurothrope slays a model using the Smite psychic power, you can heal a wound on a friendly <HIVE FLEET> ZOANTHROPE within 6". Codex: Tyranids p87
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        Warp Field Models in this unit have a 3+ invulnerable save. Codex: Tyranids p87
        Warp Siphon You can re-roll rolls of 1 when taking Psychic tests for friendly <HIVE FLEET> ZOANTHROPE units within 6" of this model. Codex: Tyranids p87
        Psychic Power Warp ChargeRangeDetails Ref
        Onslaught 618"Select a friendly TYRANIDS unit within 18" of the psyker. That unit can shoot this turn (even if it Advanced) without suffering any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons. In addition, that unit can charge this turn even if it Advanced (though not if it Fell Back). Codex: Tyranids p121
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178
        Psyker CastDenyPowers KnownOther Ref
        Neurothrope 21Smite + 1 Hive Mind-
        Unit MWSBSSTWALdSave Ref
        Neurothrope 5"4+3+445195+ Codex: Tyranids p87
        Weapon RangeTypeSAPDAbilities Ref
        Claws and Teeth MeleeMeleeUser01- Codex: Tyranids p111
      • The Swarmlord [12 PL, 240pts]

        Selections: Bone Sabres, Power: Catalyst, Power: Paroxysm, Power: Smite, Prehensile Pincer Tail

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, HQ, Character, Monster, Psyker, Hive Tyrant, Synapse

        Abilities: Blade Parry, Death Throes, Hive Commander, Psychic Barrier, Shadow in the Warp, Synapse, The Will of the Hive Mind, Psychic Power: Catalyst, Paroxysm, Smite, Psyker: The Swarmlord, Stat Damage - M, S & A: The Swarmlord (1), The Swarmlord (2), The Swarmlord (3), Unit: The Swarmlord, Weapon: Bone Sabres, Prehensile Pincer Tail


        Abilities Description Ref
        Blade Parry Add 1 to the Swarmlord's invulnerable saves against wounds caused by Melee weapons. Codex: Tyranids p86
        Death Throes If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. Codex: Tyranids
        Hive Commander In each of your Shooting phases, you can pick one friendly <HIVE FLEET> unit within 6" of the Swarmlord. That unit can move (and Advance, if you wish) as if it were the Movement phase instead of shooting. Codex: Tyranids p86
        Psychic Barrier A model with this ability has a 4+ invulnerable save. Codex: Tyranids p86
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        The Will of the Hive Mind The range of this model's Synapse ability is 18" rather than 12". Codex: Tyranids p86
        Psychic Power Warp ChargeRangeDetails Ref
        Catalyst 618"Select a friendly TYRANIDS unit within 18" of the psyker. Until the start of your next Psychic phase, each time that unit loses a wound, roll a D6; on a 5+, the damage is ignored and the unit does not lose that wound. Codex: Tyranids p121
        Paroxysm 518"Choose an enemy unit within 18" of the psyker. Until your next Psychic phase, that unit cannot fight in the Fight phase until all other units that are able to have done so. If the target has an ability that allows it to fight first in the Fight phase, it instead fights as if it didn't have this ability. If both players have units that cannot fight until all other units have done so, then alternate choosing which of those units to fight with, starting with the player whose turn is taking place. Codex: Tyranids p121
        Smite 518"The closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds. If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warhammer 40,000 Core Book p178
        Psyker CastDenyPowers KnownOther Ref
        The Swarmlord 22Smite + 2 Hive Mind-
        Stat Damage - M, S & A Remaining WMovementStrengthAttacks Ref
        The Swarmlord (1) 7-12+9"86
        The Swarmlord (2) 4-67"75
        The Swarmlord (3) 1-35"64
        Unit MWSBSSTWALdSave Ref
        The Swarmlord *2+3+*712*103+ Codex: Tyranids p86
        Weapon RangeTypeSAPDAbilities Ref
        Bone Sabres MeleeMeleeUser-33Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Codex: Tyranids p111
        Prehensile Pincer Tail MeleeMeleeUser0D3Each time the bearer fights, make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. Codex: Tyranids p111
    • Troops [19 PL, 250pts]

      • Tyranid Warriors [5 PL, 66pts]

        Selections: Synaptic Link: Bioweapon Bond [1 PL, 15pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Synapse, Infantry

        Abilities: Bioweapon Bond (Synaptic Link), Shadow in the Warp, Synapse

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons


        Abilities Description Ref
        Bioweapon Bond (Synaptic Link) Each time an attack is made by a model in this unit, add 1 to that attack's hit roll. War Zone Octarius, Book 1: Rising Tide p94
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Tyranid Warrior 6"3+4+443394+ Codex: Tyranids p89
        Weapon RangeTypeSAPDAbilities Ref
        Scything Talons MeleeMeleeUser01You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. Codex: Tyranids p111
      • Tyranid Warriors [5 PL, 66pts]

        Selections: Synaptic Link: Bioweapon Bond [1 PL, 15pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Synapse, Infantry

        Abilities: Bioweapon Bond (Synaptic Link), Shadow in the Warp, Synapse

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons


        Abilities Description Ref
        Bioweapon Bond (Synaptic Link) Each time an attack is made by a model in this unit, add 1 to that attack's hit roll. War Zone Octarius, Book 1: Rising Tide p94
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Tyranid Warrior 6"3+4+443394+ Codex: Tyranids p89
        Weapon RangeTypeSAPDAbilities Ref
        Scything Talons MeleeMeleeUser01You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. Codex: Tyranids p111
      • Tyranid Warriors [9 PL, 118pts]

        Selections: Synaptic Link: Bioweapon Bond [1 PL, 15pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Troops, Synapse, Infantry

        Abilities: Bioweapon Bond (Synaptic Link), Shadow in the Warp, Synapse

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [17pts]

          Selections: 2x Scything Talons

          Unit: Tyranid Warrior, Weapon: Scything Talons

        • Tyranid Warrior [26pts]

          Selections: Boneswords [3pts], Deathspitter [6pts]

          Unit: Tyranid Warrior, Weapon: Boneswords, Deathspitter

        • Tyranid Warrior [26pts]

          Selections: Boneswords [3pts], Deathspitter [6pts]

          Unit: Tyranid Warrior, Weapon: Boneswords, Deathspitter


        Abilities Description Ref
        Bioweapon Bond (Synaptic Link) Each time an attack is made by a model in this unit, add 1 to that attack's hit roll. War Zone Octarius, Book 1: Rising Tide p94
        Shadow in the Warp Enemy PSYKERS must subtract 1 from any Psychic tests they make if they are within 18" of any units with this ability. TYRANID PSYKERS are not affected. Codex: Tyranids p82
        Synapse <HIVE FLEET> units automatically pass Morale tests if they are within 12" of any friendly <HIVE FLEET> units with this ability. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Tyranid Warrior 6"3+4+443394+ Codex: Tyranids p89
        Weapon RangeTypeSAPDAbilities Ref
        Boneswords MeleeMeleeUser-21A model armed with boneswords can make 1 additional attack with them in the Fight phase. Codex: Tyranids p111
        Deathspitter 24"Assault 35-11- Codex: Tyranids p112
        Scything Talons MeleeMeleeUser01You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. Codex: Tyranids p111
    • Elites [14 PL, 300pts]

      • Hive Guard [14 PL, 300pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Elites, Infantry

        Abilities: Instinctive Behaviour

        • 6x Hive Guard (Impaler) [300pts]

          Selections: 6x Impaler Cannon [60pts]

          Unit: Hive Guard, Weapon: Impaler Cannon


        Abilities Description Ref
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Hive Guard 5"4+3+453274+ Codex: Tyranids p92
        Weapon RangeTypeSAPDAbilities Ref
        Impaler Cannon 36"Heavy 28-2D3This weapon can target units that are not visible to the bearer. In addition, units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Codex: Tyranids p112
    • Fast Attack [6 PL, 120pts]

      • Raveners [6 PL, 120pts]

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Fast Attack, Infantry, Ravener

        Abilities: Death from Below, Instinctive Behaviour

        • Ravener [20pts]

          Selections: Deathspitter, 2x Scything Talons

          Unit: Ravener, Weapon: Deathspitter, Scything Talons

        • Ravener [20pts]

          Selections: Deathspitter, 2x Scything Talons

          Unit: Ravener, Weapon: Deathspitter, Scything Talons

        • Ravener [20pts]

          Selections: Deathspitter, 2x Scything Talons

          Unit: Ravener, Weapon: Deathspitter, Scything Talons

        • Ravener [20pts]

          Selections: Deathspitter, 2x Scything Talons

          Unit: Ravener, Weapon: Deathspitter, Scything Talons

        • Ravener [20pts]

          Selections: Deathspitter, 2x Scything Talons

          Unit: Ravener, Weapon: Deathspitter, Scything Talons

        • Ravener [20pts]

          Selections: Deathspitter, 2x Scything Talons

          Unit: Ravener, Weapon: Deathspitter, Scything Talons


        Abilities Description Ref
        Death from Below During deployment, you can set up this unit underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Codex: Tyranids p98
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Ravener 12"3+4+443455+ Codex: Tyranids p98
        Weapon RangeTypeSAPDAbilities Ref
        Deathspitter 24"Assault 35-11- Codex: Tyranids p112
        Scything Talons MeleeMeleeUser01You can re-roll hit rolls of 1 when attacking with this weapon. If the bearer has more than one pair of scything talons, it can make 1 additional attack with this weapon each time it fights. Codex: Tyranids p111
    • Heavy Support [32 PL, 625pts]

      • Exocrine [8 PL, 155pts]

        Selections: Bio-plasmic Cannon, Powerful Limbs

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Heavy Support, Monster

        Abilities: Death Throes, Instinctive Behaviour, Symbiotic Targeting, Weapon Beast, Stat Damage - WS, BS & A: Exocrine (1), Exocrine (2), Exocrine (3), Unit: Exocrine, Weapon: Bio-plasmic Cannon, Powerful Limbs


        Abilities Description Ref
        Death Throes If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. Codex: Tyranids
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Symbiotic Targeting If this model did not move in its Movement phase, you can add 1 to its hit rolls in the following Shooting phase. If you do so, it cannot charge in the same turn. Codex: Tyranids p100
        Weapon Beast If this model does not move in your Movement phase, it can shoot all of its weapons twice in your Shooting phase. Codex: Tyranids p100
        Stat Damage - WS, BS & A Remaining WWSBSAttacks Ref
        Exocrine (1) 7-12+4+4+3
        Exocrine (2) 4-64+5+D3
        Exocrine (3) 1-35+5+1
        Unit MWSBSSTWALdSave Ref
        Exocrine 6"**7812*63+ Codex: Tyranids p100
        Weapon RangeTypeSAPDAbilities Ref
        Bio-plasmic Cannon 36"Heavy 67-32- Codex: Tyranids p112
        Powerful Limbs MeleeMeleeUser-12- Codex: Tyranids p111
      • Scythed Hierodule [12 PL, 235pts]

        Selections: Bio-acid Spray, 2x Hierodule Scything Talons

        Categories: Faction: Tyranids, Faction: <Hive Fleet>, Monster, Heavy Support

        Abilities: Death Throes (Hierodule), Instinctive Behaviour, Unit: Scythed Hierodule (a) (10+ wounds), Scythed Hierodule (b) (5-9 wounds), Scythed Hierodule (c) (1-4 wounds), Weapon: Bio-acid Spray, Hierodule Scything Talons


        Abilities Description Ref
        Death Throes (Hierodule) When this model is destroyed, roll one D6 before removing it from play. On a 6 it lashes out in its death throes, and each unit within 3" suffers 3 mortal wounds. Imperial Armour: Compendium p221
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Scythed Hierodule (a) (10+ wounds) 12"3+3+8818683+ Imperial Armour: Compendium p221
        Scythed Hierodule (b) (5-9 wounds) 9"4+4+88N/A683+ Imperial Armour: Compendium p221
        Scythed Hierodule (c) (1-4 wounds) 6"5+5+88N/A683+ Imperial Armour: Compendium p221
        Weapon RangeTypeSAPDAbilities Ref
        Bio-acid Spray 18"Heavy 3D66-21Each time an attack is made with this weapon, that attack automatically hits its target. Imperial Armour: Compendium p221
        Hierodule Scything Talons MeleeMelee+2-3D3+3Each time an attack is made with this wepaon, re-roll a hit roll of 1. Imperial Armour: Compendium p221
      • Scythed Hierodule [12 PL, 235pts]

        Selections: Bio-acid Spray, 2x Hierodule Scything Talons

        Categories: Faction: Tyranids, Faction: <Hive Fleet>, Monster, Heavy Support

        Abilities: Death Throes (Hierodule), Instinctive Behaviour, Unit: Scythed Hierodule (a) (10+ wounds), Scythed Hierodule (b) (5-9 wounds), Scythed Hierodule (c) (1-4 wounds), Weapon: Bio-acid Spray, Hierodule Scything Talons


        Abilities Description Ref
        Death Throes (Hierodule) When this model is destroyed, roll one D6 before removing it from play. On a 6 it lashes out in its death throes, and each unit within 3" suffers 3 mortal wounds. Imperial Armour: Compendium p221
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Unit MWSBSSTWALdSave Ref
        Scythed Hierodule (a) (10+ wounds) 12"3+3+8818683+ Imperial Armour: Compendium p221
        Scythed Hierodule (b) (5-9 wounds) 9"4+4+88N/A683+ Imperial Armour: Compendium p221
        Scythed Hierodule (c) (1-4 wounds) 6"5+5+88N/A683+ Imperial Armour: Compendium p221
        Weapon RangeTypeSAPDAbilities Ref
        Bio-acid Spray 18"Heavy 3D66-21Each time an attack is made with this weapon, that attack automatically hits its target. Imperial Armour: Compendium p221
        Hierodule Scything Talons MeleeMelee+2-3D3+3Each time an attack is made with this wepaon, re-roll a hit roll of 1. Imperial Armour: Compendium p221
    • Flyer [8 PL, 155pts]

      • Harpy [8 PL, 155pts]

        Selections: 2x Stranglethorn Cannon, Scything Wings, Stinger Salvo

        Categories: Faction: <Hive Fleet>, Faction: Tyranids, Fly, Monster, Flyer

        Abilities: Death Throes, Instinctive Behaviour, Sonic Screech, Spore Mine Cysts, Stat Damage - M, WS & BS: Harpy (1), Harpy (2), Harpy (3), Unit: Harpy, Weapon: Scything Wings, Stinger Salvo, Stranglethorn Cannon


        Abilities Description Ref
        Death Throes If this model is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6, it lashes out in its death throes, and each unit within 3" suffers D3 mortal wounds. Codex: Tyranids
        Instinctive Behaviour Unless a <HIVE FLEET> unit with this ability is within 24" of any friendly <HIVE FLEET> SYNAPSE unit, you must subtract 1 from any hit rolls made for it when shooting any target other than the nearest visible enemy unit, and you must subtract 2 from its charge roll if it declares a charge against any unit other than the nearest enemy unit. Codex: Tyranids p82
        Sonic Screech When a Harpy successfully charges, until the end of the turn enemy units within 1" cannot be chosen to Fight until all other eligible units have done so. Codex: Tyranids p109
        Spore Mine Cysts A Harpy can drop Spore Mines as it flies over enemy units in the Movement phase. To do so, after the Harpy has moved, pick one enemy unit that it flew over and roll a D6 for each model in the unit, up to a maximum of 3 dice. Each time you roll a 4+ a Spore Mine has hit the target and explodes. Roll a D6 to find out how much damage is inflicted; on a 1 the Spore Mine fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound, and on a 6 it inflicts D3 mortal wounds. Each time a Spore Mine misses its target, set up a single <HIVE FLEET> Spore Mine anywhere within 6" of the target unit and more than 3" from any enemy model (if the Spore Mine cannot be placed it is destroyed). This then follows the rules for a Spore Mine (pg 99) that is part of your army, but it cannot move or charge during the turn it was set up. Codex: Tyranids p109
        Stat Damage - M, WS & BS Remaining WMovementWSBS Ref
        Harpy (1) 7-12+30"4+4+
        Harpy (2) 4-620"4+5+
        Harpy (3) 1-310"5+5+
        Unit MWSBSSTWALdSave Ref
        Harpy ***6612394+ Codex: Tyranids p109
        Weapon RangeTypeSAPDAbilities Ref
        Scything Wings MeleeMeleeUser-2D3You can re-roll hit rolls of 1 when attacking with this weapon. Codex: Tyranids p111
        Stinger Salvo 24"Assault 45-11- Codex: Tyranids p113
        Stranglethorn Cannon 36"Assault D67-12You can add 1 to hit rolls for this weapon when attacking a unit with 10 or more models. Blast Codex: Tyranids p113

Created with BattleScribe