Grey knights Liga rückrunde (Warhammer 40,000 9th Edition) [107 PL, 10CP, 2,000pts]
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Battalion Detachment 0CP (Imperium - Grey Knights) [107 PL, 10CP, 2,000pts]
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Brotherhood
Selections: Swordbearers
Categories: Configuration
Psychic Power: Empyric Lodestone
Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase -
Detachment Command Cost
Categories: Configuration
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Stratagems [-1CP]
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Armoury of Titan [-1CP]
Selections: 1 Additional Relic [-1CP]
Categories: Stratagems
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HQ [22 PL, -1CP, 435pts]
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Brotherhood Chaplain [6 PL, 110pts]
Selections: 1. Words of Power, 3: Unyielding Anvil, 5: Warp Shaping, Brotherhood Psyker Power, Crozius Arcanum, Frag & Krak grenades, Storm Bolter, Warlord
Categories: Faction: Grey Knights, Infantry, Character, Brotherhood Chaplain, Terminator, HQ, Psyker, Priest, Faction: Sanctic Astartes, Psyk-out Grenades, <Brotherhood>, Warlord
Rules: Armour of Contempt, Knights of Titan, Rosarius, Spiritual Leaders (Aura), Teleport Strike
Abilities: 3: Unyielding Anvil, Litany of Expulsion (Aura), Rosarius, Words of Power, Psychic Power: Empyric Lodestone, Smite, Warp Shaping, Psyker: Psyker, Unit: Grey Knight Chaplain, Weapon: Crozius arcanum, Frag grenades, Krak grenades, Storm bolter
Abilities Description Ref 3: Unyielding Anvil While a friendly Grey Knight Core or Grey Knights Character unit it within 6" of this Warlord, that unit has the objective secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. Litany of Expulsion (Aura) If this litany is inspiring, then while a friendly Grey Knights Core or Grey Knights Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll Rosarius This model has a 4+ invulnerable save. Codex: Grey Knights Words of Power If this litany if inspiring, select one friendly Grey Knights Core or Grey Knights Character unit within 6" of this Priest. Each time a model in that unit makes a melee attack with a Nemesis weapon, an unmodified wound roll of 6 successfully wounds the target one additional time and, if the Tide of Convergence if dominant for your army, the target also suffers 1 mortal wound. Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Warp Shaping 4 - Blessing: If manifested, select one Tide of the Warp that has not been dominant for your army during this battle. Your army's currently dominant Tide of the Warp is changed to the selected Tide of the Warp. Psychic Awakening IV: Ritual of the Damned p71 Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight Chaplain 5" 2+ 3+ 4 4 5 4 9 2+ Weapon Range Type S AP D Abilities Ref Crozius arcanum Melee Melee +2 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
Brotherhood Librarian [6 PL, -1CP, 110pts]
Selections: 4: Purifying Flame, 4: Vortex of Doom, 6: Psychic Epitome, Brotherhood Psyker Power, Crux Terminatus, Cuirass of Sacrifice, Frag & Krak grenades, Shield of Humanity [-1CP]
Categories: Faction: Grey Knights, HQ, Psyker, Terminator, Character, Infantry, Brotherhood Librarian, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades
Rules: Armour of Contempt, Crux Terminatus, Cuirass of Sacrifice, Knights of Titan, Psychic Hood, Teleport Strike
Abilities: 6: Psychic Epitome, Psychic Power: Empyric Lodestone, Purifying Flame, Smite, Vortex of Doom, Psyker: Psyker, Unit: Brotherhood Librarian, Weapon: Frag grenades, Krak grenades
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Nemesis Warding Stave
Selections: Nemesis Warding Stave
Weapon: Nemesis Warding Stave
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Storm Bolter [5pts]
Selections: Storm Bolter
Weapon: Storm bolter
Abilities Description Ref 6: Psychic Epitome At the start of each of your Psychic phases, select one friendly Grey Knights Psyker unit within 6"of this Warlord. Unitl the end of the phase, each time that unit manifests a Witchfire psychic power, when resolving that psychic power, if an enemy unit suffers any mortal wounds, that enemy unit suffers 1 additional mortal wounds. Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Purifying Flame 5 9" Witchfire: If manifested, the closest enemy unit within 9" of and visible to this Psyker suffers 3 mortal wounds. If the result of the Psychic test was 11+ that unit suffers D3+3 mortal wounds instead Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Vortex of Doom 7 12" Witchfire: If manifested, select the closest enemy unit within 12" of and visible to this Psyker: each other enemy unit within 3" of the select unit suffers 1 moral wound, and the selected unit suffers 2D3 mortal wounds. If the model manifesting this power has been selected this phase for the Psychic Epitome Warlord Trait, only the unit you selected suffers the additional mortal wound from that trait, not those other enemy units within 3" of it. Psyker Cast Deny Powers Known Other Ref Psyker 2 2 2 Smite Unit M WS BS S T W A Ld Save Ref Brotherhood Librarian 5" 3+ 3+ 4 4 5 4 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Grand Master in Nemesis Dreadknight [10 PL, 215pts]
Selections: 1: Gate of Infinity, 2: Empyric Amplification, Brotherhood Psyker Power, Dreadfist, Gatling Psilencer [20pts], Grand Master Chapter, Heavy Psycannon [20pts], Nemesis Greatsword [15pts], Sigil of Exigence
Categories: Vehicle, Faction: Grey Knights, Nemesis Dreadknight, HQ, Grand Master, Character, Psyker, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Swordbearers Grand Master
Rules: Force Shielding, Knights of Titan, Rites of Battle (Aura), Sigil of Exigence, Teleport Strike
Psychic Power: Empyric Amplification, Empyric Lodestone, Gate of Infinity, Smite, Psyker: Psyker, Unit: GMNDK 1 (7+ Wounds Remaining), GMNDK 2 (4-6 Wounds Remaining), GMNDK 3 (1-3 Wounds Remaining), Weapon: Dreadfist, Gatling Psilencer, Heavy Psycannon, Mighty Strike, Sweeping Blow
Psychic Power Warp Charge Range Details Ref Empyric Amplification 7 12" Malediction: If manifested, select one enemy unit within 12" and visible to this Psyker. Until the start of your next Psychic phase, each time an attack made with a Nemesis or psi weapon is allocated to a model in that unit, add 1 to the Damage characteristics of that attack Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Gate of Infinity 7 18" Blessing: If manifested, selected one friendly Grey Knight Psyker unit within 18" of this Psyker. Remove that unit from the battlefield and then set it back up on the battlefield, anywhere that is more than 9" away from any enemy models. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 2 from Dominus Discipline Smite Unit M WS BS S T W A Ld Save Ref GMNDK 1 (7+ Wounds Remaining) 9" 2+ 2+ 6 6 13 6 9 2+ GMNDK 2 (4-6 Wounds Remaining) 7" 2+ 3+ 6 6 N/A 5 9 2+ GMNDK 3 (1-3 Wounds Remaining) 5" 2+ 4+ 6 6 N/A 4 9 2+ Weapon Range Type S AP D Abilities Ref Dreadfist Melee Melee x2 -3 2 - Gatling Psilencer 24" Heavy 12 5 -1 1 Heavy Psycannon 24" Heavy 6 8 -2 2 Mighty Strike Melee Melee +4 -3 D6 Sweeping Blow Melee Melee User -2 2 Make 2 hit rolls for each attack made with this profile, instead of 1
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Troops [18 PL, 330pts]
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Strike Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Armour of Contempt, Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Empyric Lodestone, Hammerhand, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Grey Knight (Halberd) [88pts]
Selections: 4x Nemesis Force Halberd, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Halberd, Storm bolter
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Grey Knight Justicar [22pts]
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight 6" 3+ 3+ 4 4 2 3 7 3+ Grey Knight Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Nemesis Force Sword Melee Melee +1 -3 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Strike Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Armour of Contempt, Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Empyric Lodestone, Hammerhand, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Grey Knight (Sword) [88pts]
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter
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Grey Knight Justicar [22pts]
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight 6" 3+ 3+ 4 4 2 3 7 3+ Grey Knight Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Strike Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Armour of Contempt, Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Empyric Lodestone, Hammerhand, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Grey Knight (Sword) [88pts]
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter
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Grey Knight Justicar [22pts]
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight 6" 3+ 3+ 4 4 2 3 7 3+ Grey Knight Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Elites [19 PL, 325pts]
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Brotherhood Apothecary [6 PL, 100pts]
Selections: 5: Warp Shaping, Brotherhood Psyker Power, Frag & Krak grenades
Categories: Character, Faction: Grey Knights, Infantry, Psyker, Elites, Terminator, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades, Brotherhood Apothecary
Rules: Armour of Contempt, Crux Terminatus, Knights of Titan, Teleport Strike
Abilities: Combat Restoratives, Nethecium (Aura), Psychic Power: Empyric Lodestone, Smite, Warp Shaping, Psyker: Psyker, Unit: Apothecary, Weapon: Frag grenades, Krak grenades
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
Abilities Description Ref Combat Restoratives At the end of your Movement phase, this model can heal one friendly Grey Knights Infantry model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Nethecium (Aura) While a friendly Grey Knights Infantry unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Warp Shaping 4 - Blessing: If manifested, select one Tide of the Warp that has not been dominant for your army during this battle. Your army's currently dominant Tide of the Warp is changed to the selected Tide of the Warp. Psychic Awakening IV: Ritual of the Damned p71 Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Apothecary 5" 3+ 3+ 4 4 5 5 8 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - -
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Paladin Squad [13 PL, 225pts]
Selections: 4: Purifying Flame, 5: Armoured Resilience, Frag & Krak grenades
Categories: Faction: Grey Knights, Psyker, Terminator, Elites, Infantry, Paladin, Paladin Squad, Faction: Imperium, Honoured Knight, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Armour of Contempt, Combat Squads, Crux Terminatus, Knights of Titan, Teleport Strike
Psychic Power: Armored Resilience, Purifying Flame, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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Paladin (Halberd) [45pts]
Selections: Nemesis Force Halberd, Storm Bolter
Unit: Paladin, Weapon: Nemesis Force Halberd, Storm bolter
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2x Paladin (Sword) [90pts]
Selections: 2x Nemesis Force Sword, 2x Storm Bolter
Unit: Paladin, Weapon: Nemesis Force Sword, Storm bolter
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Paladin (Warding Stave) [45pts]
Selections: Nemesis Warding Stave, Storm Bolter
Unit: Paladin, Weapon: Nemesis Warding Stave, Storm bolter
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Paragon [45pts]
Selections: Storm Bolter
Unit: Paragon, Weapon: Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Armored Resilience 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to armour saving throws made for models in this Psyker's unit Codex: Grey Knights Purifying Flame 5 9" Witchfire: If manifested, the closest enemy unit within 9" of and visible to this Psyker suffers 3 mortal wounds. If the result of the Psychic test was 11+ that unit suffers D3+3 mortal wounds instead Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Paladin 5" 2+ 3+ 4 4 3 4 8 2+ Paragon 5" 2+ 3+ 4 4 3 5 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Nemesis Force Sword Melee Melee +1 -3 2 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Fast Attack [32 PL, 520pts]
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Interceptor Squad [16 PL, 260pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
Rules: Armour of Contempt, Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike
Psychic Power: Empyric Lodestone, Ethereal Castigation, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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9x Interceptor (Halberd) [234pts]
Selections: 9x Nemesis Force Halberd, 9x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Force Halberd, Storm bolter
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Interceptor Justicar [26pts]
Selections: Frag & Krak grenades, Storm Bolter
Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter
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Nemesis Force Halberd
Selections: Nemesis Force Halberd
Weapon: Nemesis Force Halberd
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Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Ethereal Castigation 6 Self Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Interceptor 12" 3+ 3+ 4 4 2 3 7 3+ Interceptor Justicar 12" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Interceptor Squad [16 PL, 260pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
Rules: Armour of Contempt, Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike
Psychic Power: Empyric Lodestone, Ethereal Castigation, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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9x Interceptor (Sword) [234pts]
Selections: 9x Nemesis Force Sword, 9x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Force Sword, Storm bolter
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Interceptor Justicar [26pts]
Selections: Frag & Krak grenades, Storm Bolter
Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter
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Nemesis Force Sword
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
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Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Ethereal Castigation 6 Self Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Interceptor 12" 3+ 3+ 4 4 2 3 7 3+ Interceptor Justicar 12" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Sword Melee Melee +1 -3 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Heavy Support [16 PL, 390pts]
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Nemesis Dreadknight [8 PL, 195pts]
Selections: Brotherhood Psyker Power, Dreadfist, Dreadknight teleporter [10pts], Gatling Psilencer [20pts], Heavy Psycannon [20pts], Nemesis Greatsword [15pts]
Categories: Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, <Brotherhood>, Faction: Sanctic Astartes, Teleporter
Rules: Force Shielding, Knights of Titan, Teleport Strike
Psychic Power: Empyric Lodestone, Hammerhand, Smite, Psyker: Psyker, Unit: Nemesis Dreadknight 1 (7+ Wounds Remaining), Nemesis Dreadknight 2 (4-6 Wounds Remaining), Nemesis Dreadknight 3 (1-3 Wounds Remaining), Weapon: Dreadfist, Gatling Psilencer, Heavy Psycannon, Mighty Strike, Sweeping Blow
Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 Hammerhand Smite Unit M WS BS S T W A Ld Save Ref Nemesis Dreadknight 1 (7+ Wounds Remaining) 9" 3+ 3+ 6 6 13 5 8 2+ Nemesis Dreadknight 2 (4-6 Wounds Remaining) 7" 3+ 4+ 6 6 N/A 4 8 2+ Nemesis Dreadknight 3 (1-3 Wounds Remaining) 5" 3+ 5+ 6 6 N/A 3 8 2+ Weapon Range Type S AP D Abilities Ref Dreadfist Melee Melee x2 -3 2 - Gatling Psilencer 24" Heavy 12 5 -1 1 Heavy Psycannon 24" Heavy 6 8 -2 2 Mighty Strike Melee Melee +4 -3 D6 Sweeping Blow Melee Melee User -2 2 Make 2 hit rolls for each attack made with this profile, instead of 1 -
Nemesis Dreadknight [8 PL, 195pts]
Selections: Brotherhood Psyker Power, Dreadfist, Dreadknight teleporter [10pts], Gatling Psilencer [20pts], Heavy Psycannon [20pts], Nemesis Greatsword [15pts]
Categories: Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, <Brotherhood>, Faction: Sanctic Astartes, Teleporter
Rules: Force Shielding, Knights of Titan, Teleport Strike
Psychic Power: Empyric Lodestone, Hammerhand, Smite, Psyker: Psyker, Unit: Nemesis Dreadknight 1 (7+ Wounds Remaining), Nemesis Dreadknight 2 (4-6 Wounds Remaining), Nemesis Dreadknight 3 (1-3 Wounds Remaining), Weapon: Dreadfist, Gatling Psilencer, Heavy Psycannon, Mighty Strike, Sweeping Blow
Psychic Power Warp Charge Range Details Ref Empyric Lodestone 7 18" Malediction: If manifested, select one enemy unit within 18" of the Psyker. Until the start of your next Psychic phase, each time a friendly SWORDBEARERS Vehicle unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. A unit can only be selected for this psychic power once per phase Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 Hammerhand Smite Unit M WS BS S T W A Ld Save Ref Nemesis Dreadknight 1 (7+ Wounds Remaining) 9" 3+ 3+ 6 6 13 5 8 2+ Nemesis Dreadknight 2 (4-6 Wounds Remaining) 7" 3+ 4+ 6 6 N/A 4 8 2+ Nemesis Dreadknight 3 (1-3 Wounds Remaining) 5" 3+ 5+ 6 6 N/A 3 8 2+ Weapon Range Type S AP D Abilities Ref Dreadfist Melee Melee x2 -3 2 - Gatling Psilencer 24" Heavy 12 5 -1 1 Heavy Psycannon 24" Heavy 6 8 -2 2 Mighty Strike Melee Melee +4 -3 D6 Sweeping Blow Melee Melee User -2 2 Make 2 hit rolls for each attack made with this profile, instead of 1
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Selection Rules
Armour of Contempt:
Each time an attack is allocated to an ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Combat Squads: Before any models are deployed at the start of the game, if this unit contains 10 models it may be split into two units, each containing 5 models. ()
Crux Terminatus: All models in this unit have a 5+ invulnerable save. ()
Cuirass of Sacrifice:
(Infantry) model only.
- Add 1 to armour saving throws made for the bearer
- Each time the bearer would lose a wound, roll one D6; on a 5+, that wound is not lost
()
Force Shielding: This model has a 4+ invulnerable save. ()
Knights of Titan: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp (Codex: Grey Knights p96)
Personal Teleporters: Each time this unit makes a Normal Move, Advances, Falls Back, models in this unit can be moved across other models (and their bases) as if they were not there, and they can move within Engagement Range of enemy models. In addition, any verticle distance up and/or down that they make as part of that move is ignored. However, these models cannot finish this either on top of another model (or its base) or within Engagement Range of any enemy models ()
Psychic Hood: Each time a Deny The Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to Deny The Witch test ()
Rites of Battle (Aura): While a friendly BROTHERHOOD Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 ()
Rosarius: This model has a 4+ invulnerable save. ()
Sigil of Exigence: Once per battle, in your opponents Shooting phase, when the bearer is selected as the target of a ranged attacks it can activate this relic. If it does, remove the bearer from the battlefield and then set it back up on the battlefield, anywhere this is more than 9" away from an enemy model. If the beaerer is no longer an eligible target, your opponent can then select new eligible targets for the ranged attacks. ()
Spiritual Leaders (Aura): While a friendly Grey Knights CORE unit is withing 6" of thid model, models in that unit can use this model's leadership instead of their own (Psychic Awakening IV: Ritual of the Damned p67)
Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
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