Lukas; Orks; HR (Warhammer 40,000 9th Edition) [105 PL, 8CP, 2,000pts]
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Super-Heavy Auxiliary Detachment -3CP (Orks) [15 PL, -1CP, 325pts]
Rules: Ork Detachment Abilities, Waaagh!
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Configuration [-1CP]
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Clan Kultur
Selections: Goffs
Categories: Configuration
Abilities: Goffs
Abilities Description Ref Goffs - Each time a model with this kultur makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
- Each time a model with this kultur makes a melee attack, if this model's unit makes a charge move, or perfformed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack. -
Detachment Command Cost [-3CP]
Categories: Configuration
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Shared Faction Bonus [2CP]
Categories: Configuration
Rules: Shared Faction Bonus
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Lord of War [15 PL, 325pts]
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Kill Tank [15 PL, 325pts]
Selections: Bursta Kannon [50pts], Reinforced Ram, Skorcha, Twin Big Shoota
Categories: Faction: <Clan>, Faction: Orks, Transport, Vehicle, Kill Tank, Lord of War, Titanic
Rules: 'Ere We Go!
Abilities: Explodes, Kill Tank Grot Riggers, Ram, Transport: Kill Tank, Unit: Kill Tank [1] (13-24+ wounds remaining), Kill Tank [2] (7-12 wounds remaining), Kill Tank [3] (1-6 wounds remaining), Weapon: Bursta Kannon, Reinforced Ram, Skorcha, Twin Big Shoota
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D6 moral wounds. Kill Tank Grot Riggers At the end of each of your movement phases, this model regains up to D3 lost wounds. This model can only be repaired once per turn. Imperial Armour: Compendium p201 Ram Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6; on a 2+, that units suffers D3 mortal wounds. Imperial Armour: Compendium p201 Transport Capacity Ref Kill Tank This model has a transport capacity of 12 FLASH GITZ or <CLAN> INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2 models. Imperial Armour: Compendium p201 Unit M WS BS S T W A Ld Save Ref Kill Tank [1] (13-24+ wounds remaining) 12" 4+ 5+ 8 8 24 8 8 3+ Imperial Armour: Compendium p201 Kill Tank [2] (7-12 wounds remaining) 9" 4+ 5+ 7 8 N/A 6 8 3+ Imperial Armour: Compendium p201 Kill Tank [3] (1-6 wounds remaining) 6" 4+ 5+ 6 8 N/A 4 8 3+ Imperial Armour: Compendium p201 Weapon Range Type S AP D Abilities Ref Bursta Kannon 36" Heavy 3D6 10 -3 3 Blast. Each time an attack is made with this weapon against a target within half range, add 1 to that attack's hit roll. Imperial Armour: Compendium p201 Reinforced Ram Melee Melee +1 -1 3 - Imperial Armour: Compendium p201 Skorcha 12" Assault D6 5 -1 1 Each time an attack is made with this weapon profile, that attack automatically hits the target. Codex: Orks 2021 p120 Twin Big Shoota 36" Dakka 10/6 5 0 1 - Codex: Orks 2021 p120
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Patrol Detachment 0CP (Orks) [58 PL, 12CP, 1,125pts]
Rules: Ork Detachment Abilities, Waaagh!
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Clan Kultur
Selections: Goffs
Categories: Configuration
Abilities: Goffs
Abilities Description Ref Goffs - Each time a model with this kultur makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
- Each time a model with this kultur makes a melee attack, if this model's unit makes a charge move, or perfformed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack. -
Detachment Command Cost
Categories: Configuration
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HQ [15 PL, 300pts]
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Ghazghkull Thraka [15 PL, 300pts]
Selections: Gork's Klaw, Mork's Roar, Stikkbombs
Categories: Character, Warboss, Faction: Orks, Mega Armour, Ghazghkull Thraka, Faction: Goff, Monster, HQ
Rules: 'Ere We Go!
Abilities: Goffs is da Best, Grand Warlord, Prophet of Gork and Mork, The Boss is Watchin' (Aura), Unit: Ghazghkull Thraka [1] (7+ Wounds), Ghazghkull Thraka [2] (4-6 Wounds), Ghazghkull Thraka [3] (1-3 Wounds), Weapon: Gork's Klaw, Mork's Roar, Stikkbomb
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Warlord
Selections: Proper Killy (Goffs)
Categories: Warlord, Warlord - Goffs
Abilities: Proper Killy
Abilities Description Ref Goffs is da Best While a friendly GOFF CORE or GOFF CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, you can re-roll the hit roll. Grand Warlord If this model is included in your army, it must be your WARLORD. Proper Killy - Add 1 to your Warlord’s Attacks characteristic
- Each time this WARLORD makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.Codex: Orks 2021 p133 Prophet of Gork and Mork This model has a 4+ invulnerable save, in addition, this model can only lose a maximum of 4 wounds in each phase. Codex: Orks 2021 p84 The Boss is Watchin' (Aura) While a friendly ORKS unit is within 6" of this model, each time a combat Attrition test is taken for that unit, ignore any or all modifiers. Codex: Orks 2021 p84 Unit M WS BS S T W A Ld Save Ref Ghazghkull Thraka [1] (7+ Wounds) 7" 2+ 5+ 7 7 12 5 8 2+ Codex: Orks 2021 p84 Ghazghkull Thraka [2] (4-6 Wounds) 6" 2+ 5+ 6 7 N/A 6 8 2+ Codex: Orks 2021 p84 Ghazghkull Thraka [3] (1-3 Wounds) 5" 2+ 5+ 5 7 N/A 7 8 2+ Codex: Orks 2021 p84 Weapon Range Type S AP D Abilities Ref Gork's Klaw Melee Melee x2 -4 4 - Mork's Roar 36 Dakka 16/12 5 -1 1 - Stikkbomb 8" Grenade D6 3 0 1 Blast Codex: Orks 2021 p129 -
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Troops [5 PL, 100pts]
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Boyz [5 PL, 100pts]
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob
Rules: 'Ere We Go!, Mob Rule
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Boss Nob [19pts]
Selections: Power Klaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbomb
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9x Ork Boy w/ Slugga & Choppa [81pts]
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Unit M WS BS S T W A Ld Save Ref Boss Nob 5" 3+ 5+ 5 5 2 3 7 6+ Codex: Orks 2021 p91 Ork Boy 5" 3+ 5+ 4 5 1 2 6 6+ Codex: Orks 2021 p89 Weapon Range Type S AP D Abilities Ref Choppa Melee Melee User -1 1 Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121 Power Klaw Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Orks 2021 p121 Slugga 12" Pistol 1 4 0 1 - Codex: Orks 2021 p120 Stikkbomb 8" Grenade D6 3 0 1 Blast Codex: Orks 2021 p129 -
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Elites [16 PL, 305pts]
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Kommandos [4 PL, 65pts]
Categories: Infantry, Faction: Orks, Faction: <Clan>, Elites, Kommando, Mob, Tankbusta Bombs, Core
Rules: 'Ere We Go!, Mob Rule
Abilities: Kunnin' Infiltrators, Sneaky Gits, Throat Slittas
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Boss Nob [17pts]
Selections: Power Klaw [5pts], Slugga, Stikkbombs
Unit: Boss Nob (Kommandos), Weapon: Power Klaw, Slugga, Stikkbomb
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4x Kommando [48pts]
Selections: 4x Choppa, 4x Slugga, 4x Stikkbombs
Unit: Kommando, Weapon: Choppa, Slugga, Stikkbomb
Abilities Description Ref Kunnin' Infiltrators During deployment, when you set up this unit it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Orks 2021 p87,100 Sneaky Gits Each time an attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 2 to any armour saving throw made against that attack. Codex: Orks 2021 p87,100 Throat Slittas Each time a model in this unit makes a melee attack, if it is within 1" of a terrain feature, add 1 to that attack's wound roll. Codex: Orks 2021 p87,100 Unit M WS BS S T W A Ld Save Ref Boss Nob (Kommandos) 6" 3+ 5+ 5 5 2 3 7 6+ Codex: Orks 2021 p100 Kommando 6" 3+ 5+ 4 5 1 2 6 6+ Codex: Orks 2021 p100 Weapon Range Type S AP D Abilities Ref Choppa Melee Melee User -1 1 Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121 Power Klaw Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Orks 2021 p121 Slugga 12" Pistol 1 4 0 1 - Codex: Orks 2021 p120 Stikkbomb 8" Grenade D6 3 0 1 Blast Codex: Orks 2021 p129 -
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Meganobz [12 PL, 240pts]
Selections: Trukk Boyz
Categories: Elites, Faction: <Clan>, Faction: Orks, Infantry, Meganobz, Nobz, Core, Mega Armour, Mob, Specialist Mob, Faction: Trukk Boyz
Rules: 'Ere We Go!, Mob Rule
Abilities: Trukk Boyz
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Boss Meganob [40pts]
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Boss Meganob, Weapon: Killsaw, Stikkbomb
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Meganob [40pts]
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Meganob, Weapon: Killsaw, Stikkbomb
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Meganob [40pts]
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Meganob, Weapon: Killsaw, Stikkbomb
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Meganob [40pts]
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Meganob, Weapon: Killsaw, Stikkbomb
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Meganob [40pts]
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Meganob, Weapon: Killsaw, Stikkbomb
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Meganob [40pts]
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Meganob, Weapon: Killsaw, Stikkbomb
Abilities Description Ref Trukk Boyz BOYZ, NOB or WARBOSS units only. The selected unit gains the TRUKK BOYZ keyword and the following ability:
Trukk Boyz: A TRUKK BOYZ unit can disembark from a TRUKK even if that TRUKK has made a Normal Move this phase. While any TRUKK BOYZ units are embarked upon a TRUKK, each time that TRUKK model makes a ranged attack, add 1 to that attack's hit roll.Unit M WS BS S T W A Ld Save Ref Boss Meganob 5" 3+ 5+ 5 5 3 3 7 2+ Codex: Orks 2021 p101 Meganob 5" 3+ 5+ 5 5 3 3 7 2+ Codex: Orks 2021 p101 Weapon Range Type S AP D Abilities Ref Killsaw Melee Melee x2 -4 D3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. Codex: Orks 2021 p121 Stikkbomb 8" Grenade D6 3 0 1 Blast Codex: Orks 2021 p129 -
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Heavy Support [18 PL, 350pts]
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Mega Dread [9 PL, 175pts]
Selections: 2x Boombits, Dread Killsaw, Killkannon
Categories: Heavy Support, Faction: Orks, Faction: <Clan>, Vehicle, Walkerz, Mega Dread
Rules: 'Ere We Go!
Abilities: Explodes, Mega Charge, Ramshackle, Rippa Klaws, Unit: Mega Dread [1] (9+ wounds remaining), Mega Dread [2] (5-8 wounds remaining), Mega Dread [3] (1-4 wounds remaining), Weapon: Boombits, Dread Killsaw, Killkannon
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. Mega Charge Each time a charge roll is made for this unit, roll one additional D6 and discard one. Imperial Armour: Compendium p195 Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113 Rippa Klaws If the bearer is equipped with 2 dread rippa klaws, each time it fights, it can make 1 additional attack with 1 dread rippa klaw. Imperial Armour: Compendium p195 Unit M WS BS S T W A Ld Save Ref Mega Dread [1] (9+ wounds remaining) 8" 3+ 5+ 7 7 16 5 9 3+ Imperial Armour: Compendium p195 Mega Dread [2] (5-8 wounds remaining) 6" 4+ 5+ 7 7 N/A 4 9 3+ Imperial Armour: Compendium p195 Mega Dread [3] (1-4 wounds remaining) 4" 5+ 5+ 7 7 N/A 3 9 3+ Imperial Armour: Compendium p195 Weapon Range Type S AP D Abilities Ref Boombits 12" Assault D6 5 0 1 Each time an attack is made with this weapon, that attack automatically hits the target. Imperial Armour: Compendium p195 Dread Killsaw Melee Melee +1 -4 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Imperial Armour: Compendium p195 Killkannon 24" Heavy D6 8 -2 2 Blast Codex: Orks 2021 p119 -
Mega Dread [9 PL, 175pts]
Selections: 2x Boombits, Dread Killsaw, Killkannon
Categories: Heavy Support, Faction: Orks, Faction: <Clan>, Vehicle, Walkerz, Mega Dread
Rules: 'Ere We Go!
Abilities: Explodes, Mega Charge, Ramshackle, Rippa Klaws, Unit: Mega Dread [1] (9+ wounds remaining), Mega Dread [2] (5-8 wounds remaining), Mega Dread [3] (1-4 wounds remaining), Weapon: Boombits, Dread Killsaw, Killkannon
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. Mega Charge Each time a charge roll is made for this unit, roll one additional D6 and discard one. Imperial Armour: Compendium p195 Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113 Rippa Klaws If the bearer is equipped with 2 dread rippa klaws, each time it fights, it can make 1 additional attack with 1 dread rippa klaw. Imperial Armour: Compendium p195 Unit M WS BS S T W A Ld Save Ref Mega Dread [1] (9+ wounds remaining) 8" 3+ 5+ 7 7 16 5 9 3+ Imperial Armour: Compendium p195 Mega Dread [2] (5-8 wounds remaining) 6" 4+ 5+ 7 7 N/A 4 9 3+ Imperial Armour: Compendium p195 Mega Dread [3] (1-4 wounds remaining) 4" 5+ 5+ 7 7 N/A 3 9 3+ Imperial Armour: Compendium p195 Weapon Range Type S AP D Abilities Ref Boombits 12" Assault D6 5 0 1 Each time an attack is made with this weapon, that attack automatically hits the target. Imperial Armour: Compendium p195 Dread Killsaw Melee Melee +1 -4 2 Each time the bearer fights, it makes 1 additional attack with this weapon. Imperial Armour: Compendium p195 Killkannon 24" Heavy D6 8 -2 2 Blast Codex: Orks 2021 p119
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Dedicated Transport [4 PL, 70pts]
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Trukk [4 PL, 70pts]
Selections: Big Shoota
Categories: Faction: <Clan>, Faction: Orks, Transport, Trukk, Vehicle, Dedicated Transport
Rules: 'Ere We Go!
Abilities: Explodes, Open-Topped, Ramshackle, Transport: Trukk, Unit: Trukk [1] (6-10+ Wounds Remaining), Trukk [2] (3-5 Wounds Remaining), Trukk [3] (1-2 Wounds Remaining), Weapon: Big Shoota
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. Open-Topped In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, excpet with Pistols. Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113 Transport Capacity Ref Trukk This model has a transport capacity of 12 FLASH GITZ, SPECIALIST MOB INFANTRY or <CLAN> INFANTRY models. Codex: Orks 2021 p118 Unit M WS BS S T W A Ld Save Ref Trukk [1] (6-10+ Wounds Remaining) 12" 5+ 5+ 6 6 10 3 6 4+ Codex: Orks 2021 p118 Trukk [2] (3-5 Wounds Remaining) 8" 5+ 5+ 5 6 N/A D3 6 4+ Codex: Orks 2021 p118 Trukk [3] (1-2 Wounds Remaining) 6" 5+ 5+ 4 6 N/A 1 6 4+ Codex: Orks 2021 p118 Weapon Range Type S AP D Abilities Ref Big Shoota 36" Dakka 5/3 5 0 1 - Codex: Orks 2021 p119
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Patrol Detachment -2CP (Orks) [32 PL, -3CP, 550pts]
Rules: Ork Detachment Abilities, Waaagh!
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Configuration [-2CP]
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Clan Kultur
Selections: Goffs
Categories: Configuration
Abilities: Goffs
Abilities Description Ref Goffs - Each time a model with this kultur makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
- Each time a model with this kultur makes a melee attack, if this model's unit makes a charge move, or perfformed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack. -
Detachment Command Cost [-2CP]
Categories: Configuration
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HQ [6 PL, -1CP, 115pts]
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Warboss in Mega Armour [6 PL, -1CP, 115pts]
Selections: 'Uge Choppa, 3. 'Ard as Nails, Big Shoota, Headwoppa's Killchoppa, Stratagem: Big Boss [-1CP]
Categories: Character, Infantry, Warboss, HQ, Faction: <Clan>, Faction: Orks, Mega Armour
Rules: 'Ere We Go!
Abilities: Ard as Nails, Dead Tough, Grot Gunner (Warboss), Headwoppa's Killchoppa, Stratagem: Big Boss, Warboss (Aura), Unit: Warboss in Mega Armour, Weapon: 'Uge Choppa, Big Shoota, Headwoppa's Killchoppa
Abilities Description Ref Ard as Nails Each time an attack is made that targets this WARLORD, subtract 1 from that attack's wound roll. Codex: Orks 2021 p132 Dead Tough This model has a 5+ invulnerable save. Codex: Orks 2021 p87 Grot Gunner (Warboss) Each time this model makes an attack with a big shoota, or a Relic that replaces this model's big shoota, add 1 to that attack's hit roll. Codex: Orks 2021 p85 Headwoppa's Killchoppa Model equipped with beastchoppa, big choppa or 'uge choppa only. This Relic replaces a beastchoppa, big choppa or 'uge choppa and has the following profile. Stratagem: Big Boss Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ORKS keyword. Select one ORKS CHARACTER from your army and determine one Warlord Trait for that model (this must be a Warlord Trait they could have); that model it is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Codex: Orks 2021 p63 Warboss (Aura) While a friendly <CLAN> CORE or <CLAN> CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll. Codex: Orks 2021 p94 Unit M WS BS S T W A Ld Save Ref Warboss in Mega Armour 5" 2+ 5+ 6 6 7 5 8 2+ Codex: Orks 2021 p85 Weapon Range Type S AP D Abilities Ref 'Uge Choppa Melee Melee +3 -3 2 - Codex: Orks 2021 p85 Big Shoota 36" Dakka 5/3 5 0 1 - Codex: Orks 2021 p119 Headwoppa's Killchoppa Melee Melee x2 -3 2 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Codex: Orks 2021 p130
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Troops [5 PL, 100pts]
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Boyz [5 PL, 100pts]
Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob
Rules: 'Ere We Go!, Mob Rule
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Boss Nob [19pts]
Selections: Power Klaw [10pts], Slugga, Stikkbombs
Unit: Boss Nob, Weapon: Power Klaw, Slugga, Stikkbomb
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9x Ork Boy w/ Slugga & Choppa [81pts]
Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs
Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb
Unit M WS BS S T W A Ld Save Ref Boss Nob 5" 3+ 5+ 5 5 2 3 7 6+ Codex: Orks 2021 p91 Ork Boy 5" 3+ 5+ 4 5 1 2 6 6+ Codex: Orks 2021 p89 Weapon Range Type S AP D Abilities Ref Choppa Melee Melee User -1 1 Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121 Power Klaw Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Orks 2021 p121 Slugga 12" Pistol 1 4 0 1 - Codex: Orks 2021 p120 Stikkbomb 8" Grenade D6 3 0 1 Blast Codex: Orks 2021 p129 -
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Elites [12 PL, 200pts]
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Meganobz [12 PL, 200pts]
Selections: Big Krumpaz
Categories: Elites, Faction: <Clan>, Faction: Orks, Infantry, Meganobz, Nobz, Core, Mega Armour, Mob, Faction: Big Krumpaz, Specialist Mob
Rules: 'Ere We Go!, Mob Rule
Abilities: Big Krumpaz
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Boss Meganob [40pts]
Selections: Killsaw [5pts], Kombi-rokkit [5pts], Stikkbombs
Abilities: Kombi-rokkit, Unit: Boss Meganob, Weapon: Killsaw, Rokkit launcha, Shoota, Stikkbomb
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Meganob [40pts]
Selections: Killsaw [5pts], Kombi-rokkit [5pts], Stikkbombs
Abilities: Kombi-rokkit, Unit: Meganob, Weapon: Killsaw, Rokkit launcha, Shoota, Stikkbomb
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Meganob [40pts]
Selections: Killsaw [5pts], Kombi-rokkit [5pts], Stikkbombs
Abilities: Kombi-rokkit, Unit: Meganob, Weapon: Killsaw, Rokkit launcha, Shoota, Stikkbomb
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Meganob [40pts]
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Meganob, Weapon: Killsaw, Stikkbomb
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Meganob [40pts]
Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs
Unit: Meganob, Weapon: Killsaw, Stikkbomb
Abilities Description Ref Big Krumpaz DEFF DREADS, GORKANAUT, MEGA ARMOUR NOBZ, MEGA ARMOUR CHARACTER or MORKANAUT units only. The selected unit gains the following ability:
Krumpin' Time: Each time a BIG KRUMPAZ model makes a melee attack, add 1 to that attack's hit roll.Kombi-rokkit Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the attack's hit roll. Codex: Orks 2021 p119 Unit M WS BS S T W A Ld Save Ref Boss Meganob 5" 3+ 5+ 5 5 3 3 7 2+ Codex: Orks 2021 p101 Meganob 5" 3+ 5+ 5 5 3 3 7 2+ Codex: Orks 2021 p101 Weapon Range Type S AP D Abilities Ref Killsaw Melee Melee x2 -4 D3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. Codex: Orks 2021 p121 Rokkit launcha 24" Heavy D3 8 -2 3 Blast Codex: Orks 2021 p120 Shoota 18" Dakka 3/2 4 0 1 - Codex: Orks 2021 p120 Stikkbomb 8" Grenade D6 3 0 1 Blast Codex: Orks 2021 p129 -
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Heavy Support [9 PL, 135pts]
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Battlewagon [9 PL, 135pts]
Selections: Deff Rolla [15pts], Squig-hide Tyres [1 PL, 15pts]
Categories: Faction: <Clan>, Faction: Orks, Transport, Vehicle, Battlewagon, Heavy Support, Wagon
Rules: 'Ere We Go!
Abilities: Explodes, Open-Topped, Ramshackle, Squig-hide Tyres, Transport: Battlewagon, Unit: Battlewagon [1] (9+ Wounds), Battlewagon [2] (5-8 Wounds), Battlewagon [3] (1-4 Wounds), Weapon: Deff Rolla
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D6 moral wounds. Open-Topped In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, excpet with Pistols. Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113 Squig-hide Tyres VEHICLE model only (excluding WALKERS and AIRCRAFT).
- Add 1! to this model's Move characteristic.
- Each time this model Advances, add an additional 2" to this model's Move characteristic.Transport Capacity Ref Battlewagon This model has a transport capacity of 20 FLASH GITZ or <CLAN> INFANTRY models. If this model is equipped with a killkannon, it has a transport capacity of 12 FLASH GITZ or <CLAN> INFANTRY models instead. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. IF this model has the GOFF keyword and is not equipped with an 'ard case or a kannon, killkannon or zzap gun, it can transport 1 GHAZGHKULL THRAKA. GHAZGHKULL THRAKA takes up the space of 18 models. Unit M WS BS S T W A Ld Save Ref Battlewagon [1] (9+ Wounds) 12" 5+ 5+ 8 7 16 6 7 3+ Codex: Orks 2021 p106 Battlewagon [2] (5-8 Wounds) 9" 5+ 5+ 6 7 16 D6 7 3+ Codex: Orks 2021 p106 Battlewagon [3] (1-4 Wounds) 6" 5+ 5+ 4 7 16 D3 7 3+ Codex: Orks 2021 p106 Weapon Range Type S AP D Abilities Ref Deff Rolla Melee Melee +1 -2 2 Each time an attack is made with this weapon, treat the bearer as having a Weapon Skill characteristic of 2+ Codex: Orks 2021 p121
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Force Rules
Ork Detachment Abilities:
- <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book).
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Waaagh!:
If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.
To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.
A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.
WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Attacks characteristic or ORKS models from your army.
Stage 2: Get Stuck In!
- Add 1 to the Attacks characteristic of ORKS models from your army.
SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
(Codex: Orks 2021 p81)
Selection Rules
'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)
Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half strength (Codex: Orks 2021 p82)
Shared Faction Bonus: If your army includes one or more Super-Heavy Auxiliary Detachments, y ou can change the Command Benefits of one of them to: '+2 Command points if the unit in this Detachment is not your Warlod, but it is from the same Faction as your Warlord's Detachment, and that faction is not CHAOS, IMPERIUM, AELDARI , YNNARI or TYRANIDS.' (Chapter Approved 2021 p4)
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