Rückrunde Orks (Warhammer 40,000 9th Edition) [113 PL, 12CP, 1,997pts]

  • Battalion Detachment 0CP (Orks) [113 PL, 12CP, 1,997pts]

    Rules: Ork Detachment Abilities, Waaagh!

    • Configuration [12CP]

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Clan Kultur

        Selections: Goffs

        Categories: Configuration

        Abilities: Goffs


        Abilities Description Ref
        Goffs - Each time a model with this kultur makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
        - Each time a model with this kultur makes a melee attack, if this model's unit makes a charge move, or perfformed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.
      • Detachment Command Cost

        Categories: Configuration

    • HQ [19 PL, 370pts]

      • Ghazghkull Thraka [15 PL, 300pts]

        Selections: Gork's Klaw, Mork's Roar, Stikkbombs

        Categories: Character, Warboss, Faction: Orks, Mega Armour, Ghazghkull Thraka, Faction: Goff, Monster, HQ

        Rules: 'Ere We Go!

        Abilities: Goffs is da Best, Grand Warlord, Prophet of Gork and Mork, The Boss is Watchin' (Aura), Unit: Ghazghkull Thraka [1] (7+ Wounds), Ghazghkull Thraka [2] (4-6 Wounds), Ghazghkull Thraka [3] (1-3 Wounds), Weapon: Gork's Klaw, Mork's Roar, Stikkbomb

        • Warlord

          Selections: Proper Killy (Goffs)

          Categories: Warlord, Warlord - Goffs

          Abilities: Proper Killy


        Abilities Description Ref
        Goffs is da Best While a friendly GOFF CORE or GOFF CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, you can re-roll the hit roll.
        Grand Warlord If this model is included in your army, it must be your WARLORD.
        Proper Killy - Add 1 to your Warlord’s Attacks characteristic
        - Each time this WARLORD makes a melee attack, improve the Armour Penetration characteristic of that attack by 1.
        Codex: Orks 2021 p133
        Prophet of Gork and Mork This model has a 4+ invulnerable save, in addition, this model can only lose a maximum of 4 wounds in each phase. Codex: Orks 2021 p84
        The Boss is Watchin' (Aura) While a friendly ORKS unit is within 6" of this model, each time a combat Attrition test is taken for that unit, ignore any or all modifiers. Codex: Orks 2021 p84
        Unit MWSBSSTWALdSave Ref
        Ghazghkull Thraka [1] (7+ Wounds) 7"2+5+7712582+ Codex: Orks 2021 p84
        Ghazghkull Thraka [2] (4-6 Wounds) 6"2+5+67N/A682+ Codex: Orks 2021 p84
        Ghazghkull Thraka [3] (1-3 Wounds) 5"2+5+57N/A782+ Codex: Orks 2021 p84
        Weapon RangeTypeSAPDAbilities Ref
        Gork's Klaw MeleeMeleex2-44-
        Mork's Roar 36Dakka 16/125-11-
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
      • Weirdboy [4 PL, 70pts]

        Selections: 2. Warpath, 3. Da Jump, Super Cybork Body, Weirdboy Staff

        Categories: Character, HQ, Infantry, Psyker, Faction: Orks, Faction: <Clan>, Weirdboy

        Rules: 'Ere We Go!

        Abilities: Super Cybork Body, Waaagh! Energy, Psychic Power: Da Jump, Smite, Warpath, Psyker: Weirdboy, Unit: Weirdboy, Weapon: Weirdboy Staff


        Abilities Description Ref
        Super Cybork Body INFANTRY model only:
        - This model has a 4+ invulnerable save.
        - Each time an attack is allocated to this model, halve the Damage characteristic of that attack.
        Waaagh! Energy While there are 20 or more ORKS models (excluding GRETCHIN) within 12" of this model, this model can attempt to manifest one additional psychic power in your Psychic phase. Codex: Orks 2021 p85
        Psychic Power Warp ChargeRangeDetails Ref
        Da Jump 712"BLESSING: Da Jump has a warp charge value of 7. If manifested, select one friendly <CLAN> CORE unit that is within 12" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield more than 9" from any enemy models.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Warpath 618"Blessing: Warpath has a warp charge value of 6. If manifested, select one friendly <CLAN> CORE or <CLAN> CHARACTER unit that is within 18" of this PSYKER. Unti the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit.
        Psyker CastDenyPowers KnownOther Ref
        Weirdboy 11Smite + 2 PotWSee Waaagh! Energy
        Unit MWSBSSTWALdSave Ref
        Weirdboy 5"3+5+555366+ Codex: Orks 2021 p85
        Weapon RangeTypeSAPDAbilities Ref
        Weirdboy Staff MeleeMelee+3-1D3- Codex: Orks 2021 p85
    • Troops [15 PL, 270pts]

      • Boyz [5 PL, 90pts]

        Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob

        Rules: 'Ere We Go!, Mob Rule

        • Boss Nob [9pts]

          Selections: Choppa, Slugga, Stikkbombs

          Unit: Boss Nob, Weapon: Choppa, Slugga, Stikkbomb

        • 9x Ork Boy w/ Slugga & Choppa [81pts]

          Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs

          Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb


        Unit MWSBSSTWALdSave Ref
        Boss Nob 5"3+5+552376+ Codex: Orks 2021 p91
        Ork Boy 5"3+5+451266+ Codex: Orks 2021 p89
        Weapon RangeTypeSAPDAbilities Ref
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
      • Boyz [5 PL, 90pts]

        Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob

        Rules: 'Ere We Go!, Mob Rule

        • Boss Nob [9pts]

          Selections: Choppa, Slugga, Stikkbombs

          Unit: Boss Nob, Weapon: Choppa, Slugga, Stikkbomb

        • 9x Ork Boy w/ Slugga & Choppa [81pts]

          Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs

          Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb


        Unit MWSBSSTWALdSave Ref
        Boss Nob 5"3+5+552376+ Codex: Orks 2021 p91
        Ork Boy 5"3+5+451266+ Codex: Orks 2021 p89
        Weapon RangeTypeSAPDAbilities Ref
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
      • Boyz [5 PL, 90pts]

        Categories: Boyz, Infantry, Faction: Orks, Faction: <Clan>, Troops, Core, Mob

        Rules: 'Ere We Go!, Mob Rule

        • Boss Nob [9pts]

          Selections: Choppa, Slugga, Stikkbombs

          Unit: Boss Nob, Weapon: Choppa, Slugga, Stikkbomb

        • 9x Ork Boy w/ Slugga & Choppa [81pts]

          Selections: 9x Choppa, 9x Slugga, 9x Stikkbombs

          Unit: Ork Boy, Weapon: Choppa, Slugga, Stikkbomb


        Unit MWSBSSTWALdSave Ref
        Boss Nob 5"3+5+552376+ Codex: Orks 2021 p91
        Ork Boy 5"3+5+451266+ Codex: Orks 2021 p89
        Weapon RangeTypeSAPDAbilities Ref
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
    • Elites [20 PL, 317pts]

      • Kommandos [8 PL, 77pts]

        Categories: Infantry, Faction: Orks, Faction: <Clan>, Elites, Kommando, Mob, Tankbusta Bombs, Core

        Rules: 'Ere We Go!, Mob Rule

        Abilities: Kunnin' Infiltrators, Sneaky Gits, Throat Slittas

        • Boss Nob [17pts]

          Selections: Power Klaw [5pts], Slugga, Stikkbombs

          Unit: Boss Nob (Kommandos), Weapon: Power Klaw, Slugga, Stikkbomb

        • 5x Kommando [60pts]

          Selections: 5x Choppa, 5x Slugga, 5x Stikkbombs

          Unit: Kommando, Weapon: Choppa, Slugga, Stikkbomb


        Abilities Description Ref
        Kunnin' Infiltrators During deployment, when you set up this unit it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Codex: Orks 2021 p87,100
        Sneaky Gits Each time an attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 2 to any armour saving throw made against that attack. Codex: Orks 2021 p87,100
        Throat Slittas Each time a model in this unit makes a melee attack, if it is within 1" of a terrain feature, add 1 to that attack's wound roll. Codex: Orks 2021 p87,100
        Unit MWSBSSTWALdSave Ref
        Boss Nob (Kommandos) 6"3+5+552376+ Codex: Orks 2021 p100
        Kommando 6"3+5+451266+ Codex: Orks 2021 p100
        Weapon RangeTypeSAPDAbilities Ref
        Choppa MeleeMeleeUser-11Each time the bearer fights, it can make 1 additional attack with this weapon. Codex: Orks 2021 p121
        Power Klaw MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Orks 2021 p121
        Slugga 12"Pistol 1401- Codex: Orks 2021 p120
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
      • Meganobz [12 PL, 240pts]

        Selections: Trukk Boyz

        Categories: Elites, Faction: <Clan>, Faction: Orks, Infantry, Meganobz, Nobz, Core, Mega Armour, Mob, Specialist Mob, Faction: Trukk Boyz

        Rules: 'Ere We Go!, Mob Rule

        Abilities: Trukk Boyz

        • Boss Meganob [40pts]

          Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs

          Unit: Boss Meganob, Weapon: Killsaw, Stikkbomb

        • Meganob [40pts]

          Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs

          Unit: Meganob, Weapon: Killsaw, Stikkbomb

        • Meganob [40pts]

          Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs

          Unit: Meganob, Weapon: Killsaw, Stikkbomb

        • Meganob [40pts]

          Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs

          Unit: Meganob, Weapon: Killsaw, Stikkbomb

        • Meganob [40pts]

          Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs

          Unit: Meganob, Weapon: Killsaw, Stikkbomb

        • Meganob [40pts]

          Selections: Killsaw [5pts], Killsaw [5pts], Stikkbombs

          Unit: Meganob, Weapon: Killsaw, Stikkbomb


        Abilities Description Ref
        Trukk Boyz BOYZ, NOB or WARBOSS units only. The selected unit gains the TRUKK BOYZ keyword and the following ability:

        Trukk Boyz: A TRUKK BOYZ unit can disembark from a TRUKK even if that TRUKK has made a Normal Move this phase. While any TRUKK BOYZ units are embarked upon a TRUKK, each time that TRUKK model makes a ranged attack, add 1 to that attack's hit roll.
        Unit MWSBSSTWALdSave Ref
        Boss Meganob 5"3+5+553372+ Codex: Orks 2021 p101
        Meganob 5"3+5+553372+ Codex: Orks 2021 p101
        Weapon RangeTypeSAPDAbilities Ref
        Killsaw MeleeMeleex2-4D3Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Each time the bearer fights, if it is equipped with 2 killsaws, it makes 1 additional attack with this weapon. Codex: Orks 2021 p121
        Stikkbomb 8"Grenade D6301Blast Codex: Orks 2021 p129
    • Fast Attack [20 PL, 370pts]

      • Megatrakk Scrapjets [10 PL, 200pts]

        Categories: Faction: <Clan>, Faction: Orks, Vehicle, Fast Attack, Speed Freeks, Megatrakk Scrapjets

        Rules: 'Ere We Go!

        Abilities: Explodes, Grot Gunner, Ramshackle, Spiked Ram

        • Megatrakk Scrapjet [5 PL, 100pts]

          Selections: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles

          Unit: Megatrakk Scrapjet, Weapon: Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles

        • Megatrakk Scrapjet [5 PL, 100pts]

          Selections: Nose Drill, Rokkit Cannon, 2x Twin Big Shoota, Wing Missiles

          Unit: Megatrakk Scrapjet, Weapon: Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles


        Abilities Description Ref
        Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound.
        Grot Gunner Each time a model in this unit shoots, you can select one twin big shoota it is equipped with. Each time that model makes an attack with that twin big shoot, add 1 to that attack's hit roll. Codex: Orks 2021 p106
        Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113
        Spiked Ram After this unit makes a charge move, you can select one enemy unit within 1" of it and roll one D6 for each model this unit contains; for each roll of 4+, that enemy unit suffers D3 mortal wounds. Codex: Orks 2021 p106
        Unit MWSBSSTWALdSave Ref
        Megatrakk Scrapjet 10"4+5+669474+ Codex: Orks 2021 p106
        Weapon RangeTypeSAPDAbilities Ref
        Nose Drill MeleeMelee+2-2D3- Codex: Orks 2021 p106
        Rokkit Cannon 24"Heavy 3D38-23Blast Codex: Orks 2021 p106
        Twin Big Shoota 36"Dakka 10/6501- Codex: Orks 2021 p120
        Wing Missiles 24"Assault 18-23Each time an attack is made with this weapon that targets a VEHICLE unit, add 1 to that attack's hit roll. Codex: Orks 2021 p106
      • Shokkjump Dragstas [10 PL, 170pts]

        Categories: Faction: <Clan>, Faction: Orks, Vehicle, Fast Attack, Speed Freeks, Shokkjump Dragsta

        Rules: 'Ere We Go!

        Abilities: Explodes, Grot Gunner and Targetin' Squig, Ramshackle, Shokk Tunnel

        • Shokkjump Dragstas [5 PL, 85pts]

          Selections: Kustom Shokk Rifle, Rokkit Launcha, Saw Blades

          Unit: Shokkjump Dragstas, Weapon: Kustom Shokk Rifle, Rokkit launcha, Saw Blades

        • Shokkjump Dragstas [5 PL, 85pts]

          Selections: Kustom Shokk Rifle, Rokkit Launcha, Saw Blades

          Unit: Shokkjump Dragstas, Weapon: Kustom Shokk Rifle, Rokkit launcha, Saw Blades


        Abilities Description Ref
        Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound.
        Grot Gunner and Targetin' Squig Each time a model from this unit makes an attack with a kustom shokk rifle, treat that model as having a Ballistic Skill characteristic of 3+. Codex: Orks 2021 p103
        Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113
        Shokk Tunnel If an Advance roll made for this unit is 4+, you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models and roll one D6; on a 4+ this unit suffers D3 mortal wounds. Codex: Orks 2021 p103
        Unit MWSBSSTWALdSave Ref
        Shokkjump Dragstas 14"4+5+568474+ Codex: Orks 2021 p103
        Weapon RangeTypeSAPDAbilities Ref
        Kustom Shokk Rifle 24"Assault 28-3D6If any unmodified hit rolls of 1 are made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Codex: Orks 2021 p103
        Rokkit launcha 24"Heavy D38-23Blast Codex: Orks 2021 p120
        Saw Blades MeleeMelee+2-22- Codex: Orks 2021 p103,105
    • Heavy Support [16 PL, 255pts]

      • Battlewagon [9 PL, 135pts]

        Selections: Deff Rolla [15pts], Squig-hide Tyres [1 PL, 15pts]

        Categories: Faction: <Clan>, Faction: Orks, Transport, Vehicle, Battlewagon, Heavy Support, Wagon

        Rules: 'Ere We Go!

        Abilities: Explodes, Open-Topped, Ramshackle, Squig-hide Tyres, Transport: Battlewagon, Unit: Battlewagon [1] (9+ Wounds), Battlewagon [2] (5-8 Wounds), Battlewagon [3] (1-4 Wounds), Weapon: Deff Rolla


        Abilities Description Ref
        Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D6 moral wounds.
        Open-Topped In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, excpet with Pistols.
        Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113
        Squig-hide Tyres VEHICLE model only (excluding WALKERS and AIRCRAFT).

        - Add 1! to this model's Move characteristic.
        - Each time this model Advances, add an additional 2" to this model's Move characteristic.
        Transport Capacity Ref
        Battlewagon This model has a transport capacity of 20 FLASH GITZ or <CLAN> INFANTRY models. If this model is equipped with a killkannon, it has a transport capacity of 12 FLASH GITZ or <CLAN> INFANTRY models instead. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. IF this model has the GOFF keyword and is not equipped with an 'ard case or a kannon, killkannon or zzap gun, it can transport 1 GHAZGHKULL THRAKA. GHAZGHKULL THRAKA takes up the space of 18 models.
        Unit MWSBSSTWALdSave Ref
        Battlewagon [1] (9+ Wounds) 12"5+5+8716673+ Codex: Orks 2021 p106
        Battlewagon [2] (5-8 Wounds) 9"5+5+6716D673+ Codex: Orks 2021 p106
        Battlewagon [3] (1-4 Wounds) 6"5+5+4716D373+ Codex: Orks 2021 p106
        Weapon RangeTypeSAPDAbilities Ref
        Deff Rolla MeleeMelee+1-22Each time an attack is made with this weapon, treat the bearer as having a Weapon Skill characteristic of 2+ Codex: Orks 2021 p121
      • Killa Kans [7 PL, 120pts]

        Categories: Faction: <Clan>, Faction: Orks, Vehicle, Heavy Support, Killa Kans, Gretchin, Walkerz

        Abilities: Explodes, Ramshackle, Scrag 'Em

        • Killa Kan [40pts]

          Selections: Kan Klaw, Skorcha [5pts]

          Unit: Killa Kan, Weapon: Kan Klaw, Skorcha

        • Killa Kan [40pts]

          Selections: Kan Klaw, Skorcha [5pts]

          Unit: Killa Kan, Weapon: Kan Klaw, Skorcha

        • Killa Kan [40pts]

          Selections: Kan Klaw, Skorcha [5pts]

          Unit: Killa Kan, Weapon: Kan Klaw, Skorcha


        Abilities Description Ref
        Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound.
        Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113
        Scrag 'Em While this unit contains 3 or more models, add 1 to the Attacks characteristic of models in this unit.
        Unit MWSBSSTWALdSave Ref
        Killa Kan 6"4+4+555363+ Codex: Orks 2021 p109
        Weapon RangeTypeSAPDAbilities Ref
        Kan Klaw MeleeMelee+3-33-
        Skorcha 12"Assault D65-11Each time an attack is made with this weapon profile, that attack automatically hits the target. Codex: Orks 2021 p120
    • Flyer [19 PL, 345pts]

      • Dakkajet [9 PL, 135pts]

        Selections: 2x Additional Supa Shoota [20pts], More Dakka [1 PL, 15pts], 4x Supa Shoota

        Categories: Dakkajet, Faction: <Clan>, Faction: Orks, Fly, Flyer, Vehicle, Aircraft

        Rules: Airborne, Hard to Hit

        Abilities: Explodes, More Dakka, Ramshackle, Supersonic, Unit: Dakkajet [1] (7+ Wounds), Dakkajet [2] (4-6 Wounds), Dakkajet [3] (1-3 Wounds), Weapon: Supa Shoota


        Abilities Description Ref
        Explodes When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.
        More Dakka VEHICLE model only. Each time this model shoots, roll one D6. On a 4+, make 1 additional attack with each Dakka weapon this model is equipped with. On a 6, make 2 additional attacks with each Dakka weapon this model is equipped with instead.
        Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113
        Supersonic Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degress (this does not contribute to how far the model moves), then move the model straight fowards. It cannot pivot again after the initial pivot.
        Unit MWSBSSTWALdSave Ref
        Dakkajet [1] (7+ Wounds) 20-60"5+5+6612364+ Codex: Orks 2021 p114
        Dakkajet [2] (4-6 Wounds) 20-40"5+5+66N/AD364+ Codex: Orks 2021 p114
        Dakkajet [3] (1-3 Wounds) 20-40"5+6+66N/A164+ Codex: Orks 2021 p114
        Weapon RangeTypeSAPDAbilities Ref
        Supa Shoota 36"Dakka 6/46-11- Codex: Orks 2021 p120
      • Wazbom Blastajet [10 PL, 210pts]

        Selections: 2x Tellyport Mega-Blastas [20pts], Blastajet Force Field [20pts], Smasha Gun

        Categories: Faction: <Clan>, Faction: Orks, Fly, Flyer, Vehicle, Wazbom Blastajet, Aircraft, Mek

        Rules: Airborne, Hard to Hit

        Abilities: Blastajet Force Field, Explodes, Ramshackle, Supersonic, Unit: Wazbom Blastajet [1] (7-12+ Wounds Remaining), Wazbom Blastajet [2] (4-6 Wounds Remaining), Wazbom Blastajet [3] (1-3 Wounds Remaining), Weapon: Smasha Gun, Tellyport Mega-Blasta


        Abilities Description Ref
        Blastajet Force Field (Aura) While a friendly ORKS AIRCRAFT model is within 9" of the bearer, it has a 5+ invulnerable save. the range of this aura ability can never be increased, unless specifically stated otherwise. Codex: Orks 2021 p121
        Explodes When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.
        Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113
        Supersonic Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degress (this does not contribute to how far the model moves), then move the model straight fowards. It cannot pivot again after the initial pivot.
        Unit MWSBSSTWALdSave Ref
        Wazbom Blastajet [1] (7-12+ Wounds Remaining) 20-60"5+4+6612364+ Codex: Orks 2021 p121
        Wazbom Blastajet [2] (4-6 Wounds Remaining) 20-40"5+5+66N/AD364+ Codex: Orks 2021 p121
        Wazbom Blastajet [3] (1-3 Wounds Remaining) 20-30"5+6+66N/A164+ Codex: Orks 2021 p121
        Weapon RangeTypeSAPDAbilities Ref
        Smasha Gun 48"Heavy D38-4D6Blast Codex: Orks 2021 p120
        Tellyport Mega-Blasta 24"Assault D69-2D3+3Blast Codex: Orks 2021 p121
    • Dedicated Transport [4 PL, 70pts]

      • Trukk [4 PL, 70pts]

        Selections: Big Shoota

        Categories: Faction: <Clan>, Faction: Orks, Transport, Trukk, Vehicle, Dedicated Transport

        Rules: 'Ere We Go!

        Abilities: Explodes, Open-Topped, Ramshackle, Transport: Trukk, Unit: Trukk [1] (6-10+ Wounds Remaining), Trukk [2] (3-5 Wounds Remaining), Trukk [3] (1-2 Wounds Remaining), Weapon: Big Shoota


        Abilities Description Ref
        Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.
        Open-Topped In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, excpet with Pistols.
        Ramshackle Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) Codex: Orks 2021 p113
        Transport Capacity Ref
        Trukk This model has a transport capacity of 12 FLASH GITZ, SPECIALIST MOB INFANTRY or <CLAN> INFANTRY models. Codex: Orks 2021 p118
        Unit MWSBSSTWALdSave Ref
        Trukk [1] (6-10+ Wounds Remaining) 12"5+5+6610364+ Codex: Orks 2021 p118
        Trukk [2] (3-5 Wounds Remaining) 8"5+5+56N/AD364+ Codex: Orks 2021 p118
        Trukk [3] (1-2 Wounds Remaining) 6"5+5+46N/A164+ Codex: Orks 2021 p118
        Weapon RangeTypeSAPDAbilities Ref
        Big Shoota 36"Dakka 5/3501- Codex: Orks 2021 p119

Force Rules

Ork Detachment Abilities: - <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book). ()

Waaagh!: If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.

To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.

A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.

WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Attacks characteristic or ORKS models from your army.

Stage 2: Get Stuck In!
- Add 1 to the Attacks characteristic of ORKS models from your army.

SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.

Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1. (Codex: Orks 2021 p81)

Selection Rules

'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)

Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY. ()

Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase. ()

Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half strength (Codex: Orks 2021 p82)


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