Rückrundenliste GT (Warhammer 40,000 9th Edition) [119 PL, 7CP, 2,000pts]

  • Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [119 PL, 7CP, 2,000pts]

    Rules: And They Shall Know No Fear, Angels of Death, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [12CP]

      • **Chapter Selector**

        Selections: Blood Angels

        Categories: PC: BA, Configuration

        Rules: The Red Thirst

      • Battle Size [12CP]

        Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

    • Stratagems [-2CP]

      • Stratagem: Angel Ascendant [-1CP]

        Categories: Stratagems

      • Stratagem: Relic of the Chapter [-1CP]

        Selections: Number of Extra Relics [-1CP]

        Categories: Stratagems

    • HQ [24 PL, -2CP, 470pts]

      • Commander Dante [9 PL, 165pts]

        Selections: Frag & Krak grenades, Inferno pistol, The Axe Mortalis

        Categories: Character, Commander Dante, Faction: Blood Angels, Faction: Imperium, Fly, HQ, Infantry, Jump Pack, Faction: Adeptus Astartes, Chapter Master

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Chapter Master, Death Mask of Sanguinius, Epic Hero of the Imperium, Iron Halo, Lord Regent of the Imperium Nihilus, Rites of Battle (Aura), Unit: Commander Dante, Weapon: Frag grenades, Inferno pistol, Krak grenades, The Axe Mortalis


        Abilities Description Ref
        Chapter Master In your Command phase, select one friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Death Mask of Sanguinius Each time an attack is made against this model, subtract 1 from that attack’s hit roll.
        Epic Hero of the Imperium Once per battle, if this model is selected to use an Epic Deed Stratagem, that Stratagem costs 0 Command points.
        Iron Halo This model has a 4+ invulnerable save.
        Lord Regent of the Imperium Nihilus If your army is Battle-forged, then when you select this model to be your Warlord, you receive 1 additional Command point.
        Rites of Battle (Aura) While a friendly BLOOD ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Unit MWSBSSTWALdSave Ref
        Commander Dante 12"2+2+446692+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Inferno pistol 6"Pistol 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Index: Imperium 2 p157
        Krak grenades 6"Grenade 16-1D3-
        The Axe Mortalis MeleeMelee+3-32
      • Primaris Chaplain on Bike [8 PL, -1CP, 150pts]

        Selections: 1. Litany of Faith (Aura), 2. Artisan of War, 5. Gift of Foresight, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Adamantine Mantle, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Stratagem: Angel Exemplar [-1CP], The Armour Indomitus, Twin Bolt rifle, Warlord

        Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ, Master of Sanctity, Warlord

        Rules: Angels of Death, Savage Echoes, The Red Thirst

        Abilities: 1. Litany of Faith (Aura), 6. Canticle of Hate (Aura), Adamantine Mantle, Artisan of War, Gift of Foresight, Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders, The Armour Indomitus, Turbo-boost, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle


        Abilities Description Ref
        1. Litany of Faith (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit is within 6" of this PRIEST, each time a model that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
        6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
        - Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
        - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.
        Adamantine Mantle When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.
        Artisan of War This WARLORD can be given one of the following Special-issue Weargear Relics: Adamantine Mantle, Artificer Armour; Master-crafted Weapon; Digital Weapons. This is in addition to any other Relics they may have, and each Relic in your army must be unique.
        Gift of Foresight In each turn, you can re-roll one hit roll, one wound roll and one saving throw made for this WARLORD.
        Litany of Hate If this litany is inspiring, the while a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit is within 6" of this PRIEST, each time an model in that unit makes a melee attack, you can re-roll the hit roll.
        Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
        Rosarius This model has a 4+ invulnerable save.
        Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        The Armour Indomitus - Add 1 to the Wounds characteristic of the bearer.
        - The bearer has a save of 2+
        - Once per battle, before making a saving throw for the bearer, it can activate its armour's force field. If it does, the until the end of the phase, the bearer has a 3+ invulnerable save.
        Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Unit MWSBSSTWALdSave Ref
        Primaris Chaplain on Bike 14"2+3+457493+
        Weapon RangeTypeSAPDAbilities Ref
        Absolver Bolt Pistol 18"Pistol 15-12-
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Twin Bolt rifle 30"Rapid Fire 24-11
      • Sanguinary Priest [7 PL, -1CP, 155pts]

        Selections: Astartes Chainsword, Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 35pts], Frag & Krak grenades, Jump Pack [1 PL, 30pts], Selfless Healer, Stratagem: Hero of the Chapter [-1CP], Teeth of Terra

        Categories: Character, Faction: Blood Angels, Faction: Imperium, Infantry, Sanguinary Priest, HQ, Apothecary, Faction: Adeptus Astartes, Chief Apothecary, Fly, Jump Pack

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Blood Chalice, Chief Apothecary, Combat Restoratives, Narthecium [Aura], Selfless Healer, Teeth of Terra, Unit: Sanguinary Priest (Jump Pack), Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades, Teeth of Terra


        Abilities Description Ref
        Blood Chalice In your Command phase, select one friendly Blood Angels Core or Blood Angels Character unit (excluding Vehicle units) within 6" of this model. Until the start of your next Command phase, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead.
        Chief Apothecary At the end of your Movement phase this model can use its Combat Restoratives ability twice instead of once.
        Combat Restoratives At the end of your Movement phase, this model can heal one friendly Blood Angels Infantry or Blood Angels Biker model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn.
        Narthecium [Aura] While a friendly Blood Angels Infantry or Blood Angels Biker unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost.
        Selfless Healer Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3
        Each time this WARLORD is selected to return a destroyed model to a unit by using the Combat Revival Stratagem, that Stratagem costs 0 command points
        Teeth of Terra Models with an Astartes chainsword only. The Teeth of Terra replaces the bearer's Astartes chainsword.
        Unit MWSBSSTWALdSave Ref
        Sanguinary Priest (Jump Pack) 12"2+3+444393+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Teeth of Terra MeleeMelee+1-22Each time the bearer fights, it can make 3 additional attacks with this weapon.
    • Troops [15 PL, 305pts]

      • Incursor Squad [5 PL, 105pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Smokescreen, Incursor Squad, Core, Primaris, Troops

        Rules: Angels of Death, Combat Squads, Concealed Positions, Objective Secured, Savage Echoes, The Red Thirst

        Abilities: Multi-Spectrum Array

        • 4x Incursor [84pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

          Unit: Incursor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Occulus bolt carbine, Paired combat blades

        • Incursor Sergeant [21pts]

          Selections: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades

          Unit: Incursor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Occulus bolt carbine, Paired combat blades


        Abilities Description Ref
        Multi-Spectrum Array Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers
        Unit MWSBSSTWALdSave Ref
        Incursor 6"3+3+442273+
        Incursor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Occulus bolt carbine 24"Rapid Fire 1401Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack
        Paired combat blades MeleeMeleeUser-11-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Auto Bolt Rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads, Objective Secured, Savage Echoes, The Red Thirst

        Weapon: Auto Bolt Rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Auto Bolt Rifle 24"Assault 3401-
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Intercessor Squad [5 PL, 100pts]

        Selections: Auto Bolt Rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads, Objective Secured, Savage Echoes, The Red Thirst

        Weapon: Auto Bolt Rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [20pts]

          Selections: Astartes Chainsword, Bolt pistol, Frag & Krak grenades

          Unit: Intercessor Sergeant, Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Auto Bolt Rifle 24"Assault 3401-
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Elites [80 PL, -1CP, 1,225pts]

      • Death Company Marines [8 PL, 190pts]

        Selections: Jump Pack [1 PL, 15pts]

        Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Black Rage

        • Death Company Marine [35pts]

          Selections: Frag & Krak grenades, Thunder hammer [15pts]

          Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer

        • Death Company Marine [35pts]

          Selections: Frag & Krak grenades, Thunder hammer [15pts]

          Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer

        • Death Company Marine [35pts]

          Selections: Frag & Krak grenades, Thunder hammer [15pts]

          Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer

        • Death Company Marine [35pts]

          Selections: Frag & Krak grenades, Thunder hammer [15pts]

          Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer

        • Death Company Marine [35pts]

          Selections: Frag & Krak grenades, Thunder hammer [15pts]

          Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer


        Abilities Description Ref
        Black Rage • In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
        • Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
        • Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
        • This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.
        Unit MWSBSSTWALdSave Ref
        Death Company Marine (Jump Pack) 12"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Thunder hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
      • Sanguinary Ancient [7 PL, -1CP, 110pts]

        Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades, Rites of War, Stratagem: Hero of the Chapter [-1CP], Wrath of Baal

        Categories: Character, Elites, Faction: Blood Angels, Faction: Imperium, Fly, Infantry, Jump Pack, Sanguinary Guard, Ancient, Faction: Adeptus Astartes

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Angelic Visage, Astartes Banner (Aura), Chapter Banner, Heirs of Azkaellon, Rites of War, Wrath of Baal, Unit: Sanguinary Ancient, Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades


        Abilities Description Ref
        Angelic Visage Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
        Astartes Banner (Aura) While a friendly BLOOD ANGELS CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play – it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed.
        Chapter Banner In your Command phase, select one friendly BLOOD ANGELS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll.
        Heirs of Azkaellon Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.
        Rites of War While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability.
        Wrath of Baal Sanguinary Ancient model only.
        • The bearer has the following ability: ‘Wrath of Baal (Aura):
        While a friendly BLOOD ANGELS JUMP PACK unit is within 6" of this model, each time that unit is selected to make a Normal Move, Advance or Fall Back, add 2" to that unit's Move characteristic until the end of the phase.’
        Unit MWSBSSTWALdSave Ref
        Sanguinary Ancient 12"3+3+444392+
        Weapon RangeTypeSAPDAbilities Ref
        Angelus boltgun 18"Assault 24-11-
        Encarmine axe MeleeMelee+2-22-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Sanguinary Guard [17 PL, 224pts]

        Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine sword, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine sword, Frag grenades, Krak grenades


        Abilities Description Ref
        Angelic Visage Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
        Heirs of Azkaellon Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.
        Unit MWSBSSTWALdSave Ref
        Sanguinary Guard 12"3+3+442382+
        Weapon RangeTypeSAPDAbilities Ref
        Angelus boltgun 18"Assault 24-11-
        Encarmine sword MeleeMelee+1-32-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Sanguinary Guard [17 PL, 224pts]

        Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades


        Abilities Description Ref
        Angelic Visage Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
        Heirs of Azkaellon Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.
        Unit MWSBSSTWALdSave Ref
        Sanguinary Guard 12"3+3+442382+
        Weapon RangeTypeSAPDAbilities Ref
        Angelus boltgun 18"Assault 24-11-
        Encarmine axe MeleeMelee+2-22-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Sanguinary Guard [17 PL, 224pts]

        Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [32pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades


        Abilities Description Ref
        Angelic Visage Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
        Heirs of Azkaellon Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.
        Unit MWSBSSTWALdSave Ref
        Sanguinary Guard 12"3+3+442382+
        Weapon RangeTypeSAPDAbilities Ref
        Angelus boltgun 18"Assault 24-11-
        Encarmine axe MeleeMelee+2-22-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Vanguard Veteran Squad [14 PL, 253pts]

        Selections: Jump Pack [2 PL, 30pts]

        Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites, Fly, Jump Pack

        Rules: Angels of Death, Combat Squads, Death from Above, Savage Echoes, The Red Thirst

        • Vanguard Veteran [22pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]

          Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [22pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]

          Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [22pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]

          Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [22pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]

          Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [22pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]

          Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [22pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]

          Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [22pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]

          Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [22pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]

          Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [22pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Lightning Claw [3pts]

          Unit: Vanguard Veteran (Jump Pack), Weapon: Astartes Chainsword, Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran Sergeant [25pts]

          Selections: Frag & Krak grenades, 2x Lightning Claw [6pts]

          Unit: Vanguard Veteran Sergeant (Jump Pack), Weapon: Frag grenades, Krak grenades, Lightning claw


        Unit MWSBSSTWALdSave Ref
        Vanguard Veteran (Jump Pack) 12"3+3+442283+
        Vanguard Veteran Sergeant (Jump Pack) 12"3+3+442393+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()

Objective Secured: If your army is battle-forged, all Troops units in ADEPTUS ASTARTES Detachments gain this ability.

A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. ()

Savage Echoes: If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability). ()

The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()


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