🦇 II (Warhammer 40,000 9th Edition) [101 PL, -4CP, 1,995pts]

  • Super-Heavy Detachment -6CP (Chaos - Chaos Space Marines) [66 PL, 1,320pts, -6CP]

    Rules: Daemonic Ritual, Despoilers of the Galaxy (Night Lords)

    • Configuration [-6CP]

      • Detachment Command Cost [-6CP]

        Categories: Configuration

      • Legion

        Selections: Night Lords

        Categories: Configuration

        Abilities: Terror Tactics


        Abilities Description
        Terror Tactics If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in a NIGHT LORDS Detachment gain the following ability: Models in enemy units must subtract 1 from their Leadership characteristic for each unit with this trait which is within 6" of theirs (to a maximum of -3).
    • Lord of War [66 PL, 1,320pts]

      • Kytan Ravager [22 PL, 440pts]

        Selections: Kytan cleaver, Kytan gatling cannon

        Categories: Faction: Chaos, Titanic, Vehicle, Daemon, Daemon Engine, Faction: Khorne, Lord of War, Faction: Heretic Astartes, Faction: <Legion>

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Daemonic, Explodes, Infernal Regeneration, Titanic, Unit: Kytan Ravager 1 (14+ wounds remaining), Kytan Ravager 2 (8-13 wounds remaining), Kytan Ravager 3 (1-7 wounds remaining), Weapon: Kytan cleaver, Kytan cleaver - Slash, Kytan cleaver - Smash, Kytan gatling cannon


        Abilities Description
        Daemonic The model has a 5+ invulnerable save.
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
        Infernal Regeneration At the start of your turn, this model regains 1 lost wound.
        Titanic This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding Monster and Vehicle models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
        Unit MWSBSSTWALdSave
        Kytan Ravager 1 (14+ wounds remaining) 12"3+3+8826593+
        Kytan Ravager 2 (8-13 wounds remaining) 9"4+4+88N/A593+
        Kytan Ravager 3 (1-7 wounds remaining) 6"5+5+88N/A593+
        Weapon RangeTypeSAPDAbilities
        Kytan cleaver -----Before selecting targets, select one of the profiles below to make attacks with.
        Kytan cleaver - Slash MeleeMeleeUser-22Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
        Kytan cleaver - Smash MeleeMeleex2-46-
        Kytan gatling cannon 48"Heavy 88-22-
      • Kytan Ravager [22 PL, 440pts]

        Selections: Kytan cleaver, Kytan gatling cannon

        Categories: Faction: Chaos, Titanic, Vehicle, Daemon, Daemon Engine, Faction: Khorne, Lord of War, Faction: Heretic Astartes, Faction: <Legion>

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Daemonic, Explodes, Infernal Regeneration, Titanic, Unit: Kytan Ravager 1 (14+ wounds remaining), Kytan Ravager 2 (8-13 wounds remaining), Kytan Ravager 3 (1-7 wounds remaining), Weapon: Kytan cleaver, Kytan cleaver - Slash, Kytan cleaver - Smash, Kytan gatling cannon


        Abilities Description
        Daemonic The model has a 5+ invulnerable save.
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
        Infernal Regeneration At the start of your turn, this model regains 1 lost wound.
        Titanic This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding Monster and Vehicle models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
        Unit MWSBSSTWALdSave
        Kytan Ravager 1 (14+ wounds remaining) 12"3+3+8826593+
        Kytan Ravager 2 (8-13 wounds remaining) 9"4+4+88N/A593+
        Kytan Ravager 3 (1-7 wounds remaining) 6"5+5+88N/A593+
        Weapon RangeTypeSAPDAbilities
        Kytan cleaver -----Before selecting targets, select one of the profiles below to make attacks with.
        Kytan cleaver - Slash MeleeMeleeUser-22Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
        Kytan cleaver - Smash MeleeMeleex2-46-
        Kytan gatling cannon 48"Heavy 88-22-
      • Kytan Ravager [22 PL, 440pts]

        Selections: Kytan cleaver, Kytan gatling cannon

        Categories: Faction: Chaos, Titanic, Vehicle, Daemon, Daemon Engine, Faction: Khorne, Lord of War, Faction: Heretic Astartes, Faction: <Legion>

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Daemonic, Explodes, Infernal Regeneration, Titanic, Unit: Kytan Ravager 1 (14+ wounds remaining), Kytan Ravager 2 (8-13 wounds remaining), Kytan Ravager 3 (1-7 wounds remaining), Weapon: Kytan cleaver, Kytan cleaver - Slash, Kytan cleaver - Smash, Kytan gatling cannon


        Abilities Description
        Daemonic The model has a 5+ invulnerable save.
        Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
        Infernal Regeneration At the start of your turn, this model regains 1 lost wound.
        Titanic This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding Monster and Vehicle models) as if they were not there, and when it does it can be moved within Engagement Range of such models, but cannot finish its move within Engagement Range of any of them.
        Unit MWSBSSTWALdSave
        Kytan Ravager 1 (14+ wounds remaining) 12"3+3+8826593+
        Kytan Ravager 2 (8-13 wounds remaining) 9"4+4+88N/A593+
        Kytan Ravager 3 (1-7 wounds remaining) 6"5+5+88N/A593+
        Weapon RangeTypeSAPDAbilities
        Kytan cleaver -----Before selecting targets, select one of the profiles below to make attacks with.
        Kytan cleaver - Slash MeleeMeleeUser-22Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1.
        Kytan cleaver - Smash MeleeMeleex2-46-
        Kytan gatling cannon 48"Heavy 88-22-
  • Battalion Detachment 0CP (Chaos - Chaos Space Marines) [35 PL, 675pts, 2CP]

    Rules: Daemonic Ritual, Despoilers of the Galaxy (Night Lords)

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Categories: Configuration

      • Legion

        Selections: Night Lords

        Categories: Configuration

        Abilities: Terror Tactics


        Abilities Description
        Terror Tactics If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE units in a NIGHT LORDS Detachment gain the following ability: Models in enemy units must subtract 1 from their Leadership characteristic for each unit with this trait which is within 6" of theirs (to a maximum of -3).
    • Stratagems [-1CP]

      • Gifts of Chaos (1 Relic) [-1CP]

        Categories: Stratagems

    • HQ [25 PL, 495pts]

      • Lord Discordant on Helstalker [10 PL, 200pts]

        Selections: 2. One Piece at a Time, Baleflamer [5pts], Bolt pistol, Frag & Krak grenades, Impaler chainglaive, Mark of Nurgle, Mechatendrils, Misery of the Meek, Warlord

        Categories: Helstalker, Lord Discordant, HQ, Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Character, Vehicle, Daemon, Daemon Engine, Warpsmith, Faction: Nurgle, Warlord

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Aura of Discord, Daemonic, Death to the False Emperor, Infernal Regeneration, Misery of the Meek, One Piece at a Time, Spirit Thief, Unit: Lord Discordant on Helstalker, Weapon: Baleflamer, Bolt pistol, Frag grenades, Impaler chainglaive, Krak grenades, Mechatendrils, Wound Track: Lord Discordant, Lord Discordant1, Lord Discordant2, Lord Discordant3

        • Helstalker

          Selections: Bladed limbs and tail, Techno-virus injector

          Weapon: Bladed limbs and tail, Techno-virus injector


        Abilities Description
        Aura of Discord Subtract 1 from hit rolls for attacks made by VEHICLE units while they are within 6" of any enemy models with this ability. In addition, add 1 to hit rolls for attacks made by <LEGION> DAEMON ENGINE units while they are within 6" of any friendly <LEGION> models with this ability.
        Daemonic This model has a 5+ invulnerable save.
        Death to the False Emperor Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit.
        Infernal Regeneration At the start of your turn, this model regains 1 lost wound.
        Misery of the Meek Once per battle, at the start of your Movement phase, the bearer can drink from the Misery of Meek. That model immediately regains up to D6 lost wounds, and until the start of your next turn, add D3 to that model’s Attacks characteristic.
        One Piece at a Time - This WARLORD can charge in a turn in which they Fell Back.
        - When resolving an attack made with a melee weapon against this WARLORD, subtract 1 from the hit roll.
        Spirit Thief Each time this model destroys an enemy VEHICLE unit in the Fight phase, this model can either repair a friendly Daemon Engine or release a beam of energy. If you choose to repair a friendly Daemon Engine, pick a friendly <LEGION> DAEMON ENGINE (other than models that can FLY) within 3" of this model. That DAEMON ENGINE regains D3 lost wounds. If you choose to release a beam of energy, pick an enemy VEHICLE within 12" of this model and roll a D6. On a 2+ that VEHICLE suffers D3 mortal wounds.
        Unit MWSBSSTWALdSave
        Lord Discordant on Helstalker *2+2+4612492+
        Weapon RangeTypeSAPDAbilities
        Baleflamer 18"Assault D66-22This weapon automatically hits.
        Bladed limbs and tail MeleeMelee+3-2D3After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage table above, using this weapon profile.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Impaler chainglaive MeleeMelee+2-22If the bearer made a charge move or performed a Heroic Intervention this turn, attacks with this weapon are made with a Strength characteristic of x2 instead of +2.
        Krak grenades 6"Grenade 16-1D3-
        Mechatendrils MeleeMeleeUser01Each time the bearer fights, it can make 2 additional attacks with this weapon.
        Techno-virus injector MeleeMelee+4-4D3After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a single attack using this weapon profile in addition to the Helstalker’s bladed limbs and tail. Each time a wound roll for an attack made with this weapon is successful when targeting a VEHICLE unit, that unit suffers D3 mortal wounds in addition to any normal damage.
        Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
        Lord Discordant -MAdditional attacks-
        Lord Discordant1 7-12+12"5-
        Lord Discordant2 4-69"4-
        Lord Discordant3 1-36"3-
      • Lord Discordant on Helstalker [10 PL, 200pts]

        Selections: Baleflamer [5pts], Bolt pistol, Frag & Krak grenades, Impaler chainglaive, Mark of Nurgle, Mechatendrils, Scourging Chains

        Categories: Helstalker, Lord Discordant, HQ, Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Character, Vehicle, Daemon, Daemon Engine, Warpsmith, Faction: Nurgle

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Aura of Discord, Daemonic, Death to the False Emperor, Infernal Regeneration, Scourging Chains, Spirit Thief, Unit: Lord Discordant on Helstalker, Weapon: Baleflamer, Bolt pistol, Frag grenades, Impaler chainglaive, Krak grenades, Mechatendrils, Wound Track: Lord Discordant, Lord Discordant1, Lord Discordant2, Lord Discordant3

        • Helstalker

          Selections: Bladed limbs and tail, Techno-virus injector

          Weapon: Bladed limbs and tail, Techno-virus injector


        Abilities Description
        Aura of Discord Subtract 1 from hit rolls for attacks made by VEHICLE units while they are within 6" of any enemy models with this ability. In addition, add 1 to hit rolls for attacks made by <LEGION> DAEMON ENGINE units while they are within 6" of any friendly <LEGION> models with this ability.
        Daemonic This model has a 5+ invulnerable save.
        Death to the False Emperor Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit.
        Infernal Regeneration At the start of your turn, this model regains 1 lost wound.
        Scourging Chains - Improve the Armour Penetration characteristic of melee weapons the bearer is equipped with by 1 (e.g. AP 0 becomes AP -1).
        - Subtract 1 from the Attacks characteristic (to a minimum of 1) of enemy models whilst they are within Engagement Range of the bearer.
        Spirit Thief Each time this model destroys an enemy VEHICLE unit in the Fight phase, this model can either repair a friendly Daemon Engine or release a beam of energy. If you choose to repair a friendly Daemon Engine, pick a friendly <LEGION> DAEMON ENGINE (other than models that can FLY) within 3" of this model. That DAEMON ENGINE regains D3 lost wounds. If you choose to release a beam of energy, pick an enemy VEHICLE within 12" of this model and roll a D6. On a 2+ that VEHICLE suffers D3 mortal wounds.
        Unit MWSBSSTWALdSave
        Lord Discordant on Helstalker *2+2+4612492+
        Weapon RangeTypeSAPDAbilities
        Baleflamer 18"Assault D66-22This weapon automatically hits.
        Bladed limbs and tail MeleeMelee+3-2D3After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a number of additional attacks as shown in the damage table above, using this weapon profile.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Impaler chainglaive MeleeMelee+2-22If the bearer made a charge move or performed a Heroic Intervention this turn, attacks with this weapon are made with a Strength characteristic of x2 instead of +2.
        Krak grenades 6"Grenade 16-1D3-
        Mechatendrils MeleeMeleeUser01Each time the bearer fights, it can make 2 additional attacks with this weapon.
        Techno-virus injector MeleeMelee+4-4D3After the Lord Discordant makes his close combat attacks, you can attack with his Helstalker. Make a single attack using this weapon profile in addition to the Helstalker’s bladed limbs and tail. Each time a wound roll for an attack made with this weapon is successful when targeting a VEHICLE unit, that unit suffers D3 mortal wounds in addition to any normal damage.
        Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
        Lord Discordant -MAdditional attacks-
        Lord Discordant1 7-12+12"5-
        Lord Discordant2 4-69"4-
        Lord Discordant3 1-36"3-
      • Master of Possession [5 PL, 95pts]

        Selections: Bolt pistol, Cursed Earth, Force stave, Frag & Krak grenades, Infernal Power, Mark of Tzeentch, Smite

        Categories: Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Character, Infantry, Psyker, Master of Possession, HQ, Faction: Tzeentch

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Daemonkin, Death to the False Emperor, Rite of Possession, Psychic Power: Cursed Earth, Infernal Power, Smite, Psyker: Master of Possession, Unit: Master of Possession, Weapon: Bolt pistol, Force stave, Frag grenades, Krak grenades


        Abilities Description
        Daemonkin This model has a 5+ invulnerable save.
        Death to the False Emperor Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit.
        Rite of Possession PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them, instead of just double 1 or 6, while they are within 12" of any enemy models with this ability.
        Psychic Power Warp ChargeRangeDetails
        Cursed Earth 7N/AIf manifested, then until the start of your next Psychic phase, the invulnerable save of friendly <LEGION> DAEMON units is improved by 1 (to a maximum of 3+) whilst they are within 6" of this psyker.
        Infernal Power 6N/AIf manifested, then until the start of your next Psychic phase re-roll hit and wound rolls of 1 for attacks made by friendly <LEGION> DAEMON units whilst they are within 6" of this psyker.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther
        Master of Possession 21Smite and two powers from the Malefic Discipline-
        Unit MWSBSSTWALdSave
        Master of Possession 6"3+3+444393+
        Weapon RangeTypeSAPDAbilities
        Bolt pistol 12"Pistol 1401-
        Force stave MeleeMelee+3-1D3-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Troops [10 PL, 180pts]

      • Chaos Cultists [3 PL, 50pts]

        Selections: No Chaos Mark

        Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: <Mark of Chaos>, Faction: <Legion>

        Abilities: Mere Mortals, Unit: Chaos Cultist

        • 9x Chaos Cultist w/ Autogun [45pts]

          Selections: 9x Autogun

          Weapon: Autogun

        • Cultist Champion [5pts]

          Selections: Autogun

          Unit: Cultist Champion, Weapon: Autogun


        Abilities Description
        Mere Mortals CHAOS CULTIST units do not gain a Legion Trait.
        Unit MWSBSSTWALdSave
        Chaos Cultist 6"4+4+331156+
        Cultist Champion 6"4+4+331266+
        Weapon RangeTypeSAPDAbilities
        Autogun 24"Rapid Fire 1301-
      • Chaos Cultists [3 PL, 50pts]

        Selections: No Chaos Mark

        Categories: Troops, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: <Mark of Chaos>, Faction: <Legion>

        Abilities: Mere Mortals, Unit: Chaos Cultist

        • 9x Chaos Cultist w/ Autogun [45pts]

          Selections: 9x Autogun

          Weapon: Autogun

        • Cultist Champion [5pts]

          Selections: Autogun

          Unit: Cultist Champion, Weapon: Autogun


        Abilities Description
        Mere Mortals CHAOS CULTIST units do not gain a Legion Trait.
        Unit MWSBSSTWALdSave
        Chaos Cultist 6"4+4+331156+
        Cultist Champion 6"4+4+331266+
        Weapon RangeTypeSAPDAbilities
        Autogun 24"Rapid Fire 1301-
      • Chaos Space Marines [4 PL, 80pts]

        Selections: Icon of Despair [10pts], Mark of Nurgle

        Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines, Faction: Nurgle

        Rules: Hateful Assault, Malicious Volleys

        Abilities: Death to the False Emperor, Icon of Despair, Unit: Chaos Space Marine

        • Aspiring Champion [22pts]

          Selections: Bolt pistol, Frag & Krak grenades, Power fist [10pts]

          Unit: Aspiring Champion, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power fist

        • 4x Marine w/ chainsword [48pts]

          Selections: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades

          Weapon: Astartes chainsword, Bolt pistol, Frag grenades, Krak grenades


        Abilities Description
        Death to the False Emperor Each time a model with this ability makes a melee attack, a hit roll of 6+ scores one additional hit.
        Icon of Despair Enemy units that are within 6" of any units with an Icon of Despair must subtract 1 from their Leadership.
        Unit MWSBSSTWALdSave
        Aspiring Champion 6"3+3+441283+
        Chaos Space Marine 6"3+3+441173+
        Weapon RangeTypeSAPDAbilities
        Astartes chainsword MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.

Force Rules

Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).

If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

Despoilers of the Galaxy (Night Lords): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.

Selection Rules

Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:

• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit Remained Stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.


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