René Drukhari GT-Liga 2022 (Warhammer 40,000 9th Edition) [105 PL, 9CP, 1,999pts]
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Patrol Detachment 0CP (Aeldari - Drukhari) [83 PL, 9CP, 1,612pts]
Rules: Poisoned Weapon
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: Matched
Categories: Configuration
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Obsession
Categories: Configuration, Faction: Drukhari
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*Custom Cult*
Selections: Precise Killers, Test of Skill
Categories: Faction: <Wych Cult>
Abilities: Precise Killers, Test of Skill
Abilities Description Ref Precise Killers Each time a model with this Obsession makes a melee attack, that attack benefits from the Blade Artists ability on an unmodified roll of a 5+ instead of a 6. Test of Skill Each time a model with this Obsession makes a melee attack that targets a MONSTER or VEHICLE unit, add 1 to that attack's wound roll. -
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Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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HQ [3 PL, -1CP, 80pts]
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Succubus [3 PL, -1CP, 80pts]
Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult), Precision Blows, Stratagem: Tolerated Ambition [-1CP], The Triptych Whip
Categories: HQ, Character, Infantry, Faction: Aeldari, Faction: Drukhari, Succubus, Faction: *Custom Cult*
Rules: Blade Artists, Power From Pain
Abilities: Brides of Death (Aura), Lightning Dodge, No Escape, Precision Blows, Stratagem: Tolerated Ambition, Combat Drugs: Adrenalight, Unit: Succubus, Weapon: The Triptych Whip
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Agoniser & Archite Glaive
Selections: Agoniser, Archite Glaive
Weapon: Agoniser, Archite Glaive
Abilities Description Ref Brides of Death (Aura) While a friendly <WYCH CULT> CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1. Lightning Dodge This model has a 4+ invulnerable save. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Precision Blows Each time an unmodified hit roll of 6 is made for a melee attack made by this WARLORD, the target unit suffers number of mortal wounds equal to the Damage characteristic of the weapon used for that attack, and the attack sequence ends. Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if you WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Combat Drugs Effect Ref Adrenalight Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. Unit M WS BS S T W A Ld Save Ref Succubus 8" 2+ 2+ 3 3 5 6 8 6+ Weapon Range Type S AP D Abilities Ref Agoniser Melee Melee User -3 1 Poisoned Weapon (4+) Archite Glaive Melee Melee +2 -3 1 - The Triptych Whip Melee Melee User -3 2 Poisoned Weapon (2+). Each time the bearer is selected to fight, add 3 to their Attacks characteristic until the end of the phase. -
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Troops [3 PL, 60pts]
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Wyches [3 PL, 60pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Troops, Infantry, Wyches, Core, Faction: Aeldari, Faction: Drukhari, Faction: *Custom Cult*
Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain
Abilities: Dodge, No Escape
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Hekatrix [12pts]
Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
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4x Wych [48pts]
Selections: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol
Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Abilities Description Ref Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Unit M WS BS S T W A Ld Save Ref Hekatrix 8" 3+ 3+ 3 3 1 4 8 6+ Wych 8" 3+ 3+ 3 3 1 3 7 6+ Weapon Range Type S AP D Abilities Ref Hekatarii Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) -
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Fast Attack [6 PL, 150pts]
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Reavers [6 PL, 150pts]
Selections: 4 - Painbringer (Combat Drug), As Detachment (Wych Cult), 2x Grav-talon [10pts]
Categories: Fast Attack, Biker, Fly, Reavers, Core, Faction: Aeldari, Faction: Drukhari, Faction: *Custom Cult*
Rules: Blade Artists, Power From Pain
Abilities: Grav-talon, Matchless Swiftness, Combat Drugs: Painbringer
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Arena Champion [30pts]
Selections: Bladevanes, Blaster [10pts], Splinter Pistol
Unit: Arena Champion, Weapon: Bladevanes, Blaster, Splinter Pistol
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4x Reaver [80pts]
Selections: 4x Bladevanes, 4x Splinter Pistol, 4x Splinter Rifle
Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
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Reaver with special weapon (up to 1 for 3 models) [30pts]
Selections: Bladevanes, Blaster [10pts], Splinter Pistol
Weapon: Bladevanes, Blaster, Splinter Pistol
Abilities Description Ref Grav-talon After the bearer makes a charge move, select one enemy unit within Engagement Range of them and roll one D6: on a 4+ that unit suffers 1 mortal wound. One a 6, that unit suffers D3 mortal wounds. Matchless Swiftness Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit. Combat Drugs Effect Ref Painbringer Add 1 to the Toughness characteristic of models in this unit. Unit M WS BS S T W A Ld Save Ref Arena Champion 18" 3+ 3+ 3 4 2 4 8 4+ Reaver 18" 3+ 3+ 3 4 2 3 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Blaster 18" Assault 1 8 -4 D6 - Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Patrol Detachment (Aeldari - Drukhari) [71 PL, -2CP, 1,322pts]
Rules: Poisoned Weapon
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Configuration
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Obsession
Selections: Kabal of the Black Heart: Thirst for Power
Categories: Configuration, Faction: Drukhari, Faction: <Kabal>
Abilities: Kabal of the Black Heart: Thirst for Power
Abilities Description Ref Kabal of the Black Heart: Thirst for Power Units with this Obsession that have the Power From Pain ability (pg 89) treat the current battle round as being one higher than it actually is when determining what effects they gain.
If a Realspace Raid Detachment includes a KABAL OF THE BLACK HEART ARCHON, then until the end of the battle, all BLADES FOR HIRE units in that Detachment that have the Power From Pain ability also treat the current battle round as being one higher than it actually is when determining what effects they gain.
Add 1 to the Leadership characteristic of models with this Obsession
Each time a unit with this Obsession is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks. -
Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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Stratagems [-1CP]
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Stratagem: Prizes from the Dark City [-1CP]
Selections: Additional Relics [-1CP]
Categories: Stratagems
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No Force Org Slot [10 PL, 152pts]
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Court of the Archon [10 PL, 152pts]
Selections: As Detachment (Kabal)
Categories: No Force Org Slot, Faction: Aeldari, Faction: Drukhari, Faction: <Kabal>, Infantry, Core, Court of the Archon, Faction: Kabal of the Black Heart
Rules: Power From Pain
Abilities: Court of the Archon
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Lhamean [16pts]
Selections: Shaimeshi blade
Categories: Infantry, Lhamaean, No Force Org Slot, Faction: <Kabal>, Core, Faction: Aeldari, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Toxin Crafter (Aura), Unit: Lhamean, Weapon: Shaimeshi blade
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Sslyth [18pts]
Selections: Shardcarbine, Splinter Pistol, Sslyth battle-blade
Categories: Infantry, Sslyth, Faction: <Kabal>, Faction: Aeldari, Faction: Drukhari, No Force Org Slot
Abilities: Cold-blooded Bodyguard, Resillient Species, Unit: Sslyth, Weapon: Shardcarbine, Splinter Pistol, Sslyth battle-blade
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Sslyth [18pts]
Selections: Shardcarbine, Splinter Pistol, Sslyth battle-blade
Categories: Infantry, Sslyth, Faction: <Kabal>, Faction: Aeldari, Faction: Drukhari, No Force Org Slot
Abilities: Cold-blooded Bodyguard, Resillient Species, Unit: Sslyth, Weapon: Shardcarbine, Splinter Pistol, Sslyth battle-blade
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Sslyth [18pts]
Selections: Shardcarbine, Splinter Pistol, Sslyth battle-blade
Categories: Infantry, Sslyth, Faction: <Kabal>, Faction: Aeldari, Faction: Drukhari, No Force Org Slot
Abilities: Cold-blooded Bodyguard, Resillient Species, Unit: Sslyth, Weapon: Shardcarbine, Splinter Pistol, Sslyth battle-blade
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Sslyth [18pts]
Selections: Shardcarbine, Splinter Pistol, Sslyth battle-blade
Categories: Infantry, Sslyth, Faction: <Kabal>, Faction: Aeldari, Faction: Drukhari, No Force Org Slot
Abilities: Cold-blooded Bodyguard, Resillient Species, Unit: Sslyth, Weapon: Shardcarbine, Splinter Pistol, Sslyth battle-blade
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Ur-Ghul [16pts]
Selections: As Detachment (Kabal), Ur-Ghul Talons
Categories: Infantry, Ur-Ghul, Faction: Aeldari, Faction: Drukhari, No Force Org Slot, Faction: Kabal of the Black Heart
Rules: Power From Pain
Abilities: Ferocious Charge, Resillient Species, Unit: Ur-Ghul, Weapon: Ur-Ghul Talons
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Ur-Ghul [16pts]
Selections: As Detachment (Kabal), Ur-Ghul Talons
Categories: Infantry, Ur-Ghul, Faction: Aeldari, Faction: Drukhari, No Force Org Slot, Faction: Kabal of the Black Heart
Rules: Power From Pain
Abilities: Ferocious Charge, Resillient Species, Unit: Ur-Ghul, Weapon: Ur-Ghul Talons
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Ur-Ghul [16pts]
Selections: As Detachment (Kabal), Ur-Ghul Talons
Categories: Infantry, Ur-Ghul, Faction: Aeldari, Faction: Drukhari, No Force Org Slot, Faction: Kabal of the Black Heart
Rules: Power From Pain
Abilities: Ferocious Charge, Resillient Species, Unit: Ur-Ghul, Weapon: Ur-Ghul Talons
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Ur-Ghul [16pts]
Selections: As Detachment (Kabal), Ur-Ghul Talons
Categories: Infantry, Ur-Ghul, Faction: Aeldari, Faction: Drukhari, No Force Org Slot, Faction: Kabal of the Black Heart
Rules: Power From Pain
Abilities: Ferocious Charge, Resillient Species, Unit: Ur-Ghul, Weapon: Ur-Ghul Talons
Abilities Description Ref Cold-blooded Bodyguard While this unit contains any Sslyth models, while a friendly ARCHON is within 3" of this unit, enemy models cannot target that ARCHON unit with ranged attacks. Court of the Archon This unit can only be included in a Detachment if that Detachment also includes one or more ARCHON units, and you can only include a maximum of 1 COURT OF THE ARCHON unit for each ARCHON unit in that Detachment. This unit does not take up slots in a Detachment. Ferocious Charge Each time this unit fights, if it made a charge move this turn, add 2 to the Attacks characteristic of Ur-Ghul models in this unit. Resillient Species Each time a Sslyth or Ur-Ghul model in this unit would lose a wound, roll one D6: on a 5+ that wound is not lost. Toxin Crafter (Aura) While a friendly <KABAL> ARCHON or <KABAL> KABALITE TRUEBORN unit is within 3" of this unit, if this unit contains any LHAMAEAN models, each time a model in that <KABAL ARCHON or <KABAL> KABALITE TRUEBORN units makes an attack with a poisoned weapon (pg 89) an unmodified hit roll of 6 automatically wounds the target. Unit M WS BS S T W A Ld Save Ref Lhamean 8" 3+ 3+ 3 3 3 2 8 5+ Sslyth 8" 3+ 3+ 5 3 3 3 6 5+ Ur-Ghul 8" 3+ - 4 3 3 4 4 7+ Weapon Range Type S AP D Abilities Ref Shaimeshi blade Melee Melee User 0 1 Poisoned Weapon (2+) (pg 89). Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Shardcarbine 18" Assault 3 2 0 1 Poisoned Weapon (4+) Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) Sslyth battle-blade Melee Melee User -2 1 - Ur-Ghul Talons Melee Melee User -1 1 - -
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HQ [5 PL, -1CP, 90pts]
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Archon [5 PL, -1CP, 90pts]
Selections: Ancient Evil, As Detachment (Kabal), Huskblade [5pts], Overlord, Splinter Pistol, Stratagem: Tolerated Ambition [-1CP], The Djin Blade
Categories: Character, HQ, Infantry, Faction: Aeldari, Faction: Drukhari, Archon, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Ancient Evil, Overlord (Aura), Shadowfield, Stratagem: Tolerated Ambition, Unit: Archon, Weapon: Huskblade, Splinter Pistol, The Djin Blade
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Splintered Genius (Black Heart) [1 PL, 15pts]
Selections: Splintered Genius [1 PL, 15pts]
Categories: Master Archon
Abilities: Splintered Genius
Abilities Description Ref Ancient Evil At the start of the Fight phase, you can select one enemy unit within Engagement Range of this WARLORD. That unit is not eligible to fight this phase until after all eligible units from your army have done so. Overlord (Aura) While a friendly <KABAL> CORE or INCUBI unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a hit roll of 1. Shadowfield This model has a 2+ invulnerable save. This invulnerable saving throw can never be re-rolled. The first time this invulnerable saving throw is failed, until the end of the battle, this ability has no effect. Splintered Genius Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again. Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if you WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Unit M WS BS S T W A Ld Save Ref Archon 8" 2+ 2+ 3 3 5 5 9 4+ Weapon Range Type S AP D Abilities Ref Huskblade Melee Melee User -2 2 - Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) The Djin Blade Melee Melee +1 -3 3 Each time the bearer fights, it makes 2 additional attacks with this weapon. At the end of the Fight phase, roll one D6 if the bearer made any attacks with this weapon: on a 1, the bearer suffers 1 mortal wound. -
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Troops [8 PL, 145pts]
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Kabalite Trueborn [8 PL, 145pts]
Selections: As Detachment (Kabal)
Categories: Kabalite Trueborn, Troops, Core, Kabalite Warriors, Infantry, Faction: Aeldari, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Kabalite Trueborn
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6x Kabalite Trueborn [66pts]
Selections: 6x Splinter Rifle
Unit: Kabalite Trueborn, Weapon: Splinter Rifle
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Kabalite Trueborn w/ Heavy Weapon [26pts]
Selections: Dark Lance [15pts]
Weapon: Dark Lance
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Trueborn Sybarite [11pts]
Selections: Splinter Rifle
Unit: Trueborn Sybarite, Weapon: Splinter Rifle
Abilities Description Ref Kabalite Trueborn Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers. Unit M WS BS S T W A Ld Save Ref Kabalite Trueborn 7" 3+ 2+ 3 3 1 2 8 4+ Trueborn Sybarite 7" 3+ 2+ 3 3 1 3 9 4+ Weapon Range Type S AP D Abilities Ref Blaster 18" Assault 1 8 -4 D6 - Dark Lance 36" Heavy 1 8 -4 D3+3 - Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Elites [8 PL, 180pts]
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Incubi [4 PL, 90pts]
Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Aeldari, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
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4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
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Klaivex [18pts]
Selections: Demiklaives
Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade
Abilities Description Ref Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Incubi 7" 2+ 3+ 3 3 1 3 8 3+ Klaivex 7" 2+ 3+ 3 3 2 4 9 3+ Weapon Range Type S AP D Abilities Ref Demiklaives - Dual blades Melee Melee +1 -2 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Demiklaives - Single blade Melee Melee +2 -3 2 - Klaive Melee Melee +2 -3 2 - -
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Incubi [4 PL, 90pts]
Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Aeldari, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
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4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
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Klaivex [18pts]
Selections: Demiklaives
Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade
Abilities Description Ref Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Incubi 7" 2+ 3+ 3 3 1 3 8 3+ Klaivex 7" 2+ 3+ 3 3 2 4 9 3+ Weapon Range Type S AP D Abilities Ref Demiklaives - Dual blades Melee Melee +1 -2 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Demiklaives - Single blade Melee Melee +2 -3 2 - Klaive Melee Melee +2 -3 2 - -
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Flyer [18 PL, 350pts]
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Voidraven Bomber [9 PL, 175pts]
Selections: Kabal of the Black Heart, Void mine
Categories: Flyer, Aircraft, Faction: Aeldari, Fly, Vehicle, Voidraven Bomber, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Power From Pain
Abilities: Airborne, Explodes, Hard to Hit, Night Shield, Supersonic, Void mine, Unit: Voidraven Bomber 1 (7+ wounds remaining), Voidraven Bomber 2 (4-6 wounds remaining), Voidraven Bomber 3 (1-3 wounds remaining)
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Two void lances
Selections: 2x Void lance
Weapon: Void lance
Abilities Description Ref Airborne You cannot declare a charge with this model, and it can only be chosen as the target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement range of any enemy models that can FLY, and this model can only make attacks against units that can FLY. Enenmy units can only make melee attacks against this model if they can FLY. Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hard to Hit Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. Night Shield This model has a 5+ invulnerable save against ranged weapons. Supersonic Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), then move the model straight forwards. it cannot pivot again after the initial pivot. Void mine Once per battle, in your Movement phase, after the bearer makes a Normal Move or Advances, you can select one point on the battlefield the bearer moved across. Roll one D6 for each unit within 6" of that point, subtracting 1 if that unit has the CHARACTER keyword (excluding VEHICLE or MONSTER units): on a 4+ that unit suffers D6 mortal wounds. Unit M WS BS S T W A Ld Save Ref Voidraven Bomber 1 (7+ wounds remaining) 20-60" 6+ 3+ 6 6 12 3 7 4+ Voidraven Bomber 2 (4-6 wounds remaining) 20-40" 6+ 4+ 6 6 N/A D3 7 4+ Voidraven Bomber 3 (1-3 wounds remaining) 20-25" 6+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Void lance 36" Heavy 1 9 -4 D3+3 - -
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Voidraven Bomber [9 PL, 175pts]
Selections: Kabal of the Black Heart, Void mine
Categories: Flyer, Aircraft, Faction: Aeldari, Fly, Vehicle, Voidraven Bomber, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Power From Pain
Abilities: Airborne, Explodes, Hard to Hit, Night Shield, Supersonic, Void mine, Unit: Voidraven Bomber 1 (7+ wounds remaining), Voidraven Bomber 2 (4-6 wounds remaining), Voidraven Bomber 3 (1-3 wounds remaining)
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Two void lances
Selections: 2x Void lance
Weapon: Void lance
Abilities Description Ref Airborne You cannot declare a charge with this model, and it can only be chosen as the target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement range of any enemy models that can FLY, and this model can only make attacks against units that can FLY. Enenmy units can only make melee attacks against this model if they can FLY. Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hard to Hit Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. Night Shield This model has a 5+ invulnerable save against ranged weapons. Supersonic Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90 degrees (this does not contribute to how far the model moves), then move the model straight forwards. it cannot pivot again after the initial pivot. Void mine Once per battle, in your Movement phase, after the bearer makes a Normal Move or Advances, you can select one point on the battlefield the bearer moved across. Roll one D6 for each unit within 6" of that point, subtracting 1 if that unit has the CHARACTER keyword (excluding VEHICLE or MONSTER units): on a 4+ that unit suffers D6 mortal wounds. Unit M WS BS S T W A Ld Save Ref Voidraven Bomber 1 (7+ wounds remaining) 20-60" 6+ 3+ 6 6 12 3 7 4+ Voidraven Bomber 2 (4-6 wounds remaining) 20-40" 6+ 4+ 6 6 N/A D3 7 4+ Voidraven Bomber 3 (1-3 wounds remaining) 20-25" 6+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Void lance 36" Heavy 1 9 -4 D3+3 - -
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Dedicated Transport [22 PL, 405pts]
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Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Aeldari, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1 (6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - -
Venom [4 PL, 75pts]
Selections: As Detachment, Bladevanes, Splinter Cannon [10pts], Twin splinter rifle
Categories: Dedicated Transport, Fly, Transport, Venom, Vehicle, Faction: Aeldari, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Flickerfield, Hovering, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin Splinter Rifle
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Flickerfield Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. This model has a 5+ invulnerable save against ranged attacks. Hovering Distances are always measured to and from this model's hull. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Venom This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Venom 16" 4+ 3+ 5 5 6 3 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Splinter Cannon 36" Heavy 3 3 -1 2 Poisoned Weapon (4+) Twin Splinter Rifle 24" Rapid Fire 2 2 0 1 Poisoned Weapon (4+) -
Venom [4 PL, 75pts]
Selections: As Detachment, Bladevanes, Splinter Cannon [10pts], Twin splinter rifle
Categories: Dedicated Transport, Fly, Transport, Venom, Vehicle, Faction: Aeldari, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Flickerfield, Hovering, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin Splinter Rifle
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Flickerfield Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. This model has a 5+ invulnerable save against ranged attacks. Hovering Distances are always measured to and from this model's hull. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Venom This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Venom 16" 4+ 3+ 5 5 6 3 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Splinter Cannon 36" Heavy 3 3 -1 2 Poisoned Weapon (4+) Twin Splinter Rifle 24" Rapid Fire 2 2 0 1 Poisoned Weapon (4+) -
Venom [4 PL, 75pts]
Selections: As Detachment, Bladevanes, Splinter Cannon [10pts], Twin splinter rifle
Categories: Dedicated Transport, Fly, Transport, Venom, Vehicle, Faction: Aeldari, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Flickerfield, Hovering, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin Splinter Rifle
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Flickerfield Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. This model has a 5+ invulnerable save against ranged attacks. Hovering Distances are always measured to and from this model's hull. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Venom This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Venom 16" 4+ 3+ 5 5 6 3 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Splinter Cannon 36" Heavy 3 3 -1 2 Poisoned Weapon (4+) Twin Splinter Rifle 24" Rapid Fire 2 2 0 1 Poisoned Weapon (4+) -
Venom [4 PL, 75pts]
Selections: As Detachment, Bladevanes, Splinter Cannon [10pts], Twin splinter rifle
Categories: Dedicated Transport, Fly, Transport, Venom, Vehicle, Faction: Aeldari, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Flickerfield, Hovering, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin Splinter Rifle
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Flickerfield Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. This model has a 5+ invulnerable save against ranged attacks. Hovering Distances are always measured to and from this model's hull. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Venom This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Venom 16" 4+ 3+ 5 5 6 3 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Splinter Cannon 36" Heavy 3 3 -1 2 Poisoned Weapon (4+) Twin Splinter Rifle 24" Rapid Fire 2 2 0 1 Poisoned Weapon (4+)
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Patrol Detachment 0CP (Aeldari - Drukhari) [22 PL, 387pts]
Rules: Poisoned Weapon
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Configuration
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Detachment Command Cost
Categories: Configuration
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Obsession
Categories: Configuration, Faction: Drukhari
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*Custom Cult*
Selections: Precise Killers, Test of Skill
Categories: Faction: <Wych Cult>
Abilities: Precise Killers, Test of Skill
Abilities Description Ref Precise Killers Each time a model with this Obsession makes a melee attack, that attack benefits from the Blade Artists ability on an unmodified roll of a 5+ instead of a 6. Test of Skill Each time a model with this Obsession makes a melee attack that targets a MONSTER or VEHICLE unit, add 1 to that attack's wound roll. -
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Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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HQ [8 PL, 145pts]
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Drazhar [8 PL, 145pts]
Selections: Hatred Eternal, The Executioner's Demiklaives, Warlord
Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Aeldari, Faction: Drukhari, Drukhari Warlord, Warlord
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous Assault, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Abilities Description Ref Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Eternal Warrior This model has a 4+ invulnerable save. Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll. Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Drazhar 7" 2+ 2+ 4 4 6 5 9 2+ Weapon Range Type S AP D Abilities Ref Dual blades Melee Melee +1 -3 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Single blade Melee Melee +2 -3 3 -
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Troops [6 PL, 72pts]
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Wyches [6 PL, 72pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Troops, Infantry, Wyches, Core, Faction: Aeldari, Faction: Drukhari, Faction: *Custom Cult*
Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain
Abilities: Dodge, No Escape
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Hekatrix [12pts]
Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
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5x Wych [60pts]
Selections: 5x Hekatarii Blade, 5x Plasma Grenades, 5x Splinter Pistol
Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Abilities Description Ref Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Unit M WS BS S T W A Ld Save Ref Hekatrix 8" 3+ 3+ 3 3 1 4 8 6+ Wych 8" 3+ 3+ 3 3 1 3 7 6+ Weapon Range Type S AP D Abilities Ref Hekatarii Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) -
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Fast Attack [8 PL, 170pts]
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Hellions [4 PL, 85pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Infantry, Fly, Hellions, Skyboard, Core, Faction: Aeldari, Faction: Drukhari, Faction: *Custom Cult*
Rules: Blade Artists, Combat Drugs, Power From Pain
Abilities: Hit and Run
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Helliarch [17pts]
Selections: Hellglaive, Splinter Pods
Unit: Helliarch, Weapon: Hellglaive, Splinter Pods
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4x Hellion [68pts]
Selections: 4x Hellglaive, 4x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods
Abilities Description Ref Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back. Unit M WS BS S T W A Ld Save Ref Helliarch 14" 3+ 3+ 3 4 2 4 8 5+ Hellion 14" 3+ 3+ 3 4 2 3 7 5+ Weapon Range Type S AP D Abilities Ref Hellglaive Melee Melee +1 -1 2 Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+) -
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Hellions [4 PL, 85pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Infantry, Fly, Hellions, Skyboard, Core, Faction: Aeldari, Faction: Drukhari, Faction: *Custom Cult*
Rules: Blade Artists, Combat Drugs, Power From Pain
Abilities: Hit and Run
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Helliarch [17pts]
Selections: Hellglaive, Splinter Pods
Unit: Helliarch, Weapon: Hellglaive, Splinter Pods
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4x Hellion [68pts]
Selections: 4x Hellglaive, 4x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods
Abilities Description Ref Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back. Unit M WS BS S T W A Ld Save Ref Helliarch 14" 3+ 3+ 3 4 2 4 8 5+ Hellion 14" 3+ 3+ 3 4 2 3 7 5+ Weapon Range Type S AP D Abilities Ref Hellglaive Melee Melee +1 -1 2 Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+) -
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Force Rules
Poisoned Weapon: Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads 'Poisoned Weapon' and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unti (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful. (Codex: Drukhari)
Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Combat Drugs:
D6
1 - Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
2 - Grave Lotus: Add 1 to the Strength characteristic of models in this unit.
3 - Hypex: Add 2" to the Move characteristic of models in this unit.
4 - Painbringer: Add 1 to the Toughness characteristic of models in this unit.
5 - Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1.
6 - Splintermind: Improve the Ballistic Skill and Leadership of models in this unit by 1.
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Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)
Raiding Forces - CP Refund: If every Detachment in your army is a DRUKHARI Patrol Detachment, change the Command Cost of those Detachments to 0CP. ()
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