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Battalion Detachment 0CP (Aeldari - Drukhari) [111 PL, 9CP, 2,000pts]
Rules: Poisoned Weapon
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: Matched
Categories: Configuration
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Obsession
Selections: Cult of the Cursed Blade: Only The Strong Will Survive, Kabal of the Black Heart: Thirst for Power, Realspace Raid, The Prophets of Flesh: Connoisseurs of Pain
Categories: Configuration, Faction: Drukhari, Faction: <Kabal>, Faction: <Haemonculus Coven>, Faction: <Wych Cult>
Abilities: Cult of the Cursed Blade: Only The Strong Will Survive, Kabal of the Black Heart: Thirst for Power, The Prophets of Flesh: Connoisseurs of Pain
Abilities Description Cult of the Cursed Blade: Only The Strong Will Survive Add 1 to the Strength characteristic of models with this Obsession.
Each time you make an unmodified saving throw of 6 for a model with this Obsession against a melee attack, after the attacking model's unit has finished making its attacks, that enemy unit suffers 1 mortal wound.Kabal of the Black Heart: Thirst for Power Units with this Obsession that have the Power From Pain ability (pg 89) treat the current battle round as being one higher than it actually is when determining what effects they gain.
If a Realspace Raid Detachment includes a KABAL OF THE BLACK HEART ARCHON, then until the end of the battle, all BLADES FOR HIRE units in that Detachment that have the Power From Pain ability also treat the current battle round as being one higher than it actually is when determining what effects they gain.
Add 1 to the Leadership characteristic of models with this Obsession
Each time a unit with this Obsession is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks.The Prophets of Flesh: Connoisseurs of Pain At the start of your Command phase, each CHARACTER, GROTESQUES OR MONSTER unit with this Obsession regains 1 lost wound.
Each time an attack is made against a unit with this Obsession, unless that attack has a Strength characteristic of 8 or more, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
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Stratagems [-3CP]
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Stratagem: Alliance of Agony [-1CP]
Categories: Stratagems
Abilities: Stratagem: Alliance of Agony
Abilities Description Stratagem: Alliance of Agony Use this Stratagembefore the battle, when you are mustering your army, if your WARLORD is a REALSPACE RAIDER ARCHON. Select one SUCCUBUS model from your army and one HAEMONCULUS model from your army (excluding named characters) and determine one Warlord Trait for each of these models (this must be a Warlord Trait it can have); those models are only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once. -
Stratagem: Prizes from the Dark City [-1CP]
Selections: Additional Relics [-1CP]
Categories: Stratagems
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Stratagem: Prizes from the Dark City [-1CP]
Selections: Additional Relics [-1CP]
Categories: Stratagems
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HQ [15 PL, 270pts]
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Archon [5 PL, 85pts]
Selections: Agoniser, As Detachment (Kabal), Labyrinthine Cunning, Raid Mastermind, Soulheim, Splinter Pistol, Warlord
Categories: Character, HQ, Infantry, Faction: Aeldari, Faction: Drukhari, Archon, Drukhari Warlord, Kabal of the Black Heart Warlord, Realspace Raider, Faction: Kabal of the Black Heart, Warlord
Rules: Blade Artists, Power From Pain
Abilities: Labyrinthine Cunning, Raid Mastermind, Shadowfield, Soulheim, Unit: Archon, Weapon: Agoniser, Splinter Pistol
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Splintered Genius (Black Heart) [1 PL, 15pts]
Selections: Splintered Genius [1 PL, 15pts]
Categories: Master Archon
Abilities: Splintered Genius
Abilities Description Labyrinthine Cunning Whilst this WARLORD is on the battlefield, each time you or your opponent spends any Command Points to use a Stratagem you can roll one D6 for each Command Point; on a 6, you gain one Command Point. Raid Mastermind While a friendly REALSPACE RAIDER CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a hit roll of 1. Shadowfield This model has a 2+ invulnerable save. This invulnerable saving throw can never be re-rolled. The first time this invulnerable saving throw is failed, until the end of the battle, this ability has no effect. Soulheim The bearer has the following abilities:
- Each time an attack is made that targets the bearer, subtract 1 from the hit roll.
- Each time the bearer would lose a wound, roll one D6: on a 5+ that wound is not lost.Splintered Genius Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again. Unit M WS BS S T W A Ld Save Archon 8" 2+ 2+ 3 3 5 5 9 4+ Weapon Range Type S AP D Abilities Agoniser Melee Melee User -3 1 Poisoned Weapon (4+) Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) -
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Haemonculus [5 PL, 90pts]
Selections: As Detachment (Coven), Haemonculus Tools, Ichor Injector, Poisoner's Ampule, Scissorhand, Stinger Pistol, Stratagem: Alliance of Agony WLT, Twisted Animator
Categories: HQ, Character, Infantry, Faction: Aeldari, Faction: Drukhari, Haemonculus, Realspace Raider, Faction: Prophets of Flesh, Stratagems
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Fleshcraft, Master of Pain (Aura), Poisoner's Ampule, Twisted Animator, Unit: Haemonculus, Weapon: Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol
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Alchemical Maestro (Prophets) [1 PL, 20pts]
Selections: Alchemical Maestro [1 PL, 20pts]
Categories: Master Haemonculus
Abilities: Alchemical Maestro
Abilities Description Alchemical Maestro Once per battle, when this model is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when this model is destroyed. If you do so, then on a 2+, set this model back up on the battlefield as close as possible to where they were destroyed but not within Engagement Range of any anamy models, with D3 wounds remaining. Fleshcraft At the end of your Movement phase, select one <HAEMONCULUS COVEN> MONSTER or<HAEMONCULUS COVEN> GROTESQUES model from your army that is within 3" of this model. The model you selected regains D3 lost wounds. Each model can only be healed once per turn. Master of Pain (Aura) While a friendly <HAEMONCULUS COVEN> CORE unit is within 6" of any models with this ability, add 1 to the Toughness characteristic of models in that unit. Poisoner's Ampule Once per battle, at the end of your Movement phase, the bearer can use this relic. If it does so, select one enemy unit within 9" of the bearer.
- Roll one D6: on a 2+, that unit suffers D3 mortal wounds.
- Until the start of your next turn, any Aura abilities that unit has have no effect.
- Until the start of your next turn, that unit cannot be affected by the Aura abilities of friendly models.Twisted Animator In your Command phase, you can select one friendly <HAEMONCULUS COVEN> WRACK unit within 3" of this WARLORD. D3 destroyed models can be added back to the unit. These models can be setup within Engagement Range of enemy units that are already within Engagement Range of that unit. Unit M WS BS S T W A Ld Save Haemonculus 7" 2+ 2+ 3 4 6 4 8 6+ Weapon Range Type S AP D Abilities Haemonculus Tools Melee Melee User 0 1 Poisoned Weapon (2+) Ichor Injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. Scissorhand Melee Melee User -2 1 Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. Stinger Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (2+) -
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Succubus [5 PL, 95pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult), Dancer's Edge, Stratagem: Alliance of Agony WLT, Treacherous Deceiver
Categories: HQ, Character, Infantry, Faction: Aeldari, Faction: Drukhari, Succubus, Realspace Raider, Faction: Wych Cult of the Cursed Blade, Stratagems
Rules: Blade Artists, Combat Drugs, Power From Pain
Abilities: Brides of Death (Aura), Lightning Dodge, No Escape, Treacherous Deceiver, Unit: Succubus, Weapon: Dancer's Edge
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Blast Pistol & Archite Glaive
Selections: Archite Glaive, Blast Pistol
Weapon: Archite Glaive, Blast Pistol
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Show Stealer (Cursed Blade) [1 PL, 15pts]
Selections: Show Stealer [1 PL, 15pts]
Categories: Master Succubus
Abilities: Show Stealer
Abilities Description Brides of Death (Aura) While a friendly <WYCH CULT> CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1. Lightning Dodge This model has a 4+ invulnerable save. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Show Stealer Each time this model makes a consolidation move, it can move an additional 3", and it does not have to finish this move closer to the closest enemy model. Treacherous Deceiver Each time you make an unmodified saving throw of 4+ for this WARLORD against a melee attack, after the attacking model's unit has finished making its attacks, that enemy unit suffers 1 mortal wound. This WARLORD does not benefit from the second part of the Cursed Blades' Only the Strong Will Thrive Obsession. Unit M WS BS S T W A Ld Save Succubus 8" 2+ 2+ 3 3 5 6 8 6+ Weapon Range Type S AP D Abilities Archite Glaive Melee Melee +2 -3 1 - Blast Pistol 6" Pistol 1 8 -4 D6 - Dancer's Edge Melee Melee +2 -4 2 Each time an attack is made with this weapon, on an unmodified wound roll of 6, invulnerable saving throws cannot be taken against that attack. -
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Troops [30 PL, 445pts]
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Haemoxytes [8 PL, 100pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Haemoxytes, Faction: Aeldari, Faction: Drukhari, Core, Realspace Raider, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
Abilities: Haemoxytes
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9x Haemoxyte [90pts]
Selections: 9x Wrack Blade
Unit: Haemoxyte, Weapon: Wrack Blade
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Haemoxyte Acothyst [10pts]
Selections: Wrack Blade
Unit: Haemoxyte Acothyst, Weapon: Wrack Blade
Abilities Description Haemoxytes Improve this unit's Save characteristic and invulnerable save by 1 (up to a maximum of 4+)
Once per phase, the first time a saving throw is failed for this unit, the damage characteristic of that attack is changed to 0.Unit M WS BS S T W A Ld Save Haemoxyte 7" 3+ 3+ 3 4 1 2 8 5+ Haemoxyte Acothyst 7" 3+ 3+ 3 4 1 3 9 5+ Weapon Range Type S AP D Abilities Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) -
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Hekatrix Bloodbrides [8 PL, 120pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Infantry, Hekatrix Bloodbrides, Troops, Wyches, Core, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Wych Cult of the Cursed Blade
Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain
Abilities: Dodge, Hekatrix Bloodbrides, No Escape
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Hekatrix [15pts]
Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Unit: Bloodbride Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
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7x Hekatrix Bloodbride [105pts]
Selections: 7x Hekatarii Blade, 7x Plasma Grenades, 7x Splinter Pistol
Unit: Hekatrix Bloodbride, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Abilities Description Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. Hekatrix Bloodbrides Each time an attack made by a model in this unit would trigger the Blade Artists ability (pg 89), the Armour Penetration characteristic of that attack is increased by 3 instead of 1. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Unit M WS BS S T W A Ld Save Bloodbride Hekatrix 8" 2+ 3+ 3 3 1 4 9 6+ Hekatrix Bloodbride 8" 2+ 3+ 3 3 1 3 8 6+ Weapon Range Type S AP D Abilities Hekatarii Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) -
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Kabalite Trueborn [8 PL, 145pts]
Selections: As Detachment (Kabal)
Categories: Kabalite Trueborn, Troops, Core, Kabalite Warriors, Infantry, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Kabal of the Black Heart
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Kabalite Trueborn
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6x Kabalite Trueborn [66pts]
Selections: 6x Splinter Rifle
Unit: Kabalite Trueborn, Weapon: Splinter Rifle
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Kabalite Trueborn w/ Heavy Weapon [26pts]
Selections: Dark Lance [15pts]
Weapon: Dark Lance
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Trueborn Sybarite [11pts]
Selections: Splinter Rifle
Unit: Trueborn Sybarite, Weapon: Splinter Rifle
Abilities Description Kabalite Trueborn Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers. Unit M WS BS S T W A Ld Save Kabalite Trueborn 7" 3+ 2+ 3 3 1 2 8 4+ Trueborn Sybarite 7" 3+ 2+ 3 3 1 3 9 4+ Weapon Range Type S AP D Abilities Blaster 18" Assault 1 8 -4 D6 - Dark Lance 36" Heavy 1 8 -4 D3+3 - Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Wracks [3 PL, 40pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [8pts]
Selections: Wrack Blade
Unit: Acothyst, Weapon: Wrack Blade
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) -
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Wracks [3 PL, 40pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [8pts]
Selections: Wrack Blade
Unit: Acothyst, Weapon: Wrack Blade
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) -
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Elites [14 PL, 300pts]
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Grotesques [5 PL, 105pts]
Selections: As Detachment (Coven)
Categories: Elites, Infantry, Grotesques, Core, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
Unit M WS BS S T W A Ld Save Grotesque 7" 3+ 6+ 5 5 4 4 8 6+ Weapon Range Type S AP D Abilities Flesh gauntlet Melee Melee +1 0 1 Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Monstrous Cleaver Melee Melee User -2 2 Each time the bearer fights, it can make 1 additional attack with this weapon. -
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Grotesques [5 PL, 105pts]
Selections: As Detachment (Coven)
Categories: Elites, Infantry, Grotesques, Core, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
Unit M WS BS S T W A Ld Save Grotesque 7" 3+ 6+ 5 5 4 4 8 6+ Weapon Range Type S AP D Abilities Flesh gauntlet Melee Melee +1 0 1 Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Monstrous Cleaver Melee Melee User -2 2 Each time the bearer fights, it can make 1 additional attack with this weapon. -
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Incubi [4 PL, 90pts]
Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Aeldari, Faction: Drukhari, Realspace Raider
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
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4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
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Klaivex [18pts]
Selections: Demiklaives
Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade
Abilities Description Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Incubi 7" 2+ 3+ 3 3 1 3 8 3+ Klaivex 7" 2+ 3+ 3 3 2 4 9 3+ Weapon Range Type S AP D Abilities Demiklaives - Dual blades Melee Melee +1 -2 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Demiklaives - Single blade Melee Melee +2 -3 2 - Klaive Melee Melee +2 -3 2 - -
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Fast Attack [16 PL, 330pts]
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Hellions [8 PL, 170pts]
Selections: 4 - Painbringer (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Infantry, Fly, Hellions, Skyboard, Core, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Wych Cult of the Cursed Blade
Rules: Blade Artists, Power From Pain
Abilities: Hit and Run, Combat Drugs: Painbringer
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Helliarch [17pts]
Selections: Hellglaive, Splinter Pods
Unit: Helliarch, Weapon: Hellglaive, Splinter Pods
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9x Hellion [153pts]
Selections: 9x Hellglaive, 9x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods
Abilities Description Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back. Combat Drugs Effect Painbringer Add 1 to the Toughness characteristic of models in this unit. Unit M WS BS S T W A Ld Save Helliarch 14" 3+ 3+ 3 4 2 4 8 5+ Hellion 14" 3+ 3+ 3 4 2 3 7 5+ Weapon Range Type S AP D Abilities Hellglaive Melee Melee +1 -1 2 Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+) -
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Reavers [3 PL, 60pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Biker, Fly, Reavers, Core, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Wych Cult of the Cursed Blade
Rules: Blade Artists, Combat Drugs, Power From Pain
Abilities: Matchless Swiftness
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Arena Champion [20pts]
Selections: Bladevanes, Splinter Pistol, Splinter Rifle
Unit: Arena Champion, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
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2x Reaver [40pts]
Selections: 2x Bladevanes, 2x Splinter Pistol, 2x Splinter Rifle
Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
Abilities Description Matchless Swiftness Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit. Unit M WS BS S T W A Ld Save Arena Champion 18" 3+ 3+ 3 4 2 4 8 4+ Reaver 18" 3+ 3+ 3 4 2 3 7 4+ Weapon Range Type S AP D Abilities Bladevanes Melee Melee +1 -1 1 - Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Scourges [5 PL, 100pts]
Categories: Fast Attack, Fly, Infantry, Scourges, Core, Haywire Grenade, Blades For Hire, Faction: Aeldari, Faction: Drukhari, Realspace Raider
Rules: Blade Artists, Power From Pain
Abilities: Ghostplate Armour, Winged Strike
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Scourge with Special / Heavy weapon [22pts]
Selections: Blaster [10pts], Plasma Grenades
Unit: Scourge, Weapon: Blaster, Plasma Grenades
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Solarite [12pts]
Selections: Plasma Grenades, Shardcarbine
Unit: Solarite, Weapon: Plasma Grenades, Shardcarbine
Abilities Description Ghostplate Armour Models in this unit have a 5+ invulnerable save. Winged Strike During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. if you do so, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Unit M WS BS S T W A Ld Save Scourge 14" 3+ 3+ 3 3 1 2 7 4+ Solarite 14" 3+ 3+ 3 3 1 3 8 4+ Weapon Range Type S AP D Abilities Blaster 18" Assault 1 8 -4 D6 - Plasma Grenades 6" Grenade D6 4 -1 1 Blast Shardcarbine 18" Assault 3 2 0 1 Poisoned Weapon (4+) -
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Heavy Support [16 PL, 280pts]
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Cronos [4 PL, 80pts]
Selections: As Detachment (Coven)
Categories: Heavy Support, Cronos, Fly, Monster, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Explodes, Reservoir of Pain
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Cronos [4 PL, 80pts]
Selections: Spirit Probe [5pts], Spirit Syphon, Spirit-Leech Tentacles
Categories: Monster
Abilities: Spirit Probe (Aura), Unit: Cronos, Weapon: Spirit Syphon, Spirit-Leech Tentacles
Abilities Description Explodes Each time a model in this unit is destroyed, roll a D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Reservoir of Pain Each time a model in this unit destroys an enemy model with its Spirit-leech tentacles, you can select this unit or one other DRUKHARI CORE unit within 6" of this unit. After this unit has fought, one model in the selected unit can regain 1 lost wound (if no models in that unit have lost any wound, but the unit is not at its Starting Strength, you can instead return 1 destroyed model to that unit with one wound remaining - this model can be set up in Engagement Range of an enemy unit that is already in Engagement Range of the unit being returned to). Spirit Probe (Aura) While a friendly DRUKHARI CORE or DRUKHARI CHARACTER unit is within 6" of the bearer, each time a model in that unit makes a melee attack, you can re-roll a wound roll of 1. Unit M WS BS S T W A Ld Save Cronos 8" 4+ 3+ 5 6 7 4 9 3+ Weapon Range Type S AP D Abilities Spirit Syphon 12" Assault D6 5 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. Spirit-Leech Tentacles Melee Melee User -1 1 Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. -
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Talos [6 PL, 100pts]
Selections: As Detachment (Coven)
Categories: Heavy Support, Monster, Talos, Fly, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Explodes
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Talos [6 PL, 100pts]
Selections: Macro-scalpel, Talos ichor injector
Unit: Talos, Weapon: Macro-scalpel, Talos ichor injector
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Two Drukhari haywire blasters
Selections: 2x Drukhari Haywire Blaster
Weapon: Drukhari Haywire Blaster
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Abilities Description Explodes Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Unit M WS BS S T W A Ld Save Talos 8" 3+ 4+ 6 6 7 5 8 3+ Weapon Range Type S AP D Abilities Drukhari Haywire Blaster 24" Heavy D3 3 -3 D3 Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. Macro-scalpel Melee Melee +1 -2 2 Each time the bearer fights, if it is equipped with 2 macro-scalpels, it makes 1 additional attack with this weapon. Talos ichor injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers D3 mortal wound and the attack sequence ends. -
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Talos [6 PL, 100pts]
Selections: As Detachment (Coven)
Categories: Heavy Support, Monster, Talos, Fly, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Explodes
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Talos [6 PL, 100pts]
Selections: Macro-scalpel, Talos ichor injector
Unit: Talos, Weapon: Macro-scalpel, Talos ichor injector
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Two Drukhari haywire blasters
Selections: 2x Drukhari Haywire Blaster
Weapon: Drukhari Haywire Blaster
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Abilities Description Explodes Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Unit M WS BS S T W A Ld Save Talos 8" 3+ 4+ 6 6 7 5 8 3+ Weapon Range Type S AP D Abilities Drukhari Haywire Blaster 24" Heavy D3 3 -3 D3 Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. Macro-scalpel Melee Melee +1 -2 2 Each time the bearer fights, if it is equipped with 2 macro-scalpels, it makes 1 additional attack with this weapon. Talos ichor injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers D3 mortal wound and the attack sequence ends. -
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Dedicated Transport [20 PL, 375pts]
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Raider [6 PL, 115pts]
Selections: Bladevanes, Dark Lance [10pts], Kabal of the Black Heart, Splinter racks [10pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Splinter racks, Transport: Raider, Unit: Raider 1 (6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Splinter racks Each time a model embarked on this transport makes an attack with a Rapid Fire weapon, treat the target as being within half that weapon's range. Transport Capacity Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - -
Raider [6 PL, 110pts]
Selections: Bladevanes, Dark Lance [10pts], Kabal of the Black Heart, Shock Prow [5pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Shock Prow, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Shock Prow, Transport: Raider, Unit: Raider 1 (6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Shock Prow The bearer has the SHOCK PROW keyword. Transport Capacity Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Raider 1 (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ Raider 2 (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ Raider 3 (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - -
Venom [4 PL, 75pts]
Selections: Bladevanes, Splinter Cannon [10pts], The Prophets of Flesh, Twin splinter rifle
Categories: Dedicated Transport, Fly, Transport, Venom, Vehicle, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: The Prophets of Flesh
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Flickerfield, Hovering, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin Splinter Rifle
Abilities Description Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Flickerfield Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. This model has a 5+ invulnerable save against ranged attacks. Hovering Distances are always measured to and from this model's hull. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Venom This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Venom 16" 4+ 3+ 5 5 6 3 7 4+ Weapon Range Type S AP D Abilities Bladevanes Melee Melee +1 -1 1 - Splinter Cannon 36" Heavy 3 3 -1 2 Poisoned Weapon (4+) Twin Splinter Rifle 24" Rapid Fire 2 2 0 1 Poisoned Weapon (4+) -
Venom [4 PL, 75pts]
Selections: Bladevanes, Splinter Cannon [10pts], The Prophets of Flesh, Twin splinter rifle
Categories: Dedicated Transport, Fly, Transport, Venom, Vehicle, Faction: Aeldari, Faction: Drukhari, Realspace Raider, Faction: The Prophets of Flesh
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Flickerfield, Hovering, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin Splinter Rifle
Abilities Description Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Flickerfield Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. This model has a 5+ invulnerable save against ranged attacks. Hovering Distances are always measured to and from this model's hull. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Venom This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Venom 16" 4+ 3+ 5 5 6 3 7 4+ Weapon Range Type S AP D Abilities Bladevanes Melee Melee +1 -1 1 - Splinter Cannon 36" Heavy 3 3 -1 2 Poisoned Weapon (4+) Twin Splinter Rifle 24" Rapid Fire 2 2 0 1 Poisoned Weapon (4+)
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Total: [111 PL, 9CP, 2,000pts]
Force Rules
Poisoned Weapon: Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads 'Poisoned Weapon' and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unti (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.
Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1.
Combat Drugs:
D6
1 - Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
2 - Grave Lotus: Add 1 to the Strength characteristic of models in this unit.
3 - Hypex: Add 2" to the Move characteristic of models in this unit.
4 - Painbringer: Add 1 to the Toughness characteristic of models in this unit.
5 - Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1.
6 - Splintermind: Improve the Ballistic Skill and Leadership of models in this unit by 1.
Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost.
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal.
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
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