Thong Drukhari Rückrunde (Warhammer 40,000 9th Edition) [120 PL, 8CP, 1,999pts]
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Patrol Detachment 0CP (Aeldari - Drukhari) [65 PL, 10CP, 1,064pts]
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Configuration [12CP]
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Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: Matched
Categories: Configuration
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Obsession
Selections: Coteries of the Haemonculi (AoR)
Categories: Configuration, Faction: Drukhari, Faction: <Haemonculus Coven>
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Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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Stratagems [-1CP]
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Stratagem: Prizes from the Dark City [-1CP]
Selections: Additional Relics [-1CP]
Categories: Stratagems
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HQ [13 PL, -1CP, 235pts]
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Drazhar [8 PL, 145pts]
Selections: The Executioner's Demiklaives
Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Master of Blades (Aura), Murderous Assault, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Abilities Description Ref Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Eternal Warrior This model has a 4+ invulnerable save. Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Drazhar 7" 2+ 2+ 4 4 6 5 9 2+ Weapon Range Type S AP D Abilities Ref Dual blades Melee Melee +1 -3 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Single blade Melee Melee +2 -3 3 - -
Haemonculus [5 PL, -1CP, 90pts]
Selections: As Detachment (Coven), Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol, Stratagem: Tolerated Ambition [-1CP], Twisted Animator
Categories: HQ, Character, Infantry, Faction: Drukhari, Haemonculus
Rules: Blade Artists, Driven by Fear (Coteries of the Haemonculi (AoR)), Insensible to Pain, Power From Pain
Abilities: Fleshcraft, Master of Pain (Aura), Stratagem: Tolerated Ambition, Twisted Animator, Unit: Haemonculus, Weapon: Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol
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Alchemical Maestro (AoR) [1 PL, 20pts]
Selections: Alchemical Maestro [1 PL, 20pts]
Categories: Master Haemonculus
Abilities: Alchemical Maestro
Abilities Description Ref Alchemical Maestro Once per battle, when this model is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when this model is destroyed. If you do so, then on a 2+, set this model back up on the battlefield as close as possible to where they were destroyed but not within Engagement Range of any anamy models, with D3 wounds remaining. Fleshcraft At the end of your Movement phase, select one <HAEMONCULUS COVEN> MONSTER or<HAEMONCULUS COVEN> GROTESQUES model from your army that is within 3" of this model. The model you selected regains D3 lost wounds. Each model can only be healed once per turn. Master of Pain (Aura) While a friendly <HAEMONCULUS COVEN> CORE unit is within 6" of any models with this ability, add 1 to the Toughness characteristic of models in that unit. Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Twisted Animator In your Command phase, you can select one friendly <HAEMONCULUS COVEN> WRACK unit within 3" of this WARLORD. D3 destroyed models can be added back to the unit. These models can be setup within Engagement Range of enemy units that are already within Engagement Range of that unit. Unit M WS BS S T W A Ld Save Ref Haemonculus 7" 2+ 2+ 3 4 6 4 8 6+ Weapon Range Type S AP D Abilities Ref Haemonculus Tools Melee Melee User 0 1 Poisoned Weapon (2+) Ichor Injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. Scissorhand Melee Melee User -2 1 Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. Stinger Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (2+) -
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Troops [32 PL, 479pts]
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Haemoxytes [8 PL, 115pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Haemoxytes, Faction: Drukhari, Core
Rules: Blade Artists, Driven by Fear (Coteries of the Haemonculi (AoR)), Insensible to Pain, Objective Secured, Power From Pain
Abilities: Haemoxytes
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8x Haemoxyte [80pts]
Selections: 8x Wrack Blade
Unit: Haemoxyte, Weapon: Wrack Blade
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Haemoxyte Acothyst [20pts]
Selections: Electrocorrosive Whip [5pts], Hexrifle [5pts]
Unit: Haemoxyte Acothyst, Weapon: Electrocorrosive Whip, Hexrifle
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Haemoxyte w/ Special Weapon [15pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
Abilities Description Ref Haemoxytes Improve this unit's Save characteristic and invulnerable save by 1 (up to a maximum of 4+)
Once per phase, the first time a saving throw is failed for this unit, the damage characteristic of that attack is changed to 0.Unit M WS BS S T W A Ld Save Ref Haemoxyte 7" 3+ 3+ 3 4 1 2 8 5+ Haemoxyte Acothyst 7" 3+ 3+ 3 4 1 3 9 5+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Hexrifle 36" Heavy 1 6 -2 2 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Ossefactor 24" Assault 1 2 -3 2 Poisoned Weapon (2+) Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Wracks [12 PL, 182pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari
Rules: Blade Artists, Driven by Fear (Coteries of the Haemonculi (AoR)), Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [23pts]
Selections: Electrocorrosive Whip [5pts], Liquifier Gun [10pts]
Unit: Acothyst, Weapon: Electrocorrosive Whip, Liquifier Gun
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Wrack w/ Special Weapon [18pts]
Selections: Liquifier Gun [10pts], Wrack Blade
Weapon: Liquifier Gun, Wrack Blade
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Wrack w/ Special Weapon [13pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
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16x Wracks [128pts]
Selections: 16x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Liquifier Gun 12" Assault D6 4 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. Ossefactor 24" Assault 1 2 -3 2 Poisoned Weapon (2+) Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Wracks [12 PL, 182pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari
Rules: Blade Artists, Driven by Fear (Coteries of the Haemonculi (AoR)), Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [23pts]
Selections: Electrocorrosive Whip [5pts], Liquifier Gun [10pts]
Unit: Acothyst, Weapon: Electrocorrosive Whip, Liquifier Gun
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Wrack w/ Special Weapon [18pts]
Selections: Liquifier Gun [10pts], Wrack Blade
Weapon: Liquifier Gun, Wrack Blade
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Wrack w/ Special Weapon [13pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
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16x Wracks [128pts]
Selections: 16x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Liquifier Gun 12" Assault D6 4 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. Ossefactor 24" Assault 1 2 -3 2 Poisoned Weapon (2+) Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Elites [20 PL, 350pts]
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Grotesques [10 PL, 175pts]
Selections: As Detachment (Coven)
Categories: Elites, Infantry, Grotesques, Core, Faction: Drukhari
Rules: Blade Artists, Insensible to Pain, Power From Pain
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
Unit M WS BS S T W A Ld Save Ref Grotesque 7" 3+ 6+ 5 5 4 4 8 6+ Weapon Range Type S AP D Abilities Ref Flesh gauntlet Melee Melee +1 0 1 Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Monstrous Cleaver Melee Melee User -2 2 Each time the bearer fights, it can make 1 additional attack with this weapon. -
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Grotesques [10 PL, 175pts]
Selections: As Detachment (Coven)
Categories: Elites, Infantry, Grotesques, Core, Faction: Drukhari
Rules: Blade Artists, Insensible to Pain, Power From Pain
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
Unit M WS BS S T W A Ld Save Ref Grotesque 7" 3+ 6+ 5 5 4 4 8 6+ Weapon Range Type S AP D Abilities Ref Flesh gauntlet Melee Melee +1 0 1 Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Monstrous Cleaver Melee Melee User -2 2 Each time the bearer fights, it can make 1 additional attack with this weapon. -
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Patrol Detachment 0CP (Aeldari - Drukhari) [55 PL, -2CP, 935pts]
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Configuration
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Detachment Command Cost
Categories: Configuration
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Obsession
Selections: Coteries of the Haemonculi (AoR)
Categories: Configuration, Faction: Drukhari, Faction: <Haemonculus Coven>
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Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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Stratagems [-1CP]
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Stratagem: Prizes from the Dark City [-1CP]
Selections: Additional Relics [-1CP]
Categories: Stratagems
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HQ [9 PL, -1CP, 170pts]
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Haemonculus [4 PL, -1CP, 70pts]
Selections: 2. Schemer Supreme, As Detachment (Coven), Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol, Stratagem: Tolerated Ambition [-1CP], The Helm of Spite
Categories: HQ, Character, Infantry, Faction: Drukhari, Haemonculus
Rules: Blade Artists, Driven by Fear (Coteries of the Haemonculi (AoR)), Insensible to Pain, Power From Pain
Abilities: 2. Schemer Supreme, Fleshcraft, Master of Pain (Aura), Stratagem: Tolerated Ambition, The Helm of Spite, Unit: Haemonculus, Weapon: Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol
Abilities Description Ref 2. Schemer Supreme While this WARLORD is on the battlefield, each time your opponent spends a Command Point to use a Stratagem you can roll one D6: on a 5+, you gain 1 Command Point. Fleshcraft At the end of your Movement phase, select one <HAEMONCULUS COVEN> MONSTER or<HAEMONCULUS COVEN> GROTESQUES model from your army that is within 3" of this model. The model you selected regains D3 lost wounds. Each model can only be healed once per turn. Master of Pain (Aura) While a friendly <HAEMONCULUS COVEN> CORE unit is within 6" of any models with this ability, add 1 to the Toughness characteristic of models in that unit. Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). The Helm of Spite In your opponent's Psychic phase, the bearer can attempt to deny one psychic power as if it were a PSYKER. If that psychic power is successfully denied, the PSYKER attempting to manifest that power suffers Perils of the Warp. Unit M WS BS S T W A Ld Save Ref Haemonculus 7" 2+ 2+ 3 4 6 4 8 6+ Weapon Range Type S AP D Abilities Ref Haemonculus Tools Melee Melee User 0 1 Poisoned Weapon (2+) Ichor Injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. Scissorhand Melee Melee User -2 1 Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. Stinger Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (2+) -
Urien Rakarth [5 PL, 100pts]
Selections: Casket of Flensing, Diabolical Soothsayer, Haemonculus Tools, Ichor Injector, Warlord
Categories: HQ, Character, Infantry, Urien Rakarth, Faction: Prophets of Flesh, Master Haemonculus, Faction: Drukhari, Haemonculus, Drukhari Warlord, Warlord
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Clone Field, Contempt for Death, Diabolical Soothsayer, Fleshcraft (Urien), Haemovores, Master of Pain (Aura) (Urien), Sculptor of Torments (Aura), Sustained by Dark Science, Unit: Urien Rakarth, Weapon: Casket of Flensing, Haemonculus Tools, Ichor Injector
Abilities Description Ref Clone Field This model has a 4+ invulnerable save. Contempt for Death Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). Diabolical Soothsayer When this model is set up on the battlefield, choose one of the below:
Until the end of the battle, add 1 to this WARLORD's Toughness and Wounds characteristics.
Until the end of the battle, add 1 to this WARLORD's Movement and Attacks characteristics.Fleshcraft (Urien) At the end of your Movement phase, select one PROPHETS OF FLESH MONSTER or PROPHETS OF FLESH GROTESQUES model from your army that is within 3" of this model. The model you selected regains D3 lost wounds. Each model can only be healed once per turn. Haemovores At the start of the Fight phase, roll one D6 for each enemy unit within Engagement Range of this model: on a 6, that unit suffers 1 mortal wound. Master of Pain (Aura) (Urien) While a friendly PROPHETS OF FLESH CORE unit is within 6" of any models with this ability, add 1 to the Toughness characteristic of models in that unit. Sculptor of Torments (Aura) While a friendly PROPHETS OF FLESH CORE unit is within 6" of this model, add 1 to the Strength and Leadership characteristics of models in that unit. Sustained by Dark Science Once per battle, when this model is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when that model is destroyed. If you do so, then on a 2+, set this model back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models, with D3 wounds remaining. Unit M WS BS S T W A Ld Save Ref Urien Rakarth 7" 2+ 2+ 3 5 6 5 8 6+ Weapon Range Type S AP D Abilities Ref Casket of Flensing 12" Assault 2D6 3 -2 1 The bearer can only shoot with this weapon once per battle. Each time an attack is made with this weapon, that attack automatically hits the target. Haemonculus Tools Melee Melee User 0 1 Poisoned Weapon (2+) Ichor Injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.
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Troops [14 PL, 163pts]
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Haemoxytes [8 PL, 115pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Haemoxytes, Faction: Drukhari, Core
Rules: Blade Artists, Driven by Fear (Coteries of the Haemonculi (AoR)), Insensible to Pain, Objective Secured, Power From Pain
Abilities: Haemoxytes
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8x Haemoxyte [80pts]
Selections: 8x Wrack Blade
Unit: Haemoxyte, Weapon: Wrack Blade
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Haemoxyte Acothyst [20pts]
Selections: Electrocorrosive Whip [5pts], Hexrifle [5pts]
Unit: Haemoxyte Acothyst, Weapon: Electrocorrosive Whip, Hexrifle
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Haemoxyte w/ Special Weapon [15pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
Abilities Description Ref Haemoxytes Improve this unit's Save characteristic and invulnerable save by 1 (up to a maximum of 4+)
Once per phase, the first time a saving throw is failed for this unit, the damage characteristic of that attack is changed to 0.Unit M WS BS S T W A Ld Save Ref Haemoxyte 7" 3+ 3+ 3 4 1 2 8 5+ Haemoxyte Acothyst 7" 3+ 3+ 3 4 1 3 9 5+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Hexrifle 36" Heavy 1 6 -2 2 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Ossefactor 24" Assault 1 2 -3 2 Poisoned Weapon (2+) Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Wracks [6 PL, 48pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari
Rules: Blade Artists, Driven by Fear (Coteries of the Haemonculi (AoR)), Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [8pts]
Selections: Wrack Blade
Unit: Acothyst, Weapon: Wrack Blade
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5x Wracks [40pts]
Selections: 5x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Elites [16 PL, 252pts]
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Incubi [8 PL, 162pts]
Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
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8x Incubi [144pts]
Selections: 8x Klaive
Unit: Incubi, Weapon: Klaive
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Klaivex [18pts]
Selections: Demiklaives
Unit: Klaivex, Weapon: Demiklaives - Dual blades, Demiklaives - Single blade
Abilities Description Ref Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Incubi 7" 2+ 3+ 3 3 1 3 8 3+ Klaivex 7" 2+ 3+ 3 3 2 4 9 3+ Weapon Range Type S AP D Abilities Ref Demiklaives - Dual blades Melee Melee +1 -2 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Demiklaives - Single blade Melee Melee +2 -3 2 - Klaive Melee Melee +2 -3 2 - -
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Mandrakes [8 PL, 90pts]
Categories: Elites, Infantry, Mandrakes, Blades For Hire, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Fade Away, From Out of the Shadows, Shadow Creatures, Shrouded From Sight
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5x Mandrake [75pts]
Selections: 5x Baleblast, 5x Glimmersteel Blade
Unit: Mandrake, Weapon: Baleblast, Glimmersteel Blade
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Nightfiend [15pts]
Selections: Baleblast, Glimmersteel Blade
Unit: Nightfiend, Weapon: Baleblast, Glimmersteel Blade
Abilities Description Ref Fade Away Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcement step of your next Movement phase, you can set this unit back up anywhere on the battlefield and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. From Out of the Shadows During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. Shadow Creatures Models in this unit have a 5+ invulnerable save. Shrouded From Sight Each time an attack targets this unit, subtract 1 from that attack's hit roll. Unit M WS BS S T W A Ld Save Ref Mandrake 8" 3+ 3+ 4 3 1 3 7 7+ Nightfiend 8" 3+ 3+ 4 3 1 4 8 7+ Weapon Range Type S AP D Abilities Ref Baleblast 18" Assault 2 4 -1 1 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any additional damage. Glimmersteel Blade Melee Melee User -1 1 - -
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Heavy Support [16 PL, 350pts]
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Cronos [12 PL, 260pts]
Selections: As Detachment (Coven)
Categories: Heavy Support, Cronos, Fly, Monster, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: Aeldari
Rules: Blade Artists, Driven by Fear (Coteries of the Haemonculi (AoR)), Insensible to Pain, Power From Pain
Abilities: Explodes, Reservoir of Pain
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Cronos [4 PL, 90pts]
Selections: Spirit Probe [5pts], Spirit Syphon, Spirit Vortex [10pts], Spirit-Leech Tentacles
Categories: Monster
Abilities: Spirit Probe (Aura), Unit: Cronos, Weapon: Spirit Syphon, Spirit Vortex, Spirit-Leech Tentacles
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Cronos [4 PL, 85pts]
Selections: Spirit Syphon, Spirit Vortex [10pts], Spirit-Leech Tentacles
Categories: Monster
Unit: Cronos, Weapon: Spirit Syphon, Spirit Vortex, Spirit-Leech Tentacles
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Cronos [4 PL, 85pts]
Selections: Spirit Syphon, Spirit Vortex [10pts], Spirit-Leech Tentacles
Categories: Monster
Unit: Cronos, Weapon: Spirit Syphon, Spirit Vortex, Spirit-Leech Tentacles
Abilities Description Ref Explodes Each time a model in this unit is destroyed, roll a D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Reservoir of Pain Each time a model in this unit destroys an enemy model with its Spirit-leech tentacles, you can select this unit or one other DRUKHARI CORE unit within 6" of this unit. After this unit has fought, one model in the selected unit can regain 1 lost wound (if no models in that unit have lost any wound, but the unit is not at its Starting Strength, you can instead return 1 destroyed model to that unit with one wound remaining - this model can be set up in Engagement Range of an enemy unit that is already in Engagement Range of the unit being returned to). Spirit Probe (Aura) While a friendly DRUKHARI CORE or DRUKHARI CHARACTER unit is within 6" of the bearer, each time a model in that unit makes a melee attack, you can re-roll a wound roll of 1. Unit M WS BS S T W A Ld Save Ref Cronos 8" 4+ 3+ 5 6 7 4 9 3+ Weapon Range Type S AP D Abilities Ref Spirit Syphon 12" Assault D6 5 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. Spirit Vortex 18" Asssault D6 5 -2 1 Blast. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. Spirit-Leech Tentacles Melee Melee User -1 1 Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. -
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Cronos [4 PL, 90pts]
Selections: As Detachment (Coven)
Categories: Heavy Support, Cronos, Fly, Monster, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: Aeldari
Rules: Blade Artists, Driven by Fear (Coteries of the Haemonculi (AoR)), Insensible to Pain, Power From Pain
Abilities: Explodes, Reservoir of Pain
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Cronos [4 PL, 90pts]
Selections: Spirit Probe [5pts], Spirit Syphon, Spirit Vortex [10pts], Spirit-Leech Tentacles
Categories: Monster
Abilities: Spirit Probe (Aura), Unit: Cronos, Weapon: Spirit Syphon, Spirit Vortex, Spirit-Leech Tentacles
Abilities Description Ref Explodes Each time a model in this unit is destroyed, roll a D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Reservoir of Pain Each time a model in this unit destroys an enemy model with its Spirit-leech tentacles, you can select this unit or one other DRUKHARI CORE unit within 6" of this unit. After this unit has fought, one model in the selected unit can regain 1 lost wound (if no models in that unit have lost any wound, but the unit is not at its Starting Strength, you can instead return 1 destroyed model to that unit with one wound remaining - this model can be set up in Engagement Range of an enemy unit that is already in Engagement Range of the unit being returned to). Spirit Probe (Aura) While a friendly DRUKHARI CORE or DRUKHARI CHARACTER unit is within 6" of the bearer, each time a model in that unit makes a melee attack, you can re-roll a wound roll of 1. Unit M WS BS S T W A Ld Save Ref Cronos 8" 4+ 3+ 5 6 7 4 9 3+ Weapon Range Type S AP D Abilities Ref Spirit Syphon 12" Assault D6 5 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. Spirit Vortex 18" Asssault D6 5 -2 1 Blast. Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. Spirit-Leech Tentacles Melee Melee User -1 1 Each time an attack is made with this weapon, on an unmodified wound roll of 6, that attack has a Damage characteristic of 2. -
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Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Driven by Fear (Coteries of the Haemonculi (AoR)):
This unit never gains a Drukhari Obsession.
Each time this unit is selected as the target of an attack, if this unit is below Half Strength, when resolving that attack, if a model in this unit would lose a wound, roll on D6: on a 4+, that wound is not lost.
Each time a model in this unit would lose a wound as a result of a mortal wound, if this unit is below Half Strength, roll on D6: on a 4+, that wound is not lost.
This unit is eligible to declare a charge in a turn in which it Fell Back.
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Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)
Raiding Forces - CP Refund: If every Detachment in your army is a DRUKHARI Patrol Detachment, change the Command Cost of those Detachments to 0CP. ()
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