TDC Frederik Thousand Sons Finale (Warhammer 40,000 9th Edition) [13 Cabal Points, 49 PL, 6CP, 1,000pts]
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Patrol Detachment 0CP (Chaos - Thousand Sons) [49 PL, 6CP, 13 Cabal Points, 1,000pts]
Rules: Armour of Contempt, Brotherhood of Sorcerers
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Configuration [6CP]
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Battle Size [6CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
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Cults of the Legion
Selections: Cult of Time
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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HQ [11 PL, 6 Cabal Points, 195pts]
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Exalted Sorcerer [6 PL, 3 Cabal Points, 105pts]
Selections: 12. Glamour of Tzeentch, 21. Presage, Force stave, Frag & Krak grenades, Plasma pistol [5pts], Smite
Categories: HQ, Character, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Infantry, Exalted Sorcerer, Psyker, Faction: Chaos, Faction: Arcana Astartes, Cult of Time, Cult of Time Warlord
Rules: Cabbalistic Rituals, Touched by Tzeentch
Abilities: Lord of the Thousand Sons (Aura), Sigil of Corruption, Psychic Power: Glamour of Tzeentch, Presage, Smite, Time Flux, Psyker: Exalted Sorcerer, Unit: Exalted Sorcerer, Weapon: Force stave, Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge
Abilities Description Ref Lord of the Thousand Sons (Aura) While a friendly <GREAT CULT> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Sigil of Corruption This model has a 4+ invulnerable save. Psychic Power Warp Charge Range Details Ref Glamour of Tzeentch 6 18" Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll. Presage 7 18" Blessing: If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Time Flux 6 6" Blessing: If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. Psyker Cast Deny Powers Known Other Ref Exalted Sorcerer 2 1 Smite and two powers from the Discipline of Change and/or Discipline of Vengeance - Unit M WS BS S T W A Ld Save Ref Exalted Sorcerer 6" 2+ 2+ 4 4 5 5 9 3+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. -
Infernal Master [5 PL, 3 Cabal Points, 90pts]
Selections: 11. Tzeentch's Firestorm, 2. Fires of the Abyss, 2. Seeker After Shadows [1 Cabal Points], 6. Malefic Maelstrom, Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Smite, Umbralefic Crystal, Warlord
Categories: HQ, Faction: Chaos, Faction: Tzeentch, Faction: Heretic Astartes, Faction: Arcana Astartes, Faction: Thousand Sons, Character, Infantry, Psyker, Infernal Master, Cult of Time, Cult of Time Warlord, Warlord
Rules: Cabbalistic Rituals, Touched by Tzeentch
Abilities: Infernal Master, Seeker After Shadows, Umbralefic Crystal, Infernal Pacts: Fires of the Abyss, Malefic Maelstrom, Psychic Power: Smite, Time Flux, Tzeentch's Firestorm, Psyker: Infernal Master, Unit: Infernal Master, Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades
Abilities Description Ref Infernal Master This model knows two pacts from Infernal Pacts. In your Command phase, if this model is on the battlefield, it can attempt to make one pact it knows that has not already been attempted by a friendly model that battle round. Roll one D6, on a 3+, the pact is successful. Seeker After Shadows - Each time this WARLORD attempts to perform a Psychic action, roll one additional D6 and discard one D6 when taking that Psychic test.
- If your army is a Cabal of Sorcerers, each time you generate Cabal points, if this WARLORD is on the battlefield you generate 1 additional Cabal point.Umbralefic Crystal Once per battle, in your Command phase, you can select the bearer or one friendly THOUSAND SONS INFANTRY unit within 6" of the bearer and remove it from the battlefield, In the Reinforcement step of that turn's Movement phase, set up that unit anywhere on the battlefield that is more than 9" away from any enemy models. Infernal Pacts Ability Ref Fires of the Abyss If this pact is successful, the closest enemy unit within 15" of and visible to this INFERNAL MASTER suffers D3 mortal wounds. Malefic Maelstrom If this pact is successful, select one friendly THOUSAND SONS unit within 24" of and visible to this INFERNAL MASTER. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack. Psychic Power Warp Charge Range Details Ref Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Time Flux 6 6" Blessing: If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. Tzeentch's Firestorm 6 18" Witchfire: If manifested, select one enemy unit within 18" and visible to this PSYKER and roll nine D6. For each roll of 6, that enemy unit suffers 1 mortal wound. If the result of the Psychic test was an unmodified 9+, that enemy unit suffers 1 mortal wound for each roll of 5+ instead. Psyker Cast Deny Powers Known Other Ref Infernal Master 1 1 Smite and one from the Discipline of Change or the Discipline of Vengeance. Unit M WS BS S T W A Ld Save Ref Infernal Master 6" 3+ 3+ 4 4 4 4 9 3+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Frag grenades 6" Grenade D6 3 0 1 Blast. Inferno Bolt Pistol 12" Pistol 1 4 -2 1 - Krak grenades 6" Grenade 1 6 -1 D3 -
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Troops [18 PL, 6 Cabal Points, 375pts]
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Rubric Marines [6 PL, 2 Cabal Points, 125pts]
Selections: Icon of Flame [1 Cabal Points, 10pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Time
Rules: Cabbalistic Rituals, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Time Flux, Unit: Rubric Marine
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Aspiring Sorcerer [1 Cabal Points, 21pts]
Selections: 13. Doombolt, Force stave, Inferno Bolt Pistol, Smite
Psychic Power: Doombolt, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
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3x Rubric Marine w/ inferno boltgun [63pts]
Selections: 3x Inferno boltgun
Weapon: Inferno boltgun
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Rubric Marine w/ soulreaper cannon [31pts]
Selections: Soulreaper cannon [10pts]
Weapon: Soulreaper cannon
Abilities Description Ref All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed. Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point. Psychic Power Warp Charge Range Details Ref Doombolt 6 18" Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers 3 mortal wounds. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Time Flux 6 6" Blessing: If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. Psyker Cast Deny Powers Known Other Ref Aspiring Sorcerer 1 1 Smite and one power from the Discipline of Change or the Discipline of Vengeance - Unit M WS BS S T W A Ld Save Ref Aspiring Sorcerer 6" 3+ 3+ 4 4 2 3 8 3+ Rubric Marine 6" 3+ 3+ 4 4 2 2 7 3+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Inferno Bolt Pistol 12" Pistol 1 4 -2 1 - Inferno boltgun 24" Rapid Fire 1 4 -2 1 - Soulreaper cannon 24" Heavy 5 6 -3 1 - -
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Rubric Marines [6 PL, 2 Cabal Points, 125pts]
Selections: Icon of Flame [1 Cabal Points, 10pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Time
Rules: Cabbalistic Rituals, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Time Flux, Unit: Rubric Marine
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Aspiring Sorcerer [1 Cabal Points, 21pts]
Selections: 13. Doombolt, Force stave, Inferno Bolt Pistol, Smite
Psychic Power: Doombolt, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
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3x Rubric Marine w/ inferno boltgun [63pts]
Selections: 3x Inferno boltgun
Weapon: Inferno boltgun
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Rubric Marine w/ soulreaper cannon [31pts]
Selections: Soulreaper cannon [10pts]
Weapon: Soulreaper cannon
Abilities Description Ref All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed. Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point. Psychic Power Warp Charge Range Details Ref Doombolt 6 18" Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers 3 mortal wounds. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Time Flux 6 6" Blessing: If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. Psyker Cast Deny Powers Known Other Ref Aspiring Sorcerer 1 1 Smite and one power from the Discipline of Change or the Discipline of Vengeance - Unit M WS BS S T W A Ld Save Ref Aspiring Sorcerer 6" 3+ 3+ 4 4 2 3 8 3+ Rubric Marine 6" 3+ 3+ 4 4 2 2 7 3+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Inferno Bolt Pistol 12" Pistol 1 4 -2 1 - Inferno boltgun 24" Rapid Fire 1 4 -2 1 - Soulreaper cannon 24" Heavy 5 6 -3 1 - -
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Rubric Marines [6 PL, 2 Cabal Points, 125pts]
Selections: Icon of Flame [1 Cabal Points, 10pts]
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Time
Rules: Cabbalistic Rituals, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Icon of Flame, Psychic Power: Time Flux, Unit: Rubric Marine
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Aspiring Sorcerer [1 Cabal Points, 21pts]
Selections: 13. Doombolt, Force stave, Inferno Bolt Pistol, Smite
Psychic Power: Doombolt, Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
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3x Rubric Marine w/ inferno boltgun [63pts]
Selections: 3x Inferno boltgun
Weapon: Inferno boltgun
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Rubric Marine w/ soulreaper cannon [31pts]
Selections: Soulreaper cannon [10pts]
Weapon: Soulreaper cannon
Abilities Description Ref All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed. Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point. Psychic Power Warp Charge Range Details Ref Doombolt 6 18" Witchfire: If manifested, the closest enemy unit within 18" of and visible to this PSYKER suffers 3 mortal wounds. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Time Flux 6 6" Blessing: If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. Psyker Cast Deny Powers Known Other Ref Aspiring Sorcerer 1 1 Smite and one power from the Discipline of Change or the Discipline of Vengeance - Unit M WS BS S T W A Ld Save Ref Aspiring Sorcerer 6" 3+ 3+ 4 4 2 3 8 3+ Rubric Marine 6" 3+ 3+ 4 4 2 2 7 3+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Inferno Bolt Pistol 12" Pistol 1 4 -2 1 - Inferno boltgun 24" Rapid Fire 1 4 -2 1 - Soulreaper cannon 24" Heavy 5 6 -3 1 - -
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Elites [20 PL, 1 Cabal Points, 430pts]
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Scarab Occult Terminators [20 PL, 1 Cabal Points, 430pts]
Selections: 2x Hellfyre missile rack [20pts]
Categories: Elites, Infantry, Faction: Heretic Astartes, Psyker, Terminator, Faction: Thousand Sons, Faction: Tzeentch, Scarab Occult Terminators, Faction: Chaos, Faction: Arcana Astartes, Core, Cult of Time
Abilities: All is Dust, Arcane Automata, Teleport Strike, Terminator Armour, Psychic Power: Time Flux, Unit: Scarab Occult Terminator, Weapon: Hellfyre missile rack
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Scarab Occult Sorcerer [1 Cabal Points, 40pts]
Selections: 23. Temporal Surge, Force stave, Inferno combi-bolter, Smite
Psychic Power: Smite, Temporal Surge, Psyker: Scarab Occult Sorcerer, Unit: Scarab Occult Sorcerer, Weapon: Force stave, Inferno combi-bolter
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7x Terminator [280pts]
Selections: 7x Inferno combi-bolter, 7x Prosperine khopesh
Weapon: Inferno combi-bolter, Prosperine khopesh
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Terminator w/ Heavy Weapon [45pts]
Selections: Prosperine khopesh, Soulreaper cannon [5pts]
Weapon: Prosperine khopesh, Soulreaper cannon
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Terminator w/ Heavy Weapon [45pts]
Selections: Prosperine khopesh, Soulreaper cannon [5pts]
Weapon: Prosperine khopesh, Soulreaper cannon
Abilities Description Ref All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed. Teleport Strike During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Terminator Armour This model has a 5+ invulnerable save. Psychic Power Warp Charge Range Details Ref Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Temporal Surge 7 6" Blessing: If manifested, select one THOUSAND SONS INFANTRY, THOUSAND SONS CAVALRY or THOUSAND SONS BEASTS unit within 6" of this PSYKER. That unit can make a Normal Move. Time Flux 6 6" Blessing: If manifested, select one friendly CULT OF TIME INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit to the battlefield with all its wounds remaining, placing it in unit coherency. Psyker Cast Deny Powers Known Other Ref Scarab Occult Sorcerer 1 1 Smite and one power from the Discipline of Change or Discipline of Vengeance. - Unit M WS BS S T W A Ld Save Ref Scarab Occult Sorcerer 5" 3+ 3+ 4 4 3 3 9 2+ Scarab Occult Terminator 5" 3+ 3+ 4 4 3 3 8 2+ Weapon Range Type S AP D Abilities Ref Force stave Melee Melee +3 -1 D3 - Hellfyre missile rack 36" Heavy 2 8 -2 D3 - Inferno combi-bolter 24" Rapid Fire 2 4 -2 1 - Prosperine khopesh Melee Melee +1 -3 2 - Soulreaper cannon 24" Heavy 5 6 -3 1 - -
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Force Rules
Armour of Contempt:
Each time an attack is allocated to an ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Brotherhood of Sorcerers:
If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save.
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Selection Rules
Cabbalistic Rituals:
If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.
In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.
In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.
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Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. ()
Touched by Tzeentch:
- Models in this unit have a 5+ invunerable save.
- Each time a model in this unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+ that wound is not lost.
- At the start of the first battle round, before the first turn begins, models in this unit can make a Normal Move of up to 6". They cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their models first.
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