Gabor Damnig GSC 1 (Warhammer 40,000 9th Edition) [55 PL, 3CP, 1,000pts]

  • Battalion Detachment 0CP (Tyranids - Genestealer Cults) [55 PL, 3CP, 1,000pts]

    Rules: Brood Brothers

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]

        Categories: Configuration

      • Cult Creed

        Selections: The Bladed Cog

        Categories: Configuration

        Abilities: Cult Creed, Cyborgised Hybrids


        Abilities Description Ref
        Cult Creed All GENESTEALER CULTS units with this ability, and all models in them, gain a Cult Creed provided every unit in their Detachment that belongs to a cult belongs to the same cult. The Cult Creed gain depends on which cult they belong to, as shown on the following pages.

        If your cult does not have an associated Cult Creed, it is known as a Myriad Cult and you must instead create your own Cult Creed for them, as described on pages 62-63; this allows you to customise the rules for your Myriad Cult. In either case, write down all your Detachments' Cult Creeds on your army roster.
        Codex: Genestealer Cults p54
        Cyborgised Hybrids • Models with this creed have a 6+ invulnerable save.
        • Each time a unit with this creed is selected to shoot or fight, you can re-roll one wound roll when resolving that unit's attacks.
        • Add 3" to the Range characteristic of ranged weapons that models with this creed are equipped with (excluding Grenades and cache of demolition charges).
        Codex: Genestealer Cults p58
      • Detachment Command Cost

        Categories: Configuration

    • Stratagems [-1CP]

      • Gene-sire's Gifts [-1CP]

        Selections: Extra Relic [-1CP]

        Categories: Stratagems

        Abilities: Gene-sire's Gifts


        Abilities Description Ref
        Gene-sire's Gifts Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the GENESTEALER CULTS keyword. Select one GENESTEALER CULTS CHARCTER model from your army and give them one Sacred Relic of the Cult (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Codex: Genestealer Cults p66
    • No Force Org Slot [3 PL, 65pts]

      • Biophagus [3 PL, 65pts]

        Selections: Alchemicus Familiar [10pts], Autopistol, Chemical Vials, Injector Goad, Proficient Planning: Alchemist Supreme [1 PL, 15pts]

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Faction: <Cult>, Infantry, Character, Biophagus, No Force Org Slot

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Alchemicus Familiar, Alchemist Supreme, Genomic Enhancement, Injector Goad, Genomic Enhancement: 1. Enhanced Musculature, 2. Enhanced Aggression, 3. Enhanced Resilience, Unit: Biophagus, Weapon: Autopistol, Chemical Vials, Injector Goad


        Abilities Description Ref
        Alchemicus Familiar Once per battle, when this model starts to perform the Twisted Experiment action, you can select one friendly <CULT> CORE or <CULT> ABERRANT unit that is within 18" of this model and does not have a genomic enhancement, instead of one within 3". If you do so, for the purposes of determining if the action is completed, that selected unit is treated as being within 3" of this model. Codex: Genestealer Cults p102
        Alchemist Supreme When you give a unit this ability, select one <CULT> CORE or <CULT> ABERRANT unit from your army, then select one genomic enhancement for that unit to gain (see the Genomic Enhancement ability, pg 102). Codex: Genestealer Cults p69
        Genomic Enhancement This model can perform the following action:
        Twisted Experiment (Action): At the end of your Movement phase, one BIOPHAGUS model from your army can start to perform this action. When this action is started, select one friendly <CULT> CORE or <CULT> ABERRANTS unit that is within 3" of the model performing this action and does not have a genomic enhancement (see below). This action is completed at the end of your Shooting phase, provided the unit you selected is still within 3" of the BIOPHAGUS model performing this action. If this action is successfully completed, the unit you selected gains one genomic enhancement from the list below for the rest of the battle. If that unit is an ABERRANTS unit, you can select which genomic enhancement it gains, otherwise, roll one D3 to randomly generate one.
        Codex: Genestealer Cults p102
        Injector Goad Each time this model fights, after it makes its attacks, select one enemy model (excluding a VEHICLE or TITANIC model) that lost any wounds but was not destroyed as a result of an attack made by this model's injector goad. Roll one D6: if the result is greater than that model's Wounds characteristic, that model is destroyed. Codex: Genestealer Cults p102
        Genomic Enhancement Effect Ref
        1. Enhanced Musculature Each time a model in this unit makes a melee attack, improve the Armour Penetration characteristic of that attack by 1. Codex: Genestealer Cults p102
        2. Enhanced Aggression Each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit. Codex: Genestealer Cults p102
        3. Enhanced Resilience Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Genestealer Cults p102
        Unit MWSBSSTWALdSave Ref
        Biophagus 6"3+3+334385+ Codex: Genestealer Cults p102
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Chemical Vials 6"Grenade 11-22Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. Codex: Genestealer Cults p107
        Injector Goad MeleeMelee10D3Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 2+ is always successful. Codex: Genestealer Cults p109
    • HQ [11 PL, 220pts]

      • Magus [4 PL, 80pts]

        Selections: Autopistol, Force stave, Magus Bio-dagger, Power: Broodvolt Surge, Power: Psychic Stimulus

        Categories: Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Faction: <Cult>, Magus, HQ, Bladed Cog

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Spiritual Leader (Aura), Psychic Power: Broodvolt Surge (Aura), Psychic Stimulus, Psyker: Magus, Unit: Magus, Weapon: Autopistol, Force stave, Magus Bio-dagger


        Abilities Description Ref
        Spiritual Leader (Aura) In the Psychic phase, while a friendly <CULT> INFANTRY or <CULT> BIKER unit is within 6" of this model, each time a model in that unit would lose a wound as a result of a mortal wound, roll one D6: on a 5+ , that would is not lost. Codex: Genestealer Cults p91
        Psychic Power Warp ChargeRangeDetails Ref
        Broodvolt Surge (Aura) 53"Blessing: Until the start of your next Psychic phase, while a friendly BLADED COG unit is within 3" of this PSYKER, each time an attack with a Damage characteristic of 1 is allocated to a model in that unit, add 1 to any armour saving throws made against that attack. Codex: Genestealer Cults p58
        Psychic Stimulus 618"Blessing: Select one friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
        • That unit is eligible to shoot and/or declar a charge with in a turn in which it Advanced or Fell Back.
        • Models in that unit do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn in which their unit Advanced.
        Codex: Genestealer Cults p71
        Psyker CastDenyPowers KnownOther Ref
        Magus 21Smite + 2 Broodmind-
        Unit MWSBSSTWALdSave Ref
        Magus 6"3+3+334395+ Codex: Genestealer Cults p91
        Weapon RangeTypeSAPDAbilities Ref
        Autopistol 12"Pistol 1301-
        Force stave MeleeMelee+3-1D3-
        Magus Bio-dagger MeleeMelee101Each time the bearer fights, no more than 1 attack can be made with this weapon. Each time an attack is made with this weapon against a unit (excluding a VEHICLE or TITANIC unit), an unmodified wound roll of 3+ inflicts 1 mortal wound on the target and the attack sequence ends. Codex: Genestealer Cults p109
      • Patriarch [7 PL, 140pts]

        Selections: Patriarch's Claws, Power: Mass Hypnosis, Power: Might From Beyond, Warlord, Warlord Trait: Preternatural Speed

        Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, Psyker, Infantry, Genestealer, Faction: <Cult>, Patriarch, HQ, Warlord

        Rules: Conceal

        Abilities: Living Idol (Aura), Preternatural Reflexes, Preternatural Speed, Swift and Deadly, Psychic Power: Mass Hypnosis, Might From Beyond, Psyker: Patriarch, Unit: Patriarch, Weapon: Patriarch's Claws


        Abilities Description Ref
        Living Idol (Aura) While a friendly <CULT> unit is within 6" of this model, each time a Combat Attrition test is taken for that unit, you can ignore any or all modifiers. Codex: Genestealer Cults p90
        Preternatural Reflexes This model has a 4+ invulnerable save. Codex: Genestealer Cults p90
        Preternatural Speed • Each time this WARLORD makes a melee attack, you can re-roll the hit roll.
        • At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase.
        Codex: Genestealer Cults p70
        Swift and Deadly This unit is eligible to declare a charge in a turn in which it Advanced. Codex: Genestealer Cults p90
        Psychic Power Warp ChargeRangeDetails Ref
        Mass Hypnosis 718"Malediction: Select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
        • Subtract 1 from the Attacks characteristic of models in that unit.
        • In the Fight phase, that unit is not eligible to fight until after all eligible units from your army have done so.
        Codex: Genestealer Cults p71
        Might From Beyond 618"Blessing: Select a friendly <CULT> unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit. Codex: Genestealer Cults p71
        Psyker CastDenyPowers KnownOther Ref
        Patriarch 21Smite + 2 Broodmind-
        Unit MWSBSSTWALdSave Ref
        Patriarch 8"2+4+5576104+ Codex: Genestealer Cults p90
        Weapon RangeTypeSAPDAbilities Ref
        Patriarch's Claws MeleeMeleeUser-32Each time an attack is made with this weapon, you can re-roll the wound roll, and on an unmodified wound roll of a 6, that attack has an AP characteristic of -6 and a Damage characteristic of 3. Codex: Genestealer Cults p109
    • Troops [16 PL, 240pts]

      • Neophyte Hybrids [4 PL, 60pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Core, Crossfire, Neophyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 9x Neophyte Hybrid [54pts]

          Selections: 9x Autogun, 9x Autopistol, 9x Blasting Charges, 9x Frag Grenades

          Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades

        • Neophyte Leader [6pts]

          Selections: Autogun, Autopistol, Blasting Charges, Frag Grenades

          Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades


        Unit MWSBSSTWALdSave Ref
        Neophyte Hybrid 6"4+4+331175+ Codex: Genestealer Cults p94
        Neophyte Leader 6"4+4+331285+ Codex: Genestealer Cults p94
        Weapon RangeTypeSAPDAbilities Ref
        Autogun 24"Rapid Fire 1301-
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
      • Neophyte Hybrids [4 PL, 60pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Core, Crossfire, Neophyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 9x Neophyte Hybrid [54pts]

          Selections: 9x Autogun, 9x Autopistol, 9x Blasting Charges, 9x Frag Grenades

          Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades

        • Neophyte Leader [6pts]

          Selections: Autogun, Autopistol, Blasting Charges, Frag Grenades

          Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades


        Unit MWSBSSTWALdSave Ref
        Neophyte Hybrid 6"4+4+331175+ Codex: Genestealer Cults p94
        Neophyte Leader 6"4+4+331285+ Codex: Genestealer Cults p94
        Weapon RangeTypeSAPDAbilities Ref
        Autogun 24"Rapid Fire 1301-
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
      • Neophyte Hybrids [4 PL, 60pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Core, Crossfire, Neophyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 9x Neophyte Hybrid [54pts]

          Selections: 9x Autogun, 9x Autopistol, 9x Blasting Charges, 9x Frag Grenades

          Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades

        • Neophyte Leader [6pts]

          Selections: Autogun, Autopistol, Blasting Charges, Frag Grenades

          Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades


        Unit MWSBSSTWALdSave Ref
        Neophyte Hybrid 6"4+4+331175+ Codex: Genestealer Cults p94
        Neophyte Leader 6"4+4+331285+ Codex: Genestealer Cults p94
        Weapon RangeTypeSAPDAbilities Ref
        Autogun 24"Rapid Fire 1301-
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
      • Neophyte Hybrids [4 PL, 60pts]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Core, Crossfire, Neophyte Hybrids, Troops

        Rules: Conceal, Crossfire, Unquestioning Loyalty

        • 9x Neophyte Hybrid [54pts]

          Selections: 9x Autogun, 9x Autopistol, 9x Blasting Charges, 9x Frag Grenades

          Unit: Neophyte Hybrid, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades

        • Neophyte Leader [6pts]

          Selections: Autogun, Autopistol, Blasting Charges, Frag Grenades

          Unit: Neophyte Leader, Weapon: Autogun, Autopistol, Blasting Charges, Frag Grenades


        Unit MWSBSSTWALdSave Ref
        Neophyte Hybrid 6"4+4+331175+ Codex: Genestealer Cults p94
        Neophyte Leader 6"4+4+331285+ Codex: Genestealer Cults p94
        Weapon RangeTypeSAPDAbilities Ref
        Autogun 24"Rapid Fire 1301-
        Autopistol 12"Pistol 1301-
        Blasting Charges 6"Grenade D35-11Blast Codex: Genestealer Cults p107
        Frag Grenades 6"Grenade D6301Blast Codex: Genestealer Cults p107
    • Elites [25 PL, -2CP, 475pts]

      • Aberrants [16 PL, -2CP, 310pts]

        Selections: Proficient Planning: They Came From Below [1 PL, 10pts], Stratagem: Xenoform Bionics [-2CP]

        Categories: Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Aberrants, Elites, Bladed Cog

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Bestial Vigour, Stratagem: Xenoform Bionics, They Came From Below

        • 9x Aberrant [270pts]

          Selections: 9x Heavy Power Weapon

          Unit: Aberrant, Weapon: Heavy Power Weapon

        • Aberrant Hypermorph [30pts]

          Selections: Heavy Power Weapon, Hypermorph Tail

          Unit: Aberrant Hypermorph, Weapon: Heavy Power Weapon, Hypermorph Tail

        • Genomic Enhancement (Alchemist Supreme)

          Selections: Enhanced Resilience

          Genomic Enhancement: Enhanced Resilience


        Abilities Description Ref
        Bestial Vigour Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Genestealer Cults p97
        Stratagem: Xenoform Bionics Use this Stratagem before the battle, when mustering your army. Select one BLADED COG INFANTRY or BLADED COG BIKER unit from your army. Models in that unit have a 5+ invulnerable save. If that unit has a Power Rating of 6 or less, this Stratagem costs 1CP; otherwise it costs 2CP. Codex: Genestealer Cults p58
        They Came From Below If this unit is set up in ambush (pg 88), when revealing ambush markers, you can do one of the following:
        • Remove one ambush marker from the battlefield and set up this unit underground instead.
        • After setting up this unit from an ambush marker, this unit can make a Normal Move as if it were your Movment phase, but must end that move more than 9" away from any enemy models.
        Codex: Genestealer Cults p69
        Genomic Enhancement Effect Ref
        Enhanced Resilience Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Genestealer Cults p102
        Unit MWSBSSTWALdSave Ref
        Aberrant 6"3+6+553275+ Codex: Genestealer Cults p97
        Aberrant Hypermorph 6"3+6+553375+ Codex: Genestealer Cults p97
        Weapon RangeTypeSAPDAbilities Ref
        Heavy Power Weapon MeleeMelee+3-23- Codex: Genestealer Cults p109
        Hypermorph Tail MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
      • Abominant [7 PL, 115pts]

        Selections: Familiar's Claws, Power Sledgehammer, Proficient Planning: Excavate [1 PL, 20pts], Relic: Amulet of the Voidwyrm

        Categories: Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Faction: <Cult>, Abominant, Elites

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Alien Resilience, Amulet of the Voidwyrm, Bestial Vigour, Excavate, Mindwyrm Familiar, The Chosen One, Unit: Abominant, Weapon: Familiar's Claws, Power Sledgehammer


        Abilities Description Ref
        Alien Resilience Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost. Codex: Genestealer Cults p97
        Amulet of the Voidwyrm • The bearer has a 4+ invulnerable save.
        • Once per battle, when an attack is allocated to the bearer, it can channel the Shadow in the Warp. If it does so, the saving throw is automatically a 6 (do not roll).
        • Each time the bearer declares a charge, enemy units that were targeted by the charge cannot fire Overwatch or Set to Defend against that charge.
        Codex: Genestealer Cults p72
        Bestial Vigour Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Genestealer Cults p97
        Excavate Before the battle, if this unit is set up underground (pg 88), it can excavate. If it does so, in the Resolve Pre-battle Abilities step of the mission sequence, select one terrain feature on the battlefield (you cannot select a Fortification). That terrain loses the Defensible, Heavy Cover, Light Cover and Inspiring traits and gains the Difficult Ground trait. Codex: Genestealer Cults p69
        Mindwyrm Familiar Each time this model is selected to fight, you can re-roll one hit roll or one wound roll when resolving its attacks. Codex: Genestealer Cults p97
        The Chosen One While a friendly <CULT> ABERRANT unit is within 6" of this model, each time a model in that unit makes a melee attack, you can re-roll the hit roll. Codex: Genestealer Cults p97
        Unit MWSBSSTWALdSave Ref
        Abominant 6"3+6+556385+ Codex: Genestealer Cults p82
        Weapon RangeTypeSAPDAbilities Ref
        Familiar's Claws MeleeMelee401Each time the bearer fights, it makes 2 additional attacks with this weapon. Codex: Genestealer Cults p109
        Power Sledgehammer MeleeMeleex2-3D3+3- Codex: Genestealer Cults p109
      • Locus [2 PL, 50pts]

        Selections: Hypermorph Tail, Locus Blades, Relic: Mark of the Clawed Omnissiah

        Categories: Character, Faction: <Cult>, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Locus, Elites, Bladed Cog

        Rules: Conceal, Unquestioning Loyalty

        Abilities: Bodyguard, Mark of the Clawed Omnissiah, Preternatural Reflexes, Quicksilver Strike, Sudden Assault, Unit: Locus, Weapon: Hypermorph Tail, Locus Blades


        Abilities Description Ref
        Bodyguard During deployment, select one <CULT> CHARACTER model from your army (excluding a LOCUS model) to be this model's ward.
        • While this model is within 3" of its ward, enemy models cannot target that ward with ranged attacks.
        • While this model is a viable target for melee attacks made by an enemy model, that enemy model cannot target this model's ward with melee attacks.
        Codex: Genestealer Cults p99
        Mark of the Clawed Omnissiah • The bearer has a 4+ invulnerable save.
        • At the start of each Fight phase, roll one D6 for each enemy unit within Engagement range of the bearer: on a 2-3, that units suffers 1 mortal wound; on a 4-5, that unit suffers 2 mortal wounds; on a 6, that unit suffers 3 mortal wounds.
        Codex: Genestealer Cults p58
        Preternatural Reflexes This model has a 5+ invulnerable save. Codex: Genestealer Cults p99
        Quicksilver Strike At the start of the Fight phase, if this model is within Engagement range of any enemy units, it can fight first that phase. Codex: Genestealer Cults p99
        Sudden Assault This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, provided it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply. Codex: Genestealer Cults p99
        Unit MWSBSSTWALdSave Ref
        Locus 6"2+3+444585+ Codex: Genestealer Cults p99
        Weapon RangeTypeSAPDAbilities Ref
        Hypermorph Tail MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Genestealer Cults p109
        Locus Blades MeleeMelee+1-32- Codex: Genestealer Cults p109

Force Rules

Brood Brothers: (Codex: Genestealer Cults p108)

Selection Rules

Conceal: During deployment, you can setup this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush. (Codex: Genestealer Cults p88)

Crossfire: Every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage of BROOD BROTHERS units specified on page 54), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply. (Codex: Genestealer Cults p89)

Unquestioning Loyalty: Each time a saving throw made for a <CULT> CHARACTER model from your army is failed, you can select one other friendly <CULT> or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends. (Codex: Genestealer Cults p88)


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