Marvin B. - Death Guard (Tiniest Cup) (Warhammer 40,000 9th Edition) [56 PL, 1CP, 999pts]

  • Battalion Detachment 0CP (Chaos - Death Guard) [56 PL, 999pts, 1CP]

    Rules: Contagion Abilities, Plague Weapon

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Plague Company

        Selections: The Harbingers

        Categories: Configuration

      • Terminus Est Assault Force

        Categories: Configuration

        Rules: Outbreak Assault

    • HQ [19 PL, 350pts, -1CP]

      • Death Guard Daemon Prince [10 PL, 185pts, -1CP]

        Selections: 3. Hulking Physique, 6. Accelerated Entropy, Foetid Wings [2 PL, 35pts], Hellforged sword [10pts], Malefic talons, Mark of the Terminus Est, Plaguechosen [-1CP], Smite

        Categories: HQ, Character, Daemon, Monster, Faction: Heretic Astartes, Faction: Death Guard, Faction: Nurgle, Faction: Chaos, Daemon Prince, Psyker, Bubonic Astartes, Faction: Harbingers, Terminus Est Assault Force, Harbingers Warlord, Terminus Est Warlord, Fly

        Rules: Contagions of Nurgle, Inexorable Advance

        Abilities: Daemonic, Disgustingly Resilient, Hulking Physique, Lord of the Death Guard (Aura), Mark of the Terminus Est, Psychic Power: Accelerated Entropy, Smite, Psyker: Death Guard Daemon Prince, Unit: Death Guard Daemon Prince (Foetid Wings), Weapon: Hellforged sword, Malefic talons


        Abilities Description
        Daemonic Models in this unit have a 5+ invulnerable save.
        Disgustingly Resilient Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Hulking Physique - Add 1 to the Wounds characteristic of this WARLORD.
        - Each time an attack is made against this WARLORD, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
        Lord of the Death Guard (Aura) While a friendly <PLAGUE COMPANY> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Mark of the Terminus Est - Add 1 to the bearer's Strength characteristic
        - Each time an attack is made against the bearer, your opponent cannot re-roll the wound roll.
        - Once per battle, when a saving throw is failed for the bearer, you can use this ability. If you do, that saving throw is passed instead.
        Psychic Power Warp ChargeRangeDetails
        Accelerated Entropy 712"Witchfire: If manifested, select one enemy model within 12" of and visible to this PSYKER. Both players then roll one D6 and add their model's Toughness characteristic. If your result is higher than your opponent's, that enemy model suffers 3 mortal wounds. if your result is double your opponent's, or more than double your opponent's, that model's unit suffers D3+3 mortal wounds.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther
        Death Guard Daemon Prince 11Smite and 1 power from the Contagion discipline-
        Unit MWSBSSTWALdSave
        Death Guard Daemon Prince (Foetid Wings) 10"2+2+7686103+
        Weapon RangeTypeSAPDAbilities
        Hellforged sword MeleeMelee+1-33-
        Malefic talons MeleeMeleeUser-12Each time this model fights, it makes 1 additional attack with this weapon.
      • Typhus [9 PL, 165pts]

        Selections: 1. Miasma of Pestilence, 4. Putrescent Vitality, Blight grenades, Harbinger of Death, Master-crafted manreaper, Shamblerot, Smite, Warlord

        Categories: HQ, Character, Infantry, Psyker, Terminator, Faction: Death Guard, Faction: Nurgle, Faction: Heretic Astartes, Faction: Chaos, Lord of Contagion, Typhus, Bubonic Astartes, Lord of the Death Guard, Harbingers Warlord, Faction: Harbingers, Terminus Est Warlord, Warlord

        Rules: Contagions of Nurgle, Inexorable Advance

        Abilities: Diseased Terminator Armour, Disgustingly Resilient, Harbinger of Death (Aura), Herald of Nurgle, Host of the Destroyer Hive, Lord of the Death Guard (Aura), Master of the Dead Who Walk (Aura), Shamblerot (Contagion), Teleport Strike, Vector of Disease, Psychic Power: Miasma of Pestilence, Putrescent Vitality, Smite, Psyker: Typhus, Unit: Typhus, Weapon: Blight grenade, Master-crafted manreaper, Master-crafted manreaper - Cleave, Master-crafted manreaper - Scythe


        Abilities Description
        Diseased Terminator Armour Models in this unit have a 4+ invulnerable save.
        Disgustingly Resilient Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Harbinger of Death (Aura) While an enemy model with a Leadership characteristic of 7 or less is within 3" of this WARLORD:
        - That model's unit cannot make use of the Objective Secured or any similar abilities.
        - That model's unit cannot perform any actions.
        In addition, while one or more enemy models are in range of this aura, add 1 to this WARLORD's Attacks characteristic.
        Herald of Nurgle This model can be included in any Death Guard Detachment, even though you cannot normally include units from two different
        plague companies in the same Detachment, without preventing other units in that Detachment from carrying a Plague Company Contagion. This model can only carry a Plague Company Contagion if it is in a Harbingers Detachment.
        Host of the Destroyer Hive In your Command phase, you can select one enemy unit within 6" of this model and roll a D6; on a 2+, that unit suffers D3 mortal wounds.
        Lord of the Death Guard (Aura) While a friendly DEATH GUARD CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Master of the Dead Who Walk (Aura) While a friendly POXWALKERS unit is within 6" of this model, each time a model in that unit makes an attack, add 1 to the Strength characteristic of that attack.
        Shamblerot (Contagion) While an enemy unit (excluding VEHICLE units) is within Contagion Range of this unit, at the start of your opponent's Movement phase, roll one D6, subtracting 1 if that enemy unit has the CHARACTER keyword: on a 4+, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds.
        Teleport Strike During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
        Vector of Disease Add 3" to the Contagion range of all Contagion abilities this model has (to a maximum of 12").
        Psychic Power Warp ChargeRangeDetails
        Miasma of Pestilence 618"Blessing: If manifested, select one friendly DEATH GUARD unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack's hit roll.
        Putrescent Vitality 718"Blessing: If manifested, select one friendly DEATH GUARD INFANTRY unit within 18" of this PSYKER. Until the start of your next Psychic phase, add 1 to the Strength and Toughness characteristics of models in that unit.
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther
        Typhus 21Smite and 2 powers from the Contagion discipline-
        Unit MWSBSSTWALdSave
        Typhus 5"2+2+456692+
        Weapon RangeTypeSAPDAbilities
        Blight grenade 6"Grenade D6401Plague Weapon. Blast.
        Master-crafted manreaper -----Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
        Master-crafted manreaper - Cleave MeleeMelee+3-33Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack's hit roll.
        Master-crafted manreaper - Scythe MeleeMelee+1-11Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
    • Troops [18 PL, 339pts]

      • Plague Marines [6 PL, 105pts]

        Categories: Faction: Nurgle, Faction: Heretic Astartes, Infantry, Faction: Chaos, Faction: Death Guard, Troops, Plague Marines, Core, Bubonic Astartes, Faction: Harbingers, Terminus Est Assault Force

        Rules: Contagions of Nurgle, Inexorable Advance, Malicious Volleys, Objective Secured

        Abilities: Disgustingly Resilient, Remorseless, Vectors of Death, Unit: Plague Marine

        • Plague Champion [21pts]

          Selections: Blight grenades, Boltgun, Krak grenades, Plague knife

          Unit: Plague Champion, Weapon: Blight grenade, Boltgun, Krak grenades, Plague knife

        • 4x Plague Marine w/ boltgun [84pts]

          Selections: 4x Blight grenades, 4x Boltgun, 4x Krak grenades, 4x Plague knife

          Weapon: Blight grenade, Boltgun, Krak grenades, Plague knife


        Abilities Description
        Disgustingly Resilient Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Remorseless Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
        Vectors of Death A Plague Marine equipped with 2 melee plague weapons has an Attacks characteristic of 3.
        Unit MWSBSSTWALdSave
        Plague Champion 5"3+3+452383+
        Plague Marine 5"3+3+452273+
        Weapon RangeTypeSAPDAbilities
        Blight grenade 6"Grenade D6401Plague Weapon. Blast.
        Boltgun 24"Rapid Fire 1401-
        Krak grenades 6"Grenade 16-1D3-
        Plague knife MeleeMeleeUser-11Plague Weapon
      • Poxwalkers [6 PL, 120pts]

        Categories: Troops, Infantry, Faction: Nurgle, Faction: Death Guard, Faction: Chaos, Poxwalkers, Faction: Harbingers, Terminus Est Assault Force

        Rules: Contagions of Nurgle, Objective Secured

        Abilities: Curse of the Walking Pox, Fodder, Mindless Horde, Unending Horde

        • 20x Poxwalker [120pts]

          Selections: 20x Improvised weapon

          Unit: Poxwalker, Weapon: Improvised weapon


        Abilities Description
        Curse of the Walking Pox Each time a melee attack is made by a model in this unit, if an enemy model is destroyed (excluding VEHICLE or MONSTER models), one of this unit's destroyed models is added back to it with 1 wound remaining. Models added back to this unit in this way can be set up within Engagement Range of enemy units that are already within Engagement Range of this unit.
        Fodder Each time a Morale test is taken for this unit, it is automatically passed.
        Mindless Horde This unit cannot perform actions (excluding the Spread the Sickness action).
        Unending Horde Each time a model in this unit would lose a wound, roll one D6; on a 6, that wound is not lost.
        Unit MWSBSSTWALdSave
        Poxwalker 4"4+-341247+
        Weapon RangeTypeSAPDAbilities
        Improvised weapon MeleeMeleeUser01-
      • Poxwalkers [6 PL, 114pts]

        Categories: Troops, Infantry, Faction: Nurgle, Faction: Death Guard, Faction: Chaos, Poxwalkers, Faction: Harbingers, Terminus Est Assault Force

        Rules: Contagions of Nurgle, Objective Secured

        Abilities: Curse of the Walking Pox, Fodder, Mindless Horde, Unending Horde

        • 19x Poxwalker [114pts]

          Selections: 19x Improvised weapon

          Unit: Poxwalker, Weapon: Improvised weapon


        Abilities Description
        Curse of the Walking Pox Each time a melee attack is made by a model in this unit, if an enemy model is destroyed (excluding VEHICLE or MONSTER models), one of this unit's destroyed models is added back to it with 1 wound remaining. Models added back to this unit in this way can be set up within Engagement Range of enemy units that are already within Engagement Range of this unit.
        Fodder Each time a Morale test is taken for this unit, it is automatically passed.
        Mindless Horde This unit cannot perform actions (excluding the Spread the Sickness action).
        Unending Horde Each time a model in this unit would lose a wound, roll one D6; on a 6, that wound is not lost.
        Unit MWSBSSTWALdSave
        Poxwalker 4"4+-341247+
        Weapon RangeTypeSAPDAbilities
        Improvised weapon MeleeMeleeUser01-
    • Elites [19 PL, 310pts, -1CP]

      • Deathshroud Terminators [19 PL, 310pts, -1CP]

        Categories: Faction: Chaos, Faction: Death Guard, Elites, Faction: Heretic Astartes, Infantry, Faction: Nurgle, Terminator, Deathshroud Terminators, Bubonic Astartes, Core, Faction: Harbingers, Terminus Est Assault Force

        Rules: Contagions of Nurgle, Inexorable Advance

        Abilities: Bodyguard (Aura), Diseased Terminator Armour, Disgustingly Resilient, Remorseless, Teleport Strike

        • Deathshroud Champion [1 PL, 90pts, -1CP]

          Selections: Champion of Disease [-1CP], Chimes of contagion [15pts], Manreaper, Plague Skull of Glothila, Plaguespurt gauntlet, Virulent Fever [1 PL, 20pts]

          Rules: Deadly Pathogens

          Abilities: Chimes of contagion, Plague Skull of Glothila, Virulent Fever, Unit: Deathshroud Champion, Weapon: Manreaper, Manreaper - Cleave, Manreaper - Scythe, Plaguespurt gauntlet

        • 4x Deathshroud Terminator [220pts]

          Selections: 4x Manreaper, 4x Plaguespurt gauntlet

          Unit: Deathshroud Terminator, Weapon: Manreaper, Manreaper - Cleave, Manreaper - Scythe, Plaguespurt gauntlet


        Abilities Description
        Bodyguard (Aura) While a friendly <PLAGUE COMPANY> CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
        Chimes of contagion Add 3" to the Contagion Range of all Contagion abilities that the bearer's unit has (to a maximum of 12").
        Diseased Terminator Armour Models in this unit have a 4+ invulnerable save.
        Disgustingly Resilient Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Plague Skull of Glothila Once per battle, at the end of your Movement phase, the bearer can use this Relic. If it does, select one enemy unit within 6" of the bearer and roll seven D6s; for each 4-5, that unit suffers 1 mortal wound; for each 6, that unit suffers D3 mortal wounds.
        Remorseless Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
        Teleport Strike During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
        Virulent Fever Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
        Unit MWSBSSTWALdSave
        Deathshroud Champion 5"2+3+453592+
        Deathshroud Terminator 5"2+3+453482+
        Weapon RangeTypeSAPDAbilities
        Manreaper -----Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
        Manreaper - Cleave MeleeMelee+3-32Plague Weapon. Each time an attack is made with this weapon profile, subtract 1 from that attack's hit roll.
        Manreaper - Scythe MeleeMelee+1-11Plague Weapon. Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1.
        Plaguespurt gauntlet 12"Pistol D6301Plague Weapon. Each time an attack is made with this weapon, that attack automatically hits the target.

Force Rules

Contagion Abilities: Contagion abilities affect enemy models or units within Contagion Range - this changes with the battle round number, increasing as the battle progresses, as shown in the table below. The effects of multiple, identically named Contagion abilities is not cumulative (i.e. if an enemy unit is within range of two models with the same Contagion ability, that Contagion ability only applies to the enemy unit once). Note, that while similar in many regards to Aura abilities, Contagion abilities are not affected by abilities that affect Aura abilities, and vice versa.

Battle Round 1 - 1"
Battle Round 2 - 3"
Battle Round 3 - 6"
Battle Round 4 - 9"

Plague Weapon: You can re-roll wound rolls of 1 for a weapon with this ability.

Selection Rules

Contagions of Nurgle: If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:

Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of models in that unit.

Deadly Pathogens: Each time you give a model a Deadly Pathogen, select one plague weapon that model is equipped with to upgrade (this cannot be a Grenade weapon or a Relic). In addition to the effects listed for that Deadly Pathogen, add1 to the Strength characteristic of that plague weapon. The Power rating of that model's unit is increased by 1.

Inexorable Advance: - This unit counts as having Remained Stationary if it did not Fall Back or Advance in your previous Movement phase.
- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.

Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The shooting model’s target is within half the weapon’s range.
• The shooting model is Infantry and its unit Remained
Stationary in your previous Movement phase.
• The shooting model is a Terminator.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (as defined on page 88) with the Rapid Fire type.

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal.

Outbreak Assault: See rules on p78 of The Book of Rust


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