Niclas Grey Knights (Warhammer 40,000 9th Edition) [57 PL, 5CP, 1,000pts]
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Patrol Detachment 0CP (Imperium - Grey Knights) [57 PL, 5CP, 1,000pts]
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Configuration [6CP]
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Battle Size [6CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
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Brotherhood
Selections: Rapiers
Categories: Configuration
Psychic Power: Symphonic Strike
Psychic Power Warp Charge Range Details Ref Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. -
Detachment Command Cost
Categories: Configuration
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HQ [16 PL, -1CP, 310pts]
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Brotherhood Chaplain [7 PL, 130pts]
Selections: 1. Words of Power, 2: Empyric Amplification, 3: Unyielding Anvil, Brotherhood Psyker Power, Crozius Arcanum, Cuirass of Sacrifice, Frag & Krak grenades, Servant of the Throne [1 PL, 20pts], Storm Bolter, Warlord
Categories: Faction: Grey Knights, Infantry, Character, Brotherhood Chaplain, Terminator, HQ, Psyker, Priest, Faction: Sanctic Astartes, Psyk-out Grenades, <Brotherhood>, Warlord
Rules: Armour of Contempt, Cuirass of Sacrifice, Knights of Titan, Rosarius, Spiritual Leaders (Aura), Teleport Strike
Abilities: 3: Unyielding Anvil, Litany of Expulsion (Aura), Rosarius, Servant of the Throne, Words of Power, Psychic Power: Empyric Amplification, Smite, Symphonic Strike, Psyker: Psyker, Unit: Grey Knight Chaplain, Weapon: Crozius arcanum, Frag grenades, Krak grenades, Storm bolter
Abilities Description Ref 3: Unyielding Anvil While a friendly Grey Knight Core or Grey Knights Character unit it within 6" of this Warlord, that unit has the objective secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker. Litany of Expulsion (Aura) If this litany is inspiring, then while a friendly Grey Knights Core or Grey Knights Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll Rosarius This model has a 4+ invulnerable save. Codex: Grey Knights Servant of the Throne Once per battle, when the bearer is selected as the target of an attack, it can use this gift. If it does, then until the end of the turn, the bearer has a 3+ invulnerable save Words of Power If this litany if inspiring, select one friendly Grey Knights Core or Grey Knights Character unit within 6" of this Priest. Each time a model in that unit makes a melee attack with a Nemesis weapon, an unmodified wound roll of 6 successfully wounds the target one additional time and, if the Tide of Convergence if dominant for your army, the target also suffers 1 mortal wound. Psychic Power Warp Charge Range Details Ref Empyric Amplification 7 12" Malediction: If manifested, select one enemy unit within 12" and visible to this Psyker. Until the start of your next Psychic phase, each time an attack made with a Nemesis or psi weapon is allocated to a model in that unit, add 1 to the Damage characteristics of that attack Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight Chaplain 5" 2+ 3+ 4 4 5 4 9 2+ Weapon Range Type S AP D Abilities Ref Crozius arcanum Melee Melee +2 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
Kaldor Draigo [9 PL, -1CP, 180pts]
Selections: 1: Daemon Slayer, 1: Gate of Infinity, 3: Sanctuary, 5: Warp Shaping, Frag & Krak grenades, Master-crafted storm bolter, Shield of Humanity [-1CP], The Titansword
Categories: HQ, Faction: Grey Knights, Psyker, Infantry, Terminator, Lord Kaldor Draigo, Character, Faction: Imperium, Honoured Knight, Psyk-out Grenades
Rules: Armour of Contempt, Knights of Titan, Rites of Battle (Aura), Supreme Grand Master, Teleport Strike
Abilities: 1: Daemon Slayer, Sanctum Sigilum, Psychic Power: Gate of Infinity, Sanctuary, Smite, Warp Shaping, Psyker: Psyker, Unit: Lord Kaldor Draigo, Weapon: Frag grenades, Krak grenades, Master-crafted storm bolter, The Titansword
Abilities Description Ref 1: Daemon Slayer - Each time this Warlord fights, if it made a charge move this turn, the until the fight is resolved, add 1 to its Attacks characteristic
- Each time this Warlord makes a melee attack against a Daemon unit, invulnerable saving throws cannot be made against that attackSanctum Sigilum This model has a 3+ invulnerable save Psychic Power Warp Charge Range Details Ref Gate of Infinity 7 18" Blessing: If manifested, selected one friendly Grey Knight Psyker unit within 18" of this Psyker. Remove that unit from the battlefield and then set it back up on the battlefield, anywhere that is more than 9" away from any enemy models. Sanctuary 6 18" Blessing: If manifested, select one friendly Grey Knights unit within 18" of this Psyker. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Warp Shaping 4 - Blessing: If manifested, select one Tide of the Warp that has not been dominant for your army during this battle. Your army's currently dominant Tide of the Warp is changed to the selected Tide of the Warp. Psychic Awakening IV: Ritual of the Damned p71 Psyker Cast Deny Powers Known Other Ref Psyker 2 2 3 Smite Unit M WS BS S T W A Ld Save Ref Lord Kaldor Draigo 5" 2+ 2+ 4 4 7 6 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted storm bolter 24" Rapid Fire 2 4 -1 2 The Titansword Melee Melee +4 -4 3
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Troops [6 PL, 110pts]
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Strike Squad [6 PL, 110pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Armour of Contempt, Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Hammerhand, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Grey Knight (Halberd) [88pts]
Selections: 4x Nemesis Force Halberd, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Halberd, Storm bolter
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Grey Knight Justicar [22pts]
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
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Nemesis Force Halberd
Selections: Nemesis Force Halberd
Weapon: Nemesis Force Halberd
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Psychic Power Warp Charge Range Details Ref Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Grey Knight 6" 3+ 3+ 4 4 2 3 7 3+ Grey Knight Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Elites [13 PL, 190pts]
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Paladin Squad [13 PL, 190pts]
Selections: 3: Hammerhand, 4: Purifying Flame, Frag & Krak grenades
Categories: Faction: Grey Knights, Psyker, Terminator, Elites, Infantry, Paladin, Paladin Squad, Faction: Imperium, Honoured Knight, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Armour of Contempt, Combat Squads, Crux Terminatus, Knights of Titan, Teleport Strike
Psychic Power: Hammerhand, Purifying Flame, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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2x Paladin (Halberd) [90pts]
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Unit: Paladin, Weapon: Nemesis Force Halberd, Storm bolter
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Paladin (Warding Stave) [45pts]
Selections: Nemesis Warding Stave, Storm Bolter
Unit: Paladin, Weapon: Nemesis Warding Stave, Storm bolter
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Paragon [55pts]
Selections: Storm Bolter
Unit: Paragon, Weapon: Storm bolter
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Nemesis Daemon Hammer [10pts]
Selections: Nemesis Daemon Hammer [10pts]
Weapon: Nemesis Daemon Hammer
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Psychic Power Warp Charge Range Details Ref Hammerhand 5 12" Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. Purifying Flame 5 9" Witchfire: If manifested, the closest enemy unit within 9" of and visible to this Psyker suffers 3 mortal wounds. If the result of the Psychic test was 11+ that unit suffers D3+3 mortal wounds instead Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Paladin 5" 2+ 3+ 4 4 3 4 8 2+ Paragon 5" 2+ 3+ 4 4 3 5 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Daemon Hammer Melee Melee x2 -2 3 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll Nemesis Force Halberd Melee Melee +2 -2 2 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Fast Attack [16 PL, 260pts]
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Interceptor Squad [8 PL, 130pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
Rules: Armour of Contempt, Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike
Psychic Power: Ethereal Castigation, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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3x Interceptor (Halberd) [78pts]
Selections: 3x Nemesis Force Halberd, 3x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Force Halberd, Storm bolter
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Interceptor (Warding Stave) [26pts]
Selections: Nemesis Warding Stave, Storm Bolter
Unit: Interceptor, Weapon: Nemesis Warding Stave, Storm bolter
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Interceptor Justicar [26pts]
Selections: Frag & Krak grenades, Storm Bolter
Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter
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Nemesis Force Halberd
Selections: Nemesis Force Halberd
Weapon: Nemesis Force Halberd
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Psychic Power Warp Charge Range Details Ref Ethereal Castigation 6 Self Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Interceptor 12" 3+ 3+ 4 4 2 3 7 3+ Interceptor Justicar 12" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Interceptor Squad [8 PL, 130pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
Rules: Armour of Contempt, Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike
Psychic Power: Ethereal Castigation, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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3x Interceptor (Halberd) [78pts]
Selections: 3x Nemesis Force Halberd, 3x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Force Halberd, Storm bolter
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Interceptor (Warding Stave) [26pts]
Selections: Nemesis Warding Stave, Storm Bolter
Unit: Interceptor, Weapon: Nemesis Warding Stave, Storm bolter
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Interceptor Justicar [26pts]
Selections: Frag & Krak grenades, Storm Bolter
Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter
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Nemesis Force Halberd
Selections: Nemesis Force Halberd
Weapon: Nemesis Force Halberd
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Psychic Power Warp Charge Range Details Ref Ethereal Castigation 6 Self Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot. Smite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Interceptor 12" 3+ 3+ 4 4 2 3 7 3+ Interceptor Justicar 12" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Nemesis Warding Stave Melee Melee +3 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Heavy Support [6 PL, 130pts]
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Purgation Squad [6 PL, 130pts]
Selections: Brotherhood Psyker Power, Frag & Krak grenades
Categories: Faction: Grey Knights, Heavy Support, Infantry, Psyker, Purgation Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades, Core
Rules: Armour of Contempt, Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Astral Aim, Smite, Symphonic Strike, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
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4x Purgator (Psycannon) [108pts]
Selections: 4x Psycannon [20pts]
Unit: Purgator, Weapon: Psycannon
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Purgator Justicar [22pts]
Selections: Storm Bolter
Unit: Purgator Justicar, Weapon: Storm bolter
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Nemesis Force Halberd
Selections: Nemesis Force Halberd
Weapon: Nemesis Force Halberd
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Psychic Power Warp Charge Range Details Ref Astral Aim 6 - Blessing: If manifested, until the start of the next Psychic phase:
- Each time this Psykers unit is selected to shoot, you can re-roll one hit roll when resolving that units attacks
- Each time a model in this Psyker's unit makes a ranged attack, the targest does not receive the benefits of cover against that attackSmite 5 18" If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. Symphonic Strike 6 Self Blessing: If manifested, until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in this Psyker's unit. Psyker Cast Deny Powers Known Other Ref Psyker 1 1 1 Smite Unit M WS BS S T W A Ld Save Ref Purgator 6" 3+ 3+ 4 4 2 3 7 3+ Purgator Justicar 6" 3+ 3+ 4 4 2 4 8 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Nemesis Force Halberd Melee Melee +2 -2 2 - Psycannon 24" Heavy 3 7 -1 2 - Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Selection Rules
Armour of Contempt:
Each time an attack is allocated to an ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Combat Squads: Before any models are deployed at the start of the game, if this unit contains 10 models it may be split into two units, each containing 5 models. ()
Crux Terminatus: All models in this unit have a 5+ invulnerable save. ()
Cuirass of Sacrifice:
(Infantry) model only.
- Add 1 to armour saving throws made for the bearer
- Each time the bearer would lose a wound, roll one D6; on a 5+, that wound is not lost
()
Knights of Titan: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp (Codex: Grey Knights p96)
Personal Teleporters: Each time this unit makes a Normal Move, Advances, Falls Back, models in this unit can be moved across other models (and their bases) as if they were not there, and they can move within Engagement Range of enemy models. In addition, any verticle distance up and/or down that they make as part of that move is ignored. However, these models cannot finish this either on top of another model (or its base) or within Engagement Range of any enemy models ()
Rites of Battle (Aura): While a friendly Grey Knights Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 ()
Rosarius: This model has a 4+ invulnerable save. ()
Spiritual Leaders (Aura): While a friendly Grey Knights CORE unit is withing 6" of thid model, models in that unit can use this model's leadership instead of their own (Psychic Awakening IV: Ritual of the Damned p67)
Supreme Grand Master: In your Command phase, select one friendly Grey Knight Core or Grey Knight Character unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll ()
Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
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