TDC; Harlis; Gruppenphase; Pierre (Warhammer 40,000 9th Edition) [46 PL, 6CP, 1,000pts]
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Patrol Detachment 0CP (Aeldari - Harlequins) [46 PL, 6CP, 1,000pts]
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Configuration [6CP]
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Battle Size [6CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Saedath Characterisation
Selections: Light: Blaze of Light
Categories: Configuration
Abilities: Light: Blaze of Light
Abilities Description Ref Light: Blaze of Light Each time an attack is made against a unit with this characterisation, if the attack model is more than 12" away, an unmodified hit roll of 1-3 for that attack fails, irrespective of any abilities that the wepaon or the model making that attack may have.
Each time a unit with thie characterisation makes a Normal Move or Advances in your Movement phase, in your following Shooting phse, that unit counts as having Remained Stationary.
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HQ [4 PL, 85pts]
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Troupe Master [4 PL, 85pts]
Selections: 3: A Foot in the Future, Aeldari Power Sword [5pts], Fusion Pistol [5pts], Plasma Grenades, Warlord
Categories: Faction: <Saedath>, Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master, Harlequins Warlord, Warlord
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: A Foot in the Future, Choreographer of War (Aura), Troupe Master Weapons, Unit: Troupe Master, Weapon: Aeldari Power Sword, Fusion Pistol, Plasma Grenades
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The Storied Sword
Selections: Treasures of the Aeldari Relic
Abilities: The Storied Sword, Weapon: The Storied Sword
Abilities Description Ref A Foot in the Future Each time this Warlord Advances, do not make an Advance roll. Instead, until the end of the phase, add D3+3" to the Move characteristic of this Warlord.
Each time you make a charge roll for this Warlord, you can add 6 to the result.Choreographer of War (Aura) While a friendly HARLEQUINS CORE unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a wound roll of 1. Codex: Aeldari p180 The Storied Sword HARLEQUINS model with Aeldari Pwoer Sword only. This Relic replaces an Aeldari Power Sword and has the following profile: Troupe Master Weapons If this model is equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. If this model is equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. If this model is equipped with a Harlequin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Codex: Aeldari p180 Unit M WS BS S T W A Ld Save Ref Troupe Master 8" 2+ 2+ 3 3 5 6 9 6+ Codex: Aeldari p180 Weapon Range Type S AP D Abilities Ref Aeldari Power Sword Melee Melee +1 -3 1 - Fusion Pistol 6" Pistol 1 8 -4 D6+2 - Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 The Storied Sword Melee Melee +2 -3 2 Each time an attack is made with this weapon, that attack automatically hits the target. -
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Troops [8 PL, 170pts]
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Troupe [4 PL, 85pts]
Categories: Faction: Aeldari, Faction: <Craftworld>, Infantry, Troops, Troupe, Haywire Grenades, Core
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Caress [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Caress
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Caress, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Embrace
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Harlequin's Caress Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Embrace Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Kiss Melee Melee +1 -2 2 - Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Troupe [4 PL, 85pts]
Categories: Faction: Aeldari, Faction: <Craftworld>, Infantry, Troops, Troupe, Haywire Grenades, Core
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin Weapons
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Lead Player [13pts]
Selections: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
Rules: Shuriken Weapons
Unit: Lead Player, Weapon: Harlequin's Blade, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Caress [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Caress
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Caress, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Embrace [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Embrace
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Embrace, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
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Player [18pts]
Selections: Harlequin's Kiss [5pts], Plasma Grenades, Shuriken Pistol
Categories: Harlequin's Kiss
Rules: Shuriken Weapons
Unit: Player, Weapon: Harlequin's Kiss, Plasma Grenades, Shuriken Pistol
Abilities Description Ref Harlequin Weapons While this unit contains any models equipped with a Harlequin's Kiss, it has the HARLEQUIN'S KISS keyword. While it contains any models equipped with a Harlequin's Caress, it has the HARLEQUIN'S CARESS keyword. While this unit contains any models with a Harelquin's Embrace, it has the HARLEQUIN'S EMBRACE keyword. Unit M WS BS S T W A Ld Save Ref Lead Player 8" 3+ 3+ 3 3 2 4 8 6+ Codex: Harlequins p58 Player 8" 3+ 3+ 3 3 1 4 8 6+ Codex: Harlequins p58 Weapon Range Type S AP D Abilities Ref Harlequin's Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Codex: Harlequins Harlequin's Caress Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Embrace Melee Melee +1 -2 2 - Codex: Harlequins Harlequin's Kiss Melee Melee +1 -2 2 - Codex: Harlequins Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Elites [4 PL, 70pts]
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Death Jester [4 PL, 70pts]
Selections: Harvester of Torment [1 PL, 15pts], Jester's Blade, Shrieker Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Character, Faction: Harlequins, Infantry, Elites, Death Jester
Rules: Harlequin's Panoply, Luck of the Laughing God, Rising Crescendo, Shuriken Weapons
Abilities: Death is Not Enough, Harvester of Torment, Unit: Death Jester, Weapon: Jester's Blade, Shrieker Cannon
Abilities Description Ref Death is Not Enough Each model that is destroyed by an attack made by this model counts as two models in the Morale phase. Codex: Aeldari p183 Harvester of Torment Each time this model makes a ranged attack, an unmodified hit roll of 6 scores 3 additional hits. Unit M WS BS S T W A Ld Save Ref Death Jester 8" 2+ 2+ 3 3 5 5 9 6+ Codex: Aeldari p183 Weapon Range Type S AP D Abilities Ref Jester's Blade Melee Melee +1 -1 1 - Shrieker Cannon 30" Assault 3 6 -2 2 Shuriken. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Codex: Aeldari p183
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Fast Attack [12 PL, 225pts]
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Skyweavers [8 PL, 135pts]
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
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Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
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Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
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Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
Abilities Description Ref Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p184 Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. Star Bolas 12" Assault D3 7 -3 2 Blast Codex: Aeldari p191 -
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Skyweavers [4 PL, 90pts]
Categories: Faction: Aeldari, Faction: <Saedath>, Faction: Harlequins, Biker, Fly, Fast Attack, Skyweavers, Core
Rules: Luck of the Laughing God, Rising Crescendo
Abilities: Harlequin's Mask, Holo-Suit, Ride the Wind, Skyweaver Mirage Launchers
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Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
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Skyweaver [45pts]
Selections: Shuriken Cannon, Star Bolas
Rules: Shuriken Weapons
Unit: Skyweaver, Weapon: Shuriken Cannon, Star Bolas
Abilities Description Ref Harlequin's Mask Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. Holo-Suit Models in this unit have a 4+ invulnerable save. Codex: Aeldari p184 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p184 Skyweaver Mirage Launchers Each time an attack is made against this unit, that attack's hit roll cannot be re-rolled. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Skyweaver 16" 3+ 3+ 3 4 3 4 8 4+ Codex: Harlequins p61 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. Star Bolas 12" Assault D3 7 -3 2 Blast Codex: Aeldari p191 -
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Heavy Support [10 PL, 260pts]
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Voidweavers [5 PL, 130pts]
Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers
Rules: Luck of the Laughing God
Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind
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Voidweaver [5 PL, 130pts]
Selections: Prismatic Cannon, 2x Shuriken Cannon
Rules: Shuriken Weapons
Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon
Abilities Description Ref Explodes (Voidweaver) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p185 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Hovering (Voidweavers) Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. Codex: Aeldari p185 Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Voidweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p185 Weapon Range Type S AP D Abilities Ref Prismatic Cannon (Dispersed Pulse) 36" Heavy 3D3 5 -3 1 Blast Codex: Aeldari p185 Prismatic Cannon (Focused Pulse) 36" Heavy 2 12 -4 2D3 - Codex: Aeldari p185 Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. -
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Voidweavers [5 PL, 130pts]
Categories: Heavy Support, Faction: <Saedath>, Faction: Aeldari, Faction: Harlequins, Vehicle, Fly, Voidweavers
Rules: Luck of the Laughing God
Abilities: Explodes (Voidweaver), Holo-fields, Hovering (Voidweavers), Mirage Launchers, Ride the Wind
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Voidweaver [5 PL, 130pts]
Selections: Prismatic Cannon, 2x Shuriken Cannon
Rules: Shuriken Weapons
Unit: Voidweaver, Weapon: Prismatic Cannon (Dispersed Pulse), Prismatic Cannon (Focused Pulse), Shuriken Cannon
Abilities Description Ref Explodes (Voidweaver) Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p185 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Hovering (Voidweavers) Distances are measured to and from the hull or base (whichever is closest) of the closest model in the unit. Codex: Aeldari p185 Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p184 Unit M WS BS S T W A Ld Save Ref Voidweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p185 Weapon Range Type S AP D Abilities Ref Prismatic Cannon (Dispersed Pulse) 36" Heavy 3D3 5 -3 1 Blast Codex: Aeldari p185 Prismatic Cannon (Focused Pulse) 36" Heavy 2 12 -4 2D3 - Codex: Aeldari p185 Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. -
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Dedicated Transport [8 PL, 190pts]
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Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities Description Ref Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p184 Transport Capacity Ref Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186 Unit M WS BS S T W A Ld Save Ref Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. -
Starweaver [4 PL, 95pts]
Selections: 2x Shuriken Cannon
Categories: Faction: <Saedath>, Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
Rules: Shuriken Weapons
Abilities: Explodes (Starweaver), Holo-fields, Mirage Launchers, Open-topped, Ride the Wind, Transport: Starweaver - Transport, Unit: Starweaver, Weapon: Shuriken Cannon
Abilities Description Ref Explodes (Starweaver) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Aeldari p186 Holo-fields Models in this unit have a 4+ Invulnerable save. Codex: Harlequins Mirage Launchers Each time an attack is made against this unit, subtract 1 from that attack's hit roll and that attack's hit roll cannot be re-rolled. Codex: Aeldari p185 Open-topped In your Shooting phase, units embarked within this TRANSPORT model can be selected to shoot, when doing so, measure distances and draw line of sight from any point on this TRANSPORT model's hull or base. If this TRANSPORT modelmade a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this TRANSPORT model is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Codex: Aeldari p186 Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p184 Transport Capacity Ref Starweaver - Transport This model has a transport capacity of 6 HARLEQUINS <SAEDATH> INFANTRY models. Codex: Aeldari p186 Unit M WS BS S T W A Ld Save Ref Starweaver 16" 3+ 3+ 5 5 6 4 8 4+ Codex: Aeldari p186 Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
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Selection Rules
Harlequin's Panoply:
Models in this unit have a 4+ invulnerable save.
Each time this unit makes a Normal Move, Advances, Falls Back or makes a charge move, until that move is finished, models in this unit can move horizontall through models and terrain features (they cannot finish a move on top of another model, or its base).
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.
(Codex: Aeldari p144)
Luck of the Laughing God: Refer to Codex: Aeldari (Page 144). (Codex: Aeldari p144)
Rising Crescendo:
This unit is eligible to declare a charge in a turn in which it Advanced
This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
(Codex: Aeldari p144)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
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