Shushu 1k (Warhammer 40,000 9th Edition) [55 PL, 5CP, 1,000pts]

  • Patrol Detachment 0CP (Aeldari - Craftworlds) [55 PL, 5CP, 1,000pts]

    • Configuration [6CP]

      • Battle Size [6CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]

        Categories: Configuration

      • Craftworld Attribute

        Categories: Configuration, Faction: <Craftworld>, Faction: Asuryani

        • *Far-Flung Craftworld*

          Selections: Hail of Doom, Webway Warriors

          Abilities: Hail of Doom, Webway Warriors


        Abilities Description Ref
        Hail of Doom Each time a model with this attribute makes an attack with a shuriken weapon (pg 143), an unmodified hit roll of 6 automatically wounds the target (and is treated as an unmodified wound roll of 6). Codex: Aeldari p90
        Webway Warriors When a Reinforcement unit with this attribute is set up on the battlefield for the first time, until the end of the turn, each time a model in that unit makes an attack, an unmodified hit roll of 6 scores 1 additional hit.
      • Detachment Command Cost

        Categories: Configuration

    • Stratagems [-1CP]

      • Stratagem: Seer Council [-1CP]

        Categories: Stratagems

    • No Force Org Slot [5 PL, 80pts]

      • Seer Council (Unit) [5 PL, 80pts]

        Categories: No Force Org Slot

        • Warlocks [5 PL, 80pts]

          Selections: 4. Protect/Jinx, 5. Quicken/Restrain, Seer Council (Warlocks Unit), Smite

          Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Psyker, Infantry, Warlocks

          Rules: Battle Focus, Strands of Fate

          Abilities: Rune Armour, Seer Council, Seer Council (Farseer), Warlock Conclave, Psychic Power: 4.1 Protect (Blessing), 4.2 Jinx (Malediction), 5.1 Quicken (Blessing), 5.2 Restrain (Malediction), Smite, Psyker: Psychic Powers (Warlocks) (Warlock)

          • Warlock [20pts]

            Selections: Shuriken Pistol, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock, Weapon: Shuriken Pistol, Witchblade

          • Warlock [20pts]

            Selections: Shuriken Pistol, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock, Weapon: Shuriken Pistol, Witchblade

          • Warlock [20pts]

            Selections: Shuriken Pistol, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock, Weapon: Shuriken Pistol, Witchblade

          • Warlock [20pts]

            Selections: Shuriken Pistol, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock, Weapon: Shuriken Pistol, Witchblade


        Abilities Description Ref
        Rune Armour This model has a 4+ invulnerable save.
        Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot.
        Seer Council (Farseer) While the selected FARSEER model is within 6" of this WARLOCKS unit, add 1 to Psychic tests taken for that FARSEER model.
        While the selected FARSEER model is within 3" of this WARLOCKS unit, enemy models cannot target that FARSEER model with ranged attacks.
        Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158
        Psychic Power Warp ChargeRangeDetails Ref
        4.1 Protect (Blessing) 718"Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, improve the Save characteristic of models in that unit by 1 (to a maximum of 2+).
        4.2 Jinx (Malediction) 718"Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, worsen the Save characteristic of models in that unit by 1 (to a maximum of 6+).
        5.1 Quicken (Blessing) 618"Select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. That unit can immediately make a Normal Move, Advance or Fall Back as if it were the Movement phase. If it does so, that unit is not eligible to shoot or declare a charge with this turn.
        5.2 Restrain (Malediction) 618"Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic Phase:
        Halve the Move characteristic of models in that unit until.
        That unit cannot perform actions (if that unit is currently performing an action, it immediately fails)
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psychic Powers (Warlocks) (Warlock) 211 from Runes of Battle.If this unit has a Starting Strength of 4 or more, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 4 or more models, it can attempt to manifest one additional psychic power in your Psychic phase.
        Unit MWSBSSTWALdSave Ref
        Warlock 7"3+3+332286+
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
    • HQ [10 PL, 180pts]

      • Farseer [5 PL, 90pts]

        Selections: 2. Doom, 4. Executioner, Seer Council (Farseer), Shuriken Pistol, Smite, Witchblade

        Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Asuryani, Faction: <Craftworld>

        Rules: Battle Focus, Shuriken Weapons, Strands of Fate

        Abilities: Ghosthelm, Rune Armour, Runes of the Farseer, Seer Council (Farseer), Psychic Power: Doom (Malediction), Executioner (Witchfire), Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Witchblade


        Abilities Description Ref
        Ghosthelm This model never suffers Perils of the Warp.
        Rune Armour This model has a 4+ invulnerable save.
        Runes of the Farseer At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. Codex: Aeldari p146
        Seer Council (Farseer) While this FARSEER model is within 6" of the selected WARLOCKS unit, add 1 to Psychic tests taken for this FARSEER model.
        While this FARSEER model is within 3" of the selected WARLOCKS unit, enemy models cannot target this FARSEER model with ranged attacks.
        Psychic Power Warp ChargeRangeDetails Ref
        Doom (Malediction) 718" / 24"If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit from your army makes an attack that targets that enemy unit, you can re-roll the wound roll. If the result of the Psychic test was 10 or more, you can select one enemy unit within 24" of this PSYKER instead. Codex: Aeldari p122
        Executioner (Witchfire) 718" / 24"If manifested, select one enemy unit (excluding CHARACTER units with a Wounds characteristic of 9 or less) within 18" of this PSYKER. That enemy unit suffers D3 mortal wounds. If any enemy models are destroyed as a result of these mortal wounds, that enemy unit suffers an additional D3 mortal wounds. If the result of the Psychic test was 10 or more, you can select one enemy unit (excluding CHARACTER units with a Wounds characteristic of 9 or less) within 24" of this PSYKER instead. Codex: Aeldari p122
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psyker (Farseer) 222 from Runes of Fortune and/or Runes of FateSmite
        Unit MWSBSSTWALdSave Ref
        Farseer 7"2+2+335296+ Codex: Aeldari p147
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
      • Farseer [5 PL, 90pts]

        Selections: 1. Guide, 5. Will of Asuryan, 6: Seer of the Shifting Vector, Shuriken Pistol, Smite, Warlord, Witchblade

        Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Asuryani, Faction: <Craftworld>, Asuryani Warlord, Warlord

        Rules: Battle Focus, Shuriken Weapons, Strands of Fate

        Abilities: 6: Seer of the Shifting Vector, Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Guide (Blessing), Smite, Will of Asuryan (Blessing), Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Witchblade

        • The Phoenix Gem

          Selections: Treasures of the Aeldari Relic

          Abilities: The Phoenix Gem


        Abilities Description Ref
        6: Seer of the Shifting Vector While this Warlord is on the battlefield, each time you or your opponent spends any Command points to use a Stratagem, you can roll one D6 for each Command point spent: on a 6, you gain 1 Command point.
        Ghosthelm This model never suffers Perils of the Warp.
        Rune Armour This model has a 4+ invulnerable save.
        Runes of the Farseer At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. Codex: Aeldari p146
        The Phoenix Gem ASURYANI model only. The first time the bearer is destroyed, roll one D6: on a 2+, keep it to one side. At the end of the current phase, set the bearer back up again, as close as possible to its previous position and not within Engagement Range of any enemy models, with D3 wounds remaining.
        Psychic Power Warp ChargeRangeDetails Ref
        Guide (Blessing) 618" / 24"If manifested, select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. Until the start of yournext Psychic phase, each time a model in that unit make an attack, you can re-roll the hit roll. If the result of the Psychic test was 10 or more, you can select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 24" of this PSYKER instead. Codex: Aeldari p122
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Will of Asuryan (Blessing) 618" / 24"If manifested, select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. Until the start of your next Psychic phase:
        That unit gains the Objective Secured ability.
        Each time a Morale test is taken for that unit, it is automatically passed.
        If that unit is performing an action, it can still make attacks with ranged weapons without that action failing.
        If the result of the Psychic test was 8 or more, you can select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 24" of this PSYKER instead.
        Codex: Aeldari p122
        Psyker CastDenyPowers KnownOther Ref
        Psyker (Farseer) 222 from Runes of Fortune and/or Runes of FateSmite
        Unit MWSBSSTWALdSave Ref
        Farseer 7"2+2+335296+ Codex: Aeldari p147
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
    • Troops [5 PL, 110pts]

      • Guardian Defenders [5 PL, 110pts]

        Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Troops, Guardians, Faction: Asuryani, Core, Guardian Defenders

        Rules: Battle Focus, Strands of Fate

        Abilities: Defenders

        • 10x Guardian Defender [90pts]

          Selections: 10x Plasma Grenades, 10x Shuriken Catapult

          Rules: Shuriken Weapons

          Unit: Guardian Defender, Weapon: Plasma Grenades, Shuriken Catapult

        • Guardian Heavy Weapons Platform [1 PL, 20pts]

          Selections: Shuriken Cannon

          Rules: Shuriken Weapons

          Abilities: Crewed Platform (Defenders), Unit: Heavy Weapon Platform, Weapon: Shuriken Cannon


        Abilities Description Ref
        Crewed Platform (Defenders) When the last Guardian Defender model in this unit is destroyed, any remaining Heavy Weapon Platform models in this unit are also destroyed. Heavy Weapon Platform models are not counted when determining a unit's Starting Strength, or whether that unit is below Half-strength. The destruction of Heavy Weapon Platform models is ignored for the purposes of Morale tests. Codex: Aeldari p154
        Defenders While this unit is within range of an objective marker, each time a model in this unit makes a ranged attack with a shuriken weapon, re-roll a hit roll of 1.
        Unit MWSBSSTWALdSave Ref
        Guardian Defender 7"3+3+331174+
        Heavy Weapon Platform 7"6+3+332173+
        Weapon RangeTypeSAPDAbilities Ref
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Shuriken Cannon 24"Heavy 36-12Shuriken.
        Shuriken Catapult 18"Assault 24-11Shuriken.
    • Elites [10 PL, 190pts]

      • Dire Avengers [7 PL, 130pts]

        Selections: Defence Tactics

        Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: <Craftworld>

        Rules: Battle Focus, Strands of Fate

        Abilities: Aspect Armour, Defence Tactics

        • 9x Dire Avenger [108pts]

          Selections: 9x Avenger Shuriken Catapult, 9x Plasma Grenades

          Rules: Shuriken Weapons

          Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades

        • Dire Avenger Exarch [1 PL, 22pts]

          Selections: Plasma Grenades, Stand Firm [1 PL, 10pts], Two Avenger Shuriken Catapults

          Rules: Shuriken Weapons

          Abilities: Stand Firm, Unit: Dire Avenger Exarch (Dire Avenger Exarch Powers), Weapon: Avenger Shuriken Catapult, Plasma Grenades


        Abilities Description Ref
        Aspect Armour Models in this unit have a 5+ invulnerable save.
        Defence Tactics While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing.
        Stand Firm This unit has the Objective Secured ability. If this unit already has the Objective Secured ability, then for the purposes of determining which player controls an objective marker, each model in this unit counts as two models.
        Add 1 to the Leadership characteristic of models in this unit.
        Unit MWSBSSTWALdSave Ref
        Dire Avenger 7"3+3+331284+
        Dire Avenger Exarch (Dire Avenger Exarch Powers) 7"3+3+333384+
        Weapon RangeTypeSAPDAbilities Ref
        Avenger Shuriken Catapult 18"Assault 34-21Shuriken.
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
      • Dire Avengers [3 PL, 60pts]

        Selections: Defence Tactics

        Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: <Craftworld>

        Rules: Battle Focus, Strands of Fate

        Abilities: Aspect Armour, Defence Tactics

        • 4x Dire Avenger [48pts]

          Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades

          Rules: Shuriken Weapons

          Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades

        • Dire Avenger Exarch [12pts]

          Selections: Plasma Grenades, Two Avenger Shuriken Catapults

          Rules: Shuriken Weapons

          Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenades


        Abilities Description Ref
        Aspect Armour Models in this unit have a 5+ invulnerable save.
        Defence Tactics While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing.
        Unit MWSBSSTWALdSave Ref
        Dire Avenger 7"3+3+331284+
        Dire Avenger Exarch 7"3+3+332384+
        Weapon RangeTypeSAPDAbilities Ref
        Avenger Shuriken Catapult 18"Assault 34-21Shuriken.
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
    • Fast Attack [8 PL, 120pts]

      • Windriders [8 PL, 120pts]

        Categories: Faction: <Craftworld>, Faction: Aeldari, Biker, Fly, Fast Attack, Windriders, Faction: Asuryani, Core, Guardians

        Rules: Battle Focus, Strands of Fate

        Abilities: Ride the Wind, Swift Demise, Unit: Windrider

        • 6x Windrider - Twin Shuriken Catapults [120pts]

          Selections: 6x Twin Shuriken Catapult

          Rules: Shuriken Weapons

          Weapon: Twin Shuriken Catapult


        Abilities Description Ref
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
        Swift Demise Each time a model in this unit makes an attack with a twin shuriken catapult against an enemy unit that is within range of any objective markers, re-roll a hit roll of 1. Codex: Aeldari p166
        Unit MWSBSSTWALdSave Ref
        Windrider 16"3+3+342173+
        Weapon RangeTypeSAPDAbilities Ref
        Twin Shuriken Catapult 18"Assault 44-11Shuriken.
    • Heavy Support [9 PL, 160pts]

      • Falcon [9 PL, 160pts]

        Selections: Crystal Targeting Matrix [10pts], Pulse Laser, Shuriken Cannon [5pts], Shuriken Cannon [5pts]

        Categories: Faction: Aeldari, Falcon, Fly, Heavy Support, Transport, Vehicle

        Rules: Shuriken Weapons, Strands of Fate, Sudden Assault

        Abilities: Cloudstrike, Crystal Targeting Matrix, Explodes (Transport), Hover Tank, Transport: Transport (Falcon), Unit: 1. Falcon (7+ wounds remaining), 2. Falcon (4-6 wounds remaining), 3. Falcon (1-3 wounds remaining), Weapon: Pulse Laser, Shuriken Cannon


        Abilities Description Ref
        Cloudstrike If this TRANSPORT model starts the battle set up preparing a Sudden Assault (see Sudden Assault, Page 143), it can be set up on the battlefield in the Reinforcement step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model can immediately disembark after it has been set up on the battlefield in this way, but they must set up more than 9" away from any enemy models. Codex: Aeldari p172
        Crystal Targeting Matrix Each time this model makes a ranged attack, you can ignore any or all modifiers to the hit roll.
        Explodes (Transport) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Hover Tank Distance are measured to and from this model's hull or base; whichever is closest.
        Transport Capacity Ref
        Transport (Falcon) This model has a transport capacity of 6 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. Codex: Aeldari p172
        Unit MWSBSSTWALdSave Ref
        1. Falcon (7+ wounds remaining) 16"6+3+6712383+ Codex: Aeldari p172
        2. Falcon (4-6 wounds remaining) 12"6+4+67N/AD383+ Codex: Aeldari p172
        3. Falcon (1-3 wounds remaining) 8"6+5+67N/A183+ Codex: Aeldari p172
        Weapon RangeTypeSAPDAbilities Ref
        Pulse Laser 48"Heavy 29-3D3+3-
        Shuriken Cannon 24"Heavy 36-12Shuriken.
    • Dedicated Transport [8 PL, 160pts]

      • Wave Serpent [8 PL, 160pts]

        Selections: Shuriken Cannon [10pts], Spirit Stones [10pts], Twin Shuriken Cannon

        Categories: Dedicated Transport, Wave Serpent, Fly, Transport, Vehicle, Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani

        Rules: Shuriken Weapons, Strands of Fate

        Abilities: Explodes (Transport), Hover Tank, Spirit Stones, Wave Serpent Shield, Transport: Transport (Wave Serpent), Unit: 1. Wave Serpent (7+ wounds remaining), 2. Wave Serpent (4-6 wounds remaining), 3. Wave Serpent (1-3 wounds remaining), Weapon: Shuriken Cannon, Twin Shuriken Cannon


        Abilities Description Ref
        Explodes (Transport) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Hover Tank Distance are measured to and from this model's hull or base; whichever is closest.
        Spirit Stones This model is considered to have double the number of wounds remaining for the purposes of determining what characteristics on its profile to use.
        Wave Serpent Shield While this model is equipped with a Wave Serpent Shield:
        This model has a 5+ invulnerable save against ranged attacks.
        Each time a ranged attack is made against this model, an unmodified woundroll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
        Codex: Aeldari p175
        Transport Capacity Ref
        Transport (Wave Serpent) This model has a transport capacity of 12 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. Codex: Aeldari p172
        Unit MWSBSSTWALdSave Ref
        1. Wave Serpent (7+ wounds remaining) 16"6+3+6713383+ Codex: Aeldari p175
        2. Wave Serpent (4-6 wounds remaining) 12"6+4+67N/AD383+ Codex: Aeldari p175
        3. Wave Serpent (1-3 wounds remaining) 8"6+5+67N/A183+ Codex: Aeldari p175
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.
        Twin Shuriken Cannon 24"Heavy 66-12Shuriken.

Selection Rules

Battle Focus: This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait). (Codex: Aeldari)

Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()

Strands of Fate: Refer to your Codex for details. ()

Sudden Assault: During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. ()


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