Finalliste Pedro
- Tau 1
Pedro - Tau 1 (Warhammer 40,000 9th Edition) [56 PL, 1,000pts]
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Patrol Detachment 0CP (T'au Empire) [56 PL, , 1,000pts]
Rules: Philosophies of War
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Sept Choice
Selections: Bork'an Sept
Categories: Configuration
Abilities: Bork'an Sept Tenet: Superior Craftsmanship
Abilities Description Ref Bork'an Sept Tenet: Superior Craftsmanship - Add 4" to the Range characteristic of ranged weapons that models with this tenet are equipped with.
- Each time a ranged attack is made with weapon that has a Strength characteristic of 7 of less against VEHICLE or BATTLESUIT unit with this tenet, subtract 1 from the Strength characteristic of this attack.Codex: Tau Empire p60
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HQ [12 PL, -3CP, 230pts]
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Commander in Crisis Battlesuit [8 PL, -2CP, 145pts]
Selections: 1. Precision of the Hunter, Burst Cannon [10pts], Cyclic Ion Blaster [10pts], Onager Gauntlet, Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], T'au Flamer [5pts], Target Lock, Thermoneutronic Projector [1 PL, 20pts], Warlord
Categories: Faction: <Sept>, Battlesuit, Character, Fly, Jet Pack, HQ, Faction: T'au Empire, Commander, Crisis, Infantry, Warlord, Warlord - Bork'an
Rules: Battlesuits, Manta Strike
Abilities: 1. Precision of the Hunter, Master of War (Aura) (Crisis), Stratagem: Relic, Stratagem: Warlord Trait, Tactical Acumen (Crisis), Target Lock, Thermoneutronic Projector, Unit: Commander in Crisis Battlesuit, Weapon: Burst Cannon, Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Onager Gauntlet, T'au Flamer, Thermoneutronic Projector (Melee), Thermoneutronic Projector (Shooting)
Abilities Description Ref 1. Precision of the Hunter Each time this WARLORD makes an attack, you can re-roll the hit roll and you can re-roll the wound roll. Codex: Tau Empire p72 Master of War (Aura) (Crisis) While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's CRISIS BATTLESUIT COMMANDER model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. Codex: Tau Empire p100 Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Tactical Acumen (Crisis) In your Command Phase, you can select one firendly <SEPT> CRISIS CORE unit within 9" of this unit's CRISIS BATTLESUIT COMMANDER model. Until the end of the turn:
- That unit is eligible to shoot and declare a charge with in a turn in which it Fell Back.
- Each time a CORE model in that unit makes a ranged attack, you can ignore any or all hit modifiers.Codex: Tau Empire p100 Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100 Thermoneutronic Projector COMMANDER or CRISIS model with one or more T'au flamers only. This Prototype System replaces one T'au flamer. Codex: Tau Empire p71 Unit M WS BS S T W A Ld Save Ref Commander in Crisis Battlesuit 10" 3+ 2+ 5 5 6 4 10 3+ Codex: Tau Empire p100 Weapon Range Type S AP D Abilities Ref Burst Cannon 18" Assault 6 5 0 1 - Codex: Tau Empire p131 Cyclic Ion Blaster (Overcharge) 18" Assault 3 8 -2 2 Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131 Cyclic Ion Blaster (Standard) 18" Assault 3 7 -2 1 - Codex: Tau Empire p131 Onager Gauntlet Melee Melee 12 -4 3 - Codex: Tau Empire p74 T'au Flamer 12" Assault D6+2 4 0 1 Each time an attack is made with this weapon, that attack automatically hits the target. Codex: Tau Empire p132 Thermoneutronic Projector (Melee) Melee Melee 4 -2 2 Each time the bearer fights, it makes D6+2 additional attacks with this weapon. Codex: Tau Empire p71 Thermoneutronic Projector (Shooting) 12" Assault D6+2 4 -2 2 - Codex: Tau Empire p71 -
Ethereal [4 PL, -1CP, 85pts]
Selections: 2. Sense of Stone, 6. Wisdom of the Guides, Honour Blade, Hover Drone [1 PL, 5pts], Stratagem: Emergency Dispensation [-1CP], The Humble Stave
Categories: Faction: <Sept>, Character, HQ, Infantry, Faction: T'au Empire, Ethereal, Fly, Stratagems
Rules: Inspired to Greatness
Abilities: Embodiments of the Empire, Failure Is Not An Option (Aura), Hover Drone, Serene Unifier (Ethereal), Stratagem: Emergency Dispensation, The Humble Stave, Invocations: 2. Sense of Stone, 6. Wisdom of the Guides, Unit: Ethereal (Hover Drone), Weapon: Honour Blade
Abilities Description Ref Embodiments of the Empire This model cannot be drawn from the FARSIGHT ENCLAVES Sept. Codex: Tau Empire p104 Failure Is Not An Option (Aura) While a friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES and T'AU AUXILIARY units) is within 6" of this unit's ETHEREAL model, models in that unit can use this model's Leadership characteristic instead of their own. Codex: Tau Empire p104,105 Hover Drone The bearer has a Move characteristic of 10 and the FLY keyword. Codex: Tau Empire p104 Serene Unifier (Ethereal) This model knows two invocations from the Invocations of the Ethereals (pg 76). In your Command phase, if this model is on the battlefield, it can intone one Invocation it knows that has not already been inspired by a friendly model this turn. Roll one D6: on a 3+, the intoned invocation is inspiring and takes affect until the start of your next Command phase. Codex: Tau Empire p104 Stratagem: Emergency Dispensation Use this Stratagem before the battle, when you are mustering your army. If your WARLORD has the T'AU EMPIRE keyword, select one T'AU EMPIRE CHARACTER model in your army and give them one Relic (this must be a Relic they can have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case you can use this Stratagem twice), or an Onslaught battle (in which case you can use this Stratagem three times). Codex: Tau Empire p67 The Humble Stave - In your Command phase, if the bearer is on the battlefield, it can intone one additional invocation it knows from the Invocations of the Ethereals (pg 76) that has not already been intoned by a friendly model that turn.
- Each time the bearer intones an Invocation, add 1 to the roll to see if it is inspiring.Codex: Tau Empire p75 Invocations - Ref 2. Sense of Stone If this invocation is inspiring, select one friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES units) within 6" of this ETHEREAL. Each time a CORE model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost. Codex: Tau Empire p76 6. Wisdom of the Guides If this invocation is inspiring, you gain 1 Command point. Codex: Tau Empire p76 Unit M WS BS S T W A Ld Save Ref Ethereal (Hover Drone) 10" 3+ 4+ 3 3 4 3 10 5+ Codex: Tau Empire p104 Weapon Range Type S AP D Abilities Ref Honour Blade Melee Melee +2 -1 2 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Codex: Tau Empire p104
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Troops [3 PL, 60pts]
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Kroot Carnivores [3 PL, 60pts]
Categories: Troops, Infantry, Faction: T'au Empire, Kroot Carnivores, T'au Auxiliary, Faction: Kroot
Rules: Ambushing Predators
Abilities: Kroot Pack, Stealthy Hunters
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10x Kroot [60pts]
Selections: 10x Kroot Rifle, 10x Quill Grenades
Unit: Kroot, Weapon: Kroot Rifle (Melee), Kroot Rifle (Shooting), Quill Grenades
Abilities Description Ref Kroot Pack If your army is Battle-forged, then for each KROOT CARNIVORES unit included in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots. Codex: Tau Empire p110 Stealthy Hunters Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Codex: Tau Empire p110 Unit M WS BS S T W A Ld Save Ref Kroot 7" 3+ 4+ 4 3 1 2 6 6+ Codex: Tau Empire p110 Weapon Range Type S AP D Abilities Ref Kroot Rifle (Melee) Melee Melee User -1 1 - Codex: Tau Empire p110 Kroot Rifle (Shooting) 24" Rapid Fire 1 4 0 1 - Codex: Tau Empire p110 Quill Grenades 6" Grenade D6 4 0 1 Blast Codex: Tau Empire p132 -
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Elites [41 PL, 710pts]
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Crisis Battlesuits [20 PL, 395pts]
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis
Rules: Battlesuits, Manta Strike
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Crisis Shas'ui [70pts]
Selections: Cyclic Ion Blaster [10pts], Missile Pod [10pts], Plasma Rifle [10pts], Target Lock
Abilities: Target Lock, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Missile Pod, Plasma Rifle
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Crisis Shas'ui [80pts]
Selections: Cyclic Ion Blaster [10pts], Early Warning Override, Iridium battlesuit [10pts], Missile Pod [10pts], Plasma Rifle [10pts]
Abilities: Early Warning Override, Iridium battlesuit, Unit: Crisis Shas'ui (Iridium battlesuit), Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Missile Pod, Plasma Rifle
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Crisis Shas'ui [70pts]
Selections: Cyclic Ion Blaster [10pts], Missile Pod [10pts], Plasma Rifle [10pts], Target Lock
Abilities: Target Lock, Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Missile Pod, Plasma Rifle
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Crisis Shas'ui [70pts]
Selections: Cyclic Ion Blaster [10pts], Fusion Blaster [10pts], Plasma Rifle [10pts]
Unit: Crisis Shas'ui, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Fusion Blaster, Plasma Rifle
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Crisis Shas'vre [70pts]
Selections: Cyclic Ion Blaster [10pts], Early Warning Override, Missile Pod [10pts], Plasma Rifle [10pts]
Abilities: Early Warning Override, Unit: Crisis Shas'vre, Weapon: Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Missile Pod, Plasma Rifle
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2x Marker Drone [20pts]
Selections: 2x Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice
Abilities: Markerlight, Unit: Marker Drone
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Shield Drone [15pts]
Selections: Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
Abilities Description Ref Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97 Early Warning Override - Each time the bearer fires Overwatch, it scores hits on unmodified hit rolls of 5+, instead of 6.
- Each time you use the Fire Overwatch Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.Codex: Tau Empire p100 Iridium battlesuit The bearer has a Save characteristic of 2+. Codex: Tau Empire p100 Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96 Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100 Unit M WS BS S T W A Ld Save Ref Crisis Shas'ui 10" 5+ 4+ 5 5 4 3 8 3+ Codex: Tau Empire p111 Crisis Shas'ui (Iridium battlesuit) 10" 5+ 4+ 5 5 4 3 8 2+ Codex: Tau Empire p111 Crisis Shas'vre 10" 5+ 4+ 5 5 4 4 9 3+ Codex: Tau Empire p111 Marker Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94 Shield Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94 Weapon Range Type S AP D Abilities Ref Cyclic Ion Blaster (Overcharge) 18" Assault 3 8 -2 2 Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131 Cyclic Ion Blaster (Standard) 18" Assault 3 7 -2 1 - Codex: Tau Empire p131 Fusion Blaster 18" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131 Missile Pod 30" Assault 2 7 -2 2 - Codex: Tau Empire p131 Plasma Rifle 30" Assault 1 8 -4 3 - Codex: Tau Empire p132 -
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Crisis Battlesuits [21 PL, 315pts]
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Jet Pack, Faction: T'au Empire, Infantry, Core, Crisis
Rules: Battlesuits, Manta Strike
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Crisis Shas'ui [65pts]
Selections: Burst Cannon [5pts], Cyclic Ion Blaster [10pts], Plasma Rifle [10pts], Target Lock
Abilities: Target Lock, Unit: Crisis Shas'ui, Weapon: Burst Cannon, Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle
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Crisis Shas'ui [65pts]
Selections: Burst Cannon [5pts], Missile Pod [10pts], Plasma Rifle [10pts], Target Lock
Abilities: Target Lock, Unit: Crisis Shas'ui, Weapon: Burst Cannon, Missile Pod, Plasma Rifle
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Crisis Shas'ui [65pts]
Selections: Burst Cannon [5pts], Fusion Blaster [10pts], Plasma Rifle [10pts]
Unit: Crisis Shas'ui, Weapon: Burst Cannon, Fusion Blaster, Plasma Rifle
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Crisis Shas'vre [1 PL, 85pts]
Selections: Burst Cannon [5pts], Cyclic Ion Blaster [10pts], Early Warning Override, Iridium battlesuit [10pts], Plasma Rifle [10pts], Stimm Injectors [1 PL, 10pts]
Abilities: Early Warning Override, Iridium battlesuit, Stimm Injectors, Unit: Crisis Shas'vre (Iridium battlesuit), Weapon: Burst Cannon, Cyclic Ion Blaster (Overcharge), Cyclic Ion Blaster (Standard), Plasma Rifle
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2x Marker Drone [20pts]
Selections: 2x Markerlight
Categories: Faction: <Sept>, Drone, Fly, Faction: T'au Empire, Marker Drone, Markerlight
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Markerlights, Valued Sacrifice
Abilities: Markerlight, Unit: Marker Drone
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Shield Drone [15pts]
Selections: Shield Generator
Categories: Faction: <Sept>, Fly, Drone, Faction: T'au Empire, Shield Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Drone Shield Generator, Unit: Shield Drone
Abilities Description Ref Drone Shield Generator A model with a shield generator has a 4+ invulnerable save. Codex: Tau Empire p97 Early Warning Override - Each time the bearer fires Overwatch, it scores hits on unmodified hit rolls of 5+, instead of 6.
- Each time you use the Fire Overwatch Stratagem, if the bearer is on the battlefield and its unit is selected to fire Overwatch, reduce the CP cost of that Stratagem by 1CP (to a minimum of 0CP). Note that the CP cost is only reduced by 1CP for that use of the Stratagem, any future usages of it cost the normal amount of CPs.Codex: Tau Empire p100 Iridium battlesuit The bearer has a Save characteristic of 2+. Codex: Tau Empire p100 Markerlight The bearer gains the MARKERLIGHT keyword. Codex: Tau Empire p96 Stimm Injectors COMMANDER or CRISIS model only. Once per battle, when a saving throw is failed for the bearer, the bearer can use this Prototype System. if it does, until the end of the turn, each time the bearer would lose a wound, roll one D6: on a 4+ that wound is not lost. Codex: Tau Empire p71 Target Lock Each time the bearer makes a ranged attack, the target does not receive the benefits of Light Cover against that attack. Codex: Tau Empire p100 Unit M WS BS S T W A Ld Save Ref Crisis Shas'ui 10" 5+ 4+ 5 5 4 3 8 3+ Codex: Tau Empire p111 Crisis Shas'vre (Iridium battlesuit) 10" 5+ 4+ 5 5 4 4 9 2+ Codex: Tau Empire p111 Marker Drone 10" 5+ 5+ 3 4 1 1 6 4+ Codex: Tau Empire p94 Shield Drone 10" 5+ 5+ 3 4 2 1 6 4+ Codex: Tau Empire p94 Weapon Range Type S AP D Abilities Ref Burst Cannon 18" Assault 6 5 0 1 - Codex: Tau Empire p131 Cyclic Ion Blaster (Overcharge) 18" Assault 3 8 -2 2 Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer's unit suffers 1 mortal wound after shooting with this weapon. Codex: Tau Empire p131 Cyclic Ion Blaster (Standard) 18" Assault 3 7 -2 1 - Codex: Tau Empire p131 Fusion Blaster 18" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Tau Empire p131 Missile Pod 30" Assault 2 7 -2 2 - Codex: Tau Empire p131 Plasma Rifle 30" Assault 1 8 -4 3 - Codex: Tau Empire p132 -
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Force Rules
Philosophies of War: Read here -> (Codex: Tau Empire p92)
Selection Rules
Ambushing Predators: At the start of the first battle round, models in this unit can make a Normal move of up to 7". They cannot end this move within 9" of any enemy models. (Codex: Tau Empire p93)
Artificial Helpers:
DRONE models are ignored for the purposes of:
- The Look Out, Sir rule.
- Determining this unit's Starting Strength, and whether this unit is below Half strength.
- Determining this unit's toughness characteristic, if it also contains models without the DRONE keyword.
(Codex: Tau Empire p94)
Battlesuits:
BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, these models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
Note that if a BATTLESUIT model has more than one ranged weapon, you can still choose to target units that are not within Engagement Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit have been destroyed when you come to resolve these attacks. In addition, when a BATTLESUIT model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon's attacks while any enemy units are within Engagement Range of that model's unit.
(Codex: Tau Empire p93)
Docked Drones:
If this model is docked with another:
- Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.
- Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.
- If the model it is docked with is destroyed, this DRONE model is destroyed as well.
(Codex: Tau Empire p94)
Inspired to Greatness: In your Command phase, select one friendly T'AU EMPIRE CORE or T'AU AUXILIARY unit within 6" of this unit's ETHEREAL model (excluding FARSIGHT ENCLAVES units). Until the start of your next Command phase, while that unit is performing an action, it can make ranged attacks without that action failing. (Codex: Tau Empire p93)
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action, page 93) and loses the Objective Secured ability if it has it, and cannot gain it through any means. (Codex: Tau Empire p94)
Manta Strike:
During deployment, if every model in this unit has this ability, you can set up this unit in a Manta hold instead of setting it up
on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
(Codex: Tau Empire p93)
Markerlights:
Units in your army can perform the following action:
'Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.'
While a VEHICLE or DRONE unit is performing the Fire Markerlights action, that unit can move without the action failing. If it does, until the end of the turn, models in that unit without the VEHICLE or DRONE keyword that are equipped with any markerlights are treated as not having been equipped with markerlights for the purpose of the Fire Markerlights action.
Each time a T'AU EMPIRE unit (excluding T'AU AUXILIARY units) is selected to shoot:
- Each time a model in that unit makes a ranged attack against a unit with one or more Markerlight tokens, add 1 to that attack's hit roll.
- After that unit has finished making attacks, for each enemy unit targeted by these attacks, remove one Markerlight token from that enemy unit.
At the end of your Shooting phase, remove all Markerlight tokens from enemy units.
(Codex: Tau Empire p93)
Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purposes of Morale tests if this unit contains models without the DRONE keyword. (Codex: Tau Empire p94)
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