Elias

  • White Scars 1
  • White Scars 2

Elias - White Scars 1 (Warhammer 40,000 9th Edition) [47 PL, 997pts]

  • Patrol Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [47 PL, 997pts]

    Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration

      • **Chapter Selector**

        Selections: White Scars

        Categories: PC: WS, Configuration

        Rules: Lightning Assault

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: Open

        Categories: Configuration

    • HQ [13 PL, 255pts]

      • Primaris Captain [5 PL, 105pts]

        Selections: Frag & Krak grenades, The Shield Eternal

        Categories: Faction: Adeptus Astartes, Captain, Character, Faction: Imperium, Infantry, Primaris, HQ

        Rules: Angels of Death

        Abilities: Iron Halo, Rites of Battle, The Shield Eternal, Unit: Primaris Captain, Weapon: Frag grenades, Krak grenades

        • Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]

          Selections: Heavy Bolt Pistol, Master-crafted power sword [5pts], Relic Shield [10pts]

          Abilities: Relic Shield, Weapon: Heavy Bolt Pistol, Master-crafted power sword


        Abilities Description Ref
        Iron Halo This model has a 4+ invulnerable save.
        Relic Shield Each time the bearer suffers a mortal wound, roll a D6; on a 4+, that mortal wound is ignored. Add 1 to armour saving throws made for the bearer.
        Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        The Shield Eternal Model with a storm shield, relic shield, or combat shield only. This Relic replaces a storm shield, relic shield, or combat shield.
        - The bearer has a 4+ invulnerable save
        - Add 1 to armour saving throws made for the bearer
        - Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost.
        Unit MWSBSSTWALdSave Ref
        Primaris Captain 6"2+2+446593+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Master-crafted power sword MeleeMelee+1-32-
      • Primaris Chaplain on Bike [8 PL, 150pts]

        Selections: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Twin Bolt rifle, Warlord, Wise Orator

        Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ, Master of Sanctity, Warlord

        Rules: Angels of Death

        Abilities: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders, Turbo-boost, Wise Orator, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle


        Abilities Description Ref
        4. Mantra of Strength If this litany is inspiring:
        - Add 1 to this PRIEST'S Attacks and Strength characteristics.
        - Add 1 to the Damage characteristic of melee weapons this PRIEST is equipped with.
        6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
        - Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
        - Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.
        Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll
        Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
        Rosarius This model has a 4+ invulnerable save.
        Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Wise Orator Each time this WARLORD recites a Litany, add 1 to the roll to see if it is inspiring.
        Each time this WARLORD is selected to use the Commanding Oratory stratagem, that stratagem costs 1 command point.
        Unit MWSBSSTWALdSave Ref
        Primaris Chaplain on Bike 14"2+3+457493+
        Weapon RangeTypeSAPDAbilities Ref
        Absolver Bolt Pistol 18"Pistol 15-12-
        Benediction of Fury MeleeMelee+2-23Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Twin Bolt rifle 30"Rapid Fire 24-11
    • Troops [10 PL, 210pts]

      • Assault Intercessor Squad [5 PL, 105pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        • 4x Assault Intercessor [76pts]

          Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

          Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades

        • Assault Intercessor Sgt [29pts]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Power fist [10pts]

          Unit: Assault Intercessor Sgt, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Power fist


        Unit MWSBSSTWALdSave Ref
        Assault Intercessor 6"3+3+442273+
        Assault Intercessor Sgt 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
      • Assault Intercessor Squad [5 PL, 105pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        • 4x Assault Intercessor [76pts]

          Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol

          Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades

        • Assault Intercessor Sgt [29pts]

          Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword [5pts]

          Unit: Assault Intercessor Sgt, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword


        Unit MWSBSSTWALdSave Ref
        Assault Intercessor 6"3+3+442273+
        Assault Intercessor Sgt 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power sword MeleeMelee+1-31-
    • Elites [11 PL, 247pts]

      • Bladeguard Veteran Squad [5 PL, 105pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites

        Rules: Angels of Death, Combat Squads

        • 2x Bladeguard Veteran [70pts]

          Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword

        • Bladeguard Veteran Sergeant [35pts]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword


        Abilities Description Ref
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Bladeguard Veteran 6"3+3+443383+
        Bladeguard Veteran Sergeant 6"3+3+443493+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Master-crafted power sword MeleeMelee+1-32-
      • Vanguard Veteran Squad [6 PL, 142pts]

        Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites

        Rules: Angels of Death, Combat Squads

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran, Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran, Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran, Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran [27pts]

          Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]

          Abilities: Storm shield, Unit: Vanguard Veteran, Weapon: Frag grenades, Krak grenades, Lightning claw

        • Vanguard Veteran Sergeant [34pts]

          Selections: Frag & Krak grenades, Plasma pistol [5pts], Relic blade [10pts]

          Unit: Vanguard Veteran Sergeant, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Relic blade


        Abilities Description Ref
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Vanguard Veteran 6"3+3+442283+
        Vanguard Veteran Sergeant 6"3+3+442393+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Relic blade MeleeMelee+3-32-
    • Fast Attack [6 PL, 135pts]

      • Outrider Squad [6 PL, 135pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Biker, Primaris, Outrider Squad, Core, Fast Attack

        Rules: Angels of Death

        Abilities: Devastating Charge, Turbo-boost

        • 2x Outrider [90pts]

          Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle

          Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle

        • Outrider Sgt [45pts]

          Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle

          Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle


        Abilities Description Ref
        Devastating Charge Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit
        Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Unit MWSBSSTWALdSave Ref
        Outrider 14"3+3+454273+
        Outrider Sgt 14"3+3+454383+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Twin Bolt rifle 30"Rapid Fire 24-11
    • Heavy Support [7 PL, 150pts]

      • Eradicator Squad [7 PL, 150pts]

        Selections: Heavy melta rifle [15pts]

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Total Obliteration, Weapon: Heavy melta rifle

        • 2x Eradicator [90pts]

          Selections: 2x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        Abilities Description Ref
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave Ref
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Heavy melta rifle 24"Heavy 18-4D6+2Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Lightning Assault: - Units with this tactic are eligible to declare a charge with in a turn in whcih they Advanced or Fell Back.
- Models with this tactic do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. ()


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Elias - White Scars 2 (Warhammer 40,000 9th Edition) [49 PL, 1,000pts]

  • Patrol Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [49 PL, 1,000pts]

    Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration

      • **Chapter Selector**

        Selections: White Scars

        Categories: PC: WS, Configuration

        Rules: Lightning Assault

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Categories: Configuration

    • HQ [11 PL, 215pts]

      • Primaris Captain [5 PL, 105pts]

        Selections: Chogorian Storm, Frag & Krak grenades, The Shield Eternal, Warlord

        Categories: Faction: Adeptus Astartes, Captain, Character, Faction: Imperium, Infantry, Primaris, HQ, Warlord

        Rules: Angels of Death

        Abilities: Chogorian Storm, Iron Halo, Rites of Battle, The Shield Eternal, Unit: Primaris Captain, Weapon: Frag grenades, Krak grenades

        • Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]

          Selections: Heavy Bolt Pistol, Master-crafted power sword [5pts], Relic Shield [10pts]

          Abilities: Relic Shield, Weapon: Heavy Bolt Pistol, Master-crafted power sword


        Abilities Description Ref
        Chogorian Storm If this Warlord makes a charge move or performs a Heroic Intervention, add D3 to their Attacks characteristic until the end of the turn.
        Iron Halo This model has a 4+ invulnerable save.
        Relic Shield Each time the bearer suffers a mortal wound, roll a D6; on a 4+, that mortal wound is ignored. Add 1 to armour saving throws made for the bearer.
        Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1
        The Shield Eternal Model with a storm shield, relic shield, or combat shield only. This Relic replaces a storm shield, relic shield, or combat shield.
        - The bearer has a 4+ invulnerable save
        - Add 1 to armour saving throws made for the bearer
        - Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost.
        Unit MWSBSSTWALdSave Ref
        Primaris Captain 6"2+2+446593+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Master-crafted power sword MeleeMelee+1-32-
      • Primaris Chaplain [6 PL, 110pts]

        Selections: 1. Litany of Faith (Aura), 2. Catechism of Fire, Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate

        Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Infantry, Primaris, Priest, HQ, Master of Sanctity

        Rules: Angels of Death

        Abilities: 1. Litany of Faith (Aura), 2. Catechism of Fire, Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders, Unit: Primaris Chaplain, Weapon: Absolver Bolt Pistol, Crozius arcanum, Frag grenades, Krak grenades


        Abilities Description Ref
        1. Litany of Faith (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit is within 6" of this PRIEST, each time a model that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
        2. Catechism of Fire If this litany is inspiring, select one friendly CORE or CHARACTER unit is within 6" of this PRIEST. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attack's wound roll.
        Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll
        Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn.
        Rosarius This model has a 4+ invulnerable save.
        Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own
        Unit MWSBSSTWALdSave Ref
        Primaris Chaplain 6"2+3+445493+
        Weapon RangeTypeSAPDAbilities Ref
        Absolver Bolt Pistol 18"Pistol 15-12-
        Crozius arcanum MeleeMelee+2-12-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Troops [10 PL, 225pts]

      • Intercessor Squad [5 PL, 115pts]

        Selections: Auto Bolt Rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Auto Bolt Rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [35pts]

          Selections: Bolt pistol, Frag & Krak grenades, Plasma pistol [5pts], Power fist [10pts]

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power fist


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Auto Bolt Rifle 24"Assault 3401-
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
      • Intercessor Squad [5 PL, 110pts]

        Selections: Auto Bolt Rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads

        Weapon: Auto Bolt Rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [30pts]

          Selections: Bolt pistol, Frag & Krak grenades, Power fist [10pts]

          Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power fist


        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Auto Bolt Rifle 24"Assault 3401-
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power fist MeleeMeleex2-32Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
    • Elites [13 PL, 265pts]

      • Bladeguard Veteran Squad [5 PL, 105pts]

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites

        Rules: Angels of Death, Combat Squads

        • 2x Bladeguard Veteran [70pts]

          Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword

        • Bladeguard Veteran Sergeant [35pts]

          Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield

          Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword


        Abilities Description Ref
        Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer.
        Unit MWSBSSTWALdSave Ref
        Bladeguard Veteran 6"3+3+443383+
        Bladeguard Veteran Sergeant 6"3+3+443493+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Heavy Bolt Pistol 18"Pistol 14-11-
        Krak grenades 6"Grenade 16-1D3-
        Master-crafted power sword MeleeMelee+1-32-
      • Invictor Tactical Warsuit [8 PL, 160pts]

        Selections: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, Invictor fist, Twin ironhail heavy stubber

        Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium, Invictor Tactical Warsuit

        Rules: Angels of Death, Concealed Positions, Explodes (6"/D3)

        Unit: Invictor Tactical Warsuit [1] (7+ wounds remaining), Invictor Tactical Warsuit [2] (4-6 wounds remaining), Invictor Tactical Warsuit [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, Invictor fist, Twin ironhail heavy stubber


        Unit MWSBSSTWALdSave Ref
        Invictor Tactical Warsuit [1] (7+ wounds remaining) 10"3+3+7613483+
        Invictor Tactical Warsuit [2] (4-6 wounds remaining) 8"4+4+76N/A483+
        Invictor Tactical Warsuit [3] (1-3 wounds remaining) 6"5+5+76N/A483+
        Weapon RangeTypeSAPDAbilities Ref
        Fragstorm Grenade Launcher 18"Assault D6401Blast
        Heavy bolter 36"Heavy 35-12-
        Incendium cannon 12"Heavy 2D65-11When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit.
        Invictor fist MeleeMeleex2-33
        Twin ironhail heavy stubber 36"Heavy 84-11-
    • Fast Attack [4 PL, 85pts]

      • Invader ATV Squad [4 PL, 85pts]

        Categories: Fast Attack, Biker, Faction: Adeptus Astartes, Faction: Imperium, Primaris, Invader ATV Squad

        • Invader ATV [4 PL, 85pts]

          Selections: Bolt pistol, Multi-melta [5pts], Twin auto bolt rifle

          Rules: Angels of Death, Explodes (3"/1)

          Abilities: Turbo-boost, Unit: Invader ATV, Weapon: Bolt pistol, Multi-melta, Twin auto bolt rifle


        Abilities Description Ref
        Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.
        Unit MWSBSSTWALdSave Ref
        Invader ATV 14"3+3+458473+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Twin auto bolt rifle 24"Assault 6401-
    • Heavy Support [11 PL, 210pts]

      • Eliminator Squad [4 PL, 75pts]

        Selections: Bolt sniper rifle

        Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Primaris, Eliminator Squad, Core, Heavy Support

        Rules: Angels of Death, Concealed Positions

        Abilities: Covering Fire, Weapon: Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round

        • Eliminator Sergeant [25pts]

          Selections: Bolt pistol, Bolt sniper rifle, Camo cloak, Frag & Krak grenades

          Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag grenades, Krak grenades

        • 2x Eliminators [50pts]

          Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

          Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades


        Abilities Description Ref
        Camo cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack
        Covering Fire In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a Normal Move as if it were your Movement phase.
        Unit MWSBSSTWALdSave Ref
        Eliminator 6"3+2+442273+
        Eliminator Sergeant 6"3+2+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt sniper rifle -----This weapon can target a CHARACTER even if it is not the closest enemy unit. In addition, when attacking with this weapon, choose one of the profiles below.
        Bolt sniper rifle - Executioner round 36"Heavy 15-11Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, add 1 to the hit roll, and the target does not receive the benefit of cover to its saving throw.
        Bolt sniper rifle - Hyperfrag round 36"Heavy D3501Blast.
        Bolt sniper rifle - Mortis round 36"Heavy 15-22Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Eradicator Squad [7 PL, 135pts]

        Selections: Melta rifle

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death, Combat Squads

        Abilities: Total Obliteration, Weapon: Melta rifle

        • 2x Eradicator [90pts]

          Selections: 2x Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol


        Abilities Description Ref
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave Ref
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Melta rifle 24"Assault 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()

Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()

Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()

Lightning Assault: - Units with this tactic are eligible to declare a charge with in a turn in whcih they Advanced or Fell Back.
- Models with this tactic do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. ()


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