Elias
- White Scars 1
- White Scars 2
Elias - White Scars 1 (Warhammer 40,000 9th Edition) [47 PL, 997pts]
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Patrol Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [47 PL, 997pts]
Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault
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Configuration
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**Chapter Selector**
Selections: White Scars
Categories: PC: WS, Configuration
Rules: Lightning Assault
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: Open
Categories: Configuration
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HQ [13 PL, 255pts]
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Primaris Captain [5 PL, 105pts]
Selections: Frag & Krak grenades, The Shield Eternal
Categories: Faction: Adeptus Astartes, Captain, Character, Faction: Imperium, Infantry, Primaris, HQ
Rules: Angels of Death
Abilities: Iron Halo, Rites of Battle, The Shield Eternal, Unit: Primaris Captain, Weapon: Frag grenades, Krak grenades
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Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]
Selections: Heavy Bolt Pistol, Master-crafted power sword [5pts], Relic Shield [10pts]
Abilities: Relic Shield, Weapon: Heavy Bolt Pistol, Master-crafted power sword
Abilities Description Ref Iron Halo This model has a 4+ invulnerable save. Relic Shield Each time the bearer suffers a mortal wound, roll a D6; on a 4+, that mortal wound is ignored. Add 1 to armour saving throws made for the bearer. Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 The Shield Eternal Model with a storm shield, relic shield, or combat shield only. This Relic replaces a storm shield, relic shield, or combat shield.
- The bearer has a 4+ invulnerable save
- Add 1 to armour saving throws made for the bearer
- Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost.Unit M WS BS S T W A Ld Save Ref Primaris Captain 6" 2+ 2+ 4 4 6 5 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 - -
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Primaris Chaplain on Bike [8 PL, 150pts]
Selections: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Absolver Bolt pistol, Benediction of Fury, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate, Twin Bolt rifle, Warlord, Wise Orator
Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Primaris, Priest, Biker, HQ, Master of Sanctity, Warlord
Rules: Angels of Death
Abilities: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders, Turbo-boost, Wise Orator, Unit: Primaris Chaplain on Bike, Weapon: Absolver Bolt Pistol, Benediction of Fury, Crozius arcanum, Frag grenades, Krak grenades, Twin Bolt rifle
Abilities Description Ref 4. Mantra of Strength If this litany is inspiring:
- Add 1 to this PRIEST'S Attacks and Strength characteristics.
- Add 1 to the Damage characteristic of melee weapons this PRIEST is equipped with.6. Canticle of Hate (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit within 6" of this PRIEST:
- Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit's charge roll.
- Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3". This is not cumulative with any other rule that increases the distance models can pile in or consolidate.Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn. Rosarius This model has a 4+ invulnerable save. Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Wise Orator Each time this WARLORD recites a Litany, add 1 to the roll to see if it is inspiring.
Each time this WARLORD is selected to use the Commanding Oratory stratagem, that stratagem costs 1 command point.Unit M WS BS S T W A Ld Save Ref Primaris Chaplain on Bike 14" 2+ 3+ 4 5 7 4 9 3+ Weapon Range Type S AP D Abilities Ref Absolver Bolt Pistol 18" Pistol 1 5 -1 2 - Benediction of Fury Melee Melee +2 -2 3 Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Crozius arcanum Melee Melee +2 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Twin Bolt rifle 30" Rapid Fire 2 4 -1 1
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Troops [10 PL, 210pts]
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Assault Intercessor Squad [5 PL, 105pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
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4x Assault Intercessor [76pts]
Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
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Assault Intercessor Sgt [29pts]
Selections: Frag & Krak grenades, Heavy Bolt Pistol, Power fist [10pts]
Unit: Assault Intercessor Sgt, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Power fist
Unit M WS BS S T W A Ld Save Ref Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. -
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Assault Intercessor Squad [5 PL, 105pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Primaris, Infantry, Assault Intercessor Squad, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
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4x Assault Intercessor [76pts]
Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades
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Assault Intercessor Sgt [29pts]
Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword [5pts]
Unit: Assault Intercessor Sgt, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
Unit M WS BS S T W A Ld Save Ref Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Power sword Melee Melee +1 -3 1 - -
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Elites [11 PL, 247pts]
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Bladeguard Veteran Squad [5 PL, 105pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites
Rules: Angels of Death, Combat Squads
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2x Bladeguard Veteran [70pts]
Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
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Bladeguard Veteran Sergeant [35pts]
Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+ Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 - -
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Vanguard Veteran Squad [6 PL, 142pts]
Categories: Faction: Adeptus Astartes, Infantry, Faction: Imperium, Vanguard Veteran Squad, Core, Melta Bombs, Elites
Rules: Angels of Death, Combat Squads
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran, Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran, Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran, Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran [27pts]
Selections: Frag & Krak grenades, Lightning Claw [3pts], Storm shield [5pts]
Abilities: Storm shield, Unit: Vanguard Veteran, Weapon: Frag grenades, Krak grenades, Lightning claw
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Vanguard Veteran Sergeant [34pts]
Selections: Frag & Krak grenades, Plasma pistol [5pts], Relic blade [10pts]
Unit: Vanguard Veteran Sergeant, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Relic blade
Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Vanguard Veteran 6" 3+ 3+ 4 4 2 2 8 3+ Vanguard Veteran Sergeant 6" 3+ 3+ 4 4 2 3 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Relic blade Melee Melee +3 -3 2 - -
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Fast Attack [6 PL, 135pts]
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Outrider Squad [6 PL, 135pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Biker, Primaris, Outrider Squad, Core, Fast Attack
Rules: Angels of Death
Abilities: Devastating Charge, Turbo-boost
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2x Outrider [90pts]
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
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Outrider Sgt [45pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak grenades, Twin Bolt rifle
Abilities Description Ref Devastating Charge Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Outrider 14" 3+ 3+ 4 5 4 2 7 3+ Outrider Sgt 14" 3+ 3+ 4 5 4 3 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Twin Bolt rifle 30" Rapid Fire 2 4 -1 1 -
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Heavy Support [7 PL, 150pts]
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Eradicator Squad [7 PL, 150pts]
Selections: Heavy melta rifle [15pts]
Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Abilities: Total Obliteration, Weapon: Heavy melta rifle
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2x Eradicator [90pts]
Selections: 2x Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
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Eradicator Sgt [45pts]
Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol
Abilities Description Ref Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks) Unit M WS BS S T W A Ld Save Ref Eradicator 5" 3+ 3+ 4 5 3 2 7 3+ Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Heavy melta rifle 24" Heavy 1 8 -4 D6+2 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4 -
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Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Lightning Assault:
- Units with this tactic are eligible to declare a charge with in a turn in whcih they Advanced or Fell Back.
- Models with this tactic do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced.
()
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Elias - White Scars 2 (Warhammer 40,000 9th Edition) [49 PL, 1,000pts]
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Patrol Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [49 PL, 1,000pts]
Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault
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Configuration
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**Chapter Selector**
Selections: White Scars
Categories: PC: WS, Configuration
Rules: Lightning Assault
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Detachment Command Cost
Categories: Configuration
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Gametype
Categories: Configuration
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HQ [11 PL, 215pts]
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Primaris Captain [5 PL, 105pts]
Selections: Chogorian Storm, Frag & Krak grenades, The Shield Eternal, Warlord
Categories: Faction: Adeptus Astartes, Captain, Character, Faction: Imperium, Infantry, Primaris, HQ, Warlord
Rules: Angels of Death
Abilities: Chogorian Storm, Iron Halo, Rites of Battle, The Shield Eternal, Unit: Primaris Captain, Weapon: Frag grenades, Krak grenades
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Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]
Selections: Heavy Bolt Pistol, Master-crafted power sword [5pts], Relic Shield [10pts]
Abilities: Relic Shield, Weapon: Heavy Bolt Pistol, Master-crafted power sword
Abilities Description Ref Chogorian Storm If this Warlord makes a charge move or performs a Heroic Intervention, add D3 to their Attacks characteristic until the end of the turn. Iron Halo This model has a 4+ invulnerable save. Relic Shield Each time the bearer suffers a mortal wound, roll a D6; on a 4+, that mortal wound is ignored. Add 1 to armour saving throws made for the bearer. Rites of Battle While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 The Shield Eternal Model with a storm shield, relic shield, or combat shield only. This Relic replaces a storm shield, relic shield, or combat shield.
- The bearer has a 4+ invulnerable save
- Add 1 to armour saving throws made for the bearer
- Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost.Unit M WS BS S T W A Ld Save Ref Primaris Captain 6" 2+ 2+ 4 4 6 5 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 - -
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Primaris Chaplain [6 PL, 110pts]
Selections: 1. Litany of Faith (Aura), 2. Catechism of Fire, Absolver Bolt pistol, Chapter Command: Master of Sanctity [1 PL, 25pts], Crozius arcanum, Frag & Krak grenades, Litany of Hate
Categories: Faction: Adeptus Astartes, Character, Chaplain, Faction: Imperium, Infantry, Primaris, Priest, HQ, Master of Sanctity
Rules: Angels of Death
Abilities: 1. Litany of Faith (Aura), 2. Catechism of Fire, Litany of Hate, Master of Sanctity, Rosarius, Spiritual Leaders, Unit: Primaris Chaplain, Weapon: Absolver Bolt Pistol, Crozius arcanum, Frag grenades, Krak grenades
Abilities Description Ref 1. Litany of Faith (Aura) If this litany is inspiring, then while a friendly CORE or CHARACTER unit is within 6" of this PRIEST, each time a model that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost. 2. Catechism of Fire If this litany is inspiring, select one friendly CORE or CHARACTER unit is within 6" of this PRIEST. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attack's wound roll. Litany of Hate If this litany is inspiring, then while a friendly Core or Character unit is within 6" of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll Master of Sanctity This model knows one additional Litany from Litanies of Battle . In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn. Rosarius This model has a 4+ invulnerable save. Spiritual Leaders While a friendly <CHAPTER> CORE unit is within 6" of this model, models in that unit can use this model's Leadership characteristic instead of their own Unit M WS BS S T W A Ld Save Ref Primaris Chaplain 6" 2+ 3+ 4 4 5 4 9 3+ Weapon Range Type S AP D Abilities Ref Absolver Bolt Pistol 18" Pistol 1 5 -1 2 - Crozius arcanum Melee Melee +2 -1 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 -
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Troops [10 PL, 225pts]
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Intercessor Squad [5 PL, 115pts]
Selections: Auto Bolt Rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Auto Bolt Rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [35pts]
Selections: Bolt pistol, Frag & Krak grenades, Plasma pistol [5pts], Power fist [10pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power fist
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Auto Bolt Rifle 24" Assault 3 4 0 1 - Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. -
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Intercessor Squad [5 PL, 110pts]
Selections: Auto Bolt Rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads
Weapon: Auto Bolt Rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [30pts]
Selections: Bolt pistol, Frag & Krak grenades, Power fist [10pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power fist
Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Auto Bolt Rifle 24" Assault 3 4 0 1 - Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Power fist Melee Melee x2 -3 2 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. -
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Elites [13 PL, 265pts]
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Bladeguard Veteran Squad [5 PL, 105pts]
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Bladeguard, Primaris, Bladeguard Veteran Squad, Core, Elites
Rules: Angels of Death, Combat Squads
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2x Bladeguard Veteran [70pts]
Selections: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
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Bladeguard Veteran Sergeant [35pts]
Selections: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield
Abilities: Storm shield, Unit: Bladeguard Veteran Sergeant, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Master-crafted power sword
Abilities Description Ref Storm shield The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. Unit M WS BS S T W A Ld Save Ref Bladeguard Veteran 6" 3+ 3+ 4 4 3 3 8 3+ Bladeguard Veteran Sergeant 6" 3+ 3+ 4 4 3 4 9 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Heavy Bolt Pistol 18" Pistol 1 4 -1 1 - Krak grenades 6" Grenade 1 6 -1 D3 - Master-crafted power sword Melee Melee +1 -3 2 - -
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Invictor Tactical Warsuit [8 PL, 160pts]
Selections: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, Invictor fist, Twin ironhail heavy stubber
Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium, Invictor Tactical Warsuit
Rules: Angels of Death, Concealed Positions, Explodes (6"/D3)
Unit: Invictor Tactical Warsuit [1] (7+ wounds remaining), Invictor Tactical Warsuit [2] (4-6 wounds remaining), Invictor Tactical Warsuit [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, Invictor fist, Twin ironhail heavy stubber
Unit M WS BS S T W A Ld Save Ref Invictor Tactical Warsuit [1] (7+ wounds remaining) 10" 3+ 3+ 7 6 13 4 8 3+ Invictor Tactical Warsuit [2] (4-6 wounds remaining) 8" 4+ 4+ 7 6 N/A 4 8 3+ Invictor Tactical Warsuit [3] (1-3 wounds remaining) 6" 5+ 5+ 7 6 N/A 4 8 3+ Weapon Range Type S AP D Abilities Ref Fragstorm Grenade Launcher 18" Assault D6 4 0 1 Blast Heavy bolter 36" Heavy 3 5 -1 2 - Incendium cannon 12" Heavy 2D6 5 -1 1 When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. Invictor fist Melee Melee x2 -3 3 Twin ironhail heavy stubber 36" Heavy 8 4 -1 1 -
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Fast Attack [4 PL, 85pts]
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Invader ATV Squad [4 PL, 85pts]
Categories: Fast Attack, Biker, Faction: Adeptus Astartes, Faction: Imperium, Primaris, Invader ATV Squad
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Invader ATV [4 PL, 85pts]
Selections: Bolt pistol, Multi-melta [5pts], Twin auto bolt rifle
Rules: Angels of Death, Explodes (3"/1)
Abilities: Turbo-boost, Unit: Invader ATV, Weapon: Bolt pistol, Multi-melta, Twin auto bolt rifle
Abilities Description Ref Turbo-boost When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. Unit M WS BS S T W A Ld Save Ref Invader ATV 14" 3+ 3+ 4 5 8 4 7 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Twin auto bolt rifle 24" Assault 6 4 0 1 - -
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Heavy Support [11 PL, 210pts]
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Eliminator Squad [4 PL, 75pts]
Selections: Bolt sniper rifle
Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Primaris, Eliminator Squad, Core, Heavy Support
Rules: Angels of Death, Concealed Positions
Abilities: Covering Fire, Weapon: Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round
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Eliminator Sergeant [25pts]
Selections: Bolt pistol, Bolt sniper rifle, Camo cloak, Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag grenades, Krak grenades
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2x Eliminators [50pts]
Selections: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades
Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades
Abilities Description Ref Camo cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack Covering Fire In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a Normal Move as if it were your Movement phase. Unit M WS BS S T W A Ld Save Ref Eliminator 6" 3+ 2+ 4 4 2 2 7 3+ Eliminator Sergeant 6" 3+ 2+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt sniper rifle - - - - - This weapon can target a CHARACTER even if it is not the closest enemy unit. In addition, when attacking with this weapon, choose one of the profiles below. Bolt sniper rifle - Executioner round 36" Heavy 1 5 -1 1 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, add 1 to the hit roll, and the target does not receive the benefit of cover to its saving throw. Bolt sniper rifle - Hyperfrag round 36" Heavy D3 5 0 1 Blast. Bolt sniper rifle - Mortis round 36" Heavy 1 5 -2 2 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Eradicator Squad [7 PL, 135pts]
Selections: Melta rifle
Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support
Rules: Angels of Death, Combat Squads
Abilities: Total Obliteration, Weapon: Melta rifle
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2x Eradicator [90pts]
Selections: 2x Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
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Eradicator Sgt [45pts]
Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol
Abilities Description Ref Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks) Unit M WS BS S T W A Ld Save Ref Eradicator 5" 3+ 3+ 4 5 3 2 7 3+ Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Melta rifle 24" Assault 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2 -
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Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
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Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
Lightning Assault:
- Units with this tactic are eligible to declare a charge with in a turn in whcih they Advanced or Fell Back.
- Models with this tactic do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced.
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