Harald
- Chaos Space Marines
Harald - Chaos Space Marines (Warhammer 40,000 9th Edition) [54 PL, 1,000pts]
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Patrol Detachment 0CP (Chaos - Chaos Space Marines) [54 PL, , 1,000pts]
Rules: Armour of Contempt
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Legion
Selections: Black Legion
Categories: Configuration
Abilities: Black Crusaders
Abilities Description Ref Black Crusaders - Each time a Combat Attrition test is taken for a unit with this trait, you can ignore any or all modifiers to that Combat Attrition test.
- Each time a model with this trait makes an attack, add 1 to that attack's hit roll if:
- That attack is ranged and the target was the closest eligible enemy unit to the attacking model when its unit was selected to shoot.
- That attack is a melee attack and the attacking model's unit made a charge move this turn.Codex: Heretic Astartes - Chaos Space Marines 2022
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HQ [22 PL, -3CP, 425pts]
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Abaddon the Despoiler [15 PL, -1CP, 300pts]
Selections: 3. Merciless Overseer, 5. Eternal Vendetta, 6. Paragon of Hatred, Drach'nyen, Stratagem: Warlord Trait [-1CP], Talon of Horus, Warlord
Categories: Faction: Khorne, Faction: Slaanesh, Faction: Heretic Astartes, Faction: Tzeentch, Faction: Nurgle, Faction: Black Legion, Chaos Lord, Character, Infantry, Terminator, Faction: Chaos, Supreme Commander, Abaddon the Despoiler, HQ, Warlord, Agent of Chaos, Warlord - BL
Rules: Let the Galaxy Burn, Warp Strike
Abilities: Dark Destiny, Eternal Vendetta (Aura), Lord of the Traitor Legions, Mark of Chaos Ascendant, Merciless Overseer, Paragon of Hatred, Stratagem: Warlord Trait, The Despoiler (Aura), The Warmaster, Unit: Abaddon the Despoiler, Weapon: Drach'nyen, Talon of Horus (melee), Talon of Horus (shooting)
Abilities Description Ref Dark Destiny This model has a 4+ invulnerable save. In addition, this model cannot lose more than 3 wounds in the same phase. Any wounds that would be lost after that point are not lost. Eternal Vendetta (Aura) At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, while a friendly <LEGION> CORE or <LEGION> CHARACTER unit is within 6" of this WARLORD, each time a model in that <LEGION> unit makes an attack against that enemy unit, you can re-roll that attack's wound roll. Lord of the Traitor Legions In your Command phase, select one friendly HERETIC ASTARTES CORE or HERETIC ASTARTES CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll (if that unit is a BLACK LEGION unit, you can also re-roll the wound roll). Mark of Chaos Ascendant - Each time this model makes a melee attack, if it made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.
- Once per turn, the first time a saving throw is failed for this model, the Damage characteristic of that attack is changed to 0.
- Each time an attack is made against this model, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this model, subtract 1 from that attack's wound roll.
- If this model starts the Fight phase in Engagement Range of any enemy models, it fights first that phase.Merciless Overseer In your Command phase, you can select one friendly BLACK LEGION unit within 6" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, if your army is engaged in Wanton Destruction or Wanton Slaughter, that unit is considered to be engaged in Wanton Massacre for that attack instead. Paragon of Hatred - You can re-roll charge rolls made for this WARLORD.
- Each time this WARLORD fights, if it is within Engagement Range of any enemy units, then until that fight is resolved, add 1 to the Attacks characteristic of this WARLORD (if any of those units have the IMPERIUM keyword, add D3 instead of 1).Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament The Despoiler (Aura) While a friendly CHAOS CORE unit is within 6" of this model:
- Add 1 to charge rolls made for that unit.
- Each time a model in that unit makes an attack, re-roll a hit roll of 1.The Warmaster If your army is Battle-forged, this model must be your WARLORD. Unit M WS BS S T W A Ld Save Ref Abaddon the Despoiler 6" 2+ 2+ 6 6 9 8 11 2+ Weapon Range Type S AP D Abilities Ref Drach'nyen Melee Melee +3 -4 3 Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers D3 mortal wounds in addition to any normal damage. Talon of Horus (melee) Melee Melee User -4 1 Each time an attack is made with this weapon, make 2 attack rolls instead of 1. Talon of Horus (shooting) 24" Assault 4 5 -1 2 - -
Sorcerer in Terminator Armour [7 PL, -2CP, 125pts]
Selections: 2. Indomitable, Aspiring Lord [-1CP], Combi-bolter, Eye of Tzeentch, Force stave, Mark of Tzeentch [1 PL, 15pts], Smite, Stratagem: Relic [-1CP]
Categories: HQ, Faction: Chaos, Character, Infantry, Psyker, Terminator, Faction: Heretic Astartes, Sorcerer, Warlord - BL, Faction: Black Legion, Faction: Tzeentch, Mark of Chaos
Rules: Let the Galaxy Burn, Malicious Volleys, Warp Strike
Abilities: Eye of Tzeentch, Indomitable, Mark of Tzeentch, Stratagem: Relic, Terminator Armour, Psychic Power: Skeins of Fate, Smite, Psyker: Sorcerer in Terminator Armour, Unit: Sorcerer in Terminator Armour, Weapon: Combi-bolter, Force stave
Abilities Description Ref Eye of Tzeentch - Each time a Psychic test is made for the bearer, add 1 to the Psychic test.
- Each time a Psychic test is made for the bearer, on an unmodifed result of 9+, that psychic power or action cannot be denied.Codex: Heretic Astartes - Chaos Space Marines p162 Indomitable Each time an attack is allocated you to your WARLORD, halve the Damage characteristic of that attack (rounding up). Mark of Tzeentch - Once per turn, the first time a saving throw is failed for this unit, the Damage characteristic of that attack is changed to 0.
- If this unit has the ICON keyword, each time a model in this unit makes a ranged attack, improve the Armour Penetration characteristic of that attack by 1.Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Terminator Armour Models in this unit have a 5+ invulnerable save. Psychic Power Warp Charge Range Details Ref Prescience 7 18" Blessing: If manifested, select one friendly <LEGION> unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Skeins of Fate 7 18" Blessing: If manifested, select one friendly <LEGION> TZEENTCH unit within 18" of this PSYKER. Until the start of your next Psychic phase, models in that unit have a 4+ invulnerable save. Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Warptime 6 6" Blessing: If manifested, select a friendly <LEGION> INFANTRY or <LEGION> CHAOS SPAWN unit within 6" of this PSYKER.
- That unit can make a Normal Move (if that unit Advanced in your previous Movement phase, it still counts as having advanced this turn).
- Until the end of the turn, that unit is not eligible to declare a charge.Psyker Cast Deny Powers Known Other Ref Sorcerer in Terminator Armour 2 2 Smite and 2 powers from the Dark Hereticus discipline - Unit M WS BS S T W A Ld Save Ref Sorcerer in Terminator Armour 5" 3+ 3+ 4 4 6 5 9 2+ Weapon Range Type S AP D Abilities Ref Combi-bolter 24" Rapid Fire 2 4 0 1 - Force stave Melee Melee +3 -1 D3 -
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Troops [7 PL, 105pts]
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Legionaries [7 PL, 105pts]
Selections: Mark of Nurgle [1 PL, 15pts]
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Troops, Core, Legionaries, Faction: Black Legion, Faction: Nurgle, Mark of Chaos
Rules: Let the Galaxy Burn, Malicious Volleys
Abilities: Mark of Nurgle, Unit: Legionary
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Aspiring Champion [18pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
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4x Marine w/ boltgun [72pts]
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Abilities Description Ref Mark of Nurgle - Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack's wound roll.
- While this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.Unit M WS BS S T W A Ld Save Ref Aspiring Champion 6" 3+ 3+ 4 4 2 4 9 3+ Legionary 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Elites [7 PL, 135pts]
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Helbrute [7 PL, 135pts]
Selections: Heavy flamer [10pts], Helbrute fist, Mark of Nurgle [1 PL, 15pts], Multi-melta [5pts]
Categories: Faction: Chaos, Elites, Vehicle, Faction: Heretic Astartes, Helbrute, Core, Faction: Black Legion, Faction: Nurgle, Mark of Chaos
Rules: Let the Galaxy Burn
Abilities: Explodes (Helbrute), Frenzy, Mark of Nurgle, Monstrous Resilience, Unit: Helbrute, Weapon: Heavy flamer, Helbrute fist, Multi-melta
Abilities Description Ref Explodes (Helbrute) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Frenzy Each time this model makes an attack, if it has 7 or fewer wounds remaining, re-roll a wou nd roll of 1. Mark of Nurgle - Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack's wound roll.
- While this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.Monstrous Resilience Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Unit M WS BS S T W A Ld Save Ref Helbrute 6" 3+ 3+ 6 7 8 5 8 3+ Weapon Range Type S AP D Abilities Ref Heavy flamer 12" Heavy D6 5 -1 1 Each time an attack is made with this weapon, that attack automatically hits the target. Helbrute fist Melee Melee x2 -3 3 Each time the bearer fights, if it is equipped with 2 Helbrute fists, it makes 1 additional attack with 1 of those weapons. Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
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Heavy Support [18 PL, 335pts]
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Defiler [10 PL, 175pts]
Selections: Defiler cannon, Defiler claws, Defiler scourge [10pts], Reaper autocannon
Categories: Heavy Support, Faction: Chaos, Daemon, Daemon Engine, Faction: Heretic Astartes, Vehicle, Smokescreen, Defiler, Faction: Black Legion
Rules: Daemon Engine, Let the Galaxy Burn
Abilities: Explodes, Unit: Defiler 1 (8+ wounds remaining), Defiler 2 (4-7 wounds remaining), Defiler 3 (1-3 wounds remaining), Weapon: Defiler cannon, Defiler claws, Defiler scourge, Reaper autocannon
Abilities Description Ref Explodes When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Unit M WS BS S T W A Ld Save Ref Defiler 1 (8+ wounds remaining) 8" 3+ 3+ 8 7 14 5 8 3+ Defiler 2 (4-7 wounds remaining) 6" 4+ 4+ 8 7 N/A 5 8 3+ Defiler 3 (1-3 wounds remaining) 4" 5+ 5+ 8 7 N/A 5 8 3+ Weapon Range Type S AP D Abilities Ref Defiler cannon 72" Heavy D6 8 -2 3 Blast Defiler claws Melee Melee x2 -3 D6 - Defiler scourge Melee Melee +4 -2 2 Each time the bearer fights, it makes 3 additional attacks with this weapon. Reaper autocannon 36" Heavy 4 7 -2 1 - -
Havocs [8 PL, 160pts]
Selections: Mark of Nurgle [1 PL, 15pts]
Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Heavy Support, Core, Havocs, Faction: Black Legion, Faction: Nurgle, Mark of Chaos
Rules: Let the Galaxy Burn, Malicious Volleys
Abilities: Mark of Nurgle, Stabilisation Talons, Unit: Havoc
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Havoc Champion
Selections: Astartes chainsword, Boltgun, Frag & Krak grenades
Unit: Havoc Champion, Weapon: Astartes chainsword, Boltgun, Frag grenades, Krak grenades
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4x Havoc w/ reaper chaincannon [20pts]
Selections: 4x Frag & Krak grenades, 4x Reaper chaincannon [20pts]
Weapon: Frag grenades, Krak grenades, Reaper chaincannon
Abilities Description Ref Mark of Nurgle - Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at least double the Toughness characteristic of this unit, subtract 1 from that attack's wound roll.
- While this unit has the ICON keyword, each time a model in this unit makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.Stabilisation Talons Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. Unit M WS BS S T W A Ld Save Ref Havoc 6" 3+ 3+ 4 5 2 3 8 3+ Havoc Champion 6" 3+ 3+ 4 5 2 4 9 3+ Weapon Range Type S AP D Abilities Ref Astartes chainsword Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Reaper chaincannon 24" Heavy 8 5 -1 1 - -
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Force Rules
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Selection Rules
Daemon Engine:
- This model has a 5+ invulnerable save.
- In your Command phase, this model regains 1 lost wound.
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Let the Galaxy Burn: See page 145 of Codex: Chaos Space Marines ()
Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit Remained Stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.
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Warp Strike: During deployment, you can set up this unit in blasphemous reserves instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere that is more than 9" away from any enemy models. ()
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