Niclas

  • Imperial Knights

Niclas - Imperial Knights (Warhammer 40,000 9th Edition) [52 PL, 1CP, 1,000pts]

  • Super-Heavy Detachment 0CP (Imperium - Imperial Knights) [24 PL, 445pts]

    Rules: Code Chivalric, Noble Households

    • Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Questor Allegiance

        Selections: House Taranis, Questor Mechanicus

        Categories: Configuration, Faction: Imperial Knights, Faction: House Taranis

        Allegiance Oath: Sacristan Pledge, Household Tradition: Omnissiah's Grace


        Allegiance Oath Description Ref
        Sacristan Pledge - Add 1 to the Wounds characteristic of a model with this Questor Allegiance Oath (if this model is TITANIC, add 2 to its Wounds characteristic instead)
        - At the start of each of your Command phases, a model with this Questor Allegiance Oath regains 1 lost wound.
        Codex: Imperial Knights p65
        Household Tradition Description Ref
        Omnissiah's Grace Each time a model with this tradition loses a wound, unless that wound was lost as the result of a mortal wound, roll one D6: on a 6, that wound is not lost. Codex: Imperial Knights p73
    • Lord of War [24 PL, 445pts]

      • Armiger Helverins [8 PL, 155pts]

        Categories: Lord of War, Faction: House Taranis , Faction: Questor Mechanicus

        • Armiger Helverin [8 PL, 155pts]

          Selections: 2x Armiger Autocannon, Questor Cognis Heavy Stubber

          Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Armiger Helverin, Faction: House Taranis , Faction: Questor Mechanicus

          Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight

          Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Helverin [1] (7+ Wounds Remaining), Armiger Helverin [2] (4-6 Wounds Remaining), Armiger Helverin [3] (1-3 Wounds Remaining), Weapon: Armiger Autocannon, Questor Cognis Heavy Stubber


        Abilities Description Ref
        Armiger Squadron The first time this unit is set up on the battlefield, if this unit contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit. From that point onwards, each model operates independently and is treated as a separate unit. Codex: Imperial Knights p120
        Ion Shields Models in this unit have a 5+ invulnerable save against ranged attacks. Codex: Imperial Knights p117
        Explosion Dice RollDistanceMortal Wounds Ref
        Explodes (Armiger) 6+6"D3 Codex: Imperial Knights p120
        Unit MWSBSSTWALdSave Ref
        Armiger Helverin [1] (7+ Wounds Remaining) 12"3+3+6712483+ Codex: Imperial Knights p120
        Armiger Helverin [2] (4-6 Wounds Remaining) 10"4+4+67N/A483+ Codex: Imperial Knights p120
        Armiger Helverin [3] (1-3 Wounds Remaining) 8"5+5+67N/A483+ Codex: Imperial Knights p120
        Weapon RangeTypeSAPDAbilities Ref
        Armiger Autocannon 60"Heavy 2D37-23- Codex: Imperial Knights p132
        Questor Cognis Heavy Stubber 36"Assault 4401 Codex: Imperial Knights
      • Armiger Warglaives [8 PL, 145pts]

        Categories: Lord of War, Faction: House Taranis , Faction: Questor Mechanicus, Character

        • Armiger Warglaive [8 PL, 145pts]

          Selections: Character (Knight Lance), Questor Cognis Heavy Stubber, Reaper Chain-Cleaver, Thermal Spear, Warlord

          Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus, Character, Warlord, Titanic Warlord

          Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight

          Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear


        Abilities Description Ref
        Armiger Squadron The first time this unit is set up on the battlefield, if this unit contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit. From that point onwards, each model operates independently and is treated as a separate unit. Codex: Imperial Knights p120
        Ion Shields Models in this unit have a 5+ invulnerable save against ranged attacks. Codex: Imperial Knights p117
        Explosion Dice RollDistanceMortal Wounds Ref
        Explodes (Armiger) 6+6"D3 Codex: Imperial Knights p120
        Unit MWSBSSTWALdSave Ref
        Armiger Warglaive [1] (7+ Wounds Remaining) 12"3+3+6712483+ Codex: Imperial Knights p121
        Armiger Warglaive [2] (4-6 Wounds Remaining) 10"4+4+67N/A483+ Codex: Imperial Knights p121
        Armiger Warglaive [3] (1-3 Wounds Remaining) 8"5+5+67N/A483+ Codex: Imperial Knights p121
        Weapon RangeTypeSAPDAbilities Ref
        Questor Cognis Heavy Stubber 36"Assault 4401 Codex: Imperial Knights
        Reaper Chain-Cleaver - Strike MeleeMelee+4-43- Codex: Imperial Knights p103
        Reaper Chain-Cleaver - Sweep MeleeMeleeUser-31Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Codex: Imperial Knights p103
        Thermal Spear 30"Heavy 29-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Imperial Knights p102
      • Armiger Warglaives [8 PL, 145pts]

        Categories: Lord of War, Faction: House Taranis , Faction: Questor Mechanicus

        • Armiger Warglaive [8 PL, 145pts]

          Selections: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver, Thermal Spear

          Categories: Faction: Imperium, Faction: <Noble Household>, Faction: <Questor Allegiance>, Armiger Warglaive, Vehicle, Faction: Imperial Knights, Core, Armiger-Class, Faction: House Taranis , Faction: Questor Mechanicus

          Rules: Bondsman Abilities, Code Chivalric, Objective Secured, Unyielding Knight

          Abilities: Armiger Squadron, Ion Shields, Explosion: Explodes (Armiger), Unit: Armiger Warglaive [1] (7+ Wounds Remaining), Armiger Warglaive [2] (4-6 Wounds Remaining), Armiger Warglaive [3] (1-3 Wounds Remaining), Weapon: Questor Cognis Heavy Stubber, Reaper Chain-Cleaver - Strike, Reaper Chain-Cleaver - Sweep, Thermal Spear


        Abilities Description Ref
        Armiger Squadron The first time this unit is set up on the battlefield, if this unit contains more than one model, each model in this unit must be set up within 6" of at least one other model from this unit. From that point onwards, each model operates independently and is treated as a separate unit. Codex: Imperial Knights p120
        Ion Shields Models in this unit have a 5+ invulnerable save against ranged attacks. Codex: Imperial Knights p117
        Explosion Dice RollDistanceMortal Wounds Ref
        Explodes (Armiger) 6+6"D3 Codex: Imperial Knights p120
        Unit MWSBSSTWALdSave Ref
        Armiger Warglaive [1] (7+ Wounds Remaining) 12"3+3+6712483+ Codex: Imperial Knights p121
        Armiger Warglaive [2] (4-6 Wounds Remaining) 10"4+4+67N/A483+ Codex: Imperial Knights p121
        Armiger Warglaive [3] (1-3 Wounds Remaining) 8"5+5+67N/A483+ Codex: Imperial Knights p121
        Weapon RangeTypeSAPDAbilities Ref
        Questor Cognis Heavy Stubber 36"Assault 4401 Codex: Imperial Knights
        Reaper Chain-Cleaver - Strike MeleeMelee+4-43- Codex: Imperial Knights p103
        Reaper Chain-Cleaver - Sweep MeleeMeleeUser-31Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Codex: Imperial Knights p103
        Thermal Spear 30"Heavy 29-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Codex: Imperial Knights p102
  • Super-Heavy Auxiliary Detachment -3CP (Imperium - Imperial Knights) [28 PL, 1CP, 555pts]

    Rules: Code Chivalric, Noble Households

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Chivalric Oath

        Selections: Oath: Defend the Realm, Oath: Lay Low The Tyrants

        Categories: Configuration

        Oath: Defend the Realm, Lay Low The Tyrants


        Oath PledgeTrothHonoured AbilityVirtuous Ability Ref
        Defend the Realm If, at the end of your turn, you control more objective markers than your opponent does, then at the end of that battle round, you gain 1 Honour pointIf, at the end of your turn, you control less objective markers than you did at the start of your turn, then at the end of the battle round, you lose 1 Honour pointDuty and Wisdom: At the start of your Command phase, the Battle-forged CP bonus grants you 1 additional Command point (this will typically mean you gain 2 CPs, instead of 1).Duty and Honour: This model has the Objective Secured ability. If a model already has this ability, that model instead counts as 3 additional models when determining control of an objective marker. Codex: Imperial Knights p119
        Lay Low The Tyrants If an IMPERIAL KNIGHTS model from your army destroyed 1 or more WARLORD, CHARACTER, MONSTER or VEHICLE units during a battle round with a melee attack, then at the end of that battle round you gain 1 Honour point.If less than 2 enemy units have been destroyed by attacks made by IMPERIAL KNIGHTS units from your army during that battle round, then you lose 1 Honour point.Martial Pride: Each time this model is selected to shoot or fight, you can re-roll one hit roll or one wound roll.Martial Legacy: One per battle round, when you make an Advance roll, hit roll, wound roll, or saving throw for one IMPERIAL KNIGHTS model from your army, you can change the result of that roll to a 6.
        Codex: Imperial Knights p119
      • Detachment Command Cost [-3CP]

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Questor Allegiance

        Selections: House Taranis, Questor Mechanicus

        Categories: Configuration, Faction: Imperial Knights, Faction: House Taranis

        Allegiance Oath: Sacristan Pledge


        Allegiance Oath Description Ref
        Sacristan Pledge - Add 1 to the Wounds characteristic of a model with this Questor Allegiance Oath (if this model is TITANIC, add 2 to its Wounds characteristic instead)
        - At the start of each of your Command phases, a model with this Questor Allegiance Oath regains 1 lost wound.
        Codex: Imperial Knights p65
      • Shared Faction Bonus [3CP]

        Categories: Configuration

        Rules: Shared Faction Bonus

    • Lord of War [28 PL, -2CP, 555pts]

      • Knight Crusader [28 PL, -2CP, 555pts]

        Selections: Exalted Court: Master Tactician [2 PL, 30pts], Heirloom (Taranis): Fury of Mars, Heirlooms of the Household [-1CP], Knight Baron [-1CP], Martial Tradition: Machine Focus, Questor Cognis Heavy Stubber, Stormspear Rocket Pod [40pts], Thermal Cannon, Titanic Feet, Warlord Trait (Taranis): Knight of Mars

        Categories: Faction: <Noble Household>, Faction: Imperium, Knight Crusader, Titanic, Vehicle, Faction: <Questor Allegiance>, Faction: Imperial Knights, Questoris-Class, Lord of War, Faction: House Taranis , Faction: Questor Mechanicus, Character, Exalted Court, Martial Tradition

        Rules: Code Chivalric, Exalted Court, Unyielding Knight

        Abilities: Crusader's Duty (Bondsman), Fury of Mars, Ion Shields, Super-Heavy Walker, Exalted Court: Exalted Court: Master Tactician, Explosion: Explodes (Questoris/Cerastus), Unit: Knight Crusader [1] (13+ Wounds Remaining), Knight Crusader [2] (7-12 Wounds Remaining), Knight Crusader [3] (1-6 Wounds Remaining), Warlord Trait: Knight of Mars, Weapon: Questor Cognis Heavy Stubber, Stormspear Rocket Pod, Thermal Cannon, Titanic Feet

        • Avenger Gatling Cannon w/ Heavy Flamer

          Selections: Avenger Gatling Cannon, Heavy Flamer

          Weapon: Avenger Gatling Cannon, Heavy flamer


        Abilities Description Ref
        Crusader's Duty (Bondsman) In your Command phase, you can select one friendly <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12" of this mode. Until the start of your next Command phase, improve that ARMIGER-CLASS model's Ballistic Skill characteristic by 1. Codex: Imperial Knights p124
        Fury of Mars Select one meltagun, twin meltagun, thermal spear or thermal cannon that model is equipped with
        - That weapon is now a Relic for all rules purposes
        - Add 1 to that weapon's Strength characteristic
        - Delete that weapon's abilities
        - Add 2 to that weapon's Damage characteristic
        Codex: Imperial Knights p117
        Ion Shields Models in this unit have a 5+ invulnerable save against ranged attacks. Codex: Imperial Knights p117
        Super-Heavy Walker This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there. Codex: Imperial Knights p117
        Exalted Court AbilityNoble Exemplar abilityCrusade Duty Ref
        Exalted Court: Master Tactician When you select this upgrade, select one Questor Mechanicus Martial Tradition that no model in your army has (you cannot select Fealty to the Cog) - this model gains that Martial Tradition in addition to any others it hasOnce per battle, when you use an Imperial Knights Battle Tactic Stratagem, if the model you select to use that Battle Tactic Stratagem is under the effects of a Bondsman ability, then that Stratagem costs 0 Command pointsIf this unit is part of your Crusade force and you are the Attacker, then you start the battle with 1 additional Command point
        Explosion Dice RollDistanceMortal Wounds Ref
        Explodes (Questoris/Cerastus) 6+2D6"D6 Codex: Imperial Knights p122
        Unit MWSBSSTWALdSave Ref
        Knight Crusader [1] (13+ Wounds Remaining) 10"3+3+8824493+ Codex: Imperial Knights p124
        Knight Crusader [2] (7-12 Wounds Remaining) 8"4+4+88N/A493+ Codex: Imperial Knights p124
        Knight Crusader [3] (1-6 Wounds Remaining) 6"5+5+88N/A493+ Codex: Imperial Knights p124
        Warlord Trait Description Ref
        Knight of Mars Once per battle, after rolling a D6 or a D3 when making an Advance roll, hit roll, wound roll, damage roll, charge roll or saving throw for this WARLORD, after any re-rolls (if any) have been made, you can change the result of one of those dice to be a 6 (or, in the case of a D3, a 3).

        While your army is Virtuous, this WARLORD can use the above rule once per turn, instead of once per battle.
        Codex: Imperial Knights p73
        Weapon RangeTypeSAPDAbilities Ref
        Avenger Gatling Cannon 36"Heavy 126-22- Codex: Imperial Knights p132
        Heavy flamer 12"Heavy D65-11Each time an attack is made with this weapon, that attack automatically hits the target.
        Questor Cognis Heavy Stubber 36"Assault 4401 Codex: Imperial Knights
        Stormspear Rocket Pod 48"Heavy 38-2D6- Codex: Imperial Knights
        Thermal Cannon 30"Heavy 2D3 9-4D6+2Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. Codex: Imperial Knights p102
        Titanic Feet MeleeMeleeUser-22- Codex: Imperial Knights

Force Rules

Code Chivalric: You will start the battle with 1 Honour point. You can gain Honour Points during the battle, typically by completing the Pledge of your selected Oaths. You can also lose Honour Points during the battle, typically when the Troth of your selected Oaths applies. You can never have less than 0 Honour points, or more than 6. At the start of each battle round, consult the table below to determine your army's current level of Honour.

- 0 Honour Points: Dishonoured
- 1-4 Honour Points: Honoured
- 5-6 Honour Points: Virtuous

Whilst your army is Dishonoured, the Honoured and Virtuous Chivalric abilities from your selected Oaths are not active. Whilst your army is Honoured, the Honoured Chivalric ability from your selected Oaths are active for all IMPERIAL KNIGHTS units in your army, but the Virtuous Chivalric abilities from your selected Oaths are not active. Whilst your army is Virtuous, the Honoured and Virtuous Chivalric abilities from y our selected Oaths are active for all IMPERIAL KNIGHTS units in your army. (Codex: Imperial Knights)

Noble Households: If your army is Battle-forged, you cannot include units drawn from two different noble households in the same Detachment, but it can include any number of FREEBLADES in the same Detachment. (Codex: Imperial Knights p116)

Selection Rules

Bondsman Abilities: While an ARMIGER-CLASS model is being affected by a Bondsman Ability, if your army is either Honoured or Virtuous, in addition to any other effects, each time an Attack is allocated against that model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). (Codex: Imperial Knights p117)

Code Chivalric: (Codex: Imperial Knights p118)

Exalted Court: An upgraded model can only use its Noble Exemplar ability while your army is Honoured or Virtuous. If your army is Dishonoured, or if the upgraded model has no Bondsman abilities, its Noble Exemplar ability cannot be used. If the bearer has a Bondsman ability, it can use that Bondsman ability one additional time in each of your Command phases. (Codex: Imperial Knights)

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)

Shared Faction Bonus: If a player's army includes one or more Super-Heavy Auxiliary Detachments, you can change the Command Benefits of one of them to: '+3 Command points if the unit in this Detachment is not your WARLORD, but it is from the same Faction as your WARLORD's Detachment, and that faction is not CHAOS, IMPERIUM, AELDARI , YNNARI or TYRANIDS.' (Chapter Approved 2021 p4)

Unyielding Knight: This model counts as 5 models for the purposes of determining control of an objective marker (if this model is TITANIC, it instead counts as 10 models when determining control of an objective marker.) (Codex: Imperial Knights p64)


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