Rene
- Drukhari 1
- Drukhari 2
Rene - Drukhari 1 (Warhammer 40,000 9th Edition) [55 PL, 1,000pts]
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Battalion Detachment 0CP (Aeldari - Drukhari) [55 PL, , 1,000pts]
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Obsession
Selections: Kabal of the Black Heart: Thirst for Power
Categories: Configuration, Faction: Drukhari, Faction: <Kabal>
Abilities: Kabal of the Black Heart: Thirst for Power
Abilities Description Ref Kabal of the Black Heart: Thirst for Power Units with this Obsession that have the Power From Pain ability (pg 89) treat the current battle round as being one higher than it actually is when determining what effects they gain.
If a Realspace Raid Detachment includes a KABAL OF THE BLACK HEART ARCHON, then until the end of the battle, all BLADES FOR HIRE units in that Detachment that have the Power From Pain ability also treat the current battle round as being one higher than it actually is when determining what effects they gain.
Add 1 to the Leadership characteristic of models with this Obsession
Each time a unit with this Obsession is selected to shoot or fight, you can re-roll one hit roll when resolving that unit's attacks.
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HQ [13 PL, -3CP, 240pts]
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Archon [5 PL, -2CP, 95pts]
Selections: Ancient Evil, As Detachment (Kabal), Blast Pistol [5pts], Huskblade [5pts], Overlord, Stratagem: Relic [-1CP], Stratagem: Tolerated Ambition [-1CP]
Categories: Character, HQ, Infantry, Faction: Drukhari, Archon, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Ancient Evil, Overlord (Aura), Shadowfield, Stratagem: Relic, Stratagem: Tolerated Ambition, Unit: Archon, Weapon: Blast Pistol, Huskblade
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Splintered Genius (Black Heart) [1 PL, 15pts]
Selections: Splintered Genius [1 PL, 15pts]
Categories: Master Archon
Abilities: Splintered Genius
Abilities Description Ref Ancient Evil At the start of the Fight phase, you can select one enemy unit within Engagement Range of this WARLORD. That unit is not eligible to fight this phase until after all eligible units from your army have done so. Overlord (Aura) While a friendly <KABAL> CORE or INCUBI unit is within 6" of this model, each time an attack is made by a model in that unit, re-roll a hit roll of 1. Shadowfield This model has a 2+ invulnerable save. This invulnerable saving throw can never be re-rolled. The first time this invulnerable saving throw is failed, until the end of the battle, this ability has no effect. Splintered Genius Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again. Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Unit M WS BS S T W A Ld Save Ref Archon 8" 2+ 2+ 3 3 5 5 9 4+ Weapon Range Type S AP D Abilities Ref Blast Pistol 6" Pistol 1 8 -4 D6 - Huskblade Melee Melee User -2 2 - -
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Drazhar [8 PL, -1CP, 145pts]
Selections: Hatred Eternal, Stratagem: Warlord Trait [-1CP], The Executioner's Demiklaives, Warlord
Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Drukhari, Drukhari Warlord, Warlord
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous Assault, Stratagem: Warlord Trait, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Abilities Description Ref Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Eternal Warrior This model has a 4+ invulnerable save. Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll. Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so. Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Drazhar 7" 2+ 2+ 4 4 6 5 9 2+ Weapon Range Type S AP D Abilities Ref Dual blades Melee Melee +1 -3 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Single blade Melee Melee +2 -3 3 -
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Troops [17 PL, 290pts]
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Kabalite Trueborn [8 PL, 145pts]
Selections: As Detachment (Kabal)
Categories: Kabalite Trueborn, Troops, Core, Kabalite Warriors, Infantry, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Kabalite Trueborn
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6x Kabalite Trueborn [66pts]
Selections: 6x Splinter Rifle
Unit: Kabalite Trueborn, Weapon: Splinter Rifle
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Kabalite Trueborn w/ Heavy Weapon [26pts]
Selections: Dark Lance [15pts]
Weapon: Dark Lance
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
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Trueborn Sybarite [11pts]
Selections: Splinter Rifle
Unit: Trueborn Sybarite, Weapon: Splinter Rifle
Abilities Description Ref Kabalite Trueborn Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers. Unit M WS BS S T W A Ld Save Ref Kabalite Trueborn 7" 3+ 2+ 3 3 1 2 8 4+ Trueborn Sybarite 7" 3+ 2+ 3 3 1 3 9 4+ Weapon Range Type S AP D Abilities Ref Blaster 18" Assault 1 8 -4 D6 - Dark Lance 36" Heavy 1 8 -4 D3+3 - Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+) -
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Wracks [3 PL, 50pts]
Selections: The Prophets of Flesh
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: The Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [13pts]
Selections: Electrocorrosive Whip [5pts]
Unit: Acothyst, Weapon: Electrocorrosive Whip
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Wrack w/ Special Weapon [13pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
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3x Wracks [24pts]
Selections: 3x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Ossefactor 24" Assault 1 2 -3 2 Poisoned Weapon (2+) Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Wracks [3 PL, 50pts]
Selections: The Prophets of Flesh
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: The Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [13pts]
Selections: Electrocorrosive Whip [5pts]
Unit: Acothyst, Weapon: Electrocorrosive Whip
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Wrack w/ Special Weapon [13pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
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3x Wracks [24pts]
Selections: 3x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Ossefactor 24" Assault 1 2 -3 2 Poisoned Weapon (2+) Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Wracks [3 PL, 45pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: <Haemonculus Coven>
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [13pts]
Selections: Electrocorrosive Whip [5pts]
Unit: Acothyst, Weapon: Electrocorrosive Whip
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Elites [8 PL, 180pts]
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Incubi [4 PL, 90pts]
Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
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4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
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Klaivex [18pts]
Selections: Klaive
Unit: Klaivex, Weapon: Klaive
Abilities Description Ref Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Incubi 7" 2+ 3+ 3 3 1 3 8 3+ Klaivex 7" 2+ 3+ 3 3 2 4 9 3+ Weapon Range Type S AP D Abilities Ref Klaive Melee Melee +2 -3 2 - -
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Incubi [4 PL, 90pts]
Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
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4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
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Klaivex [18pts]
Selections: Klaive
Unit: Klaivex, Weapon: Klaive
Abilities Description Ref Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Incubi 7" 2+ 3+ 3 3 1 3 8 3+ Klaivex 7" 2+ 3+ 3 3 2 4 9 3+ Weapon Range Type S AP D Abilities Ref Klaive Melee Melee +2 -3 2 - -
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Dedicated Transport [17 PL, 290pts]
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Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref 1. Raider (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ 2. Raider (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ 3. Raider (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - -
Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref 1. Raider (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ 2. Raider (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ 3. Raider (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 - -
Venom [5 PL, 80pts]
Selections: As Detachment, Bladevanes, Grisly Trophies [5pts], Splinter Cannon [10pts], Twin splinter rifle
Categories: Dedicated Transport, Fly, Transport, Venom, Vehicle, Faction: Drukhari, Faction: Kabal of the Black Heart
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Flickerfield, Grisly Trophies (Aura), Hovering, Open-topped, Transport: Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin Splinter Rifle
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Flickerfield Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll. This model has a 5+ invulnerable save against ranged attacks. Grisly Trophies (Aura) While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit. Hovering Distances are always measured to and from this model's hull. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Venom This model has a transport capacity of 6 DRUKHARI INFANTRY models. This model cannot transport GROTESQUES, SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref Venom 16" 4+ 3+ 5 5 6 3 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Splinter Cannon 36" Heavy 3 3 -1 2 Poisoned Weapon (4+) Twin Splinter Rifle 24" Rapid Fire 2 2 0 1 Poisoned Weapon (4+)
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Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)
Created with BattleScribe
Rene - Drukhari 2 (Warhammer 40,000 9th Edition) [56 PL, 1,000pts]
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Battalion Detachment 0CP (Aeldari - Drukhari) [56 PL, , 1,000pts]
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Obsession
Selections: The Prophets of Flesh: Connoisseurs of Pain
Categories: Configuration, Faction: Drukhari, Faction: <Haemonculus Coven>
Abilities: The Prophets of Flesh: Connoisseurs of Pain
Abilities Description Ref The Prophets of Flesh: Connoisseurs of Pain At the start of your Command phase, each CHARACTER, GROTESQUES OR MONSTER unit with this Obsession regains 1 lost wound.
Each time an attack is made against a unit with this Obsession, unless that attack has a Strength characteristic of 8 or more, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
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HQ [13 PL, -3CP, 235pts]
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Drazhar [8 PL, -1CP, 145pts]
Selections: Hatred Eternal, Stratagem: Warlord Trait [-1CP], The Executioner's Demiklaives, Warlord
Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Drukhari, Drukhari Warlord, Warlord
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous Assault, Stratagem: Warlord Trait, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Abilities Description Ref Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Eternal Warrior This model has a 4+ invulnerable save. Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll. Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so. Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Drazhar 7" 2+ 2+ 4 4 6 5 9 2+ Weapon Range Type S AP D Abilities Ref Dual blades Melee Melee +1 -3 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Single blade Melee Melee +2 -3 3 - -
Haemonculus [5 PL, -2CP, 90pts]
Selections: As Detachment (Coven), Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol, Stratagem: Relic [-1CP], Stratagem: Tolerated Ambition [-1CP], The Helm of Spite, Twisted Animator
Categories: HQ, Character, Infantry, Faction: Drukhari, Haemonculus, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Fleshcraft, Master of Pain (Aura), Stratagem: Relic, Stratagem: Tolerated Ambition, The Helm of Spite, Twisted Animator, Unit: Haemonculus, Weapon: Haemonculus Tools, Ichor Injector, Scissorhand, Stinger Pistol
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Alchemical Maestro (Prophets) [1 PL, 20pts]
Selections: Alchemical Maestro [1 PL, 20pts]
Categories: Master Haemonculus
Abilities: Alchemical Maestro
Abilities Description Ref Alchemical Maestro Once per battle, when this model is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when this model is destroyed. If you do so, then on a 2+, set this model back up on the battlefield as close as possible to where they were destroyed but not within Engagement Range of any anamy models, with D3 wounds remaining. Fleshcraft At the end of your Movement phase, select one <HAEMONCULUS COVEN> MONSTER or<HAEMONCULUS COVEN> GROTESQUES model from your army that is within 3" of this model. The model you selected regains D3 lost wounds. Each model can only be healed once per turn. Master of Pain (Aura) While a friendly <HAEMONCULUS COVEN> CORE unit is within 6" of any models with this ability, add 1 to the Toughness characteristic of models in that unit. Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). The Helm of Spite In your opponent's Psychic phase, the bearer can attempt to deny one psychic power as if it were a PSYKER. If that psychic power is successfully denied, the PSYKER attempting to manifest that power suffers Perils of the Warp. Twisted Animator In your Command phase, you can select one friendly <HAEMONCULUS COVEN> WRACK unit within 3" of this WARLORD. D3 destroyed models can be added back to the unit. These models can be setup within Engagement Range of enemy units that are already within Engagement Range of that unit. Unit M WS BS S T W A Ld Save Ref Haemonculus 7" 2+ 2+ 3 4 6 4 8 6+ Weapon Range Type S AP D Abilities Ref Haemonculus Tools Melee Melee User 0 1 Poisoned Weapon (2+) Ichor Injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. Scissorhand Melee Melee User -2 1 Poisoned Weapon (4+). Each time the bearer fights, it makes 2 additional attacks with this weapon. Stinger Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (2+) -
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Troops [17 PL, 260pts]
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Haemoxytes [8 PL, 115pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Haemoxytes, Faction: Drukhari, Core, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
Abilities: Haemoxytes
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7x Haemoxyte [70pts]
Selections: 7x Wrack Blade
Unit: Haemoxyte, Weapon: Wrack Blade
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Haemoxyte Acothyst [15pts]
Selections: Electrocorrosive Whip [5pts]
Unit: Haemoxyte Acothyst, Weapon: Electrocorrosive Whip
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Haemoxyte w/ Special Weapon [15pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
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Haemoxyte w/ Special Weapon [15pts]
Selections: Ossefactor [5pts], Wrack Blade
Weapon: Ossefactor, Wrack Blade
Abilities Description Ref Haemoxytes Improve this unit's Save characteristic and invulnerable save by 1 (up to a maximum of 4+)
Once per phase, the first time a saving throw is failed for this unit, the damage characteristic of that attack is changed to 0.Unit M WS BS S T W A Ld Save Ref Haemoxyte 7" 3+ 3+ 3 4 1 2 8 5+ Haemoxyte Acothyst 7" 3+ 3+ 3 4 1 3 9 5+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Ossefactor 24" Assault 1 2 -3 2 Poisoned Weapon (2+) Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Wracks [3 PL, 55pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [23pts]
Selections: Electrocorrosive Whip [5pts], Liquifier Gun [10pts]
Unit: Acothyst, Weapon: Electrocorrosive Whip, Liquifier Gun
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Liquifier Gun 12" Assault D6 4 -2 1 Each time an attack is made with this weapon, that attack automatically hits the target. Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Wracks [3 PL, 45pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [13pts]
Selections: Electrocorrosive Whip [5pts]
Unit: Acothyst, Weapon: Electrocorrosive Whip
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Wracks [3 PL, 45pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [13pts]
Selections: Electrocorrosive Whip [5pts]
Unit: Acothyst, Weapon: Electrocorrosive Whip
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Electrocorrosive Whip Melee Melee 2 -2 1 Poisoned Weapon (4+). Each time an attack is made with this weapon, make 2 hit rolls instead of 1. Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Elites [14 PL, 300pts]
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Grotesques [5 PL, 105pts]
Selections: As Detachment (Coven)
Categories: Elites, Infantry, Grotesques, Core, Faction: Drukhari, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
Unit M WS BS S T W A Ld Save Ref Grotesque 7" 3+ 6+ 5 5 4 4 8 6+ Weapon Range Type S AP D Abilities Ref Flesh gauntlet Melee Melee +1 0 1 Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Monstrous Cleaver Melee Melee User -2 2 Each time the bearer fights, it can make 1 additional attack with this weapon. -
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Grotesques [5 PL, 105pts]
Selections: As Detachment (Coven)
Categories: Elites, Infantry, Grotesques, Core, Faction: Drukhari, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
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Grotesque w/ Monstrous Cleaver [35pts]
Selections: Flesh Gauntlet, Monstrous Cleaver
Categories: Grotesques, Infantry
Unit: Grotesque, Weapon: Flesh gauntlet, Monstrous Cleaver
Unit M WS BS S T W A Ld Save Ref Grotesque 7" 3+ 6+ 5 5 4 4 8 6+ Weapon Range Type S AP D Abilities Ref Flesh gauntlet Melee Melee +1 0 1 Each time an attack is made with this weapon, if the target is not a VEHICLE unit, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Monstrous Cleaver Melee Melee User -2 2 Each time the bearer fights, it can make 1 additional attack with this weapon. -
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Incubi [4 PL, 90pts]
Categories: Elites, Infantry, Incubi, Core, Blades For Hire, Faction: Drukhari
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
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4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
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Klaivex [18pts]
Selections: Klaive
Unit: Klaivex, Weapon: Klaive
Abilities Description Ref Lethal Precision While this unit contains a Klaivex, each time a melee attack is made by a model in this unit, an unmodified wound roll of 6 adds 1 to the Damage characteristic of that attack. Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Incubi 7" 2+ 3+ 3 3 1 3 8 3+ Klaivex 7" 2+ 3+ 3 3 2 4 9 3+ Weapon Range Type S AP D Abilities Ref Klaive Melee Melee +2 -3 2 - -
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Heavy Support [6 PL, 100pts]
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Talos [6 PL, 100pts]
Selections: As Detachment (Coven)
Categories: Heavy Support, Monster, Talos, Fly, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: Aeldari, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Explodes
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Talos [6 PL, 100pts]
Selections: Macro-scalpel, Talos ichor injector
Unit: Talos, Weapon: Macro-scalpel, Talos ichor injector
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Two heat lances
Selections: 2x Heat Lance
Weapon: Heat Lance
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Abilities Description Ref Explodes Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Codex: Drukhari Unit M WS BS S T W A Ld Save Ref Talos 8" 3+ 4+ 6 6 7 5 8 3+ Weapon Range Type S AP D Abilities Ref Heat Lance 18" Heavy 1 8 -4 D6+2 - Macro-scalpel Melee Melee +1 -2 2 Each time the bearer fights, if it is equipped with 2 macro-scalpels, it makes 1 additional attack with this weapon. Talos ichor injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers D3 mortal wound and the attack sequence ends. -
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Dedicated Transport [6 PL, 105pts]
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Raider [6 PL, 105pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Prophets of Flesh
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref 1. Raider (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ 2. Raider (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ 3. Raider (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 -
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Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)
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