Thong

  • Craftworlds
  • Drukhari

Thong - Craftworlds (Warhammer 40,000 9th Edition) [55 PL, 1CP, 1,000pts]

  • Patrol Detachment 0CP (Aeldari - Craftworlds) [55 PL, 1CP, 1,000pts]

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Craftworld Selection

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • No Force Org Slot [6 PL, 80pts]

      • Seer Council (Unit) [3 PL, 40pts]

        Categories: No Force Org Slot

        • Warlocks [3 PL, 40pts]

          Selections: 4. Protect/Jinx, Smite

          Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Psyker, Infantry, Warlocks

          Rules: Battle Focus, Strands of Fate

          Abilities: Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 4.1 Protect (Blessing), 4.2 Jinx (Malediction), Smite, Psyker: Psychic Powers (Warlocks)

          • Warlock [20pts]

            Selections: Shuriken Pistol, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock, Weapon: Shuriken Pistol, Witchblade

          • Warlock [20pts]

            Selections: Shuriken Pistol, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock, Weapon: Shuriken Pistol, Witchblade


        Abilities Description Ref
        Rune Armour This model has a 4+ invulnerable save.
        Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot.
        Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158
        Psychic Power Warp ChargeRangeDetails Ref
        4.1 Protect (Blessing) 718"Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, improve the Save characteristic of models in that unit by 1 (to a maximum of 2+).
        4.2 Jinx (Malediction) 718"Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, worsen the Save characteristic of models in that unit by 1 (to a maximum of 6+).
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psychic Powers (Warlocks) 111 from Runes of Battle.If this unit has a Starting Strength of 4 or more, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 4 or more models, it can attempt to manifest one additional psychic power in your Psychic phase.
        Unit MWSBSSTWALdSave Ref
        Warlock 7"3+3+332286+
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
      • Seer Council (Unit) [3 PL, 40pts]

        Categories: No Force Org Slot

        • Warlocks [3 PL, 40pts]

          Selections: 5. Quicken/Restrain, Smite

          Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Psyker, Infantry, Warlocks

          Rules: Battle Focus, Strands of Fate

          Abilities: Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 5.1 Quicken (Blessing), 5.2 Restrain (Malediction), Smite, Psyker: Psychic Powers (Warlocks)

          • Warlock [20pts]

            Selections: Shuriken Pistol, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock, Weapon: Shuriken Pistol, Witchblade

          • Warlock [20pts]

            Selections: Shuriken Pistol, Witchblade

            Rules: Shuriken Weapons

            Unit: Warlock, Weapon: Shuriken Pistol, Witchblade


        Abilities Description Ref
        Rune Armour This model has a 4+ invulnerable save.
        Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot.
        Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158
        Psychic Power Warp ChargeRangeDetails Ref
        5.1 Quicken (Blessing) 618"Select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. That unit can immediately make a Normal Move, Advance or Fall Back as if it were the Movement phase. If it does so, that unit is not eligible to shoot or declare a charge with this turn.
        5.2 Restrain (Malediction) 618"Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic Phase:
        Halve the Move characteristic of models in that unit until.
        That unit cannot perform actions (if that unit is currently performing an action, it immediately fails)
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psychic Powers (Warlocks) 111 from Runes of Battle.If this unit has a Starting Strength of 4 or more, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 4 or more models, it can attempt to manifest one additional psychic power in your Psychic phase.
        Unit MWSBSSTWALdSave Ref
        Warlock 7"3+3+332286+
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
    • HQ [11 PL, -2CP, 220pts]

      • Farseer [5 PL, 95pts]

        Selections: 1. Fateful Divergence, 1. Guide, Shuriken Pistol, Smite, Warlord, Witchblade

        Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Asuryani, Faction: <Craftworld>, Asuryani Warlord, Warlord

        Rules: Battle Focus, Shuriken Weapons, Strands of Fate

        Abilities: Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Fateful Divergence (Blessing), Guide (Blessing), Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Witchblade


        Abilities Description Ref
        Ghosthelm This model never suffers Perils of the Warp.
        Rune Armour This model has a 4+ invulnerable save.
        Runes of the Farseer At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. Codex: Aeldari p146
        Psychic Power Warp ChargeRangeDetails Ref
        Fateful Divergence (Blessing) 6N/AIf manifested, you gain 1 Command Point.
        Guide (Blessing) 618" / 24"If manifested, select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. Until the start of yournext Psychic phase, each time a model in that unit make an attack, you can re-roll the hit roll. If the result of the Psychic test was 10 or more, you can select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 24" of this PSYKER instead. Codex: Aeldari p122
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psyker (Farseer) 222 from Runes of Fortune and/or Runes of FateSmite
        Unit MWSBSSTWALdSave Ref
        Farseer 7"2+2+335296+ Codex: Aeldari p147
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
      • Farseer Skyrunner [6 PL, -2CP, 125pts]

        Selections: 2. Doom, 4. Executioner, 5: Mark of the Incomparable Hunter, Shuriken Pistol, Smite, Stratagem: Champion of the Aeldari [-1CP], Stratagem: Relic [-1CP], Twin Shuriken Catapult, Witchblade

        Categories: Faction: Aeldari, Character, Biker, Farseer Skyrunner, Fly, HQ, Psyker, Faction: Asuryani, Faction: <Craftworld>, Farseer

        Rules: Battle Focus, Shuriken Weapons, Strands of Fate

        Abilities: 5: Mark of the Incomparable Hunter, Ghosthelm, Ride the Wind, Rune Armour, Runes of the Farseer, Stratagem: Relic, Psychic Power: Doom (Malediction), Executioner (Witchfire), Smite, Psyker: Psyker (Farseer), Unit: Farseer Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade

        • Kurnous' Bow

          Selections: Treasures of the Aeldari Relic

          Rules: Shuriken Weapons

          Abilities: Kurnous' Bow, Weapon: Kurnous' Bow


        Abilities Description Ref
        5: Mark of the Incomparable Hunter Each time this Warlord makes a ranged attack;
        Add 1 to the Strength characteristic of that attack.
        An unmodified wound roll of 6 inflicts one mortal wound on the target in addition to any normal damage.
        Ghosthelm This model never suffers Perils of the Warp.
        Kurnous' Bow ASURYANI model with shuriken pistol only. This relic replaces a shuriken pistol and has the following profile;
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Rune Armour This model has a 4+ invulnerable save.
        Runes of the Farseer At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. Codex: Aeldari p146
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Psychic Power Warp ChargeRangeDetails Ref
        Doom (Malediction) 718" / 24"If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit from your army makes an attack that targets that enemy unit, you can re-roll the wound roll. If the result of the Psychic test was 10 or more, you can select one enemy unit within 24" of this PSYKER instead. Codex: Aeldari p122
        Executioner (Witchfire) 718" / 24"If manifested, select one enemy unit (excluding CHARACTER units with a Wounds characteristic of 9 or less) within 18" of this PSYKER. That enemy unit suffers D3 mortal wounds. If any enemy models are destroyed as a result of these mortal wounds, that enemy unit suffers an additional D3 mortal wounds. If the result of the Psychic test was 10 or more, you can select one enemy unit (excluding CHARACTER units with a Wounds characteristic of 9 or less) within 24" of this PSYKER instead. Codex: Aeldari p122
        Smite 518"Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
        Psyker CastDenyPowers KnownOther Ref
        Psyker (Farseer) 222 from Runes of Fortune and/or Runes of FateSmite
        Unit MWSBSSTWALdSave Ref
        Farseer Skyrunner 16"2+2+346294+ Codex: Aeldari p146
        Weapon RangeTypeSAPDAbilities Ref
        Kurnous' Bow 18"Pistol 35**Shuriken. Each time an attack is made with this weapon, if that attack successfully wounds the target, it inflicts 1 mortal wound on the target and the attack sequence ends.
        Shuriken Pistol 12"Pistol 14-11Shuriken.
        Twin Shuriken Catapult 18"Assault 44-11Shuriken.
        Witchblade MeleeMeleeUser-12Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful.
    • Troops [8 PL, 140pts]

      • Rangers [4 PL, 75pts]

        Selections: Wireweave Net [10pts]

        Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard

        Rules: Advanced Positions, Battle Focus, Strands of Fate

        Abilities: Ranger Cloak, Wireweave Net

        • 5x Ranger [65pts]

          Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol


        Abilities Description Ref
        Ranger Cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
        Wireweave Net Once per battle, when the bearer's unit is selected as a target of a charge, you can select for the bearer to activate the wireweave net. If you do so, roll one D6. On a 2+:
        The charging unit suffers D3 mortal wounds.
        Until the end of the phase, subtract 2 from charge rolls made for any unit that declaresa charge against the bearer's unit.
        Unit MWSBSSTWALdSave Ref
        Ranger 7"3+2+331175+
        Weapon RangeTypeSAPDAbilities Ref
        Ranger Long Rifle 36"Heavy 14-11Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage.
        Shuriken Pistol 12"Pistol 14-11Shuriken.
      • Rangers [4 PL, 65pts]

        Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard

        Rules: Advanced Positions, Battle Focus, Strands of Fate

        Abilities: Ranger Cloak

        • 5x Ranger [65pts]

          Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol

          Rules: Shuriken Weapons

          Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol


        Abilities Description Ref
        Ranger Cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.
        Unit MWSBSSTWALdSave Ref
        Ranger 7"3+2+331175+
        Weapon RangeTypeSAPDAbilities Ref
        Ranger Long Rifle 36"Heavy 14-11Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage.
        Shuriken Pistol 12"Pistol 14-11Shuriken.
    • Elites [9 PL, 195pts]

      • Dire Avengers [6 PL, 130pts]

        Selections: Defence Tactics

        Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: <Craftworld>

        Rules: Battle Focus, Strands of Fate

        Abilities: Aspect Armour, Defence Tactics

        • 9x Dire Avenger [117pts]

          Selections: 9x Avenger Shuriken Catapult, 9x Plasma Grenades

          Rules: Shuriken Weapons

          Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades

        • Dire Avenger Exarch [13pts]

          Selections: Plasma Grenades, Two Avenger Shuriken Catapults

          Rules: Shuriken Weapons

          Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenades


        Abilities Description Ref
        Aspect Armour Models in this unit have a 5+ invulnerable save.
        Defence Tactics While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing.
        Unit MWSBSSTWALdSave Ref
        Dire Avenger 7"3+3+331284+
        Dire Avenger Exarch 7"3+3+332384+
        Weapon RangeTypeSAPDAbilities Ref
        Avenger Shuriken Catapult 18"Assault 34-21Shuriken.
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
      • Dire Avengers [3 PL, 65pts]

        Selections: Defence Tactics

        Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: <Craftworld>

        Rules: Battle Focus, Strands of Fate

        Abilities: Aspect Armour, Defence Tactics

        • 4x Dire Avenger [52pts]

          Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades

          Rules: Shuriken Weapons

          Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades

        • Dire Avenger Exarch [13pts]

          Selections: Plasma Grenades, Two Avenger Shuriken Catapults

          Rules: Shuriken Weapons

          Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenades


        Abilities Description Ref
        Aspect Armour Models in this unit have a 5+ invulnerable save.
        Defence Tactics While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing.
        Unit MWSBSSTWALdSave Ref
        Dire Avenger 7"3+3+331284+
        Dire Avenger Exarch 7"3+3+332384+
        Weapon RangeTypeSAPDAbilities Ref
        Avenger Shuriken Catapult 18"Assault 34-21Shuriken.
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
    • Fast Attack [12 PL, 210pts]

      • Windriders [4 PL, 90pts]

        Categories: Faction: <Craftworld>, Faction: Aeldari, Biker, Fly, Fast Attack, Windriders, Faction: Asuryani, Core, Guardians

        Rules: Battle Focus, Strands of Fate

        Abilities: Ride the Wind, Swift Demise, Unit: Windrider

        • 3x Windrider - Shuriken Cannon [90pts]

          Selections: 3x Shuriken Cannon [30pts]

          Rules: Shuriken Weapons

          Weapon: Shuriken Cannon


        Abilities Description Ref
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Swift Demise Each time a model in this unit makes an attack with a twin shuriken catapult against an enemy unit that is within range of any objective markers, re-roll a hit roll of 1. Codex: Aeldari p166
        Unit MWSBSSTWALdSave Ref
        Windrider 16"3+3+342173+
        Weapon RangeTypeSAPDAbilities Ref
        Shuriken Cannon 24"Heavy 36-12Shuriken.
      • Windriders [8 PL, 120pts]

        Categories: Faction: <Craftworld>, Faction: Aeldari, Biker, Fly, Fast Attack, Windriders, Faction: Asuryani, Core, Guardians

        Rules: Battle Focus, Strands of Fate

        Abilities: Ride the Wind, Swift Demise, Unit: Windrider

        • 6x Windrider - Twin Shuriken Catapults [120pts]

          Selections: 6x Twin Shuriken Catapult

          Rules: Shuriken Weapons

          Weapon: Twin Shuriken Catapult


        Abilities Description Ref
        Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166
        Swift Demise Each time a model in this unit makes an attack with a twin shuriken catapult against an enemy unit that is within range of any objective markers, re-roll a hit roll of 1. Codex: Aeldari p166
        Unit MWSBSSTWALdSave Ref
        Windrider 16"3+3+342173+
        Weapon RangeTypeSAPDAbilities Ref
        Twin Shuriken Catapult 18"Assault 44-11Shuriken.
    • Heavy Support [9 PL, 155pts]

      • Falcon [9 PL, 155pts]

        Selections: Pulse Laser, Shuriken Cannon [5pts], Shuriken Cannon [5pts]

        Categories: Faction: Aeldari, Falcon, Fly, Heavy Support, Transport, Vehicle

        Rules: Shuriken Weapons, Strands of Fate, Sudden Assault

        Abilities: Cloudstrike, Explodes (Transport), Hover Tank, Transport: Transport (Falcon), Unit: 1. Falcon (7+ wounds remaining), 2. Falcon (4-6 wounds remaining), 3. Falcon (1-3 wounds remaining), Weapon: Pulse Laser, Shuriken Cannon


        Abilities Description Ref
        Cloudstrike If this TRANSPORT model starts the battle set up preparing a Sudden Assault (see Sudden Assault, Page 143), it can be set up on the battlefield in the Reinforcement step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model can immediately disembark after it has been set up on the battlefield in this way, but they must set up more than 9" away from any enemy models. Codex: Aeldari p172
        Explodes (Transport) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Hover Tank Distance are measured to and from this model's hull or base; whichever is closest.
        Transport Capacity Ref
        Transport (Falcon) This model has a transport capacity of 6 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. Codex: Aeldari p172
        Unit MWSBSSTWALdSave Ref
        1. Falcon (7+ wounds remaining) 16"6+3+6712383+ Codex: Aeldari p172
        2. Falcon (4-6 wounds remaining) 12"6+4+67N/AD383+ Codex: Aeldari p172
        3. Falcon (1-3 wounds remaining) 8"6+5+67N/A183+ Codex: Aeldari p172
        Weapon RangeTypeSAPDAbilities Ref
        Pulse Laser 48"Heavy 29-3D3+3-
        Shuriken Cannon 24"Heavy 36-12Shuriken.

Selection Rules

Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()

Battle Focus: This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait). (Codex: Aeldari)

Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()

Strands of Fate: Refer to your Codex for details. ()

Sudden Assault: During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. ()


Created with BattleScribe

Thong - Drukhari (Warhammer 40,000 9th Edition) [56 PL, 1,000pts]

  • Patrol Detachment 0CP (Aeldari - Drukhari) [18 PL, 1CP, 360pts]

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Obsession

        Categories: Configuration, Faction: Drukhari

        • *Custom Cult*

          Selections: Stimulant Innovators, Test of Skill

          Categories: Faction: <Wych Cult>

          Abilities: Stimulant Innovators, Test of Skill


        Abilities Description Ref
        Stimulant Innovators Once per battle, in your Command Phase, you can declare that units with this Obsession will use their experimental concoctions. When you do so, roll one D3 on the Combat Drugs table. Every unit with this Obsession that has the Combat Drugs ability gains this additional ability (which is cumulative with any abilities they already have) until the end of the turn.
        Test of Skill Each time a model with this Obsession makes a melee attack that targets a MONSTER or VEHICLE unit, add 1 to that attack's wound roll.
      • Raiding Forces - CP Refund

        Categories: Configuration, Raiding Forces

        Rules: Raiding Forces - CP Refund

    • Stratagems [-1CP]

      • Stratagem: Prizes from the Dark City [-1CP]

        Selections: Additional Relics [-1CP]

        Categories: Stratagems

    • HQ [4 PL, -1CP, 80pts]

      • Succubus [4 PL, -1CP, 80pts]

        Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult), Precision Blows, Stratagem: Tolerated Ambition [-1CP], The Triptych Whip

        Categories: HQ, Character, Infantry, Faction: Drukhari, Succubus, Faction: *Custom Cult*

        Rules: Blade Artists, Combat Drugs, Power From Pain

        Abilities: Brides of Death (Aura), Lightning Dodge, No Escape, Precision Blows, Stratagem: Tolerated Ambition, Unit: Succubus, Weapon: The Triptych Whip

        • Agoniser & Archite Glaive

          Selections: Agoniser, Archite Glaive

          Weapon: Agoniser, Archite Glaive


        Abilities Description Ref
        Brides of Death (Aura) While a friendly <WYCH CULT> CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1.
        Lightning Dodge This model has a 4+ invulnerable save.
        No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn.
        Precision Blows Each time an unmodified hit roll of 6 is made for a melee attack made by this WARLORD, the target unit suffers number of mortal wounds equal to the Damage characteristic of the weapon used for that attack, and the attack sequence ends.
        Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
        Unit MWSBSSTWALdSave Ref
        Succubus 8"2+2+335686+
        Weapon RangeTypeSAPDAbilities Ref
        Agoniser MeleeMeleeUser-31Poisoned Weapon (4+)
        Archite Glaive MeleeMelee+2-31-
        The Triptych Whip MeleeMeleeUser-32Poisoned Weapon (2+). Each time the bearer is selected to fight, add 3 to their Attacks characteristic until the end of the phase.
    • Troops [6 PL, 110pts]

      • Wyches [3 PL, 55pts]

        Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)

        Categories: Troops, Infantry, Wyches, Core, Faction: Drukhari, Faction: *Custom Cult*

        Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain

        Abilities: Dodge, No Escape

        • Hekatrix [11pts]

          Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol

          Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol

        • 4x Wych [44pts]

          Selections: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol

          Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol


        Abilities Description Ref
        Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks.
        No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn.
        Unit MWSBSSTWALdSave Ref
        Hekatrix 8"3+3+331486+
        Wych 8"3+3+331376+
        Weapon RangeTypeSAPDAbilities Ref
        Hekatarii Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon.
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Splinter Pistol 12"Pistol 1201Poisoned Weapon (4+)
      • Wyches [3 PL, 55pts]

        Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)

        Categories: Troops, Infantry, Wyches, Core, Faction: Drukhari, Faction: *Custom Cult*

        Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain

        Abilities: Dodge, No Escape

        • Hekatrix [11pts]

          Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol

          Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol

        • 4x Wych [44pts]

          Selections: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol

          Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol


        Abilities Description Ref
        Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks.
        No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn.
        Unit MWSBSSTWALdSave Ref
        Hekatrix 8"3+3+331486+
        Wych 8"3+3+331376+
        Weapon RangeTypeSAPDAbilities Ref
        Hekatarii Blade MeleeMeleeUser-11Each time the bearer fights, it makes 1 additional attack with this weapon.
        Plasma Grenades 6"Grenade D64-11Blast Codex: Aeldari p190
        Splinter Pistol 12"Pistol 1201Poisoned Weapon (4+)
    • Fast Attack [8 PL, 170pts]

      • Hellions [4 PL, 85pts]

        Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)

        Categories: Fast Attack, Infantry, Fly, Hellions, Skyboard, Core, Faction: Drukhari, Faction: *Custom Cult*

        Rules: Blade Artists, Combat Drugs, Power From Pain

        Abilities: Hit and Run

        • Helliarch [17pts]

          Selections: Hellglaive, Splinter Pods

          Unit: Helliarch, Weapon: Hellglaive, Splinter Pods

        • 4x Hellion [68pts]

          Selections: 4x Hellglaive, 4x Splinter Pods

          Unit: Hellion, Weapon: Hellglaive, Splinter Pods


        Abilities Description Ref
        Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back.
        Unit MWSBSSTWALdSave Ref
        Helliarch 14"3+3+342485+
        Hellion 14"3+3+342375+
        Weapon RangeTypeSAPDAbilities Ref
        Hellglaive MeleeMelee+1-12
        Splinter Pods 18"Assault 2201Poisoned Weapon (4+)
      • Hellions [4 PL, 85pts]

        Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)

        Categories: Fast Attack, Infantry, Fly, Hellions, Skyboard, Core, Faction: Drukhari, Faction: *Custom Cult*

        Rules: Blade Artists, Combat Drugs, Power From Pain

        Abilities: Hit and Run

        • Helliarch [17pts]

          Selections: Hellglaive, Splinter Pods

          Unit: Helliarch, Weapon: Hellglaive, Splinter Pods

        • 4x Hellion [68pts]

          Selections: 4x Hellglaive, 4x Splinter Pods

          Unit: Hellion, Weapon: Hellglaive, Splinter Pods


        Abilities Description Ref
        Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back.
        Unit MWSBSSTWALdSave Ref
        Helliarch 14"3+3+342485+
        Hellion 14"3+3+342375+
        Weapon RangeTypeSAPDAbilities Ref
        Hellglaive MeleeMelee+1-12
        Splinter Pods 18"Assault 2201Poisoned Weapon (4+)
  • Patrol Detachment 0CP (Aeldari - Drukhari) [38 PL, -1CP, 640pts]

    • Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Obsession

        Selections: The Prophets of Flesh: Connoisseurs of Pain

        Categories: Configuration, Faction: Drukhari, Faction: <Haemonculus Coven>

        Abilities: The Prophets of Flesh: Connoisseurs of Pain


        Abilities Description Ref
        The Prophets of Flesh: Connoisseurs of Pain At the start of your Command phase, each CHARACTER, GROTESQUES OR MONSTER unit with this Obsession regains 1 lost wound.
        Each time an attack is made against a unit with this Obsession, unless that attack has a Strength characteristic of 8 or more, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
      • Raiding Forces - CP Refund

        Categories: Configuration, Raiding Forces

        Rules: Raiding Forces - CP Refund

    • HQ [8 PL, -1CP, 145pts]

      • Drazhar [8 PL, -1CP, 145pts]

        Selections: Hatred Eternal, Stratagem: Warlord Trait [-1CP], The Executioner's Demiklaives, Warlord

        Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Drukhari, Drukhari Warlord, Warlord

        Rules: Blade Artists, Power From Pain

        Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous Assault, Stratagem: Warlord Trait, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade


        Abilities Description Ref
        Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
        Eternal Warrior This model has a 4+ invulnerable save.
        Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll.
        Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll.
        Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so.
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so.
        Unit MWSBSSTWALdSave Ref
        Drazhar 7"2+2+446592+
        Weapon RangeTypeSAPDAbilities Ref
        Dual blades MeleeMelee+1-32Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon.
        Single blade MeleeMelee+2-33-
    • Troops [6 PL, 80pts]

      • Wracks [3 PL, 40pts]

        Selections: As Detachment (Coven)

        Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: Prophets of Flesh

        Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain

        • Acothyst [8pts]

          Selections: Wrack Blade

          Unit: Acothyst, Weapon: Wrack Blade

        • 4x Wracks [32pts]

          Selections: 4x Wrack Blade

          Unit: Wracks, Weapon: Wrack Blade


        Unit MWSBSSTWALdSave Ref
        Acothyst 7"3+3+341386+
        Wracks 7"3+3+341276+
        Weapon RangeTypeSAPDAbilities Ref
        Wrack Blade MeleeMeleeUser-11Poisoned Weapon (4+) (pg89) Codex: Drukhari
      • Wracks [3 PL, 40pts]

        Selections: As Detachment (Coven)

        Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: Prophets of Flesh

        Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain

        • Acothyst [8pts]

          Selections: Wrack Blade

          Unit: Acothyst, Weapon: Wrack Blade

        • 4x Wracks [32pts]

          Selections: 4x Wrack Blade

          Unit: Wracks, Weapon: Wrack Blade


        Unit MWSBSSTWALdSave Ref
        Acothyst 7"3+3+341386+
        Wracks 7"3+3+341276+
        Weapon RangeTypeSAPDAbilities Ref
        Wrack Blade MeleeMeleeUser-11Poisoned Weapon (4+) (pg89) Codex: Drukhari
    • Heavy Support [18 PL, 300pts]

      • Talos [12 PL, 200pts]

        Selections: As Detachment (Coven)

        Categories: Heavy Support, Monster, Talos, Fly, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: Aeldari, Faction: Prophets of Flesh

        Rules: Blade Artists, Insensible to Pain, Power From Pain

        Abilities: Explodes

        • Talos [6 PL, 100pts]

          Selections: Macro-scalpel, Talos ichor injector

          Unit: Talos, Weapon: Macro-scalpel, Talos ichor injector

          • Two Drukhari haywire blasters

            Selections: 2x Drukhari Haywire Blaster

            Weapon: Drukhari Haywire Blaster

        • Talos [6 PL, 100pts]

          Selections: Macro-scalpel, Talos ichor injector

          Unit: Talos, Weapon: Macro-scalpel, Talos ichor injector

          • Two Drukhari haywire blasters

            Selections: 2x Drukhari Haywire Blaster

            Weapon: Drukhari Haywire Blaster


        Abilities Description Ref
        Explodes Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Codex: Drukhari
        Unit MWSBSSTWALdSave Ref
        Talos 8"3+4+667583+
        Weapon RangeTypeSAPDAbilities Ref
        Drukhari Haywire Blaster 24"Heavy D33-3D3Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage.
        Macro-scalpel MeleeMelee+1-22Each time the bearer fights, if it is equipped with 2 macro-scalpels, it makes 1 additional attack with this weapon.
        Talos ichor injector MeleeMelee---Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers D3 mortal wound and the attack sequence ends.
      • Talos [6 PL, 100pts]

        Selections: As Detachment (Coven)

        Categories: Heavy Support, Monster, Talos, Fly, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: Aeldari, Faction: Prophets of Flesh

        Rules: Blade Artists, Insensible to Pain, Power From Pain

        Abilities: Explodes

        • Talos [6 PL, 100pts]

          Selections: Macro-scalpel, Talos ichor injector

          Unit: Talos, Weapon: Macro-scalpel, Talos ichor injector

          • Two Drukhari haywire blasters

            Selections: 2x Drukhari Haywire Blaster

            Weapon: Drukhari Haywire Blaster


        Abilities Description Ref
        Explodes Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Codex: Drukhari
        Unit MWSBSSTWALdSave Ref
        Talos 8"3+4+667583+
        Weapon RangeTypeSAPDAbilities Ref
        Drukhari Haywire Blaster 24"Heavy D33-3D3Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage.
        Macro-scalpel MeleeMelee+1-22Each time the bearer fights, if it is equipped with 2 macro-scalpels, it makes 1 additional attack with this weapon.
        Talos ichor injector MeleeMelee---Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers D3 mortal wound and the attack sequence ends.
    • Dedicated Transport [6 PL, 115pts]

      • Raider [6 PL, 115pts]

        Selections: As Detachment, Bladevanes, Dark Lance [10pts], Grisly Trophies [5pts], Shock Prow [5pts]

        Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Prophets of Flesh, Shock Prow

        Rules: Blade Artists, Power From Pain

        Abilities: Explodes, Grisly Trophies (Aura), Hovering, Night Shield, Open-topped, Shock Prow, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance


        Abilities Description Ref
        Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
        Grisly Trophies (Aura) While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.
        Hovering Distances are always measured to and from this model's hull.
        Night Shield This model has a 5+ invulnerable save against ranged weapons.
        Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.
        Shock Prow The bearer has the SHOCK PROW keyword.
        Transport Capacity Ref
        Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models.
        Unit MWSBSSTWALdSave Ref
        1. Raider (6+ wounds remaining) 14"4+3+6610374+
        2. Raider (3-5 wounds remaining) 10"4+4+66N/AD374+
        3. Raider (1-2 wounds remaining) 6"4+5+66N/A174+
        Weapon RangeTypeSAPDAbilities Ref
        Bladevanes MeleeMelee+1-11-
        Dark Lance 36"Heavy 18-4D3+3-

Selection Rules

Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)

Combat Drugs:
D6
1 - Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
2 - Grave Lotus: Add 1 to the Strength characteristic of models in this unit.
3 - Hypex: Add 2" to the Move characteristic of models in this unit.
4 - Painbringer: Add 1 to the Toughness characteristic of models in this unit.
5 - Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1.
6 - Splintermind: Improve the Ballistic Skill and Leadership of models in this unit by 1.
()

Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. (Codex: Drukhari)

Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)

Power From Pain: Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)

Raiding Forces - CP Refund: If every Detachment in your army is a DRUKHARI Patrol Detachment, change the Command Cost of those Detachments to 0CP. ()


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