Thong
- Craftworlds
- Drukhari
Thong - Craftworlds (Warhammer 40,000 9th Edition) [55 PL, 1CP, 1,000pts]
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Patrol Detachment 0CP (Aeldari - Craftworlds) [55 PL, 1CP, 1,000pts]
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Craftworld Selection
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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No Force Org Slot [6 PL, 80pts]
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Seer Council (Unit) [3 PL, 40pts]
Categories: No Force Org Slot
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Warlocks [3 PL, 40pts]
Selections: 4. Protect/Jinx, Smite
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Psyker, Infantry, Warlocks
Rules: Battle Focus, Strands of Fate
Abilities: Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 4.1 Protect (Blessing), 4.2 Jinx (Malediction), Smite, Psyker: Psychic Powers (Warlocks)
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Warlock [20pts]
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
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Warlock [20pts]
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
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Abilities Description Ref Rune Armour This model has a 4+ invulnerable save. Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot. Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158 Psychic Power Warp Charge Range Details Ref 4.1 Protect (Blessing) 7 18" Select one friendly <CRAFTWORLD> ASURYANI CORE unit within 18" of this PSYKER. Until the start of your next Psychic phase, improve the Save characteristic of models in that unit by 1 (to a maximum of 2+). 4.2 Jinx (Malediction) 7 18" Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, worsen the Save characteristic of models in that unit by 1 (to a maximum of 6+). Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psychic Powers (Warlocks) 1 1 1 from Runes of Battle. If this unit has a Starting Strength of 4 or more, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 4 or more models, it can attempt to manifest one additional psychic power in your Psychic phase. Unit M WS BS S T W A Ld Save Ref Warlock 7" 3+ 3+ 3 3 2 2 8 6+ Weapon Range Type S AP D Abilities Ref Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. Witchblade Melee Melee User -1 2 Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. -
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Seer Council (Unit) [3 PL, 40pts]
Categories: No Force Org Slot
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Warlocks [3 PL, 40pts]
Selections: 5. Quicken/Restrain, Smite
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Psyker, Infantry, Warlocks
Rules: Battle Focus, Strands of Fate
Abilities: Rune Armour, Seer Council, Warlock Conclave, Psychic Power: 5.1 Quicken (Blessing), 5.2 Restrain (Malediction), Smite, Psyker: Psychic Powers (Warlocks)
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Warlock [20pts]
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
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Warlock [20pts]
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
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Abilities Description Ref Rune Armour This model has a 4+ invulnerable save. Seer Council If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot. Warlock Conclave If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. Codex: Aeldari p158 Psychic Power Warp Charge Range Details Ref 5.1 Quicken (Blessing) 6 18" Select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. That unit can immediately make a Normal Move, Advance or Fall Back as if it were the Movement phase. If it does so, that unit is not eligible to shoot or declare a charge with this turn. 5.2 Restrain (Malediction) 6 18" Select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic Phase:
Halve the Move characteristic of models in that unit until.
That unit cannot perform actions (if that unit is currently performing an action, it immediately fails)Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psychic Powers (Warlocks) 1 1 1 from Runes of Battle. If this unit has a Starting Strength of 4 or more, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 4 or more models, it can attempt to manifest one additional psychic power in your Psychic phase. Unit M WS BS S T W A Ld Save Ref Warlock 7" 3+ 3+ 3 3 2 2 8 6+ Weapon Range Type S AP D Abilities Ref Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. Witchblade Melee Melee User -1 2 Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. -
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HQ [11 PL, -2CP, 220pts]
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Farseer [5 PL, 95pts]
Selections: 1. Fateful Divergence, 1. Guide, Shuriken Pistol, Smite, Warlord, Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Asuryani, Faction: <Craftworld>, Asuryani Warlord, Warlord
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Fateful Divergence (Blessing), Guide (Blessing), Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Witchblade
Abilities Description Ref Ghosthelm This model never suffers Perils of the Warp. Rune Armour This model has a 4+ invulnerable save. Runes of the Farseer At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. Codex: Aeldari p146 Psychic Power Warp Charge Range Details Ref Fateful Divergence (Blessing) 6 N/A If manifested, you gain 1 Command Point. Guide (Blessing) 6 18" / 24" If manifested, select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 18" of this PSYKER. Until the start of yournext Psychic phase, each time a model in that unit make an attack, you can re-roll the hit roll. If the result of the Psychic test was 10 or more, you can select one friendly <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit within 24" of this PSYKER instead. Codex: Aeldari p122 Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker (Farseer) 2 2 2 from Runes of Fortune and/or Runes of Fate Smite Unit M WS BS S T W A Ld Save Ref Farseer 7" 2+ 2+ 3 3 5 2 9 6+ Codex: Aeldari p147 Weapon Range Type S AP D Abilities Ref Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. Witchblade Melee Melee User -1 2 Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. -
Farseer Skyrunner [6 PL, -2CP, 125pts]
Selections: 2. Doom, 4. Executioner, 5: Mark of the Incomparable Hunter, Shuriken Pistol, Smite, Stratagem: Champion of the Aeldari [-1CP], Stratagem: Relic [-1CP], Twin Shuriken Catapult, Witchblade
Categories: Faction: Aeldari, Character, Biker, Farseer Skyrunner, Fly, HQ, Psyker, Faction: Asuryani, Faction: <Craftworld>, Farseer
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: 5: Mark of the Incomparable Hunter, Ghosthelm, Ride the Wind, Rune Armour, Runes of the Farseer, Stratagem: Relic, Psychic Power: Doom (Malediction), Executioner (Witchfire), Smite, Psyker: Psyker (Farseer), Unit: Farseer Skyrunner, Weapon: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
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Kurnous' Bow
Selections: Treasures of the Aeldari Relic
Rules: Shuriken Weapons
Abilities: Kurnous' Bow, Weapon: Kurnous' Bow
Abilities Description Ref 5: Mark of the Incomparable Hunter Each time this Warlord makes a ranged attack;
Add 1 to the Strength characteristic of that attack.
An unmodified wound roll of 6 inflicts one mortal wound on the target in addition to any normal damage.Ghosthelm This model never suffers Perils of the Warp. Kurnous' Bow ASURYANI model with shuriken pistol only. This relic replaces a shuriken pistol and has the following profile; Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Rune Armour This model has a 4+ invulnerable save. Runes of the Farseer At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. Codex: Aeldari p146 Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Psychic Power Warp Charge Range Details Ref Doom (Malediction) 7 18" / 24" If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time a <CRAFTWORLD> ASURYANI CORE or <CRAFTWORLD> ASURYANI CHARACTER unit from your army makes an attack that targets that enemy unit, you can re-roll the wound roll. If the result of the Psychic test was 10 or more, you can select one enemy unit within 24" of this PSYKER instead. Codex: Aeldari p122 Executioner (Witchfire) 7 18" / 24" If manifested, select one enemy unit (excluding CHARACTER units with a Wounds characteristic of 9 or less) within 18" of this PSYKER. That enemy unit suffers D3 mortal wounds. If any enemy models are destroyed as a result of these mortal wounds, that enemy unit suffers an additional D3 mortal wounds. If the result of the Psychic test was 10 or more, you can select one enemy unit (excluding CHARACTER units with a Wounds characteristic of 9 or less) within 24" of this PSYKER instead. Codex: Aeldari p122 Smite 5 18" Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. Psyker Cast Deny Powers Known Other Ref Psyker (Farseer) 2 2 2 from Runes of Fortune and/or Runes of Fate Smite Unit M WS BS S T W A Ld Save Ref Farseer Skyrunner 16" 2+ 2+ 3 4 6 2 9 4+ Codex: Aeldari p146 Weapon Range Type S AP D Abilities Ref Kurnous' Bow 18" Pistol 3 5 * * Shuriken. Each time an attack is made with this weapon, if that attack successfully wounds the target, it inflicts 1 mortal wound on the target and the attack sequence ends. Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. Twin Shuriken Catapult 18" Assault 4 4 -1 1 Shuriken. Witchblade Melee Melee User -1 2 Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. -
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Troops [8 PL, 140pts]
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Rangers [4 PL, 75pts]
Selections: Wireweave Net [10pts]
Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Ranger Cloak, Wireweave Net
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5x Ranger [65pts]
Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol
Abilities Description Ref Ranger Cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Wireweave Net Once per battle, when the bearer's unit is selected as a target of a charge, you can select for the bearer to activate the wireweave net. If you do so, roll one D6. On a 2+:
The charging unit suffers D3 mortal wounds.
Until the end of the phase, subtract 2 from charge rolls made for any unit that declaresa charge against the bearer's unit.Unit M WS BS S T W A Ld Save Ref Ranger 7" 3+ 2+ 3 3 1 1 7 5+ Weapon Range Type S AP D Abilities Ref Ranger Long Rifle 36" Heavy 1 4 -1 1 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage. Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Rangers [4 PL, 65pts]
Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Rangers, Troops, Faction: Asuryani, Outcasts, Core, Resonator Shard
Rules: Advanced Positions, Battle Focus, Strands of Fate
Abilities: Ranger Cloak
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5x Ranger [65pts]
Selections: 5x Ranger Long Rifle, 5x Shuriken Pistol
Rules: Shuriken Weapons
Unit: Ranger, Weapon: Ranger Long Rifle, Shuriken Pistol
Abilities Description Ref Ranger Cloak Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Unit M WS BS S T W A Ld Save Ref Ranger 7" 3+ 2+ 3 3 1 1 7 5+ Weapon Range Type S AP D Abilities Ref Ranger Long Rifle 36" Heavy 1 4 -1 1 Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound in addition to any normal damage. Shuriken Pistol 12" Pistol 1 4 -1 1 Shuriken. -
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Elites [9 PL, 195pts]
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Dire Avengers [6 PL, 130pts]
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: <Craftworld>
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Defence Tactics
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9x Dire Avenger [117pts]
Selections: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
Rules: Shuriken Weapons
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades
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Dire Avenger Exarch [13pts]
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Rules: Shuriken Weapons
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenades
Abilities Description Ref Aspect Armour Models in this unit have a 5+ invulnerable save. Defence Tactics While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing. Unit M WS BS S T W A Ld Save Ref Dire Avenger 7" 3+ 3+ 3 3 1 2 8 4+ Dire Avenger Exarch 7" 3+ 3+ 3 3 2 3 8 4+ Weapon Range Type S AP D Abilities Ref Avenger Shuriken Catapult 18" Assault 3 4 -2 1 Shuriken. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 -
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Dire Avengers [3 PL, 65pts]
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: <Craftworld>
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Defence Tactics
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4x Dire Avenger [52pts]
Selections: 4x Avenger Shuriken Catapult, 4x Plasma Grenades
Rules: Shuriken Weapons
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades
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Dire Avenger Exarch [13pts]
Selections: Plasma Grenades, Two Avenger Shuriken Catapults
Rules: Shuriken Weapons
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenades
Abilities Description Ref Aspect Armour Models in this unit have a 5+ invulnerable save. Defence Tactics While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing. Unit M WS BS S T W A Ld Save Ref Dire Avenger 7" 3+ 3+ 3 3 1 2 8 4+ Dire Avenger Exarch 7" 3+ 3+ 3 3 2 3 8 4+ Weapon Range Type S AP D Abilities Ref Avenger Shuriken Catapult 18" Assault 3 4 -2 1 Shuriken. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 -
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Fast Attack [12 PL, 210pts]
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Windriders [4 PL, 90pts]
Categories: Faction: <Craftworld>, Faction: Aeldari, Biker, Fly, Fast Attack, Windriders, Faction: Asuryani, Core, Guardians
Rules: Battle Focus, Strands of Fate
Abilities: Ride the Wind, Swift Demise, Unit: Windrider
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3x Windrider - Shuriken Cannon [90pts]
Selections: 3x Shuriken Cannon [30pts]
Rules: Shuriken Weapons
Weapon: Shuriken Cannon
Abilities Description Ref Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Swift Demise Each time a model in this unit makes an attack with a twin shuriken catapult against an enemy unit that is within range of any objective markers, re-roll a hit roll of 1. Codex: Aeldari p166 Unit M WS BS S T W A Ld Save Ref Windrider 16" 3+ 3+ 3 4 2 1 7 3+ Weapon Range Type S AP D Abilities Ref Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken. -
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Windriders [8 PL, 120pts]
Categories: Faction: <Craftworld>, Faction: Aeldari, Biker, Fly, Fast Attack, Windriders, Faction: Asuryani, Core, Guardians
Rules: Battle Focus, Strands of Fate
Abilities: Ride the Wind, Swift Demise, Unit: Windrider
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6x Windrider - Twin Shuriken Catapults [120pts]
Selections: 6x Twin Shuriken Catapult
Rules: Shuriken Weapons
Weapon: Twin Shuriken Catapult
Abilities Description Ref Ride the Wind Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Codex: Aeldari p166 Swift Demise Each time a model in this unit makes an attack with a twin shuriken catapult against an enemy unit that is within range of any objective markers, re-roll a hit roll of 1. Codex: Aeldari p166 Unit M WS BS S T W A Ld Save Ref Windrider 16" 3+ 3+ 3 4 2 1 7 3+ Weapon Range Type S AP D Abilities Ref Twin Shuriken Catapult 18" Assault 4 4 -1 1 Shuriken. -
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Heavy Support [9 PL, 155pts]
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Falcon [9 PL, 155pts]
Selections: Pulse Laser, Shuriken Cannon [5pts], Shuriken Cannon [5pts]
Categories: Faction: Aeldari, Falcon, Fly, Heavy Support, Transport, Vehicle
Rules: Shuriken Weapons, Strands of Fate, Sudden Assault
Abilities: Cloudstrike, Explodes (Transport), Hover Tank, Transport: Transport (Falcon), Unit: 1. Falcon (7+ wounds remaining), 2. Falcon (4-6 wounds remaining), 3. Falcon (1-3 wounds remaining), Weapon: Pulse Laser, Shuriken Cannon
Abilities Description Ref Cloudstrike If this TRANSPORT model starts the battle set up preparing a Sudden Assault (see Sudden Assault, Page 143), it can be set up on the battlefield in the Reinforcement step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this TRANSPORT model can immediately disembark after it has been set up on the battlefield in this way, but they must set up more than 9" away from any enemy models. Codex: Aeldari p172 Explodes (Transport) When this TRANSPORT model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Hover Tank Distance are measured to and from this model's hull or base; whichever is closest. Transport Capacity Ref Transport (Falcon) This model has a transport capacity of 6 PHOENIX LORD, ANHRATHE INFANTRY or ASURYANI <CRAFTWORLD> INFANTRY models. Each WRAITH CONSTRUCT model takes the space of two INFANTRY models. It cannot transport JUMP PACK models. Codex: Aeldari p172 Unit M WS BS S T W A Ld Save Ref 1. Falcon (7+ wounds remaining) 16" 6+ 3+ 6 7 12 3 8 3+ Codex: Aeldari p172 2. Falcon (4-6 wounds remaining) 12" 6+ 4+ 6 7 N/A D3 8 3+ Codex: Aeldari p172 3. Falcon (1-3 wounds remaining) 8" 6+ 5+ 6 7 N/A 1 8 3+ Codex: Aeldari p172 Weapon Range Type S AP D Abilities Ref Pulse Laser 48" Heavy 2 9 -3 D3+3 - Shuriken Cannon 24" Heavy 3 6 -1 2 Shuriken.
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Selection Rules
Advanced Positions: During deployment, when you set up this unit, if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. ()
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
Sudden Assault: During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. ()
Created with BattleScribe
Thong - Drukhari (Warhammer 40,000 9th Edition) [56 PL, 1,000pts]
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Patrol Detachment 0CP (Aeldari - Drukhari) [18 PL, 1CP, 360pts]
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Obsession
Categories: Configuration, Faction: Drukhari
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*Custom Cult*
Selections: Stimulant Innovators, Test of Skill
Categories: Faction: <Wych Cult>
Abilities: Stimulant Innovators, Test of Skill
Abilities Description Ref Stimulant Innovators Once per battle, in your Command Phase, you can declare that units with this Obsession will use their experimental concoctions. When you do so, roll one D3 on the Combat Drugs table. Every unit with this Obsession that has the Combat Drugs ability gains this additional ability (which is cumulative with any abilities they already have) until the end of the turn. Test of Skill Each time a model with this Obsession makes a melee attack that targets a MONSTER or VEHICLE unit, add 1 to that attack's wound roll. -
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Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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Stratagems [-1CP]
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Stratagem: Prizes from the Dark City [-1CP]
Selections: Additional Relics [-1CP]
Categories: Stratagems
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HQ [4 PL, -1CP, 80pts]
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Succubus [4 PL, -1CP, 80pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult), Precision Blows, Stratagem: Tolerated Ambition [-1CP], The Triptych Whip
Categories: HQ, Character, Infantry, Faction: Drukhari, Succubus, Faction: *Custom Cult*
Rules: Blade Artists, Combat Drugs, Power From Pain
Abilities: Brides of Death (Aura), Lightning Dodge, No Escape, Precision Blows, Stratagem: Tolerated Ambition, Unit: Succubus, Weapon: The Triptych Whip
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Agoniser & Archite Glaive
Selections: Agoniser, Archite Glaive
Weapon: Agoniser, Archite Glaive
Abilities Description Ref Brides of Death (Aura) While a friendly <WYCH CULT> CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1. Lightning Dodge This model has a 4+ invulnerable save. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Precision Blows Each time an unmodified hit roll of 6 is made for a melee attack made by this WARLORD, the target unit suffers number of mortal wounds equal to the Damage characteristic of the weapon used for that attack, and the attack sequence ends. Stratagem: Tolerated Ambition Use this stratagem before the battle, when you are mustering your army, if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Unit M WS BS S T W A Ld Save Ref Succubus 8" 2+ 2+ 3 3 5 6 8 6+ Weapon Range Type S AP D Abilities Ref Agoniser Melee Melee User -3 1 Poisoned Weapon (4+) Archite Glaive Melee Melee +2 -3 1 - The Triptych Whip Melee Melee User -3 2 Poisoned Weapon (2+). Each time the bearer is selected to fight, add 3 to their Attacks characteristic until the end of the phase. -
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Troops [6 PL, 110pts]
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Wyches [3 PL, 55pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Troops, Infantry, Wyches, Core, Faction: Drukhari, Faction: *Custom Cult*
Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain
Abilities: Dodge, No Escape
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Hekatrix [11pts]
Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
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4x Wych [44pts]
Selections: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol
Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Abilities Description Ref Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Unit M WS BS S T W A Ld Save Ref Hekatrix 8" 3+ 3+ 3 3 1 4 8 6+ Wych 8" 3+ 3+ 3 3 1 3 7 6+ Weapon Range Type S AP D Abilities Ref Hekatarii Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) -
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Wyches [3 PL, 55pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Troops, Infantry, Wyches, Core, Faction: Drukhari, Faction: *Custom Cult*
Rules: Blade Artists, Combat Drugs, Objective Secured, Power From Pain
Abilities: Dodge, No Escape
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Hekatrix [11pts]
Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
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4x Wych [44pts]
Selections: 4x Hekatarii Blade, 4x Plasma Grenades, 4x Splinter Pistol
Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Abilities Description Ref Dodge Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. No Escape Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. Unit M WS BS S T W A Ld Save Ref Hekatrix 8" 3+ 3+ 3 3 1 4 8 6+ Wych 8" 3+ 3+ 3 3 1 3 7 6+ Weapon Range Type S AP D Abilities Ref Hekatarii Blade Melee Melee User -1 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Plasma Grenades 6" Grenade D6 4 -1 1 Blast Codex: Aeldari p190 Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+) -
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Fast Attack [8 PL, 170pts]
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Hellions [4 PL, 85pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Infantry, Fly, Hellions, Skyboard, Core, Faction: Drukhari, Faction: *Custom Cult*
Rules: Blade Artists, Combat Drugs, Power From Pain
Abilities: Hit and Run
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Helliarch [17pts]
Selections: Hellglaive, Splinter Pods
Unit: Helliarch, Weapon: Hellglaive, Splinter Pods
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4x Hellion [68pts]
Selections: 4x Hellglaive, 4x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods
Abilities Description Ref Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back. Unit M WS BS S T W A Ld Save Ref Helliarch 14" 3+ 3+ 3 4 2 4 8 5+ Hellion 14" 3+ 3+ 3 4 2 3 7 5+ Weapon Range Type S AP D Abilities Ref Hellglaive Melee Melee +1 -1 2 Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+) -
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Hellions [4 PL, 85pts]
Selections: *Random x 2* (Combat Drug), As Detachment (Wych Cult)
Categories: Fast Attack, Infantry, Fly, Hellions, Skyboard, Core, Faction: Drukhari, Faction: *Custom Cult*
Rules: Blade Artists, Combat Drugs, Power From Pain
Abilities: Hit and Run
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Helliarch [17pts]
Selections: Hellglaive, Splinter Pods
Unit: Helliarch, Weapon: Hellglaive, Splinter Pods
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4x Hellion [68pts]
Selections: 4x Hellglaive, 4x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods
Abilities Description Ref Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back. Unit M WS BS S T W A Ld Save Ref Helliarch 14" 3+ 3+ 3 4 2 4 8 5+ Hellion 14" 3+ 3+ 3 4 2 3 7 5+ Weapon Range Type S AP D Abilities Ref Hellglaive Melee Melee +1 -1 2 Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+) -
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Patrol Detachment 0CP (Aeldari - Drukhari) [38 PL, -1CP, 640pts]
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Configuration
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Detachment Command Cost
Categories: Configuration
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Obsession
Selections: The Prophets of Flesh: Connoisseurs of Pain
Categories: Configuration, Faction: Drukhari, Faction: <Haemonculus Coven>
Abilities: The Prophets of Flesh: Connoisseurs of Pain
Abilities Description Ref The Prophets of Flesh: Connoisseurs of Pain At the start of your Command phase, each CHARACTER, GROTESQUES OR MONSTER unit with this Obsession regains 1 lost wound.
Each time an attack is made against a unit with this Obsession, unless that attack has a Strength characteristic of 8 or more, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. -
Raiding Forces - CP Refund
Categories: Configuration, Raiding Forces
Rules: Raiding Forces - CP Refund
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HQ [8 PL, -1CP, 145pts]
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Drazhar [8 PL, -1CP, 145pts]
Selections: Hatred Eternal, Stratagem: Warlord Trait [-1CP], The Executioner's Demiklaives, Warlord
Categories: HQ, Character, Drazhar, Incubi, Infantry, Blades For Hire, Faction: Drukhari, Drukhari Warlord, Warlord
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous Assault, Stratagem: Warlord Trait, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Abilities Description Ref Ancient Warrior Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Eternal Warrior This model has a 4+ invulnerable save. Hatred Eternal Each time this WARLORD makes an attack, you can re-roll the hit roll and the wound roll. Master of Blades (Aura) While a friendly INCUBI unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's wound roll. Murderous Assault This model can be selected to fight one additional time in each Fight phase. It must be eligible to fight each time it is selected to do so. Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Tormentors At the start of the Fight phase, select one enemy unit within Engagement Range of this unit and roll 2D6: if the result is greater than the enemy unit's Leadership characteristic, until the end of the phase, that unit is not eligible to fight until after all eligible units from your army have done so. Unit M WS BS S T W A Ld Save Ref Drazhar 7" 2+ 2+ 4 4 6 5 9 2+ Weapon Range Type S AP D Abilities Ref Dual blades Melee Melee +1 -3 2 Each time the bearer fights, if this weapon profile is selected, it makes 2 additional attacks with this weapon. Single blade Melee Melee +2 -3 3 -
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Troops [6 PL, 80pts]
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Wracks [3 PL, 40pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [8pts]
Selections: Wrack Blade
Unit: Acothyst, Weapon: Wrack Blade
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Wracks [3 PL, 40pts]
Selections: As Detachment (Coven)
Categories: Troops, Infantry, Wracks, Core, Faction: Drukhari, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
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Acothyst [8pts]
Selections: Wrack Blade
Unit: Acothyst, Weapon: Wrack Blade
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4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref Acothyst 7" 3+ 3+ 3 4 1 3 8 6+ Wracks 7" 3+ 3+ 3 4 1 2 7 6+ Weapon Range Type S AP D Abilities Ref Wrack Blade Melee Melee User -1 1 Poisoned Weapon (4+) (pg89) Codex: Drukhari -
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Heavy Support [18 PL, 300pts]
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Talos [12 PL, 200pts]
Selections: As Detachment (Coven)
Categories: Heavy Support, Monster, Talos, Fly, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: Aeldari, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Explodes
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Talos [6 PL, 100pts]
Selections: Macro-scalpel, Talos ichor injector
Unit: Talos, Weapon: Macro-scalpel, Talos ichor injector
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Two Drukhari haywire blasters
Selections: 2x Drukhari Haywire Blaster
Weapon: Drukhari Haywire Blaster
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Talos [6 PL, 100pts]
Selections: Macro-scalpel, Talos ichor injector
Unit: Talos, Weapon: Macro-scalpel, Talos ichor injector
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Two Drukhari haywire blasters
Selections: 2x Drukhari Haywire Blaster
Weapon: Drukhari Haywire Blaster
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Abilities Description Ref Explodes Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Codex: Drukhari Unit M WS BS S T W A Ld Save Ref Talos 8" 3+ 4+ 6 6 7 5 8 3+ Weapon Range Type S AP D Abilities Ref Drukhari Haywire Blaster 24" Heavy D3 3 -3 D3 Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. Macro-scalpel Melee Melee +1 -2 2 Each time the bearer fights, if it is equipped with 2 macro-scalpels, it makes 1 additional attack with this weapon. Talos ichor injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers D3 mortal wound and the attack sequence ends. -
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Talos [6 PL, 100pts]
Selections: As Detachment (Coven)
Categories: Heavy Support, Monster, Talos, Fly, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: Aeldari, Faction: Prophets of Flesh
Rules: Blade Artists, Insensible to Pain, Power From Pain
Abilities: Explodes
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Talos [6 PL, 100pts]
Selections: Macro-scalpel, Talos ichor injector
Unit: Talos, Weapon: Macro-scalpel, Talos ichor injector
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Two Drukhari haywire blasters
Selections: 2x Drukhari Haywire Blaster
Weapon: Drukhari Haywire Blaster
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Abilities Description Ref Explodes Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Codex: Drukhari Unit M WS BS S T W A Ld Save Ref Talos 8" 3+ 4+ 6 6 7 5 8 3+ Weapon Range Type S AP D Abilities Ref Drukhari Haywire Blaster 24" Heavy D3 3 -3 D3 Blast. Each time an attack is made with this weapon, if the target is a VEHICLE unit, an unmodified wound roll of 4+ is always successful, and an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any normal damage. Macro-scalpel Melee Melee +1 -2 2 Each time the bearer fights, if it is equipped with 2 macro-scalpels, it makes 1 additional attack with this weapon. Talos ichor injector Melee Melee - - - Each time the bearer fights, no more than one attack can be made with this weapon. Each time an attack is made with this weapon, if a hit is scored, the target suffers D3 mortal wound and the attack sequence ends. -
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Dedicated Transport [6 PL, 115pts]
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Raider [6 PL, 115pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts], Grisly Trophies [5pts], Shock Prow [5pts]
Categories: Dedicated Transport, Vehicle, Transport, Fly, Raider, Faction: Drukhari, Faction: <Haemonculus Coven>, Faction: <Kabal>, Faction: <Wych Cult>, Faction: Prophets of Flesh, Shock Prow
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Grisly Trophies (Aura), Hovering, Night Shield, Open-topped, Shock Prow, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref Explodes When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Grisly Trophies (Aura) While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit. Hovering Distances are always measured to and from this model's hull. Night Shield This model has a 5+ invulnerable save against ranged weapons. Open-topped In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Shock Prow The bearer has the SHOCK PROW keyword. Transport Capacity Ref Raider This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. Unit M WS BS S T W A Ld Save Ref 1. Raider (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+ 2. Raider (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+ 3. Raider (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+ Weapon Range Type S AP D Abilities Ref Bladevanes Melee Melee +1 -1 1 - Dark Lance 36" Heavy 1 8 -4 D3+3 -
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Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Combat Drugs:
D6
1 - Adrenalight: Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
2 - Grave Lotus: Add 1 to the Strength characteristic of models in this unit.
3 - Hypex: Add 2" to the Move characteristic of models in this unit.
4 - Painbringer: Add 1 to the Toughness characteristic of models in this unit.
5 - Serpentin: Improve the Weapon Skill characteristic of models in this unit by 1.
6 - Splintermind: Improve the Ballistic Skill and Leadership of models in this unit by 1.
()
Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is not lost. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)
Raiding Forces - CP Refund: If every Detachment in your army is a DRUKHARI Patrol Detachment, change the Command Cost of those Detachments to 0CP. ()
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