Tobi
- Adepta Sororitas
- Blood Angels
Tobias - Adepta Sororitas (Warhammer 40,000 9th Edition) [50 PL, 1,000pts]
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Patrol Detachment 0CP (Imperium - Adepta Sororitas) [50 PL, , 1,000pts]
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Configuration [3CP]
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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Order Convictions
Selections: Order: Bloody Rose
Categories: Configuration
Abilities: Quick to Anger
Abilities Description Ref Quick to Anger - Each time a unit with this conviction fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
- Each time a model with this conviction makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, improve the Armour Penetration characteristic of that attack by 1.Codex: Adepta Sororitas 9th Edition p60
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No Force Org Slot [3 PL, -1CP, 50pts]
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Hospitaller [3 PL, -1CP, 50pts]
Selections: Bolt pistol, Chirurgeon's tools, Relic: Iron Surplice of Saint Istaela, Stratagem: Relic [-1CP]
Categories: Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, Hospitaller, Faction: Imperium, Infantry, Sanctified, No Force Org Slot
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Medicus Ministorum (Aura), Non-Militant Order, Relic: Iron Surplice of Saint Istaela, Sacred Healing, Stratagem: Relic, Unit: Hospitaller, Weapon: Bolt pistol, Chirurgeon's Tools
Abilities Description Ref Medicus Ministorum (Aura) While a friendly ADEPTUS MINISTORUM INFANTRY unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. Codex: Adepta Sororitas 9th Edition p107 Non-Militant Order If your army is Battle-forged, then for each Detachment that includes either a CANONESS or CANONESS SUPERIOR unit, one HOSPITALLER unit can be included in that Detachment without taking up a Battlefield Role slot. Codex: Adepta Sororitas 9th Edition p107 Relic: Iron Surplice of Saint Istaela ADEPTA SORORITAS model only.
- Add 1 to the bearer's Wounds characteristic.
- Each time an attack is made against the bearer, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
- The bearer has a Save characteristic of 2+.Codex: Adepta Sororitas 9th Edition p75 Sacred Healing At the end of your Movement phase, this model can heal one friendly ADEPTUS MINISTORUM INFANTRY model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Codex: Adepta Sororitas 9th Edition p107 Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Unit M WS BS S T W A Ld Save Ref Hospitaller 6" 4+ 3+ 3 3 4 3 8 3+ Codex: Adepta Sororitas 9th Edition p107 Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Chirurgeon's Tools Melee Melee User -1 1 - Codex: Adepta Sororitas 9th Edition p107
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HQ [19 PL, -2CP, 385pts]
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Canoness [5 PL, -1CP, 105pts]
Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword [5pts], Rod of Office [5pts], Stratagem: Saint in the Making [-1CP], Warlord Trait: Blazing Ire
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, HQ, Faction: Imperium, Infantry, Canoness, Stratagems
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Lead the Righteous (Aura), Rod of Office, Rosarius, Stratagem: Saint in the Making, Warlord Trait: Blazing Ire, Unit: Canoness, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword
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Word of the Emperor [2 PL, 40pts]
Selections: Blessing, Miraculous ability
Abilities: Word of the Emperor: Blessing, Word of the Emperor: Miraculous ability
Abilities Description Ref Lead the Righteous (Aura) While a friendly <ORDER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Codex: Adepta Sororitas 9th Edition p95 Rod of Office In your Command phse, select one friendly <ORDER> CORE or <ORDER> CHARACTER unit within 12" of the bearer. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Codex: Adepta Sororitas 9th Edition p95 Rosarius This model has a 4+ invulnerable save. Codex: Adepta Sororitas 9th Edition p91 Stratagem: Saint in the Making Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MINISTORUM keyword. Select one ADEPTUS MINISTORM CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait that it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Codex: Adepta Sororitas 9th Edition p67 Warlord Trait: Blazing Ire Add 1 to the Attacks characteristic of this WARLORD. This WARLORD is eligible to charge in a turn in which it Advanced. Codex: Adepta Sororitas 9th Edition p60 Word of the Emperor: Blessing At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so. Codex: Adepta Sororitas 9th Edition p70 Word of the Emperor: Miraculous ability While an enemy unit is within Miracle range of this model, each time a model in a friendly <ORDER> CORE or <ORDER> CHARACTER units makes a melee attack against that enemy unit, invulnerable saving throws cannot be made against that attack. Codex: Adepta Sororitas 9th Edition p70 Unit M WS BS S T W A Ld Save Ref Canoness 6" 2+ 2+ 3 3 5 4 9 3+ Codex: Adepta Sororitas 9th Edition p95 Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. Power sword Melee Melee +1 -3 1 - -
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Morvenn Vahl [14 PL, -1CP, 280pts]
Selections: Fidelis, Lance of Illumination, Paragon Missile Launcher, Stratagem: Warlord Trait [-1CP], Warlord, Warlord Trait: 2. Righteous Rage
Categories: Abbess, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Morvenn Vahl, Paragon Warsuits, Vehicle, Sanctified, Character, Supreme Commander, HQ, Warlord, Warlord - Sanctified, Warlord - Charadon OOOML, Warlord - Vigilus OOBR
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Abess Sanctorum (Aura), Commander of the Adepta Sororitas, Explodes (Vahl), High Lord of the Imperium, Holy Aegis, Lance of Illumination, Paragon Missile Launcher, Purgator Mirabilis Warsuit, Righteous Rage, Righteous Repugnance, Stratagem: Warlord Trait, Unit: Morvenn Vahl, Weapon: Fidelis, Lance of Illumination - Lunging Strike, Lance of Illumination - Sweeping Blow, Paragon Missile Launcher - Prioris Missile, Paragon Missile Launcher - Sanctorum Missile
Abilities Description Ref Abess Sanctorum (Aura) While a friendly ADEPTA SORORITAS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1. Codex: Adepta Sororitas 9th Edition p94 Commander of the Adepta Sororitas In your Command phase, select one friendly ADEPTA SORORITAS CORE or ADEPTA SORORITAS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll and you can re-roll the wound roll. Codex: Adepta Sororitas 9th Edition p94 Explodes (Vahl) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Adepta Sororitas 9th Edition p94 High Lord of the Imperium If your army is Battle-forged, this model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD. Codex: Adepta Sororitas 9th Edition p94 Holy Aegis Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). Codex: Adepta Sororitas 9th Edition p94 Lance of Illumination Each time an attack is made with this weapon, select one of the profiles below to make that attack with. Codex: Adepta Sororitas 9th Edition p94 Paragon Missile Launcher Before selecting targets, select one of the profiles below to make attacks with. Codex: Adepta Sororitas 9th Edition p94 Purgator Mirabilis Warsuit This model has a 4+ invulnerable save. Each time this model would lose a would as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. Codex: Adepta Sororitas 9th Edition p94 Righteous Rage Each time this WARLORD makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll. Codex: Adepta Sororitas 9th Edition p72 Righteous Repugnance Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again. Codex: Adepta Sororitas 9th Edition p94 Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Unit M WS BS S T W A Ld Save Ref Morvenn Vahl 8" 2+ 2+ 5 5 8 5 9 2+ Codex: Adepta Sororitas 9th Edition p94 Weapon Range Type S AP D Abilities Ref Fidelis 36" Heavy 3 6 -1 2 Codex: Adepta Sororitas 9th Edition p94 Lance of Illumination - Lunging Strike Melee Melee +3 -3 3 Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to the normal damage. Codex: Adepta Sororitas 9th Edition p94 Lance of Illumination - Sweeping Blow Melee Melee User -2 1 Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Codex: Adepta Sororitas 9th Edition p94 Paragon Missile Launcher - Prioris Missile 36" Heavy 2 8 -2 D6 Codex: Adepta Sororitas 9th Edition p94 Paragon Missile Launcher - Sanctorum Missile 36" Heavy 2D6 4 0 1 Blast Codex: Adepta Sororitas 9th Edition p94
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Troops [7 PL, 135pts]
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Battle Sister Squad [3 PL, 55pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
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4x Battle Sister [44pts]
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Sister Superior [11pts]
Selections: Frag & Krak grenades
Unit: Sister Superior, Weapon: Frag grenades, Krak grenades
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Bolt Pistol & Boltgun
Selections: Bolt pistol, Boltgun
Weapon: Bolt pistol, Boltgun
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Unit M WS BS S T W A Ld Save Ref Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Codex: Adepta Sororitas 9th Edition p101 Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Codex: Adepta Sororitas 9th Edition p101 Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Sisters Novitiate Squad [4 PL, 80pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Core, Troops, Sisters Novitiate
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Impetuous Fervour, Sisters Novitiate
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Novitiate Superior
Selections: Frag & Krak grenades
Unit: Novitiate Superior, Weapon: Frag grenades, Krak grenades
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Bolt Pistol and Boltgun
Selections: Bolt pistol, Boltgun
Weapon: Bolt pistol, Boltgun
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8x Sister Novitiate (Melee Weapon)
Selections: 8x Auto Pistol, 8x Frag & Krak grenades, 8x Novitiate Melee Weapons
Unit: Sister Novitiate, Weapon: Auto Pistol, Frag grenades, Krak grenades, Novitiate Melee Weapons
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Sister Novitiate w/ Sacred Banner [5pts]
Selections: Auto Pistol, Frag & Krak grenades, Sacred Banner [5pts]
Abilities: Sacred Banner, Unit: Sister Novitiate, Weapon: Auto Pistol, Frag grenades, Krak grenades
Abilities Description Ref Impetuous Fervour Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the Attacks characteristic of all models in this unit. Codex: Adepta Sororitas 9th Edition Sacred Banner You can re-roll Advance and Charge rolls made for the bearer's unit. Sisters Novitiate If your army is Battle-forged, you cannot include more SISTERS NOVITIATE units than BATTLE SISTERS SQUAD units in each ADEPTA SORORITAS Detachment in your army.
Codex: Adepta Sororitas 9th Edition Unit M WS BS S T W A Ld Save Ref Novitiate Superior 6" 4+ 3+ 3 3 1 2 8 3+ Sister Novitiate 6" 4+ 3+ 3 3 1 1 7 4+ Weapon Range Type S AP D Abilities Ref Auto Pistol 12" Pistol 1 3 0 1 Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Novitiate Melee Weapons Melee Melee +1 0 1 Each time the bearer fights, it makes 1 additional attack with this weapon. -
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Elites [15 PL, 310pts]
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Celestian Sacresants [4 PL, 70pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Celestian, Celestian Sacresants, Elites, Core
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Bodyguard, Keepers of the Faith, Sacresant Shield
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4x Celestian Sacresant (Anointed Halberd) [56pts]
Selections: 4x Anointed Halberd, 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Celestian Sacresant, Weapon: Anointed Halberd, Bolt pistol, Frag grenades, Krak grenades
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Sacresant Superior [14pts]
Selections: Anointed Halberd, Bolt pistol, Frag & Krak grenades
Unit: Sacresant Superior, Weapon: Anointed Halberd, Bolt pistol, Frag grenades, Krak grenades
Abilities Description Ref Bodyguard While a friendly SANCTIFIED CHARACTER or <ORDER> CHARACTER unit is within 3" of this unit, that CHARACTER unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models. Codex: Adepta Sororitas 9th Edition p106 Keepers of the Faith This unit is eligible to perform Heroic Interventions as if it were a CHARACTER. In addition, each time this unit performs a Heroic Intervention or an enemy unit declares a charge against this unit while this unit is not within Engagement Range of any enemy units, this unit can Set to Defend. If it Sets to Defend, then until the end of the phase, it cannot fire Overwatch, but until the end of the next Fight phase, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. Codex: Adepta Sororitas 9th Edition p106 Sacresant Shield Models in this unit have a 4+ invulnerable save. Codex: Adepta Sororitas 9th Edition p106 Unit M WS BS S T W A Ld Save Ref Celestian Sacresant 6" 3+ 3+ 3 3 1 2 8 2+ Codex: Adepta Sororitas 9th Edition p106 Sacresant Superior 6" 3+ 3+ 3 3 1 3 9 2+ Codex: Adepta Sororitas 9th Edition p106 Weapon Range Type S AP D Abilities Ref Anointed Halberd Melee Melee +3 -3 1 Codex: Adepta Sororitas 9th Edition p106 Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Paragon Warsuits [11 PL, 240pts]
Categories: Elites, Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Vehicle, Celestian, Paragon Warsuits, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Paragon Warsuit
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Paragon [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Blade
Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Blade, Storm bolter
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Paragon [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Blade
Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Blade, Storm bolter
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Paragon Superior [80pts]
Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Blade
Unit: Paragon Superior, Weapon: Bolt pistol, Multi-melta, Paragon War Blade, Storm bolter
Abilities Description Ref Paragon Warsuit Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Adepta Sororitas 9th Edition p108 Unit M WS BS S T W A Ld Save Ref Paragon 8" 3+ 3+ 5 5 4 3 8 2+ Codex: Adepta Sororitas 9th Edition p108 Paragon Superior 8" 3+ 3+ 5 5 4 4 9 2+ Codex: Adepta Sororitas 9th Edition p108 Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Paragon War Blade Melee Melee +1 -3 2 Each time the bearer fights, it can make one additional attack with this weapon. Storm bolter 24" Rapid Fire 2 4 0 1 - -
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Heavy Support [6 PL, 120pts]
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Retributor Squad [6 PL, 120pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Retributor Squad, Heavy Support, Infantry, Core
Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith
Abilities: Storm of Retribution
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Retributor [12pts]
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Unit: Retributor, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
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Retributor Superior [12pts]
Selections: Frag & Krak grenades
Unit: Retributor Superior, Weapon: Frag grenades, Krak grenades
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Bolt Pistol & Boltgun
Selections: Bolt pistol, Boltgun
Weapon: Bolt pistol, Boltgun
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Retributor w/ Heavy Weapon [32pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
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Retributor w/ Heavy Weapon [32pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
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Retributor w/ Heavy Weapon [32pts]
Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta
Abilities Description Ref Storm of Retribution Each time a model in this unit makes an attack with a Heavy weapon, the target does not gain the benefits of cover against that attack. Codex: Adepta Sororitas 9th Edition p114 Unit M WS BS S T W A Ld Save Ref Retributor 6" 4+ 3+ 3 3 1 1 7 3+ Codex: Adepta Sororitas 9th Edition p114 Retributor Superior 6" 4+ 3+ 3 3 1 2 8 3+ Codex: Adepta Sororitas 9th Edition p114 Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Boltgun 24" Rapid Fire 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. -
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Selection Rules
Acts of Faith:
One Miracle Die is generated at the start of each Player Turn.
Once per phase, one unit from your army with this ability can perform one Act of Faith using Miracle dice on the following dice rolls:
Advance, Charge, Hit, Wound, Saving throw, Damage; Morale test
There's an ENTIRE PAGE of rules for Acts of Faith/Miracle dice in the Codex on page 91. I'm not typing that in, and you should have them memorized by now, anyway.
(Codex: Adepta Sororitas 9th Edition p91)
Armour of Contempt: Each time an attack is allocated to an ADEPTA SORORITAS model (except CELESTIAN SACRESANT), worsen the Armour Penetration characteristic of that attack by 1. This rule does not apply to models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. ()
Sacred Rites:
This unit gains a bonus depending on which sacred rites are active for your army. After players have determined their mission, you must select one sacred rite from the following table to be active for your army. Alternatively, you can randomly determine two sacred rites from the table to be active for your army by rolling two D6 and looking up the results (if a double is rolled, roll both dice again until two different results are rolled). In either case, these sacred rites are active for your army until the end of the battle. Some rules can make additional sacred rites become active for a unit during the battle. Duplicated active sacred rites on that unit have no additional effect.
1. Hand of the Emperor:
While this sacred rite is active, add 1 to Advance rolls and charge rolls made for this unit.
2. Spirit of the Martyr:
While this sacred rite is active, each time a model in this unit is destroyed by a melee attack and does not explode, roll one D6, on a 6, after the attacking model's unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as the result of this ability).
3. Aegis of the Emperor:
While this sacred rite is active, each time this units uses its Shield of Faith ability to take a Deny the Witch test, if the result of that test was an unmodified result of 5+, or it it was greater than the result of the Psychic test, that Deny the Witch test is passed.
4. Divine Guidance:
While this sacred rite is active, each time a model in this units makes a ranged attack, on an unmodified wound roll of 6, the Armour Penetration characteristic of that attack is improved by 1.
5. The Passion:
While this sacred rite is active, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
6. Light of the Emperor:
While this sacred rite is active, you can ignore any or all modifiers to this unit's Leadership characteristic, and each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
(Codex: Adepta Sororitas 9th Edition p93)
Shield of Faith:
Models in this unit have a 6+ invulnerable save.
In your opponent's Psychic phase, this unit can attempt to deny one psychic power as if it were a PSYKER. Each time a Deny the Witch test is take for this unit, roll one D6 instead of 2D6: if the result of that test was an unmodified result of 6, or if it was greater than the result of the Psychic test, that Deny the Witch test is passed.
(Codex: Adepta Sororitas 9th Edition p90)
Created with BattleScribe
Tobias - Blood Angels (Warhammer 40,000 9th Edition) [58 PL, 2CP, 1,000pts]
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Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [58 PL, 2CP, 1,000pts]
Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault
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Configuration [3CP]
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**Chapter Selector**
Selections: Blood Angels
Categories: PC: BA, Configuration
Rules: The Red Thirst
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Battle Size [3CP]
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]
Categories: Configuration
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Detachment Command Cost
Categories: Configuration
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Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: Configuration
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HQ [9 PL, 165pts]
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Commander Dante [9 PL, 165pts]
Selections: 4. Heroic Bearing, Frag & Krak grenades, Inferno pistol, Stratagem: Warlord Trait [-1CP], The Axe Mortalis, Warlord [1CP]
Categories: Character, Commander Dante, Faction: Blood Angels, Faction: Imperium, Fly, HQ, Infantry, Jump Pack, Faction: Adeptus Astartes, Chapter Master, Warlord
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Chapter Master, Death Mask of Sanguinius, Epic Hero of the Imperium, Heroic Bearing, Iron Halo, Lord Regent of the Imperium Nihilus, Rites of Battle (Aura), Stratagem: Warlord Trait, Unit: Commander Dante, Weapon: Frag grenades, Inferno pistol, Krak grenades, The Axe Mortalis
Abilities Description Ref Chapter Master In your Command phase, select one friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Death Mask of Sanguinius Each time an attack is made against this model, subtract 1 from that attack’s hit roll. Epic Hero of the Imperium Once per battle, if this model is selected to use an Epic Deed Stratagem, that Stratagem costs 0 Command points. Heroic Bearing - Add 3" to the range of this WARLORD's Rites of Battle, Tactical Precision, Chapter Master and Spiritual Leaders abilities (to a maximum of 9").
- This WARLORD has the following ability: 'Heroic Bearing (Aura): While a friendly BLOOD ANGELS CORE unit is within 9" of this WARLORD, add 1 to the Leadership characteristic of models in that unit.'Iron Halo This model has a 4+ invulnerable save. Lord Regent of the Imperium Nihilus If your army is Battle-forged, then when you select this model to be your Warlord, you receive 1 additional Command point. Rites of Battle (Aura) While a friendly BLOOD ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament Unit M WS BS S T W A Ld Save Ref Commander Dante 12" 2+ 2+ 4 4 6 6 9 2+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Inferno pistol 6" Pistol 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Index: Imperium 2 p157 Krak grenades 6" Grenade 1 6 -1 D3 - The Axe Mortalis Melee Melee +3 -3 2
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Troops [5 PL, -1CP, 105pts]
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Intercessor Squad [5 PL, -1CP, 105pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops
Rules: Angels of Death, Combat Squads, Objective Secured, Savage Echoes, The Red Thirst
Weapon: Bolt rifle
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4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
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Intercessor Sergeant [-1CP, 25pts]
Selections: Bolt pistol, Frag & Krak grenades, Power sword [5pts], Quake Bolts, Stratagem: Angel Ascendant [-1CP]
Categories: Stratagems
Abilities: Quake Bolts, Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword
Abilities Description Ref Quake Bolts When you give a model this Relic, select one bolt weapon that model is equipped with. When that model is chosen to shoot with, you can choose for that weapon to fire a quake bolt. If you do, you can only make one attack with that weapon, but if a hit is scored, the target unit is felled until the end of the turn in addition to any normal damage. Each time a melee attack is made against a unit that is felled, add 1 to that attack's hit roll. Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Power sword Melee Melee +1 -3 1 - -
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Elites [25 PL, 390pts]
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Death Company Marines [8 PL, 180pts]
Selections: Jump Pack [1 PL, 15pts]
Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Black Rage
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Death Company Marine [33pts]
Selections: Frag & Krak grenades, Thunder hammer [15pts]
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer
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Death Company Marine [33pts]
Selections: Frag & Krak grenades, Thunder hammer [15pts]
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer
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Death Company Marine [33pts]
Selections: Frag & Krak grenades, Thunder hammer [15pts]
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer
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Death Company Marine [33pts]
Selections: Frag & Krak grenades, Thunder hammer [15pts]
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer
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Death Company Marine [33pts]
Selections: Frag & Krak grenades, Thunder hammer [15pts]
Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer
Abilities Description Ref Black Rage • In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
• Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
• Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
• This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.Unit M WS BS S T W A Ld Save Ref Death Company Marine (Jump Pack) 12" 3+ 3+ 4 4 2 2 7 3+ Weapon Range Type S AP D Abilities Ref Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - Thunder hammer Melee Melee x2 -2 3 Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. -
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Sanguinary Guard [17 PL, 210pts]
Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes
Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst
Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard
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Sanguinary Guard [30pts]
Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades
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Sanguinary Guard [30pts]
Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades
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Sanguinary Guard [30pts]
Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades
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Sanguinary Guard [30pts]
Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades
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Sanguinary Guard [30pts]
Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades
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Sanguinary Guard [30pts]
Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades
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Sanguinary Guard [30pts]
Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades
Rules: And They Shall Know No Fear
Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades
Abilities Description Ref Angelic Visage Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll. Heirs of Azkaellon Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll. Unit M WS BS S T W A Ld Save Ref Sanguinary Guard 12" 3+ 3+ 4 4 2 3 8 2+ Weapon Range Type S AP D Abilities Ref Angelus boltgun 18" Assault 2 4 -1 1 - Encarmine axe Melee Melee +2 -2 2 - Frag grenades 6" Grenade D6 3 0 1 Blast. Krak grenades 6" Grenade 1 6 -1 D3 - -
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Fast Attack [12 PL, 185pts]
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Assault Squad [6 PL, 95pts]
Selections: Jump Pack [1 PL]
Categories: Faction: Adeptus Astartes, Assault Squad, Faction: Imperium, Infantry, Melta Bombs, Core, Fast Attack, Fly, Jump Pack
Rules: Angels of Death, Combat Squads, Death from Above, Savage Echoes, The Red Thirst
Unit: Assault Marine (Jump Pack), Assault Marine Sergeant (Jump Pack)
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2x Space Marine [36pts]
Selections: 2x Astartes Chainsword, 2x Bolt pistol, 2x Frag & Krak grenades
Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
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Space Marine Sergeant [23pts]
Selections: Eviscerator [5pts], Frag & Krak grenades, Inferno pistol
Weapon: Eviscerator, Frag grenades, Inferno pistol, Krak grenades
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Space Marine w/Special Weapon [18pts]
Selections: Frag & Krak grenades
Weapon: Frag grenades, Krak grenades
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Plasma Pistol & Chainsword
Selections: Astartes Chainsword, Plasma pistol
Weapon: Astartes Chainsword, Plasma pistol, Standard, Plasma pistol, Supercharge
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Space Marine w/Special Weapon [18pts]
Selections: Frag & Krak grenades
Weapon: Frag grenades, Krak grenades
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Plasma Pistol & Chainsword
Selections: Astartes Chainsword, Plasma pistol
Weapon: Astartes Chainsword, Plasma pistol, Standard, Plasma pistol, Supercharge
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Unit M WS BS S T W A Ld Save Ref Assault Marine (Jump Pack) 12" 3+ 3+ 4 4 2 1 7 3+ Assault Marine Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Eviscerator Melee Melee +3 -4 2 Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. Frag grenades 6" Grenade D6 3 0 1 Blast. Inferno pistol 6" Pistol 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Index: Imperium 2 p157 Krak grenades 6" Grenade 1 6 -1 D3 - Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. -
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Assault Squad [6 PL, 90pts]
Selections: Jump Pack [1 PL]
Categories: Faction: Adeptus Astartes, Assault Squad, Faction: Imperium, Infantry, Melta Bombs, Core, Fast Attack, Fly, Jump Pack
Rules: Angels of Death, Combat Squads, Death from Above, Savage Echoes, The Red Thirst
Unit: Assault Marine (Jump Pack), Assault Marine Sergeant (Jump Pack)
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2x Space Marine [36pts]
Selections: 2x Astartes Chainsword, 2x Bolt pistol, 2x Frag & Krak grenades
Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades
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Space Marine Sergeant [18pts]
Selections: Frag & Krak grenades, Inferno pistol, Lightning Claw
Weapon: Frag grenades, Inferno pistol, Krak grenades, Lightning claw
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Space Marine w/Special Weapon [18pts]
Selections: Frag & Krak grenades
Weapon: Frag grenades, Krak grenades
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Plasma Pistol & Chainsword
Selections: Astartes Chainsword, Plasma pistol
Weapon: Astartes Chainsword, Plasma pistol, Standard, Plasma pistol, Supercharge
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Space Marine w/Special Weapon [18pts]
Selections: Frag & Krak grenades
Weapon: Frag grenades, Krak grenades
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Plasma Pistol & Chainsword
Selections: Astartes Chainsword, Plasma pistol
Weapon: Astartes Chainsword, Plasma pistol, Standard, Plasma pistol, Supercharge
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Unit M WS BS S T W A Ld Save Ref Assault Marine (Jump Pack) 12" 3+ 3+ 4 4 2 1 7 3+ Assault Marine Sergeant (Jump Pack) 12" 3+ 3+ 4 4 2 2 8 3+ Weapon Range Type S AP D Abilities Ref Astartes Chainsword Melee Melee User -1 1 When the bearer fights, it makes 1 additional attack with this weapon. Bolt pistol 12" Pistol 1 4 0 1 - Frag grenades 6" Grenade D6 3 0 1 Blast. Inferno pistol 6" Pistol 1 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Index: Imperium 2 p157 Krak grenades 6" Grenade 1 6 -1 D3 - Lightning claw Melee Melee User -2 1 Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. Plasma pistol, Standard 12" Pistol 1 7 -3 1 - Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. -
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Heavy Support [7 PL, 155pts]
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Eradicator Squad [7 PL, 155pts]
Selections: Heavy melta rifle [10pts]
Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support
Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst
Abilities: Total Obliteration, Weapon: Heavy melta rifle
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Eradicator [45pts]
Selections: Bolt pistol
Unit: Eradicator, Weapon: Bolt pistol
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Eradicator Sgt [45pts]
Selections: Bolt pistol
Unit: Eradicator Sgt, Weapon: Bolt pistol
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Eradicator with MM [55pts]
Selections: Bolt pistol, Multi-melta [10pts]
Unit: Eradicator, Weapon: Bolt pistol, Multi-melta
Abilities Description Ref Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks) Unit M WS BS S T W A Ld Save Ref Eradicator 5" 3+ 3+ 4 5 3 2 7 3+ Eradicator Sgt 5" 3+ 3+ 4 5 3 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Heavy melta rifle 24" Heavy 1 8 -4 D6+2 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4 Multi-melta 24" Heavy 2 8 -4 D6 Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. -
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Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Armour of Contempt:
Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.
(The Balance Dataslate p1)
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Selection Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()
Objective Secured:
If your army is battle-forged, all Troops units in ADEPTUS ASTARTES Detachments gain this ability.
A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal.
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Savage Echoes:
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.
Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
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The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()
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