Tobi

  • Adepta Sororitas
  • Blood Angels

Tobias - Adepta Sororitas (Warhammer 40,000 9th Edition) [50 PL, 1,000pts]

  • Patrol Detachment 0CP (Imperium - Adepta Sororitas) [50 PL, , 1,000pts]

    • Configuration [3CP]

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

      • Order Convictions

        Selections: Order: Bloody Rose

        Categories: Configuration

        Abilities: Quick to Anger


        Abilities Description Ref
        Quick to Anger - Each time a unit with this conviction fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in that unit.
        - Each time a model with this conviction makes a melee attack, if that model's unit made a charge move, was charged or performed a Heroic Intervention this turn, improve the Armour Penetration characteristic of that attack by 1.
        Codex: Adepta Sororitas 9th Edition p60
    • No Force Org Slot [3 PL, -1CP, 50pts]

      • Hospitaller [3 PL, -1CP, 50pts]

        Selections: Bolt pistol, Chirurgeon's tools, Relic: Iron Surplice of Saint Istaela, Stratagem: Relic [-1CP]

        Categories: Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, Hospitaller, Faction: Imperium, Infantry, Sanctified, No Force Org Slot

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Medicus Ministorum (Aura), Non-Militant Order, Relic: Iron Surplice of Saint Istaela, Sacred Healing, Stratagem: Relic, Unit: Hospitaller, Weapon: Bolt pistol, Chirurgeon's Tools


        Abilities Description Ref
        Medicus Ministorum (Aura) While a friendly ADEPTUS MINISTORUM INFANTRY unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. Codex: Adepta Sororitas 9th Edition p107
        Non-Militant Order If your army is Battle-forged, then for each Detachment that includes either a CANONESS or CANONESS SUPERIOR unit, one HOSPITALLER unit can be included in that Detachment without taking up a Battlefield Role slot. Codex: Adepta Sororitas 9th Edition p107
        Relic: Iron Surplice of Saint Istaela ADEPTA SORORITAS model only.

        - Add 1 to the bearer's Wounds characteristic.
        - Each time an attack is made against the bearer, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
        - The bearer has a Save characteristic of 2+.
        Codex: Adepta Sororitas 9th Edition p75
        Sacred Healing At the end of your Movement phase, this model can heal one friendly ADEPTUS MINISTORUM INFANTRY model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Codex: Adepta Sororitas 9th Edition p107
        Stratagem: Relic Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. Select one CHARACTER model from your army that is not a named character; give that model one Relic (this must be a Relic they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Unit MWSBSSTWALdSave Ref
        Hospitaller 6"4+3+334383+ Codex: Adepta Sororitas 9th Edition p107
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Chirurgeon's Tools MeleeMeleeUser-11- Codex: Adepta Sororitas 9th Edition p107
    • HQ [19 PL, -2CP, 385pts]

      • Canoness [5 PL, -1CP, 105pts]

        Selections: Frag & Krak grenades, Plasma pistol [5pts], Power sword [5pts], Rod of Office [5pts], Stratagem: Saint in the Making [-1CP], Warlord Trait: Blazing Ire

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, HQ, Faction: Imperium, Infantry, Canoness, Stratagems

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Lead the Righteous (Aura), Rod of Office, Rosarius, Stratagem: Saint in the Making, Warlord Trait: Blazing Ire, Unit: Canoness, Weapon: Frag grenades, Krak grenades, Plasma pistol, Standard, Plasma pistol, Supercharge, Power sword

        • Word of the Emperor [2 PL, 40pts]

          Selections: Blessing, Miraculous ability

          Abilities: Word of the Emperor: Blessing, Word of the Emperor: Miraculous ability


        Abilities Description Ref
        Lead the Righteous (Aura) While a friendly <ORDER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Codex: Adepta Sororitas 9th Edition p95
        Rod of Office In your Command phse, select one friendly <ORDER> CORE or <ORDER> CHARACTER unit within 12" of the bearer. Until the start of your next Command phase, each time a model in that unit makes an attack, re-roll a hit roll of 1. Codex: Adepta Sororitas 9th Edition p95
        Rosarius This model has a 4+ invulnerable save. Codex: Adepta Sororitas 9th Edition p91
        Stratagem: Saint in the Making Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MINISTORUM keyword. Select one ADEPTUS MINISTORM CHARACTER model from your army (excluding named characters) and determine one Warlord Trait for it (this must be a Warlord Trait that it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times). Codex: Adepta Sororitas 9th Edition p67
        Warlord Trait: Blazing Ire Add 1 to the Attacks characteristic of this WARLORD. This WARLORD is eligible to charge in a turn in which it Advanced. Codex: Adepta Sororitas 9th Edition p60
        Word of the Emperor: Blessing At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so. Codex: Adepta Sororitas 9th Edition p70
        Word of the Emperor: Miraculous ability While an enemy unit is within Miracle range of this model, each time a model in a friendly <ORDER> CORE or <ORDER> CHARACTER units makes a melee attack against that enemy unit, invulnerable saving throws cannot be made against that attack. Codex: Adepta Sororitas 9th Edition p70
        Unit MWSBSSTWALdSave Ref
        Canoness 6"2+2+335493+ Codex: Adepta Sororitas 9th Edition p95
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
        Power sword MeleeMelee+1-31-
      • Morvenn Vahl [14 PL, -1CP, 280pts]

        Selections: Fidelis, Lance of Illumination, Paragon Missile Launcher, Stratagem: Warlord Trait [-1CP], Warlord, Warlord Trait: 2. Righteous Rage

        Categories: Abbess, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Morvenn Vahl, Paragon Warsuits, Vehicle, Sanctified, Character, Supreme Commander, HQ, Warlord, Warlord - Sanctified, Warlord - Charadon OOOML, Warlord - Vigilus OOBR

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Abess Sanctorum (Aura), Commander of the Adepta Sororitas, Explodes (Vahl), High Lord of the Imperium, Holy Aegis, Lance of Illumination, Paragon Missile Launcher, Purgator Mirabilis Warsuit, Righteous Rage, Righteous Repugnance, Stratagem: Warlord Trait, Unit: Morvenn Vahl, Weapon: Fidelis, Lance of Illumination - Lunging Strike, Lance of Illumination - Sweeping Blow, Paragon Missile Launcher - Prioris Missile, Paragon Missile Launcher - Sanctorum Missile


        Abilities Description Ref
        Abess Sanctorum (Aura) While a friendly ADEPTA SORORITAS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1. Codex: Adepta Sororitas 9th Edition p94
        Commander of the Adepta Sororitas In your Command phase, select one friendly ADEPTA SORORITAS CORE or ADEPTA SORORITAS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll and you can re-roll the wound roll. Codex: Adepta Sororitas 9th Edition p94
        Explodes (Vahl) When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Codex: Adepta Sororitas 9th Edition p94
        High Lord of the Imperium If your army is Battle-forged, this model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD. Codex: Adepta Sororitas 9th Edition p94
        Holy Aegis Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up). Codex: Adepta Sororitas 9th Edition p94
        Lance of Illumination Each time an attack is made with this weapon, select one of the profiles below to make that attack with. Codex: Adepta Sororitas 9th Edition p94
        Paragon Missile Launcher Before selecting targets, select one of the profiles below to make attacks with. Codex: Adepta Sororitas 9th Edition p94
        Purgator Mirabilis Warsuit This model has a 4+ invulnerable save. Each time this model would lose a would as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. Codex: Adepta Sororitas 9th Edition p94
        Righteous Rage Each time this WARLORD makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll. Codex: Adepta Sororitas 9th Edition p72
        Righteous Repugnance Once per battle, at the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again. Codex: Adepta Sororitas 9th Edition p94
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Unit MWSBSSTWALdSave Ref
        Morvenn Vahl 8"2+2+558592+ Codex: Adepta Sororitas 9th Edition p94
        Weapon RangeTypeSAPDAbilities Ref
        Fidelis 36"Heavy 36-12 Codex: Adepta Sororitas 9th Edition p94
        Lance of Illumination - Lunging Strike MeleeMelee+3-33Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to the normal damage. Codex: Adepta Sororitas 9th Edition p94
        Lance of Illumination - Sweeping Blow MeleeMeleeUser-21Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. Codex: Adepta Sororitas 9th Edition p94
        Paragon Missile Launcher - Prioris Missile 36"Heavy 28-2D6 Codex: Adepta Sororitas 9th Edition p94
        Paragon Missile Launcher - Sanctorum Missile 36"Heavy 2D6401Blast Codex: Adepta Sororitas 9th Edition p94
    • Troops [7 PL, 135pts]

      • Battle Sister Squad [3 PL, 55pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister Squad, Faction: Imperium, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        • 4x Battle Sister [44pts]

          Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

          Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Sister Superior [11pts]

          Selections: Frag & Krak grenades

          Unit: Sister Superior, Weapon: Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun


        Unit MWSBSSTWALdSave Ref
        Battle Sister 6"4+3+331173+ Codex: Adepta Sororitas 9th Edition p101
        Sister Superior 6"4+3+331283+ Codex: Adepta Sororitas 9th Edition p101
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Sisters Novitiate Squad [4 PL, 80pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Core, Troops, Sisters Novitiate

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Impetuous Fervour, Sisters Novitiate

        • Novitiate Superior

          Selections: Frag & Krak grenades

          Unit: Novitiate Superior, Weapon: Frag grenades, Krak grenades

          • Bolt Pistol and Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun

        • 8x Sister Novitiate (Melee Weapon)

          Selections: 8x Auto Pistol, 8x Frag & Krak grenades, 8x Novitiate Melee Weapons

          Unit: Sister Novitiate, Weapon: Auto Pistol, Frag grenades, Krak grenades, Novitiate Melee Weapons

        • Sister Novitiate w/ Sacred Banner [5pts]

          Selections: Auto Pistol, Frag & Krak grenades, Sacred Banner [5pts]

          Abilities: Sacred Banner, Unit: Sister Novitiate, Weapon: Auto Pistol, Frag grenades, Krak grenades


        Abilities Description Ref
        Impetuous Fervour Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the Attacks characteristic of all models in this unit. Codex: Adepta Sororitas 9th Edition
        Sacred Banner You can re-roll Advance and Charge rolls made for the bearer's unit.
        Sisters Novitiate If your army is Battle-forged, you cannot include more SISTERS NOVITIATE units than BATTLE SISTERS SQUAD units in each ADEPTA SORORITAS Detachment in your army.
        Codex: Adepta Sororitas 9th Edition
        Unit MWSBSSTWALdSave Ref
        Novitiate Superior 6"4+3+331283+
        Sister Novitiate 6"4+3+331174+
        Weapon RangeTypeSAPDAbilities Ref
        Auto Pistol 12"Pistol 1301
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Novitiate Melee Weapons MeleeMelee+101Each time the bearer fights, it makes 1 additional attack with this weapon.
    • Elites [15 PL, 310pts]

      • Celestian Sacresants [4 PL, 70pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry, Celestian, Celestian Sacresants, Elites, Core

        Rules: Acts of Faith, Sacred Rites, Shield of Faith

        Abilities: Bodyguard, Keepers of the Faith, Sacresant Shield

        • 4x Celestian Sacresant (Anointed Halberd) [56pts]

          Selections: 4x Anointed Halberd, 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Celestian Sacresant, Weapon: Anointed Halberd, Bolt pistol, Frag grenades, Krak grenades

        • Sacresant Superior [14pts]

          Selections: Anointed Halberd, Bolt pistol, Frag & Krak grenades

          Unit: Sacresant Superior, Weapon: Anointed Halberd, Bolt pistol, Frag grenades, Krak grenades


        Abilities Description Ref
        Bodyguard While a friendly SANCTIFIED CHARACTER or <ORDER> CHARACTER unit is within 3" of this unit, that CHARACTER unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models. Codex: Adepta Sororitas 9th Edition p106
        Keepers of the Faith This unit is eligible to perform Heroic Interventions as if it were a CHARACTER. In addition, each time this unit performs a Heroic Intervention or an enemy unit declares a charge against this unit while this unit is not within Engagement Range of any enemy units, this unit can Set to Defend. If it Sets to Defend, then until the end of the phase, it cannot fire Overwatch, but until the end of the next Fight phase, each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. Codex: Adepta Sororitas 9th Edition p106
        Sacresant Shield Models in this unit have a 4+ invulnerable save. Codex: Adepta Sororitas 9th Edition p106
        Unit MWSBSSTWALdSave Ref
        Celestian Sacresant 6"3+3+331282+ Codex: Adepta Sororitas 9th Edition p106
        Sacresant Superior 6"3+3+331392+ Codex: Adepta Sororitas 9th Edition p106
        Weapon RangeTypeSAPDAbilities Ref
        Anointed Halberd MeleeMelee+3-31 Codex: Adepta Sororitas 9th Edition p106
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
      • Paragon Warsuits [11 PL, 240pts]

        Categories: Elites, Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Vehicle, Celestian, Paragon Warsuits, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Paragon Warsuit

        • Paragon [80pts]

          Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Blade

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Blade, Storm bolter

        • Paragon [80pts]

          Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Blade

          Unit: Paragon, Weapon: Bolt pistol, Multi-melta, Paragon War Blade, Storm bolter

        • Paragon Superior [80pts]

          Selections: 2 Storm Bolters, Bolt pistol, Multi-melta [10pts], Paragon War Blade

          Unit: Paragon Superior, Weapon: Bolt pistol, Multi-melta, Paragon War Blade, Storm bolter


        Abilities Description Ref
        Paragon Warsuit Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Codex: Adepta Sororitas 9th Edition p108
        Unit MWSBSSTWALdSave Ref
        Paragon 8"3+3+554382+ Codex: Adepta Sororitas 9th Edition p108
        Paragon Superior 8"3+3+554492+ Codex: Adepta Sororitas 9th Edition p108
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.
        Paragon War Blade MeleeMelee+1-32Each time the bearer fights, it can make one additional attack with this weapon.
        Storm bolter 24"Rapid Fire 2401-
    • Heavy Support [6 PL, 120pts]

      • Retributor Squad [6 PL, 120pts]

        Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Retributor Squad, Heavy Support, Infantry, Core

        Rules: Acts of Faith, Armour of Contempt, Sacred Rites, Shield of Faith

        Abilities: Storm of Retribution

        • Retributor [12pts]

          Selections: Bolt pistol, Boltgun, Frag & Krak grenades

          Unit: Retributor, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades

        • Retributor Superior [12pts]

          Selections: Frag & Krak grenades

          Unit: Retributor Superior, Weapon: Frag grenades, Krak grenades

          • Bolt Pistol & Boltgun

            Selections: Bolt pistol, Boltgun

            Weapon: Bolt pistol, Boltgun

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta

        • Retributor w/ Heavy Weapon [32pts]

          Selections: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

          Unit: Retributor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Multi-melta


        Abilities Description Ref
        Storm of Retribution Each time a model in this unit makes an attack with a Heavy weapon, the target does not gain the benefits of cover against that attack. Codex: Adepta Sororitas 9th Edition p114
        Unit MWSBSSTWALdSave Ref
        Retributor 6"4+3+331173+ Codex: Adepta Sororitas 9th Edition p114
        Retributor Superior 6"4+3+331283+ Codex: Adepta Sororitas 9th Edition p114
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Boltgun 24"Rapid Fire 1401-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.

Selection Rules

Acts of Faith: One Miracle Die is generated at the start of each Player Turn.

Once per phase, one unit from your army with this ability can perform one Act of Faith using Miracle dice on the following dice rolls:
Advance, Charge, Hit, Wound, Saving throw, Damage; Morale test

There's an ENTIRE PAGE of rules for Acts of Faith/Miracle dice in the Codex on page 91. I'm not typing that in, and you should have them memorized by now, anyway.

(Codex: Adepta Sororitas 9th Edition p91)

Armour of Contempt: Each time an attack is allocated to an ADEPTA SORORITAS model (except CELESTIAN SACRESANT), worsen the Armour Penetration characteristic of that attack by 1. This rule does not apply to models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. ()

Sacred Rites: This unit gains a bonus depending on which sacred rites are active for your army. After players have determined their mission, you must select one sacred rite from the following table to be active for your army. Alternatively, you can randomly determine two sacred rites from the table to be active for your army by rolling two D6 and looking up the results (if a double is rolled, roll both dice again until two different results are rolled). In either case, these sacred rites are active for your army until the end of the battle. Some rules can make additional sacred rites become active for a unit during the battle. Duplicated active sacred rites on that unit have no additional effect.

1. Hand of the Emperor:
While this sacred rite is active, add 1 to Advance rolls and charge rolls made for this unit.

2. Spirit of the Martyr:
While this sacred rite is active, each time a model in this unit is destroyed by a melee attack and does not explode, roll one D6, on a 6, after the attacking model's unit has finished making its attacks, it suffers 1 mortal wound (a unit can suffer a maximum of 6 mortal wounds per phase as the result of this ability).

3. Aegis of the Emperor:
While this sacred rite is active, each time this units uses its Shield of Faith ability to take a Deny the Witch test, if the result of that test was an unmodified result of 5+, or it it was greater than the result of the Psychic test, that Deny the Witch test is passed.

4. Divine Guidance:
While this sacred rite is active, each time a model in this units makes a ranged attack, on an unmodified wound roll of 6, the Armour Penetration characteristic of that attack is improved by 1.

5. The Passion:
While this sacred rite is active, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.

6. Light of the Emperor:
While this sacred rite is active, you can ignore any or all modifiers to this unit's Leadership characteristic, and each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers.
(Codex: Adepta Sororitas 9th Edition p93)

Shield of Faith: Models in this unit have a 6+ invulnerable save.

In your opponent's Psychic phase, this unit can attempt to deny one psychic power as if it were a PSYKER. Each time a Deny the Witch test is take for this unit, roll one D6 instead of 2D6: if the result of that test was an unmodified result of 6, or if it was greater than the result of the Psychic test, that Deny the Witch test is passed. (Codex: Adepta Sororitas 9th Edition p90)


Created with BattleScribe

Tobias - Blood Angels (Warhammer 40,000 9th Edition) [58 PL, 2CP, 1,000pts]

  • Patrol Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [58 PL, 2CP, 1,000pts]

    Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault

    • Configuration [3CP]

      • **Chapter Selector**

        Selections: Blood Angels

        Categories: PC: BA, Configuration

        Rules: The Red Thirst

      • Battle Size [3CP]

        Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [3CP]

        Categories: Configuration

      • Detachment Command Cost

        Categories: Configuration

      • Gametype

        Selections: 4. Chapter Approved: War Zone Nephilim

        Categories: Configuration

    • HQ [9 PL, 165pts]

      • Commander Dante [9 PL, 165pts]

        Selections: 4. Heroic Bearing, Frag & Krak grenades, Inferno pistol, Stratagem: Warlord Trait [-1CP], The Axe Mortalis, Warlord [1CP]

        Categories: Character, Commander Dante, Faction: Blood Angels, Faction: Imperium, Fly, HQ, Infantry, Jump Pack, Faction: Adeptus Astartes, Chapter Master, Warlord

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Chapter Master, Death Mask of Sanguinius, Epic Hero of the Imperium, Heroic Bearing, Iron Halo, Lord Regent of the Imperium Nihilus, Rites of Battle (Aura), Stratagem: Warlord Trait, Unit: Commander Dante, Weapon: Frag grenades, Inferno pistol, Krak grenades, The Axe Mortalis


        Abilities Description Ref
        Chapter Master In your Command phase, select one friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
        Death Mask of Sanguinius Each time an attack is made against this model, subtract 1 from that attack’s hit roll.
        Epic Hero of the Imperium Once per battle, if this model is selected to use an Epic Deed Stratagem, that Stratagem costs 0 Command points.
        Heroic Bearing - Add 3" to the range of this WARLORD's Rites of Battle, Tactical Precision, Chapter Master and Spiritual Leaders abilities (to a maximum of 9").
        - This WARLORD has the following ability: 'Heroic Bearing (Aura): While a friendly BLOOD ANGELS CORE unit is within 9" of this WARLORD, add 1 to the Leadership characteristic of models in that unit.'
        Iron Halo This model has a 4+ invulnerable save.
        Lord Regent of the Imperium Nihilus If your army is Battle-forged, then when you select this model to be your Warlord, you receive 1 additional Command point.
        Rites of Battle (Aura) While a friendly BLOOD ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
        Stratagem: Warlord Trait Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once. War Zone Nephilim: Grand Tournament
        Unit MWSBSSTWALdSave Ref
        Commander Dante 12"2+2+446692+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Inferno pistol 6"Pistol 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Index: Imperium 2 p157
        Krak grenades 6"Grenade 16-1D3-
        The Axe Mortalis MeleeMelee+3-32
    • Troops [5 PL, -1CP, 105pts]

      • Intercessor Squad [5 PL, -1CP, 105pts]

        Selections: Bolt rifle

        Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

        Rules: Angels of Death, Combat Squads, Objective Secured, Savage Echoes, The Red Thirst

        Weapon: Bolt rifle

        • 4x Intercessor [80pts]

          Selections: 4x Bolt pistol, 4x Frag & Krak grenades

          Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

        • Intercessor Sergeant [-1CP, 25pts]

          Selections: Bolt pistol, Frag & Krak grenades, Power sword [5pts], Quake Bolts, Stratagem: Angel Ascendant [-1CP]

          Categories: Stratagems

          Abilities: Quake Bolts, Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power sword


        Abilities Description Ref
        Quake Bolts When you give a model this Relic, select one bolt weapon that model is equipped with. When that model is chosen to shoot with, you can choose for that weapon to fire a quake bolt. If you do, you can only make one attack with that weapon, but if a hit is scored, the target unit is felled until the end of the turn in addition to any normal damage. Each time a melee attack is made against a unit that is felled, add 1 to that attack's hit roll.
        Unit MWSBSSTWALdSave Ref
        Intercessor 6"3+3+442273+
        Intercessor Sergeant 6"3+3+442383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Bolt rifle 30"Rapid Fire 14-11-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Power sword MeleeMelee+1-31-
    • Elites [25 PL, 390pts]

      • Death Company Marines [8 PL, 180pts]

        Selections: Jump Pack [1 PL, 15pts]

        Categories: Elites, Faction: Blood Angels, Faction: Death Company, Faction: Imperium, Infantry, Core, Faction: Adeptus Astartes, Fly, Jump Pack

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Black Rage

        • Death Company Marine [33pts]

          Selections: Frag & Krak grenades, Thunder hammer [15pts]

          Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer

        • Death Company Marine [33pts]

          Selections: Frag & Krak grenades, Thunder hammer [15pts]

          Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer

        • Death Company Marine [33pts]

          Selections: Frag & Krak grenades, Thunder hammer [15pts]

          Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer

        • Death Company Marine [33pts]

          Selections: Frag & Krak grenades, Thunder hammer [15pts]

          Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer

        • Death Company Marine [33pts]

          Selections: Frag & Krak grenades, Thunder hammer [15pts]

          Unit: Death Company Marine (Jump Pack), Weapon: Frag grenades, Krak grenades, Thunder hammer


        Abilities Description Ref
        Black Rage • In your Movement phase, each time this unit is selected to move, it cannot Fall Back.
        • Each time this unit fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.
        • Each time a model in this unit would lose a wound, roll one D6: on a 6 that wound is not lost.
        • This unit cannot perform any Actions, as described in the Warhammer 40,000 Core book.
        Unit MWSBSSTWALdSave Ref
        Death Company Marine (Jump Pack) 12"3+3+442273+
        Weapon RangeTypeSAPDAbilities Ref
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
        Thunder hammer MeleeMeleex2-23Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll.
      • Sanguinary Guard [17 PL, 210pts]

        Categories: Elites, Faction: Blood Angels, Faction: Imperium, Infantry, Fly, Jump Pack, Sanguinary Guard, Core, Faction: Adeptus Astartes

        Rules: Angels of Death, Death from Above, Savage Echoes, The Red Thirst

        Abilities: Angelic Visage, Heirs of Azkaellon, Unit: Sanguinary Guard

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades

        • Sanguinary Guard [30pts]

          Selections: Angelus boltgun, Encarmine axe, Frag & Krak grenades

          Rules: And They Shall Know No Fear

          Weapon: Angelus boltgun, Encarmine axe, Frag grenades, Krak grenades


        Abilities Description Ref
        Angelic Visage Each time a melee attack is made against this unit, subtract 1 from that attack’s hit roll.
        Heirs of Azkaellon Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll.
        Unit MWSBSSTWALdSave Ref
        Sanguinary Guard 12"3+3+442382+
        Weapon RangeTypeSAPDAbilities Ref
        Angelus boltgun 18"Assault 24-11-
        Encarmine axe MeleeMelee+2-22-
        Frag grenades 6"Grenade D6301Blast.
        Krak grenades 6"Grenade 16-1D3-
    • Fast Attack [12 PL, 185pts]

      • Assault Squad [6 PL, 95pts]

        Selections: Jump Pack [1 PL]

        Categories: Faction: Adeptus Astartes, Assault Squad, Faction: Imperium, Infantry, Melta Bombs, Core, Fast Attack, Fly, Jump Pack

        Rules: Angels of Death, Combat Squads, Death from Above, Savage Echoes, The Red Thirst

        Unit: Assault Marine (Jump Pack), Assault Marine Sergeant (Jump Pack)

        • 2x Space Marine [36pts]

          Selections: 2x Astartes Chainsword, 2x Bolt pistol, 2x Frag & Krak grenades

          Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

        • Space Marine Sergeant [23pts]

          Selections: Eviscerator [5pts], Frag & Krak grenades, Inferno pistol

          Weapon: Eviscerator, Frag grenades, Inferno pistol, Krak grenades

        • Space Marine w/Special Weapon [18pts]

          Selections: Frag & Krak grenades

          Weapon: Frag grenades, Krak grenades

          • Plasma Pistol & Chainsword

            Selections: Astartes Chainsword, Plasma pistol

            Weapon: Astartes Chainsword, Plasma pistol, Standard, Plasma pistol, Supercharge

        • Space Marine w/Special Weapon [18pts]

          Selections: Frag & Krak grenades

          Weapon: Frag grenades, Krak grenades

          • Plasma Pistol & Chainsword

            Selections: Astartes Chainsword, Plasma pistol

            Weapon: Astartes Chainsword, Plasma pistol, Standard, Plasma pistol, Supercharge


        Unit MWSBSSTWALdSave Ref
        Assault Marine (Jump Pack) 12"3+3+442173+
        Assault Marine Sergeant (Jump Pack) 12"3+3+442283+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Eviscerator MeleeMelee+3-42Each time an attack is made with this weapon, subtract 1 from that attack's hit roll.
        Frag grenades 6"Grenade D6301Blast.
        Inferno pistol 6"Pistol 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Index: Imperium 2 p157
        Krak grenades 6"Grenade 16-1D3-
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
      • Assault Squad [6 PL, 90pts]

        Selections: Jump Pack [1 PL]

        Categories: Faction: Adeptus Astartes, Assault Squad, Faction: Imperium, Infantry, Melta Bombs, Core, Fast Attack, Fly, Jump Pack

        Rules: Angels of Death, Combat Squads, Death from Above, Savage Echoes, The Red Thirst

        Unit: Assault Marine (Jump Pack), Assault Marine Sergeant (Jump Pack)

        • 2x Space Marine [36pts]

          Selections: 2x Astartes Chainsword, 2x Bolt pistol, 2x Frag & Krak grenades

          Weapon: Astartes Chainsword, Bolt pistol, Frag grenades, Krak grenades

        • Space Marine Sergeant [18pts]

          Selections: Frag & Krak grenades, Inferno pistol, Lightning Claw

          Weapon: Frag grenades, Inferno pistol, Krak grenades, Lightning claw

        • Space Marine w/Special Weapon [18pts]

          Selections: Frag & Krak grenades

          Weapon: Frag grenades, Krak grenades

          • Plasma Pistol & Chainsword

            Selections: Astartes Chainsword, Plasma pistol

            Weapon: Astartes Chainsword, Plasma pistol, Standard, Plasma pistol, Supercharge

        • Space Marine w/Special Weapon [18pts]

          Selections: Frag & Krak grenades

          Weapon: Frag grenades, Krak grenades

          • Plasma Pistol & Chainsword

            Selections: Astartes Chainsword, Plasma pistol

            Weapon: Astartes Chainsword, Plasma pistol, Standard, Plasma pistol, Supercharge


        Unit MWSBSSTWALdSave Ref
        Assault Marine (Jump Pack) 12"3+3+442173+
        Assault Marine Sergeant (Jump Pack) 12"3+3+442283+
        Weapon RangeTypeSAPDAbilities Ref
        Astartes Chainsword MeleeMeleeUser-11When the bearer fights, it makes 1 additional attack with this weapon.
        Bolt pistol 12"Pistol 1401-
        Frag grenades 6"Grenade D6301Blast.
        Inferno pistol 6"Pistol 18-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. Index: Imperium 2 p157
        Krak grenades 6"Grenade 16-1D3-
        Lightning claw MeleeMeleeUser-21Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll.
        Plasma pistol, Standard 12"Pistol 17-31-
        Plasma pistol, Supercharge 12"Pistol 18-32If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon.
    • Heavy Support [7 PL, 155pts]

      • Eradicator Squad [7 PL, 155pts]

        Selections: Heavy melta rifle [10pts]

        Categories: Primaris, Mk X Gravis, Infantry, Faction: Imperium, Faction: Adeptus Astartes, Eradicator Squad, Core, Heavy Support

        Rules: Angels of Death, Combat Squads, Savage Echoes, The Red Thirst

        Abilities: Total Obliteration, Weapon: Heavy melta rifle

        • Eradicator [45pts]

          Selections: Bolt pistol

          Unit: Eradicator, Weapon: Bolt pistol

        • Eradicator Sgt [45pts]

          Selections: Bolt pistol

          Unit: Eradicator Sgt, Weapon: Bolt pistol

        • Eradicator with MM [55pts]

          Selections: Bolt pistol, Multi-melta [10pts]

          Unit: Eradicator, Weapon: Bolt pistol, Multi-melta


        Abilities Description Ref
        Total Obliteration In your shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration, If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit(and only if that enemy unit is an eliglbe target for those attacks)
        Unit MWSBSSTWALdSave Ref
        Eradicator 5"3+3+453273+
        Eradicator Sgt 5"3+3+453383+
        Weapon RangeTypeSAPDAbilities Ref
        Bolt pistol 12"Pistol 1401-
        Heavy melta rifle 24"Heavy 18-4D6+2Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4
        Multi-melta 24"Heavy 28-4D6Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.

Force Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack. (The Balance Dataslate p1)

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type. ()

Combat Doctrines: (See page 125 of Codex Space Marines) ()

Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers ()

Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()

Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()

Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models. ()

Objective Secured: If your army is battle-forged, all Troops units in ADEPTUS ASTARTES Detachments gain this ability.

A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. ()

Savage Echoes: If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability). ()

The Red Thirst: When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll. ()


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